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Mt. Chilliad Mansion by [sK]Daniel

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Aug 14th, 2013
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  1. AddStaticVehicleEx(447,-2331.6999500,-1651.0999800,483.7999900,312.0000000,32,32,15); //Seasparrow
  2. AddStaticVehicleEx(421,-2326.1999500,-1590.6999500,483.7000100,0.0000000,122,131,15); //Washington
  3. AddStaticVehicleEx(421,-2321.6999500,-1589.5000000,483.7999900,0.0000000,-1,-1,15); //Washington
  4. AddStaticVehicleEx(411,-2340.3999000,-1602.5000000,483.3999900,0.0000000,114,42,15); //Infernus
  5. AddStaticVehicleEx(581,-2337.3999000,-1593.6999500,483.3999900,0.0000000,217,-1,15); //BF-400
  6. AddStaticVehicleEx(424,-2345.0000000,-1604.3000500,483.5000000,0.0000000,9,15,15); //BF Injection
  7. AddStaticVehicleEx(468,-2255.1999500,-1712.0000000,479.6000100,212.0000000,157,152,15); //Sanchez
  8. AddStaticVehicleEx(468,-2252.3999000,-1711.6999500,479.7999900,211.9980000,157,152,15); //Sanchez
  9. AddStaticVehicleEx(468,-2250.5000000,-1711.0000000,479.8999900,211.9980000,157,152,15); //Sanchez
  10. AddStaticVehicleEx(468,-2248.0000000,-1710.8000500,480.0000000,211.9980000,157,152,15); //Sanchez
  11. AddStaticVehicleEx(579,-2334.1999500,-1583.6999500,483.7000100,138.0000000,-1,-1,15); //Huntley
  12. AddStaticVehicleEx(520,-2296.8999000,-1630.1999500,484.6000100,0.0000000,-1,-1,15); //Hydra
  13. CreateObject(2933,96.4000000,1922.0999800,18.8000000,0.0000000,0.0000000,274.0000000); //object(pol_comp_gate) (1)
  14. CreateObject(1508,226.5000000,1873.5000000,14.4000000,0.0000000,0.0000000,0.0000000); //object(dyn_garage_door) (1)
  15. CreateObject(1493,226.3999900,1859.9000200,13.3000000,0.0000000,0.0000000,272.0000000); //object(gen_doorshop01) (1)
  16. CreateObject(2985,106.1000000,1902.3000500,32.9000000,0.0000000,0.0000000,0.0000000); //object(minigun_base) (1)
  17. CreateObject(2985,161.8999900,1932.1999500,32.9000000,0.0000000,0.0000000,280.0000000); //object(minigun_base) (2)
  18. CreateObject(2985,167.3999900,1851.0999800,32.9000000,0.0000000,0.0000000,9.9980000); //object(minigun_base) (3)
  19. CreateObject(2985,261.7000100,1808.3000500,32.9000000,0.0000000,0.0000000,74.0000000); //object(minigun_base) (4)
  20. CreateObject(2985,265.7000100,1894.3000500,32.9000000,0.0000000,0.0000000,167.9980000); //object(minigun_base) (5)
  21. CreateObject(2985,233.2000000,1935.1999500,32.9000000,0.0000000,0.0000000,268.0000000); //object(minigun_base) (6)
  22. CreateObject(3749,-2298.1999500,-1674.1999500,488.5000000,0.0000000,0.0000000,36.0000000); //object(clubgate01_lax) (1)
  23. CreateObject(987,-2316.0000000,-1687.6999500,480.8999900,0.0000000,0.0000000,38.0000000); //object(elecfence_bar) (1)
  24. CreateObject(987,-2289.6999500,-1668.3000500,481.6000100,0.0000000,0.0000000,37.9960000); //object(elecfence_bar) (2)
  25. CreateObject(11490,-2328.3999000,-1604.1999500,482.7999900,0.0000000,0.0000000,216.0000000); //object(des_ranch) (1)
  26. CreateObject(3524,-2289.8999000,-1673.4000200,484.7999900,0.0000000,0.0000000,36.0000000); //object(skullpillar01_lvs) (1)
  27. CreateObject(3524,-2303.3000500,-1683.3000500,484.8999900,0.0000000,0.0000000,35.9970000); //object(skullpillar01_lvs) (2)
  28. CreateObject(3877,-2302.1001000,-1678.0000000,484.2000100,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (1)
  29. CreateObject(3877,-2294.6999500,-1673.0999800,484.1000100,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (2)
  30. CreateObject(11631,-2323.6001000,-1605.0999800,485.6000100,0.0000000,0.0000000,216.0000000); //object(ranch_desk) (1)
  31. CreateObject(1671,-2324.1999500,-1605.0000000,484.7999900,0.0000000,0.0000000,0.0000000); //object(swivelchair_a) (1)
  32. CreateObject(1792,-2333.0000000,-1598.5999800,486.1000100,0.0000000,0.0000000,34.0000000); //object(swank_tv_1) (1)
  33. CreateObject(2028,-2332.1999500,-1599.0999800,484.3999900,0.0000000,0.0000000,0.0000000); //object(swank_console) (1)
  34. CreateObject(1712,-2329.8999000,-1601.3000500,484.2999900,0.0000000,0.0000000,216.0000000); //object(kb_couch05) (1)
  35. CreateObject(2344,-2330.3000500,-1601.3000500,484.7999900,0.0000000,0.0000000,0.0000000); //object(cj_remote) (2)
  36. CreateObject(1701,-2328.0000000,-1606.3000500,484.2999900,0.0000000,0.0000000,124.0000000); //object(kb_bed_test2) (1)
  37. CreateObject(2844,-2330.5000000,-1607.1999500,485.1000100,0.0000000,0.0000000,0.0000000); //object(gb_bedclothes03) (1)
  38. CreateObject(2464,-2329.6001000,-1609.1999500,484.5000000,0.0000000,0.0000000,0.0000000); //object(model_box1) (1)
  39. CreateObject(2622,-2332.3999000,-1605.8000500,485.1000100,0.0000000,0.0000000,0.0000000); //object(cj_trainer_pro) (1)
  40. CreateObject(1550,-2323.3000500,-1601.3000500,487.8999900,0.0000000,0.0000000,0.0000000); //object(cj_money_bag) (1)
  41. CreateObject(1550,-2323.6999500,-1600.6999500,487.8999900,0.0000000,0.0000000,0.0000000); //object(cj_money_bag) (2)
  42. CreateObject(1550,-2324.1001000,-1600.1999500,487.8999900,0.0000000,0.0000000,0.0000000); //object(cj_money_bag) (3)
  43. CreateObject(1550,-2324.6001000,-1599.5000000,487.8999900,0.0000000,0.0000000,0.0000000); //object(cj_money_bag) (4)
  44. CreateObject(1550,-2333.3000500,-1606.0000000,487.8999900,0.0000000,0.0000000,0.0000000); //object(cj_money_bag) (5)
  45. CreateObject(1550,-2332.0000000,-1607.9000200,487.8999900,0.0000000,0.0000000,0.0000000); //object(cj_money_bag) (6)
  46. CreateObject(3785,-2326.3000500,-1608.4000200,487.3999900,0.0000000,0.0000000,354.0000000); //object(bulkheadlight) (1)
  47. CreateObject(3785,-2324.8999000,-1607.3000500,487.3999900,0.0000000,0.0000000,353.9960000); //object(bulkheadlight) (2)
  48. CreateObject(3785,-2325.6999500,-1607.9000200,486.8999900,0.0000000,0.0000000,353.9960000); //object(bulkheadlight) (3)
  49. CreateObject(1231,-2335.3999000,-1627.1999500,485.3999900,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (1)
  50. CreateObject(1975,-2323.8000500,-1606.5999800,487.2000100,0.0000000,0.0000000,36.0000000); //object(e_test) (1)
  51. CreateObject(1975,-2329.6001000,-1610.8000500,487.2000100,0.0000000,0.0000000,35.9970000); //object(e_test) (2)
  52. CreateObject(3785,-2325.8999000,-1599.9000200,486.0000000,0.0000000,0.0000000,223.9960000); //object(bulkheadlight) (4)
  53. CreateObject(3785,-2323.0000000,-1603.9000200,486.2000100,0.0000000,0.0000000,223.9950000); //object(bulkheadlight) (5)
  54. CreateObject(3785,-2333.1001000,-1605.5000000,486.3999900,0.0000000,0.0000000,57.9950000); //object(bulkheadlight) (6)
  55. CreateObject(3785,-2330.6999500,-1608.8000500,486.5000000,0.0000000,0.0000000,37.9950000); //object(bulkheadlight) (7)
  56. CreateObject(1231,-2332.5000000,-1626.3000500,485.3999900,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (2)
  57. CreateObject(1231,-2311.5000000,-1618.9000200,485.5000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (3)
  58. CreateObject(1231,-2308.5000000,-1617.0999800,485.6000100,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (4)
  59. CreateObject(1231,-2311.6999500,-1667.4000200,484.7999900,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (5)
  60. CreateObject(1231,-2297.3999000,-1660.9000200,484.7999900,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (6)
  61. CreateObject(1473,-2324.3000500,-1610.1999500,483.2000100,0.0000000,0.0000000,34.0000000); //object(dyn_porch_1b) (1)
  62. CreateObject(2344,-2323.6999500,-1604.4000200,484.2999900,0.0000000,0.0000000,0.0000000); //object(cj_remote) (3)
  63. CreateObject(2344,-2329.5000000,-1606.8000500,485.1000100,0.0000000,0.0000000,0.0000000); //object(cj_remote) (4)
  64. CreateObject(3934,-2331.8999000,-1650.1999500,482.7000100,0.0000000,0.0000000,46.0000000); //object(helipad01) (1)
  65. CreateObject(2985,-2299.5000000,-1676.1999500,493.7000100,0.0000000,0.0000000,310.0000000); //object(minigun_base) (7)
  66. CreateObject(14394,-2333.6001000,-1595.9000200,483.5000000,0.0000000,0.0000000,306.0000000); //object(dr_gsnew10) (1)
  67. CreateObject(1432,-2305.6999500,-1603.1999500,483.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (1)
  68. CreateObject(1641,-2308.5000000,-1601.0000000,483.0000000,0.0000000,0.0000000,312.0000000); //object(beachtowel03) (1)
  69. CreateObject(1642,-2309.3999000,-1599.6999500,483.0000000,0.0000000,0.0000000,314.0000000); //object(beachtowel02) (1)
  70. CreateObject(2837,-2305.5000000,-1603.0000000,483.6000100,0.0000000,0.0000000,0.0000000); //object(gb_takeaway02) (1)
  71. CreateObject(2837,-2305.8000500,-1603.4000200,483.6000100,0.0000000,0.0000000,0.0000000); //object(gb_takeaway02) (2)
  72. CreateObject(1523,-2334.6999500,-1599.5999800,484.2999900,0.0000000,0.0000000,34.0000000); //object(gen_doorext10) (1)
  73. CreateObject(1523,-2335.8999000,-1600.4000200,484.2999900,0.0000000,0.0000000,33.9970000); //object(gen_doorext10) (2)
  74. CreateObject(1523,-2336.5000000,-1600.8000500,484.2999900,0.0000000,0.0000000,33.9970000); //object(gen_doorext10) (3)
  75. CreateObject(1523,-2330.3000500,-1596.0000000,484.3999900,0.0000000,0.0000000,33.9970000); //object(gen_doorext10) (4)
  76. CreateObject(1523,-2331.1999500,-1596.9000200,484.2999900,0.0000000,0.0000000,33.9970000); //object(gen_doorext10) (5)
  77. CreateObject(1523,-2331.8999000,-1597.4000200,484.2999900,0.0000000,0.0000000,33.9970000); //object(gen_doorext10) (6)
  78. CreateObject(1491,-2326.6999500,-1608.5000000,484.2999900,0.0000000,0.0000000,34.0000000); //object(gen_doorint01) (2)
  79. CreateObject(1491,-2325.5000000,-1607.5999800,484.3999900,0.0000000,0.0000000,33.9970000); //object(gen_doorint01) (3)
  80. CreateObject(3399,-2311.3999000,-1602.0999800,485.5000000,0.0000000,0.0000000,130.0000000); //object(cxrf_a51_stairs) (1)
  81. CreateObject(1594,-2326.6999500,-1602.3000500,484.7999900,0.0000000,0.0000000,0.0000000); //object(chairsntable) (2)
  82. CreateObject(2147,-2334.3999000,-1603.0999800,484.2999900,0.0000000,0.0000000,124.0000000); //object(cj_kitch1_fridge) (1)
  83. CreateObject(2337,-2334.8999000,-1601.9000200,484.2999900,0.0000000,0.0000000,118.0000000); //object(cj_kitch1_washer) (1)
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