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[Linux] Running With Rifles - NuCl34R's log - Part 2

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Apr 5th, 2015
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  1. 08:24:43: : loading vehicle in special_cargo_vehicle_base.vehicle
  2. 08:24:43: : loading vehicle in vehicle_base.vehicle
  3. 08:24:43: : loading vehicle in special_crates_wood.xml
  4. 08:24:43: : loading vehicle in special_crate_wood_base.vehicle
  5. 08:24:43: : loading vehicle in special_crate_wood_base.vehicle
  6. 08:24:43: : loading vehicle in special_crate_wood_base.vehicle
  7. 08:24:43: : loading vehicle in special_crate_wood_base.vehicle
  8. 08:24:43: : loading vehicle in special_crate_wood_base.vehicle
  9. 08:24:43: : loading vehicle in special_crate_wood_base.vehicle
  10. 08:24:43: : loading vehicle in tractor.vehicle
  11. 08:24:43: : loading vehicle in vehicle_base.vehicle
  12. 08:24:43: : loading vehicle in flare_checkpoint.vehicle
  13. 08:24:43: : loading vehicle in heli_extraction_broken.vehicle
  14. 08:24:43: : loading vehicle in heli_broken1.vehicle
  15. 08:24:43: : loading vehicle in heli_broken2.vehicle
  16. 08:24:43: : loading vehicle in heli_extraction.vehicle
  17. 08:24:43: : loading vehicle in jeep_1.vehicle
  18. 08:24:43: : loading vehicle in vehicle_base.vehicle
  19. 08:24:43: : loading vehicle in jeep_2.vehicle
  20. 08:24:43: : loading vehicle in vehicle_base.vehicle
  21. 08:24:43: : loading vehicle in apc_1.vehicle
  22. 08:24:43: : loading vehicle in vehicle_base.vehicle
  23. 08:24:43: : loading vehicle in apc_2.vehicle
  24. 08:24:43: : loading vehicle in vehicle_base.vehicle
  25. 08:24:43: : loading vehicle in tank_1.vehicle
  26. 08:24:43: : loading vehicle in vehicle_base.vehicle
  27. 08:24:43: : loading vehicle in tank_2.vehicle
  28. 08:24:43: : loading vehicle in vehicle_base.vehicle
  29. 08:24:43: : loading vehicle in tank2.vehicle
  30. 08:24:43: : loading vehicle in vehicle_base.vehicle
  31. 08:24:43: : loading vehicle in transport_truck_1.vehicle
  32. 08:24:43: : loading vehicle in vehicle_base.vehicle
  33. 08:24:43: : loading vehicle in transport_truck_2.vehicle
  34. 08:24:43: : loading vehicle in vehicle_base.vehicle
  35. 08:24:43: : loading vehicle in radio_jammer2.vehicle
  36. 08:24:43: : loading calls in media/packages/vanilla/calls/invasion_all_calls.xml
  37. 08:24:43: : loading calls in media/packages/vanilla/calls/all_calls.xml
  38. 08:24:43: : loading calls in media/packages/vanilla/calls/mortar1.call
  39. 08:24:43: : loading calls in media/packages/vanilla/calls/mortar2.call
  40. 08:24:43: : loading calls in media/packages/vanilla/calls/paratroopers1.call
  41. 08:24:43: : loading calls in media/packages/vanilla/calls/paratroopers2.call
  42. 08:24:43: : loading calls in media/packages/vanilla/calls/artillery1.call
  43. 08:24:43: : loading calls in media/packages/vanilla/calls/artillery2.call
  44. 08:24:43: : loading calls in media/packages/vanilla/calls/cover_drop.call
  45. 08:24:43: : loading calls in media/packages/vanilla/calls/rubber_boat.call
  46. 08:24:43: : loading calls in media/packages/vanilla/calls/humvee.call
  47. 08:24:43: : loading calls in media/packages/vanilla/calls/tank.call
  48. 08:24:43: : loading calls in media/packages/vanilla/calls/tank_1.call
  49. 08:24:43: : loading calls in media/packages/vanilla/calls/tank_2.call
  50. 08:24:43: : loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml
  51. 08:24:43: : loading squad configs in media/packages/vanilla/factions/default.squad_config
  52. 08:24:43: : loading squad configs in media/packages/vanilla/factions/assault1.squad_config
  53. 08:24:43: : loading squad configs in media/packages/vanilla/factions/stealth1.squad_config
  54. 08:24:43: : loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config
  55. 08:24:43: : loading reward config in media/packages/vanilla//rewards.xml
  56. 08:24:43: : enabling all resources for all factions
  57. 08:24:43: : setting up initial faction resources
  58. 08:24:43: : loading faction resources in media/packages/vanilla/factions/green.xml
  59. 08:24:43: : loading faction resources for 0
  60. 08:24:43: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
  61. 08:24:43: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
  62. 08:24:43: : loading faction resources in media/packages/vanilla/factions/grey.xml
  63. 08:24:43: : loading faction resources for 1
  64. 08:24:43: : loading names in media/packages/vanilla/names/german_firstnames.txt, german_firstnames.txt
  65. 08:24:43: : loading names in media/packages/vanilla/names/german_lastnames.txt, german_lastnames.txt
  66. 08:24:43: : loading faction resources in media/packages/vanilla/factions/brown.xml
  67. 08:24:43: : loading faction resources for 2
  68. 08:24:43: : loading names in media/packages/vanilla/names/russian_firstnames.txt, russian_firstnames.txt
  69. 08:24:43: : loading names in media/packages/vanilla/names/russian_lastnames.txt, russian_lastnames.txt
  70. 08:24:43: : map config weapons loaded
  71. 08:24:43: : loading stats counter config in media/packages/vanilla//achievements.xml
  72. 08:24:43: : WARNING, key vulcan_tank.vehicle not found
  73. 08:24:43: : WARNING, key technical.vehicle not found
  74. 08:24:43: : WARNING, key radar_tank.vehicle not found
  75. 08:24:43: Texture: shadow_airplane.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
  76. 08:24:43: : loading world objects
  77. 08:24:43: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  78. 08:24:43: Texture: world_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  79. 08:24:44: : adding tree config: TreeDefault
  80. 08:24:44: : layer: materials
  81. 08:24:44: Texture: cutout.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  82. 08:24:44: Texture: wall_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  83. 08:24:44: : not handled: #texture0_atlas_cell = 3 2 4 4
  84. 08:24:44: : not handled: #collision_model_size =
  85. 08:24:44: : not handled: #collision_model_offset = 0 0 0
  86. 08:24:44: : not handled: #alpha_blend = 1
  87. 08:24:44: : not handled: #color = fill
  88. 08:24:44: : not handled: #side_texture_scale = 2.0 1.25
  89. 08:24:44: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
  90. 08:24:44: : not handled: #separator_side_texture_scale = 0.2 1.0
  91. 08:24:44: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
  92. 08:24:44: : not handled: #separator_top_texture_scale = 0.2 1.0
  93. 08:24:44: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
  94. 08:24:44: : not handled: #separator_color = stroke
  95. 08:24:44: : not handled: #color = fill
  96. 08:24:44: : not handled: #side_texture_scale = 2.0 1.25
  97. 08:24:44: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
  98. 08:24:44: : not handled: #separator_side_texture_scale = 0.2 1.0
  99. 08:24:44: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
  100. 08:24:44: : not handled: #separator_top_texture_scale = 0.2 1.0
  101. 08:24:44: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
  102. 08:24:44: : not handled: #separator_color = stroke
  103. 08:24:44: : not handled: #color = fill
  104. 08:24:44: : not handled: #side_texture_scale = 2.0 1.25
  105. 08:24:44: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
  106. 08:24:44: : not handled: #separator_side_texture_scale = 0.2 1.0
  107. 08:24:44: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
  108. 08:24:44: : not handled: #separator_top_texture_scale = 0.2 1.0
  109. 08:24:44: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
  110. 08:24:44: : not handled: #separator_color = stroke
  111. 08:24:44: : not handled: #color = fill
  112. 08:24:44: : not handled: #side_texture_scale = 2.0 1.25
  113. 08:24:44: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
  114. 08:24:44: : not handled: #separator_side_texture_scale = 0.2 1.0
  115. 08:24:44: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
  116. 08:24:44: : not handled: #separator_top_texture_scale = 0.2 1.0
  117. 08:24:44: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
  118. 08:24:44: : not handled: #separator_color = stroke
  119. 08:24:44: : decal_template helipad
  120. 08:24:44: : decal_template clover
  121. 08:24:44: : decal_template pavement1
  122. 08:24:44: : decal_template flower
  123. 08:24:44: : decal_template pavement_tile1
  124. 08:24:44: : decal_template roof_tile1
  125. 08:24:44: : decal_template manhole
  126. 08:24:44: : decal_template cracks_1
  127. 08:24:44: : decal_template cracks_2
  128. 08:24:44: : decal_template cracks_3
  129. 08:24:44: : decal_template cracks_4
  130. 08:24:44: : decal_template cracks_5
  131. 08:24:44: : decal_template cracks_6
  132. 08:24:44: : decal_template cracks_7
  133. 08:24:44: : decal_template parking_line
  134. 08:24:44: : decal_template roadline
  135. 08:24:44: : decal_template burned_ground
  136. 08:24:44: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource cutout_1.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at /build/buildd/ogre-1.7.2/OgreMain/src/OgreResourceGroupManager.cpp (line 753)
  137. 08:24:44: Error loading texture cutout_1.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource cutout_1.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at /build/buildd/ogre-1.7.2/OgreMain/src/OgreResourceGroupManager.cpp (line 753)
  138. 08:24:44: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 1 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  139. 08:24:44: : decal_template tree_ground_base1
  140. 08:24:44: : post_template post1_4
  141. 08:24:44: : post_template post1_3
  142. 08:24:44: : adding tree config: TreeBirch
  143. 08:24:44: : not handled: #visual_hitbox_offset = 0 8 0
  144. 08:24:44: : not handled: #visual_hitbox_offset = 0 0 0
  145. 08:24:44: : not handled: #visual_hitbox_offset = 0 8 0
  146. 08:24:44: : not handled: # plain
  147. 08:24:44: : not handled: # plain
  148. 08:24:44: : layer: alpha_road
  149. 08:24:44: : layer: offroad
  150. 08:24:44: : layer: bases.default
  151. 08:24:44: : layer: layer1
  152. 08:24:44: : layer: objects
  153. 08:24:44: Mesh: Loading container.mesh.
  154. 08:24:44: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  155. 08:24:44: Texture: decal_decoration_atlas.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  156. 08:24:44: Mesh: Loading camonet.mesh.
  157. 08:24:44: Texture: alpha.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  158. 08:24:44: Mesh: Loading hangar.mesh.
  159. 08:24:44: : not handled: #collision_model_offset = 0 0 0
  160. 08:24:44: : not handled: #collision_model_offset = 0 0 0
  161. 08:24:44: Mesh: Loading fountain.mesh.
  162. 08:24:44: : not handled: #collision_model_offset = 0 0 0
  163. 08:24:44: Mesh: Loading bench.mesh.
  164. 08:24:44: Mesh: Loading concrete_barrier.mesh.
  165. 08:24:44: : layer: walls
  166. 08:24:44: : layer: rocks
  167. 08:24:44: Mesh: Loading rock_b2.mesh.
  168. 08:24:44: Mesh: Loading stone_3.mesh.
  169. 08:24:44: Mesh: Loading rock_b4.mesh.
  170. 08:24:44: Mesh: Loading stone_1.mesh.
  171. 08:24:44: Mesh: Loading stone_4.mesh.
  172. 08:24:44: Mesh: Loading rock_m4.mesh.
  173. 08:24:44: Mesh: Loading stone_5.mesh.
  174. 08:24:44: Mesh: Loading rock_b1.mesh.
  175. 08:24:44: Mesh: Loading rock_b3.mesh.
  176. 08:24:44: Mesh: Loading rock_s1.mesh.
  177. 08:24:44: Mesh: Loading stone_2.mesh.
  178. 08:24:44: Mesh: Loading rock_s2.mesh.
  179. 08:24:44: Mesh: Loading rock_s3.mesh.
  180. 08:24:44: Mesh: Loading rock_s4.mesh.
  181. 08:24:44: Mesh: Loading rock_m2.mesh.
  182. 08:24:44: Mesh: Loading rock_m3.mesh.
  183. 08:24:44: Mesh: Loading rock_m1.mesh.
  184. 08:24:46: : layer: foliage
  185. 08:24:46: Texture: ivy.png: Loading 1 faces(PF_A8R8G8B8,33x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,33x64x1.
  186. 08:24:46: Mesh: Loading ivy.mesh.
  187. 08:24:46: Texture: bushes_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  188. 08:24:46: Mesh: Loading bush3.mesh.
  189. 08:24:46: Mesh: Loading bush0.mesh.
  190. 08:24:46: Mesh: Loading bush2.mesh.
  191. 08:24:47: : not handled: #offset = 0 -1.2 0
  192. 08:24:47: Mesh: Loading bush3_1.mesh.
  193. 08:24:47: : not handled: #offset = 0 -1.2 0
  194. 08:24:47: : not handled: #offset = 0 -1.2 0
  195. 08:24:47: : not handled: #offset = 0 -0.6 0
  196. 08:24:47: : not handled: #offset = 0 -0.4 0
  197. 08:24:47: : not handled: #offset = 0 -1.6 0
  198. 08:24:47: Mesh: Loading bush1.mesh.
  199. 08:24:47: Mesh: Loading bush4.mesh.
  200. 08:24:47: Mesh: Loading bush5.mesh.
  201. 08:24:47: : layer: woods_1
  202. 08:24:47: : WARNING: creating tree, position Vector3(12.0408, 0, -667.224) out of bounds
  203. 08:24:47: : layer: woods_palmtrees
  204. 08:24:47: Mesh: Loading palmtree_1.mesh.
  205. 08:24:47: Mesh: Loading palmtree_2.mesh.
  206. 08:24:47: : layer: fallen
  207. 08:24:47: : layer: crates
  208. 08:24:47: Mesh: Loading crate.mesh.
  209. 08:24:47: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
  210. 08:24:47: : layer: other
  211. 08:24:47: : not handled: #collision_model_size =
  212. 08:24:47: : not handled: #collision_model_offset = 0 0 0
  213. 08:24:47: : not handled: #alpha_blend = 1
  214. 08:24:47: Mesh: Loading ruins.mesh.
  215. 08:24:47: Mesh: Loading weapon_rack.mesh.
  216. 08:24:47: Texture: armory.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  217. 08:24:47: Mesh: Loading armory.mesh.
  218. 08:24:47: Mesh: Loading post1_4.mesh.
  219. 08:24:47: Mesh: Loading post1_3.mesh.
  220. 08:24:47: : layer: spawnpoints
  221. 08:24:47: : layer: decals
  222. 08:24:47: : layer: extraction
  223. 08:24:47: : walls set to be merged = 63
  224. 08:24:47: : going to merge with wall81-2-6
  225. 08:24:47: : going to merge with wall81-2-4
  226. 08:24:47: : going to merge with wall81-2-6-3
  227. 08:24:47: : going to merge with wall81-2-2
  228. 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-6-0-0-0-9-6-1-4
  229. 08:24:47: : going to merge with wall81-2-6-3-3
  230. 08:24:47: : going to merge with wall81-2-2-7-1-7
  231. 08:24:47: : going to merge with wall81-2-6-3-1
  232. 08:24:47: : going to merge with wall81-2-2-7-1-7-5
  233. 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3
  234. 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3-7
  235. 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3-2
  236. 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3-7-7
  237. 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3-7-3
  238. 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3-2-9
  239. 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-6
  240. 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3-7-8
  241. 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-6-0
  242. 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3-7-8-4
  243. 08:24:47: : going to merge with wall81-2-2-7-1-7-6-0-7
  244. 08:24:47: : going to merge with wall81-2-2-7-1-7-6-0
  245. 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3-7-8-6
  246. 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-6-0-0-0
  247. 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3-7-8-6-3
  248. 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-6-0-0-0-9
  249. 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3-7-8-6-3-4
  250. 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-6-0-0-0-9-6
  251. 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3-7-8-6-3-4-6
  252. 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-6-0-0-0-9-6-1
  253. 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82
  254. 08:24:47: : going to merge with wall81-2-2-7-1-7-59-8-0
  255. 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82-5
  256. 08:24:47: : going to merge with wall81-2-2-7-1-7-59-8-8-1-9
  257. 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82-5-7
  258. 08:24:47: : going to merge with wall81-2-2-7-1-7-59-8-0-3
  259. 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82-5-4
  260. 08:24:47: : going to merge with wall81-2-2-7-1-7-59-8-0-3-1-0-6-0-1-9-4
  261. 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82-5-4-9
  262. 08:24:47: : going to merge with wall81-2-2-7-1-7-59-8-0-3-1-0-6-0-1-8
  263. 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82-5-4-9-8
  264. 08:24:47: : going to merge with wall81-2-2-7-1-7-59-8-0-3-1-0-6-0-1-9-4-7
  265. 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82-5-4-3
  266. 08:24:47: : going to merge with wall81-2-2-7-1-7-59-8-0-3-1-0-6-0-1-9-4-7-7
  267. 08:24:47: : going to merge with wall81-2-2-7-1-7-59-9
  268. 08:24:47: : going to merge with wall81-2-2-7-1-7-59-9-6
  269. 08:24:47: : going to merge with wall81-2-2-7-1-7-59-9-3
  270. 08:24:47: : going to merge with wall81-2-2-7-1-7-59-5-8
  271. 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82-9
  272. 08:24:47: : going to merge with wall81-2-2-7-1-7-59-5-8-2
  273. 08:24:47: : going to merge with wall81-2-2-7-1-7-59-5-5-7
  274. 08:24:47: : going to merge with wall81-2-2-7-1-7-59-5-5-3
  275. 08:24:47: : going to merge with wall81-2-2-7-1-7-59-5-8-3
  276. 08:24:47: : going to merge with wall81-2-2-7-1-7-59-5-0
  277. 08:24:47: : create merged walls
  278. 08:24:47: : merged walls created = 10
  279. 08:24:47: : post process objects
  280. 08:24:47: : post process objects done
  281. 08:24:47: : WARNING, negative contour piece height, modifying
  282. 08:24:47: : WARNING, negative contour piece height, modifying
  283. 08:24:47: : WARNING, negative contour piece height, modifying
  284. 08:24:47: : WARNING, negative contour piece height, modifying
  285. 08:24:47: : WARNING, negative contour piece height, modifying
  286. 08:24:47: : WARNING, negative contour piece height, modifying
  287. 08:24:47: : WARNING, negative contour piece height, modifying
  288. 08:24:47: : WARNING, negative contour piece height, modifying
  289. 08:24:47: : WARNING, negative contour piece height, modifying
  290. 08:24:47: : WARNING, negative contour piece height, modifying
  291. 08:24:47: : WARNING, negative contour piece height, modifying
  292. 08:24:47: : WARNING, negative contour piece height, modifying
  293. 08:24:47: : WARNING, negative contour piece height, modifying
  294. 08:24:47: : WARNING, negative contour piece height, modifying
  295. 08:24:47: : WARNING, negative contour piece height, modifying
  296. 08:24:47: : WARNING, negative contour piece height, modifying
  297. 08:24:47: : WARNING, negative contour piece height, modifying
  298. 08:24:47: : WARNING, negative contour piece height, modifying
  299. 08:24:47: : WARNING, negative contour piece height, modifying
  300. 08:24:47: : WARNING, negative contour piece height, modifying
  301. 08:24:47: : WARNING, negative contour piece height, modifying
  302. 08:24:47: : WARNING, negative contour piece height, modifying
  303. 08:24:47: : WARNING, negative contour piece height, modifying
  304. 08:24:47: : WARNING, negative contour piece height, modifying
  305. 08:24:47: : WARNING, negative contour piece height, modifying
  306. 08:24:47: : WARNING, negative contour piece height, modifying
  307. 08:24:47: : WARNING, negative contour piece height, modifying
  308. 08:24:47: : WARNING, negative contour piece height, modifying
  309. 08:24:47: : WARNING, negative contour piece height, modifying
  310. 08:24:47: : WARNING, negative contour piece height, modifying
  311. 08:24:47: : WARNING, negative contour piece height, modifying
  312. 08:24:47: : WARNING, negative contour piece height, modifying
  313. 08:24:47: : WARNING, negative contour piece height, modifying
  314. 08:24:47: : WARNING, negative contour piece height, modifying
  315. 08:24:47: : WARNING, negative contour piece height, modifying
  316. 08:24:47: : WARNING, negative contour piece height, modifying
  317. 08:24:47: : WARNING, negative contour piece height, modifying
  318. 08:24:47: : WARNING, negative contour piece height, modifying
  319. 08:24:47: : WARNING, negative contour piece height, modifying
  320. 08:24:47: : WARNING, negative contour piece height, modifying
  321. 08:24:47: : WARNING, negative contour piece height, modifying
  322. 08:24:47: : WARNING, negative contour piece height, modifying
  323. 08:24:47: : WARNING, negative contour piece height, modifying
  324. 08:24:47: : WARNING, negative contour piece height, modifying
  325. 08:24:47: : WARNING, negative contour piece height, modifying
  326. 08:24:47: : WARNING, negative contour piece height, modifying
  327. 08:24:47: : WARNING, negative contour piece height, modifying
  328. 08:24:47: : WARNING, negative contour piece height, modifying
  329. 08:24:47: : WARNING, negative contour piece height, modifying
  330. 08:24:47: : WARNING, negative contour piece height, modifying
  331. 08:24:47: : WARNING, negative contour piece height, modifying
  332. 08:24:47: : WARNING, negative contour piece height, modifying
  333. 08:24:47: : WARNING, negative contour piece height, modifying
  334. 08:24:47: : WARNING, negative contour piece height, modifying
  335. 08:24:47: : WARNING, negative contour piece height, modifying
  336. 08:24:47: : WARNING, negative contour piece height, modifying
  337. 08:24:47: : WARNING, negative contour piece height, modifying
  338. 08:24:47: : WARNING, negative contour piece height, modifying
  339. 08:24:47: : WARNING, negative contour piece height, modifying
  340. 08:24:47: : WARNING, negative contour piece height, modifying
  341. 08:24:47: : WARNING, negative contour piece height, modifying
  342. 08:24:47: : WARNING, negative contour piece height, modifying
  343. 08:24:47: : WARNING, negative contour piece height, modifying
  344. 08:24:47: : WARNING, negative contour piece height, modifying
  345. 08:24:47: : WARNING, negative contour piece height, modifying
  346. 08:24:47: : WARNING, negative contour piece height, modifying
  347. 08:24:47: : WARNING, negative contour piece height, modifying
  348. 08:24:47: : WARNING, negative contour piece height, modifying
  349. 08:24:47: : WARNING, negative contour piece height, modifying
  350. 08:24:47: : WARNING, negative contour piece height, modifying
  351. 08:24:47: : WARNING, negative contour piece height, modifying
  352. 08:24:47: : WARNING, negative contour piece height, modifying
  353. 08:24:47: : WARNING, negative contour piece height, modifying
  354. 08:24:47: : WARNING, negative contour piece height, modifying
  355. 08:24:47: : WARNING, negative contour piece height, modifying
  356. 08:24:47: : WARNING, negative contour piece height, modifying
  357. 08:24:47: : WARNING, negative contour piece height, modifying
  358. 08:24:47: : WARNING, negative contour piece height, modifying
  359. 08:24:47: : WARNING, negative contour piece height, modifying
  360. 08:24:47: : WARNING, negative contour piece height, modifying
  361. 08:24:47: : WARNING, negative contour piece height, modifying
  362. 08:24:47: : WARNING, negative contour piece height, modifying
  363. 08:24:47: : WARNING, negative contour piece height, modifying
  364. 08:24:47: : WARNING, negative contour piece height, modifying
  365. 08:24:47: : WARNING, negative contour piece height, modifying
  366. 08:24:47: : WARNING, negative contour piece height, modifying
  367. 08:24:47: : WARNING, negative contour piece height, modifying
  368. 08:24:47: : WARNING, negative contour piece height, modifying
  369. 08:24:47: : WARNING, negative contour piece height, modifying
  370. 08:24:47: : WARNING, negative contour piece height, modifying
  371. 08:24:47: : WARNING, negative contour piece height, modifying
  372. 08:24:47: : WARNING, negative contour piece height, modifying
  373. 08:24:47: : WARNING, negative contour piece height, modifying
  374. 08:24:48: : layer: layer1.default
  375. 08:24:48: : layer: vehicles
  376. 08:24:48: : layer: spawnpoints
  377. 08:24:48: : walls set to be merged = 0
  378. 08:24:48: : create merged walls
  379. 08:24:48: : merged walls created = 0
  380. 08:24:48: : post process objects
  381. 08:24:48: : post process objects done
  382. 08:24:48: : layer: layer2
  383. 08:24:48: : layer: objects
  384. 08:24:48: Mesh: Loading pipe.mesh.
  385. 08:24:48: : not handled: #collision_model_offset = 0 0 0
  386. 08:24:48: Mesh: Loading statue_2.mesh.
  387. 08:24:48: : not handled: #collision_model_offset = 0 0 0
  388. 08:24:48: : layer: other
  389. 08:24:48: : not handled: #collision_model_offset = 0 0 0
  390. 08:24:48: : walls set to be merged = 0
  391. 08:24:48: : create merged walls
  392. 08:24:48: : merged walls created = 0
  393. 08:24:48: : post process objects
  394. 08:24:48: : post process objects done
  395. 08:24:48: : layer: layer3
  396. 08:24:48: : layer: objects
  397. 08:24:48: : not handled: #offset = 0 1 0
  398. 08:24:48: : not handled: #visual_hitbox_offset = 0 8 0
  399. 08:24:48: Mesh: Loading control_tower.mesh.
  400. 08:24:48: : layer: other
  401. 08:24:48: : walls set to be merged = 0
  402. 08:24:48: : create merged walls
  403. 08:24:48: : merged walls created = 0
  404. 08:24:48: : post process objects
  405. 08:24:48: : post process objects done
  406. 08:24:48: : attaching ladders, 58
  407. 08:24:48: : attaching ladders done
  408. 08:24:48: : road network
  409. 08:24:48: : nodes: 755
  410. 08:24:48: : connections: 755
  411. 08:24:48: : cleaning up meshes, count 41
  412. 08:24:48: : done
  413. 08:24:48: : creating decoration
  414. 08:24:48: Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  415. 08:24:48: Texture: building_atlas2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  416. 08:24:49: : creating decoration done
  417. 08:24:49: : generate water nav map
  418. 08:24:49: : generate water nav map done
  419. 08:24:49: : nodes: 11
  420. 08:24:49: : connections: 11
  421. 08:24:49: : loading soldiers in map config
  422. 08:24:49: : loading custom map config
  423. 08:24:49: : loading soldiers in media/packages/vanilla/factions/green.xml
  424. 08:24:49: : loading faction resources in media/packages/vanilla/factions/common.resources
  425. 08:24:49: : loading faction resources in media/packages/vanilla/factions/green_primaries.resources
  426. 08:24:49: : loading faction resources in media/packages/vanilla/factions/green_secondaries.resources
  427. 08:24:49: : loading faction resources in media/packages/vanilla/factions/green_default.resources
  428. 08:24:49: : miniboss
  429. 08:24:49: : loading faction resources in media/packages/vanilla/factions/common_miniboss.resources
  430. 08:24:49: : loading faction resources in media/packages/vanilla/factions/green_miniboss.resources
  431. 08:24:49: : medic
  432. 08:24:49: : copy_from = default
  433. 08:24:49: : loading faction resources in media/packages/vanilla/factions/common_medic.resources
  434. 08:24:49: : loading faction resources in media/packages/vanilla/factions/green_primaries.resources
  435. 08:24:49: : loading soldiers in media/packages/vanilla/factions/grey.xml
  436. 08:24:49: : loading faction resources in media/packages/vanilla/factions/common.resources
  437. 08:24:49: : loading faction resources in media/packages/vanilla/factions/grey_primaries.resources
  438. 08:24:49: : loading faction resources in media/packages/vanilla/factions/grey_secondaries.resources
  439. 08:24:49: : loading faction resources in media/packages/vanilla/factions/grey_default.resources
  440. 08:24:49: : miniboss
  441. 08:24:49: : loading faction resources in media/packages/vanilla/factions/common_miniboss.resources
  442. 08:24:49: : loading faction resources in media/packages/vanilla/factions/grey_miniboss.resources
  443. 08:24:49: : medic
  444. 08:24:49: : copy_from = default
  445. 08:24:49: : loading faction resources in media/packages/vanilla/factions/common_medic.resources
  446. 08:24:49: : loading faction resources in media/packages/vanilla/factions/grey_primaries.resources
  447. 08:24:49: : loading soldiers in media/packages/vanilla/factions/brown.xml
  448. 08:24:49: : loading faction resources in media/packages/vanilla/factions/common.resources
  449. 08:24:49: : loading faction resources in media/packages/vanilla/factions/brown_primaries.resources
  450. 08:24:49: : loading faction resources in media/packages/vanilla/factions/brown_secondaries.resources
  451. 08:24:50: : loading faction resources in media/packages/vanilla/factions/brown_default.resources
  452. 08:24:50: : miniboss
  453. 08:24:50: : loading faction resources in media/packages/vanilla/factions/common_miniboss.resources
  454. 08:24:50: : loading faction resources in media/packages/vanilla/factions/brown_miniboss.resources
  455. 08:24:50: : medic
  456. 08:24:50: : copy_from = default
  457. 08:24:50: : loading faction resources in media/packages/vanilla/factions/common_medic.resources
  458. 08:24:50: : loading faction resources in media/packages/vanilla/factions/brown_primaries.resources
  459. 08:24:50: : WARNING, animation key recoil, mortar not found
  460. 08:24:50: : WARNING, animation key reload, mortar not found
  461. 08:24:50: : WARNING, animation key still, mortar not found
  462. 08:24:50: : WARNING, animation key crouch still, mortar not found
  463. 08:24:50: : map config soldiers loaded
  464. 08:24:50: : soldiers loaded
  465. 08:24:50: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,82x212x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x212x1.
  466. 08:24:50: Texture: hud_apc.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
  467. 08:24:50: Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,91x215x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x215x1.
  468. 08:24:50: Texture: hud_m24a2.png: Loading 1 faces(PF_A8R8G8B8,83x259x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x259x1.
  469. 08:24:50: Texture: hud_riot_shield.png: Loading 1 faces(PF_A8R8G8B8,72x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x210x1.
  470. 08:24:50: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,86x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x241x1.
  471. 08:24:50: Texture: hud_m240.png: Loading 1 faces(PF_A8R8G8B8,92x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x290x1.
  472. 08:24:50: Texture: hud_mossberg.png: Loading 1 faces(PF_A8R8G8B8,72x243x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x243x1.
  473. 08:24:50: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,87x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x171x1.
  474. 08:24:50: Texture: hud_pkm.png: Loading 1 faces(PF_A8R8G8B8,87x270x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x270x1.
  475. 08:24:50: Texture: hud_famasg1.png: Loading 1 faces(PF_A8R8G8B8,81x183x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x183x1.
  476. 08:24:50: Texture: hud_m16a4.png: Loading 1 faces(PF_A8R8G8B8,86x237x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x237x1.
  477. 08:24:50: Texture: hud_f2000.png: Loading 1 faces(PF_A8R8G8B8,81x151x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x151x1.
  478. 08:24:50: Texture: hud_benelli_m4.png: Loading 1 faces(PF_A8R8G8B8,71x226x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x226x1.
  479. 08:24:50: Texture: hud_pepperdust.png: Loading 1 faces(PF_A8R8G8B8,81x218x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x218x1.
  480. 08:24:50: Texture: hud_tank_cannon.png: Loading 1 faces(PF_A8R8G8B8,67x273x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,67x273x1.
  481. 08:24:50: Texture: hud_tank_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
  482. 08:24:50: Texture: hud_aks74u.png: Loading 1 faces(PF_A8R8G8B8,82x177x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x177x1.
  483. 08:24:50: Texture: hud_p90.png: Loading 1 faces(PF_A8R8G8B8,74x135x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x135x1.
  484. 08:24:50: Texture: hud_dragunov_svd.png: Loading 1 faces(PF_A8R8G8B8,83x260x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x260x1.
  485. 08:24:50: Texture: hud_medikit.png: Loading 1 faces(PF_A8R8G8B8,100x89x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x89x1.
  486. 08:24:50: Texture: hud_tow.png: Loading 1 faces(PF_A8R8G8B8,100x274x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x274x1.
  487. 08:24:50: Texture: hud_vss_vintorez.png: Loading 1 faces(PF_A8R8G8B8,85x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x255x1.
  488. 08:24:50: Texture: hud_ns2000.png: Loading 1 faces(PF_A8R8G8B8,91x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x182x1.
  489. 08:24:50: Texture: hud_spas-12.png: Loading 1 faces(PF_A8R8G8B8,79x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,79x193x1.
  490. 08:24:50: Texture: hud_qcw-05.png: Loading 1 faces(PF_A8R8G8B8,82x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x171x1.
  491. 08:24:50: Texture: hud_hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,100x113x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x113x1.
  492. 08:24:50: Texture: hud_stoner_lmg.png: Loading 1 faces(PF_A8R8G8B8,73x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x210x1.
  493. 08:24:50: Texture: hud_m79.png: Loading 1 faces(PF_A8R8G8B8,83x180x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x180x1.
  494. 08:24:50: Texture: hud_psg90.png: Loading 1 faces(PF_A8R8G8B8,74x261x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x261x1.
  495. 08:24:50: Texture: hud_rpg-7.png: Loading 1 faces(PF_A8R8G8B8,63x230x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,63x230x1.
  496. 08:24:50: Texture: hud_m2_carlgustav.png: Loading 1 faces(PF_A8R8G8B8,84x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,84x255x1.
  497. 08:24:50: Texture: hud_l85a2.png: Loading 1 faces(PF_A8R8G8B8,85x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x193x1.
  498. 08:24:50: Texture: hud_sg552.png: Loading 1 faces(PF_A8R8G8B8,71x172x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x172x1.
  499. 08:24:50: Texture: hud_imi_negev.png: Loading 1 faces(PF_A8R8G8B8,73x231x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x231x1.
  500. 08:24:50: Texture: hud_qbs-09.png: Loading 1 faces(PF_A8R8G8B8,69x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,69x182x1.
  501. 08:24:50: Texture: hud_scorpion-evo.png: Loading 1 faces(PF_A8R8G8B8,83x195x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x195x1.
  502. 08:24:50: Texture: hud_deployable_mg.png: Loading 1 faces(PF_A8R8G8B8,100x114x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x114x1.
  503. 08:24:50: Texture: hud_patrol_ship_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
  504. 08:24:50: Texture: hud_patrol_ship_cannon.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
  505. 08:24:50: Texture: hud_patrol_ship_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  506. 08:24:50: Texture: hud_minigun.png: Loading 1 faces(PF_A8R8G8B8,100x125x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x125x1.
  507. 08:24:50: Texture: hud_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x79x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x79x1.
  508. 08:24:50: Texture: hud_beretta_m9.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
  509. 08:24:50: Texture: hud_glock17.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
  510. 08:24:50: Texture: hud_pb.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
  511. 08:24:50: Texture: hud_xm25.png: Loading 1 faces(PF_A8R8G8B8,100x169x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x169x1.
  512. 08:24:50: Texture: hud_desert_eagle.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
  513. 08:24:50: Texture: hud_desert_eagle_gold.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
  514. 08:24:50: Texture: hud_aa-12.png: Loading 1 faces(PF_A8R8G8B8,78x204x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,78x204x1.
  515. 08:24:50: Texture: hud_mgl.png: Loading 1 faces(PF_A8R8G8B8,81x189x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x189x1.
  516. 08:24:50: Texture: hud_barrett_m107.png: Loading 1 faces(PF_A8R8G8B8,81x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x290x1.
  517. 08:24:50: Texture: hud_xm8.png: Loading 1 faces(PF_A8R8G8B8,70x158x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,70x158x1.
  518. 08:24:50: Texture: hud_tow2.png: Loading 1 faces(PF_A8R8G8B8,100x96x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x96x1.
  519. 08:24:50: Texture: hud_stun_grenade.png: Loading 1 faces(PF_A8R8G8B8,76x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,76x100x1.
  520. 08:24:50: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,75x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,75x100x1.
  521. 08:24:50: Texture: hud_impact_grenade.png: Loading 1 faces(PF_A8R8G8B8,92x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x100x1.
  522. 08:24:50: Texture: hud_c4.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  523. 08:24:50: Texture: hud_flare.png: Loading 1 faces(PF_A8R8G8B8,100x122x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x122x1.
  524. 08:24:50: Texture: hud_claymore.png: Loading 1 faces(PF_A8R8G8B8,100x99x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x99x1.
  525. 08:24:50: Texture: hud_at_mine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  526. 08:24:50: Texture: hud_mortar1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  527. 08:24:50: Texture: hud_mortar2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  528. 08:24:50: Texture: hud_paratroopers1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  529. 08:24:50: Texture: hud_paratroopers2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  530. 08:24:50: Texture: hud_artillery1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  531. 08:24:50: Texture: hud_artillery2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  532. 08:24:50: Texture: hud_rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  533. 08:24:50: Texture: hud_humveedrop.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  534. 08:24:50: Texture: hud_tank.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  535. 08:24:50: Texture: hud_whiskey_bottle.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  536. 08:24:50: Texture: hud_cigarettes.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  537. 08:24:50: Texture: hud_dollars_100.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  538. 08:24:50: Texture: hud_gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  539. 08:24:50: Texture: hud_gem.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  540. 08:24:50: Texture: hud_painting.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  541. 08:24:50: Texture: hud_horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  542. 08:24:50: Texture: hud_comic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  543. 08:24:50: Texture: hud_rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  544. 08:24:50: Texture: hud_oscar_statue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  545. 08:24:50: Texture: hud_vest.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  546. 08:24:50: Texture: hud_vest_hole1.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  547. 08:24:50: Texture: hud_vest_hole2.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  548. 08:24:50: Texture: hud_cigars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  549. 08:24:50: Texture: hud_beer_can.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  550. 08:24:50: Texture: hud_lighter.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  551. 08:24:50: Texture: hud_steroids.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  552. 08:24:50: Texture: hud_teddy.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  553. 08:24:50: Texture: hud_bible.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  554. 08:24:50: Texture: hud_koran.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  555. 08:24:50: Texture: hud_chewing_gum.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  556. 08:24:50: Texture: hud_bizarre_rubber_bullet.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  557. 08:24:50: Texture: hud_chocolate.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  558. 08:24:50: Texture: hud_dollars_300.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  559. 08:24:50: Texture: hud_energy_drink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  560. 08:24:50: Texture: hud_fancy_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  561. 08:24:50: Texture: hud_radio.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  562. 08:24:50: Texture: hud_razor.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  563. 08:24:50: Texture: hud_sheaths.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  564. 08:24:50: Texture: hud_sheaths_xxl.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  565. 08:24:50: Texture: hud_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  566. 08:24:50: Texture: hud_ipoo_blue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  567. 08:24:50: Texture: hud_ipoo_red.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  568. 08:24:50: Texture: hud_ipoo_white.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  569. 08:24:50: Texture: hud_ipoo_silver.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  570. 08:24:50: Texture: hud_ipoo_yellow.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  571. 08:24:50: Texture: hud_ipoo_green.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  572. 08:24:50: Texture: hud_ipoo_pink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  573. 08:24:50: Texture: hud_playing_cards.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  574. 08:24:50: Texture: hud_suitcase.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  575. 08:24:50: Texture: chat_icon_default.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  576. 08:24:50: Texture: chat_icon_soldier_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  577. 08:24:50: Texture: chat_icon_commander_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  578. 08:24:50: Texture: chat_icon_soldier_gray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  579. 08:24:50: Texture: chat_icon_commander_gray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  580. 08:24:50: Texture: chat_icon_soldier_brown.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  581. 08:24:50: Texture: chat_icon_commander_brown.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  582. 08:24:50: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  583. 08:24:50: Texture: hud_medic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  584. 08:24:50: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  585. 08:24:50: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  586. 08:24:50: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
  587. 08:24:50: Texture: hud_meter_cursor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  588. 08:24:50: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
  589. 08:24:50: Texture: radioview_shortcut_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  590. 08:24:50: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,400x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x80x1.
  591. 08:24:50: Texture: squad_ai_marker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
  592. 08:24:50: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,320x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,320x64x1.
  593. 08:24:50: Texture: squad_marker_foot.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  594. 08:24:50: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  595. 08:24:50: Texture: squad_marker_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  596. 08:24:50: Texture: squad_marker_vehicle_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  597. 08:24:50: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  598. 08:24:50: Texture: callmarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
  599. 08:24:50: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  600. 08:24:50: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  601. 08:24:50: Texture: inventoryview_connection_reverse.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  602. 08:24:50: Texture: inventoryview_connection.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  603. 08:24:50: Texture: inventoryview_connection_horizontal.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  604. 08:24:50: Texture: inventoryview_section_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  605. 08:24:50: Texture: inventoryview_section_background.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  606. 08:24:50: Texture: inventoryview_slot_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  607. 08:24:50: Texture: inventoryview_slot_highlight.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  608. 08:24:50: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  609. 08:24:50: Texture: inventoryview_backpack_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  610. 08:24:50: Texture: radioview_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  611. 08:24:50: Texture: inventoryview_calls_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  612. 08:24:50: Texture: hud_radio_meter.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
  613. 08:24:50: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,1x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
  614. 08:24:50: Texture: mapview_frame.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  615. 08:24:50: Texture: map.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  616. 08:24:50: Texture: mapview_grid.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  617. 08:24:50: Texture: mapview_force.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  618. 08:24:50: Texture: mapview_force_noise.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
  619. 08:24:50: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  620. 08:24:50: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  621. 08:24:50: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  622. 08:24:50: Texture: mapview_resource.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  623. 08:24:50: Texture: mapview_comms_marker.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  624. 08:24:50: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  625. 08:24:50: Texture: mapview_positioner.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  626. 08:24:50: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  627. 08:24:50: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  628. 08:24:50: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  629. 08:24:50: Texture: worldview_atlas.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  630. 08:24:50: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,708x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,708x100x1.
  631. 08:24:50: : game mode: 1
  632. 08:24:50: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  633. 08:24:50: : loading map info
  634. 08:24:50: : loading map info
  635. 08:24:51: : loading map info
  636. 08:24:51: : loading map info
  637. 08:24:51: : loading map info
  638. 08:24:51: : loading map info
  639. 08:24:51: : loading map info
  640. 08:24:51: : loading map info
  641. 08:24:51: : loading map info
  642. 08:24:51: : loading map info
  643. 08:24:52: : loading map info
  644. 08:24:52: : loading map info
  645. 08:24:52: : loading map info
  646. 08:24:52: : loading map info
  647. 08:24:52: Texture: glow1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  648. 08:24:52: Texture: glow2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  649. 08:24:52: Texture: campaign_win_0.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  650. 08:24:52: Texture: chatbubbleborder.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  651. 08:24:52: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at /build/buildd/ogre-1.7.2/OgreMain/src/OgreResourceGroupManager.cpp (line 753)
  652. 08:24:52: Error loading texture chatlog_channel.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at /build/buildd/ogre-1.7.2/OgreMain/src/OgreResourceGroupManager.cpp (line 753)
  653. 08:24:52: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  654. 08:24:52: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  655. 08:24:52: : game reset
  656. 08:24:52: : 1: ColourValue(0, 0.5, 0.1, 1), Greenbelts
  657. 08:24:52: : 1: ColourValue(0.7, 0.7, 0.7, 1), Graycollars
  658. 08:24:52: : 1: ColourValue(0.5, 0.35, 0.1, 1), Brownpants
  659. 08:24:52: : profile folder = savegames/_default.save
  660. 08:24:52: : profiles at /home/nucl34r/.running_with_rifles/savegames/_default.save/
  661. 08:24:52: : savename _default.save
  662. 08:24:52: : Setting init data, machine id = 0
  663. 08:24:52: : init data set done
  664. 08:24:52: : no old character, attempt load
  665. 08:24:52: Mesh: Loading chute.mesh.
  666. 08:24:52: Can't assign material _missing_material_ to SubEntity of Ogre/MO767 because this Material does not exist. Have you forgotten to define it in a .material script?
  667. 08:24:52: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  668. 08:24:52: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  669. 08:24:52: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  670. 08:24:52: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  671. 08:24:52: Can't assign material _missing_material_ to SubEntity of Ogre/MO768 because this Material does not exist. Have you forgotten to define it in a .material script?
  672. 08:24:52: Can't assign material _missing_material_ to SubEntity of Ogre/MO769 because this Material does not exist. Have you forgotten to define it in a .material script?
  673. 08:24:52: Can't assign material _missing_material_ to SubEntity of Ogre/MO770 because this Material does not exist. Have you forgotten to define it in a .material script?
  674. 08:24:52: Can't assign material _missing_material_ to SubEntity of Ogre/MO771 because this Material does not exist. Have you forgotten to define it in a .material script?
  675. 08:24:52: Can't assign material _missing_material_ to SubEntity of Ogre/MO772 because this Material does not exist. Have you forgotten to define it in a .material script?
  676. 08:24:52: Can't assign material _missing_material_ to SubEntity of Ogre/MO773 because this Material does not exist. Have you forgotten to define it in a .material script?
  677. 08:24:52: Can't assign material _missing_material_ to SubEntity of Ogre/MO774 because this Material does not exist. Have you forgotten to define it in a .material script?
  678. 08:24:52: Can't assign material _missing_material_ to SubEntity of Ogre/MO775 because this Material does not exist. Have you forgotten to define it in a .material script?
  679. 08:24:52: Can't assign material _missing_material_ to SubEntity of Ogre/MO776 because this Material does not exist. Have you forgotten to define it in a .material script?
  680. 08:24:52: Can't assign material _missing_material_ to SubEntity of Ogre/MO777 because this Material does not exist. Have you forgotten to define it in a .material script?
  681. 08:24:52: Can't assign material _missing_material_ to SubEntity of Ogre/MO778 because this Material does not exist. Have you forgotten to define it in a .material script?
  682. 08:24:52: : saving
  683. 08:24:52: : save path=/home/nucl34r/.running_with_rifles/savegames/_default.save
  684. 08:24:52: : mode = 1
  685. 08:24:52: : last script =
  686. 08:24:52: : save done
  687. 08:24:52: : saving /home/nucl34r/.running_with_rifles/savegames/_default.save/effect_splat_map.png
  688. 08:24:52: : new game created
  689. 08:24:52: Texture: roadline.png: Loading 1 faces(PF_A8R8G8B8,32x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x256x1.
  690. 08:24:52: : settings loaded
  691. 08:24:52: : r=9599
  692. 08:24:52: : saving
  693. 08:24:52: : save path=/home/nucl34r/.running_with_rifles/savegames/_default.save
  694. 08:24:52: : mode = 1
  695. 08:24:52: : last script =
  696. 08:24:52: : save done
  697. 08:24:53: : game reset
  698. 08:24:54: : clearing awareness of last metagame selfstart
  699. 08:24:54: : loading game, file=/home/nucl34r/.running_with_rifles/savegames/campaign0.save/game.xml
  700. 08:24:54: : saving /home/nucl34r/.running_with_rifles/savegames/_default.save/effect_splat_map.png
  701. 08:24:54: : profile folder = savegames/campaign0.save
  702. 08:24:54: : profiles at /home/nucl34r/.running_with_rifles/savegames/campaign0.save/
  703. 08:24:54: : username: NUCL34R
  704. 08:24:54: Mesh: Loading barrier_item.mesh.
  705. 08:24:54: Texture: barrier_item.png: Loading 1 faces(PF_A8R8G8B8,64x42x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x42x1.
  706. 08:24:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO779 because this Material does not exist. Have you forgotten to define it in a .material script?
  707. 08:24:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO780 because this Material does not exist. Have you forgotten to define it in a .material script?
  708. 08:24:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO781 because this Material does not exist. Have you forgotten to define it in a .material script?
  709. 08:24:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO782 because this Material does not exist. Have you forgotten to define it in a .material script?
  710. 08:24:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO783 because this Material does not exist. Have you forgotten to define it in a .material script?
  711. 08:24:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO784 because this Material does not exist. Have you forgotten to define it in a .material script?
  712. 08:24:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO785 because this Material does not exist. Have you forgotten to define it in a .material script?
  713. 08:24:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO786 because this Material does not exist. Have you forgotten to define it in a .material script?
  714. 08:24:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO787 because this Material does not exist. Have you forgotten to define it in a .material script?
  715. 08:24:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO788 because this Material does not exist. Have you forgotten to define it in a .material script?
  716. 08:24:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO789 because this Material does not exist. Have you forgotten to define it in a .material script?
  717. 08:24:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO790 because this Material does not exist. Have you forgotten to define it in a .material script?
  718. 08:24:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO791 because this Material does not exist. Have you forgotten to define it in a .material script?
  719. 08:24:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO792 because this Material does not exist. Have you forgotten to define it in a .material script?
  720. 08:24:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO793 because this Material does not exist. Have you forgotten to define it in a .material script?
  721. 08:24:54: : metagame tag found
  722. 08:24:54: : set campaign game mode
  723. 08:24:54: : script path=media/packages/vanilla/scripts/start_invasion.php
  724. 08:24:54: : starting metagame
  725. 08:24:54: : starting metagame script, command=tools/php/php5
  726. 08:24:54: : parameters=-n media/packages/vanilla/scripts/start_invasion.php continue single_player verbose_log
  727. 08:24:54: : metagame launcher ending
  728. 08:24:54: Mesh: Loading crate_metal.mesh.
  729. 08:24:54: Texture: zebracrossing.png: Loading 1 faces(PF_A8R8G8B8,64x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x128x1.
  730. 08:24:54: Texture: crate_metal.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  731. 08:24:54: Mesh: Loading crate_wood.mesh.
  732. 08:24:54: Texture: crate_wood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  733. 08:24:54: Mesh: Loading jeep_body_2.mesh.
  734. 08:24:54: Texture: jeep_2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  735. 08:24:54: Mesh: Loading jeep_body_2_broken.mesh.
  736. 08:24:54: Can't assign material material.001 to SubEntity of Ogre/MO802 because this Material does not exist. Have you forgotten to define it in a .material script?
  737. 08:24:54: Texture: jeep_2_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  738. 08:24:54: Mesh: Loading jeep_wheel_1.mesh.
  739. 08:24:54: Can't assign material material.001 to SubEntity of Ogre/MO803 because this Material does not exist. Have you forgotten to define it in a .material script?
  740. 08:24:54: Texture: jeep_1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  741. 08:24:54: Can't assign material material.001 to SubEntity of Ogre/MO804 because this Material does not exist. Have you forgotten to define it in a .material script?
  742. 08:24:54: Can't assign material material.001 to SubEntity of Ogre/MO805 because this Material does not exist. Have you forgotten to define it in a .material script?
  743. 08:24:54: Can't assign material material.001 to SubEntity of Ogre/MO806 because this Material does not exist. Have you forgotten to define it in a .material script?
  744. 08:24:54: Mesh: Loading van.mesh.
  745. 08:24:54: Texture: car_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  746. 08:24:54: Mesh: Loading van_broken.mesh.
  747. 08:24:54: Texture: car_atlas1_broken.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  748. 08:24:54: Mesh: Loading car3.mesh.
  749. 08:24:54: Texture: car_atlas2.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  750. 08:24:54: Mesh: Loading car3_broken.mesh.
  751. 08:24:54: Texture: car_atlas2_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  752. 08:24:54: Mesh: Loading car2.mesh.
  753. 08:24:54: Mesh: Loading car2_broken.mesh.
  754. 08:24:54: Mesh: Loading car1.mesh.
  755. 08:24:54: Mesh: Loading car1_broken.mesh.
  756. 08:24:54: Mesh: Loading pickup.mesh.
  757. 08:24:54: Texture: car_atlas3.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  758. 08:24:54: Mesh: Loading pickup_broken.mesh.
  759. 08:24:54: Texture: car_atlas3_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  760. 08:24:54: Mesh: Loading transport_truck.mesh.
  761. 08:24:54: Texture: transport_truck_1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  762. 08:24:54: Mesh: Loading transport_truck_broken.mesh.
  763. 08:24:54: Can't assign material material.001 to SubEntity of Ogre/MO834 because this Material does not exist. Have you forgotten to define it in a .material script?
  764. 08:24:54: Texture: transport_truck_broken_1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  765. 08:24:54: Mesh: Loading transport_truck_wheel.mesh.
  766. 08:24:54: Can't assign material Material to SubEntity of Ogre/MO835 because this Material does not exist. Have you forgotten to define it in a .material script?
  767. 08:24:54: Texture: transport_truck_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  768. 08:24:54: Can't assign material Material to SubEntity of Ogre/MO836 because this Material does not exist. Have you forgotten to define it in a .material script?
  769. 08:24:54: Can't assign material Material to SubEntity of Ogre/MO837 because this Material does not exist. Have you forgotten to define it in a .material script?
  770. 08:24:54: Can't assign material Material to SubEntity of Ogre/MO838 because this Material does not exist. Have you forgotten to define it in a .material script?
  771. 08:24:54: Can't assign material Material to SubEntity of Ogre/MO839 because this Material does not exist. Have you forgotten to define it in a .material script?
  772. 08:24:54: Can't assign material Material to SubEntity of Ogre/MO840 because this Material does not exist. Have you forgotten to define it in a .material script?
  773. 08:24:54: Mesh: Loading jeep_body_1.mesh.
  774. 08:24:54: Can't assign material material.001 to SubEntity of Ogre/MO841 because this Material does not exist. Have you forgotten to define it in a .material script?
  775. 08:24:54: Mesh: Loading jeep_body_1_broken.mesh.
  776. 08:24:54: Can't assign material material.001 to SubEntity of Ogre/MO842 because this Material does not exist. Have you forgotten to define it in a .material script?
  777. 08:24:54: Texture: jeep_1_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  778. 08:24:54: Can't assign material material.001 to SubEntity of Ogre/MO843 because this Material does not exist. Have you forgotten to define it in a .material script?
  779. 08:24:54: Can't assign material material.001 to SubEntity of Ogre/MO844 because this Material does not exist. Have you forgotten to define it in a .material script?
  780. 08:24:54: Can't assign material material.001 to SubEntity of Ogre/MO845 because this Material does not exist. Have you forgotten to define it in a .material script?
  781. 08:24:54: Can't assign material material.001 to SubEntity of Ogre/MO846 because this Material does not exist. Have you forgotten to define it in a .material script?
  782. 08:24:54: Mesh: Loading tank_cannon_1.mesh.
  783. 08:24:54: Texture: tank_1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  784. 08:24:54: Mesh: Loading tank_body_1.mesh.
  785. 08:24:54: Mesh: Loading tank_1_broken.mesh.
  786. 08:24:54: Can't assign material tank_wheels to SubEntity of Ogre/MO848 because this Material does not exist. Have you forgotten to define it in a .material script?
  787. 08:24:54: Can't assign material tank_tracks to SubEntity of Ogre/MO848 because this Material does not exist. Have you forgotten to define it in a .material script?
  788. 08:24:55: Texture: tank_1_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  789. 08:24:55: Mesh: Loading tank_turret_1.mesh.
  790. 08:24:55: Mesh: Loading tank_turret_1_broken.mesh.
  791. 08:24:55: Mesh: Loading tank_mg.mesh.
  792. 08:24:55: Mesh: Loading tank_track_1.mesh.
  793. 08:24:55: Can't assign material tank_wheels to SubEntity of Ogre/MO852 because this Material does not exist. Have you forgotten to define it in a .material script?
  794. 08:24:55: Can't assign material tank_tracks to SubEntity of Ogre/MO852 because this Material does not exist. Have you forgotten to define it in a .material script?
  795. 08:24:55: Texture: tank_wheel_1.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  796. 08:24:55: Texture: tank_track.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  797. 08:24:55: Can't assign material tank_wheels to SubEntity of Ogre/MO853 because this Material does not exist. Have you forgotten to define it in a .material script?
  798. 08:24:55: Can't assign material tank_tracks to SubEntity of Ogre/MO853 because this Material does not exist. Have you forgotten to define it in a .material script?
  799. 08:24:55: Mesh: Loading secret_cargo_body.mesh.
  800. 08:24:55: Texture: secret_cargo.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  801. 08:24:55: Mesh: Loading secret_cargo_body_broken.mesh.
  802. 08:24:55: Texture: secret_cargo_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  803. 08:24:55: Mesh: Loading secret_cargo_wheel.mesh.
  804. 08:24:55: Can't assign material material.001 to SubEntity of Ogre/MO856 because this Material does not exist. Have you forgotten to define it in a .material script?
  805. 08:24:55: Can't assign material material.001 to SubEntity of Ogre/MO857 because this Material does not exist. Have you forgotten to define it in a .material script?
  806. 08:24:55: Can't assign material material.001 to SubEntity of Ogre/MO858 because this Material does not exist. Have you forgotten to define it in a .material script?
  807. 08:24:55: Can't assign material material.001 to SubEntity of Ogre/MO859 because this Material does not exist. Have you forgotten to define it in a .material script?
  808. 08:24:55: Mesh: Loading tank_cannon_2.mesh.
  809. 08:24:55: Texture: tank_2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  810. 08:24:55: Mesh: Loading tank_body_2.mesh.
  811. 08:24:55: Mesh: Loading tank_2_broken.mesh.
  812. 08:24:55: Can't assign material tank_wheels to SubEntity of Ogre/MO861 because this Material does not exist. Have you forgotten to define it in a .material script?
  813. 08:24:55: Can't assign material tank_tracks to SubEntity of Ogre/MO861 because this Material does not exist. Have you forgotten to define it in a .material script?
  814. 08:24:55: Texture: tank_2_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  815. 08:24:55: Mesh: Loading tank_turret_2.mesh.
  816. 08:24:55: Mesh: Loading tank_turret_2_broken.mesh.
  817. 08:24:55: Mesh: Loading tank_track_2.mesh.
  818. 08:24:55: Can't assign material tank_wheels to SubEntity of Ogre/MO865 because this Material does not exist. Have you forgotten to define it in a .material script?
  819. 08:24:55: Can't assign material tank_tracks to SubEntity of Ogre/MO865 because this Material does not exist. Have you forgotten to define it in a .material script?
  820. 08:24:55: Texture: tank_wheel_2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  821. 08:24:55: Texture: tank_track_2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  822. 08:24:55: Can't assign material tank_wheels to SubEntity of Ogre/MO866 because this Material does not exist. Have you forgotten to define it in a .material script?
  823. 08:24:55: Can't assign material tank_tracks to SubEntity of Ogre/MO866 because this Material does not exist. Have you forgotten to define it in a .material script?
  824. 08:24:55: Can't assign material material.001 to SubEntity of Ogre/MO867 because this Material does not exist. Have you forgotten to define it in a .material script?
  825. 08:24:55: Can't assign material material.001 to SubEntity of Ogre/MO868 because this Material does not exist. Have you forgotten to define it in a .material script?
  826. 08:24:55: Can't assign material material.001 to SubEntity of Ogre/MO869 because this Material does not exist. Have you forgotten to define it in a .material script?
  827. 08:24:55: Can't assign material material.001 to SubEntity of Ogre/MO870 because this Material does not exist. Have you forgotten to define it in a .material script?
  828. 08:24:55: Can't assign material material.001 to SubEntity of Ogre/MO871 because this Material does not exist. Have you forgotten to define it in a .material script?
  829. 08:24:55: Can't assign material material.001 to SubEntity of Ogre/MO872 because this Material does not exist. Have you forgotten to define it in a .material script?
  830. 08:24:55: Mesh: Loading jeep_body.mesh.
  831. 08:24:55: Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  832. 08:24:55: Mesh: Loading jeep_body_broken.mesh.
  833. 08:24:55: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  834. 08:24:55: Mesh: Loading jeep_wheel.mesh.
  835. 08:24:55: Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  836. 08:24:55: Can't assign material material.001 to SubEntity of Ogre/MO880 because this Material does not exist. Have you forgotten to define it in a .material script?
  837. 08:24:55: Can't assign material material.001 to SubEntity of Ogre/MO881 because this Material does not exist. Have you forgotten to define it in a .material script?
  838. 08:24:55: Can't assign material material.001 to SubEntity of Ogre/MO882 because this Material does not exist. Have you forgotten to define it in a .material script?
  839. 08:24:55: Can't assign material material.001 to SubEntity of Ogre/MO883 because this Material does not exist. Have you forgotten to define it in a .material script?
  840. 08:24:55: Can't assign material material.001 to SubEntity of Ogre/MO884 because this Material does not exist. Have you forgotten to define it in a .material script?
  841. 08:24:55: Mesh: Loading truck.mesh.
  842. 08:24:55: Texture: truck.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  843. 08:24:55: Mesh: Loading truck_broken.mesh.
  844. 08:24:55: Texture: truck_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  845. 08:24:55: Mesh: Loading truck_wheel.mesh.
  846. 08:24:55: Texture: truck_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  847. 08:24:55: Mesh: Loading radar_tower.mesh.
  848. 08:24:55: Can't assign material _missing_material_ to SubEntity of Ogre/MO901 because this Material does not exist. Have you forgotten to define it in a .material script?
  849. 08:24:55: Texture: radar_tower.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  850. 08:24:55: Mesh: Loading radar_tower_broken.mesh.
  851. 08:24:55: Can't assign material _missing_material_ to SubEntity of Ogre/MO902 because this Material does not exist. Have you forgotten to define it in a .material script?
  852. 08:24:55: Texture: radar_tower_broken.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  853. 08:24:55: Can't assign material _missing_material_ to SubEntity of Ogre/MO903 because this Material does not exist. Have you forgotten to define it in a .material script?
  854. 08:24:55: Can't assign material _missing_material_ to SubEntity of Ogre/MO904 because this Material does not exist. Have you forgotten to define it in a .material script?
  855. 08:24:55: Mesh: Loading mobile_armory.mesh.
  856. 08:24:55: Texture: mobile_armory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  857. 08:24:55: Mesh: Loading mobile_armory_broken.mesh.
  858. 08:24:55: Can't assign material material.001 to SubEntity of Ogre/MO906 because this Material does not exist. Have you forgotten to define it in a .material script?
  859. 08:24:55: Texture: mobile_armory_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  860. 08:24:55: Mesh: Loading prison_bus.mesh.
  861. 08:24:55: Texture: prison_bus.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  862. 08:24:55: Mesh: Loading prison_bus_broken.mesh.
  863. 08:24:55: Texture: prison_bus_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  864. 08:24:55: Mesh: Loading armored_truck_wheel.mesh.
  865. 08:24:55: Texture: armored_truck.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  866. 08:24:55: Mesh: Loading aa_emplacement.mesh.
  867. 08:24:55: Texture: aa_emplacement.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  868. 08:24:55: Mesh: Loading aa_emplacement_broken.mesh.
  869. 08:24:55: Texture: aa_emplacement_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  870. 08:24:55: Mesh: Loading water_tower.mesh.
  871. 08:24:55: Texture: water_tower.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  872. 08:24:55: Mesh: Loading water_tower_broken.mesh.
  873. 08:24:55: Texture: water_tower_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  874. 08:24:55: Mesh: Loading mortar_ammunition_crates.mesh.
  875. 08:24:55: Texture: mortar_ammunition_crates.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  876. 08:24:55: Mesh: Loading hesco_barrier.mesh.
  877. 08:24:55: Texture: hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,135x199x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,135x199x1.
  878. 08:24:55: Mesh: Loading armored_truck_body.mesh.
  879. 08:24:55: Mesh: Loading armored_truck_body_broken.mesh.
  880. 08:24:55: Texture: armored_truck_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  881. 08:24:55: : loading /home/nucl34r/.running_with_rifles/savegames/campaign0.save/effect_splat_map.png
  882. 08:24:55: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  883. 08:24:55: : game init done
  884. 08:24:55: Texture: hud_squad0.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
  885. 08:24:55: Texture: hud_rank2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  886. 08:24:55: Texture: hud_meter_cursor_capture_area_friendly.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  887. 08:24:56: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,4x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,4x1x1.
  888. 08:24:56: Texture: basic_font_050.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  889. 08:24:57: Texture: comms_marker_flag.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  890. 08:24:57: Texture: comms_marker_flag_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  891. 08:24:57: Texture: comms_marker_ground.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
  892. 08:24:58: Mesh: Loading cigarettes.mesh.
  893. 08:24:58: Texture: cigarettes.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  894. 08:25:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO967 because this Material does not exist. Have you forgotten to define it in a .material script?
  895. 08:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO968 because this Material does not exist. Have you forgotten to define it in a .material script?
  896. 08:25:11: Texture: crosshair_poor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  897. 08:25:13: Texture: hud_rank3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  898. 08:25:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO969 because this Material does not exist. Have you forgotten to define it in a .material script?
  899. 08:25:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO970 because this Material does not exist. Have you forgotten to define it in a .material script?
  900. 08:25:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO971 because this Material does not exist. Have you forgotten to define it in a .material script?
  901. 08:25:16: Texture: hud_squad1.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
  902. 08:25:18: Can't assign material _missing_material_ to SubEntity of Ogre/MO972 because this Material does not exist. Have you forgotten to define it in a .material script?
  903. 08:25:21: Mesh: Loading sunglasses.mesh.
  904. 08:25:21: Texture: sunglasses.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  905. 08:25:23: Can't assign material _missing_material_ to SubEntity of Ogre/MO973 because this Material does not exist. Have you forgotten to define it in a .material script?
  906. 08:25:23: Can't assign material _missing_material_ to SubEntity of Ogre/MO974 because this Material does not exist. Have you forgotten to define it in a .material script?
  907. 08:25:23: Can't assign material _missing_material_ to SubEntity of Ogre/MO975 because this Material does not exist. Have you forgotten to define it in a .material script?
  908. 08:25:23: Can't assign material _missing_material_ to SubEntity of Ogre/MO976 because this Material does not exist. Have you forgotten to define it in a .material script?
  909. 08:25:23: Can't assign material _missing_material_ to SubEntity of Ogre/MO977 because this Material does not exist. Have you forgotten to define it in a .material script?
  910. 08:25:23: Can't assign material _missing_material_ to SubEntity of Ogre/MO978 because this Material does not exist. Have you forgotten to define it in a .material script?
  911. 08:25:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO979 because this Material does not exist. Have you forgotten to define it in a .material script?
  912. 08:25:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO980 because this Material does not exist. Have you forgotten to define it in a .material script?
  913. 08:25:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO981 because this Material does not exist. Have you forgotten to define it in a .material script?
  914. 08:25:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO982 because this Material does not exist. Have you forgotten to define it in a .material script?
  915. 08:25:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO983 because this Material does not exist. Have you forgotten to define it in a .material script?
  916. 08:25:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO984 because this Material does not exist. Have you forgotten to define it in a .material script?
  917. 08:25:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO985 because this Material does not exist. Have you forgotten to define it in a .material script?
  918. 08:25:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO986 because this Material does not exist. Have you forgotten to define it in a .material script?
  919. 08:25:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO987 because this Material does not exist. Have you forgotten to define it in a .material script?
  920. 08:25:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO988 because this Material does not exist. Have you forgotten to define it in a .material script?
  921. 08:25:26: Mesh: Loading vehicle_debris13.mesh.
  922. 08:25:32: Mesh: Loading vehicle_debris02.mesh.
  923. 08:25:32: Texture: burning_pieces.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  924. 08:25:32: Mesh: Loading vehicle_debris04.mesh.
  925. 08:25:32: Mesh: Loading vehicle_debris16.mesh.
  926. 08:25:38: Can't assign material _missing_material_ to SubEntity of Ogre/MO989 because this Material does not exist. Have you forgotten to define it in a .material script?
  927. 08:25:38: Mesh: Loading ipoo.mesh.
  928. 08:25:38: Texture: ipoo_blue.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  929. 08:25:42: Texture: hud_rank1.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  930. 08:25:44: Mesh: Loading razor.mesh.
  931. 08:25:44: Texture: radio.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  932. 08:25:48: Texture: crosshair_good.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  933. 08:25:55: Can't assign material _missing_material_ to SubEntity of Ogre/MO990 because this Material does not exist. Have you forgotten to define it in a .material script?
  934. 08:25:56: Can't assign material _missing_material_ to SubEntity of Ogre/MO991 because this Material does not exist. Have you forgotten to define it in a .material script?
  935. 08:25:56: Can't assign material _missing_material_ to SubEntity of Ogre/MO992 because this Material does not exist. Have you forgotten to define it in a .material script?
  936. 08:26:05: Can't assign material _missing_material_ to SubEntity of Ogre/MO993 because this Material does not exist. Have you forgotten to define it in a .material script?
  937. 08:26:07: Texture: hud_rank5.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  938. 08:26:19: Texture: hud_rank4.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  939. 08:26:51: Texture: hud_meter_cursor_capture_area_enemy.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  940. 08:27:26: Can't assign material _missing_material_ to SubEntity of Ogre/MO994 because this Material does not exist. Have you forgotten to define it in a .material script?
  941. 08:27:26: Can't assign material _missing_material_ to SubEntity of Ogre/MO995 because this Material does not exist. Have you forgotten to define it in a .material script?
  942. 08:27:26: Can't assign material _missing_material_ to SubEntity of Ogre/MO996 because this Material does not exist. Have you forgotten to define it in a .material script?
  943. 08:27:26: Can't assign material _missing_material_ to SubEntity of Ogre/MO997 because this Material does not exist. Have you forgotten to define it in a .material script?
  944. 08:27:26: Can't assign material _missing_material_ to SubEntity of Ogre/MO998 because this Material does not exist. Have you forgotten to define it in a .material script?
  945. 08:27:32: Mesh: Loading chocolate.mesh.
  946. 08:27:32: Texture: chocolate.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  947. 08:27:33: Texture: hud_badge_kill_streak1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  948. 08:27:33: Texture: hud_text_kill_streak1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  949. 08:27:57: Can't assign material _missing_material_ to SubEntity of Ogre/MO999 because this Material does not exist. Have you forgotten to define it in a .material script?
  950. 08:28:08: Can't assign material _missing_material_ to SubEntity of Ogre/MO1000 because this Material does not exist. Have you forgotten to define it in a .material script?
  951. 08:28:26: : saving
  952. 08:28:26: : save path=/home/nucl34r/.running_with_rifles/savegames/campaign0.save
  953. 08:28:26: : mode = 2
  954. 08:28:26: : last script = start_invasion.php
  955. 08:28:26: : adding metagame tag in savegame
  956. 08:28:26: : save done
  957. 08:28:32: Can't assign material _missing_material_ to SubEntity of Ogre/MO1003 because this Material does not exist. Have you forgotten to define it in a .material script?
  958. 08:28:36: Can't assign material _missing_material_ to SubEntity of Ogre/MO1004 because this Material does not exist. Have you forgotten to define it in a .material script?
  959. 08:28:46: Can't assign material _missing_material_ to SubEntity of Ogre/MO1005 because this Material does not exist. Have you forgotten to define it in a .material script?
  960. 08:28:46: Can't assign material _missing_material_ to SubEntity of Ogre/MO1006 because this Material does not exist. Have you forgotten to define it in a .material script?
  961. 08:28:46: Can't assign material _missing_material_ to SubEntity of Ogre/MO1007 because this Material does not exist. Have you forgotten to define it in a .material script?
  962. 08:28:46: Can't assign material _missing_material_ to SubEntity of Ogre/MO1008 because this Material does not exist. Have you forgotten to define it in a .material script?
  963. 08:28:46: Can't assign material _missing_material_ to SubEntity of Ogre/MO1009 because this Material does not exist. Have you forgotten to define it in a .material script?
  964. 08:28:46: Can't assign material _missing_material_ to SubEntity of Ogre/MO1010 because this Material does not exist. Have you forgotten to define it in a .material script?
  965. 08:28:46: Can't assign material _missing_material_ to SubEntity of Ogre/MO1011 because this Material does not exist. Have you forgotten to define it in a .material script?
  966. 08:28:46: Can't assign material _missing_material_ to SubEntity of Ogre/MO1012 because this Material does not exist. Have you forgotten to define it in a .material script?
  967. 08:28:46: Can't assign material _missing_material_ to SubEntity of Ogre/MO1013 because this Material does not exist. Have you forgotten to define it in a .material script?
  968. 08:28:46: Can't assign material _missing_material_ to SubEntity of Ogre/MO1014 because this Material does not exist. Have you forgotten to define it in a .material script?
  969. 08:28:46: Can't assign material _missing_material_ to SubEntity of Ogre/MO1015 because this Material does not exist. Have you forgotten to define it in a .material script?
  970. 08:28:46: Can't assign material _missing_material_ to SubEntity of Ogre/MO1016 because this Material does not exist. Have you forgotten to define it in a .material script?
  971. 08:28:46: Can't assign material _missing_material_ to SubEntity of Ogre/MO1017 because this Material does not exist. Have you forgotten to define it in a .material script?
  972. 08:28:48: Can't assign material _missing_material_ to SubEntity of Ogre/MO1018 because this Material does not exist. Have you forgotten to define it in a .material script?
  973. 08:29:14: : WARNING, something wrong happening with joining to a squad
  974. 08:29:26: : saving
  975. 08:29:26: : save path=/home/nucl34r/.running_with_rifles/savegames/campaign0.save
  976. 08:29:26: : mode = 2
  977. 08:29:26: : last script = start_invasion.php
  978. 08:29:26: : adding metagame tag in savegame
  979. 08:29:26: : save done
  980. 08:29:40: Mesh: Loading vehicle_debris06.mesh.
  981. 08:29:40: Mesh: Loading vehicle_debris08.mesh.
  982. 08:29:40: Mesh: Loading vehicle_debris11.mesh.
  983. 08:29:40: Mesh: Loading vehicle_debris15.mesh.
  984. 08:29:45: Can't assign material _missing_material_ to SubEntity of Ogre/MO1019 because this Material does not exist. Have you forgotten to define it in a .material script?
  985. 08:29:45: Can't assign material _missing_material_ to SubEntity of Ogre/MO1020 because this Material does not exist. Have you forgotten to define it in a .material script?
  986. 08:29:45: Can't assign material _missing_material_ to SubEntity of Ogre/MO1021 because this Material does not exist. Have you forgotten to define it in a .material script?
  987. 08:29:45: Can't assign material _missing_material_ to SubEntity of Ogre/MO1022 because this Material does not exist. Have you forgotten to define it in a .material script?
  988. 08:29:45: Can't assign material _missing_material_ to SubEntity of Ogre/MO1023 because this Material does not exist. Have you forgotten to define it in a .material script?
  989. 08:30:00: Can't assign material _missing_material_ to SubEntity of Ogre/MO1024 because this Material does not exist. Have you forgotten to define it in a .material script?
  990. 08:30:18: : WARNING, something wrong happening with joining to a squad
  991. 08:30:28: Mesh: Loading 40mm.mesh.
  992. 08:30:28: Texture: 40mm.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  993. 08:31:04: Can't assign material _missing_material_ to SubEntity of Ogre/MO1025 because this Material does not exist. Have you forgotten to define it in a .material script?
  994. 08:31:17: Can't assign material _missing_material_ to SubEntity of Ogre/MO1026 because this Material does not exist. Have you forgotten to define it in a .material script?
  995. 08:31:46: Can't assign material _missing_material_ to SubEntity of Ogre/MO1027 because this Material does not exist. Have you forgotten to define it in a .material script?
  996. 08:31:50: Mesh: Loading beer_can.mesh.
  997. 08:31:50: Texture: beer_can.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  998. 08:32:44: Can't assign material _missing_material_ to SubEntity of Ogre/MO1029 because this Material does not exist. Have you forgotten to define it in a .material script?
  999. 08:32:46: Can't assign material _missing_material_ to SubEntity of Ogre/MO1030 because this Material does not exist. Have you forgotten to define it in a .material script?
  1000. 08:32:46: Can't assign material _missing_material_ to SubEntity of Ogre/MO1031 because this Material does not exist. Have you forgotten to define it in a .material script?
  1001. 08:32:49: Can't assign material _missing_material_ to SubEntity of Ogre/MO1032 because this Material does not exist. Have you forgotten to define it in a .material script?
  1002. 08:32:49: Can't assign material _missing_material_ to SubEntity of Ogre/MO1033 because this Material does not exist. Have you forgotten to define it in a .material script?
  1003. 08:32:50: Can't assign material _missing_material_ to SubEntity of Ogre/MO1034 because this Material does not exist. Have you forgotten to define it in a .material script?
  1004. 08:32:59: Mesh: Loading radio.mesh.
  1005. 08:33:16: Can't assign material _missing_material_ to SubEntity of Ogre/MO1035 because this Material does not exist. Have you forgotten to define it in a .material script?
  1006. 08:33:16: Can't assign material _missing_material_ to SubEntity of Ogre/MO1036 because this Material does not exist. Have you forgotten to define it in a .material script?
  1007. 08:33:40: Mesh: Loading dollars_100.mesh.
  1008. 08:33:40: Texture: dollars.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1009. 08:33:47: Mesh: Loading steroids.mesh.
  1010. 08:33:47: Can't assign material _missing_material_ to SubEntity of CarryItem12steroids.meshEntity because this Material does not exist. Have you forgotten to define it in a .material script?
  1011. 08:33:47: Texture: steroids.png: Loading 1 faces(PF_A8R8G8B8,10x10x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,10x10x1.
  1012. 08:33:53: Can't assign material _missing_material_ to SubEntity of Ogre/MO1037 because this Material does not exist. Have you forgotten to define it in a .material script?
  1013. 08:33:53: Can't assign material _missing_material_ to SubEntity of Ogre/MO1038 because this Material does not exist. Have you forgotten to define it in a .material script?
  1014. 08:33:53: Can't assign material _missing_material_ to SubEntity of Ogre/MO1039 because this Material does not exist. Have you forgotten to define it in a .material script?
  1015. 08:33:53: Can't assign material _missing_material_ to SubEntity of Ogre/MO1040 because this Material does not exist. Have you forgotten to define it in a .material script?
  1016. 08:34:00: Can't assign material _missing_material_ to SubEntity of Ogre/MO1041 because this Material does not exist. Have you forgotten to define it in a .material script?
  1017. 08:34:25: : WARNING, something wrong happening with joining to a squad
  1018. 08:35:04: Mesh: Loading suitcase.mesh.
  1019. 08:35:04: Can't assign material Material to SubEntity of CarryItem14suitcase.meshEntity because this Material does not exist. Have you forgotten to define it in a .material script?
  1020. 08:35:04: Texture: suitcase.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1021. 08:35:57: Mesh: Loading whiskey.mesh.
  1022. 08:35:57: Texture: whiskey.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1023. 08:36:01: : saving
  1024. 08:36:01: : save path=/home/nucl34r/.running_with_rifles/savegames/campaign0.save
  1025. 08:36:01: : mode = 2
  1026. 08:36:01: : last script = start_invasion.php
  1027. 08:36:01: : adding metagame tag in savegame
  1028. 08:36:01: : save done
  1029. 08:36:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO1042 because this Material does not exist. Have you forgotten to define it in a .material script?
  1030. 08:36:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO1043 because this Material does not exist. Have you forgotten to define it in a .material script?
  1031. 08:36:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO1044 because this Material does not exist. Have you forgotten to define it in a .material script?
  1032. 08:36:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO1045 because this Material does not exist. Have you forgotten to define it in a .material script?
  1033. 08:36:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO1046 because this Material does not exist. Have you forgotten to define it in a .material script?
  1034. 08:36:16: Mesh: Loading tank_cannon.mesh.
  1035. 08:36:16: Texture: tank.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1036. 08:36:16: Mesh: Loading tank_body.mesh.
  1037. 08:36:16: Mesh: Loading tank_broken.mesh.
  1038. 08:36:16: Can't assign material tank_tracks to SubEntity of Ogre/MO1048 because this Material does not exist. Have you forgotten to define it in a .material script?
  1039. 08:36:16: Can't assign material tank_wheels to SubEntity of Ogre/MO1048 because this Material does not exist. Have you forgotten to define it in a .material script?
  1040. 08:36:16: Texture: tank_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1041. 08:36:16: Mesh: Loading tank_turret.mesh.
  1042. 08:36:16: Mesh: Loading tank_turret_broken.mesh.
  1043. 08:36:16: Mesh: Loading tank_track.mesh.
  1044. 08:36:16: Can't assign material tank_tracks to SubEntity of Ogre/MO1052 because this Material does not exist. Have you forgotten to define it in a .material script?
  1045. 08:36:16: Can't assign material tank_wheels to SubEntity of Ogre/MO1052 because this Material does not exist. Have you forgotten to define it in a .material script?
  1046. 08:36:16: Texture: tank_wheel.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1047. 08:36:16: Can't assign material tank_tracks to SubEntity of Ogre/MO1053 because this Material does not exist. Have you forgotten to define it in a .material script?
  1048. 08:36:16: Can't assign material tank_wheels to SubEntity of Ogre/MO1053 because this Material does not exist. Have you forgotten to define it in a .material script?
  1049. 08:37:02: Texture: hud_badge_kill_streak2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1050. 08:37:02: Texture: hud_text_kill_streak2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1051. 08:37:26: Can't assign material _missing_material_ to SubEntity of Ogre/MO1062 because this Material does not exist. Have you forgotten to define it in a .material script?
  1052. 08:37:26: Can't assign material _missing_material_ to SubEntity of Ogre/MO1063 because this Material does not exist. Have you forgotten to define it in a .material script?
  1053. 08:37:26: Can't assign material _missing_material_ to SubEntity of Ogre/MO1064 because this Material does not exist. Have you forgotten to define it in a .material script?
  1054. 08:37:26: Can't assign material _missing_material_ to SubEntity of Ogre/MO1065 because this Material does not exist. Have you forgotten to define it in a .material script?
  1055. 08:37:26: Can't assign material _missing_material_ to SubEntity of Ogre/MO1066 because this Material does not exist. Have you forgotten to define it in a .material script?
  1056. 08:37:26: Can't assign material _missing_material_ to SubEntity of Ogre/MO1067 because this Material does not exist. Have you forgotten to define it in a .material script?
  1057. 08:37:26: Can't assign material _missing_material_ to SubEntity of Ogre/MO1068 because this Material does not exist. Have you forgotten to define it in a .material script?
  1058. 08:37:26: Can't assign material _missing_material_ to SubEntity of Ogre/MO1069 because this Material does not exist. Have you forgotten to define it in a .material script?
  1059. 08:37:26: Can't assign material _missing_material_ to SubEntity of Ogre/MO1070 because this Material does not exist. Have you forgotten to define it in a .material script?
  1060. 08:37:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO1071 because this Material does not exist. Have you forgotten to define it in a .material script?
  1061. 08:37:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO1072 because this Material does not exist. Have you forgotten to define it in a .material script?
  1062. 08:37:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO1073 because this Material does not exist. Have you forgotten to define it in a .material script?
  1063. 08:37:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO1074 because this Material does not exist. Have you forgotten to define it in a .material script?
  1064. 08:37:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO1075 because this Material does not exist. Have you forgotten to define it in a .material script?
  1065. 08:37:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO1076 because this Material does not exist. Have you forgotten to define it in a .material script?
  1066. 08:37:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO1077 because this Material does not exist. Have you forgotten to define it in a .material script?
  1067. 08:37:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO1078 because this Material does not exist. Have you forgotten to define it in a .material script?
  1068. 08:37:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO1079 because this Material does not exist. Have you forgotten to define it in a .material script?
  1069. 08:37:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO1080 because this Material does not exist. Have you forgotten to define it in a .material script?
  1070. 08:37:39: Can't assign material _missing_material_ to SubEntity of Ogre/MO1081 because this Material does not exist. Have you forgotten to define it in a .material script?
  1071. 08:37:39: Can't assign material _missing_material_ to SubEntity of Ogre/MO1082 because this Material does not exist. Have you forgotten to define it in a .material script?
  1072. 08:37:39: Can't assign material _missing_material_ to SubEntity of Ogre/MO1083 because this Material does not exist. Have you forgotten to define it in a .material script?
  1073. 08:37:45: Can't assign material _missing_material_ to SubEntity of Ogre/MO1084 because this Material does not exist. Have you forgotten to define it in a .material script?
  1074. 08:37:45: Can't assign material _missing_material_ to SubEntity of Ogre/MO1085 because this Material does not exist. Have you forgotten to define it in a .material script?
  1075. 08:38:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO1086 because this Material does not exist. Have you forgotten to define it in a .material script?
  1076. 08:38:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO1087 because this Material does not exist. Have you forgotten to define it in a .material script?
  1077. 08:38:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO1088 because this Material does not exist. Have you forgotten to define it in a .material script?
  1078. 08:38:13: Mesh: Loading magazine.mesh.
  1079. 08:38:13: Texture: horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1080. 08:38:36: : saving
  1081. 08:38:36: : save path=/home/nucl34r/.running_with_rifles/savegames/campaign0.save
  1082. 08:38:36: : mode = 2
  1083. 08:38:36: : last script = start_invasion.php
  1084. 08:38:36: : adding metagame tag in savegame
  1085. 08:38:36: : save done
  1086. 08:38:46: : saving
  1087. 08:38:46: : save path=/home/nucl34r/.running_with_rifles/savegames/campaign0.save
  1088. 08:38:46: : mode = 2
  1089. 08:38:46: : last script = start_invasion.php
  1090. 08:38:46: : adding metagame tag in savegame
  1091. 08:38:46: : save done
  1092. 08:39:07: Texture: ipoo_silver.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1093. 08:39:11: Mesh: Loading cigars.mesh.
  1094. 08:39:11: Texture: cigars.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1095. 08:40:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO1089 because this Material does not exist. Have you forgotten to define it in a .material script?
  1096. 08:40:24: : WARNING: character in invalid block: is player=0 dead=1 position=Vector3(3908.24, 19.259, 4500.61) velocity=Vector3(1439.61, 0.00785637, 1875.32)
  1097. 08:40:40: Can't assign material _missing_material_ to SubEntity of Ogre/MO1091 because this Material does not exist. Have you forgotten to define it in a .material script?
  1098. 08:41:55: Can't assign material Material to SubEntity of CarryItem22suitcase.meshEntity because this Material does not exist. Have you forgotten to define it in a .material script?
  1099. 08:42:16: : saving
  1100. 08:42:16: : save path=/home/nucl34r/.running_with_rifles/savegames/campaign0.save
  1101. 08:42:16: : mode = 2
  1102. 08:42:16: : last script = start_invasion.php
  1103. 08:42:16: : adding metagame tag in savegame
  1104. 08:42:16: : save done
  1105. 08:42:16: Texture: hud_badge_not_completed.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1106. 08:42:16: Texture: hud_achievement_serial_killer_bronze_pin.png: Loading 1 faces(PF_A8R8G8B8,200x200x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,200x200x1.
  1107. 08:42:39: Can't assign material Material to SubEntity of CarryItem24suitcase.meshEntity because this Material does not exist. Have you forgotten to define it in a .material script?
  1108. 08:45:35: : WARNING, something wrong happening with joining to a squad
  1109. 08:46:09: Texture: fancy_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1110. 08:47:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO1095 because this Material does not exist. Have you forgotten to define it in a .material script?
  1111. 08:47:46: : saving
  1112. 08:47:46: : save path=/home/nucl34r/.running_with_rifles/savegames/campaign0.save
  1113. 08:47:46: : mode = 2
  1114. 08:47:46: : last script = start_invasion.php
  1115. 08:47:46: : adding metagame tag in savegame
  1116. 08:47:46: : save done
  1117. 08:48:23: : saving
  1118. 08:48:23: : save path=/home/nucl34r/.running_with_rifles/savegames/campaign0.save
  1119. 08:48:23: : mode = 2
  1120. 08:48:23: : last script = start_invasion.php
  1121. 08:48:23: : adding metagame tag in savegame
  1122. 08:48:23: : save done
  1123. 08:48:58: : saving
  1124. 08:48:58: : save path=/home/nucl34r/.running_with_rifles/savegames/campaign0.save
  1125. 08:48:58: : mode = 2
  1126. 08:48:58: : last script = start_invasion.php
  1127. 08:48:58: : adding metagame tag in savegame
  1128. 08:48:58: : save done
  1129. 08:49:07: Texture: building_atlas3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1130. 08:49:18: : saving
  1131. 08:49:18: : save path=/home/nucl34r/.running_with_rifles/savegames/campaign0.save
  1132. 08:49:18: : mode = 2
  1133. 08:49:18: : last script = start_invasion.php
  1134. 08:49:18: : adding metagame tag in savegame
  1135. 08:49:18: : save done
  1136. 08:49:27: Texture: input_font_outline_050.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1137. 08:50:57: Can't assign material _missing_material_ to SubEntity of Ogre/MO1096 because this Material does not exist. Have you forgotten to define it in a .material script?
  1138. 08:51:01: : saving
  1139. 08:51:01: : save path=/home/nucl34r/.running_with_rifles/savegames/campaign0.save
  1140. 08:51:01: : mode = 2
  1141. 08:51:01: : last script = start_invasion.php
  1142. 08:51:01: : adding metagame tag in savegame
  1143. 08:51:01: : save done
  1144. 08:51:22: : WARNING, something wrong happening with joining to a squad
  1145. 08:51:46: : saving
  1146. 08:51:46: : save path=/home/nucl34r/.running_with_rifles/savegames/campaign0.save
  1147. 08:51:46: : mode = 2
  1148. 08:51:46: : last script = start_invasion.php
  1149. 08:51:46: : adding metagame tag in savegame
  1150. 08:51:46: : save done
  1151. 08:52:31: : saving
  1152. 08:52:31: : save path=/home/nucl34r/.running_with_rifles/savegames/campaign0.save
  1153. 08:52:31: : mode = 2
  1154. 08:52:31: : last script = start_invasion.php
  1155. 08:52:31: : adding metagame tag in savegame
  1156. 08:52:31: : save done
  1157. 08:52:51: : saving
  1158. 08:52:51: : save path=/home/nucl34r/.running_with_rifles/savegames/campaign0.save
  1159. 08:52:51: : mode = 2
  1160. 08:52:51: : last script = start_invasion.php
  1161. 08:52:51: : adding metagame tag in savegame
  1162. 08:52:51: : save done
  1163. 08:53:13: : WARNING, something wrong happening with joining to a squad
  1164. 08:55:01: : saving
  1165. 08:55:01: : save path=/home/nucl34r/.running_with_rifles/savegames/campaign0.save
  1166. 08:55:01: : mode = 2
  1167. 08:55:01: : last script = start_invasion.php
  1168. 08:55:01: : adding metagame tag in savegame
  1169. 08:55:01: : save done
  1170. 08:55:50: Can't assign material _missing_material_ to SubEntity of Ogre/MO1097 because this Material does not exist. Have you forgotten to define it in a .material script?
  1171. 08:57:48: Can't assign material _missing_material_ to SubEntity of Ogre/MO1098 because this Material does not exist. Have you forgotten to define it in a .material script?
  1172. 08:58:10: Texture: hud_badge_kill_streak3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1173. 08:58:10: Texture: hud_text_kill_streak3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1174. 08:58:25: Texture: hud_badge_kill_streak4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1175. 08:58:25: Texture: hud_text_kill_streak4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1176. 08:59:01: : saving
  1177. 08:59:01: : save path=/home/nucl34r/.running_with_rifles/savegames/campaign0.save
  1178. 08:59:01: : mode = 2
  1179. 08:59:01: : last script = start_invasion.php
  1180. 08:59:01: : adding metagame tag in savegame
  1181. 08:59:01: : save done
  1182. 09:00:26: : saving
  1183. 09:00:26: : save path=/home/nucl34r/.running_with_rifles/savegames/campaign0.save
  1184. 09:00:26: : mode = 2
  1185. 09:00:26: : last script = start_invasion.php
  1186. 09:00:26: : adding metagame tag in savegame
  1187. 09:00:26: : save done
  1188. 09:01:05: Texture: chatbubblechannel.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1189. 09:01:09: Mesh: Loading playing_cards.mesh.
  1190. 09:01:09: Texture: playing_cards.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1191. 09:02:37: Mesh: Loading sheaths.mesh.
  1192. 09:02:37: Texture: sheaths.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1193. 09:04:41: Can't assign material _missing_material_ to SubEntity of Ogre/MO1099 because this Material does not exist. Have you forgotten to define it in a .material script?
  1194. 09:04:54: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1195. 09:04:54: : save before exit?
  1196. 09:04:54: : saving
  1197. 09:04:54: : save path=/home/nucl34r/.running_with_rifles/savegames/campaign0.save
  1198. 09:04:54: : mode = 2
  1199. 09:04:54: : last script = start_invasion.php
  1200. 09:04:54: : adding metagame tag in savegame
  1201. 09:04:54: : save done
  1202. 09:04:55: : clearing awareness of last metagame selfstart
  1203. 09:04:55: : saving /home/nucl34r/.running_with_rifles/savegames/campaign0.save/effect_splat_map.png
  1204. 09:04:55: : check = 0
  1205. 09:04:55: : freeing regions
  1206. 09:04:55: Destroying resource group sessionResourceGroup
  1207. 09:04:55: Unloading resource group sessionResourceGroup
  1208. 09:04:55: Finished unloading resource group sessionResourceGroup
  1209. 09:04:55: : game uninitialized
  1210. 09:04:55: : Map resource location set as media/packages/vanilla/maps/lobby
  1211. 09:04:55: : Using application folder /home/nucl34r/.running_with_rifles/
  1212. 09:04:55: : Using save path /home/nucl34r/.running_with_rifles/savegames/
  1213. 09:04:55: : using custom map config
  1214. 09:04:55: :
  1215. 09:04:57: : game init start
  1216. 09:04:57: Creating resource group sessionResourceGroup
  1217. 09:04:57: : adding package resource location media/packages/vanilla/
  1218. 09:04:57: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1219. 09:04:57: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1220. 09:04:57: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1221. 09:04:57: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1222. 09:04:57: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1223. 09:04:57: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1224. 09:04:57: Added resource location 'media/packages/vanilla/materials' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1225. 09:04:57: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1226. 09:04:57: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1227. 09:04:57: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1228. 09:04:57: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1229. 09:04:57: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1230. 09:04:57: Added resource location 'media/packages/vanilla/calls' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1231. 09:04:57: Added resource location 'media/packages/vanilla/grenades' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1232. 09:04:57: Added resource location 'media/packages/vanilla/projectiles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1233. 09:04:57: Added resource location 'media/packages/vanilla/static_objects' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1234. 09:04:57: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1235. 09:04:57: Added resource location 'media/packages/vanilla/custom_matches' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1236. 09:04:57: Added resource location 'media/packages/vanilla/maps/lobby' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1237. 09:04:57: Added resource location 'media/packages/vanilla/maps/lobby/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1238. 09:04:57: Added resource location 'media/packages/vanilla/maps/lobby/materials' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1239. 09:04:57: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
  1240. 09:04:57: Initialising resource group sessionResourceGroup
  1241. 09:04:57: Parsing scripts for resource group sessionResourceGroup
  1242. 09:04:57: Parsing script Building.program
  1243. 09:04:57: Parsing script MapViewForce.program
  1244. 09:04:57: Parsing script NormalAndDepth.program
  1245. 09:04:57: Parsing script soldieroutline.program
  1246. 09:04:57: Parsing script soldierskin.program
  1247. 09:04:57: Parsing script StdQuad_vp.program
  1248. 09:04:57: Parsing script terrain.program
  1249. 09:04:57: Parsing script tools.program
  1250. 09:04:58: Parsing script WaterArea.program
  1251. 09:04:58: Parsing script material.material
  1252. 09:04:58: Parsing script flare.material
  1253. 09:04:58: Parsing script laser.material
  1254. 09:04:58: Parsing script flame2.material
  1255. 09:04:58: Parsing script chute.material
  1256. 09:04:58: Parsing script flash.material
  1257. 09:04:58: Parsing script woosh.material
  1258. 09:04:58: Parsing script remote_grenade.material
  1259. 09:04:58: Parsing script shadow_airplane.material
  1260. 09:04:58: Parsing script BackContour.material
  1261. 09:04:58: Parsing script Blood.material
  1262. 09:04:58: Parsing script Building.material
  1263. 09:04:58: Parsing script Bullet.material
  1264. 09:04:58: Parsing script BulletTrail.material
  1265. 09:04:58: Parsing script BushPlant.material
  1266. 09:04:58: Parsing script ChatBubble.material
  1267. 09:04:58: Parsing script Cord.material
  1268. 09:04:58: Parsing script Crate.material
  1269. 09:04:58: Parsing script Crosshair.material
  1270. 09:04:58: Parsing script Dust.material
  1271. 09:04:58: Parsing script Explosion.material
  1272. 09:04:58: Parsing script Flame.material
  1273. 09:04:58: Parsing script Foam.material
  1274. 09:04:58: Parsing script GenericColoredMesh.material
  1275. 09:04:58: Parsing script GenericDecal.material
  1276. 09:04:58: Parsing script GenericMesh.material
  1277. 09:04:58: Parsing script GenericVehicle.material
  1278. 09:04:58: Parsing script GrenadeCrate.material
  1279. 09:04:58: Parsing script Hud.material
  1280. 09:04:58: Parsing script InventoryView.material
  1281. 09:04:58: Parsing script lines.material
  1282. 09:04:58: Parsing script MapView.material
  1283. 09:04:58: Parsing script MapViewForce.material
  1284. 09:04:58: Parsing script MenuSystem.material
  1285. 09:04:58: Parsing script MiniRank.material
  1286. 09:04:58: Parsing script NormalAndDepth.material
  1287. 09:04:58: Parsing script Piece.material
  1288. 09:04:58: Parsing script Plant.material
  1289. 09:04:58: Parsing script Platform.material
  1290. 09:04:58: Parsing script PlayerFarMarker.material
  1291. 09:04:58: Parsing script PlayerMarker.material
  1292. 09:04:58: Parsing script RadioView.material
  1293. 09:04:58: Parsing script ShadowPixel.material
  1294. 09:04:58: Parsing script ShadowPlant.material
  1295. 09:04:58: Parsing script ShoePrint.material
  1296. 09:04:58: Parsing script Sign.material
  1297. 09:04:58: Parsing script Soldier3dPixel.material
  1298. 09:04:58: Parsing script TreeGroundBase.material
  1299. 09:04:58: Parsing script TrophyView.material
  1300. 09:04:58: Parsing script Wall.material
  1301. 09:04:58: Parsing script WaterArea.material
  1302. 09:04:58: Parsing script Weapon3dPixel.material
  1303. 09:04:58: Parsing script Weave.material
  1304. 09:04:58: Parsing script law_muzzle.particle
  1305. 09:04:58: Parsing script burning_pieces_cleanup.particle
  1306. 09:04:58: Parsing script deploy_hider.particle
  1307. 09:04:58: Parsing script big_muzzle_repeat.particle
  1308. 09:04:58: Parsing script shield_burst.particle
  1309. 09:04:58: Parsing script prison_smoke.particle
  1310. 09:04:58: Parsing script medium_smoke_vehicle.particle
  1311. 09:04:58: Parsing script bigger_muzzle.particle
  1312. 09:04:58: Parsing script propulsion.particle
  1313. 09:04:58: Parsing script burst_shine.particle
  1314. 09:04:58: Parsing script flash.particle
  1315. 09:04:58: Parsing script burning_pieces.particle
  1316. 09:04:58: Parsing script shadow_airplane_flyby.particle
  1317. 09:04:58: Parsing script minor_fire_repeat.particle
  1318. 09:04:58: Parsing script woosh_big.particle
  1319. 09:04:58: Parsing script burst_repeat.particle
  1320. 09:04:58: Parsing script flare.particle
  1321. 09:04:58: Parsing script big_muzzle.particle
  1322. 09:04:58: Parsing script woosh.particle
  1323. 09:04:58: Parsing script small_smoke_vehicle.particle
  1324. 09:04:58: Parsing script cannon_exhaust.particle
  1325. 09:04:58: Parsing script flare_smoke.particle
  1326. 09:04:58: Parsing script burning_pieces_barrier.particle
  1327. 09:04:58: Parsing script Burst.particle
  1328. 09:04:58: Parsing script Dust.particle
  1329. 09:04:58: Parsing script Explosion.particle
  1330. 09:04:58: Parsing script Foam.particle
  1331. 09:04:58: Parsing script MinorExplosion.particle
  1332. 09:04:58: Parsing script Muzzle.particle
  1333. 09:04:58: Parsing script input_font_outline.fontdef
  1334. 09:04:58: Parsing script input_font_outline_050.fontdef
  1335. 09:04:58: Parsing script basic_font.fontdef
  1336. 09:04:58: Parsing script basic_font_050.fontdef
  1337. 09:04:58: Parsing script basic_font_outline_050.fontdef
  1338. 09:04:58: Parsing script input_font_outline_025.fontdef
  1339. 09:04:58: Parsing script basic_font_outline.fontdef
  1340. 09:04:58: Parsing script basic_font_025.fontdef
  1341. 09:04:58: Parsing script basic_font_outline_025.fontdef
  1342. 09:04:58: Finished parsing scripts for resource group sessionResourceGroup
  1343. 09:04:58: : r=12582
  1344. 09:04:58: : loading factions in map config
  1345. 09:04:58: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
  1346. 09:04:58: : loading map config, game=150871416
  1347. 09:04:58: : loading faction in green.xml
  1348. 09:04:58: : loading faction in media/packages/vanilla/maps/lobby/green.xml
  1349. 09:04:58: : default
  1350. 09:04:58: : creating faction, membership 0
  1351. 09:04:58: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
  1352. 09:04:58: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
  1353. 09:04:58: : loading faction in neutral.xml
  1354. 09:04:58: : loading faction in media/packages/vanilla/maps/lobby/neutral.xml
  1355. 09:04:58: : default
  1356. 09:04:58: : creating faction, membership 1
  1357. 09:04:58: : loading names in media/packages/vanilla/names/russian_firstnames.txt, russian_firstnames.txt
  1358. 09:04:58: : loading names in media/packages/vanilla/names/russian_lastnames.txt, russian_lastnames.txt
  1359. 09:04:58: : map config factions loaded
  1360. 09:04:58: : common sounds loaded
  1361. 09:04:58: : loading terrain layers
  1362. 09:04:58: : setting tag dirt, index=0
  1363. 09:04:58: : setting tag road, index=1
  1364. 09:04:58: : outline color=ColourValue(0.371094, 0.320312, 0.253906, 1)
  1365. 09:04:58: : outline color=ColourValue(0.296875, 0.355469, 0.296875, 1)
  1366. 09:04:58: : terrain.cfg: media/packages/vanilla//terrain.cfg
  1367. 09:04:58: : page size read: 513
  1368. 09:04:58: : terrain size read: 1024 inverse: 0.000976562
  1369. 09:04:58: : max height read: 25
  1370. 09:04:58: : heightmap load=media/packages/vanilla/maps/lobby/terrain5_heightmap.png
  1371. 09:04:58: : terrain normals
  1372. 09:04:58: : terrain normals done
  1373. 09:04:58: : world loaded
  1374. 09:04:58: : initializing terrain
  1375. 09:04:58: : terrain config 0: dirt.png,
  1376. 09:04:58: : terrain config 1: rocky_mountain.png, terrain5_alpha_rocky_mountain.png
  1377. 09:04:58: : terrain config 2: grass.png, terrain5_alpha_grass.png
  1378. 09:04:58: : terrain config 3: asphalt.png, terrain5_alpha_asphalt.png
  1379. 09:04:58: : terrain config 4: road.png, terrain5_alpha_road.png
  1380. 09:04:58: : splats=5, terrain5_combined_alpha.png exists
  1381. 09:04:58: Texture: terrain5_combined_alpha.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1382. 09:04:58: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
  1383. 09:04:58: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  1384. 09:04:58: Texture: rocky_mountain.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1385. 09:04:58: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1386. 09:04:58: Texture: asphalt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1387. 09:04:58: Texture: road.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1388. 09:04:58: Texture: terrain5_alpha_rocky_mountain.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  1389. 09:04:58: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  1390. 09:04:58: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  1391. 09:04:58: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  1392. 09:04:59: : blitting effect_combined_alpha.png
  1393. 09:04:59: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1394. 09:04:59: Texture: splat_effect_skidmark.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1395. 09:04:59: Texture: splat_effect_dirt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1396. 09:04:59: Texture: splat_effect_snow.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1397. 09:04:59: Texture: splat_effect_blood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1398. 09:04:59: TerrainSceneManager: Activated PageSource Heightmap
  1399. 09:04:59: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1400. 09:04:59: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1401. 09:04:59: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  1402. 09:04:59: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
  1403. 09:04:59: Texture: laser.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
  1404. 09:04:59: : best usable soldier render technique: HighDetailHWSkin
  1405. 09:04:59: : HW skeleton supported: 1
  1406. 09:04:59: : best usable terrain render technique: ShadersShadows1Pass
  1407. 09:04:59: : Integrated shadows supported: 1
  1408. 09:04:59: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 1 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1409. 09:04:59: : worldblocks loaded
  1410. 09:04:59: Texture: splat_effect_alpha_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1411. 09:04:59: : loading visual items in media/packages/vanilla/items/all_visual_items.xml
  1412. 09:04:59: : loading visual items in media/packages/vanilla/items/crate_debris.visual_item
  1413. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_jeep1.visual_item
  1414. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_jeep2.visual_item
  1415. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_jeep3.visual_item
  1416. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_jeep4.visual_item
  1417. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_jeep5.visual_item
  1418. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_jeep6.visual_item
  1419. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_car1.visual_item
  1420. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_car2.visual_item
  1421. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_car3.visual_item
  1422. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_car4.visual_item
  1423. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_car5.visual_item
  1424. 09:04:59: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1425. 09:04:59: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1426. 09:04:59: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1427. 09:04:59: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1428. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_armor1.visual_item
  1429. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_armor2.visual_item
  1430. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_armor3.visual_item
  1431. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_armor4.visual_item
  1432. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_truck1.visual_item
  1433. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_truck2.visual_item
  1434. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_truck3.visual_item
  1435. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_truck4.visual_item
  1436. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_truck5.visual_item
  1437. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_truck6.visual_item
  1438. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_radartower.visual_item
  1439. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_tow.visual_item
  1440. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
  1441. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_gas_tank1.visual_item
  1442. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_gas_tank2.visual_item
  1443. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_mortar1.visual_item
  1444. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_mortar2.visual_item
  1445. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_mortar3.visual_item
  1446. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
  1447. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_aa.visual_item
  1448. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower1.visual_item
  1449. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower2.visual_item
  1450. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower3.visual_item
  1451. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates1.visual_item
  1452. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates2.visual_item
  1453. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates3.visual_item
  1454. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates4.visual_item
  1455. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates5.visual_item
  1456. 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_cleanup.visual_item
  1457. 09:04:59: : visual items loaded
  1458. 09:04:59: : loading static objects in media/packages/vanilla/static_objects/all_static_objects.xml
  1459. 09:04:59: : loading static objects in media/packages/vanilla/static_objects/crate.static_object
  1460. 09:04:59: : loading static objects in media/packages/vanilla/static_objects/destructible_wall.static_object
  1461. 09:04:59: : loading static objects in media/packages/vanilla/static_objects/scripted_wall.static_object
  1462. 09:04:59: : loading resources in map config
  1463. 09:04:59: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
  1464. 09:04:59: : loading weapons in all_weapons.xml, path=media/packages/vanilla/maps/lobby/all_weapons.xml
  1465. 09:04:59: : loading weapons in media/packages/vanilla/maps/lobby/all_weapons.xml
  1466. 09:04:59: : loading weapons in apc_hmg.weapon, path=media/packages/vanilla/weapons/apc_hmg.weapon
  1467. 09:04:59: : loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon
  1468. 09:04:59: : weapon:APC HMG
  1469. 09:04:59: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
  1470. 09:04:59: : loading weapons in m24_a2.weapon, path=media/packages/vanilla/weapons/m24_a2.weapon
  1471. 09:04:59: : loading weapons in media/packages/vanilla/weapons/m24_a2.weapon
  1472. 09:04:59: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1473. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1474. 09:04:59: : weapon:
  1475. 09:04:59: : weapon:M24-A2
  1476. 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1477. 09:04:59: : loading weapons in riot_shield.weapon, path=media/packages/vanilla/weapons/riot_shield.weapon
  1478. 09:04:59: : loading weapons in media/packages/vanilla/weapons/riot_shield.weapon
  1479. 09:04:59: : loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
  1480. 09:04:59: : loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
  1481. 09:04:59: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
  1482. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
  1483. 09:04:59: : weapon:riot shield
  1484. 09:04:59: : loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
  1485. 09:04:59: : loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
  1486. 09:04:59: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
  1487. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
  1488. 09:04:59: : weapon:riot shield
  1489. 09:04:59: : loading weapons in m72_law.weapon, path=media/packages/vanilla/weapons/m72_law.weapon
  1490. 09:04:59: : loading weapons in media/packages/vanilla/weapons/m72_law.weapon
  1491. 09:04:59: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
  1492. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
  1493. 09:04:59: : weapon:M72 LAW
  1494. 09:04:59: : loading projectile in m72_law_rocket.projectile, path=media/packages/vanilla/weapons/m72_law_rocket.projectile
  1495. 09:04:59: : loading weapons in m240.weapon, path=media/packages/vanilla/weapons/m240.weapon
  1496. 09:04:59: : loading weapons in media/packages/vanilla/weapons/m240.weapon
  1497. 09:04:59: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1498. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1499. 09:04:59: : weapon:
  1500. 09:04:59: : weapon:M240
  1501. 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1502. 09:04:59: : loading weapons in mossberg.weapon, path=media/packages/vanilla/weapons/mossberg.weapon
  1503. 09:04:59: : loading weapons in media/packages/vanilla/weapons/mossberg.weapon
  1504. 09:04:59: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1505. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1506. 09:04:59: : weapon:
  1507. 09:04:59: : weapon:Mossberg 500
  1508. 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1509. 09:04:59: : loading weapons in mp5sd.weapon, path=media/packages/vanilla/weapons/mp5sd.weapon
  1510. 09:04:59: : loading weapons in media/packages/vanilla/weapons/mp5sd.weapon
  1511. 09:04:59: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1512. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1513. 09:04:59: : weapon:
  1514. 09:04:59: : weapon:MP5SD
  1515. 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1516. 09:04:59: : loading weapons in m16a4.weapon, path=media/packages/vanilla/weapons/m16a4.weapon
  1517. 09:04:59: : loading weapons in media/packages/vanilla/weapons/m16a4.weapon
  1518. 09:04:59: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1519. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1520. 09:04:59: : weapon:
  1521. 09:04:59: : weapon:M16A4
  1522. 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1523. 09:04:59: : loading weapons in f2000.weapon, path=media/packages/vanilla/weapons/f2000.weapon
  1524. 09:04:59: : loading weapons in media/packages/vanilla/weapons/f2000.weapon
  1525. 09:04:59: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  1526. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  1527. 09:04:59: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1528. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1529. 09:04:59: : weapon:
  1530. 09:04:59: : weapon:F2000
  1531. 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1532. 09:04:59: : loading weapons in benelli_m4.weapon, path=media/packages/vanilla/weapons/benelli_m4.weapon
  1533. 09:04:59: : loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon
  1534. 09:04:59: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  1535. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  1536. 09:04:59: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1537. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1538. 09:04:59: : weapon:
  1539. 09:04:59: : weapon:Benelli M4
  1540. 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1541. 09:04:59: : loading weapons in pepperdust.weapon, path=media/packages/vanilla/weapons/pepperdust.weapon
  1542. 09:04:59: : loading weapons in media/packages/vanilla/weapons/pepperdust.weapon
  1543. 09:04:59: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  1544. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  1545. 09:04:59: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1546. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1547. 09:04:59: : weapon:
  1548. 09:04:59: : weapon:pepperdust
  1549. 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1550. 09:04:59: : loading weapons in tank_cannon.weapon, path=media/packages/vanilla/weapons/tank_cannon.weapon
  1551. 09:04:59: : loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon
  1552. 09:04:59: : weapon:Tank cannon
  1553. 09:04:59: : loading projectile in tank_cannon.projectile, path=media/packages/vanilla/weapons/tank_cannon.projectile
  1554. 09:04:59: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1555. 09:04:59: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  1556. 09:04:59: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  1557. 09:04:59: : loading weapons in tank_mg.weapon, path=media/packages/vanilla/weapons/tank_mg.weapon
  1558. 09:04:59: : loading weapons in media/packages/vanilla/weapons/tank_mg.weapon
  1559. 09:04:59: : weapon:Tank MG
  1560. 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1561. 09:04:59: : loading weapons in aks74u.weapon, path=media/packages/vanilla/weapons/aks74u.weapon
  1562. 09:04:59: : loading weapons in media/packages/vanilla/weapons/aks74u.weapon
  1563. 09:04:59: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  1564. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  1565. 09:04:59: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1566. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1567. 09:04:59: : weapon:
  1568. 09:04:59: : weapon:AKS-74U
  1569. 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1570. 09:04:59: : loading weapons in p90.weapon, path=media/packages/vanilla/weapons/p90.weapon
  1571. 09:04:59: : loading weapons in media/packages/vanilla/weapons/p90.weapon
  1572. 09:04:59: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  1573. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  1574. 09:04:59: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1575. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1576. 09:04:59: : weapon:
  1577. 09:04:59: : weapon:P90
  1578. 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1579. 09:04:59: : loading weapons in medikit.weapon, path=media/packages/vanilla/weapons/medikit.weapon
  1580. 09:04:59: : loading weapons in media/packages/vanilla/weapons/medikit.weapon
  1581. 09:04:59: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
  1582. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
  1583. 09:04:59: : weapon:Medikit
  1584. 09:04:59: : loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon
  1585. 09:04:59: : loading weapons in media/packages/vanilla/weapons/tow.weapon
  1586. 09:04:59: : weapon:Tank cannon
  1587. 09:04:59: : loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile
  1588. 09:04:59: : loading weapons in vss_vintorez.weapon, path=media/packages/vanilla/weapons/vss_vintorez.weapon
  1589. 09:04:59: : loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon
  1590. 09:04:59: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  1591. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  1592. 09:04:59: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1593. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1594. 09:04:59: : weapon:
  1595. 09:04:59: : weapon:VSS Vintorez
  1596. 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1597. 09:04:59: : loading weapons in ns2000.weapon, path=media/packages/vanilla/weapons/ns2000.weapon
  1598. 09:04:59: : loading weapons in media/packages/vanilla/weapons/ns2000.weapon
  1599. 09:04:59: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  1600. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  1601. 09:04:59: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1602. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1603. 09:04:59: : weapon:
  1604. 09:04:59: : weapon:Neostead 2000
  1605. 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1606. 09:04:59: : loading weapons in cover_resource.weapon, path=media/packages/vanilla/weapons/cover_resource.weapon
  1607. 09:04:59: : loading weapons in media/packages/vanilla/weapons/cover_resource.weapon
  1608. 09:04:59: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
  1609. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
  1610. 09:04:59: : weapon:Cover deploy
  1611. 09:04:59: : loading weapons in humvee_mg.weapon, path=media/packages/vanilla/weapons/humvee_mg.weapon
  1612. 09:04:59: : loading weapons in media/packages/vanilla/weapons/humvee_mg.weapon
  1613. 09:04:59: : weapon:Humvee MG
  1614. 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1615. 09:04:59: : loading weapons in stoner_lmg.weapon, path=media/packages/vanilla/weapons/stoner_lmg.weapon
  1616. 09:04:59: : loading weapons in media/packages/vanilla/weapons/stoner_lmg.weapon
  1617. 09:04:59: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  1618. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  1619. 09:04:59: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1620. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1621. 09:04:59: : weapon:
  1622. 09:04:59: : weapon:Stoner LMG
  1623. 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1624. 09:04:59: : loading weapons in m79.weapon, path=media/packages/vanilla/weapons/m79.weapon
  1625. 09:04:59: : loading weapons in media/packages/vanilla/weapons/m79.weapon
  1626. 09:04:59: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  1627. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  1628. 09:04:59: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1629. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1630. 09:04:59: : weapon:
  1631. 09:04:59: : weapon:m79 grenade launcher
  1632. 09:04:59: : loading projectile in m79.projectile, path=media/packages/vanilla/weapons/m79.projectile
  1633. 09:04:59: : loading weapons in mg_resource.weapon, path=media/packages/vanilla/weapons/mg_resource.weapon
  1634. 09:04:59: : loading weapons in media/packages/vanilla/weapons/mg_resource.weapon
  1635. 09:04:59: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
  1636. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
  1637. 09:04:59: : weapon:MG deploy
  1638. 09:04:59: : loading weapons in deployable_mg.weapon, path=media/packages/vanilla/weapons/deployable_mg.weapon
  1639. 09:04:59: : loading weapons in media/packages/vanilla/weapons/deployable_mg.weapon
  1640. 09:04:59: : weapon:MG
  1641. 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1642. 09:04:59: : loading weapons in patrol_ship_mg.weapon, path=media/packages/vanilla/weapons/patrol_ship_mg.weapon
  1643. 09:04:59: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mg.weapon
  1644. 09:04:59: : weapon:M240
  1645. 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1646. 09:04:59: : loading weapons in patrol_ship_cannon.weapon, path=media/packages/vanilla/weapons/patrol_ship_cannon.weapon
  1647. 09:04:59: : loading weapons in media/packages/vanilla/weapons/patrol_ship_cannon.weapon
  1648. 09:04:59: : weapon:D40mm-Flak
  1649. 09:04:59: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
  1650. 09:04:59: : loading weapons in patrol_ship_mortar.weapon, path=media/packages/vanilla/weapons/patrol_ship_mortar.weapon
  1651. 09:04:59: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mortar.weapon
  1652. 09:04:59: : weapon:PS Mortar
  1653. 09:04:59: : loading projectile in rocket2.projectile, path=media/packages/vanilla/weapons/rocket2.projectile
  1654. 09:04:59: : loading weapons in pb.weapon, path=media/packages/vanilla/weapons/pb.weapon
  1655. 09:04:59: : loading weapons in media/packages/vanilla/weapons/pb.weapon
  1656. 09:04:59: : loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  1657. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  1658. 09:04:59: : weapon:
  1659. 09:04:59: : weapon:PB
  1660. 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1661. 09:04:59: : loading weapons in glock17.weapon, path=media/packages/vanilla/weapons/glock17.weapon
  1662. 09:04:59: : loading weapons in media/packages/vanilla/weapons/glock17.weapon
  1663. 09:04:59: : loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  1664. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  1665. 09:04:59: : weapon:
  1666. 09:04:59: : weapon:Glock 17
  1667. 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1668. 09:04:59: : loading weapons in beretta_m9.weapon, path=media/packages/vanilla/weapons/beretta_m9.weapon
  1669. 09:04:59: : loading weapons in media/packages/vanilla/weapons/beretta_m9.weapon
  1670. 09:04:59: : loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  1671. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  1672. 09:04:59: : weapon:
  1673. 09:04:59: : weapon:Beretta M9
  1674. 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1675. 09:04:59: : loading weapons in desert_eagle.weapon, path=media/packages/vanilla/weapons/desert_eagle.weapon
  1676. 09:04:59: : loading weapons in media/packages/vanilla/weapons/desert_eagle.weapon
  1677. 09:04:59: : loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  1678. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  1679. 09:04:59: : weapon:
  1680. 09:04:59: : weapon:Desert Eagle
  1681. 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1682. 09:04:59: : loading weapons in desert_eagle_gold.weapon, path=media/packages/vanilla/weapons/desert_eagle_gold.weapon
  1683. 09:04:59: : loading weapons in media/packages/vanilla/weapons/desert_eagle_gold.weapon
  1684. 09:04:59: : loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  1685. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  1686. 09:04:59: : weapon:
  1687. 09:04:59: : weapon:Desert Eagle GOLD
  1688. 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1689. 09:04:59: : loading weapons in aa-12.weapon, path=media/packages/vanilla/weapons/aa-12.weapon
  1690. 09:04:59: : loading weapons in media/packages/vanilla/weapons/aa-12.weapon
  1691. 09:04:59: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  1692. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  1693. 09:04:59: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1694. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1695. 09:04:59: : weapon:
  1696. 09:04:59: : weapon:AA-12
  1697. 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1698. 09:04:59: : loading weapons in mgl_flasher.weapon, path=media/packages/vanilla/weapons/mgl_flasher.weapon
  1699. 09:04:59: : loading weapons in media/packages/vanilla/weapons/mgl_flasher.weapon
  1700. 09:04:59: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  1701. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  1702. 09:04:59: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1703. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1704. 09:04:59: : weapon:
  1705. 09:04:59: : weapon:MGL Flasher
  1706. 09:04:59: : loading projectile in mgl_flasher.projectile, path=media/packages/vanilla/weapons/mgl_flasher.projectile
  1707. 09:04:59: : loading weapons in barrett_m107.weapon, path=media/packages/vanilla/weapons/barrett_m107.weapon
  1708. 09:04:59: : loading weapons in media/packages/vanilla/weapons/barrett_m107.weapon
  1709. 09:04:59: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  1710. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  1711. 09:04:59: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1712. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1713. 09:04:59: : weapon:
  1714. 09:04:59: : weapon:Barrett M107
  1715. 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1716. 09:04:59: : loading weapons in xm8.weapon, path=media/packages/vanilla/weapons/xm8.weapon
  1717. 09:04:59: : loading weapons in media/packages/vanilla/weapons/xm8.weapon
  1718. 09:04:59: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  1719. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  1720. 09:04:59: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1721. 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1722. 09:04:59: : weapon:
  1723. 09:04:59: : weapon:XM8
  1724. 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1725. 09:04:59: : loading weapons in apc_hmg_1.weapon, path=media/packages/vanilla/weapons/apc_hmg_1.weapon
  1726. 09:04:59: : loading weapons in media/packages/vanilla/weapons/apc_hmg_1.weapon
  1727. 09:04:59: : weapon:APC HMG
  1728. 09:04:59: : loading projectile in apc_hmg_1.projectile, path=media/packages/vanilla/weapons/apc_hmg_1.projectile
  1729. 09:04:59: : loading weapons in apc_hmg_2.weapon, path=media/packages/vanilla/weapons/apc_hmg_2.weapon
  1730. 09:04:59: : loading weapons in media/packages/vanilla/weapons/apc_hmg_2.weapon
  1731. 09:04:59: : weapon:APC HMG
  1732. 09:04:59: : loading projectile in apc_hmg_2.projectile, path=media/packages/vanilla/weapons/apc_hmg_2.projectile
  1733. 09:04:59: : loading weapons in tank_cannon_1.weapon, path=media/packages/vanilla/weapons/tank_cannon_1.weapon
  1734. 09:04:59: : loading weapons in media/packages/vanilla/weapons/tank_cannon_1.weapon
  1735. 09:04:59: : weapon:Tank cannon
  1736. 09:04:59: : loading projectile in tank_cannon_1.projectile, path=media/packages/vanilla/weapons/tank_cannon_1.projectile
  1737. 09:04:59: Texture: flash_shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  1738. 09:04:59: Texture: flash_godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  1739. 09:04:59: : loading weapons in tank_cannon_2.weapon, path=media/packages/vanilla/weapons/tank_cannon_2.weapon
  1740. 09:04:59: : loading weapons in media/packages/vanilla/weapons/tank_cannon_2.weapon
  1741. 09:04:59: : weapon:Tank cannon
  1742. 09:04:59: : loading projectile in tank_cannon_2.projectile, path=media/packages/vanilla/weapons/tank_cannon_2.projectile
  1743. 09:04:59: : loading weapons in tank_mg_1.weapon, path=media/packages/vanilla/weapons/tank_mg_1.weapon
  1744. 09:04:59: : loading weapons in media/packages/vanilla/weapons/tank_mg_1.weapon
  1745. 09:04:59: : weapon:Tank MG
  1746. 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1747. 09:04:59: : loading weapons in tank_mg_2.weapon, path=media/packages/vanilla/weapons/tank_mg_2.weapon
  1748. 09:04:59: : loading weapons in media/packages/vanilla/weapons/tank_mg_2.weapon
  1749. 09:04:59: : weapon:Tank MG
  1750. 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1751. 09:04:59: : loading weapons in bullseye.weapon, path=media/packages/vanilla/weapons/bullseye.weapon
  1752. 09:04:59: : loading weapons in media/packages/vanilla/weapons/bullseye.weapon
  1753. 09:04:59: : weapon:M240
  1754. 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1755. 09:04:59: : loading projectile in all_throwables.xml, path=media/packages/vanilla/weapons/all_throwables.xml
  1756. 09:04:59: : loading projectile in stun_grenade.projectile, path=media/packages/vanilla/weapons/stun_grenade.projectile
  1757. 09:04:59: : loading projectile in hand_grenade.projectile, path=media/packages/vanilla/weapons/hand_grenade.projectile
  1758. 09:04:59: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
  1759. 09:04:59: : loading projectile in impact_grenade.projectile, path=media/packages/vanilla/weapons/impact_grenade.projectile
  1760. 09:04:59: : loading projectile in c4.projectile, path=media/packages/vanilla/weapons/c4.projectile
  1761. 09:04:59: : loading projectile in artillery_shell.projectile, path=media/packages/vanilla/weapons/artillery_shell.projectile
  1762. 09:04:59: : loading projectile in flare.projectile, path=media/packages/vanilla/weapons/flare.projectile
  1763. 09:04:59: : loading projectile in claymore.projectile, path=media/packages/vanilla/weapons/claymore.projectile
  1764. 09:04:59: : loading projectile in naval_mine.projectile, path=media/packages/vanilla/weapons/naval_mine.projectile
  1765. 09:04:59: : loading projectile in flare_checkpoint.projectile, path=media/packages/vanilla/weapons/flare_checkpoint.projectile
  1766. 09:04:59: : loading projectile in debri_stun.projectile, path=media/packages/vanilla/weapons/debri_stun.projectile
  1767. 09:04:59: : loading projectile in debri_stun_medium.projectile, path=media/packages/vanilla/weapons/debri_stun_medium.projectile
  1768. 09:04:59: : loading projectile in debri_stun_big.projectile, path=media/packages/vanilla/weapons/debri_stun_big.projectile
  1769. 09:04:59: : loading projectile in debri_destroy_big.projectile, path=media/packages/vanilla/weapons/debri_destroy_big.projectile
  1770. 09:04:59: : loading carry items in all_carry_items.xml
  1771. 09:04:59: : ->media/packages/vanilla/items/all_carry_items.xml
  1772. 09:04:59: : loading carry items in whiskey_bottle.carry_item
  1773. 09:04:59: : ->media/packages/vanilla/items/whiskey_bottle.carry_item
  1774. 09:04:59: : loading carry items in base_valuable.carry_item
  1775. 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
  1776. 09:04:59: : loading carry items in cigarettes.carry_item
  1777. 09:04:59: : ->media/packages/vanilla/items/cigarettes.carry_item
  1778. 09:04:59: : loading carry items in base_valuable.carry_item
  1779. 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
  1780. 09:04:59: : loading carry items in dollars.carry_item
  1781. 09:04:59: : ->media/packages/vanilla/items/dollars.carry_item
  1782. 09:04:59: : loading carry items in base_valuable.carry_item
  1783. 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
  1784. 09:04:59: : loading carry items in gamingdevice.carry_item
  1785. 09:04:59: : ->media/packages/vanilla/items/gamingdevice.carry_item
  1786. 09:04:59: : loading carry items in base_valuable.carry_item
  1787. 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
  1788. 09:04:59: : loading carry items in gem.carry_item
  1789. 09:04:59: : ->media/packages/vanilla/items/gem.carry_item
  1790. 09:04:59: : loading carry items in base_valuable.carry_item
  1791. 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
  1792. 09:04:59: Texture: burst_shine.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1793. 09:04:59: : loading carry items in painting.carry_item
  1794. 09:04:59: : ->media/packages/vanilla/items/painting.carry_item
  1795. 09:04:59: : loading carry items in base_valuable.carry_item
  1796. 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
  1797. 09:04:59: : loading carry items in horny_magazine.carry_item
  1798. 09:04:59: : ->media/packages/vanilla/items/horny_magazine.carry_item
  1799. 09:04:59: : loading carry items in base_valuable.carry_item
  1800. 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
  1801. 09:04:59: : loading carry items in comic_book.carry_item
  1802. 09:04:59: : ->media/packages/vanilla/items/comic_book.carry_item
  1803. 09:04:59: : loading carry items in base_valuable.carry_item
  1804. 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
  1805. 09:04:59: : loading carry items in rwr_handbook.carry_item
  1806. 09:04:59: : ->media/packages/vanilla/items/rwr_handbook.carry_item
  1807. 09:04:59: : loading carry items in base_valuable.carry_item
  1808. 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
  1809. 09:04:59: : loading carry items in oscar_statue.carry_item
  1810. 09:04:59: : ->media/packages/vanilla/items/oscar_statue.carry_item
  1811. 09:04:59: : loading carry items in base_valuable.carry_item
  1812. 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
  1813. 09:04:59: : loading carry items in vest2.carry_item
  1814. 09:04:59: : ->media/packages/vanilla/items/vest2.carry_item
  1815. 09:04:59: : loading carry items in cigars.carry_item
  1816. 09:04:59: : ->media/packages/vanilla/items/cigars.carry_item
  1817. 09:04:59: : loading carry items in base_valuable.carry_item
  1818. 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
  1819. 09:04:59: : loading carry items in beer_can.carry_item
  1820. 09:04:59: : ->media/packages/vanilla/items/beer_can.carry_item
  1821. 09:04:59: : loading carry items in base_valuable.carry_item
  1822. 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
  1823. 09:04:59: : loading carry items in lighter.carry_item
  1824. 09:04:59: : ->media/packages/vanilla/items/lighter.carry_item
  1825. 09:04:59: : loading carry items in base_valuable.carry_item
  1826. 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
  1827. 09:04:59: : loading carry items in steroids.carry_item
  1828. 09:04:59: : ->media/packages/vanilla/items/steroids.carry_item
  1829. 09:04:59: : loading carry items in base_valuable.carry_item
  1830. 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
  1831. 09:04:59: : loading carry items in teddy.carry_item
  1832. 09:04:59: : ->media/packages/vanilla/items/teddy.carry_item
  1833. 09:04:59: : loading carry items in base_valuable.carry_item
  1834. 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
  1835. 09:04:59: : loading carry items in vest3.carry_item
  1836. 09:04:59: : ->media/packages/vanilla/items/vest3.carry_item
  1837. 09:04:59: : loading carry items in bible.carry_item
  1838. 09:04:59: : ->media/packages/vanilla/items/bible.carry_item
  1839. 09:04:59: : loading carry items in base_valuable.carry_item
  1840. 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
  1841. 09:04:59: : loading carry items in koran.carry_item
  1842. 09:04:59: : ->media/packages/vanilla/items/koran.carry_item
  1843. 09:04:59: : loading carry items in base_valuable.carry_item
  1844. 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
  1845. 09:04:59: : loading carry items in chewing_gum.carry_item
  1846. 09:04:59: : ->media/packages/vanilla/items/chewing_gum.carry_item
  1847. 09:04:59: : loading carry items in base_valuable.carry_item
  1848. 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
  1849. 09:04:59: : loading carry items in bizarre_rubber_bullet.carry_item
  1850. 09:04:59: : ->media/packages/vanilla/items/bizarre_rubber_bullet.carry_item
  1851. 09:04:59: : loading carry items in base_valuable.carry_item
  1852. 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
  1853. 09:04:59: : loading carry items in chocolate.carry_item
  1854. 09:04:59: : ->media/packages/vanilla/items/chocolate.carry_item
  1855. 09:04:59: : loading carry items in base_valuable.carry_item
  1856. 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
  1857. 09:04:59: : loading carry items in dollars_300.carry_item
  1858. 09:04:59: : ->media/packages/vanilla/items/dollars_300.carry_item
  1859. 09:04:59: : loading carry items in base_valuable.carry_item
  1860. 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
  1861. 09:04:59: : loading carry items in energy_drink.carry_item
  1862. 09:04:59: : ->media/packages/vanilla/items/energy_drink.carry_item
  1863. 09:04:59: : loading carry items in base_valuable.carry_item
  1864. 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
  1865. 09:04:59: : loading carry items in fancy_sunglasses.carry_item
  1866. 09:04:59: : ->media/packages/vanilla/items/fancy_sunglasses.carry_item
  1867. 09:04:59: : loading carry items in base_valuable.carry_item
  1868. 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
  1869. 09:04:59: : loading carry items in radio.carry_item
  1870. 09:04:59: : ->media/packages/vanilla/items/radio.carry_item
  1871. 09:04:59: : loading carry items in base_valuable.carry_item
  1872. 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
  1873. 09:04:59: : loading carry items in razor.carry_item
  1874. 09:04:59: : ->media/packages/vanilla/items/razor.carry_item
  1875. 09:04:59: : loading carry items in base_valuable.carry_item
  1876. 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
  1877. 09:04:59: : loading carry items in sheaths.carry_item
  1878. 09:04:59: : ->media/packages/vanilla/items/sheaths.carry_item
  1879. 09:04:59: : loading carry items in base_valuable.carry_item
  1880. 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
  1881. 09:04:59: : loading carry items in sheaths_xxl.carry_item
  1882. 09:04:59: : ->media/packages/vanilla/items/sheaths_xxl.carry_item
  1883. 09:04:59: : loading carry items in base_valuable.carry_item
  1884. 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
  1885. 09:04:59: : loading carry items in sunglasses.carry_item
  1886. 09:04:59: : ->media/packages/vanilla/items/sunglasses.carry_item
  1887. 09:04:59: : loading carry items in base_valuable.carry_item
  1888. 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
  1889. 09:04:59: : loading carry items in ipoo_player_blue.carry_item
  1890. 09:04:59: : ->media/packages/vanilla/items/ipoo_player_blue.carry_item
  1891. 09:04:59: : loading carry items in base_valuable.carry_item
  1892. 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
  1893. 09:04:59: : loading carry items in ipoo_player_red.carry_item
  1894. 09:04:59: : ->media/packages/vanilla/items/ipoo_player_red.carry_item
  1895. 09:04:59: : loading carry items in base_valuable.carry_item
  1896. 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
  1897. 09:04:59: : loading carry items in ipoo_player_white.carry_item
  1898. 09:04:59: : ->media/packages/vanilla/items/ipoo_player_white.carry_item
  1899. 09:04:59: : loading carry items in base_valuable.carry_item
  1900. 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
  1901. 09:04:59: : loading carry items in ipoo_player_silver.carry_item
  1902. 09:04:59: : ->media/packages/vanilla/items/ipoo_player_silver.carry_item
  1903. 09:04:59: : loading carry items in base_valuable.carry_item
  1904. 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
  1905. 09:04:59: : loading carry items in ipoo_player_yellow.carry_item
  1906. 09:04:59: : ->media/packages/vanilla/items/ipoo_player_yellow.carry_item
  1907. 09:04:59: : loading carry items in base_valuable.carry_item
  1908. 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
  1909. 09:04:59: : loading carry items in ipoo_player_green.carry_item
  1910. 09:04:59: : ->media/packages/vanilla/items/ipoo_player_green.carry_item
  1911. 09:04:59: : loading carry items in base_valuable.carry_item
  1912. 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
  1913. 09:04:59: : loading carry items in ipoo_player_pink.carry_item
  1914. 09:04:59: : ->media/packages/vanilla/items/ipoo_player_pink.carry_item
  1915. 09:04:59: : loading carry items in base_valuable.carry_item
  1916. 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
  1917. 09:04:59: : loading carry items in playing_cards.carry_item
  1918. 09:04:59: : ->media/packages/vanilla/items/playing_cards.carry_item
  1919. 09:04:59: : loading carry items in base_valuable.carry_item
  1920. 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
  1921. 09:04:59: : loading vehicle in all_vehicles.xml
  1922. 09:05:00: : loading vehicle in jeep.vehicle
  1923. 09:05:00: : loading vehicle in vehicle_base.vehicle
  1924. 09:05:00: : loading vehicle in apc.vehicle
  1925. 09:05:00: : loading vehicle in vehicle_base.vehicle
  1926. 09:05:00: : loading vehicle in armored_truck.vehicle
  1927. 09:05:00: : loading vehicle in vehicle_base.vehicle
  1928. 09:05:00: : loading vehicle in radar_truck.vehicle
  1929. 09:05:00: : loading vehicle in vehicle_base.vehicle
  1930. 09:05:00: : loading vehicle in rubber_boat.vehicle
  1931. 09:05:00: : loading vehicle in tank.vehicle
  1932. 09:05:00: : loading vehicle in vehicle_base.vehicle
  1933. 09:05:00: : loading vehicle in tow.vehicle
  1934. 09:05:00: : loading vehicle in cover1.vehicle
  1935. 09:05:00: : loading vehicle in humvee.vehicle
  1936. 09:05:00: : loading vehicle in vehicle_base.vehicle
  1937. 09:05:00: : loading vehicle in transport_truck.vehicle
  1938. 09:05:00: : loading vehicle in vehicle_base.vehicle
  1939. 09:05:00: Texture: cartoonflame2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1940. 09:05:00: Texture: woosh.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1941. 09:05:00: : loading vehicle in radar_tower.vehicle
  1942. 09:05:00: : loading vehicle in patrol_ship.vehicle
  1943. 09:05:00: : loading vehicle in deployable_mg.vehicle
  1944. 09:05:00: : loading vehicle in deco_vehicles.xml
  1945. 09:05:00: : loading vehicle in deco_car1_brown.vehicle
  1946. 09:05:00: : loading vehicle in deco_car1_blue.vehicle
  1947. 09:05:00: : loading vehicle in deco_car1_yellow.vehicle
  1948. 09:05:00: : loading vehicle in deco_car1_black.vehicle
  1949. 09:05:00: : loading vehicle in deco_car1_white.vehicle
  1950. 09:05:00: : loading vehicle in deco_car1_red.vehicle
  1951. 09:05:00: : loading vehicle in deco_car1_pink.vehicle
  1952. 09:05:00: : loading vehicle in deco_car1_green.vehicle
  1953. 09:05:00: : loading vehicle in deco_car2_red.vehicle
  1954. 09:05:00: : loading vehicle in deco_car2_green.vehicle
  1955. 09:05:00: : loading vehicle in deco_car2_yellow.vehicle
  1956. 09:05:00: : loading vehicle in deco_car2_white.vehicle
  1957. 09:05:00: : loading vehicle in deco_car2_silver.vehicle
  1958. 09:05:00: : loading vehicle in deco_car2_grey.vehicle
  1959. 09:05:00: : loading vehicle in deco_car2_brown.vehicle
  1960. 09:05:00: : loading vehicle in deco_car2_blue.vehicle
  1961. 09:05:00: : loading vehicle in deco_car2_black.vehicle
  1962. 09:05:00: : loading vehicle in deco_car3_sky.vehicle
  1963. 09:05:00: : loading vehicle in deco_car3_green.vehicle
  1964. 09:05:00: : loading vehicle in deco_car3_blue.vehicle
  1965. 09:05:00: : loading vehicle in deco_car3_red.vehicle
  1966. 09:05:00: : loading vehicle in deco_car3_yellow.vehicle
  1967. 09:05:00: : loading vehicle in deco_car3_black.vehicle
  1968. 09:05:00: : loading vehicle in deco_van_blue.vehicle
  1969. 09:05:00: : loading vehicle in deco_van_khaki.vehicle
  1970. 09:05:00: : loading vehicle in deco_van_sky.vehicle
  1971. 09:05:00: : loading vehicle in deco_van_brown.vehicle
  1972. 09:05:00: : loading vehicle in deco_van_yellow.vehicle
  1973. 09:05:00: : loading vehicle in deco_van_red.vehicle
  1974. 09:05:00: : loading vehicle in deco_van_green.vehicle
  1975. 09:05:00: : loading vehicle in deco_pickup_red.vehicle
  1976. 09:05:00: : loading vehicle in deco_pickup_yellow.vehicle
  1977. 09:05:00: : loading vehicle in deco_pickup_blue.vehicle
  1978. 09:05:00: : loading vehicle in deco_pickup_green.vehicle
  1979. 09:05:00: : loading vehicle in deco_pickup_khaki.vehicle
  1980. 09:05:00: : loading vehicle in dumpster.vehicle
  1981. 09:05:00: : loading vehicle in mortar.vehicle
  1982. 09:05:00: : loading vehicle in deployable_minig.vehicle
  1983. 09:05:00: : loading vehicle in mobile_armory.vehicle
  1984. 09:05:00: : loading vehicle in vehicle_base.vehicle
  1985. 09:05:00: : loading vehicle in gas_tank.vehicle
  1986. 09:05:00: : loading vehicle in para_spawn.vehicle
  1987. 09:05:00: : loading vehicle in radio_jammer.vehicle
  1988. 09:05:00: : loading vehicle in water_tower.vehicle
  1989. 09:05:00: : loading vehicle in heli_extraction_broken.vehicle
  1990. 09:05:00: : loading vehicle in heli_broken1.vehicle
  1991. 09:05:00: : loading vehicle in heli_broken2.vehicle
  1992. 09:05:00: Texture: sparkle.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1993. 09:05:00: Texture: smoke.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1994. 09:05:00: Texture: flare.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  1995. 09:05:00: : loading vehicle in special_crates_wood.xml
  1996. 09:05:00: : loading vehicle in special_crate_wood_base.vehicle
  1997. 09:05:00: : loading vehicle in special_crate_wood_base.vehicle
  1998. 09:05:00: : loading vehicle in special_crate_wood_base.vehicle
  1999. 09:05:00: : loading vehicle in special_crate_wood_base.vehicle
  2000. 09:05:00: : loading vehicle in special_crate_wood_base.vehicle
  2001. 09:05:00: : loading vehicle in special_crate_wood_base.vehicle
  2002. 09:05:00: : loading vehicle in bullseye.vehicle
  2003. 09:05:00: : loading vehicle in bullseye2.vehicle
  2004. 09:05:00: : loading vehicle in tut_sign.vehicle
  2005. 09:05:00: : loading vehicle in tut_sign.vehicle
  2006. 09:05:00: : loading vehicle in tut_sign.vehicle
  2007. 09:05:00: : loading vehicle in tut_sign.vehicle
  2008. 09:05:00: : loading vehicle in tut_sign.vehicle
  2009. 09:05:00: : loading vehicle in tut_sign.vehicle
  2010. 09:05:00: : loading vehicle in tut_sign.vehicle
  2011. 09:05:00: : loading calls in media/packages/vanilla/maps/lobby/all_calls.xml
  2012. 09:05:00: : loading calls in media/packages/vanilla/calls/cover_drop.call
  2013. 09:05:00: : loading calls in media/packages/vanilla/calls/mortar1.call
  2014. 09:05:00: : loading calls in media/packages/vanilla/maps/lobby/paratroopers1_1st_time.call
  2015. 09:05:00: : loading calls in media/packages/vanilla/calls/paratroopers1.call
  2016. 09:05:00: : loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml
  2017. 09:05:00: : loading squad configs in media/packages/vanilla/factions/default.squad_config
  2018. 09:05:00: : loading squad configs in media/packages/vanilla/factions/assault1.squad_config
  2019. 09:05:00: : loading squad configs in media/packages/vanilla/factions/stealth1.squad_config
  2020. 09:05:00: : loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config
  2021. 09:05:00: : loading reward config in media/packages/vanilla//rewards.xml
  2022. 09:05:00: : enabling all resources for all factions
  2023. 09:05:00: : setting up initial faction resources
  2024. 09:05:00: : loading faction resources in media/packages/vanilla/maps/lobby/green.xml
  2025. 09:05:00: : loading faction resources for 0
  2026. 09:05:00: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
  2027. 09:05:00: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
  2028. 09:05:00: : loading faction resources in media/packages/vanilla/maps/lobby/neutral.xml
  2029. 09:05:00: : loading faction resources for 1
  2030. 09:05:00: : loading names in media/packages/vanilla/names/russian_firstnames.txt, russian_firstnames.txt
  2031. 09:05:00: : loading names in media/packages/vanilla/names/russian_lastnames.txt, russian_lastnames.txt
  2032. 09:05:00: : map config weapons loaded
  2033. 09:05:00: Texture: shadow_airplane.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
  2034. 09:05:00: : loading world objects
  2035. 09:05:00: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2036. 09:05:00: Texture: world_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  2037. 09:05:00: : adding tree config: TreeDefault
  2038. 09:05:00: : layer: materials
  2039. 09:05:00: : decal_template clover
  2040. 09:05:00: : decal_template pavement1
  2041. 09:05:00: : decal_template flower
  2042. 09:05:00: : decal_template pavement_tile1
  2043. 09:05:00: : decal_template roof_tile1
  2044. 09:05:00: : decal_template manhole
  2045. 09:05:00: : decal_template cracks_1
  2046. 09:05:00: : decal_template cracks_2
  2047. 09:05:00: : decal_template cracks_3
  2048. 09:05:00: : decal_template cracks_4
  2049. 09:05:00: : decal_template cracks_5
  2050. 09:05:00: : decal_template cracks_6
  2051. 09:05:00: : decal_template cracks_7
  2052. 09:05:00: : decal_template parking_line
  2053. 09:05:00: : not handled: 3 4 4
  2054. 09:05:00: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 1 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2055. 09:05:00: Texture: cutout.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2056. 09:05:00: Texture: wall_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2057. 09:05:00: : not handled: #color = fill
  2058. 09:05:01: : adding tree config: TreeBirch
  2059. 09:05:01: : post_template post1_4
  2060. 09:05:01: : post_template post1_3
  2061. 09:05:01: : not handled: #color = fill
  2062. 09:05:01: : not handled: #color = fill
  2063. 09:05:01: : not handled: #color = fill
  2064. 09:05:01: : not handled: #side_texture_scale = 2.0 1.25
  2065. 09:05:01: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
  2066. 09:05:01: : not handled: #separator_side_texture_scale = 0.2 1.0
  2067. 09:05:01: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
  2068. 09:05:01: : not handled: #separator_top_texture_scale = 0.2 1.0
  2069. 09:05:01: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
  2070. 09:05:01: : not handled: #separator_color = stroke
  2071. 09:05:01: : layer: alpha_road
  2072. 09:05:01: : layer: offroad
  2073. 09:05:01: : layer: bases
  2074. 09:05:01: : layer: layer
  2075. 09:05:01: : layer: boundaries
  2076. 09:05:01: : layer: walls
  2077. 09:05:01: : layer: objects
  2078. 09:05:01: Mesh: Loading enclosure.mesh.
  2079. 09:05:01: : not handled: climbable = 0
  2080. 09:05:01: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2081. 09:05:01: Texture: alpha.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2082. 09:05:01: Mesh: Loading container.mesh.
  2083. 09:05:01: : not handled: #collision_model_offset = 0 0.8 0
  2084. 09:05:01: : not handled: #walkable = 1
  2085. 09:05:01: : not handled: climbable = 0
  2086. 09:05:01: : layer: other
  2087. 09:05:01: Mesh: Loading barell.mesh.
  2088. 09:05:01: Texture: shooting_range.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2089. 09:05:01: Mesh: Loading shooting_range.mesh.
  2090. 09:05:01: Texture: bushes_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2091. 09:05:01: Mesh: Loading bush4.mesh.
  2092. 09:05:01: Mesh: Loading awning.mesh.
  2093. 09:05:01: Texture: armory.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2094. 09:05:01: Mesh: Loading armory.mesh.
  2095. 09:05:01: Mesh: Loading bush2.mesh.
  2096. 09:05:01: Mesh: Loading weapon_rack.mesh.
  2097. 09:05:01: Mesh: Loading streetlight.mesh.
  2098. 09:05:01: Texture: ee_0: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2099. 09:05:01: Mesh: Loading placard.mesh.
  2100. 09:05:01: Mesh: Loading post1_3.mesh.
  2101. 09:05:01: : layer: rocks
  2102. 09:05:01: Mesh: Loading rock_s1.mesh.
  2103. 09:05:01: Mesh: Loading stone_3.mesh.
  2104. 09:05:01: Mesh: Loading stone_4.mesh.
  2105. 09:05:01: Mesh: Loading rock_m4.mesh.
  2106. 09:05:01: Mesh: Loading rock_s3.mesh.
  2107. 09:05:01: Mesh: Loading stone_5.mesh.
  2108. 09:05:01: Mesh: Loading rock_b2.mesh.
  2109. 09:05:01: Mesh: Loading stone_1.mesh.
  2110. 09:05:01: Mesh: Loading rock_b3.mesh.
  2111. 09:05:01: Mesh: Loading rock_s4.mesh.
  2112. 09:05:01: Mesh: Loading rock_m1.mesh.
  2113. 09:05:01: Mesh: Loading rock_m2.mesh.
  2114. 09:05:01: : layer: woods_pine
  2115. 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
  2116. 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
  2117. 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
  2118. 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
  2119. 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
  2120. 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
  2121. 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
  2122. 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
  2123. 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
  2124. 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
  2125. 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
  2126. 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
  2127. 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
  2128. 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
  2129. 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
  2130. 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
  2131. 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
  2132. 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
  2133. 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
  2134. 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
  2135. 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
  2136. 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
  2137. 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
  2138. 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
  2139. 09:05:01: : layer: crate
  2140. 09:05:01: : walls set to be merged = 0
  2141. 09:05:01: : create merged walls
  2142. 09:05:01: : merged walls created = 0
  2143. 09:05:01: : post process objects
  2144. 09:05:01: : post process objects done
  2145. 09:05:01: : layer: layer2
  2146. 09:05:01: : layer: objects
  2147. 09:05:01: Mesh: Loading pipe.mesh.
  2148. 09:05:01: : layer: walls
  2149. 09:05:01: : layer: crate
  2150. 09:05:01: Mesh: Loading crate.mesh.
  2151. 09:05:01: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
  2152. 09:05:01: : layer: other
  2153. 09:05:01: Texture: rwr.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2154. 09:05:01: Mesh: Loading rwr.mesh.
  2155. 09:05:01: : walls set to be merged = 0
  2156. 09:05:01: : create merged walls
  2157. 09:05:01: : merged walls created = 0
  2158. 09:05:01: : post process objects
  2159. 09:05:01: : post process objects done
  2160. 09:05:01: : attaching ladders, 4
  2161. 09:05:01: : attaching ladders done
  2162. 09:05:01: : road network
  2163. 09:05:01: : nodes: 34
  2164. 09:05:01: : connections: 34
  2165. 09:05:01: : cleaning up meshes, count 26
  2166. 09:05:01: : done
  2167. 09:05:01: : creating decoration
  2168. 09:05:01: Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2169. 09:05:01: : creating decoration done
  2170. 09:05:01: : generate water nav map
  2171. 09:05:01: : generate water nav map done
  2172. 09:05:01: : nodes: 0
  2173. 09:05:01: : connections: 0
  2174. 09:05:01: : loading soldiers in map config
  2175. 09:05:01: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
  2176. 09:05:01: : loading soldiers in media/packages/vanilla/maps/lobby/green.xml
  2177. 09:05:01: : loading faction resources in media/packages/vanilla/maps/lobby/common.resources
  2178. 09:05:01: : loading faction resources in media/packages/vanilla/factions/green_primaries.resources
  2179. 09:05:01: : loading faction resources in media/packages/vanilla/factions/green_secondaries.resources
  2180. 09:05:01: : loading faction resources in media/packages/vanilla/factions/green_default.resources
  2181. 09:05:01: : medic
  2182. 09:05:01: : copy_from = default
  2183. 09:05:01: : loading faction resources in media/packages/vanilla/factions/common_medic.resources
  2184. 09:05:01: : loading faction resources in media/packages/vanilla/factions/green_primaries.resources
  2185. 09:05:01: : loading soldiers in media/packages/vanilla/maps/lobby/neutral.xml
  2186. 09:05:01: : map config soldiers loaded
  2187. 09:05:01: : soldiers loaded
  2188. 09:05:01: Texture: hud_apc.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
  2189. 09:05:01: Texture: hud_m24a2.png: Loading 1 faces(PF_A8R8G8B8,83x259x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x259x1.
  2190. 09:05:01: Texture: hud_riot_shield.png: Loading 1 faces(PF_A8R8G8B8,72x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x210x1.
  2191. 09:05:01: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,86x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x241x1.
  2192. 09:05:01: Texture: hud_m240.png: Loading 1 faces(PF_A8R8G8B8,92x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x290x1.
  2193. 09:05:01: Texture: hud_mossberg.png: Loading 1 faces(PF_A8R8G8B8,72x243x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x243x1.
  2194. 09:05:01: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,87x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x171x1.
  2195. 09:05:01: Texture: hud_m16a4.png: Loading 1 faces(PF_A8R8G8B8,86x237x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x237x1.
  2196. 09:05:01: Texture: hud_f2000.png: Loading 1 faces(PF_A8R8G8B8,81x151x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x151x1.
  2197. 09:05:01: Texture: hud_benelli_m4.png: Loading 1 faces(PF_A8R8G8B8,71x226x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x226x1.
  2198. 09:05:01: Texture: hud_pepperdust.png: Loading 1 faces(PF_A8R8G8B8,81x218x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x218x1.
  2199. 09:05:01: Texture: hud_tank_cannon.png: Loading 1 faces(PF_A8R8G8B8,67x273x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,67x273x1.
  2200. 09:05:01: Texture: hud_tank_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
  2201. 09:05:01: Texture: hud_aks74u.png: Loading 1 faces(PF_A8R8G8B8,82x177x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x177x1.
  2202. 09:05:01: Texture: hud_p90.png: Loading 1 faces(PF_A8R8G8B8,74x135x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x135x1.
  2203. 09:05:01: Texture: hud_medikit.png: Loading 1 faces(PF_A8R8G8B8,100x89x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x89x1.
  2204. 09:05:01: Texture: hud_tow.png: Loading 1 faces(PF_A8R8G8B8,100x274x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x274x1.
  2205. 09:05:01: Texture: hud_vss_vintorez.png: Loading 1 faces(PF_A8R8G8B8,85x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x255x1.
  2206. 09:05:01: Texture: hud_ns2000.png: Loading 1 faces(PF_A8R8G8B8,91x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x182x1.
  2207. 09:05:01: Texture: hud_hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,100x113x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x113x1.
  2208. 09:05:01: Texture: hud_stoner_lmg.png: Loading 1 faces(PF_A8R8G8B8,73x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x210x1.
  2209. 09:05:01: Texture: hud_m79.png: Loading 1 faces(PF_A8R8G8B8,83x180x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x180x1.
  2210. 09:05:01: Texture: hud_deployable_mg.png: Loading 1 faces(PF_A8R8G8B8,100x114x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x114x1.
  2211. 09:05:01: Texture: hud_patrol_ship_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
  2212. 09:05:01: Texture: hud_patrol_ship_cannon.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
  2213. 09:05:01: Texture: hud_patrol_ship_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2214. 09:05:01: Texture: hud_pb.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
  2215. 09:05:01: Texture: hud_glock17.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
  2216. 09:05:01: Texture: hud_beretta_m9.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
  2217. 09:05:01: Texture: hud_desert_eagle.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
  2218. 09:05:01: Texture: hud_desert_eagle_gold.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
  2219. 09:05:01: Texture: hud_aa-12.png: Loading 1 faces(PF_A8R8G8B8,78x204x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,78x204x1.
  2220. 09:05:01: Texture: hud_mgl.png: Loading 1 faces(PF_A8R8G8B8,81x189x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x189x1.
  2221. 09:05:01: Texture: hud_barrett_m107.png: Loading 1 faces(PF_A8R8G8B8,81x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x290x1.
  2222. 09:05:01: Texture: hud_xm8.png: Loading 1 faces(PF_A8R8G8B8,70x158x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,70x158x1.
  2223. 09:05:01: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,82x212x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x212x1.
  2224. 09:05:01: Texture: hud_stun_grenade.png: Loading 1 faces(PF_A8R8G8B8,76x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,76x100x1.
  2225. 09:05:01: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,75x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,75x100x1.
  2226. 09:05:01: Texture: hud_impact_grenade.png: Loading 1 faces(PF_A8R8G8B8,92x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x100x1.
  2227. 09:05:01: Texture: hud_c4.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2228. 09:05:01: Texture: hud_flare.png: Loading 1 faces(PF_A8R8G8B8,100x122x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x122x1.
  2229. 09:05:01: Texture: hud_claymore.png: Loading 1 faces(PF_A8R8G8B8,100x99x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x99x1.
  2230. 09:05:01: Texture: hud_at_mine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2231. 09:05:01: Texture: hud_mortar1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2232. 09:05:01: Texture: hud_paratroopers1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2233. 09:05:01: Texture: hud_whiskey_bottle.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2234. 09:05:01: Texture: hud_cigarettes.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2235. 09:05:01: Texture: hud_dollars_100.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2236. 09:05:01: Texture: hud_gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2237. 09:05:01: Texture: hud_gem.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2238. 09:05:01: Texture: hud_painting.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2239. 09:05:01: Texture: hud_horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2240. 09:05:01: Texture: hud_comic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2241. 09:05:01: Texture: hud_rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2242. 09:05:01: Texture: hud_oscar_statue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2243. 09:05:01: Texture: hud_vest.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  2244. 09:05:01: Texture: hud_vest_hole1.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  2245. 09:05:01: Texture: hud_vest_hole2.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  2246. 09:05:01: Texture: hud_cigars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2247. 09:05:01: Texture: hud_beer_can.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2248. 09:05:01: Texture: hud_lighter.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2249. 09:05:01: Texture: hud_steroids.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2250. 09:05:01: Texture: hud_teddy.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2251. 09:05:01: Texture: hud_bible.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2252. 09:05:01: Texture: hud_koran.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2253. 09:05:01: Texture: hud_chewing_gum.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2254. 09:05:01: Texture: hud_bizarre_rubber_bullet.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2255. 09:05:01: Texture: hud_chocolate.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2256. 09:05:01: Texture: hud_dollars_300.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2257. 09:05:01: Texture: hud_energy_drink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2258. 09:05:01: Texture: hud_fancy_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2259. 09:05:01: Texture: hud_radio.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2260. 09:05:01: Texture: hud_razor.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2261. 09:05:01: Texture: hud_sheaths.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2262. 09:05:02: Texture: hud_sheaths_xxl.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2263. 09:05:02: Texture: hud_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2264. 09:05:02: Texture: hud_ipoo_blue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2265. 09:05:02: Texture: hud_ipoo_red.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2266. 09:05:02: Texture: hud_ipoo_white.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2267. 09:05:02: Texture: hud_ipoo_silver.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2268. 09:05:02: Texture: hud_ipoo_yellow.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2269. 09:05:02: Texture: hud_ipoo_green.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2270. 09:05:02: Texture: hud_ipoo_pink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2271. 09:05:02: Texture: hud_playing_cards.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2272. 09:05:02: Texture: chat_icon_default.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2273. 09:05:02: Texture: chat_icon_soldier_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2274. 09:05:02: Texture: chat_icon_commander_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2275. 09:05:02: Texture: chat_icon_soldier_gray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2276. 09:05:02: Texture: chat_icon_commander_gray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2277. 09:05:02: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  2278. 09:05:02: Texture: hud_medic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2279. 09:05:02: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2280. 09:05:02: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  2281. 09:05:02: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
  2282. 09:05:02: Texture: hud_meter_cursor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2283. 09:05:02: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
  2284. 09:05:02: Texture: radioview_shortcut_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2285. 09:05:02: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,400x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x80x1.
  2286. 09:05:02: Texture: squad_ai_marker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
  2287. 09:05:02: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,320x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,320x64x1.
  2288. 09:05:02: Texture: squad_marker_foot.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2289. 09:05:02: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2290. 09:05:02: Texture: squad_marker_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2291. 09:05:02: Texture: squad_marker_vehicle_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2292. 09:05:02: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2293. 09:05:02: Texture: callmarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
  2294. 09:05:02: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2295. 09:05:02: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2296. 09:05:02: Texture: inventoryview_connection_reverse.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2297. 09:05:02: Texture: inventoryview_connection.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2298. 09:05:02: Texture: inventoryview_connection_horizontal.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2299. 09:05:02: Texture: inventoryview_section_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2300. 09:05:02: Texture: inventoryview_section_background.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2301. 09:05:02: Texture: inventoryview_slot_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2302. 09:05:02: Texture: inventoryview_slot_highlight.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  2303. 09:05:02: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  2304. 09:05:02: Texture: inventoryview_backpack_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2305. 09:05:02: Texture: radioview_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2306. 09:05:02: Texture: inventoryview_calls_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2307. 09:05:02: Texture: hud_radio_meter.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
  2308. 09:05:02: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,1x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
  2309. 09:05:02: Texture: mapview_frame.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  2310. 09:05:02: Texture: map.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  2311. 09:05:02: Texture: mapview_grid.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2312. 09:05:02: Texture: mapview_force.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2313. 09:05:02: Texture: mapview_force_noise.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
  2314. 09:05:02: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2315. 09:05:02: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2316. 09:05:02: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2317. 09:05:02: Texture: mapview_resource.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2318. 09:05:02: Texture: mapview_comms_marker.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2319. 09:05:02: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2320. 09:05:02: Texture: mapview_positioner.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2321. 09:05:02: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2322. 09:05:02: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2323. 09:05:02: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2324. 09:05:02: Texture: worldview_atlas.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  2325. 09:05:02: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,708x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,708x100x1.
  2326. 09:05:02: : game mode: 0
  2327. 09:05:02: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2328. 09:05:02: : loading map info
  2329. 09:05:02: : loading map info
  2330. 09:05:02: : loading map info
  2331. 09:05:03: : loading map info
  2332. 09:05:03: : loading map info
  2333. 09:05:03: : loading map info
  2334. 09:05:03: : loading map info
  2335. 09:05:03: : loading map info
  2336. 09:05:03: : loading map info
  2337. 09:05:03: : loading map info
  2338. 09:05:03: : loading map info
  2339. 09:05:04: : loading map info
  2340. 09:05:04: : loading map info
  2341. 09:05:04: : loading map info
  2342. 09:05:04: Texture: glow1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2343. 09:05:04: Texture: glow2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2344. 09:05:04: Texture: campaign_win_0.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2345. 09:05:04: Texture: chatbubbleborder.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2346. 09:05:04: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at /build/buildd/ogre-1.7.2/OgreMain/src/OgreResourceGroupManager.cpp (line 753)
  2347. 09:05:04: Error loading texture chatlog_channel.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at /build/buildd/ogre-1.7.2/OgreMain/src/OgreResourceGroupManager.cpp (line 753)
  2348. 09:05:04: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2349. 09:05:04: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2350. 09:05:04: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2351. 09:05:04: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2352. 09:05:04: : game reset
  2353. 09:05:04: : 1: ColourValue(0, 0.5, 0.1, 1), Greenbelts
  2354. 09:05:04: : 1: ColourValue(1, 1, 0.95, 1), Neutral
  2355. 09:05:04: : profile folder = savegames/_default.save
  2356. 09:05:04: : profiles at /home/nucl34r/.running_with_rifles/savegames/_default.save/
  2357. 09:05:04: : savename _default.save
  2358. 09:05:04: : Setting init data, machine id = 0
  2359. 09:05:04: : init data set done
  2360. 09:05:04: : WARNING, problem at base divisioning, couldn't find initial base for 1
  2361. 09:05:04: : no old character, attempt load
  2362. 09:05:04: : WARNING, devirtualize, secondary weapon not set
  2363. 09:05:04: Mesh: Loading chute.mesh.
  2364. 09:05:04: Can't assign material _missing_material_ to SubEntity of Ogre/MO1137 because this Material does not exist. Have you forgotten to define it in a .material script?
  2365. 09:05:04: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2366. 09:05:04: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2367. 09:05:04: : WARNING, creating character, secondary weapon not set
  2368. 09:05:04: : saving
  2369. 09:05:04: : save path=/home/nucl34r/.running_with_rifles/savegames/_default.save
  2370. 09:05:04: : mode = 0
  2371. 09:05:04: : last script =
  2372. 09:05:04: : save done
  2373. 09:05:04: : saving /home/nucl34r/.running_with_rifles/savegames/_default.save/effect_splat_map.png
  2374. 09:05:04: : new game created
  2375. 09:05:04: : command: update_inventory
  2376. 09:05:04: : command: create_instance
  2377. 09:05:04: Mesh: Loading bullseye.mesh.
  2378. 09:05:04: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2379. 09:05:04: : command: create_instance
  2380. 09:05:04: : command: create_instance
  2381. 09:05:04: Mesh: Loading radio_jammer.mesh.
  2382. 09:05:04: Texture: radar_tower.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2383. 09:05:04: Mesh: Loading radio_jammer_broken.mesh.
  2384. 09:05:04: Texture: radar_tower_broken.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2385. 09:05:04: : command: create_instance
  2386. 09:05:04: Mesh: Loading tut_sign.mesh.
  2387. 09:05:04: Texture: tut_sign.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2388. 09:05:04: : command: create_instance
  2389. 09:05:04: : command: create_instance
  2390. 09:05:04: : command: create_instance
  2391. 09:05:04: : command: create_instance
  2392. 09:05:04: : command: create_instance
  2393. 09:05:04: : command: create_instance
  2394. 09:05:04: : settings loaded
  2395. 09:05:04: : r=4656
  2396. 09:05:04: : game init done
  2397. 09:05:04: Texture: terrain5_heightmap.png: Loading 1 faces(PF_L8,513x513x1) with 9 generated mipmaps from Image. Internal format is PF_L8,513x513x1.
  2398. 09:05:04: Texture: wave.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2399. 09:05:04: Texture: hud_squad0.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
  2400. 09:05:04: Texture: hud_meter_cursor_capture_area_friendly.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2401. 09:05:04: Mesh: Loading jeep_body.mesh.
  2402. 09:05:04: Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2403. 09:05:04: Mesh: Loading jeep_body_broken.mesh.
  2404. 09:05:04: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2405. 09:05:04: Mesh: Loading jeep_wheel.mesh.
  2406. 09:05:04: Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2407. 09:05:04: Mesh: Loading dumpster.mesh.
  2408. 09:05:04: Texture: dumpster.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2409. 09:05:04: Mesh: Loading gas_tank.mesh.
  2410. 09:05:04: Texture: gas_tank.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2411. 09:05:04: Mesh: Loading gas_tank_broken.mesh.
  2412. 09:05:04: Texture: gas_tank_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2413. 09:05:04: : saving
  2414. 09:05:04: : save path=/home/nucl34r/.running_with_rifles/savegames/_default.save
  2415. 09:05:04: : mode = 0
  2416. 09:05:04: : last script =
  2417. 09:05:04: : save done
  2418. 09:05:05: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,3x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,3x1x1.
  2419. 09:07:21: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2420. 09:07:22: : quit game
  2421. 09:07:22: : save before exit?
  2422. 09:07:22: : saving
  2423. 09:07:22: : save path=/home/nucl34r/.running_with_rifles/savegames/_default.save
  2424. 09:07:22: : mode = 0
  2425. 09:07:22: : last script =
  2426. 09:07:22: : save done
  2427. 09:07:23: : clearing awareness of last metagame selfstart
  2428. 09:07:23: : saving /home/nucl34r/.running_with_rifles/savegames/_default.save/effect_splat_map.png
  2429. 09:07:23: : check = 0
  2430. 09:07:23: : freeing regions
  2431. 09:07:23: Destroying resource group sessionResourceGroup
  2432. 09:07:23: Unloading resource group sessionResourceGroup
  2433. 09:07:23: Finished unloading resource group sessionResourceGroup
  2434. 09:07:23: : game uninitialized
  2435. 09:07:23: DefaultWorkQueue('Root') shutting down on thread 0x8c619d8.
  2436. 09:07:23: DefaultWorkQueue('Root')::WorkerFunc - thread 0x8e3fdd0 stopped.
  2437. 09:07:23: DefaultWorkQueue('Root')::WorkerFunc - thread 0x8e49248 stopped.
  2438. 09:07:23: DefaultWorkQueue('Root')::WorkerFunc - thread 0x8e3ffa8 stopped.
  2439. 09:07:23: DefaultWorkQueue('Root')::WorkerFunc - thread 0x8d2f110 stopped.
  2440. 09:07:23: *-*-* OGRE Shutdown
  2441. 09:07:23: Unregistering ResourceManager for type Compositor
  2442. 09:07:23: Unregistering ResourceManager for type Font
  2443. 09:07:23: Unregistering ResourceManager for type Skeleton
  2444. 09:07:23: Unregistering ResourceManager for type Mesh
  2445. 09:07:23: Unregistering ResourceManager for type HighLevelGpuProgram
  2446. 09:07:23: Uninstalling plugin: ParticleFX
  2447. 09:07:23: Plugin successfully uninstalled
  2448. 09:07:23: Unloading library lib/Plugin_ParticleFX.so
  2449. 09:07:23: Uninstalling plugin: Octree & Terrain Scene Manager
  2450. 09:07:23: Plugin successfully uninstalled
  2451. 09:07:23: Unloading library lib/Plugin_OctreeSceneManager.so
  2452. 09:07:23: Uninstalling plugin: Cg Program Manager
  2453. 09:07:23: Plugin successfully uninstalled
  2454. 09:07:23: Unloading library lib/Plugin_CgProgramManager.so
  2455. 09:07:23: Uninstalling plugin: GL RenderSystem
  2456. 09:07:23: Unregistering ResourceManager for type GpuProgram
  2457. 09:07:23: ******************************
  2458. *** Stopping GLX Subsystem ***
  2459. ******************************
  2460. 09:07:23: Unregistering ResourceManager for type Texture
  2461. 09:07:23: Plugin successfully uninstalled
  2462. 09:07:23: Unloading library lib/RenderSystem_GL.so
  2463. 09:07:23: Unregistering ResourceManager for type Material
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