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- /*
- [_object,_type] spawn server_updateObject;
- */
- private ["_object","_type","_objectID","_uid","_lastUpdate","_needUpdate","_object_position","_object_inventory","_object_damage","_isNotOk"];
- _object = _this select 0;
- _type = _this select 1;
- _parachuteWest = typeOf _object == "ParachuteWest";
- _isNotOk = false;
- _objectID = _object getVariable ["ObjectID","0"];
- _uid = _object getVariable ["ObjectUID","0"];
- if ((typeName _objectID != "string") || (typeName _uid != "string")) then
- {
- diag_log(format["Non-string Object: ID %1 UID %2", _objectID, _uid]);
- //force fail
- _objectID = "0";
- _uid = "0";
- };
- if (!_parachuteWest) then {
- if (_objectID == "0" && _uid == "0" && (vehicle _object getVariable ["Sarge",0] != 1)) then
- {
- _object_position = getPosATL
- _object; diag_log format ["DEBUG: Deleting object %1 with invalid ID at [%2,%3,%4]",
- typeOf _object,
- _object_position select 0,
- _object_position select 1,
- _object_position select 2];
- _isNotOk = true;
- };
- };
- if (_isNotOk) exitWith { deleteVehicle _object; };
- _lastUpdate = _object getVariable ["lastUpdate",time];
- _needUpdate = _object in needUpdate_objects;
- // TODO ----------------------
- _object_position = {
- private["_position","_worldspace","_fuel","_key"];
- _position = getPosATL _object;
- _worldspace = [
- round(direction _object),
- _position
- ];
- _fuel = 0;
- if (_object isKindOf "AllVehicles") then {
- _fuel = fuel _object;
- };
- _key = format["CHILD:305:%1:%2:%3:",_objectID,_worldspace,_fuel];
- diag_log ("HIVE: WRITE: "+ str(_key));
- _key call server_hiveWrite;
- };
- // ###COPY START
- _object_inventory = {
- // ### BASE BUILDING 1.2 ### START
- //This forces object to write to database changing the inventory of the object twice
- // so it updates the object from operate_gates.sqf
- private["_inventory","_previous","_key"];
- // This writes to database if object is buildable
- if (typeOf(_object) in allbuildables_class) then {
- //First lets make inventory [[[],[]],[[],[]],[[],[]]] so it updates object in DB
- _inventory = [[[],[]],[[],[]],[[],[]]];
- if (_objectID == "0") then {
- _key = format["CHILD:309:%1:%2:",_uid,_inventory];
- } else {
- _key = format["CHILD:303:%1:%2:",_objectID,_inventory];
- };
- diag_log ("HIVE: Buildable: "+ str(_key));
- _key call server_hiveWrite;
- //Since we cant actually read from DB, lets make inventory this [], than write it again, to insure its updated to DB
- _inventory = [];
- if (_objectID == "0") then {
- _key = format["CHILD:309:%1:%2:",_uid,_inventory];
- } else {
- _key = format["CHILD:303:%1:%2:",_objectID,_inventory];
- };
- diag_log ("HIVE: Buildable: "+ str(_key));
- _key call server_hiveWrite;
- // DO DEFAULT server_updateObject if not a buildable
- } else {
- _inventory = [
- getWeaponCargo _object,
- getMagazineCargo _object,
- getBackpackCargo _object
- ];
- _previous = str(_object getVariable["lastInventory",[]]);
- if (str(_inventory) != _previous) then {
- _object setVariable["lastInventory",_inventory];
- if (_objectID == "0") then {
- _key = format["CHILD:309:%1:%2:",_uid,_inventory];
- } else {
- _key = format["CHILD:303:%1:%2:",_objectID,_inventory];
- };
- diag_log ("HIVE: WRITE: "+ str(_key));
- _key call server_hiveWrite;
- };
- };
- };
- // ### BASE BUILDING 1.2 ### END
- // ###COPY END
- _object_damage = {
- private["_hitpoints","_array","_hit","_selection","_key","_damage"];
- _hitpoints = _object call vehicle_getHitpoints;
- _damage = damage _object;
- _array = [];
- {
- _hit = [_object,_x] call object_getHit;
- _selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
- if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
- _object setHit ["_selection", _hit]
- } forEach _hitpoints;
- _key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
- diag_log ("HIVE: WRITE: "+ str(_key));
- _key call server_hiveWrite;
- _object setVariable ["needUpdate",false,true];
- };
- _object_killed = {
- private["_hitpoints","_array","_hit","_selection","_key","_damage"];
- _hitpoints = _object call vehicle_getHitpoints;
- _damage = damage _object;
- _array = [];
- {
- _hit = [_object,_x] call object_getHit;
- _selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
- if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
- _hit = 1;
- _object setHit ["_selection", _hit]
- } forEach _hitpoints;
- _damage = 1;
- if (_objectID == "0") then {
- _key = format["CHILD:306:%1:%2:%3:",_uid,_array,_damage];
- } else {
- _key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
- };
- diag_log ("HIVE: WRITE: "+ str(_key));
- _key call server_hiveWrite;
- _object setVariable ["needUpdate",false,true];
- };
- _object_repair = {
- private["_hitpoints","_array","_hit","_selection","_key","_damage"];
- _hitpoints = _object call vehicle_getHitpoints;
- _damage = damage _object;
- _array = [];
- {
- _hit = [_object,_x] call object_getHit;
- _selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
- if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
- _object setHit ["_selection", _hit]
- } forEach _hitpoints;
- _key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
- diag_log ("HIVE: WRITE: "+ str(_key));
- _key call server_hiveWrite;
- _object setVariable ["needUpdate",false,true];
- };
- // TODO ----------------------
- _object setVariable ["lastUpdate",time,true];
- switch (_type) do {
- case "all": {
- call _object_position;
- call _object_inventory;
- call _object_damage;
- };
- case "position": {
- if (!(_object in needUpdate_objects)) then {
- diag_log format["DEBUG Position: Added to NeedUpdate=%1",_object];
- needUpdate_objects set [count needUpdate_objects, _object];
- };
- };
- case "gear": {
- call _object_inventory;
- };
- case "damage": {
- if ( (time - _lastUpdate) > 5) then {
- call _object_damage;
- } else {
- if (!(_object in needUpdate_objects)) then {
- diag_log format["DEBUG Damage: Added to NeedUpdate=%1",_object];
- needUpdate_objects set [count needUpdate_objects, _object];
- };
- };
- };
- case "killed": {
- call _object_killed;
- };
- case "repair": {
- call _object_damage;
- };
- };
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