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- 08:24:43: : loading vehicle in special_cargo_vehicle_base.vehicle
- 08:24:43: : loading vehicle in vehicle_base.vehicle
- 08:24:43: : loading vehicle in special_crates_wood.xml
- 08:24:43: : loading vehicle in special_crate_wood_base.vehicle
- 08:24:43: : loading vehicle in special_crate_wood_base.vehicle
- 08:24:43: : loading vehicle in special_crate_wood_base.vehicle
- 08:24:43: : loading vehicle in special_crate_wood_base.vehicle
- 08:24:43: : loading vehicle in special_crate_wood_base.vehicle
- 08:24:43: : loading vehicle in special_crate_wood_base.vehicle
- 08:24:43: : loading vehicle in tractor.vehicle
- 08:24:43: : loading vehicle in vehicle_base.vehicle
- 08:24:43: : loading vehicle in flare_checkpoint.vehicle
- 08:24:43: : loading vehicle in heli_extraction_broken.vehicle
- 08:24:43: : loading vehicle in heli_broken1.vehicle
- 08:24:43: : loading vehicle in heli_broken2.vehicle
- 08:24:43: : loading vehicle in heli_extraction.vehicle
- 08:24:43: : loading vehicle in jeep_1.vehicle
- 08:24:43: : loading vehicle in vehicle_base.vehicle
- 08:24:43: : loading vehicle in jeep_2.vehicle
- 08:24:43: : loading vehicle in vehicle_base.vehicle
- 08:24:43: : loading vehicle in apc_1.vehicle
- 08:24:43: : loading vehicle in vehicle_base.vehicle
- 08:24:43: : loading vehicle in apc_2.vehicle
- 08:24:43: : loading vehicle in vehicle_base.vehicle
- 08:24:43: : loading vehicle in tank_1.vehicle
- 08:24:43: : loading vehicle in vehicle_base.vehicle
- 08:24:43: : loading vehicle in tank_2.vehicle
- 08:24:43: : loading vehicle in vehicle_base.vehicle
- 08:24:43: : loading vehicle in tank2.vehicle
- 08:24:43: : loading vehicle in vehicle_base.vehicle
- 08:24:43: : loading vehicle in transport_truck_1.vehicle
- 08:24:43: : loading vehicle in vehicle_base.vehicle
- 08:24:43: : loading vehicle in transport_truck_2.vehicle
- 08:24:43: : loading vehicle in vehicle_base.vehicle
- 08:24:43: : loading vehicle in radio_jammer2.vehicle
- 08:24:43: : loading calls in media/packages/vanilla/calls/invasion_all_calls.xml
- 08:24:43: : loading calls in media/packages/vanilla/calls/all_calls.xml
- 08:24:43: : loading calls in media/packages/vanilla/calls/mortar1.call
- 08:24:43: : loading calls in media/packages/vanilla/calls/mortar2.call
- 08:24:43: : loading calls in media/packages/vanilla/calls/paratroopers1.call
- 08:24:43: : loading calls in media/packages/vanilla/calls/paratroopers2.call
- 08:24:43: : loading calls in media/packages/vanilla/calls/artillery1.call
- 08:24:43: : loading calls in media/packages/vanilla/calls/artillery2.call
- 08:24:43: : loading calls in media/packages/vanilla/calls/cover_drop.call
- 08:24:43: : loading calls in media/packages/vanilla/calls/rubber_boat.call
- 08:24:43: : loading calls in media/packages/vanilla/calls/humvee.call
- 08:24:43: : loading calls in media/packages/vanilla/calls/tank.call
- 08:24:43: : loading calls in media/packages/vanilla/calls/tank_1.call
- 08:24:43: : loading calls in media/packages/vanilla/calls/tank_2.call
- 08:24:43: : loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml
- 08:24:43: : loading squad configs in media/packages/vanilla/factions/default.squad_config
- 08:24:43: : loading squad configs in media/packages/vanilla/factions/assault1.squad_config
- 08:24:43: : loading squad configs in media/packages/vanilla/factions/stealth1.squad_config
- 08:24:43: : loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config
- 08:24:43: : loading reward config in media/packages/vanilla//rewards.xml
- 08:24:43: : enabling all resources for all factions
- 08:24:43: : setting up initial faction resources
- 08:24:43: : loading faction resources in media/packages/vanilla/factions/green.xml
- 08:24:43: : loading faction resources for 0
- 08:24:43: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
- 08:24:43: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
- 08:24:43: : loading faction resources in media/packages/vanilla/factions/grey.xml
- 08:24:43: : loading faction resources for 1
- 08:24:43: : loading names in media/packages/vanilla/names/german_firstnames.txt, german_firstnames.txt
- 08:24:43: : loading names in media/packages/vanilla/names/german_lastnames.txt, german_lastnames.txt
- 08:24:43: : loading faction resources in media/packages/vanilla/factions/brown.xml
- 08:24:43: : loading faction resources for 2
- 08:24:43: : loading names in media/packages/vanilla/names/russian_firstnames.txt, russian_firstnames.txt
- 08:24:43: : loading names in media/packages/vanilla/names/russian_lastnames.txt, russian_lastnames.txt
- 08:24:43: : map config weapons loaded
- 08:24:43: : loading stats counter config in media/packages/vanilla//achievements.xml
- 08:24:43: : WARNING, key vulcan_tank.vehicle not found
- 08:24:43: : WARNING, key technical.vehicle not found
- 08:24:43: : WARNING, key radar_tank.vehicle not found
- 08:24:43: Texture: shadow_airplane.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
- 08:24:43: : loading world objects
- 08:24:43: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:43: Texture: world_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 08:24:44: : adding tree config: TreeDefault
- 08:24:44: : layer: materials
- 08:24:44: Texture: cutout.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:44: Texture: wall_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 08:24:44: : not handled: #texture0_atlas_cell = 3 2 4 4
- 08:24:44: : not handled: #collision_model_size =
- 08:24:44: : not handled: #collision_model_offset = 0 0 0
- 08:24:44: : not handled: #alpha_blend = 1
- 08:24:44: : not handled: #color = fill
- 08:24:44: : not handled: #side_texture_scale = 2.0 1.25
- 08:24:44: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
- 08:24:44: : not handled: #separator_side_texture_scale = 0.2 1.0
- 08:24:44: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
- 08:24:44: : not handled: #separator_top_texture_scale = 0.2 1.0
- 08:24:44: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
- 08:24:44: : not handled: #separator_color = stroke
- 08:24:44: : not handled: #color = fill
- 08:24:44: : not handled: #side_texture_scale = 2.0 1.25
- 08:24:44: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
- 08:24:44: : not handled: #separator_side_texture_scale = 0.2 1.0
- 08:24:44: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
- 08:24:44: : not handled: #separator_top_texture_scale = 0.2 1.0
- 08:24:44: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
- 08:24:44: : not handled: #separator_color = stroke
- 08:24:44: : not handled: #color = fill
- 08:24:44: : not handled: #side_texture_scale = 2.0 1.25
- 08:24:44: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
- 08:24:44: : not handled: #separator_side_texture_scale = 0.2 1.0
- 08:24:44: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
- 08:24:44: : not handled: #separator_top_texture_scale = 0.2 1.0
- 08:24:44: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
- 08:24:44: : not handled: #separator_color = stroke
- 08:24:44: : not handled: #color = fill
- 08:24:44: : not handled: #side_texture_scale = 2.0 1.25
- 08:24:44: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
- 08:24:44: : not handled: #separator_side_texture_scale = 0.2 1.0
- 08:24:44: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
- 08:24:44: : not handled: #separator_top_texture_scale = 0.2 1.0
- 08:24:44: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
- 08:24:44: : not handled: #separator_color = stroke
- 08:24:44: : decal_template helipad
- 08:24:44: : decal_template clover
- 08:24:44: : decal_template pavement1
- 08:24:44: : decal_template flower
- 08:24:44: : decal_template pavement_tile1
- 08:24:44: : decal_template roof_tile1
- 08:24:44: : decal_template manhole
- 08:24:44: : decal_template cracks_1
- 08:24:44: : decal_template cracks_2
- 08:24:44: : decal_template cracks_3
- 08:24:44: : decal_template cracks_4
- 08:24:44: : decal_template cracks_5
- 08:24:44: : decal_template cracks_6
- 08:24:44: : decal_template cracks_7
- 08:24:44: : decal_template parking_line
- 08:24:44: : decal_template roadline
- 08:24:44: : decal_template burned_ground
- 08:24:44: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource cutout_1.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at /build/buildd/ogre-1.7.2/OgreMain/src/OgreResourceGroupManager.cpp (line 753)
- 08:24:44: Error loading texture cutout_1.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource cutout_1.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at /build/buildd/ogre-1.7.2/OgreMain/src/OgreResourceGroupManager.cpp (line 753)
- 08:24:44: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 1 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:44: : decal_template tree_ground_base1
- 08:24:44: : post_template post1_4
- 08:24:44: : post_template post1_3
- 08:24:44: : adding tree config: TreeBirch
- 08:24:44: : not handled: #visual_hitbox_offset = 0 8 0
- 08:24:44: : not handled: #visual_hitbox_offset = 0 0 0
- 08:24:44: : not handled: #visual_hitbox_offset = 0 8 0
- 08:24:44: : not handled: # plain
- 08:24:44: : not handled: # plain
- 08:24:44: : layer: alpha_road
- 08:24:44: : layer: offroad
- 08:24:44: : layer: bases.default
- 08:24:44: : layer: layer1
- 08:24:44: : layer: objects
- 08:24:44: Mesh: Loading container.mesh.
- 08:24:44: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:44: Texture: decal_decoration_atlas.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 08:24:44: Mesh: Loading camonet.mesh.
- 08:24:44: Texture: alpha.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 08:24:44: Mesh: Loading hangar.mesh.
- 08:24:44: : not handled: #collision_model_offset = 0 0 0
- 08:24:44: : not handled: #collision_model_offset = 0 0 0
- 08:24:44: Mesh: Loading fountain.mesh.
- 08:24:44: : not handled: #collision_model_offset = 0 0 0
- 08:24:44: Mesh: Loading bench.mesh.
- 08:24:44: Mesh: Loading concrete_barrier.mesh.
- 08:24:44: : layer: walls
- 08:24:44: : layer: rocks
- 08:24:44: Mesh: Loading rock_b2.mesh.
- 08:24:44: Mesh: Loading stone_3.mesh.
- 08:24:44: Mesh: Loading rock_b4.mesh.
- 08:24:44: Mesh: Loading stone_1.mesh.
- 08:24:44: Mesh: Loading stone_4.mesh.
- 08:24:44: Mesh: Loading rock_m4.mesh.
- 08:24:44: Mesh: Loading stone_5.mesh.
- 08:24:44: Mesh: Loading rock_b1.mesh.
- 08:24:44: Mesh: Loading rock_b3.mesh.
- 08:24:44: Mesh: Loading rock_s1.mesh.
- 08:24:44: Mesh: Loading stone_2.mesh.
- 08:24:44: Mesh: Loading rock_s2.mesh.
- 08:24:44: Mesh: Loading rock_s3.mesh.
- 08:24:44: Mesh: Loading rock_s4.mesh.
- 08:24:44: Mesh: Loading rock_m2.mesh.
- 08:24:44: Mesh: Loading rock_m3.mesh.
- 08:24:44: Mesh: Loading rock_m1.mesh.
- 08:24:46: : layer: foliage
- 08:24:46: Texture: ivy.png: Loading 1 faces(PF_A8R8G8B8,33x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,33x64x1.
- 08:24:46: Mesh: Loading ivy.mesh.
- 08:24:46: Texture: bushes_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:46: Mesh: Loading bush3.mesh.
- 08:24:46: Mesh: Loading bush0.mesh.
- 08:24:46: Mesh: Loading bush2.mesh.
- 08:24:47: : not handled: #offset = 0 -1.2 0
- 08:24:47: Mesh: Loading bush3_1.mesh.
- 08:24:47: : not handled: #offset = 0 -1.2 0
- 08:24:47: : not handled: #offset = 0 -1.2 0
- 08:24:47: : not handled: #offset = 0 -0.6 0
- 08:24:47: : not handled: #offset = 0 -0.4 0
- 08:24:47: : not handled: #offset = 0 -1.6 0
- 08:24:47: Mesh: Loading bush1.mesh.
- 08:24:47: Mesh: Loading bush4.mesh.
- 08:24:47: Mesh: Loading bush5.mesh.
- 08:24:47: : layer: woods_1
- 08:24:47: : WARNING: creating tree, position Vector3(12.0408, 0, -667.224) out of bounds
- 08:24:47: : layer: woods_palmtrees
- 08:24:47: Mesh: Loading palmtree_1.mesh.
- 08:24:47: Mesh: Loading palmtree_2.mesh.
- 08:24:47: : layer: fallen
- 08:24:47: : layer: crates
- 08:24:47: Mesh: Loading crate.mesh.
- 08:24:47: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
- 08:24:47: : layer: other
- 08:24:47: : not handled: #collision_model_size =
- 08:24:47: : not handled: #collision_model_offset = 0 0 0
- 08:24:47: : not handled: #alpha_blend = 1
- 08:24:47: Mesh: Loading ruins.mesh.
- 08:24:47: Mesh: Loading weapon_rack.mesh.
- 08:24:47: Texture: armory.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:47: Mesh: Loading armory.mesh.
- 08:24:47: Mesh: Loading post1_4.mesh.
- 08:24:47: Mesh: Loading post1_3.mesh.
- 08:24:47: : layer: spawnpoints
- 08:24:47: : layer: decals
- 08:24:47: : layer: extraction
- 08:24:47: : walls set to be merged = 63
- 08:24:47: : going to merge with wall81-2-6
- 08:24:47: : going to merge with wall81-2-4
- 08:24:47: : going to merge with wall81-2-6-3
- 08:24:47: : going to merge with wall81-2-2
- 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-6-0-0-0-9-6-1-4
- 08:24:47: : going to merge with wall81-2-6-3-3
- 08:24:47: : going to merge with wall81-2-2-7-1-7
- 08:24:47: : going to merge with wall81-2-6-3-1
- 08:24:47: : going to merge with wall81-2-2-7-1-7-5
- 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3
- 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3-7
- 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3-2
- 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3-7-7
- 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3-7-3
- 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3-2-9
- 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-6
- 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3-7-8
- 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-6-0
- 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3-7-8-4
- 08:24:47: : going to merge with wall81-2-2-7-1-7-6-0-7
- 08:24:47: : going to merge with wall81-2-2-7-1-7-6-0
- 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3-7-8-6
- 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-6-0-0-0
- 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3-7-8-6-3
- 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-6-0-0-0-9
- 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3-7-8-6-3-4
- 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-6-0-0-0-9-6
- 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3-7-8-6-3-4-6
- 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-6-0-0-0-9-6-1
- 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82
- 08:24:47: : going to merge with wall81-2-2-7-1-7-59-8-0
- 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82-5
- 08:24:47: : going to merge with wall81-2-2-7-1-7-59-8-8-1-9
- 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82-5-7
- 08:24:47: : going to merge with wall81-2-2-7-1-7-59-8-0-3
- 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82-5-4
- 08:24:47: : going to merge with wall81-2-2-7-1-7-59-8-0-3-1-0-6-0-1-9-4
- 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82-5-4-9
- 08:24:47: : going to merge with wall81-2-2-7-1-7-59-8-0-3-1-0-6-0-1-8
- 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82-5-4-9-8
- 08:24:47: : going to merge with wall81-2-2-7-1-7-59-8-0-3-1-0-6-0-1-9-4-7
- 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82-5-4-3
- 08:24:47: : going to merge with wall81-2-2-7-1-7-59-8-0-3-1-0-6-0-1-9-4-7-7
- 08:24:47: : going to merge with wall81-2-2-7-1-7-59-9
- 08:24:47: : going to merge with wall81-2-2-7-1-7-59-9-6
- 08:24:47: : going to merge with wall81-2-2-7-1-7-59-9-3
- 08:24:47: : going to merge with wall81-2-2-7-1-7-59-5-8
- 08:24:47: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82-9
- 08:24:47: : going to merge with wall81-2-2-7-1-7-59-5-8-2
- 08:24:47: : going to merge with wall81-2-2-7-1-7-59-5-5-7
- 08:24:47: : going to merge with wall81-2-2-7-1-7-59-5-5-3
- 08:24:47: : going to merge with wall81-2-2-7-1-7-59-5-8-3
- 08:24:47: : going to merge with wall81-2-2-7-1-7-59-5-0
- 08:24:47: : create merged walls
- 08:24:47: : merged walls created = 10
- 08:24:47: : post process objects
- 08:24:47: : post process objects done
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:47: : WARNING, negative contour piece height, modifying
- 08:24:48: : layer: layer1.default
- 08:24:48: : layer: vehicles
- 08:24:48: : layer: spawnpoints
- 08:24:48: : walls set to be merged = 0
- 08:24:48: : create merged walls
- 08:24:48: : merged walls created = 0
- 08:24:48: : post process objects
- 08:24:48: : post process objects done
- 08:24:48: : layer: layer2
- 08:24:48: : layer: objects
- 08:24:48: Mesh: Loading pipe.mesh.
- 08:24:48: : not handled: #collision_model_offset = 0 0 0
- 08:24:48: Mesh: Loading statue_2.mesh.
- 08:24:48: : not handled: #collision_model_offset = 0 0 0
- 08:24:48: : layer: other
- 08:24:48: : not handled: #collision_model_offset = 0 0 0
- 08:24:48: : walls set to be merged = 0
- 08:24:48: : create merged walls
- 08:24:48: : merged walls created = 0
- 08:24:48: : post process objects
- 08:24:48: : post process objects done
- 08:24:48: : layer: layer3
- 08:24:48: : layer: objects
- 08:24:48: : not handled: #offset = 0 1 0
- 08:24:48: : not handled: #visual_hitbox_offset = 0 8 0
- 08:24:48: Mesh: Loading control_tower.mesh.
- 08:24:48: : layer: other
- 08:24:48: : walls set to be merged = 0
- 08:24:48: : create merged walls
- 08:24:48: : merged walls created = 0
- 08:24:48: : post process objects
- 08:24:48: : post process objects done
- 08:24:48: : attaching ladders, 58
- 08:24:48: : attaching ladders done
- 08:24:48: : road network
- 08:24:48: : nodes: 755
- 08:24:48: : connections: 755
- 08:24:48: : cleaning up meshes, count 41
- 08:24:48: : done
- 08:24:48: : creating decoration
- 08:24:48: Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:48: Texture: building_atlas2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 08:24:49: : creating decoration done
- 08:24:49: : generate water nav map
- 08:24:49: : generate water nav map done
- 08:24:49: : nodes: 11
- 08:24:49: : connections: 11
- 08:24:49: : loading soldiers in map config
- 08:24:49: : loading custom map config
- 08:24:49: : loading soldiers in media/packages/vanilla/factions/green.xml
- 08:24:49: : loading faction resources in media/packages/vanilla/factions/common.resources
- 08:24:49: : loading faction resources in media/packages/vanilla/factions/green_primaries.resources
- 08:24:49: : loading faction resources in media/packages/vanilla/factions/green_secondaries.resources
- 08:24:49: : loading faction resources in media/packages/vanilla/factions/green_default.resources
- 08:24:49: : miniboss
- 08:24:49: : loading faction resources in media/packages/vanilla/factions/common_miniboss.resources
- 08:24:49: : loading faction resources in media/packages/vanilla/factions/green_miniboss.resources
- 08:24:49: : medic
- 08:24:49: : copy_from = default
- 08:24:49: : loading faction resources in media/packages/vanilla/factions/common_medic.resources
- 08:24:49: : loading faction resources in media/packages/vanilla/factions/green_primaries.resources
- 08:24:49: : loading soldiers in media/packages/vanilla/factions/grey.xml
- 08:24:49: : loading faction resources in media/packages/vanilla/factions/common.resources
- 08:24:49: : loading faction resources in media/packages/vanilla/factions/grey_primaries.resources
- 08:24:49: : loading faction resources in media/packages/vanilla/factions/grey_secondaries.resources
- 08:24:49: : loading faction resources in media/packages/vanilla/factions/grey_default.resources
- 08:24:49: : miniboss
- 08:24:49: : loading faction resources in media/packages/vanilla/factions/common_miniboss.resources
- 08:24:49: : loading faction resources in media/packages/vanilla/factions/grey_miniboss.resources
- 08:24:49: : medic
- 08:24:49: : copy_from = default
- 08:24:49: : loading faction resources in media/packages/vanilla/factions/common_medic.resources
- 08:24:49: : loading faction resources in media/packages/vanilla/factions/grey_primaries.resources
- 08:24:49: : loading soldiers in media/packages/vanilla/factions/brown.xml
- 08:24:49: : loading faction resources in media/packages/vanilla/factions/common.resources
- 08:24:49: : loading faction resources in media/packages/vanilla/factions/brown_primaries.resources
- 08:24:49: : loading faction resources in media/packages/vanilla/factions/brown_secondaries.resources
- 08:24:50: : loading faction resources in media/packages/vanilla/factions/brown_default.resources
- 08:24:50: : miniboss
- 08:24:50: : loading faction resources in media/packages/vanilla/factions/common_miniboss.resources
- 08:24:50: : loading faction resources in media/packages/vanilla/factions/brown_miniboss.resources
- 08:24:50: : medic
- 08:24:50: : copy_from = default
- 08:24:50: : loading faction resources in media/packages/vanilla/factions/common_medic.resources
- 08:24:50: : loading faction resources in media/packages/vanilla/factions/brown_primaries.resources
- 08:24:50: : WARNING, animation key recoil, mortar not found
- 08:24:50: : WARNING, animation key reload, mortar not found
- 08:24:50: : WARNING, animation key still, mortar not found
- 08:24:50: : WARNING, animation key crouch still, mortar not found
- 08:24:50: : map config soldiers loaded
- 08:24:50: : soldiers loaded
- 08:24:50: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,82x212x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x212x1.
- 08:24:50: Texture: hud_apc.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
- 08:24:50: Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,91x215x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x215x1.
- 08:24:50: Texture: hud_m24a2.png: Loading 1 faces(PF_A8R8G8B8,83x259x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x259x1.
- 08:24:50: Texture: hud_riot_shield.png: Loading 1 faces(PF_A8R8G8B8,72x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x210x1.
- 08:24:50: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,86x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x241x1.
- 08:24:50: Texture: hud_m240.png: Loading 1 faces(PF_A8R8G8B8,92x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x290x1.
- 08:24:50: Texture: hud_mossberg.png: Loading 1 faces(PF_A8R8G8B8,72x243x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x243x1.
- 08:24:50: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,87x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x171x1.
- 08:24:50: Texture: hud_pkm.png: Loading 1 faces(PF_A8R8G8B8,87x270x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x270x1.
- 08:24:50: Texture: hud_famasg1.png: Loading 1 faces(PF_A8R8G8B8,81x183x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x183x1.
- 08:24:50: Texture: hud_m16a4.png: Loading 1 faces(PF_A8R8G8B8,86x237x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x237x1.
- 08:24:50: Texture: hud_f2000.png: Loading 1 faces(PF_A8R8G8B8,81x151x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x151x1.
- 08:24:50: Texture: hud_benelli_m4.png: Loading 1 faces(PF_A8R8G8B8,71x226x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x226x1.
- 08:24:50: Texture: hud_pepperdust.png: Loading 1 faces(PF_A8R8G8B8,81x218x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x218x1.
- 08:24:50: Texture: hud_tank_cannon.png: Loading 1 faces(PF_A8R8G8B8,67x273x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,67x273x1.
- 08:24:50: Texture: hud_tank_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
- 08:24:50: Texture: hud_aks74u.png: Loading 1 faces(PF_A8R8G8B8,82x177x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x177x1.
- 08:24:50: Texture: hud_p90.png: Loading 1 faces(PF_A8R8G8B8,74x135x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x135x1.
- 08:24:50: Texture: hud_dragunov_svd.png: Loading 1 faces(PF_A8R8G8B8,83x260x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x260x1.
- 08:24:50: Texture: hud_medikit.png: Loading 1 faces(PF_A8R8G8B8,100x89x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x89x1.
- 08:24:50: Texture: hud_tow.png: Loading 1 faces(PF_A8R8G8B8,100x274x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x274x1.
- 08:24:50: Texture: hud_vss_vintorez.png: Loading 1 faces(PF_A8R8G8B8,85x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x255x1.
- 08:24:50: Texture: hud_ns2000.png: Loading 1 faces(PF_A8R8G8B8,91x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x182x1.
- 08:24:50: Texture: hud_spas-12.png: Loading 1 faces(PF_A8R8G8B8,79x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,79x193x1.
- 08:24:50: Texture: hud_qcw-05.png: Loading 1 faces(PF_A8R8G8B8,82x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x171x1.
- 08:24:50: Texture: hud_hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,100x113x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x113x1.
- 08:24:50: Texture: hud_stoner_lmg.png: Loading 1 faces(PF_A8R8G8B8,73x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x210x1.
- 08:24:50: Texture: hud_m79.png: Loading 1 faces(PF_A8R8G8B8,83x180x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x180x1.
- 08:24:50: Texture: hud_psg90.png: Loading 1 faces(PF_A8R8G8B8,74x261x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x261x1.
- 08:24:50: Texture: hud_rpg-7.png: Loading 1 faces(PF_A8R8G8B8,63x230x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,63x230x1.
- 08:24:50: Texture: hud_m2_carlgustav.png: Loading 1 faces(PF_A8R8G8B8,84x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,84x255x1.
- 08:24:50: Texture: hud_l85a2.png: Loading 1 faces(PF_A8R8G8B8,85x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x193x1.
- 08:24:50: Texture: hud_sg552.png: Loading 1 faces(PF_A8R8G8B8,71x172x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x172x1.
- 08:24:50: Texture: hud_imi_negev.png: Loading 1 faces(PF_A8R8G8B8,73x231x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x231x1.
- 08:24:50: Texture: hud_qbs-09.png: Loading 1 faces(PF_A8R8G8B8,69x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,69x182x1.
- 08:24:50: Texture: hud_scorpion-evo.png: Loading 1 faces(PF_A8R8G8B8,83x195x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x195x1.
- 08:24:50: Texture: hud_deployable_mg.png: Loading 1 faces(PF_A8R8G8B8,100x114x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x114x1.
- 08:24:50: Texture: hud_patrol_ship_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
- 08:24:50: Texture: hud_patrol_ship_cannon.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
- 08:24:50: Texture: hud_patrol_ship_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_minigun.png: Loading 1 faces(PF_A8R8G8B8,100x125x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x125x1.
- 08:24:50: Texture: hud_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x79x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x79x1.
- 08:24:50: Texture: hud_beretta_m9.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
- 08:24:50: Texture: hud_glock17.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
- 08:24:50: Texture: hud_pb.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
- 08:24:50: Texture: hud_xm25.png: Loading 1 faces(PF_A8R8G8B8,100x169x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x169x1.
- 08:24:50: Texture: hud_desert_eagle.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
- 08:24:50: Texture: hud_desert_eagle_gold.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
- 08:24:50: Texture: hud_aa-12.png: Loading 1 faces(PF_A8R8G8B8,78x204x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,78x204x1.
- 08:24:50: Texture: hud_mgl.png: Loading 1 faces(PF_A8R8G8B8,81x189x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x189x1.
- 08:24:50: Texture: hud_barrett_m107.png: Loading 1 faces(PF_A8R8G8B8,81x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x290x1.
- 08:24:50: Texture: hud_xm8.png: Loading 1 faces(PF_A8R8G8B8,70x158x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,70x158x1.
- 08:24:50: Texture: hud_tow2.png: Loading 1 faces(PF_A8R8G8B8,100x96x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x96x1.
- 08:24:50: Texture: hud_stun_grenade.png: Loading 1 faces(PF_A8R8G8B8,76x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,76x100x1.
- 08:24:50: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,75x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,75x100x1.
- 08:24:50: Texture: hud_impact_grenade.png: Loading 1 faces(PF_A8R8G8B8,92x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x100x1.
- 08:24:50: Texture: hud_c4.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_flare.png: Loading 1 faces(PF_A8R8G8B8,100x122x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x122x1.
- 08:24:50: Texture: hud_claymore.png: Loading 1 faces(PF_A8R8G8B8,100x99x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x99x1.
- 08:24:50: Texture: hud_at_mine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_mortar1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_mortar2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_paratroopers1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_paratroopers2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_artillery1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_artillery2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:50: Texture: hud_humveedrop.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_tank.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:50: Texture: hud_whiskey_bottle.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_cigarettes.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_dollars_100.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_gem.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_painting.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_comic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_oscar_statue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_vest.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 08:24:50: Texture: hud_vest_hole1.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 08:24:50: Texture: hud_vest_hole2.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 08:24:50: Texture: hud_cigars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_beer_can.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_lighter.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_steroids.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_teddy.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_bible.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_koran.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_chewing_gum.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_bizarre_rubber_bullet.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_chocolate.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_dollars_300.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_energy_drink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_fancy_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_radio.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_razor.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_sheaths.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_sheaths_xxl.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_ipoo_blue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_ipoo_red.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_ipoo_white.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_ipoo_silver.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_ipoo_yellow.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_ipoo_green.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_ipoo_pink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_playing_cards.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_suitcase.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: chat_icon_default.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:50: Texture: chat_icon_soldier_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:50: Texture: chat_icon_commander_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:50: Texture: chat_icon_soldier_gray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:50: Texture: chat_icon_commander_gray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:50: Texture: chat_icon_soldier_brown.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:50: Texture: chat_icon_commander_brown.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:50: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 08:24:50: Texture: hud_medic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:50: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 08:24:50: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 08:24:50: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
- 08:24:50: Texture: hud_meter_cursor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 08:24:50: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
- 08:24:50: Texture: radioview_shortcut_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:50: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,400x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x80x1.
- 08:24:50: Texture: squad_ai_marker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
- 08:24:50: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,320x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,320x64x1.
- 08:24:50: Texture: squad_marker_foot.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 08:24:50: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 08:24:50: Texture: squad_marker_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 08:24:50: Texture: squad_marker_vehicle_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 08:24:50: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:50: Texture: callmarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
- 08:24:50: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:50: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:50: Texture: inventoryview_connection_reverse.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:50: Texture: inventoryview_connection.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:50: Texture: inventoryview_connection_horizontal.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:50: Texture: inventoryview_section_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:50: Texture: inventoryview_section_background.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:50: Texture: inventoryview_slot_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:50: Texture: inventoryview_slot_highlight.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 08:24:50: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 08:24:50: Texture: inventoryview_backpack_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 08:24:50: Texture: radioview_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:50: Texture: inventoryview_calls_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 08:24:50: Texture: hud_radio_meter.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
- 08:24:50: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,1x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
- 08:24:50: Texture: mapview_frame.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 08:24:50: Texture: map.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 08:24:50: Texture: mapview_grid.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 08:24:50: Texture: mapview_force.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:50: Texture: mapview_force_noise.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
- 08:24:50: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:50: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:50: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:50: Texture: mapview_resource.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:50: Texture: mapview_comms_marker.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:50: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:50: Texture: mapview_positioner.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:50: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 08:24:50: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 08:24:50: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 08:24:50: Texture: worldview_atlas.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 08:24:50: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,708x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,708x100x1.
- 08:24:50: : game mode: 1
- 08:24:50: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 08:24:50: : loading map info
- 08:24:50: : loading map info
- 08:24:51: : loading map info
- 08:24:51: : loading map info
- 08:24:51: : loading map info
- 08:24:51: : loading map info
- 08:24:51: : loading map info
- 08:24:51: : loading map info
- 08:24:51: : loading map info
- 08:24:51: : loading map info
- 08:24:52: : loading map info
- 08:24:52: : loading map info
- 08:24:52: : loading map info
- 08:24:52: : loading map info
- 08:24:52: Texture: glow1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:52: Texture: glow2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:52: Texture: campaign_win_0.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:52: Texture: chatbubbleborder.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:52: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at /build/buildd/ogre-1.7.2/OgreMain/src/OgreResourceGroupManager.cpp (line 753)
- 08:24:52: Error loading texture chatlog_channel.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at /build/buildd/ogre-1.7.2/OgreMain/src/OgreResourceGroupManager.cpp (line 753)
- 08:24:52: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 08:24:52: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 08:24:52: : game reset
- 08:24:52: : 1: ColourValue(0, 0.5, 0.1, 1), Greenbelts
- 08:24:52: : 1: ColourValue(0.7, 0.7, 0.7, 1), Graycollars
- 08:24:52: : 1: ColourValue(0.5, 0.35, 0.1, 1), Brownpants
- 08:24:52: : profile folder = savegames/_default.save
- 08:24:52: : profiles at /home/nucl34r/.running_with_rifles/savegames/_default.save/
- 08:24:52: : savename _default.save
- 08:24:52: : Setting init data, machine id = 0
- 08:24:52: : init data set done
- 08:24:52: : no old character, attempt load
- 08:24:52: Mesh: Loading chute.mesh.
- 08:24:52: Can't assign material _missing_material_ to SubEntity of Ogre/MO767 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:52: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 08:24:52: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 08:24:52: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 08:24:52: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 08:24:52: Can't assign material _missing_material_ to SubEntity of Ogre/MO768 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:52: Can't assign material _missing_material_ to SubEntity of Ogre/MO769 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:52: Can't assign material _missing_material_ to SubEntity of Ogre/MO770 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:52: Can't assign material _missing_material_ to SubEntity of Ogre/MO771 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:52: Can't assign material _missing_material_ to SubEntity of Ogre/MO772 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:52: Can't assign material _missing_material_ to SubEntity of Ogre/MO773 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:52: Can't assign material _missing_material_ to SubEntity of Ogre/MO774 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:52: Can't assign material _missing_material_ to SubEntity of Ogre/MO775 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:52: Can't assign material _missing_material_ to SubEntity of Ogre/MO776 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:52: Can't assign material _missing_material_ to SubEntity of Ogre/MO777 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:52: Can't assign material _missing_material_ to SubEntity of Ogre/MO778 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:52: : saving
- 08:24:52: : save path=/home/nucl34r/.running_with_rifles/savegames/_default.save
- 08:24:52: : mode = 1
- 08:24:52: : last script =
- 08:24:52: : save done
- 08:24:52: : saving /home/nucl34r/.running_with_rifles/savegames/_default.save/effect_splat_map.png
- 08:24:52: : new game created
- 08:24:52: Texture: roadline.png: Loading 1 faces(PF_A8R8G8B8,32x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x256x1.
- 08:24:52: : settings loaded
- 08:24:52: : r=9599
- 08:24:52: : saving
- 08:24:52: : save path=/home/nucl34r/.running_with_rifles/savegames/_default.save
- 08:24:52: : mode = 1
- 08:24:52: : last script =
- 08:24:52: : save done
- 08:24:53: : game reset
- 08:24:54: : clearing awareness of last metagame selfstart
- 08:24:54: : loading game, file=/home/nucl34r/.running_with_rifles/savegames/campaign0.save/game.xml
- 08:24:54: : saving /home/nucl34r/.running_with_rifles/savegames/_default.save/effect_splat_map.png
- 08:24:54: : profile folder = savegames/campaign0.save
- 08:24:54: : profiles at /home/nucl34r/.running_with_rifles/savegames/campaign0.save/
- 08:24:54: : username: NUCL34R
- 08:24:54: Mesh: Loading barrier_item.mesh.
- 08:24:54: Texture: barrier_item.png: Loading 1 faces(PF_A8R8G8B8,64x42x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x42x1.
- 08:24:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO779 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO780 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO781 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO782 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO783 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO784 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO785 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO786 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO787 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO788 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO789 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO790 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO791 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO792 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO793 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:54: : metagame tag found
- 08:24:54: : set campaign game mode
- 08:24:54: : script path=media/packages/vanilla/scripts/start_invasion.php
- 08:24:54: : starting metagame
- 08:24:54: : starting metagame script, command=tools/php/php5
- 08:24:54: : parameters=-n media/packages/vanilla/scripts/start_invasion.php continue single_player verbose_log
- 08:24:54: : metagame launcher ending
- 08:24:54: Mesh: Loading crate_metal.mesh.
- 08:24:54: Texture: zebracrossing.png: Loading 1 faces(PF_A8R8G8B8,64x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x128x1.
- 08:24:54: Texture: crate_metal.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:54: Mesh: Loading crate_wood.mesh.
- 08:24:54: Texture: crate_wood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:54: Mesh: Loading jeep_body_2.mesh.
- 08:24:54: Texture: jeep_2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:54: Mesh: Loading jeep_body_2_broken.mesh.
- 08:24:54: Can't assign material material.001 to SubEntity of Ogre/MO802 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:54: Texture: jeep_2_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:54: Mesh: Loading jeep_wheel_1.mesh.
- 08:24:54: Can't assign material material.001 to SubEntity of Ogre/MO803 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:54: Texture: jeep_1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:54: Can't assign material material.001 to SubEntity of Ogre/MO804 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:54: Can't assign material material.001 to SubEntity of Ogre/MO805 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:54: Can't assign material material.001 to SubEntity of Ogre/MO806 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:54: Mesh: Loading van.mesh.
- 08:24:54: Texture: car_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 08:24:54: Mesh: Loading van_broken.mesh.
- 08:24:54: Texture: car_atlas1_broken.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 08:24:54: Mesh: Loading car3.mesh.
- 08:24:54: Texture: car_atlas2.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 08:24:54: Mesh: Loading car3_broken.mesh.
- 08:24:54: Texture: car_atlas2_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 08:24:54: Mesh: Loading car2.mesh.
- 08:24:54: Mesh: Loading car2_broken.mesh.
- 08:24:54: Mesh: Loading car1.mesh.
- 08:24:54: Mesh: Loading car1_broken.mesh.
- 08:24:54: Mesh: Loading pickup.mesh.
- 08:24:54: Texture: car_atlas3.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 08:24:54: Mesh: Loading pickup_broken.mesh.
- 08:24:54: Texture: car_atlas3_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 08:24:54: Mesh: Loading transport_truck.mesh.
- 08:24:54: Texture: transport_truck_1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:54: Mesh: Loading transport_truck_broken.mesh.
- 08:24:54: Can't assign material material.001 to SubEntity of Ogre/MO834 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:54: Texture: transport_truck_broken_1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:54: Mesh: Loading transport_truck_wheel.mesh.
- 08:24:54: Can't assign material Material to SubEntity of Ogre/MO835 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:54: Texture: transport_truck_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:54: Can't assign material Material to SubEntity of Ogre/MO836 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:54: Can't assign material Material to SubEntity of Ogre/MO837 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:54: Can't assign material Material to SubEntity of Ogre/MO838 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:54: Can't assign material Material to SubEntity of Ogre/MO839 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:54: Can't assign material Material to SubEntity of Ogre/MO840 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:54: Mesh: Loading jeep_body_1.mesh.
- 08:24:54: Can't assign material material.001 to SubEntity of Ogre/MO841 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:54: Mesh: Loading jeep_body_1_broken.mesh.
- 08:24:54: Can't assign material material.001 to SubEntity of Ogre/MO842 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:54: Texture: jeep_1_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:54: Can't assign material material.001 to SubEntity of Ogre/MO843 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:54: Can't assign material material.001 to SubEntity of Ogre/MO844 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:54: Can't assign material material.001 to SubEntity of Ogre/MO845 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:54: Can't assign material material.001 to SubEntity of Ogre/MO846 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:54: Mesh: Loading tank_cannon_1.mesh.
- 08:24:54: Texture: tank_1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:54: Mesh: Loading tank_body_1.mesh.
- 08:24:54: Mesh: Loading tank_1_broken.mesh.
- 08:24:54: Can't assign material tank_wheels to SubEntity of Ogre/MO848 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:54: Can't assign material tank_tracks to SubEntity of Ogre/MO848 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:55: Texture: tank_1_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:55: Mesh: Loading tank_turret_1.mesh.
- 08:24:55: Mesh: Loading tank_turret_1_broken.mesh.
- 08:24:55: Mesh: Loading tank_mg.mesh.
- 08:24:55: Mesh: Loading tank_track_1.mesh.
- 08:24:55: Can't assign material tank_wheels to SubEntity of Ogre/MO852 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:55: Can't assign material tank_tracks to SubEntity of Ogre/MO852 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:55: Texture: tank_wheel_1.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:55: Texture: tank_track.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:55: Can't assign material tank_wheels to SubEntity of Ogre/MO853 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:55: Can't assign material tank_tracks to SubEntity of Ogre/MO853 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:55: Mesh: Loading secret_cargo_body.mesh.
- 08:24:55: Texture: secret_cargo.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:55: Mesh: Loading secret_cargo_body_broken.mesh.
- 08:24:55: Texture: secret_cargo_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:55: Mesh: Loading secret_cargo_wheel.mesh.
- 08:24:55: Can't assign material material.001 to SubEntity of Ogre/MO856 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:55: Can't assign material material.001 to SubEntity of Ogre/MO857 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:55: Can't assign material material.001 to SubEntity of Ogre/MO858 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:55: Can't assign material material.001 to SubEntity of Ogre/MO859 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:55: Mesh: Loading tank_cannon_2.mesh.
- 08:24:55: Texture: tank_2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:55: Mesh: Loading tank_body_2.mesh.
- 08:24:55: Mesh: Loading tank_2_broken.mesh.
- 08:24:55: Can't assign material tank_wheels to SubEntity of Ogre/MO861 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:55: Can't assign material tank_tracks to SubEntity of Ogre/MO861 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:55: Texture: tank_2_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:55: Mesh: Loading tank_turret_2.mesh.
- 08:24:55: Mesh: Loading tank_turret_2_broken.mesh.
- 08:24:55: Mesh: Loading tank_track_2.mesh.
- 08:24:55: Can't assign material tank_wheels to SubEntity of Ogre/MO865 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:55: Can't assign material tank_tracks to SubEntity of Ogre/MO865 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:55: Texture: tank_wheel_2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:55: Texture: tank_track_2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:55: Can't assign material tank_wheels to SubEntity of Ogre/MO866 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:55: Can't assign material tank_tracks to SubEntity of Ogre/MO866 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:55: Can't assign material material.001 to SubEntity of Ogre/MO867 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:55: Can't assign material material.001 to SubEntity of Ogre/MO868 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:55: Can't assign material material.001 to SubEntity of Ogre/MO869 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:55: Can't assign material material.001 to SubEntity of Ogre/MO870 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:55: Can't assign material material.001 to SubEntity of Ogre/MO871 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:55: Can't assign material material.001 to SubEntity of Ogre/MO872 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:55: Mesh: Loading jeep_body.mesh.
- 08:24:55: Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:55: Mesh: Loading jeep_body_broken.mesh.
- 08:24:55: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:55: Mesh: Loading jeep_wheel.mesh.
- 08:24:55: Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:55: Can't assign material material.001 to SubEntity of Ogre/MO880 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:55: Can't assign material material.001 to SubEntity of Ogre/MO881 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:55: Can't assign material material.001 to SubEntity of Ogre/MO882 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:55: Can't assign material material.001 to SubEntity of Ogre/MO883 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:55: Can't assign material material.001 to SubEntity of Ogre/MO884 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:55: Mesh: Loading truck.mesh.
- 08:24:55: Texture: truck.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:55: Mesh: Loading truck_broken.mesh.
- 08:24:55: Texture: truck_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:55: Mesh: Loading truck_wheel.mesh.
- 08:24:55: Texture: truck_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:55: Mesh: Loading radar_tower.mesh.
- 08:24:55: Can't assign material _missing_material_ to SubEntity of Ogre/MO901 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:55: Texture: radar_tower.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 08:24:55: Mesh: Loading radar_tower_broken.mesh.
- 08:24:55: Can't assign material _missing_material_ to SubEntity of Ogre/MO902 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:55: Texture: radar_tower_broken.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 08:24:55: Can't assign material _missing_material_ to SubEntity of Ogre/MO903 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:55: Can't assign material _missing_material_ to SubEntity of Ogre/MO904 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:55: Mesh: Loading mobile_armory.mesh.
- 08:24:55: Texture: mobile_armory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 08:24:55: Mesh: Loading mobile_armory_broken.mesh.
- 08:24:55: Can't assign material material.001 to SubEntity of Ogre/MO906 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:55: Texture: mobile_armory_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 08:24:55: Mesh: Loading prison_bus.mesh.
- 08:24:55: Texture: prison_bus.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:55: Mesh: Loading prison_bus_broken.mesh.
- 08:24:55: Texture: prison_bus_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:55: Mesh: Loading armored_truck_wheel.mesh.
- 08:24:55: Texture: armored_truck.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:55: Mesh: Loading aa_emplacement.mesh.
- 08:24:55: Texture: aa_emplacement.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 08:24:55: Mesh: Loading aa_emplacement_broken.mesh.
- 08:24:55: Texture: aa_emplacement_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 08:24:55: Mesh: Loading water_tower.mesh.
- 08:24:55: Texture: water_tower.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:55: Mesh: Loading water_tower_broken.mesh.
- 08:24:55: Texture: water_tower_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:55: Mesh: Loading mortar_ammunition_crates.mesh.
- 08:24:55: Texture: mortar_ammunition_crates.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:55: Mesh: Loading hesco_barrier.mesh.
- 08:24:55: Texture: hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,135x199x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,135x199x1.
- 08:24:55: Mesh: Loading armored_truck_body.mesh.
- 08:24:55: Mesh: Loading armored_truck_body_broken.mesh.
- 08:24:55: Texture: armored_truck_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:55: : loading /home/nucl34r/.running_with_rifles/savegames/campaign0.save/effect_splat_map.png
- 08:24:55: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 08:24:55: : game init done
- 08:24:55: Texture: hud_squad0.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
- 08:24:55: Texture: hud_rank2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 08:24:55: Texture: hud_meter_cursor_capture_area_friendly.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:56: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,4x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,4x1x1.
- 08:24:56: Texture: basic_font_050.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:57: Texture: comms_marker_flag.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 08:24:57: Texture: comms_marker_flag_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 08:24:57: Texture: comms_marker_ground.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
- 08:24:58: Mesh: Loading cigarettes.mesh.
- 08:24:58: Texture: cigarettes.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:25:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO967 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO968 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:25:11: Texture: crosshair_poor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 08:25:13: Texture: hud_rank3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 08:25:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO969 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:25:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO970 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:25:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO971 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:25:16: Texture: hud_squad1.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
- 08:25:18: Can't assign material _missing_material_ to SubEntity of Ogre/MO972 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:25:21: Mesh: Loading sunglasses.mesh.
- 08:25:21: Texture: sunglasses.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:25:23: Can't assign material _missing_material_ to SubEntity of Ogre/MO973 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:25:23: Can't assign material _missing_material_ to SubEntity of Ogre/MO974 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:25:23: Can't assign material _missing_material_ to SubEntity of Ogre/MO975 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:25:23: Can't assign material _missing_material_ to SubEntity of Ogre/MO976 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:25:23: Can't assign material _missing_material_ to SubEntity of Ogre/MO977 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:25:23: Can't assign material _missing_material_ to SubEntity of Ogre/MO978 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:25:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO979 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:25:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO980 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:25:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO981 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:25:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO982 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:25:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO983 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:25:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO984 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:25:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO985 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:25:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO986 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:25:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO987 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:25:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO988 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:25:26: Mesh: Loading vehicle_debris13.mesh.
- 08:25:32: Mesh: Loading vehicle_debris02.mesh.
- 08:25:32: Texture: burning_pieces.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:25:32: Mesh: Loading vehicle_debris04.mesh.
- 08:25:32: Mesh: Loading vehicle_debris16.mesh.
- 08:25:38: Can't assign material _missing_material_ to SubEntity of Ogre/MO989 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:25:38: Mesh: Loading ipoo.mesh.
- 08:25:38: Texture: ipoo_blue.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:25:42: Texture: hud_rank1.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 08:25:44: Mesh: Loading razor.mesh.
- 08:25:44: Texture: radio.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:25:48: Texture: crosshair_good.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 08:25:55: Can't assign material _missing_material_ to SubEntity of Ogre/MO990 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:25:56: Can't assign material _missing_material_ to SubEntity of Ogre/MO991 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:25:56: Can't assign material _missing_material_ to SubEntity of Ogre/MO992 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:26:05: Can't assign material _missing_material_ to SubEntity of Ogre/MO993 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:26:07: Texture: hud_rank5.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 08:26:19: Texture: hud_rank4.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 08:26:51: Texture: hud_meter_cursor_capture_area_enemy.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:27:26: Can't assign material _missing_material_ to SubEntity of Ogre/MO994 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:27:26: Can't assign material _missing_material_ to SubEntity of Ogre/MO995 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:27:26: Can't assign material _missing_material_ to SubEntity of Ogre/MO996 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:27:26: Can't assign material _missing_material_ to SubEntity of Ogre/MO997 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:27:26: Can't assign material _missing_material_ to SubEntity of Ogre/MO998 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:27:32: Mesh: Loading chocolate.mesh.
- 08:27:32: Texture: chocolate.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:27:33: Texture: hud_badge_kill_streak1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 08:27:33: Texture: hud_text_kill_streak1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 08:27:57: Can't assign material _missing_material_ to SubEntity of Ogre/MO999 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:28:08: Can't assign material _missing_material_ to SubEntity of Ogre/MO1000 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:28:26: : saving
- 08:28:26: : save path=/home/nucl34r/.running_with_rifles/savegames/campaign0.save
- 08:28:26: : mode = 2
- 08:28:26: : last script = start_invasion.php
- 08:28:26: : adding metagame tag in savegame
- 08:28:26: : save done
- 08:28:32: Can't assign material _missing_material_ to SubEntity of Ogre/MO1003 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:28:36: Can't assign material _missing_material_ to SubEntity of Ogre/MO1004 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:28:46: Can't assign material _missing_material_ to SubEntity of Ogre/MO1005 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:28:46: Can't assign material _missing_material_ to SubEntity of Ogre/MO1006 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:28:46: Can't assign material _missing_material_ to SubEntity of Ogre/MO1007 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:28:46: Can't assign material _missing_material_ to SubEntity of Ogre/MO1008 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:28:46: Can't assign material _missing_material_ to SubEntity of Ogre/MO1009 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:28:46: Can't assign material _missing_material_ to SubEntity of Ogre/MO1010 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:28:46: Can't assign material _missing_material_ to SubEntity of Ogre/MO1011 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:28:46: Can't assign material _missing_material_ to SubEntity of Ogre/MO1012 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:28:46: Can't assign material _missing_material_ to SubEntity of Ogre/MO1013 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:28:46: Can't assign material _missing_material_ to SubEntity of Ogre/MO1014 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:28:46: Can't assign material _missing_material_ to SubEntity of Ogre/MO1015 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:28:46: Can't assign material _missing_material_ to SubEntity of Ogre/MO1016 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:28:46: Can't assign material _missing_material_ to SubEntity of Ogre/MO1017 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:28:48: Can't assign material _missing_material_ to SubEntity of Ogre/MO1018 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:29:14: : WARNING, something wrong happening with joining to a squad
- 08:29:26: : saving
- 08:29:26: : save path=/home/nucl34r/.running_with_rifles/savegames/campaign0.save
- 08:29:26: : mode = 2
- 08:29:26: : last script = start_invasion.php
- 08:29:26: : adding metagame tag in savegame
- 08:29:26: : save done
- 08:29:40: Mesh: Loading vehicle_debris06.mesh.
- 08:29:40: Mesh: Loading vehicle_debris08.mesh.
- 08:29:40: Mesh: Loading vehicle_debris11.mesh.
- 08:29:40: Mesh: Loading vehicle_debris15.mesh.
- 08:29:45: Can't assign material _missing_material_ to SubEntity of Ogre/MO1019 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:29:45: Can't assign material _missing_material_ to SubEntity of Ogre/MO1020 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:29:45: Can't assign material _missing_material_ to SubEntity of Ogre/MO1021 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:29:45: Can't assign material _missing_material_ to SubEntity of Ogre/MO1022 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:29:45: Can't assign material _missing_material_ to SubEntity of Ogre/MO1023 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:30:00: Can't assign material _missing_material_ to SubEntity of Ogre/MO1024 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:30:18: : WARNING, something wrong happening with joining to a squad
- 08:30:28: Mesh: Loading 40mm.mesh.
- 08:30:28: Texture: 40mm.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 08:31:04: Can't assign material _missing_material_ to SubEntity of Ogre/MO1025 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:31:17: Can't assign material _missing_material_ to SubEntity of Ogre/MO1026 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:31:46: Can't assign material _missing_material_ to SubEntity of Ogre/MO1027 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:31:50: Mesh: Loading beer_can.mesh.
- 08:31:50: Texture: beer_can.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:32:44: Can't assign material _missing_material_ to SubEntity of Ogre/MO1029 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:32:46: Can't assign material _missing_material_ to SubEntity of Ogre/MO1030 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:32:46: Can't assign material _missing_material_ to SubEntity of Ogre/MO1031 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:32:49: Can't assign material _missing_material_ to SubEntity of Ogre/MO1032 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:32:49: Can't assign material _missing_material_ to SubEntity of Ogre/MO1033 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:32:50: Can't assign material _missing_material_ to SubEntity of Ogre/MO1034 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:32:59: Mesh: Loading radio.mesh.
- 08:33:16: Can't assign material _missing_material_ to SubEntity of Ogre/MO1035 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:33:16: Can't assign material _missing_material_ to SubEntity of Ogre/MO1036 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:33:40: Mesh: Loading dollars_100.mesh.
- 08:33:40: Texture: dollars.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:33:47: Mesh: Loading steroids.mesh.
- 08:33:47: Can't assign material _missing_material_ to SubEntity of CarryItem12steroids.meshEntity because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:33:47: Texture: steroids.png: Loading 1 faces(PF_A8R8G8B8,10x10x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,10x10x1.
- 08:33:53: Can't assign material _missing_material_ to SubEntity of Ogre/MO1037 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:33:53: Can't assign material _missing_material_ to SubEntity of Ogre/MO1038 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:33:53: Can't assign material _missing_material_ to SubEntity of Ogre/MO1039 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:33:53: Can't assign material _missing_material_ to SubEntity of Ogre/MO1040 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:34:00: Can't assign material _missing_material_ to SubEntity of Ogre/MO1041 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:34:25: : WARNING, something wrong happening with joining to a squad
- 08:35:04: Mesh: Loading suitcase.mesh.
- 08:35:04: Can't assign material Material to SubEntity of CarryItem14suitcase.meshEntity because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:35:04: Texture: suitcase.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:35:57: Mesh: Loading whiskey.mesh.
- 08:35:57: Texture: whiskey.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:36:01: : saving
- 08:36:01: : save path=/home/nucl34r/.running_with_rifles/savegames/campaign0.save
- 08:36:01: : mode = 2
- 08:36:01: : last script = start_invasion.php
- 08:36:01: : adding metagame tag in savegame
- 08:36:01: : save done
- 08:36:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO1042 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:36:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO1043 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:36:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO1044 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:36:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO1045 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:36:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO1046 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:36:16: Mesh: Loading tank_cannon.mesh.
- 08:36:16: Texture: tank.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:36:16: Mesh: Loading tank_body.mesh.
- 08:36:16: Mesh: Loading tank_broken.mesh.
- 08:36:16: Can't assign material tank_tracks to SubEntity of Ogre/MO1048 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:36:16: Can't assign material tank_wheels to SubEntity of Ogre/MO1048 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:36:16: Texture: tank_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:36:16: Mesh: Loading tank_turret.mesh.
- 08:36:16: Mesh: Loading tank_turret_broken.mesh.
- 08:36:16: Mesh: Loading tank_track.mesh.
- 08:36:16: Can't assign material tank_tracks to SubEntity of Ogre/MO1052 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:36:16: Can't assign material tank_wheels to SubEntity of Ogre/MO1052 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:36:16: Texture: tank_wheel.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:36:16: Can't assign material tank_tracks to SubEntity of Ogre/MO1053 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:36:16: Can't assign material tank_wheels to SubEntity of Ogre/MO1053 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:37:02: Texture: hud_badge_kill_streak2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 08:37:02: Texture: hud_text_kill_streak2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 08:37:26: Can't assign material _missing_material_ to SubEntity of Ogre/MO1062 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:37:26: Can't assign material _missing_material_ to SubEntity of Ogre/MO1063 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:37:26: Can't assign material _missing_material_ to SubEntity of Ogre/MO1064 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:37:26: Can't assign material _missing_material_ to SubEntity of Ogre/MO1065 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:37:26: Can't assign material _missing_material_ to SubEntity of Ogre/MO1066 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:37:26: Can't assign material _missing_material_ to SubEntity of Ogre/MO1067 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:37:26: Can't assign material _missing_material_ to SubEntity of Ogre/MO1068 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:37:26: Can't assign material _missing_material_ to SubEntity of Ogre/MO1069 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:37:26: Can't assign material _missing_material_ to SubEntity of Ogre/MO1070 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:37:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO1071 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:37:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO1072 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:37:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO1073 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:37:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO1074 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:37:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO1075 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:37:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO1076 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:37:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO1077 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:37:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO1078 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:37:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO1079 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:37:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO1080 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:37:39: Can't assign material _missing_material_ to SubEntity of Ogre/MO1081 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:37:39: Can't assign material _missing_material_ to SubEntity of Ogre/MO1082 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:37:39: Can't assign material _missing_material_ to SubEntity of Ogre/MO1083 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:37:45: Can't assign material _missing_material_ to SubEntity of Ogre/MO1084 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:37:45: Can't assign material _missing_material_ to SubEntity of Ogre/MO1085 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:38:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO1086 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:38:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO1087 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:38:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO1088 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:38:13: Mesh: Loading magazine.mesh.
- 08:38:13: Texture: horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:38:36: : saving
- 08:38:36: : save path=/home/nucl34r/.running_with_rifles/savegames/campaign0.save
- 08:38:36: : mode = 2
- 08:38:36: : last script = start_invasion.php
- 08:38:36: : adding metagame tag in savegame
- 08:38:36: : save done
- 08:38:46: : saving
- 08:38:46: : save path=/home/nucl34r/.running_with_rifles/savegames/campaign0.save
- 08:38:46: : mode = 2
- 08:38:46: : last script = start_invasion.php
- 08:38:46: : adding metagame tag in savegame
- 08:38:46: : save done
- 08:39:07: Texture: ipoo_silver.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:39:11: Mesh: Loading cigars.mesh.
- 08:39:11: Texture: cigars.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:40:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO1089 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:40:24: : WARNING: character in invalid block: is player=0 dead=1 position=Vector3(3908.24, 19.259, 4500.61) velocity=Vector3(1439.61, 0.00785637, 1875.32)
- 08:40:40: Can't assign material _missing_material_ to SubEntity of Ogre/MO1091 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:41:55: Can't assign material Material to SubEntity of CarryItem22suitcase.meshEntity because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:42:16: : saving
- 08:42:16: : save path=/home/nucl34r/.running_with_rifles/savegames/campaign0.save
- 08:42:16: : mode = 2
- 08:42:16: : last script = start_invasion.php
- 08:42:16: : adding metagame tag in savegame
- 08:42:16: : save done
- 08:42:16: Texture: hud_badge_not_completed.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:42:16: Texture: hud_achievement_serial_killer_bronze_pin.png: Loading 1 faces(PF_A8R8G8B8,200x200x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,200x200x1.
- 08:42:39: Can't assign material Material to SubEntity of CarryItem24suitcase.meshEntity because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:45:35: : WARNING, something wrong happening with joining to a squad
- 08:46:09: Texture: fancy_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:47:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO1095 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:47:46: : saving
- 08:47:46: : save path=/home/nucl34r/.running_with_rifles/savegames/campaign0.save
- 08:47:46: : mode = 2
- 08:47:46: : last script = start_invasion.php
- 08:47:46: : adding metagame tag in savegame
- 08:47:46: : save done
- 08:48:23: : saving
- 08:48:23: : save path=/home/nucl34r/.running_with_rifles/savegames/campaign0.save
- 08:48:23: : mode = 2
- 08:48:23: : last script = start_invasion.php
- 08:48:23: : adding metagame tag in savegame
- 08:48:23: : save done
- 08:48:58: : saving
- 08:48:58: : save path=/home/nucl34r/.running_with_rifles/savegames/campaign0.save
- 08:48:58: : mode = 2
- 08:48:58: : last script = start_invasion.php
- 08:48:58: : adding metagame tag in savegame
- 08:48:58: : save done
- 08:49:07: Texture: building_atlas3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 08:49:18: : saving
- 08:49:18: : save path=/home/nucl34r/.running_with_rifles/savegames/campaign0.save
- 08:49:18: : mode = 2
- 08:49:18: : last script = start_invasion.php
- 08:49:18: : adding metagame tag in savegame
- 08:49:18: : save done
- 08:49:27: Texture: input_font_outline_050.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:50:57: Can't assign material _missing_material_ to SubEntity of Ogre/MO1096 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:51:01: : saving
- 08:51:01: : save path=/home/nucl34r/.running_with_rifles/savegames/campaign0.save
- 08:51:01: : mode = 2
- 08:51:01: : last script = start_invasion.php
- 08:51:01: : adding metagame tag in savegame
- 08:51:01: : save done
- 08:51:22: : WARNING, something wrong happening with joining to a squad
- 08:51:46: : saving
- 08:51:46: : save path=/home/nucl34r/.running_with_rifles/savegames/campaign0.save
- 08:51:46: : mode = 2
- 08:51:46: : last script = start_invasion.php
- 08:51:46: : adding metagame tag in savegame
- 08:51:46: : save done
- 08:52:31: : saving
- 08:52:31: : save path=/home/nucl34r/.running_with_rifles/savegames/campaign0.save
- 08:52:31: : mode = 2
- 08:52:31: : last script = start_invasion.php
- 08:52:31: : adding metagame tag in savegame
- 08:52:31: : save done
- 08:52:51: : saving
- 08:52:51: : save path=/home/nucl34r/.running_with_rifles/savegames/campaign0.save
- 08:52:51: : mode = 2
- 08:52:51: : last script = start_invasion.php
- 08:52:51: : adding metagame tag in savegame
- 08:52:51: : save done
- 08:53:13: : WARNING, something wrong happening with joining to a squad
- 08:55:01: : saving
- 08:55:01: : save path=/home/nucl34r/.running_with_rifles/savegames/campaign0.save
- 08:55:01: : mode = 2
- 08:55:01: : last script = start_invasion.php
- 08:55:01: : adding metagame tag in savegame
- 08:55:01: : save done
- 08:55:50: Can't assign material _missing_material_ to SubEntity of Ogre/MO1097 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:57:48: Can't assign material _missing_material_ to SubEntity of Ogre/MO1098 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:58:10: Texture: hud_badge_kill_streak3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 08:58:10: Texture: hud_text_kill_streak3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 08:58:25: Texture: hud_badge_kill_streak4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 08:58:25: Texture: hud_text_kill_streak4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 08:59:01: : saving
- 08:59:01: : save path=/home/nucl34r/.running_with_rifles/savegames/campaign0.save
- 08:59:01: : mode = 2
- 08:59:01: : last script = start_invasion.php
- 08:59:01: : adding metagame tag in savegame
- 08:59:01: : save done
- 09:00:26: : saving
- 09:00:26: : save path=/home/nucl34r/.running_with_rifles/savegames/campaign0.save
- 09:00:26: : mode = 2
- 09:00:26: : last script = start_invasion.php
- 09:00:26: : adding metagame tag in savegame
- 09:00:26: : save done
- 09:01:05: Texture: chatbubblechannel.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:01:09: Mesh: Loading playing_cards.mesh.
- 09:01:09: Texture: playing_cards.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:02:37: Mesh: Loading sheaths.mesh.
- 09:02:37: Texture: sheaths.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:04:41: Can't assign material _missing_material_ to SubEntity of Ogre/MO1099 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:04:54: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:04:54: : save before exit?
- 09:04:54: : saving
- 09:04:54: : save path=/home/nucl34r/.running_with_rifles/savegames/campaign0.save
- 09:04:54: : mode = 2
- 09:04:54: : last script = start_invasion.php
- 09:04:54: : adding metagame tag in savegame
- 09:04:54: : save done
- 09:04:55: : clearing awareness of last metagame selfstart
- 09:04:55: : saving /home/nucl34r/.running_with_rifles/savegames/campaign0.save/effect_splat_map.png
- 09:04:55: : check = 0
- 09:04:55: : freeing regions
- 09:04:55: Destroying resource group sessionResourceGroup
- 09:04:55: Unloading resource group sessionResourceGroup
- 09:04:55: Finished unloading resource group sessionResourceGroup
- 09:04:55: : game uninitialized
- 09:04:55: : Map resource location set as media/packages/vanilla/maps/lobby
- 09:04:55: : Using application folder /home/nucl34r/.running_with_rifles/
- 09:04:55: : Using save path /home/nucl34r/.running_with_rifles/savegames/
- 09:04:55: : using custom map config
- 09:04:55: :
- 09:04:57: : game init start
- 09:04:57: Creating resource group sessionResourceGroup
- 09:04:57: : adding package resource location media/packages/vanilla/
- 09:04:57: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:04:57: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:04:57: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:04:57: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:04:57: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:04:57: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:04:57: Added resource location 'media/packages/vanilla/materials' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:04:57: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:04:57: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:04:57: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:04:57: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:04:57: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:04:57: Added resource location 'media/packages/vanilla/calls' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:04:57: Added resource location 'media/packages/vanilla/grenades' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:04:57: Added resource location 'media/packages/vanilla/projectiles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:04:57: Added resource location 'media/packages/vanilla/static_objects' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:04:57: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:04:57: Added resource location 'media/packages/vanilla/custom_matches' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:04:57: Added resource location 'media/packages/vanilla/maps/lobby' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:04:57: Added resource location 'media/packages/vanilla/maps/lobby/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:04:57: Added resource location 'media/packages/vanilla/maps/lobby/materials' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 09:04:57: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
- 09:04:57: Initialising resource group sessionResourceGroup
- 09:04:57: Parsing scripts for resource group sessionResourceGroup
- 09:04:57: Parsing script Building.program
- 09:04:57: Parsing script MapViewForce.program
- 09:04:57: Parsing script NormalAndDepth.program
- 09:04:57: Parsing script soldieroutline.program
- 09:04:57: Parsing script soldierskin.program
- 09:04:57: Parsing script StdQuad_vp.program
- 09:04:57: Parsing script terrain.program
- 09:04:57: Parsing script tools.program
- 09:04:58: Parsing script WaterArea.program
- 09:04:58: Parsing script material.material
- 09:04:58: Parsing script flare.material
- 09:04:58: Parsing script laser.material
- 09:04:58: Parsing script flame2.material
- 09:04:58: Parsing script chute.material
- 09:04:58: Parsing script flash.material
- 09:04:58: Parsing script woosh.material
- 09:04:58: Parsing script remote_grenade.material
- 09:04:58: Parsing script shadow_airplane.material
- 09:04:58: Parsing script BackContour.material
- 09:04:58: Parsing script Blood.material
- 09:04:58: Parsing script Building.material
- 09:04:58: Parsing script Bullet.material
- 09:04:58: Parsing script BulletTrail.material
- 09:04:58: Parsing script BushPlant.material
- 09:04:58: Parsing script ChatBubble.material
- 09:04:58: Parsing script Cord.material
- 09:04:58: Parsing script Crate.material
- 09:04:58: Parsing script Crosshair.material
- 09:04:58: Parsing script Dust.material
- 09:04:58: Parsing script Explosion.material
- 09:04:58: Parsing script Flame.material
- 09:04:58: Parsing script Foam.material
- 09:04:58: Parsing script GenericColoredMesh.material
- 09:04:58: Parsing script GenericDecal.material
- 09:04:58: Parsing script GenericMesh.material
- 09:04:58: Parsing script GenericVehicle.material
- 09:04:58: Parsing script GrenadeCrate.material
- 09:04:58: Parsing script Hud.material
- 09:04:58: Parsing script InventoryView.material
- 09:04:58: Parsing script lines.material
- 09:04:58: Parsing script MapView.material
- 09:04:58: Parsing script MapViewForce.material
- 09:04:58: Parsing script MenuSystem.material
- 09:04:58: Parsing script MiniRank.material
- 09:04:58: Parsing script NormalAndDepth.material
- 09:04:58: Parsing script Piece.material
- 09:04:58: Parsing script Plant.material
- 09:04:58: Parsing script Platform.material
- 09:04:58: Parsing script PlayerFarMarker.material
- 09:04:58: Parsing script PlayerMarker.material
- 09:04:58: Parsing script RadioView.material
- 09:04:58: Parsing script ShadowPixel.material
- 09:04:58: Parsing script ShadowPlant.material
- 09:04:58: Parsing script ShoePrint.material
- 09:04:58: Parsing script Sign.material
- 09:04:58: Parsing script Soldier3dPixel.material
- 09:04:58: Parsing script TreeGroundBase.material
- 09:04:58: Parsing script TrophyView.material
- 09:04:58: Parsing script Wall.material
- 09:04:58: Parsing script WaterArea.material
- 09:04:58: Parsing script Weapon3dPixel.material
- 09:04:58: Parsing script Weave.material
- 09:04:58: Parsing script law_muzzle.particle
- 09:04:58: Parsing script burning_pieces_cleanup.particle
- 09:04:58: Parsing script deploy_hider.particle
- 09:04:58: Parsing script big_muzzle_repeat.particle
- 09:04:58: Parsing script shield_burst.particle
- 09:04:58: Parsing script prison_smoke.particle
- 09:04:58: Parsing script medium_smoke_vehicle.particle
- 09:04:58: Parsing script bigger_muzzle.particle
- 09:04:58: Parsing script propulsion.particle
- 09:04:58: Parsing script burst_shine.particle
- 09:04:58: Parsing script flash.particle
- 09:04:58: Parsing script burning_pieces.particle
- 09:04:58: Parsing script shadow_airplane_flyby.particle
- 09:04:58: Parsing script minor_fire_repeat.particle
- 09:04:58: Parsing script woosh_big.particle
- 09:04:58: Parsing script burst_repeat.particle
- 09:04:58: Parsing script flare.particle
- 09:04:58: Parsing script big_muzzle.particle
- 09:04:58: Parsing script woosh.particle
- 09:04:58: Parsing script small_smoke_vehicle.particle
- 09:04:58: Parsing script cannon_exhaust.particle
- 09:04:58: Parsing script flare_smoke.particle
- 09:04:58: Parsing script burning_pieces_barrier.particle
- 09:04:58: Parsing script Burst.particle
- 09:04:58: Parsing script Dust.particle
- 09:04:58: Parsing script Explosion.particle
- 09:04:58: Parsing script Foam.particle
- 09:04:58: Parsing script MinorExplosion.particle
- 09:04:58: Parsing script Muzzle.particle
- 09:04:58: Parsing script input_font_outline.fontdef
- 09:04:58: Parsing script input_font_outline_050.fontdef
- 09:04:58: Parsing script basic_font.fontdef
- 09:04:58: Parsing script basic_font_050.fontdef
- 09:04:58: Parsing script basic_font_outline_050.fontdef
- 09:04:58: Parsing script input_font_outline_025.fontdef
- 09:04:58: Parsing script basic_font_outline.fontdef
- 09:04:58: Parsing script basic_font_025.fontdef
- 09:04:58: Parsing script basic_font_outline_025.fontdef
- 09:04:58: Finished parsing scripts for resource group sessionResourceGroup
- 09:04:58: : r=12582
- 09:04:58: : loading factions in map config
- 09:04:58: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
- 09:04:58: : loading map config, game=150871416
- 09:04:58: : loading faction in green.xml
- 09:04:58: : loading faction in media/packages/vanilla/maps/lobby/green.xml
- 09:04:58: : default
- 09:04:58: : creating faction, membership 0
- 09:04:58: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
- 09:04:58: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
- 09:04:58: : loading faction in neutral.xml
- 09:04:58: : loading faction in media/packages/vanilla/maps/lobby/neutral.xml
- 09:04:58: : default
- 09:04:58: : creating faction, membership 1
- 09:04:58: : loading names in media/packages/vanilla/names/russian_firstnames.txt, russian_firstnames.txt
- 09:04:58: : loading names in media/packages/vanilla/names/russian_lastnames.txt, russian_lastnames.txt
- 09:04:58: : map config factions loaded
- 09:04:58: : common sounds loaded
- 09:04:58: : loading terrain layers
- 09:04:58: : setting tag dirt, index=0
- 09:04:58: : setting tag road, index=1
- 09:04:58: : outline color=ColourValue(0.371094, 0.320312, 0.253906, 1)
- 09:04:58: : outline color=ColourValue(0.296875, 0.355469, 0.296875, 1)
- 09:04:58: : terrain.cfg: media/packages/vanilla//terrain.cfg
- 09:04:58: : page size read: 513
- 09:04:58: : terrain size read: 1024 inverse: 0.000976562
- 09:04:58: : max height read: 25
- 09:04:58: : heightmap load=media/packages/vanilla/maps/lobby/terrain5_heightmap.png
- 09:04:58: : terrain normals
- 09:04:58: : terrain normals done
- 09:04:58: : world loaded
- 09:04:58: : initializing terrain
- 09:04:58: : terrain config 0: dirt.png,
- 09:04:58: : terrain config 1: rocky_mountain.png, terrain5_alpha_rocky_mountain.png
- 09:04:58: : terrain config 2: grass.png, terrain5_alpha_grass.png
- 09:04:58: : terrain config 3: asphalt.png, terrain5_alpha_asphalt.png
- 09:04:58: : terrain config 4: road.png, terrain5_alpha_road.png
- 09:04:58: : splats=5, terrain5_combined_alpha.png exists
- 09:04:58: Texture: terrain5_combined_alpha.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 09:04:58: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
- 09:04:58: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
- 09:04:58: Texture: rocky_mountain.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:04:58: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:04:58: Texture: asphalt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:04:58: Texture: road.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:04:58: Texture: terrain5_alpha_rocky_mountain.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 09:04:58: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 09:04:58: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 09:04:58: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 09:04:59: : blitting effect_combined_alpha.png
- 09:04:59: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 09:04:59: Texture: splat_effect_skidmark.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:04:59: Texture: splat_effect_dirt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:04:59: Texture: splat_effect_snow.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:04:59: Texture: splat_effect_blood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:04:59: TerrainSceneManager: Activated PageSource Heightmap
- 09:04:59: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:04:59: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:04:59: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 09:04:59: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
- 09:04:59: Texture: laser.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
- 09:04:59: : best usable soldier render technique: HighDetailHWSkin
- 09:04:59: : HW skeleton supported: 1
- 09:04:59: : best usable terrain render technique: ShadersShadows1Pass
- 09:04:59: : Integrated shadows supported: 1
- 09:04:59: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 1 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:04:59: : worldblocks loaded
- 09:04:59: Texture: splat_effect_alpha_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:04:59: : loading visual items in media/packages/vanilla/items/all_visual_items.xml
- 09:04:59: : loading visual items in media/packages/vanilla/items/crate_debris.visual_item
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_jeep1.visual_item
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_jeep2.visual_item
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_jeep3.visual_item
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_jeep4.visual_item
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_jeep5.visual_item
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_jeep6.visual_item
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_car1.visual_item
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_car2.visual_item
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_car3.visual_item
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_car4.visual_item
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_car5.visual_item
- 09:04:59: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:04:59: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:04:59: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:04:59: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_armor1.visual_item
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_armor2.visual_item
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_armor3.visual_item
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_armor4.visual_item
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_truck1.visual_item
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_truck2.visual_item
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_truck3.visual_item
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_truck4.visual_item
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_truck5.visual_item
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_truck6.visual_item
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_radartower.visual_item
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_tow.visual_item
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_gas_tank1.visual_item
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_gas_tank2.visual_item
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_mortar1.visual_item
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_mortar2.visual_item
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_mortar3.visual_item
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_aa.visual_item
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower1.visual_item
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower2.visual_item
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower3.visual_item
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates1.visual_item
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates2.visual_item
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates3.visual_item
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates4.visual_item
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates5.visual_item
- 09:04:59: : loading visual items in media/packages/vanilla/items/burning_piece_cleanup.visual_item
- 09:04:59: : visual items loaded
- 09:04:59: : loading static objects in media/packages/vanilla/static_objects/all_static_objects.xml
- 09:04:59: : loading static objects in media/packages/vanilla/static_objects/crate.static_object
- 09:04:59: : loading static objects in media/packages/vanilla/static_objects/destructible_wall.static_object
- 09:04:59: : loading static objects in media/packages/vanilla/static_objects/scripted_wall.static_object
- 09:04:59: : loading resources in map config
- 09:04:59: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
- 09:04:59: : loading weapons in all_weapons.xml, path=media/packages/vanilla/maps/lobby/all_weapons.xml
- 09:04:59: : loading weapons in media/packages/vanilla/maps/lobby/all_weapons.xml
- 09:04:59: : loading weapons in apc_hmg.weapon, path=media/packages/vanilla/weapons/apc_hmg.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon
- 09:04:59: : weapon:APC HMG
- 09:04:59: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
- 09:04:59: : loading weapons in m24_a2.weapon, path=media/packages/vanilla/weapons/m24_a2.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/m24_a2.weapon
- 09:04:59: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 09:04:59: : weapon:
- 09:04:59: : weapon:M24-A2
- 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:04:59: : loading weapons in riot_shield.weapon, path=media/packages/vanilla/weapons/riot_shield.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/riot_shield.weapon
- 09:04:59: : loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
- 09:04:59: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
- 09:04:59: : weapon:riot shield
- 09:04:59: : loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
- 09:04:59: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
- 09:04:59: : weapon:riot shield
- 09:04:59: : loading weapons in m72_law.weapon, path=media/packages/vanilla/weapons/m72_law.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/m72_law.weapon
- 09:04:59: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
- 09:04:59: : weapon:M72 LAW
- 09:04:59: : loading projectile in m72_law_rocket.projectile, path=media/packages/vanilla/weapons/m72_law_rocket.projectile
- 09:04:59: : loading weapons in m240.weapon, path=media/packages/vanilla/weapons/m240.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/m240.weapon
- 09:04:59: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 09:04:59: : weapon:
- 09:04:59: : weapon:M240
- 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:04:59: : loading weapons in mossberg.weapon, path=media/packages/vanilla/weapons/mossberg.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/mossberg.weapon
- 09:04:59: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 09:04:59: : weapon:
- 09:04:59: : weapon:Mossberg 500
- 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:04:59: : loading weapons in mp5sd.weapon, path=media/packages/vanilla/weapons/mp5sd.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/mp5sd.weapon
- 09:04:59: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 09:04:59: : weapon:
- 09:04:59: : weapon:MP5SD
- 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:04:59: : loading weapons in m16a4.weapon, path=media/packages/vanilla/weapons/m16a4.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/m16a4.weapon
- 09:04:59: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 09:04:59: : weapon:
- 09:04:59: : weapon:M16A4
- 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:04:59: : loading weapons in f2000.weapon, path=media/packages/vanilla/weapons/f2000.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/f2000.weapon
- 09:04:59: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 09:04:59: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 09:04:59: : weapon:
- 09:04:59: : weapon:F2000
- 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:04:59: : loading weapons in benelli_m4.weapon, path=media/packages/vanilla/weapons/benelli_m4.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon
- 09:04:59: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 09:04:59: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 09:04:59: : weapon:
- 09:04:59: : weapon:Benelli M4
- 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:04:59: : loading weapons in pepperdust.weapon, path=media/packages/vanilla/weapons/pepperdust.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/pepperdust.weapon
- 09:04:59: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 09:04:59: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 09:04:59: : weapon:
- 09:04:59: : weapon:pepperdust
- 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:04:59: : loading weapons in tank_cannon.weapon, path=media/packages/vanilla/weapons/tank_cannon.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon
- 09:04:59: : weapon:Tank cannon
- 09:04:59: : loading projectile in tank_cannon.projectile, path=media/packages/vanilla/weapons/tank_cannon.projectile
- 09:04:59: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:04:59: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 09:04:59: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 09:04:59: : loading weapons in tank_mg.weapon, path=media/packages/vanilla/weapons/tank_mg.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/tank_mg.weapon
- 09:04:59: : weapon:Tank MG
- 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:04:59: : loading weapons in aks74u.weapon, path=media/packages/vanilla/weapons/aks74u.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/aks74u.weapon
- 09:04:59: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 09:04:59: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 09:04:59: : weapon:
- 09:04:59: : weapon:AKS-74U
- 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:04:59: : loading weapons in p90.weapon, path=media/packages/vanilla/weapons/p90.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/p90.weapon
- 09:04:59: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 09:04:59: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 09:04:59: : weapon:
- 09:04:59: : weapon:P90
- 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:04:59: : loading weapons in medikit.weapon, path=media/packages/vanilla/weapons/medikit.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/medikit.weapon
- 09:04:59: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
- 09:04:59: : weapon:Medikit
- 09:04:59: : loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/tow.weapon
- 09:04:59: : weapon:Tank cannon
- 09:04:59: : loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile
- 09:04:59: : loading weapons in vss_vintorez.weapon, path=media/packages/vanilla/weapons/vss_vintorez.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon
- 09:04:59: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 09:04:59: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 09:04:59: : weapon:
- 09:04:59: : weapon:VSS Vintorez
- 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:04:59: : loading weapons in ns2000.weapon, path=media/packages/vanilla/weapons/ns2000.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/ns2000.weapon
- 09:04:59: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 09:04:59: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 09:04:59: : weapon:
- 09:04:59: : weapon:Neostead 2000
- 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:04:59: : loading weapons in cover_resource.weapon, path=media/packages/vanilla/weapons/cover_resource.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/cover_resource.weapon
- 09:04:59: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
- 09:04:59: : weapon:Cover deploy
- 09:04:59: : loading weapons in humvee_mg.weapon, path=media/packages/vanilla/weapons/humvee_mg.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/humvee_mg.weapon
- 09:04:59: : weapon:Humvee MG
- 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:04:59: : loading weapons in stoner_lmg.weapon, path=media/packages/vanilla/weapons/stoner_lmg.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/stoner_lmg.weapon
- 09:04:59: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 09:04:59: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 09:04:59: : weapon:
- 09:04:59: : weapon:Stoner LMG
- 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:04:59: : loading weapons in m79.weapon, path=media/packages/vanilla/weapons/m79.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/m79.weapon
- 09:04:59: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 09:04:59: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 09:04:59: : weapon:
- 09:04:59: : weapon:m79 grenade launcher
- 09:04:59: : loading projectile in m79.projectile, path=media/packages/vanilla/weapons/m79.projectile
- 09:04:59: : loading weapons in mg_resource.weapon, path=media/packages/vanilla/weapons/mg_resource.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/mg_resource.weapon
- 09:04:59: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
- 09:04:59: : weapon:MG deploy
- 09:04:59: : loading weapons in deployable_mg.weapon, path=media/packages/vanilla/weapons/deployable_mg.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/deployable_mg.weapon
- 09:04:59: : weapon:MG
- 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:04:59: : loading weapons in patrol_ship_mg.weapon, path=media/packages/vanilla/weapons/patrol_ship_mg.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mg.weapon
- 09:04:59: : weapon:M240
- 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:04:59: : loading weapons in patrol_ship_cannon.weapon, path=media/packages/vanilla/weapons/patrol_ship_cannon.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/patrol_ship_cannon.weapon
- 09:04:59: : weapon:D40mm-Flak
- 09:04:59: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
- 09:04:59: : loading weapons in patrol_ship_mortar.weapon, path=media/packages/vanilla/weapons/patrol_ship_mortar.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mortar.weapon
- 09:04:59: : weapon:PS Mortar
- 09:04:59: : loading projectile in rocket2.projectile, path=media/packages/vanilla/weapons/rocket2.projectile
- 09:04:59: : loading weapons in pb.weapon, path=media/packages/vanilla/weapons/pb.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/pb.weapon
- 09:04:59: : loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 09:04:59: : weapon:
- 09:04:59: : weapon:PB
- 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:04:59: : loading weapons in glock17.weapon, path=media/packages/vanilla/weapons/glock17.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/glock17.weapon
- 09:04:59: : loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 09:04:59: : weapon:
- 09:04:59: : weapon:Glock 17
- 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:04:59: : loading weapons in beretta_m9.weapon, path=media/packages/vanilla/weapons/beretta_m9.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/beretta_m9.weapon
- 09:04:59: : loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 09:04:59: : weapon:
- 09:04:59: : weapon:Beretta M9
- 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:04:59: : loading weapons in desert_eagle.weapon, path=media/packages/vanilla/weapons/desert_eagle.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/desert_eagle.weapon
- 09:04:59: : loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 09:04:59: : weapon:
- 09:04:59: : weapon:Desert Eagle
- 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:04:59: : loading weapons in desert_eagle_gold.weapon, path=media/packages/vanilla/weapons/desert_eagle_gold.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/desert_eagle_gold.weapon
- 09:04:59: : loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 09:04:59: : weapon:
- 09:04:59: : weapon:Desert Eagle GOLD
- 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:04:59: : loading weapons in aa-12.weapon, path=media/packages/vanilla/weapons/aa-12.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/aa-12.weapon
- 09:04:59: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 09:04:59: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 09:04:59: : weapon:
- 09:04:59: : weapon:AA-12
- 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:04:59: : loading weapons in mgl_flasher.weapon, path=media/packages/vanilla/weapons/mgl_flasher.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/mgl_flasher.weapon
- 09:04:59: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 09:04:59: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 09:04:59: : weapon:
- 09:04:59: : weapon:MGL Flasher
- 09:04:59: : loading projectile in mgl_flasher.projectile, path=media/packages/vanilla/weapons/mgl_flasher.projectile
- 09:04:59: : loading weapons in barrett_m107.weapon, path=media/packages/vanilla/weapons/barrett_m107.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/barrett_m107.weapon
- 09:04:59: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 09:04:59: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 09:04:59: : weapon:
- 09:04:59: : weapon:Barrett M107
- 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:04:59: : loading weapons in xm8.weapon, path=media/packages/vanilla/weapons/xm8.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/xm8.weapon
- 09:04:59: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 09:04:59: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 09:04:59: : weapon:
- 09:04:59: : weapon:XM8
- 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:04:59: : loading weapons in apc_hmg_1.weapon, path=media/packages/vanilla/weapons/apc_hmg_1.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/apc_hmg_1.weapon
- 09:04:59: : weapon:APC HMG
- 09:04:59: : loading projectile in apc_hmg_1.projectile, path=media/packages/vanilla/weapons/apc_hmg_1.projectile
- 09:04:59: : loading weapons in apc_hmg_2.weapon, path=media/packages/vanilla/weapons/apc_hmg_2.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/apc_hmg_2.weapon
- 09:04:59: : weapon:APC HMG
- 09:04:59: : loading projectile in apc_hmg_2.projectile, path=media/packages/vanilla/weapons/apc_hmg_2.projectile
- 09:04:59: : loading weapons in tank_cannon_1.weapon, path=media/packages/vanilla/weapons/tank_cannon_1.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/tank_cannon_1.weapon
- 09:04:59: : weapon:Tank cannon
- 09:04:59: : loading projectile in tank_cannon_1.projectile, path=media/packages/vanilla/weapons/tank_cannon_1.projectile
- 09:04:59: Texture: flash_shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 09:04:59: Texture: flash_godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 09:04:59: : loading weapons in tank_cannon_2.weapon, path=media/packages/vanilla/weapons/tank_cannon_2.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/tank_cannon_2.weapon
- 09:04:59: : weapon:Tank cannon
- 09:04:59: : loading projectile in tank_cannon_2.projectile, path=media/packages/vanilla/weapons/tank_cannon_2.projectile
- 09:04:59: : loading weapons in tank_mg_1.weapon, path=media/packages/vanilla/weapons/tank_mg_1.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/tank_mg_1.weapon
- 09:04:59: : weapon:Tank MG
- 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:04:59: : loading weapons in tank_mg_2.weapon, path=media/packages/vanilla/weapons/tank_mg_2.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/tank_mg_2.weapon
- 09:04:59: : weapon:Tank MG
- 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:04:59: : loading weapons in bullseye.weapon, path=media/packages/vanilla/weapons/bullseye.weapon
- 09:04:59: : loading weapons in media/packages/vanilla/weapons/bullseye.weapon
- 09:04:59: : weapon:M240
- 09:04:59: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 09:04:59: : loading projectile in all_throwables.xml, path=media/packages/vanilla/weapons/all_throwables.xml
- 09:04:59: : loading projectile in stun_grenade.projectile, path=media/packages/vanilla/weapons/stun_grenade.projectile
- 09:04:59: : loading projectile in hand_grenade.projectile, path=media/packages/vanilla/weapons/hand_grenade.projectile
- 09:04:59: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
- 09:04:59: : loading projectile in impact_grenade.projectile, path=media/packages/vanilla/weapons/impact_grenade.projectile
- 09:04:59: : loading projectile in c4.projectile, path=media/packages/vanilla/weapons/c4.projectile
- 09:04:59: : loading projectile in artillery_shell.projectile, path=media/packages/vanilla/weapons/artillery_shell.projectile
- 09:04:59: : loading projectile in flare.projectile, path=media/packages/vanilla/weapons/flare.projectile
- 09:04:59: : loading projectile in claymore.projectile, path=media/packages/vanilla/weapons/claymore.projectile
- 09:04:59: : loading projectile in naval_mine.projectile, path=media/packages/vanilla/weapons/naval_mine.projectile
- 09:04:59: : loading projectile in flare_checkpoint.projectile, path=media/packages/vanilla/weapons/flare_checkpoint.projectile
- 09:04:59: : loading projectile in debri_stun.projectile, path=media/packages/vanilla/weapons/debri_stun.projectile
- 09:04:59: : loading projectile in debri_stun_medium.projectile, path=media/packages/vanilla/weapons/debri_stun_medium.projectile
- 09:04:59: : loading projectile in debri_stun_big.projectile, path=media/packages/vanilla/weapons/debri_stun_big.projectile
- 09:04:59: : loading projectile in debri_destroy_big.projectile, path=media/packages/vanilla/weapons/debri_destroy_big.projectile
- 09:04:59: : loading carry items in all_carry_items.xml
- 09:04:59: : ->media/packages/vanilla/items/all_carry_items.xml
- 09:04:59: : loading carry items in whiskey_bottle.carry_item
- 09:04:59: : ->media/packages/vanilla/items/whiskey_bottle.carry_item
- 09:04:59: : loading carry items in base_valuable.carry_item
- 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:04:59: : loading carry items in cigarettes.carry_item
- 09:04:59: : ->media/packages/vanilla/items/cigarettes.carry_item
- 09:04:59: : loading carry items in base_valuable.carry_item
- 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:04:59: : loading carry items in dollars.carry_item
- 09:04:59: : ->media/packages/vanilla/items/dollars.carry_item
- 09:04:59: : loading carry items in base_valuable.carry_item
- 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:04:59: : loading carry items in gamingdevice.carry_item
- 09:04:59: : ->media/packages/vanilla/items/gamingdevice.carry_item
- 09:04:59: : loading carry items in base_valuable.carry_item
- 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:04:59: : loading carry items in gem.carry_item
- 09:04:59: : ->media/packages/vanilla/items/gem.carry_item
- 09:04:59: : loading carry items in base_valuable.carry_item
- 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:04:59: Texture: burst_shine.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:04:59: : loading carry items in painting.carry_item
- 09:04:59: : ->media/packages/vanilla/items/painting.carry_item
- 09:04:59: : loading carry items in base_valuable.carry_item
- 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:04:59: : loading carry items in horny_magazine.carry_item
- 09:04:59: : ->media/packages/vanilla/items/horny_magazine.carry_item
- 09:04:59: : loading carry items in base_valuable.carry_item
- 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:04:59: : loading carry items in comic_book.carry_item
- 09:04:59: : ->media/packages/vanilla/items/comic_book.carry_item
- 09:04:59: : loading carry items in base_valuable.carry_item
- 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:04:59: : loading carry items in rwr_handbook.carry_item
- 09:04:59: : ->media/packages/vanilla/items/rwr_handbook.carry_item
- 09:04:59: : loading carry items in base_valuable.carry_item
- 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:04:59: : loading carry items in oscar_statue.carry_item
- 09:04:59: : ->media/packages/vanilla/items/oscar_statue.carry_item
- 09:04:59: : loading carry items in base_valuable.carry_item
- 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:04:59: : loading carry items in vest2.carry_item
- 09:04:59: : ->media/packages/vanilla/items/vest2.carry_item
- 09:04:59: : loading carry items in cigars.carry_item
- 09:04:59: : ->media/packages/vanilla/items/cigars.carry_item
- 09:04:59: : loading carry items in base_valuable.carry_item
- 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:04:59: : loading carry items in beer_can.carry_item
- 09:04:59: : ->media/packages/vanilla/items/beer_can.carry_item
- 09:04:59: : loading carry items in base_valuable.carry_item
- 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:04:59: : loading carry items in lighter.carry_item
- 09:04:59: : ->media/packages/vanilla/items/lighter.carry_item
- 09:04:59: : loading carry items in base_valuable.carry_item
- 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:04:59: : loading carry items in steroids.carry_item
- 09:04:59: : ->media/packages/vanilla/items/steroids.carry_item
- 09:04:59: : loading carry items in base_valuable.carry_item
- 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:04:59: : loading carry items in teddy.carry_item
- 09:04:59: : ->media/packages/vanilla/items/teddy.carry_item
- 09:04:59: : loading carry items in base_valuable.carry_item
- 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:04:59: : loading carry items in vest3.carry_item
- 09:04:59: : ->media/packages/vanilla/items/vest3.carry_item
- 09:04:59: : loading carry items in bible.carry_item
- 09:04:59: : ->media/packages/vanilla/items/bible.carry_item
- 09:04:59: : loading carry items in base_valuable.carry_item
- 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:04:59: : loading carry items in koran.carry_item
- 09:04:59: : ->media/packages/vanilla/items/koran.carry_item
- 09:04:59: : loading carry items in base_valuable.carry_item
- 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:04:59: : loading carry items in chewing_gum.carry_item
- 09:04:59: : ->media/packages/vanilla/items/chewing_gum.carry_item
- 09:04:59: : loading carry items in base_valuable.carry_item
- 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:04:59: : loading carry items in bizarre_rubber_bullet.carry_item
- 09:04:59: : ->media/packages/vanilla/items/bizarre_rubber_bullet.carry_item
- 09:04:59: : loading carry items in base_valuable.carry_item
- 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:04:59: : loading carry items in chocolate.carry_item
- 09:04:59: : ->media/packages/vanilla/items/chocolate.carry_item
- 09:04:59: : loading carry items in base_valuable.carry_item
- 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:04:59: : loading carry items in dollars_300.carry_item
- 09:04:59: : ->media/packages/vanilla/items/dollars_300.carry_item
- 09:04:59: : loading carry items in base_valuable.carry_item
- 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:04:59: : loading carry items in energy_drink.carry_item
- 09:04:59: : ->media/packages/vanilla/items/energy_drink.carry_item
- 09:04:59: : loading carry items in base_valuable.carry_item
- 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:04:59: : loading carry items in fancy_sunglasses.carry_item
- 09:04:59: : ->media/packages/vanilla/items/fancy_sunglasses.carry_item
- 09:04:59: : loading carry items in base_valuable.carry_item
- 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:04:59: : loading carry items in radio.carry_item
- 09:04:59: : ->media/packages/vanilla/items/radio.carry_item
- 09:04:59: : loading carry items in base_valuable.carry_item
- 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:04:59: : loading carry items in razor.carry_item
- 09:04:59: : ->media/packages/vanilla/items/razor.carry_item
- 09:04:59: : loading carry items in base_valuable.carry_item
- 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:04:59: : loading carry items in sheaths.carry_item
- 09:04:59: : ->media/packages/vanilla/items/sheaths.carry_item
- 09:04:59: : loading carry items in base_valuable.carry_item
- 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:04:59: : loading carry items in sheaths_xxl.carry_item
- 09:04:59: : ->media/packages/vanilla/items/sheaths_xxl.carry_item
- 09:04:59: : loading carry items in base_valuable.carry_item
- 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:04:59: : loading carry items in sunglasses.carry_item
- 09:04:59: : ->media/packages/vanilla/items/sunglasses.carry_item
- 09:04:59: : loading carry items in base_valuable.carry_item
- 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:04:59: : loading carry items in ipoo_player_blue.carry_item
- 09:04:59: : ->media/packages/vanilla/items/ipoo_player_blue.carry_item
- 09:04:59: : loading carry items in base_valuable.carry_item
- 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:04:59: : loading carry items in ipoo_player_red.carry_item
- 09:04:59: : ->media/packages/vanilla/items/ipoo_player_red.carry_item
- 09:04:59: : loading carry items in base_valuable.carry_item
- 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:04:59: : loading carry items in ipoo_player_white.carry_item
- 09:04:59: : ->media/packages/vanilla/items/ipoo_player_white.carry_item
- 09:04:59: : loading carry items in base_valuable.carry_item
- 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:04:59: : loading carry items in ipoo_player_silver.carry_item
- 09:04:59: : ->media/packages/vanilla/items/ipoo_player_silver.carry_item
- 09:04:59: : loading carry items in base_valuable.carry_item
- 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:04:59: : loading carry items in ipoo_player_yellow.carry_item
- 09:04:59: : ->media/packages/vanilla/items/ipoo_player_yellow.carry_item
- 09:04:59: : loading carry items in base_valuable.carry_item
- 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:04:59: : loading carry items in ipoo_player_green.carry_item
- 09:04:59: : ->media/packages/vanilla/items/ipoo_player_green.carry_item
- 09:04:59: : loading carry items in base_valuable.carry_item
- 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:04:59: : loading carry items in ipoo_player_pink.carry_item
- 09:04:59: : ->media/packages/vanilla/items/ipoo_player_pink.carry_item
- 09:04:59: : loading carry items in base_valuable.carry_item
- 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:04:59: : loading carry items in playing_cards.carry_item
- 09:04:59: : ->media/packages/vanilla/items/playing_cards.carry_item
- 09:04:59: : loading carry items in base_valuable.carry_item
- 09:04:59: : ->media/packages/vanilla/items/base_valuable.carry_item
- 09:04:59: : loading vehicle in all_vehicles.xml
- 09:05:00: : loading vehicle in jeep.vehicle
- 09:05:00: : loading vehicle in vehicle_base.vehicle
- 09:05:00: : loading vehicle in apc.vehicle
- 09:05:00: : loading vehicle in vehicle_base.vehicle
- 09:05:00: : loading vehicle in armored_truck.vehicle
- 09:05:00: : loading vehicle in vehicle_base.vehicle
- 09:05:00: : loading vehicle in radar_truck.vehicle
- 09:05:00: : loading vehicle in vehicle_base.vehicle
- 09:05:00: : loading vehicle in rubber_boat.vehicle
- 09:05:00: : loading vehicle in tank.vehicle
- 09:05:00: : loading vehicle in vehicle_base.vehicle
- 09:05:00: : loading vehicle in tow.vehicle
- 09:05:00: : loading vehicle in cover1.vehicle
- 09:05:00: : loading vehicle in humvee.vehicle
- 09:05:00: : loading vehicle in vehicle_base.vehicle
- 09:05:00: : loading vehicle in transport_truck.vehicle
- 09:05:00: : loading vehicle in vehicle_base.vehicle
- 09:05:00: Texture: cartoonflame2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:05:00: Texture: woosh.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:05:00: : loading vehicle in radar_tower.vehicle
- 09:05:00: : loading vehicle in patrol_ship.vehicle
- 09:05:00: : loading vehicle in deployable_mg.vehicle
- 09:05:00: : loading vehicle in deco_vehicles.xml
- 09:05:00: : loading vehicle in deco_car1_brown.vehicle
- 09:05:00: : loading vehicle in deco_car1_blue.vehicle
- 09:05:00: : loading vehicle in deco_car1_yellow.vehicle
- 09:05:00: : loading vehicle in deco_car1_black.vehicle
- 09:05:00: : loading vehicle in deco_car1_white.vehicle
- 09:05:00: : loading vehicle in deco_car1_red.vehicle
- 09:05:00: : loading vehicle in deco_car1_pink.vehicle
- 09:05:00: : loading vehicle in deco_car1_green.vehicle
- 09:05:00: : loading vehicle in deco_car2_red.vehicle
- 09:05:00: : loading vehicle in deco_car2_green.vehicle
- 09:05:00: : loading vehicle in deco_car2_yellow.vehicle
- 09:05:00: : loading vehicle in deco_car2_white.vehicle
- 09:05:00: : loading vehicle in deco_car2_silver.vehicle
- 09:05:00: : loading vehicle in deco_car2_grey.vehicle
- 09:05:00: : loading vehicle in deco_car2_brown.vehicle
- 09:05:00: : loading vehicle in deco_car2_blue.vehicle
- 09:05:00: : loading vehicle in deco_car2_black.vehicle
- 09:05:00: : loading vehicle in deco_car3_sky.vehicle
- 09:05:00: : loading vehicle in deco_car3_green.vehicle
- 09:05:00: : loading vehicle in deco_car3_blue.vehicle
- 09:05:00: : loading vehicle in deco_car3_red.vehicle
- 09:05:00: : loading vehicle in deco_car3_yellow.vehicle
- 09:05:00: : loading vehicle in deco_car3_black.vehicle
- 09:05:00: : loading vehicle in deco_van_blue.vehicle
- 09:05:00: : loading vehicle in deco_van_khaki.vehicle
- 09:05:00: : loading vehicle in deco_van_sky.vehicle
- 09:05:00: : loading vehicle in deco_van_brown.vehicle
- 09:05:00: : loading vehicle in deco_van_yellow.vehicle
- 09:05:00: : loading vehicle in deco_van_red.vehicle
- 09:05:00: : loading vehicle in deco_van_green.vehicle
- 09:05:00: : loading vehicle in deco_pickup_red.vehicle
- 09:05:00: : loading vehicle in deco_pickup_yellow.vehicle
- 09:05:00: : loading vehicle in deco_pickup_blue.vehicle
- 09:05:00: : loading vehicle in deco_pickup_green.vehicle
- 09:05:00: : loading vehicle in deco_pickup_khaki.vehicle
- 09:05:00: : loading vehicle in dumpster.vehicle
- 09:05:00: : loading vehicle in mortar.vehicle
- 09:05:00: : loading vehicle in deployable_minig.vehicle
- 09:05:00: : loading vehicle in mobile_armory.vehicle
- 09:05:00: : loading vehicle in vehicle_base.vehicle
- 09:05:00: : loading vehicle in gas_tank.vehicle
- 09:05:00: : loading vehicle in para_spawn.vehicle
- 09:05:00: : loading vehicle in radio_jammer.vehicle
- 09:05:00: : loading vehicle in water_tower.vehicle
- 09:05:00: : loading vehicle in heli_extraction_broken.vehicle
- 09:05:00: : loading vehicle in heli_broken1.vehicle
- 09:05:00: : loading vehicle in heli_broken2.vehicle
- 09:05:00: Texture: sparkle.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:05:00: Texture: smoke.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:05:00: Texture: flare.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 09:05:00: : loading vehicle in special_crates_wood.xml
- 09:05:00: : loading vehicle in special_crate_wood_base.vehicle
- 09:05:00: : loading vehicle in special_crate_wood_base.vehicle
- 09:05:00: : loading vehicle in special_crate_wood_base.vehicle
- 09:05:00: : loading vehicle in special_crate_wood_base.vehicle
- 09:05:00: : loading vehicle in special_crate_wood_base.vehicle
- 09:05:00: : loading vehicle in special_crate_wood_base.vehicle
- 09:05:00: : loading vehicle in bullseye.vehicle
- 09:05:00: : loading vehicle in bullseye2.vehicle
- 09:05:00: : loading vehicle in tut_sign.vehicle
- 09:05:00: : loading vehicle in tut_sign.vehicle
- 09:05:00: : loading vehicle in tut_sign.vehicle
- 09:05:00: : loading vehicle in tut_sign.vehicle
- 09:05:00: : loading vehicle in tut_sign.vehicle
- 09:05:00: : loading vehicle in tut_sign.vehicle
- 09:05:00: : loading vehicle in tut_sign.vehicle
- 09:05:00: : loading calls in media/packages/vanilla/maps/lobby/all_calls.xml
- 09:05:00: : loading calls in media/packages/vanilla/calls/cover_drop.call
- 09:05:00: : loading calls in media/packages/vanilla/calls/mortar1.call
- 09:05:00: : loading calls in media/packages/vanilla/maps/lobby/paratroopers1_1st_time.call
- 09:05:00: : loading calls in media/packages/vanilla/calls/paratroopers1.call
- 09:05:00: : loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml
- 09:05:00: : loading squad configs in media/packages/vanilla/factions/default.squad_config
- 09:05:00: : loading squad configs in media/packages/vanilla/factions/assault1.squad_config
- 09:05:00: : loading squad configs in media/packages/vanilla/factions/stealth1.squad_config
- 09:05:00: : loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config
- 09:05:00: : loading reward config in media/packages/vanilla//rewards.xml
- 09:05:00: : enabling all resources for all factions
- 09:05:00: : setting up initial faction resources
- 09:05:00: : loading faction resources in media/packages/vanilla/maps/lobby/green.xml
- 09:05:00: : loading faction resources for 0
- 09:05:00: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
- 09:05:00: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
- 09:05:00: : loading faction resources in media/packages/vanilla/maps/lobby/neutral.xml
- 09:05:00: : loading faction resources for 1
- 09:05:00: : loading names in media/packages/vanilla/names/russian_firstnames.txt, russian_firstnames.txt
- 09:05:00: : loading names in media/packages/vanilla/names/russian_lastnames.txt, russian_lastnames.txt
- 09:05:00: : map config weapons loaded
- 09:05:00: Texture: shadow_airplane.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
- 09:05:00: : loading world objects
- 09:05:00: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:05:00: Texture: world_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 09:05:00: : adding tree config: TreeDefault
- 09:05:00: : layer: materials
- 09:05:00: : decal_template clover
- 09:05:00: : decal_template pavement1
- 09:05:00: : decal_template flower
- 09:05:00: : decal_template pavement_tile1
- 09:05:00: : decal_template roof_tile1
- 09:05:00: : decal_template manhole
- 09:05:00: : decal_template cracks_1
- 09:05:00: : decal_template cracks_2
- 09:05:00: : decal_template cracks_3
- 09:05:00: : decal_template cracks_4
- 09:05:00: : decal_template cracks_5
- 09:05:00: : decal_template cracks_6
- 09:05:00: : decal_template cracks_7
- 09:05:00: : decal_template parking_line
- 09:05:00: : not handled: 3 4 4
- 09:05:00: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 1 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:05:00: Texture: cutout.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:05:00: Texture: wall_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:05:00: : not handled: #color = fill
- 09:05:01: : adding tree config: TreeBirch
- 09:05:01: : post_template post1_4
- 09:05:01: : post_template post1_3
- 09:05:01: : not handled: #color = fill
- 09:05:01: : not handled: #color = fill
- 09:05:01: : not handled: #color = fill
- 09:05:01: : not handled: #side_texture_scale = 2.0 1.25
- 09:05:01: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
- 09:05:01: : not handled: #separator_side_texture_scale = 0.2 1.0
- 09:05:01: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
- 09:05:01: : not handled: #separator_top_texture_scale = 0.2 1.0
- 09:05:01: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
- 09:05:01: : not handled: #separator_color = stroke
- 09:05:01: : layer: alpha_road
- 09:05:01: : layer: offroad
- 09:05:01: : layer: bases
- 09:05:01: : layer: layer
- 09:05:01: : layer: boundaries
- 09:05:01: : layer: walls
- 09:05:01: : layer: objects
- 09:05:01: Mesh: Loading enclosure.mesh.
- 09:05:01: : not handled: climbable = 0
- 09:05:01: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:05:01: Texture: alpha.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 09:05:01: Mesh: Loading container.mesh.
- 09:05:01: : not handled: #collision_model_offset = 0 0.8 0
- 09:05:01: : not handled: #walkable = 1
- 09:05:01: : not handled: climbable = 0
- 09:05:01: : layer: other
- 09:05:01: Mesh: Loading barell.mesh.
- 09:05:01: Texture: shooting_range.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:05:01: Mesh: Loading shooting_range.mesh.
- 09:05:01: Texture: bushes_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:05:01: Mesh: Loading bush4.mesh.
- 09:05:01: Mesh: Loading awning.mesh.
- 09:05:01: Texture: armory.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:05:01: Mesh: Loading armory.mesh.
- 09:05:01: Mesh: Loading bush2.mesh.
- 09:05:01: Mesh: Loading weapon_rack.mesh.
- 09:05:01: Mesh: Loading streetlight.mesh.
- 09:05:01: Texture: ee_0: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:05:01: Mesh: Loading placard.mesh.
- 09:05:01: Mesh: Loading post1_3.mesh.
- 09:05:01: : layer: rocks
- 09:05:01: Mesh: Loading rock_s1.mesh.
- 09:05:01: Mesh: Loading stone_3.mesh.
- 09:05:01: Mesh: Loading stone_4.mesh.
- 09:05:01: Mesh: Loading rock_m4.mesh.
- 09:05:01: Mesh: Loading rock_s3.mesh.
- 09:05:01: Mesh: Loading stone_5.mesh.
- 09:05:01: Mesh: Loading rock_b2.mesh.
- 09:05:01: Mesh: Loading stone_1.mesh.
- 09:05:01: Mesh: Loading rock_b3.mesh.
- 09:05:01: Mesh: Loading rock_s4.mesh.
- 09:05:01: Mesh: Loading rock_m1.mesh.
- 09:05:01: Mesh: Loading rock_m2.mesh.
- 09:05:01: : layer: woods_pine
- 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
- 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
- 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
- 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
- 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
- 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
- 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
- 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
- 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
- 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
- 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
- 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
- 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
- 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
- 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
- 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
- 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
- 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
- 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
- 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
- 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
- 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
- 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
- 09:05:01: : WARNING, decal template not found, template=tree_ground_base1
- 09:05:01: : layer: crate
- 09:05:01: : walls set to be merged = 0
- 09:05:01: : create merged walls
- 09:05:01: : merged walls created = 0
- 09:05:01: : post process objects
- 09:05:01: : post process objects done
- 09:05:01: : layer: layer2
- 09:05:01: : layer: objects
- 09:05:01: Mesh: Loading pipe.mesh.
- 09:05:01: : layer: walls
- 09:05:01: : layer: crate
- 09:05:01: Mesh: Loading crate.mesh.
- 09:05:01: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
- 09:05:01: : layer: other
- 09:05:01: Texture: rwr.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:05:01: Mesh: Loading rwr.mesh.
- 09:05:01: : walls set to be merged = 0
- 09:05:01: : create merged walls
- 09:05:01: : merged walls created = 0
- 09:05:01: : post process objects
- 09:05:01: : post process objects done
- 09:05:01: : attaching ladders, 4
- 09:05:01: : attaching ladders done
- 09:05:01: : road network
- 09:05:01: : nodes: 34
- 09:05:01: : connections: 34
- 09:05:01: : cleaning up meshes, count 26
- 09:05:01: : done
- 09:05:01: : creating decoration
- 09:05:01: Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:05:01: : creating decoration done
- 09:05:01: : generate water nav map
- 09:05:01: : generate water nav map done
- 09:05:01: : nodes: 0
- 09:05:01: : connections: 0
- 09:05:01: : loading soldiers in map config
- 09:05:01: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
- 09:05:01: : loading soldiers in media/packages/vanilla/maps/lobby/green.xml
- 09:05:01: : loading faction resources in media/packages/vanilla/maps/lobby/common.resources
- 09:05:01: : loading faction resources in media/packages/vanilla/factions/green_primaries.resources
- 09:05:01: : loading faction resources in media/packages/vanilla/factions/green_secondaries.resources
- 09:05:01: : loading faction resources in media/packages/vanilla/factions/green_default.resources
- 09:05:01: : medic
- 09:05:01: : copy_from = default
- 09:05:01: : loading faction resources in media/packages/vanilla/factions/common_medic.resources
- 09:05:01: : loading faction resources in media/packages/vanilla/factions/green_primaries.resources
- 09:05:01: : loading soldiers in media/packages/vanilla/maps/lobby/neutral.xml
- 09:05:01: : map config soldiers loaded
- 09:05:01: : soldiers loaded
- 09:05:01: Texture: hud_apc.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
- 09:05:01: Texture: hud_m24a2.png: Loading 1 faces(PF_A8R8G8B8,83x259x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x259x1.
- 09:05:01: Texture: hud_riot_shield.png: Loading 1 faces(PF_A8R8G8B8,72x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x210x1.
- 09:05:01: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,86x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x241x1.
- 09:05:01: Texture: hud_m240.png: Loading 1 faces(PF_A8R8G8B8,92x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x290x1.
- 09:05:01: Texture: hud_mossberg.png: Loading 1 faces(PF_A8R8G8B8,72x243x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x243x1.
- 09:05:01: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,87x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x171x1.
- 09:05:01: Texture: hud_m16a4.png: Loading 1 faces(PF_A8R8G8B8,86x237x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x237x1.
- 09:05:01: Texture: hud_f2000.png: Loading 1 faces(PF_A8R8G8B8,81x151x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x151x1.
- 09:05:01: Texture: hud_benelli_m4.png: Loading 1 faces(PF_A8R8G8B8,71x226x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x226x1.
- 09:05:01: Texture: hud_pepperdust.png: Loading 1 faces(PF_A8R8G8B8,81x218x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x218x1.
- 09:05:01: Texture: hud_tank_cannon.png: Loading 1 faces(PF_A8R8G8B8,67x273x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,67x273x1.
- 09:05:01: Texture: hud_tank_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
- 09:05:01: Texture: hud_aks74u.png: Loading 1 faces(PF_A8R8G8B8,82x177x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x177x1.
- 09:05:01: Texture: hud_p90.png: Loading 1 faces(PF_A8R8G8B8,74x135x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x135x1.
- 09:05:01: Texture: hud_medikit.png: Loading 1 faces(PF_A8R8G8B8,100x89x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x89x1.
- 09:05:01: Texture: hud_tow.png: Loading 1 faces(PF_A8R8G8B8,100x274x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x274x1.
- 09:05:01: Texture: hud_vss_vintorez.png: Loading 1 faces(PF_A8R8G8B8,85x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x255x1.
- 09:05:01: Texture: hud_ns2000.png: Loading 1 faces(PF_A8R8G8B8,91x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x182x1.
- 09:05:01: Texture: hud_hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,100x113x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x113x1.
- 09:05:01: Texture: hud_stoner_lmg.png: Loading 1 faces(PF_A8R8G8B8,73x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x210x1.
- 09:05:01: Texture: hud_m79.png: Loading 1 faces(PF_A8R8G8B8,83x180x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x180x1.
- 09:05:01: Texture: hud_deployable_mg.png: Loading 1 faces(PF_A8R8G8B8,100x114x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x114x1.
- 09:05:01: Texture: hud_patrol_ship_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
- 09:05:01: Texture: hud_patrol_ship_cannon.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
- 09:05:01: Texture: hud_patrol_ship_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:01: Texture: hud_pb.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
- 09:05:01: Texture: hud_glock17.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
- 09:05:01: Texture: hud_beretta_m9.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
- 09:05:01: Texture: hud_desert_eagle.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
- 09:05:01: Texture: hud_desert_eagle_gold.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
- 09:05:01: Texture: hud_aa-12.png: Loading 1 faces(PF_A8R8G8B8,78x204x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,78x204x1.
- 09:05:01: Texture: hud_mgl.png: Loading 1 faces(PF_A8R8G8B8,81x189x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x189x1.
- 09:05:01: Texture: hud_barrett_m107.png: Loading 1 faces(PF_A8R8G8B8,81x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x290x1.
- 09:05:01: Texture: hud_xm8.png: Loading 1 faces(PF_A8R8G8B8,70x158x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,70x158x1.
- 09:05:01: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,82x212x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x212x1.
- 09:05:01: Texture: hud_stun_grenade.png: Loading 1 faces(PF_A8R8G8B8,76x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,76x100x1.
- 09:05:01: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,75x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,75x100x1.
- 09:05:01: Texture: hud_impact_grenade.png: Loading 1 faces(PF_A8R8G8B8,92x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x100x1.
- 09:05:01: Texture: hud_c4.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:01: Texture: hud_flare.png: Loading 1 faces(PF_A8R8G8B8,100x122x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x122x1.
- 09:05:01: Texture: hud_claymore.png: Loading 1 faces(PF_A8R8G8B8,100x99x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x99x1.
- 09:05:01: Texture: hud_at_mine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:01: Texture: hud_mortar1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:01: Texture: hud_paratroopers1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:01: Texture: hud_whiskey_bottle.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:01: Texture: hud_cigarettes.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:01: Texture: hud_dollars_100.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:01: Texture: hud_gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:01: Texture: hud_gem.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:01: Texture: hud_painting.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:01: Texture: hud_horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:01: Texture: hud_comic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:01: Texture: hud_rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:01: Texture: hud_oscar_statue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:01: Texture: hud_vest.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 09:05:01: Texture: hud_vest_hole1.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 09:05:01: Texture: hud_vest_hole2.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 09:05:01: Texture: hud_cigars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:01: Texture: hud_beer_can.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:01: Texture: hud_lighter.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:01: Texture: hud_steroids.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:01: Texture: hud_teddy.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:01: Texture: hud_bible.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:01: Texture: hud_koran.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:01: Texture: hud_chewing_gum.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:01: Texture: hud_bizarre_rubber_bullet.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:01: Texture: hud_chocolate.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:01: Texture: hud_dollars_300.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:01: Texture: hud_energy_drink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:01: Texture: hud_fancy_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:01: Texture: hud_radio.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:01: Texture: hud_razor.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:01: Texture: hud_sheaths.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:02: Texture: hud_sheaths_xxl.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:02: Texture: hud_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:02: Texture: hud_ipoo_blue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:02: Texture: hud_ipoo_red.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:02: Texture: hud_ipoo_white.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:02: Texture: hud_ipoo_silver.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:02: Texture: hud_ipoo_yellow.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:02: Texture: hud_ipoo_green.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:02: Texture: hud_ipoo_pink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:02: Texture: hud_playing_cards.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:02: Texture: chat_icon_default.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:05:02: Texture: chat_icon_soldier_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:05:02: Texture: chat_icon_commander_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:05:02: Texture: chat_icon_soldier_gray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:05:02: Texture: chat_icon_commander_gray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:05:02: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 09:05:02: Texture: hud_medic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 09:05:02: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:05:02: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 09:05:02: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
- 09:05:02: Texture: hud_meter_cursor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:05:02: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
- 09:05:02: Texture: radioview_shortcut_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:05:02: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,400x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x80x1.
- 09:05:02: Texture: squad_ai_marker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
- 09:05:02: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,320x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,320x64x1.
- 09:05:02: Texture: squad_marker_foot.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:05:02: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:05:02: Texture: squad_marker_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:05:02: Texture: squad_marker_vehicle_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:05:02: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:05:02: Texture: callmarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
- 09:05:02: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:05:02: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:05:02: Texture: inventoryview_connection_reverse.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:05:02: Texture: inventoryview_connection.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:05:02: Texture: inventoryview_connection_horizontal.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:05:02: Texture: inventoryview_section_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:05:02: Texture: inventoryview_section_background.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:05:02: Texture: inventoryview_slot_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:05:02: Texture: inventoryview_slot_highlight.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 09:05:02: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 09:05:02: Texture: inventoryview_backpack_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:05:02: Texture: radioview_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:05:02: Texture: inventoryview_calls_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:05:02: Texture: hud_radio_meter.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
- 09:05:02: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,1x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
- 09:05:02: Texture: mapview_frame.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 09:05:02: Texture: map.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 09:05:02: Texture: mapview_grid.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:05:02: Texture: mapview_force.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:05:02: Texture: mapview_force_noise.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
- 09:05:02: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:05:02: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:05:02: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:05:02: Texture: mapview_resource.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:05:02: Texture: mapview_comms_marker.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:05:02: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:05:02: Texture: mapview_positioner.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:05:02: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:05:02: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:05:02: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:05:02: Texture: worldview_atlas.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 09:05:02: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,708x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,708x100x1.
- 09:05:02: : game mode: 0
- 09:05:02: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:05:02: : loading map info
- 09:05:02: : loading map info
- 09:05:02: : loading map info
- 09:05:03: : loading map info
- 09:05:03: : loading map info
- 09:05:03: : loading map info
- 09:05:03: : loading map info
- 09:05:03: : loading map info
- 09:05:03: : loading map info
- 09:05:03: : loading map info
- 09:05:03: : loading map info
- 09:05:04: : loading map info
- 09:05:04: : loading map info
- 09:05:04: : loading map info
- 09:05:04: Texture: glow1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:05:04: Texture: glow2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:05:04: Texture: campaign_win_0.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:05:04: Texture: chatbubbleborder.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:05:04: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at /build/buildd/ogre-1.7.2/OgreMain/src/OgreResourceGroupManager.cpp (line 753)
- 09:05:04: Error loading texture chatlog_channel.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at /build/buildd/ogre-1.7.2/OgreMain/src/OgreResourceGroupManager.cpp (line 753)
- 09:05:04: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:05:04: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:05:04: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 09:05:04: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:05:04: : game reset
- 09:05:04: : 1: ColourValue(0, 0.5, 0.1, 1), Greenbelts
- 09:05:04: : 1: ColourValue(1, 1, 0.95, 1), Neutral
- 09:05:04: : profile folder = savegames/_default.save
- 09:05:04: : profiles at /home/nucl34r/.running_with_rifles/savegames/_default.save/
- 09:05:04: : savename _default.save
- 09:05:04: : Setting init data, machine id = 0
- 09:05:04: : init data set done
- 09:05:04: : WARNING, problem at base divisioning, couldn't find initial base for 1
- 09:05:04: : no old character, attempt load
- 09:05:04: : WARNING, devirtualize, secondary weapon not set
- 09:05:04: Mesh: Loading chute.mesh.
- 09:05:04: Can't assign material _missing_material_ to SubEntity of Ogre/MO1137 because this Material does not exist. Have you forgotten to define it in a .material script?
- 09:05:04: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 09:05:04: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:05:04: : WARNING, creating character, secondary weapon not set
- 09:05:04: : saving
- 09:05:04: : save path=/home/nucl34r/.running_with_rifles/savegames/_default.save
- 09:05:04: : mode = 0
- 09:05:04: : last script =
- 09:05:04: : save done
- 09:05:04: : saving /home/nucl34r/.running_with_rifles/savegames/_default.save/effect_splat_map.png
- 09:05:04: : new game created
- 09:05:04: : command: update_inventory
- 09:05:04: : command: create_instance
- 09:05:04: Mesh: Loading bullseye.mesh.
- 09:05:04: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:05:04: : command: create_instance
- 09:05:04: : command: create_instance
- 09:05:04: Mesh: Loading radio_jammer.mesh.
- 09:05:04: Texture: radar_tower.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:05:04: Mesh: Loading radio_jammer_broken.mesh.
- 09:05:04: Texture: radar_tower_broken.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:05:04: : command: create_instance
- 09:05:04: Mesh: Loading tut_sign.mesh.
- 09:05:04: Texture: tut_sign.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:05:04: : command: create_instance
- 09:05:04: : command: create_instance
- 09:05:04: : command: create_instance
- 09:05:04: : command: create_instance
- 09:05:04: : command: create_instance
- 09:05:04: : command: create_instance
- 09:05:04: : settings loaded
- 09:05:04: : r=4656
- 09:05:04: : game init done
- 09:05:04: Texture: terrain5_heightmap.png: Loading 1 faces(PF_L8,513x513x1) with 9 generated mipmaps from Image. Internal format is PF_L8,513x513x1.
- 09:05:04: Texture: wave.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:05:04: Texture: hud_squad0.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
- 09:05:04: Texture: hud_meter_cursor_capture_area_friendly.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:05:04: Mesh: Loading jeep_body.mesh.
- 09:05:04: Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:05:04: Mesh: Loading jeep_body_broken.mesh.
- 09:05:04: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 09:05:04: Mesh: Loading jeep_wheel.mesh.
- 09:05:04: Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 09:05:04: Mesh: Loading dumpster.mesh.
- 09:05:04: Texture: dumpster.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 09:05:04: Mesh: Loading gas_tank.mesh.
- 09:05:04: Texture: gas_tank.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:05:04: Mesh: Loading gas_tank_broken.mesh.
- 09:05:04: Texture: gas_tank_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 09:05:04: : saving
- 09:05:04: : save path=/home/nucl34r/.running_with_rifles/savegames/_default.save
- 09:05:04: : mode = 0
- 09:05:04: : last script =
- 09:05:04: : save done
- 09:05:05: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,3x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,3x1x1.
- 09:07:21: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 09:07:22: : quit game
- 09:07:22: : save before exit?
- 09:07:22: : saving
- 09:07:22: : save path=/home/nucl34r/.running_with_rifles/savegames/_default.save
- 09:07:22: : mode = 0
- 09:07:22: : last script =
- 09:07:22: : save done
- 09:07:23: : clearing awareness of last metagame selfstart
- 09:07:23: : saving /home/nucl34r/.running_with_rifles/savegames/_default.save/effect_splat_map.png
- 09:07:23: : check = 0
- 09:07:23: : freeing regions
- 09:07:23: Destroying resource group sessionResourceGroup
- 09:07:23: Unloading resource group sessionResourceGroup
- 09:07:23: Finished unloading resource group sessionResourceGroup
- 09:07:23: : game uninitialized
- 09:07:23: DefaultWorkQueue('Root') shutting down on thread 0x8c619d8.
- 09:07:23: DefaultWorkQueue('Root')::WorkerFunc - thread 0x8e3fdd0 stopped.
- 09:07:23: DefaultWorkQueue('Root')::WorkerFunc - thread 0x8e49248 stopped.
- 09:07:23: DefaultWorkQueue('Root')::WorkerFunc - thread 0x8e3ffa8 stopped.
- 09:07:23: DefaultWorkQueue('Root')::WorkerFunc - thread 0x8d2f110 stopped.
- 09:07:23: *-*-* OGRE Shutdown
- 09:07:23: Unregistering ResourceManager for type Compositor
- 09:07:23: Unregistering ResourceManager for type Font
- 09:07:23: Unregistering ResourceManager for type Skeleton
- 09:07:23: Unregistering ResourceManager for type Mesh
- 09:07:23: Unregistering ResourceManager for type HighLevelGpuProgram
- 09:07:23: Uninstalling plugin: ParticleFX
- 09:07:23: Plugin successfully uninstalled
- 09:07:23: Unloading library lib/Plugin_ParticleFX.so
- 09:07:23: Uninstalling plugin: Octree & Terrain Scene Manager
- 09:07:23: Plugin successfully uninstalled
- 09:07:23: Unloading library lib/Plugin_OctreeSceneManager.so
- 09:07:23: Uninstalling plugin: Cg Program Manager
- 09:07:23: Plugin successfully uninstalled
- 09:07:23: Unloading library lib/Plugin_CgProgramManager.so
- 09:07:23: Uninstalling plugin: GL RenderSystem
- 09:07:23: Unregistering ResourceManager for type GpuProgram
- 09:07:23: ******************************
- *** Stopping GLX Subsystem ***
- ******************************
- 09:07:23: Unregistering ResourceManager for type Texture
- 09:07:23: Plugin successfully uninstalled
- 09:07:23: Unloading library lib/RenderSystem_GL.so
- 09:07:23: Unregistering ResourceManager for type Material
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