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  1. ____________________________________________________________________________
  2. | This is a list of the things One Vision changes. |
  3. | |
  4. | Explanation of the symbols: |
  5. | (B) Fixed big |
  6. | (+) Buff |
  7. | (-) Nerf |
  8. | (·) Tweaking (neither buff nor nerf, detail changes) |
  9. | [+] New content (units, upgrades, abilities , buildings) |
  10. | [-] Removed content (units, upgrades, abilities , buildings) |
  11. | |
  12. | Graphical additions and changes are not mentioned in the changelog |
  13. | |
  14. | If a line happens to have no symbol it is simply part of the line above it |
  15. | Symbols like ** or -#- are just headlines for factions. |
  16. |____________________________________________________________________________|
  17.  
  18. ===================================================================================================================================================
  19. ** All Factions **
  20. ===================================================================================================================================================
  21.  
  22. (+) Increased speed of all Surveyors/Emissaries/Explorers from 60 to 70.
  23. Decreased their unpack time from 30s to 20s.
  24. Decreased build radius from 240 to 200.
  25.  
  26. (+) Lowered the cost of Harvesters from 1600$ to 1400$ and their health from 5000 to 4500.
  27. Heavy Harvesters, Black Hand Harvesters Shield Harvesters lose less health.
  28. (+) MCVs can now crush medium sized tanks.
  29.  
  30. ===================================================================================================================================================
  31. ** GDI Faction **
  32. ===================================================================================================================================================
  33. ---------------------------------------------------------------------------------------------------------------------------------------------------
  34. -#- All GDI factions
  35. ---------------------------------------------------------------------------------------------------------------------------------------------------
  36.  
  37. (B) Restored the Orca Sensor Pod ability.
  38.  
  39. (-) Increased cost for the Sensor Pod ability from 100 $ to 200 $.
  40. (-) APCs and Hammerheads deal normal damage to buildings, tanks and aircraft. They lose their +33% damage advantage.
  41.  
  42. (·) Foxholes can be made for free but require 9s instead of 5s builtime.
  43.  
  44. (+) The Sensor Pod Upgrade affects Slingshots now as well. All Slingshots can now use the Sonar Scan ability.
  45. (+) Lowered the Guardian Cannon's energy consumption from -8 to -5. Increased its damage from 200 to 215 per shot.
  46. (+) Rig Battlebases can attack vehicles in a 360° radius.
  47.  
  48. ---------------------------------------------------------------------------------------------------------------------------------------------------
  49. -#- Steel Talons
  50. ---------------------------------------------------------------------------------------------------------------------------------------------------
  51.  
  52. (B) Heavy Harvesters harvest as fast as normal Harvesters (used to be slower).
  53. (B) Lowered and fixed the Combat Engineer's exp. Killing an enemy engineer will grant him veteran status.
  54. (B) Fixed a bug that made the Microwave Shatterer come trained at veteran status. However, now he needs less exp to rank up.
  55. (B) Restored the Orca Strike support power.
  56.  
  57. [-] Removed the Light Infantry Squad.
  58.  
  59. (-) Heavy Harvester's health is lowered from 5200 to 4700.
  60. (-) Behemoth's health is lowered from 5500 to 5000 (same as Juggernaut's).
  61. (-) Raised the cost of the "Adaptive Armor" upgrade from 1000$ to 1500$, increased research time from 30s to 45s.
  62.  
  63. (·) The Hammerhead became the Heavy Hammerhead Gunship. It possesses no more passenger slot but got an anti armor autocannon.
  64. (·/+) Gave the Titan back its vanilla strategic role and increased it's normal damage from 450 to 470.
  65. Increased Railgun damage from 625 to 700. Increased weapon range from 325 to 335. Gave it the same armor as the Predator Tank.
  66.  
  67. (+) Decreased the Wolverine's cost from 900 to 800. Decreased it's range from 300 to 275.
  68.  
  69. [+] Human Infantry units heal themselves when reaching veteran status.
  70. [+] Added the Mutant Mercenary Squad. High cost T1 powerhouse, can be upgraded with AP Ammo.
  71. [+] Added the Talon Combat Armor. It increases health of Heavy Harvesters, Wolverines Behemoths by 20% and adds an additional passenger slot.
  72. [+] Added the Grey Wolf minor heroic Walker. This medium walker possesses EMP immunity and increases the rate of fire of all allied units nearby.
  73. [+] Added the Falcon Commando. Has a portable Railgun and can order Orbital Strikes.
  74. [+] Added the Behemoth Areal Bombardment Attack. Allows Behemoths to attack over great distance but at the cost of accuracy.
  75. [+] Added the "Hammerhead Rocket Pod" Upgrade.
  76.  
  77. ---------------------------------------------------------------------------------------------------------------------------------------------------
  78. -#- ZOCOM
  79. ---------------------------------------------------------------------------------------------------------------------------------------------------
  80.  
  81. (·) Turned Grenadier Squads into Sonic Grenadier Squads. Increased cost from 800 to 900 and build time from 8s to 9s.
  82. Sonic Grenades have a greater area of effect and deal 50% more damage to vehicles.
  83.  
  84. (+) Improved the Echo-Trooper. Increased range and damage but lowered their rate of fire (DPS remains the same).
  85. Lowered the Echo Trooper's cost from 1500$ to 1300$ and their build time from 15s to 13s.
  86. Changed damage type from Cannon to Grenade and increased vision. Only 35% of their damage is dealt to infantry.
  87. (+) Increased the Zone Shatterer's health from 3400$ to 3700$. Increased its range from 350 to 375.
  88. (+) Changed the Zone Raider's cost from 1300$ to 1200$ and their build time from 13s to 12s.
  89. (+) Lowered Zone Raider Drop Pod's cost from 4500$ to 3800$.
  90. (+) Lowered Sniper Team's cost from 1000$ to 900$ and their build time from 10s to 9s.
  91. (+) Increased the Guardian cannon's sonic damage from 250 to 260.
  92. (+) Increased the Red Arrow's auto heal from 10 HP/s to 30 HP/s. Decreased initial healing delay from 3s to 2s.
  93.  
  94. [+] Added the Tiberium Fieldsuit Armor Upgrade for Sniper Teams.
  95. [+] The Frontline APC upgrade became the "Extreme Condition Upgrade". Increased the price to 2000 $ and research time to 60s.
  96. Additional armor applies to Rigs and Surveyors as well.
  97.  
  98. ---------------------------------------------------------------------------------------------------------------------------------------------------
  99. -#- RRF (Rapid Reaction Force)
  100. ---------------------------------------------------------------------------------------------------------------------------------------------------
  101.  
  102. (B) Fixed exp bug of Zone Troopers spawning from drop pods.
  103.  
  104. (+) Lowered the Juggernaut's Spot Bombard recharge time from 20s to 15s.
  105. (+) Changed the Zone Trooper's cost from 1300$ to 1100$ and their build time from 13s to 11s.
  106. Increased the Zone Trooper's health from 200 to 280.
  107. (+) Lowered The Zone Trooper Drop Pod's cost from 4500$ to 3500$.
  108. (+) Lowered The Sniper Team's cost from 1000$ to 900$ and their build time from 10s to 9s.
  109.  
  110. [+] Commandos can now spot targets for Juggernauts.
  111. [+] Added a MG Pitbull derivate called Bulldog. It is similar to the Pitbull but with a MG on top and for 500$. Can be upgraded with Mortars.
  112.  
  113.  
  114. ===================================================================================================================================================
  115. ** Nod Factions**
  116. ===================================================================================================================================================
  117. ---------------------------------------------------------------------------------------------------------------------------------------------------
  118. -#- All Nod Factions
  119. ---------------------------------------------------------------------------------------------------------------------------------------------------
  120.  
  121. (-) Changed the damage of the Stealth-Field from 400 to 150. No damage reduction for heavy infantry (used to be 25%). This was bugged anyway.
  122. (-) Increased cost for Disruption Pods from 750$ to 1000$.
  123. (-) Radius of Hallucigenic Grenades reduced from 75 to 30. Reduced effect time from 6s to 5.5s.
  124.  
  125. (·) Laser Cannons deal damage at a constant rate.
  126.  
  127. (+) Lowered the Laser Cannons' cost from 1200 $ to 1000 $ and their build time from 12s to 10s.
  128. (+) Increased the Carryalls speed from 100 to 160 (same as GDI's OX transport).
  129. (+) Increased the Fanatic's damage radius from 60 to 85.
  130.  
  131. [+] Made the Temple of Nod's Counter Measures a side bar player power.
  132.  
  133. ---------------------------------------------------------------------------------------------------------------------------------------------------
  134. -#- Black Hand
  135. ---------------------------------------------------------------------------------------------------------------------------------------------------
  136.  
  137. (B) Fixed an exp bug for Siege Cadres.
  138.  
  139. (-) Lowered the Confessor CABAL's damage from 6 to 5 and their health from 100 to 90.
  140. Also lowered its particle gun damage from 100 to 80 (still extremely powerful).
  141. (-) Lowered Harvester's health from 5600 to 5000.
  142. (-) Lowered Rocket Indoctrines' health from 350 to 280 and their damage from 350 to 240 (about same damage as normal militants).
  143. Increased aircraft damage bonus from 15% to 30%.
  144. (-) Lowered Scorpion Tank's autoloader reload time from 1.65 to 1.67.
  145. Lowered the initial damage of Consecrated Shells from 400 to 220. It still deals additional 155 damage over 1.8 seconds.
  146. It's still strong, and surpasses the Laser Capacitor's damage after the first two shots.
  147. (-) Scorcher Buggies cannot clear garrisons anymore. Decreased it's damage to 35 and 50 with the purifying flame upgrade.
  148.  
  149. (·) Replaced Tiberium Core Missiles Upgrade with Thermobaric Rockets. No change in stats but it features different graphics.
  150.  
  151. (+) Purifiers increase combat effectiveness of tanks as well. Increased health from 11000 to 13000.
  152. (+) Lowered the Siege Cadre's cost from 1100 $ to 1000 $ and their build time from 11s to 10s.
  153. (+) Aggressors receives 90% cannon damage (from 100%), 50% rocket damage (from 75%),
  154. 15% gun damage (from 25%) and 25% grenade damage (from 50%). Increased speed from 120 to 135.
  155. Lowered the Aggressor's buildcost from 1800 to 1600 and its build time from 18s to 16s. Lowered the Aggressor's health from 2400 to 1900.
  156. (+) Consecrated Shells require less time to deal their full damage (DPS increase).
  157. (+) Consecrated Shells raise the Spectre's DPS from 240 to 285.
  158. (+) Decreased build cost of Specters from 1500 $ to 1400 $ and their build time from 15s to 14s.
  159. (+) Increased damage of the Rocket Indoctrine from 225 to 240.
  160.  
  161. [+] Added the Nighshard Plating Upgrade for Siege Cadres, Rocket Indoctrinators and Black Hand units.
  162. Increases crush resistance and improves armor against cannon, laser and sonic damage.
  163.  
  164. ---------------------------------------------------------------------------------------------------------------------------------------------------
  165. -#- Renegades
  166. ---------------------------------------------------------------------------------------------------------------------------------------------------
  167.  
  168. (-) Stealth Tanks require a Tech Center to be built.
  169.  
  170. (·) Guerrilla Warfare now affects non-moving Beamcannons and Fanatics instead of Scorpion Tanks and Militants.
  171.  
  172. (+) Raised Speed of Militants from 48 to 66 (same as riflemen squads).
  173. Militants require half the normal experience to gain the first veterancy level. Elite and Heroic still require the same amount.
  174. (+) Shadow Teams come trained with veteran status.
  175.  
  176. [-] Removed the Nasty Surprise Support Power.
  177.  
  178. [+] Added the Dawnbringer Device (Nuclear Bomb Truck).
  179. [+] Added the Combat Drugs Support Power. Selected infantry units will greatly profit from an increases in firepower, speed and suppression resistance.
  180. However, after 15 seconds all affected units will die.
  181. [+] Added the Hidden Explosives Upgrade. Allows Raider Buggies and Scorpion Tanks to charge for a target and detonate in an explosive charge.
  182. This Upgrade replaces the Exploding Barrel Upgrade.
  183.  
  184. ---------------------------------------------------------------------------------------------------------------------------------------------------
  185. -#- Marked of Kane
  186. ---------------------------------------------------------------------------------------------------------------------------------------------------
  187.  
  188. (B) Corruptive Systems did not affect Watchtowers of ZOCOM and Steel Talons.
  189. (B) Damage skin of Drone Buggies and Mantis drones did not show up.
  190.  
  191. (-) Decreased the Saboteur's speed boost from 200% to 185%. Now it is on par with upgraded Traveler-59 Assimilators.
  192. (-) Tiberium Troopers start with a 30% slowdown instead of 50%. When upgraded with Vinifera Tiberium Formula, they regain their 50% debuff.
  193. (-) Lowered health of The Awakened from 450 to 395.
  194. (-) Cyborgs require the Cyborg EMP Coil upgrade before they can use EMP Blasts.
  195. (-) Increased research cost for the Laser Matrix upgrade from 2000 $ to 2500 $. Increased build time from 60s to 75s.
  196. (-) Increased the cost for Disruption Towers from 500 $ to 1000 $ (it is now equal to Renegades' Disruption Pod).
  197.  
  198. (·) Tweaked damage of the Mantis.
  199. (·) Increased the Speed of Tiberium Troopers from 35 to 42 and their damage from 14 to 18. Decreased their range from 190 to 170.
  200.  
  201. (+) Deviator Neurotoxin lasts 7 seconds instead of 6 seconds. Affected units gain +10% fire of rate, +20% speed and -10% armor.
  202. The effect does not affect structures anymore.
  203.  
  204. [+] Changed the Beamcannon into the Weaver Particle Cannon. It fires particle beams over great distances.
  205. It does not cause much damage but slows enemy vehicles and reduces their armor. Lowered costs from 1000 $ to 900 $.
  206. [+] Vinifera Tiberium Formula replaces Tiberium Infusion.
  207. On top of the Infusion Bonus, Tiberium Troopers will gain blue Tiberium streams for a better slow effect and additional damage.
  208. [+] Myrmidon replaces the Avatar. Myrmidon cannot commandeer technology, instead they can be upgraded with one out of three upgrades.
  209.  
  210. ===================================================================================================================================================
  211. ** Scrin Factions **
  212. ===================================================================================================================================================
  213. ---------------------------------------------------------------------------------------------------------------------------------------------------
  214. -#- All Scrin
  215. ---------------------------------------------------------------------------------------------------------------------------------------------------
  216.  
  217. (B) Photon Cannons upgraded with "Dissolver Warpray Cannons" cannot fire at air targets anymore.
  218. (B) The Mastermind and Prodigy can't take over Construction Yards anymore.
  219.  
  220. (+) Lowered cost of Ravagers from 1200 to 1100 and their build time from 12s to 11s.
  221. Slightly lowered normal damage from 85 to 80 and blue shard damage from 155 to 145.
  222. (+) Increased gun armor for Seekers from 60% to a 45% (less is better).
  223. (+) Lowered Planetary Assault Carrier's fighter respawn time from 30s to 20s.
  224. (+) Lowered the Storm Column's damage from 2400 to 2200 but changed damage type from rocket to cannon.
  225. In most cases this is a slight buff.
  226. (+) Changed the Shock Trooper's cost from 800$ to 700$ and the build time from 8s to 7s.
  227.  
  228. (-) Changed the damage of Photon Cannons upgraded with "Dissolver Warpray Cannon" from 47 to 40.
  229. (-) Changed the Plasma Missile Battery's cost from 800$ to 900$ and increased its energy consumption from -7 to -9.
  230. Changed build time from 8s to 9s.
  231.  
  232. ---------------------------------------------------------------------------------------------------------------------------------------------------
  233. -#- Traveler-59
  234. ---------------------------------------------------------------------------------------------------------------------------------------------------
  235.  
  236. (+) Increased the teleport range of Seeker tanks from 375 to 400 when upgraded with Advanced Blink Packs.
  237.  
  238. (-) Lowered the Cultists' health from 250 to 240. Lowered cannon armor from 50% to 75% and their rocket armor from 25% to 50%.
  239. Lowered default speed from 45 to 40.
  240. (-) Increased research cost for Advanced Blink Packs from 2500 $ to 4000 $. Increased research time from 1m 30s to 2m.
  241. (-) Decreased the teleport range of Annihilator Tripods from 375 to 325 when upgraded with Advanced Blink Packs.
  242. Annihilator Tripod has a one second delay before it can teleport.
  243. (-) Increased the cost for the Neural Network Reveal player power from 2000 $ to 2500 $. Increased its recharge time from 3m to 4m.
  244. (-) Increased the cost for the Prodigy from 2500 $ to 3000 $. Increased build time from 25s to 30s.
  245.  
  246. (·) Lowered the Agonizer's build time from 1400 to 1300 and its build time from 14s to 13s.
  247. Raised its build requirements to the Stasis Chamber and a Nerve Center.
  248.  
  249. [+] Added the Cascading Haze Upgrade. Cloaks all units close to the Storm Column.
  250. [+] Added the Ichor Aggultinogen Upgrade. Improves speed of all vehicles by 15% and heals them when not under attack.
  251. [+] Added the flying "Mindbreaker Swarm" anti Infantry squad. It's an areal squad, built from the portal.
  252. It costs 1000$, slows down infantry and requires a Gravity Stabilizer, as well as a Stasis Chamber.
  253.  
  254. [-] Removed the Corruptive Systems Upgrade (it is now part of the Myrmidon upgrades).
  255.  
  256. ---------------------------------------------------------------------------------------------------------------------------------------------------
  257. -#- Reaper-17
  258. ---------------------------------------------------------------------------------------------------------------------------------------------------
  259.  
  260. (B) Fixed the Reaper-Tripod's attack damage when researched Conversion Reserves (used to be weaker).
  261. (B) Fixed the Advanced Articulators Upgrade for Shock Troopers.
  262. (B) Fixed Experience bug for Disintegrators.
  263.  
  264. (-) Removed the Invader.
  265. (-) Lowered Shield Harvester's health from 6000 to 5400.
  266. (-) Blue Shard upgrade for Shardlings provides a smaller health and damage bonus (+50% instead of +100%).
  267.  
  268. (·) Shardlings' speed reduced from 85 to 75 (same as Buzzer's) and health increased from 120 to 155.
  269. (·/+) Buildcost of Scourges Interceptors have been lowered from 1800 to 800. Health reduced from 3500 to 1600.
  270. Normal attack damage lowered from 180 to 85. Blue Shards damage lowered from 350 to 115.
  271. Changed building requirements to a Nerve Center. When attacking, the unit's speed is decreased by 25%.
  272.  
  273. (·) Replaced Seekers with Menhunter. Increased build cost from 800$ to 900$ and build time from 8s to 9s.
  274. Menhunter possess increased speed, range and firepower but cannot hit air targets.
  275. Improved armor of CANNON damage from 110% to 100%, GUN from 45% to 25% and GRENADE from 50% to 35%.
  276.  
  277. (+) Improved the Shardlings' armor against GRENADE damage from 50% to 30%.
  278. (+) Increased and tweaked the number of Keeper of Secret squads spawning from destroyed buildings.
  279. (+) Lowered the reload time of Mutation from 10s to 5s.
  280. (+) Shardgliders receive a weak but fast regenerating shield.
  281. (+) Increased the Keeper of Secrets' damage from 800 to 1000.
  282.  
  283. [+] Added the Shard Pack Upgrade.
  284.  
  285. ---------------------------------------------------------------------------------------------------------------------------------------------------
  286. -#- Messenger-8
  287. ---------------------------------------------------------------------------------------------------------------------------------------------------
  288.  
  289. (B) Portals build now faster once the Signal Transmitter is built.
  290.  
  291. (-) Changed the cost of the Combat Shield Uplink support power from 1000 $ to 2000 $.
  292. Increased its reload time from 60s to 180s.
  293.  
  294. (+) Lowered cost for the Extraction Node Specialpower from 4000 $ to 1500 $.
  295. (+) Lowered research cost for Adaptive Exoskeleton from 2500$ to 2000$ and decreased its research time from 75s to 60s.
  296.  
  297. [+] Added the Negative Energy Lance Upgrade for Devourer Tanks, Annihilator Tripods and Planetary Assault Carriers.
  298. [+] Added the Ionizing Hull Upgrade. Once researched, buildings benefit from ion storms similar to flying units.
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