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- Patch TFT en 1.28a - 1.31.1
- https://pastebin.com/7AYvG1yv
- txt by Firstrun70
- 02.26.2020
- https://wow.gamepedia.com/Category:Warcraft_III_patches
- ----------------------------------------------------------------------------------
- 1.31.1
- https://us.forums.blizzard.com/en/warcraft3/t/1-31-1-patch-notes/6290
- Warcraft III patch 1.31.1 is a minor patch that was released on June 10, 2019.
- Specific Changes and Improvements
- • All natives are now zero-indexed
- Bug Fixes
- • The game successfully regains focus to fullscreen after minimizing during download or lobby transitions
- • Custom maps appear on the game creation list
- • Browsing the game creation list no longer causes a crash
- • Lua maps no longer crash on save
- • Map data no longer corrupts on save
- • Illusion no longer deals 1 damage
- • Elf units set to patrol or follow during the night cycle no longer remain in Shadowmeld
- • Using Staff of Teleport on a possessed worker followed by casting Scroll of Teleport no longer causes a desync
- • Video options are saved when switching between windowed and fullscreen mode with Alt+Enter
- • Units\Creeps\Medivh\GenericGlow2_mip1.blp no longer missing
- • Objects\InventoryItems\PotofGold\GOLDCoin.blp no longer missing
- • (2)Terenas Stand LV - Each Dark Wizard replaced with a Renegade Wizard and a Rogue
- ----------------------------------------------------------------------------------
- 1.31.0
- https://us.forums.blizzard.com/en/warcraft3/t/1-31-0-patch-notes/5721
- Warcraft III patch 1.31.0 is a major patch that was released on May 28, 2019.
- Specific Changes & Improvements
- • Integrated Direct3D 11 and Metal graphic APIs
- • Added 64 bit support for Windows and Mac
- • Dropped 32 bit support for Mac
- • Sounds are disabled when the client is not active
- • Expanded supported window modes within Options
- • See World Editor Updates for more details on many additions and improvements including beta support for Lua
- • Join the fray over in Balance Updates for multiplayer and map pool changes
- • Battle.net disabled for Reign of Chaos
- Dev Comment: We've been encountering non-trivial issues connecting players over Battle.net as we unify the game client - a prime example being disconnects caused by erroneous matches between Chaos and Throne. Custom maps created with RoC data are still playable, this affects melee only. A major benefit to this change is players who owned Reign of Chaos only now have The Frozen Throne.
- Bug Fixes
- • Triggers won't be lost during saves (Thank you, Bribe)
- • 256 bones are available (Thank you, Retera)
- • Custom movies play correctly (Thank you, Gustafsson)
- • DBZ Tribute Elite 2.5.1g no longer causes desyncs
- • Builders_and_Fighters_CFVers_1.08 no longer causes desyncs
- • Char Def 4 3.0 Fix 5 English loads
- • HM RPG v7.00 loads
- • NCD6.9 ENG Dannebox loads
- • Maps no longer download again with each patch
- • Sound data no longer transferred between maps
- • Commands issued while a unit is affected by Possession no longer trigger after control is restored
- • Switching window focus with Open Broadcaster Software running no longer causes freezes
- • Combat and death sounds are no longer played globally for observers
- • Movement speed and attack speed data labels are no longer reversed for Envenomed Spear in the editor
- • Disease Cloud will now stack properly when using custom buff data
- • Runed Bracer's tooltip now accurately describes that it reduces spell damage, not magic damage
- Known Issues
- • Mac clients are not able to take screenshots
- • Lua errors report the wrong line number
- • Mac requires legacy CD keys to launch
- • Arranged teams are not available
- Command Line Changes
- • The ‘/' command line argument flag is no longer supported (use ‘-' instead)
- • Removed: -nativefullscr (Replacement: -windowmode fullscreen)
- • Removed: -fullscreen (Replacement: -windowmode windowedfullscreen)
- • Removed: -window (Replacement: -windowmode windowed)
- • Removed: -swtnl (Replacement: nothing, Warcraft uses hardware texture and lighting)
- • Removed: -d3d (Replacement: -graphicsapi Direct3D9 [May be removed in the future])
- • Remvoed: -opengl (Replacement: -graphicsapi OpenGL [May be removed in the future])
- Registry Changes
- • Removed: "Gfx Fullscreen" (Replacement: the window mode is now stored in the preferences)
- • Removed: "Gfx OpenGL" (Replacement: -graphicsapi OpenGL on the command line)
- • Removed: "Gfx SwTNL" (Replacement: nothing, Warcraft uses hardware texture and lighting)
- World Editor Updates
- (Beta) Added Lua as a supported scripting language. To create a Lua map:
- 1.Create a blank map
- 2.Open Scenario > Map Options
- 3.Select Lua from the Script Language dropdown
- • Maps save in the selected language
- • Maps that are written only in standard libraries can switch to Lua
- • Maps that use custom script will have to disable all custom triggers before conversion
- (Beta) Object modification system API allows new changes to many items, abilities, units and more at run-time.
- • Maps can be saved and loaded as folders (as well as MPQs)
- • The map structure can now be updated outside of the editor (such as adding files). In the editor go to File > Save As and then select to save the map as a directory or an MPQ. This feature coupled with auto-import allows maps to be manipulated and developed by multi-person teams more easily.
- • Loose files in a map are now auto-imported in World Editor
- • Historically, an imported file would be noted in the .imp file. Loading the map only load/save files that were stored in the import file. Auto-import loads and save files that are stored in the map folder automatically. This also makes manipulation of map files outside the editor possible.
- • Added support for many popular community created functions
- • Added Custom User Interface functions to allow map makers to add, remove, and adjust UI frames
- • When saving a map as an MPQ, the editor no longer saves file times to make maps deterministic
- • The editor now creates a backup map file on save
- • The data layout in CASC has changed, each directory with the ".w3mod" suffix acts as an overlay for the engine
- • Maps are .w3mods with a different extension (.w3m or .w3x) which allows us to support maps that contain all locales in one map
- • Folders can now be nested in the Trigger Editor
- • Globals are now part of the trigger tree, and can be put in relevant categories
- • Doodad height is now an adjustable property (Requires "Reset Fixed Object Heights" disabled)
- • When creating new objects in the object editor you are now given the option to customize it
- • Scripts can now detect when any unit is damaged
- • Scripts can now detect and modify the damage done before armor
- • Scripts can now detect and modify the attack type, damage type, and weapon type (Note, modifying these only works in the pre-armor event)
- • GroupAddUnit/GroupRemoveUnit now returns true/false if a unit was added/removed
- • More group manipulation natives (BlzGroupAddGroupFast, BlzGroupRemoveGroupFast, BlzGroupGetSize, BlzGroupUnitAt)
- • Bitwise functions (BlzBitOr, BlzBitAnd, BlzBitXor)
- • When JassHelper is enabled, it now only shows the JassHelper error dialog
- • Removed deadzone when using the editor on widescreen displays
- • Tooltip Previewer displays how text will appear in game
- • BlzSetAbilityResearchExtendedTooltip now displays the correct string
- • BlzGetLocalUnitZ now returns the correct height
- • Setting Use Custom Color to True for the waterfall doodad no longer causes a crash
- • Units given custom spellcaster icons do not crash the game client when selected
- • Certain custom models are no longer lost due to textures being relocated in the game
- • Items have a new field, Stock Initial After Start Delay. This allows mapmakers to specify how much of an item starts in stock on a shop if it has an initial start delay.
- Balance Updates
- ORC
- Blademaster
- Windwalk
- • Cooldown now occurs when Windwalk breaks
- • Reduced the cooldown of Windwalk from 5 seconds to 2 seconds across all levels
- Critical Strike
- • Now benefits from all damage once again, not just base damage
- Dev Comment: Reducing Critical Strike's damage sources lowered overall burst, and had the downside of making his stats unclear. The Blademaster was also able to strike and fade away without recourse if Windwalk was activated 5 seconds prior to get attacking. These changes increase the Blademaster's damage, but leaves him vulnerable to counterattack.
- Kodo Beast
- • Devour can target Mountain Giants without Resistant Skin
- Tauren
- Pulverize
- • Tauren now start with a reduced Pulverize that deals 20 damage
- • The Pulverize upgrade has been changed to "Upgrade Pulverize," which increases the damage of Pulverize to 60
- • Upgrade Pulverize lumber cost reduced from 250 to 225 lumber
- Dev Comment: Prior changes made the Tauren Totem easier to construct early, but it is still rare to see Tauren on the battlefield. This change is intended to make your first few Tauren more viable to takeover your front line. Reducing the upgrade's lumber cost also helps with the transition. Overall, your upgrade cost is similar to a fully upgraded Knight or Abomination.
- Spiked Barricades
- • Reduced the number of upgrade levels from 3 to 2
- • Tier 1 is 5 base damage + 20% of the attacker's damage
- • Tier 2 is 5 base damage + 50% of the attacker's damage
- Dev Comment: Spiked Barricades has not had much of a role in high level 1v1 games. Giving the upgrade extra percentage based damage increases the effectiveness against late game units, and reducing upgrade level count should help with it coming online faster. This does make the upgrade more complex, so we look forward to hearing feedback about this direction.
- HUMAN
- Knight
- New Upgrade: Sundering Blades
- • Researched at the Barracks
- • Requires Castle, Lumber Mill, and Blacksmith
- • 100 gold / 100 lumber / 40 second research time
- • Increases Knight's damage against Medium armor by 15%
- Dev comment: While the Knight is quite formidable in single combat with other units, we wanted to improve its role vs medium armor further than the default damage bonus of 150%. This allows Knights to be more threatening vs ranged units they chase down, such as Crypt Fiends, and increases their ability to fight against Mountain Giants.
- Paladin
- • Equipping Orbs no longer slows attack speed when attacking air units
- Animal War Training
- • Knight base Hit Points increased by 50
- • Gryphon Rider base Hit Points increased by 50
- • Dragonhawk Rider base Hit Points increased by 50
- • Animal War Training provides 100 Hit Points, down from 150
- • Animal War Training lumber cost reduced from 175 to 125
- Dev comment: This change is intended to help Human players transition to their Tier 3 units. Increasing base hit points should help reduce the reliance on Animal War Training, and reducing the lumber cost should slightly help the overall transition to these units.
- Control Magic
- • Additional mana cost up from 35% to 45%
- Dev comment: We had reduced the additional mana cost of this ability to promote its usage, but it ended up inhibiting more strategies than it promoted.
- Orb of Fire
- • Bonus Damage reduced from 10 to 7
- • No longer gives area of effect damage
- • New effect: Decreases the effectiveness of healing abilities and hit point regeneration by 35% for 3 seconds
- Dev comment: By shifting the Orb of Fire into an anti-healing role, Human players will be better equipped to focus fire enemy units in the late game against powerful healers like the Death Knight. This should benefit late game unit combinations such as Riflemen, casters, and Gryphons. Its effectiveness is not determined by a unit's raw stats, so it should be viable for ranged and melee heroes.
- NIGHT ELF
- • Ultravision is now applied to Mountain Giants, Spirits of Vengeance, and Avatars of Vengeance
- Dark Ranger
- Life Drain
- • Life Drain now applies the Dark Minion effect of the current rank of Black Arrow (Requires at least 1 point in Black Arrow)
- Dev comment: Drain Life and Black Arrow didn't synergize. Black Arrow's short debuff meant Drain Life was unlikely to result in a Dark Minion. This change benefits Drain Life by letting it gain the intended effect - but not damage bonus - of Black Arrow.
- Demon Hunter
- Mana Burn
- • Mana cost reduced from 60 to 50 across all levels
- Dev Comment: While part of the lower usage of DH is due to the popularity of Keeper, we also agreed with feedback that the increased cost of Mana Burn was a factor.
- Druid of the Claw
- Base Stats
- • Minimum damage in bear form increased from 22 to 23
- Dev comment: Prior nerfs were in response to feedback that Druids of the Claw were… overbearing… at Tier 3. They stopped mauling structures as badly, but their role became fuzzy with the preeminence of Mountain Giants. This is a small change - Night Elf has been doing well at a high level lately - but is intended to sweeten the honey pot when you decide to feed these beasts.
- Glaive Thrower
- Vorpal Glaives Upgrade
- • Now increases projectile speed from 1400 to 2000
- • No longer guaranteed to hit its primary target
- • No longer changes to do damage in a line, instead Glaive Throwers keep their pre-upgrade circular area of effect damage
- Dev comment: We were not happy with Vorpal Glaives homing ability always inflicting full damage to the target. The upgrade now increases the Glaive's speed, but returns to having a chance to miss - similar to other siege weapons. This leans into the Glaive Thrower's personality of being a high velocity siege weapon while fixing the bug.
- Hippogryph Rider
- Base Stats
- • Base hit points increased from 780 to 785
- Dev comment: The Hippogryph Rider is a merge of both the Hippogryph and Archer, this means they share hit points as well. This should have minimal balance impact beyond making it more consistent with their individual hit points.
- Keeper of the Grove
- Base Stats
- • Night vision radius reduced from 900 to 800
- • Base Intelligence reduced from 19 to 18
- Tranquility
- • Invulnerability duration reduced from 3 seconds to 1
- Force of Nature
- • Treant base damage reduced from 15 to 14
- Dev Comment: Keeper has become the pick following his buffs in earlier patches. We are dialing him back some to help promote other heroes - as diverse hero options is one of the best ways to mix up gameplay. The night vision reduction reverts an unintended change.
- UNDEAD
- Gargoyle
- Base Stats
- • Movement Speed increased from 350 to 375
- • Gold Cost reduced from 185 to 175
- Dev Comment: Raising the speed of Gargoyles above ground units allows them to better pick off retreating enemies or intercept reinforcements trickling into the main force. They are still slower than the anti-air units designed to counter them though. Reducing their cost makes them a bit more competitive choice with Crypt Fiends.
- Necromancer
- New Spell Order
- • Cripple → Raise Dead → Unholy Frenzy
- Cripple
- • Now 85 mana
- • Reduces movement speed by 75%, reduces attack speed by 10%, and reduces attack damage by 35%
- Unholy Frenzy
- • Renamed to Incite Unholy Frenzy
- • Sacrifices a target friendly Undead unit
- • All nearby non-mechanical units gain Unholy Frenzy - including neutral and enemy units
- • Raised to 175 mana
- • Added a 5 second cooldown
- • Ability area of effect is 250
- • Attack speed bonus reduced from 75% to 50%
- Skeletal Mastery
- • Now requires Necromancer Adept Training to unlock
- Dev Comment: Currently Necromancers must be produced in large numbers right away in order to summon many skeletons, as their single target spells are locked behind the Necromancer training upgrades. This commitment to Necromancers can be problematic as the opposing player has a large window to scout and prepare. We want to address this by rearranging and revamping the skills of the Necromancer so that producing a few early on can provide value right away while massing them later still lets players summon a large skeleton army.
- Ghoul Frenzy
- • Increase attack speed bonus from 25% to 35%
- Dev Comment: Currently, this upgrade makes Ghouls not quite strong enough to make up for how poorly they trade vs the other race's similarly upgraded units. Increasing the attack bonus by 10% changes a number of unit relations to better favor Ghouls in direct combat. Additionally, the change to Necromancers having Cripple right away should also assist Ghoul effectiveness at Tier 2.
- (New Item) Ritual Dagger
- Shop Details
- • Bought from Tomb of Relics
- • Available at Tier 1
- • 125 Gold, 2 Charges
- • Stock 1
- • 90 second restock time
- Item Details
- • Sacrifices a friendly Undead unit to heal 100 hit points to all friendly non-mechanical units
- • Damage interrupts regeneration
- • 5 second cooldown between charges
- • 400 cast range
- • 300 effect radius
- Dev Comment: With this item the Undead race will have access to an early game healing effect outside of the Death Knight. Using in conjunction with Rod of Necromancy or Crypt Lord Beetles gives more viability to creep and fight early game. We added the interrupt from damage to match the intent of a recovery mechanism between fights.
- NEUTRAL UNITS
- Alchemist
- Healing Spray
- • Cooldown increased from 0 to 6 seconds
- Acid Bomb
- • Level 1: Primary damage reduced from 6 to 5, and secondary damage reduced from 4 to 3
- • Level 2: Primary damage reduced from 11 to 10, and secondary damage reduced from 7 to 6
- Transmute
- • Bonus gold granted reduced from 125% to 100%
- Dev Comment: The Alchemist continued to be too well rounded. Healing Spray's cooldown is now in line with similar abilities - such as Blizzard - and we are reducing some of his early to mid game damage compared to other damage dealer heroes. Reducing Transmute is aimed at late game where it over-performed in teams and FFA.
- Firelord
- Soul Burn
- • Mana cost reduced from 85 to 65
- • Level 1: Damage reduced from 125 to 80
- • Level 2: Damage reduced from 270 to 200
- • Level 3: Damage reduced from 450 to 340
- Dev Comment: We are trying out a new direction for Soul Burn. The Firelord had a lot of mana tension between his 3 active abilities. This aims to reduce some of the mana tension so Soul Burn's attack damage reduction and single target silence are more impactful to play.
- Pandaren Brewmaster
- Breath of Fire
- • Level 1: Increased damage from 5 to 7
- • Level 2: Increased damage from 10 to 14
- • Level 3: Increased damage from 15 to 21
- Dev Comment: The Brewmaster's role as an area of effect damage dealer was overshadowed by other heroes after his previous round of changes. As the main role of the Brewmaster, we wanted to bring the panda-monium back to his kit.
- General Items
- Boots of Speed
- • Removed from the default creep camp drop table
- • Starts with 2 stock on Goblin Merchants after initial cooldown
- Dev comment: The primary goal here was to prevent network connectivity wars for the first purchase. Moving Boots of Speed out of the default creep drop table is experimental. It's one of the last items that can be bought at the Goblin Merchant and dropped by creeps, and by increasing the starting stock the item should naturally be more available to both players.
- Cloak of Shadows
- • Heroes carrying this item can now Shadowmeld during the day as well as at night
- • Using this Hide ability also works with units that have Shadowmeld
- Dev comment: Currently Cloak of Shadows has low desirability among many players. It also is one of the few items that deactivates for portions of the game without player input. Making it usable during the day should give it more flexibility.
- Crystal Ball
- Item level decreased from 5 to 3
- Gold price reduced from 500 to 300
- Dev comment: At level 5 the Crystal Ball is noticeably less powerful than the other item drop options. It does provide ‘free' scouting which may be helpful, but perhaps more helpful in the early game than later on.
- Lion Horn of Stormwind
- • Devotion Aura effect increased from 1 bonus armor to 2
- Periapt of Vitality
- • Gold price reduced from 350 to 325
- Dev comment: The Periapt was the only item in the tier that wasn't 325 gold.
- Rings of Protection
- • All levels: Gold price adjusted to be the same as other permanent items of the same level
- • Level 2: Damage reduction increased from +2 to +3
- • Level 3: Damage reduction increased from +3 to +4
- • Level 6: Damage reduction increased from +4 to +5
- • Level 7: Removed from creep drop tables
- Dev comment: We get quite a bit of feedback about the Rings of Protection being under-powered compared to other items in their tier. So we increased the bonus armor they provide by 1. We are removing the highest tier ring as it is often less impactful for heroes who obtain it compared with other options in that tier.
- Scourge Bone Chimes
- • Vampiric Aura effect increased from 15% to 20%
- Dev comment: As a baseline, aura items should at least be the same as a level 1 hero ability. Since Devotion Aura and Vampiric Aura were buffed, we are increasing the effect of their respective aura items as well.
- Sentry Wards
- • Duration decreased from 5 minutes to 3 minutes
- Dev comment: High level feedback is that while this item's duration is already lower than the Witch Doctor's Sentry Ward already, it still provides too much scouting information overall.
- Tome of Experience
- • No longer a random drop from creep camps
- Dev comment: Experience comes from the blood of your enemies! We believe one of the core fun parts of Warcraft III melee is the tension between players leveling up their heroes. Tome of Experience changes this by giving the player who finds it a big bump in power but in a way that an opponent cannot prepare for or predict. Since this tome already has reduced effectiveness in late game there was concern that simply reducing its experience amount would make it feel uninteresting late game, while still maintaining its issues early game. So we are going to remove it.
- Warsong Battle Drums
- • Now provides the same ‘War Drums' Command Aura buff as Kodo Beasts
- Dev comment: This is currently the only aura item that stacks with a similar aura from one of the playable races. This is a slight nerf to Orc, but it does make the aura items overall more unified and operate without exceptions.
- Map Pool Changes
- • Plunder Isle LV has been removed from 1v1 ladder
- • Tirisfal Glades LV has been removed from 1v1 ladder
- • Nomad Isles has been added to 1v1 ladder
- • Ancient Isles has been added to 1v1 ladder
- • Battleground has been removed from 3v3 ladder
- • Battleground LV has been added to 3v3 ladder
- • Timbermaw Hold (RoC version) has been removed from 3v3 ladder
- • Timbermaw Hold (TFT version) has been added to 3v3 ladder
- • Blasted Lands has been removed from 4v4 ladder
- • Nerubian Passage has been added to 4v4 ladder
- (2)EchoIsles
- • Changed terrain around the western green gnoll camp to make it less likely for player units to accidentally walk into it
- • Added trees and rearranged doodads behind Mercenary Camps to make them more equal
- (2)AncientIsles
- • Several changes made from original author's version to make it ladder ready
- (3)NomadIsles
- • New map from W3Arena
- • Several changes made from original author's version to make it ladder ready
- (8)NerubianPassage
- • New map from Hive Workshop
- • Small changes made from original author's version to make it ladder ready
- (2)NorthernIsles
- • Natural expansion creep camp changed from 2 Mud Golems, 2 Ogre Warriors and Rock Golem to Ice Troll, Ice Troll Priest, Tuskarr Trapper, and Ogre Magi. Item drop no longer includes a level 2 power up.
- • Red creep camp changed from Blue Drake and 4 Ice Troll Berserkers to Magnataur Reaver, Ogre Magi, Polar Furbolg Shaman, and Ogre Warrior. Item drop now includes a level 2 power up.
- • Goblin Laboratory creep camp changed from 2 Gnoll Wardens and 2 Gnoll Overseers to 2 Tuskarr Sorcerers and Polar Furbolg Tracker. Item drop changed from level 2 permanent and level 2 power up to level 3 permanent.
- • Replaced 1 Gnoll Assassin with Gnoll Warden at Goblin Merchant creep camp
- • Replaced 1 Ice Troll High Priest with Ice Troll Berserker at Marketplace creep camp
- • Replaced 1 Warrior Arachnathid with a Barbed Arachnathid and a Crystal Arachnathid at the Arachnathid creep camp. Also moved the Nerubian Webspinner to the other side of the creep camp. Item drop changed from level 3 permanent and level 1 power up to level 2 permanent and level 2 charged.
- • Added additional fence near Goblin Laboratory and moved expansion back a little into the tree line to improve pathing.
- • Fixed gaps in tree line around the map.
- • Removed 2 stray trees near the top expansion in the river.
- • Removed random frogs around the map and added a frog critter at the orange ogre/tuskar creep camp for each player.
- • Small visual terrain changes and improvements around the map.
- • Shifted the northeast starting location so that it is an optimal distance away from the Gold Mine
- • Changed some terrain on islands in the northwest and southeast to be unbuildable
- • Removed Rock Archway doodads near starting locations to improve visibility
- (2)PlunderIsle_LV
- • Adjusted the position of each starting location and added trees near each starting location to make them more equal
- (2)SwampedTemple
- • Compressed the map at the outer edges and reduced playable area size slightly
- • Moved Mercenary Camps further in and removed the tree lines in front of them
- • The Marketplace has been replaced with a Goblin Merchant and moved into the center of the map. Creeps also changed from Furbolg Shaman, Furbolg Tracker, and Furbolg to 2 Ogre Maulers and a Renegade Wizard.
- • Replaced Skeletal Orc with Gnoll Brute for green creep camp adjacent to starting locations
- • Mercenary Camp creeps changed from 2 Spitting Spiders and Giant Spider to Skeleton Warrior, Ogre Magi, and Kobold Geomancer. Item drop changed from level 2 charged to level 2 permanent and level 1 power up.
- • Forest Troll High Priest replaced with Forest Troll Shadow Priest at the natural expansion creep camp
- • Makura Tidecaller replaced with Makura Pooldweller at green creep camp near expansion location. Item drop changed from level 2 power up to Rune of the Watcher.
- • Green Murloc creep camp changed from 2 Mur'gul Cliffruners, Mur'gul Blood-Gill, and Mur'gul Snarecaster to 3 Mur'gul Cliffruners, Murloc Huntsman, and Murloc Flesheater.
- • Green Skeleton creep camp changed from Giant Skeleton Warrior, Skeletal Marksman, and Skeleton Archer to 2 Skeletal Marksman, Skeletal Archer, and Murloc Flesheater, . Item drop changed from level 1 permanent to level 2 charged.
- • Enforcers replaced with Rogues and Brigands replaced with Assassins at the Goblin Laboratory creep camps.
- • Removed Gnoll Brute from creep camp at center Gold Mine
- • Changed the item drop for the Enforcer/Kobold creep camp from level 2 charged to level 1 power up and Rune of Lesser Healing.
- • Creeps at northern Goblin Merchant changed from Renegade Wizard and Kobold Tunneler to Forest Troll Warlord and Forest Troll Shadow Priest.
- • Skeletal Marksman replaced with Burning Archers at red creep camp in northeast
- • Added a nearby tree for each Goblin Laboratory
- • Slightly adjusted the position of the northern Goblin Laboratory and creeps to keep spacing consistent
- • Removed a Barricade doodad from the southern Goblin Laboratory area to keep spacing consistent
- • Reduced the amount of critters and moved critters so they don't block creeping
- (2)TerenasStand_LV
- • Removed Column doodads in center of map to improve visibility
- (4)BridgeTooNear_LV
- • Shifted the northwest starting location so that it is an optimal distance away from the Gold Mine
- • Removed trees around 3 of the starting locations to make them more equal
- (4)CentaurGrove
- • Shifted the east starting location and added trees around multiple starting locations to make them more equal
- (4)Deathrose
- • Replaced 2 Rubble doodads with trees near each of the Mercenary Camps
- (4)FountainOfManipulation
- • Shifted the northwest starting location so that it is an optimal distance away from the Gold Mine
- (4)LostTemple (RoC version)
- • Added some trees near the northern starting location to make wall off distance similar to the other starting locations
- (4)TidewaterGlades_LV
- • Added two trees behind the northern Goblin Laboratory
- (6)GnollWood (TFT version)
- • Slightly adjusted some starting locations, added trees, and modified terrain to make all starting locations more equal
- (6)Monsoon_LV
- • Added additional trees near the northeast Mercenary Camp
- • Shifted the east starting location so that it is an optimal distance away from the Gold Mine
- (6)NeonCity
- • Replaced one of the Bench Stone doodads near each of the Goblin Laboratories with a tree
- (6)RollingHills
- • Added trees near several of the starting locations to make them more equal
- • Removed one rock and shrub doodad, lowered one grid of terrain, and added additional trees nearby the most northern Goblin Laboratory
- (6)RuinsOfStratholme
- • Shifted the bottom right starting location up so that it is an optimal distance away from the Gold Mine
- • Added 4 trees behind each of the Mercenary Camps
- (6)StranglethornVale
- • Added trees near multiple starting locations to make them more equal
- (6)ThunderLake_LV
- • Added additional trees near the southwest Mercenary Camp
- (6)TimbermawHold (TFT version)
- • Added trees near multiple starting locations to make them more equal
- (8)Battleground_LV
- • Added trees near southwest and west starting locations
- • Slightly adjusted position of west and south starting locations
- • Changed target acquisition range of creeps guarding expansion locations to Normal
- (8)Friends
- • Slightly adjusted starting locations and added trees so that each starting location is more equal
- (8)GoldRush
- • Added trees and slightly modified cliff near the southern Mercenary Camp
- (8)GolemsInTheMist_LV
- • Slightly adjusted some starting locations, added trees, and modified terrain to make all starting locations more equal
- (8)MarketSquare
- • Slightly adjusted the position of each of the Mercenary Camps
- • Added 3 trees behind each of the Mercenary Camps
- (8)Mur'gulOasis_LV
- • Shifted the south southeast starting location so that it is an optimal distance away from the Gold Mine
- • Added trees behind each of the Mercenary Camps
- (8)Sanctuary_LV
- • Added two trees behind each of the Mercenary Camps
- ----------------------------------------------------------------------------------
- 1.30.4
- https://us.forums.blizzard.com/en/warcraft3/t/1-30-4-patch-notes/2901
- Warcraft III patch 1.30.4 is a minor patch that was released on January 14, 2019.
- Bug Fixes
- • Fixed more cached data desynchronizations
- ----------------------------------------------------------------------------------
- 1.30.3a (PTR)
- https://us.forums.blizzard.com/en/warcraft3/t/ptr-1-30-3-11256-patch-notes/2725
- Warcraft III patch 1.30.3 is a minor patch that was only released on the Public Test Realm on January 7, 2019.
- Bug Fixes
- • Fixed more desynchronization causes from cached data
- ----------------------------------------------------------------------------------
- 1.30.3
- https://us.forums.blizzard.com/en/warcraft3/t/1-30-3-patch-notes/2647
- Patch 1.30.3 is a minor patch that was released on January 4, 2018.
- Bug Fixes
- • Damage mitigated by Hardened Skin will now correctly be reduced to 3 at a minimum, up from 1
- • The second pulse from the Taunt ability will no longer fire if the Mountain Giant is dead or affected by ability disabling effects
- Known Issues
- • Potentially fixed Arranged Teams to work with port forwarding (due to technology constraints this can only be tested on Live)
- • We are still homing in on the root cause for desyncs. Cached data results in mismatches when switching between game types - like playing a custom game and then playing ladder. Restart the game when switching between game types to lower your risk of disconnects (we’ve also seen the caching issues between some custom maps).
- Balance Updates
- Hero Balance Changes
- Keeper of the Grove
- • Entangling Roots
- • Cast range decreased from 800 to 600
- Developer Notes
- Entangling Roots is of high utility to the Keeper’s kit. This change is intended to add a bit more risk to its use without reducing its effectiveness. The spell now has the same range as the Keepers auto attack, which should increase the opportunity for counterplay.
- Alchemist
- • Acid Bomb
- • Level 1: Decrease primary damage from 8 to 6 per second (Total damage 120 to 90; Secondary damage 5 to 4 per second)
- • Level 2: Decrease primary damage from 13 to 11 per second (Total damage 195 to 165; Secondary damage 8.5 to 7 per second)
- • Level 3: Decrease primary damage from 18 to 17 per second (Total damage 270 to 255; Secondary damage 12 to 11 per second)
- Developer Notes
- Alchemist provides awesome AoE healing, has high hit points, is powerful enough to pick off units, and debuffs opponents effectively. Heroes generally shouldn’t check every box for potential roles… Reducing Acid Bomb’s single target damage better focuses him in a support role - recent tweaks to Healing Spray cemented him as a great alternative healer for any race, and those effects have been positive to gameplay.
- Human Balance Changes
- • Defend
- • Piercing damage reduction increased from 50% to 65%. The in game tooltip will show this as 50% damage taken to 35%.
- Developer Notes
- There has been a drop off in the use of Defend after changes with the 1.30 balance update. This change is intended to restore usage. Its original behavior relied on RNG rather than a flat damage modifier. We anticipate there may need to be adjustments to the percentage, so we will be keeping an active eye on how the new Defend performs.
- Night Elf Balance Changes
- Mountain Giant
- • Base Stats
- • Food cost increased from 6 to 7
- • Cargo size increased from 2 to 4
- Developer Notes
- Mountain Giants are imposing, disruptive, heavy tanks with great siege potential. That potential becomes absolute in large packs. They were never intended to be a massed unit. Increasing food cost will make adding additional giants past the first few cut more heavily into a player’s army makeup as well as push them into higher upkeep faster. Additionally by increasing cargo size they will match the Siege Engine, a fellow high durability siege damage unit.
- Glaive Thrower
- • Vorpal Glaive
- Developer Notes
- The Vorpal Glaive upgrade has been bugged for some time:
- • The main target of the Glaive Thrower always takes full damage
- • The area of effect from the Glaives changes from a circle into a line
- • Glaives can kill trees
- The main target takes full damage, as if the projectile were a homing shot, but the Glaive doesn’t follow said target. Instead it hits the ground like it missed, and does line damage where it impacts. If we fix Vorpal Glaive to adhere to reduced damage of siege weapons to units, then researching the upgrade feels like a nerf when it exchanges radial damage for line damage.
- We want to address these issues by having the projectile correctly track and impact the main target of the Glaive Thrower. This embraces a distinctive behavior from other siege weapons, helping with our goal of pushing each race to have their own identity. We hope to have Glaives tracking their targets and ready for the next balance patch – though the updates are not included in this PTR.
- ----------------------------------------------------------------------------------
- 1.30.2
- https://us.forums.blizzard.com/en/warcraft3/t/1-30-2-patch-notes/1672
- Patch 1.30.2 is a major patch that was released on November 30, 2018.
- December 13, 2018, Hotfix 4
- Specific Changes and Improvements
- • Custom game lobby list can exceed 100
- December 6, 2018, Hotfix 3
- Bug Fixes
- • Tab focus on custom games menu
- • Fixed bug causing one of the desync’s
- • Joining a game no longer results in double game join
- • Players joining after a computer slot will not fail to start the game
- • Players no longer need to join games twice
- • Improved desync check in attempt to reduce number of desyncs
- Known Issues
- • We are aware of the issue of joining games around 1200 PST and are actively investigating the problem.
- Note: Arranged teams still require port forwarding for 1.30.2. The current patch only removes the need for port forwarding for custom games, but dont worry, good things are coming.
- December 4, 2018, Hotfix 2
- Specific Changes and Improvements
- • Error dialogs include error code and better text strings
- • Hide map download dialog on successful download
- Bug Fixes
- • Reverted change to way desyncs are checked in 1.30.2 to help reduce likelihood of false desyncs
- • Map upload is more successful
- Known Issues
- • One team maps cant be played due to client validation
- Note on Matchmaking
- • We will be deploying a server fix to address this later today.
- Note on Hostbot Latency
- • In game latency is measured as the total time it takes a request to go from the server to the client, through the client processing queue and back to the server. Some prior hosting bots used to half this time by default only measuring the time from the server to client.
- November 30, 2018, Hotfix 1
- Bug Fixes
- • Refreshes of the custom games list no longer causes crashes
- • Last used gateway is remembered
- • Users may create accounts on US West
- Known Issues
- • Some maps cause desync on game start (we’ve added tracking for maps that cause the issue)
- • Blizzard maps included with game install will always cloud download
- • Playing a ladder match and then a custom game no longer desyncs
- Missed Balance Update
- • Paladin
- • Devotion Aura
- • Bonus at all levels increased by .5
- Specific Changes and Improvements
- • Legacy keys and Reforged Pre-purchase support.
- • Installation now supports verification of Reforged pre-purchase or legacy keys
- • Added a filter for lobby name
- • Added a filter for map name (prefix with @)
- • Maps will now be uploaded and downloaded from the cloud
- • All custom games from all gateways are now visible in the lobby browser
- • Port forwarding is no longer required to host your favorite map for custom games
- • Network traffic encrypted
- • Updated custom game listing to have all games (for filtering) but list still shows the first 100 games
- • Added region filter to custom game filter
- • Added auto refresh of game information if less than 100 games on list
- • Custom games that are full or cannot be joined are grayed out on games list (refresh to remove)
- • Added kick and ban to player menu
- • Limited color menu to selectable colors
- • For arranged forces, changing player color will change player slot in game list
- • Hosts have * next to their name
- • Latency is shown on the right side of player list
- • Improved peer-to-peer map transfer to increase download speed
- • Game lobby is hosted in the cloud in closest supported data center to host
- • Host leaving will not end game
- Host Commands
- • !ban [name|slot]
- • !unban [name|slot]
- • !closeall
- • !openall
- • !hold [name]
- • !holds [name] [slot]
- • !swap [x] [y]
- • !abort
- • !kick [name|slot]
- Player Commands
- • !mute [name|slot]
- • !unmute [name|slot]
- Bug Fixes
- • Desyncs with certain custom maps resolved
- • Observer API outputting accurate information
- • Custom sound files with meta data play again
- • Breath of Fire translated in Italian
- • JASS Mouse Event IDs reverted to pre-1.30.0 order
- Known Issues
- • A host leaving a LAN game sometimes removes other players
- • Custom Hero Survival has a desync with random ability related to legacy code
- • !ban command is not functioning when typed but does function from the drop down menu
- • Instantly joining a custom game after it is created will cause errors and prevent the game from being listed for a period of time
- • If the host leaves a LAN game all remaining players will instantly be taken to the score screen
- • Leaving and rejoining a lobby with full observers can cause a crash if at least one player is on a Mac
- • Players may become desynchronized when a custom game starts using The Third War Reborn
- Balance Updates
- Hero Balance Changes
- Archmage
- • Brilliance Aura
- • Level 3 mana regeneration increased from 1.75 to 2.00 per second
- Blood Mage
- • Flamestrike
- • Reduced casting delay from 1.33 to .9 on all levels
- Keeper of the Grove
- • Force of Nature
- • Treant damage reduced from 16 to 15
- • Entangling Roots
- • Level 2: Duration reduced from 5 to 4 seconds
- • Level 3: Duration reduced from 7 to 6 seconds
- Warden
- • Base Stats
- • +1 Intelligence
- Pit Lord
- • Base Stats
- • +1 Agility
- Orc Balance Changes
- Tauren Totem
- • Base Stats
- • HP reduced from 1200 to 900
- Human Balance Changes
- Priest
- • Base Stats
- • Mana regeneration increased from .67 to .72
- Spell Breaker
- • Tech Tree
- • Control Magic now requires Keep instead of Castle
- • Control Magic
- • Control Magic mana requirement reduced from 45% of enemy HP to 35% of enemy HP
- Cannon Tower
- • Base Stats
- • Build time reduced from 75 to 65
- • Gold cost reduced from 200 to 150
- Night Elf Balance Changes
- Huntress
- • Base Stats
- • Decreased base damage from 16 to 15 (17-19 to 16-18)
- Sentinel
- • Is an upgrade again. 100/100 cost, 20 second research, on Ancient of War, requires Hunters Hall, no longer requires Tree of Ages
- • Duration increased from 3 minutes to 5 minutes
- Druid of the Talon
- • Base Stats
- • Gold cost reduced from 150 to 145
- Glaive Thrower
- • Base Stats
- • Base damage decreased from 50 to 44
- Undead Balance Changes
- Acolyte
- • Base Stats
- • Movement speed reduced from 250 to 235
- Items
- Wand of Lightning Shield
- • Duration reduced from 20 seconds to 10 seconds
- • This reduces total damage from 400 to 200
- ----------------------------------------------------------------------------------
- 1.30.1
- https://web.archive.org/web/20180913174058/https://us.battle.net/forums/en/bnet/topic/20769157313
- Patch 1.30.1 was a minor patch that was released on September 13, 2018.
- Specific Changes & Improvements
- • Game client can now use up to 3GB of memory
- • -nativefullscr mouse sensitivity is on point
- • Updated observer API to export more game information
- Bug Fixes
- Gameplay
- • [Mac][10.14 Beta] Cursor responds in game
- • FMOD related crashes on many custom maps resolved. Testing was conducted on various MOBAS, Horde Vs Alliance X3, Sunken City, ORD8.4, and numerous test maps submitted by community
- • Silent map crashes resolved on popular custom maps
- • Maps calling preload() with a file string shorter than 4 characters no longer crash
- • TFT campaign missions no longer crash on load
- • Casting two spells with the same BuffID no longer causes a crash
- • Switching expansions no longer crashes
- • [World Editor] Player can be added to player groups again without crashing
- • Setting Clan Message of the Day no longer causes a disconnect
- • Bash tooltip updated from “opponent” to “target”
- • Defend correctly allows 60% of piercing damage through when not reflected
- • Improved Masonry cost correctly calculated
- • Human fast building speed no longer transfers between structures
- • Ancient of War damage is consistent between rooted and uprooted
- • Allied heroes with shared control appear in the UI again
- Sound
- • Muting sound using Ctrl+S or Ctrl+M while a unit is selected no longer triggers the hotkeys for Stop and Move
- • All ambient sounds return after re-enabling sounds during gameplay
- • Resolved sound volume issues for certain spells and ambient footsteps
- • Game sound remains when the client is not in focus
- Data
- • Map veto preferences are saved between sessions
- • Imported files in custom campaigns no longer silently corrupt on save
- • SharedModels/TeamGlow00.tga no longer fails to load
- • RoC campaign data no longer includes TFT balance changes
- • Dirt and grass cliff tiles are no longer replacing other tiles
- • Empty strings in the Italian local no longer display <sp/>
- • Numerical tooltips in French, German, Italian, Polish, Russian, and Spanish match English entries
- • (4)SynergyBigPaved has the correct file extension
- • [World Editor] Abilities with no buff ID no longer stack indefinitely
- Balance Changes
- • Far Sight was intended to be 2700 AoE at level 3
- • Meat Wagons' Disease Cloud now deals 2 damage per second
- Map Updates
- (2)Amazonia
- • Kobold Taskmasters now drop Level 2 Permanent items instead of Level 2 Charged items
- • Creep camps no longer agro other creep camps
- (2)SwampedTemple
- • Removed hidden unbuildable terrain
- • Removed locations where towers could be built on cliffs
- • Corrected map description
- (2)Road to Stratholme LV
- • Removed a location where units could be dropped and not attacked
- (4)TwistedMeadows
- • Tree locations reverted to 1.29
- • Goblin Laboratories have a tree within range for Wisps
- • Adjusted all starting locations to allow for optimal building placement
- ----------------------------------------------------------------------------------
- 1.30.0a
- https://web.archive.org/web/20180809225006/https://us.battle.net/forums/en/bnet/topic/20767776835
- Patch 1.30.0 was a minor patch that was released on August 9, 2018.
- Bug Fixes
- • Custom abilities that have specialized targeting parameters no longer cause a crash
- • Network latency restored to 1.29 levels
- • -nativefullscr functions again
- • Mouse cursor is on point
- • Siege Engine with Barrage upgrade uses 4 food
- Known Issues
- • Certain sounds are distorted
- Balance Changes
- Ensnare
- • Base Stats
- • Reduced spell effect duration on units from 10 to 9 seconds
- Items
- • Boots of Speed
- • Stock Maximum, Stock Replenish Interval, and Stock Start Delay reverted to 1.28
- ----------------------------------------------------------------------------------
- 1.30.0
- https://web.archive.org/web/20180820021132/https://us.battle.net/forums/en/bnet/topic/20767766689
- Patch 1.30.0 was a major patch that was released on August 8, 2018.
- Specific Changes & Improvements
- • Updated anticheat to keep the Horde at bay
- • Unit button locations and hotkeys adjusted for consistency
- • Balance updates can be found and discussed here: https://us.battle.net/forums/en/bnet/topic/20767556670
- • Map pool updates can be found and discussed here: https://us.battle.net/forums/en/bnet/topic/20767596655
- Bug Fixes
- • [Mac] Joining a custom game no longer results in a crash
- • [Mac] Loading a saved game no longer results in a crash
- • [Mac] Client no longer crashes when switching between expansions
- • [Mac] Cinematics work again
- • [Mac] Switching between fullscreen and windowed mode no longer causes menu/text misalignment
- • [World Editor] Crash when same ability with different buff ID’s is cast on a unit resolved
- • Blademaster able to path through intended items during Wind Walk again
- • Defend consistently reflects damage from piercing attacks again – see Appendix
- • Killing a Demon Hunter at the end of its Metamorphosis no longer prevents Metamorphosis from being used for the rest of the match
- • Stun works again if the target has already been stunned by an illusion
- • Using Crypt Fiend's burrow/unburrow no longer resets the cooldown for the Web ability
- • Using Town Portal on a moving Tree of Life can no longer cause the spell to interrupt and grant temporary invulnerability
- • Units that can only attack other air units (or groups of units that include one of these units) can attack move to areas where there are trees again
- • Dropped items can no longer be stacked on top of each other
- • Cursor matches the mouse position when resolution is taller than wider again
- • Players can rejoin a saved multiplayer game again
- • Clan Message of the Day can be set again
- • Intro cinematic displays again
- • Text scales correctly and is no longer cut off In Windowed Mode
- • After loading a saved game, portraits no longer stretch the width of the screen
- • Ambient sound has been returned to tranquility
- • Hero glow for player 12 is consistent with original version again
- • Korean and Chinese installation names of Warcraft III on Windows 10 OS no longer say "StarCraft" in those languages
- • Setting 3 of "Set Ally Color Mode" no longer changes the team color of neutral creeps
- • Team and color no longer reset when clicking on the dropdown arrow in Lobby
- • The cursor no longer disappears behind the black bars of the main menu
- • The scoreboard no longer truncates when a timer is present
- • Tooltips for Keeper of the Grove's Learn Tranquility, Blademaster Critical Strike, and other
- • Critical Strike abilities have been updated to properly reflect changes made in 1.29.0
- • IME no longer creates a green box in non-enUS clients
- • Opening preferences no longer generates an error
- • The map pool from Random Team has been mirrored to Arranged Team
- • “/fps”, “/apm” and “/ping” visibility will be retained between games
- • Sound continues to play when game is minimized
- • No longer able to overwrite a Saved Game without receiving a warning prompt
- • Omni lights no longer show through the Fog of War
- • Resolution drop down no longer displays multiples of the same resolution settings
- • Community map descriptions updated
- • AI player start locations no longer “merge” in large custom games (Thanks to Roland for the test map)
- • Floating texts are now correctly positioned on widescreen (Thanks to SpasMaster for the direction)
- • Textures\\Doodads0-0.blp no longer missing from game data (Caught by eejin)
- • Maps utilizing return bug now prompt an error dialogue rather than crashing on map select
- • (4)FountainofManipulation was missing from Small FFA pool
- • "The Tomb of Sargeras" (TFT Night Elf 3) no longer crashes when cheats have been used
- • Matchmaking sound notification plays correctly
- • Tooltip windows scale properly (Thanks Tasyen)
- • Text and multi-boards are correctly aligned on the left and rights sides of the screen
- • HTML commands no longer display during cinematics
- • Issuing a build command to a worker while other actions are queued no longer causes the command queue to break
- • 24 player games with AI no longer causes starting locations to be merged
- • The glaive thrower damage buff in 1.30 is now applied to the Vorpal Blades upgrade
- • [Mac] Units display ground shadows again
- • Halls of the Dead and Black Citadel gold cost corrected
- • Multiboard minimize icon location is correctly located
- • Reinforced Defenses and similar upgrades apply correctly
- • Polish voice over no longer overwrites Russian audio in cinematics
- • Game data in custom campaigns no longer reverts with another map open
- • [World Editor] The edges of the Editor window are clickable again
- • [World Editor] BlzIsUnitInvulnerable returns the correct boolean value
- • [World Editor] BlzSetSpecialEffectPosition and BlzSetSpecialEffectPositionLoc names are now distinguishable in the GUI
- • [World Editor] Dead units no longer remain selectable when using BlzIsUnitSelectable
- • [World Editor] Improved function names for ability tooltips to turn on/off autocast
- • [World Editor] Values for BlzSetUnitDiceSides can be modified
- • [World Editor] Renaming an Item no longer changes all Items’ names
- • [World Editor] The default GUI values for UnitInterruptAttack and UnitCancelTimedLife no longer cause an error
- • [World Editor] UnitDisableAbility hides an ability with Hide=true and Disabled=false again
- • [World Editor] With an ability that has Disabled=false, attempting to set Disabled to false again no longer causes a crash
- • [World Editor] Adding a hero ability to a non-hero unit via Spellbook no longer causes a crash
- • [World Editor] Preloader native no longer requires “Allow Local Files” registry settings
- • [World Editor] 3D sounds can be toggled on/off within the Sound Editor
- • [World Editor] Movement based triggers function
- • [World Editor] Custom ability names no longer cause increased load times and in game lag (Thanks to Retera for the test map)
- • [World Editor] Preloader native functions (Thanks to TriggerHappy for the test map)
- • [World Editor] SetSpecialEfffectZ will always have a set value, and SetSpecialEffect Height accounts for terrain levels
- World Editor Improvements
- • Added support for vJass with JassHelper
- • Most buffs/debuffs can simultaneously apply to the same unit if their ID’s are different
- • Added BlzPlaySpecialEffect
- • Added BlzSpecialEffectAddSubAnimation
- • Added BlzSpecialEffectRemoveSubAnimation
- • Added BlzSpecialEffectClearSubAnimations
- • BlzSetSpecialEffectHeight will take terrain height into consideration
- • Users may choose up to 16 tiles including cliffs
- Known Issues
- • Unit health and mana bars overlap quest text in the UI
- • Icons are off center when the client is snapped while in windowed mode in narrow resolutions
- • Framerate is not adjusting correctly when running in the background
- • To help visualize and solve mouse cursor lag we have added oscursor to registry that draws the operating system arrow cursor – see
- Appendix
- • Imports in custom campaigns may become corrupted
- • In 24 player games AI buildings may become stuck in construction (unverified)
- Appendix
- Defend
- Pre-1.30.0
- The immune field was calculated twice:
- • 30%: Reflection : Immune Damage + Reflect Damage
- • 21%: Immune Damage: Immune Damage
- • if not
- • 49%: Take 50% Damage
- 1.30.0
- • 30%: Reflection : Immune Damage + Reflect Damage
- • 70%: Take 50% Damage
- Mouse Lag
- When submitting reports of mouse lag please include a video and system specs. To do so, follow these steps:
- 1.Run regedit
- 2.HKEY_CURRENT_USER -> Software -> Blizzard entertainment -> warcraft iii -> Video -> Right-click -> New DWORD 32 bit value
- 3.Value name -> oscursor
- 4.Set to 1
- Hero Balance Changes
- Archmage
- • Water Elemental
- • Level 1: Decreased Hit Points from 525 to 500; increased damage 18 - 22 to 19 - 23
- • Level 2: Decreased Hit Points from 675 to 625; increased damage 31 - 39 to 33 - 41
- • Level 3: Decreased Hit Points from 900 to 825; increased damage 41 - 49 to 44 - 52
- • Brilliance Aura
- • Level 2: Decreased mana regeneration from 1.5 to 1.25 per second
- • Level 3: Decreased mana regeneration from 2.25 to 1.75 per second
- • Mass Teleport
- • Increased Area of Effect from 700 to 800
- Mountain King
- • Storm Bolt
- • Level 2 damage reduced from 210 to 200
- • Level 3 damage reduced from 325 to 310
- • Thunder Clap
- • Damage AoE reduced from 65 to 60
- • Damage AoE reduced from 125 to 115
- • Damage AoE reduced from 175 to 160
- Blademaster
- • Base Stats
- • Reduced Agility from 24 to 22
- Far Seer
- • Far Sight
- • Cooldown for all levels is now 30 seconds
- • Level 1 radius increased from 600 to 900
- • Level 3 radius increased from 2700 to 4000
- Lich
- • Frost Armor
- • All Levels: Reduced slow duration against all units to 4 seconds
- Demon Hunter
- • Base Stats
- • Reduced Agility from 22 to 21
- Metamorphosis
- • Reduced duration from 60 to 45
- Keeper of the Grove
- • Force of Nature
- • All Levels: Reduced mana cost from 125 to 100
- Goblin Alchemist
- • Healing Spray
- • Level 1: Decreased from 40 to 30 per wave
- • Level 2: Decreased from 55 to 45 per wave
- • Level 3: Decreased from 70 to 60 per wave
- • Transmute
- • Increased conversion factor from .8 to 1.25
- Goblin Tinker
- • Base Stats
- • Reduced Armor from 4.5 to 3.5
- • Pocket Factory
- • Pocket Factory now has Heavy Armor instead of Normal
- • Engineering Upgrade
- • Level 1: Increased spawn interval time for Clockwerk Goblins from 4 to 4.5 seconds
- • Level 2: Increased spawn interval time for Clockwerk Goblins from 3.2 to 3.5 seconds
- • Level 3: Increased spawn interval time for Clockwerk Goblins from 2.56 to 3 seconds
- • Cluster Rockets
- • Level 2: Increase base damage from 18.75 to 19.75
- • Level 3: Increase base damage from 27.5 to 30.5
- Naga Sea Witch
- • Mana Shield
- • Level 1: Increased damage absorbed from 1 to 2
- • Level 2: Increased damage absorbed from 1.5 to 3
- • Level 3: Increased damage absorbed from 2 to 4
- Pandaren Brewmaster
- • Breath of Fire
- • All levels: Increased mana cost from 70 to 75
- • Level 1: Reduced damage over time from 7 to 5, reduced max damage from 520 to 480
- • Level 2: Reduced damage over time from 14 to 10, reduced max damage from 1000 to 720
- • Level 3: Reduced damage over time from 21 to 15, reduced max damage from 1360 to 1080
- Pit Lord
- • Base Stats
- • Increased starting agility from 14 to 15
- • Cleaving Attack
- • Increased AoE for all levels from 200 to 250
- • Increased splash damage from 30% to 40%
- • Increased splash damage from 55% to 65%
- • Increased splash damage from 80% to 90%
- Human Balance Changes
- Flying Machine
- • Base Stats
- • Increased Hit Points from 200 to 250
- • Increased Gold cost from 90 to 100
- • Increased Damage from 14 - 15 to 18 - 19 (air-vs-air only)
- Militia
- • Base Stats
- • Decreased duration from 45 to 40 seconds
- Rifleman
- • Base Stats
- • Decreased attack cooldown from 1.5 to 1.35
- Mortar Team
- • Base Stats
- • Decreased half damage radius from 150 to 100
- • Decreased quarter damage radius from 250 to 200
- Priest
- • Dispel Magic
- • Increased cast range from 500 to 600
- • Added a 5 second cooldown
- • Applies to Doom Guard (Creep); Doom Guard (Summoned); Pandaren Brewmaster (Storm)
- Siege Engine
- • Base Stats
- • Increased Supply cost from 3 to 4
- Spell Breaker
- • Spell Steal
- • Cooldown increased from 3 to 6 seconds
- Cannon Tower
- • Tech Tree
- • Fragmentation Shards applies
- Items
- Ivory Tower
- • Base Stats
- • Increased lumber cost from 20 to 25
- • Reduced stock from 3 to 2
- Orb of Fire
- • Base Stats
- • Increased hero bonus damage from 5 to 10
- • Increased splash damage radius from 140 to 150
- • Increased gold cost from 275 to 325
- Upgrades
- Flak Cannons
- • Tech Tree
- • Now unlock with Keep
- • Swapped command card location with Flying Machine Bombs
- Fragmentation Shards
- • Base Stats
- • Reduced half damage radius from 275 to 225
- • Increased quarter damage radius from 250 to 275
- • Reduced bonus damage for half damage radius from 18 to 15
- • Reduced bonus damage for quarter damage radius from 12 to 10
- • Tech Tree
- • Now applies to Cannon Tower
- Improved Masonry
- • Cost
- • Level 1: Increased to 125 gold and 50 lumber
- • Level 2: Increased to 150 gold and 75 lumber
- • Level 3: Increased to 175 gold and 100 lumber
- Barrage
- • Base Stats
- • Increased base damage 12 to 14 (13-14 damage to 15-16 damage)
- • Research button location relocated to (2,1)
- Orc Balance Changes
- Bat Rider
- • Base Stats
- • Increased bonus damage from 13 - 15 to 16 - 18
- Berserker
- • Base Stats
- • Increased Hit Points from 450 to 475
- Headhunter
- • Cost
- • Increased gold cost from 135 to 140
- • Base Stats
- • Increased Hit Points from 350 to 375
- • Increased Regeneration upgrade from 0.8 to 1.0 Hit Points per second
- • Increased range from 450 to 550
- Shaman
- • Base Stats
- • Increased Hit Points from 335 to 350
- • Increased bonus damage from 8 - 9 to 10 - 11
- • Increased mana regeneration from 0.67 to 0.72
- • Purge
- • Decreased mana cost from 75 to 65
- • Bloodlust
- • Mana cost decreased from 40 to 35
- Spirit Walker
- • Tech Tree
- • Now trained at Tauren Totem
- • Changed Hotkey from (T) to (W)
- Witch Doctor
- • Base Stats
- • Increased mana regeneration from 0.67 to 0.72
- Tauren
- • Tech Tree
- • Requires War Mill
- Tauren Totem
- • Tech Tree
- • Now unlocks with Stronghold instead of Fortress
- • Now trains Spirit Walkers and Spirit Walker upgrades
- • Swapped command card locations so Spirit Walkers are (0,0)
- • No longer requires War Mill
- Spirit Lodge
- • Cost
- • Reduced lumber cost from 150 to 135
- Items
- Scroll of Speed
- • No longer applies to Goblin Sappers
- Orb of Lightning
- • Decreased chance to purge from 35% to 30%
- Upgrades
- Berserker
- • Base Stats
- • Decreased the damage debuff from 50% to 40%
- • Swapped command card location with Troll Regeneration upgrade
- Burning Oil
- • Tech Tree
- • Moved command card location to middle row
- Liquid Fire
- • Base Stats
- • Reduced the attack speed debuff from 80% to 60%
- Reinforced Defenses
- • Base Stats
- • Reduced from 200 to 150 lumber
- • Increased gold cost from 50 to 75
- • Tech Tree
- • Unlocks with Stronghold instead of Fortress
- Spiked Barricades
- • Cost
- • Level 2: Reduced from 175 to 125 lumber
- • Level 3: Reduced from 275 to 175 lumber
- • Troll Regeneration
- • Swapped command card location with Berserker upgrade
- Ensnare
- • Base Stats
- • Reduced duration for units from 12 seconds to 10 seconds
- • Reduced cooldown from 16 seconds to 15 seconds
- Pulverize
- • Tech Tree
- • Requires War Mill
- Undead Balance Changes
- Acolyte
- • Base Stats
- • Increased Hit Points from 220 to 230
- • Increased Hit Point Regeneration while on Blight from 2 to 4 per second
- • Increased armor from 0 to 1 (6% damage reduction)
- • Increased movement speed from 220 to 250
- Destroyer
- • Base Stats
- • Reduced Hit Points from 900 to 850
- • Reduced Orb of Annihilation bonus damage from 20 to 15
- Frost Wyrm
- • Base Stats
- • Reduced Frost Breath attack duration on Heroes from 10 seconds to 3 seconds
- Necromancer
- • Base Stats
- • Increased base damage from 7 to 9 (8-9 damage to 10-11 damage)
- • Cripple
- • Reduced mana cost from 175 to 125
- • Unholy Frenzy
- • Reduced drain from 4 to 3 Hit Points per second
- • Raise Dead
- • Increased base summon duration from 40 to 45 seconds
- Obsidian Statue
- • Base Stats
- • Reduced Hit Points from 550 to 500
- Skeleton Warrior
- • Base Stats
- • Increased Hit Points from 180 to 190
- Skeleton Mage
- • Base Stats
- • Increased Hit Points from 230 to 240
- Buildings
- Haunted Gold Mine
- • Base Stats
- • Reduced Blight radius from 960 to 768
- • Reduced cost to 225 gold and 210 lumber
- Necropolis
- • Base Stats
- • Reduced cost from 255 to 225 gold
- • Reduced build duration from 100 to 90 seconds
- Ziggurat
- • Base Stats
- • Increased Hit Points from 550 to 600
- Items
- Orb of Corruption
- • Base Stats
- • Decreased armor reduction from 5 to 4
- Sacrificial Skull
- • Tech Tree
- • No longer requires Graveyard to purchase
- • Base Stats
- • Decreased stock regeneration from 60 to 45
- Upgrades
- Cannibalize
- • Tech Tree
- • Swapped command card location with Frenzy upgrade
- • Ghoul and Abomination
- • Decreased the duration from 33 seconds to 20 seconds for Ghouls and Abominations
- • Ghoul
- • Increased healing from 10 to 16 per second
- • Abomination
- • Increased healing from 15 to 25 per second
- Devour Magic
- • Decreased damage against summoned units from 180 to 160
- Disease Cloud (Abomination)
- • Increased damage from 1 to 2 per second
- • Reduced duration from 120 to 90 seconds
- Exhume Corpse
- • Now generates Crypt Fiend corpse instead of Ghoul corpse
- Frenzy
- • Swapped command card location with Cannibalize upgrade
- Skeletal Longevity
- • Increased duration time from 15 to 20 seconds
- • Removed upgrade – included in Skeletal Mastery
- Skeletal Mastery
- • Cost
- • Increased gold cost from 125 to 200
- • Increased lumber cost from 150 to 175
- • Tech Tree
- • Now unlocks with Halls of the Dead
- • Now includes Skeletal Longevity
- • Research button location relocated to (0,1)
- Stone Form
- • Moved command card location to the middle row
- Night Elf Balance Changes
- Archer
- • Base Stats
- • Increased Hit Points from 245 to 260
- • Tech Tree
- • Improved Bows command card location swapped with the Marksmanship upgrade
- Chimeras
- • Base Stats
- • Decreased half damage splash radius from 125 to 100
- Druid of the Claw (Bear Form)
- • Base Stats
- • Decreased bonus damage from 29 - 44 to 25 - 40
- Druid of the Talon
- • Base Stats
- • Increased cost from 135 to 150 gold
- • Faerie Fire
- • Reduced duration on units from 90 to 70 seconds
- • Reduced duration on heroes from 60 to 40 seconds
- Dryad
- • Abolish Magic
- • Reduced damage against summoned units from 300 to 250
- • Applies to: Eredar Sorcerer, Naga Couatl, Centaur Sorcerer, Polar Furbog Shaman, Forest Troll Shadow Priest, Kobold Geomancer, Mur'gul Snarecaster, Nerubian Seer, Salamander Seer, Watery Minion Snarecaster, Tuskarr Healer, and Ice Troll High Priest
- Glaive Thrower
- • Base Stats
- • Increased bonus damage from 36 - 53 to 51- 68
- Huntress
- • Base Stats
- • Increase base damage from 15 to 16 (16-18 damage to 17-19)
- • Tech Tree
- • Moonglaive now unlocks with Tree of Ages
- • Sentinel is researched by default
- • Sentinel has a 180 second duration
- Mountain Giant
- • Base Stats
- • Decreased cost from 425 to 350 gold
- • Decreased Supply from 7 to 6
- • Taunt
- • Now activates a second time after 3 seconds
- • Cooldown increased from 15 to 16 seconds
- Hippogryph
- • Tech Tree
- • Hippogryph Taming is researched by default
- Hippogryph Rider
- • Base Stats
- • Increased Hit Points from 765 to 780
- Buildings
- Ancient of War
- • Base Stats
- • Reduced Hit Points from 1000 to 900
- • Reduced bonus attack damage from 44 to 36
- • Tech Tree
- • Removed Sentinel upgrade – researched by default
- Ancient of Wind
- • Tech Tree
- • Removed Hippogryph Taming upgrade - researched by default
- Ancient Protector
- • Base Stats
- • Reduced build time from 60 to 55 seconds
- • Decreased rooted attack cool down from 2 seconds to 1.7 seconds (24.75 to 29.12 damage per second)
- • Decreased uprooted attack cool down from 1.5 seconds to 1.4 seconds (19.67 to 21.07 damage per second)
- Moon Well
- • Base Stats
- • Increased mana regeneration at night from 1.25 to 1.50 per second
- Chimera Roost
- • Tech Tree
- • No longer requires Ancient of Wind to build
- Neutral Balance Changes
- Purge
- • Reduced damage to summoned units from 400 to 200
- Ensnare
- • Ensnare (Neutral Hostile) - Reduced unit duration from 10 seconds to 8 seconds; hero duration from 5 seconds to 3 seconds; increased cooldown from 10 seconds to 15 seconds
- • Ensnare (Naga) - Reduced unit duration from 15 seconds to 8 seconds; hero duration from 12 seconds to 3 seconds; increased cooldown from 12 seconds to 15 seconds
- Cannibalize
- • Creep cannibalize changed from 10hps to 12hps
- • Duration reduced from 33 to 20
- Items
- Boots of Speed
- • Now have a stock of 2 at game start
- Map Updates
- (2)Amazonia
- • Reduced the number of Wand of Illusion and Sentry drops by creating proper level 2 Charged items drops
- (2)ConcealedHills
- • Cleaned up tree placement
- (2)NorthernIsles
- • Cleaned up tree placement
- (2)RoadToStratholme_LV
- • Revised based on community comments but not yet added to 1v1 pool
- (2)SwampedTemple_V2
- • Removed all custom data
- • Cleaned up tree placement
- • General map clean up from removing the custom doodads
- • Revised again by Anomines
- (2)TerenasStand_LV
- • More building area at start locations
- • Swapped creep camps at the expansions - closer expansion is the easier creep camp now
- • Level 8 Wizard no longer aggro's on passing units
- • Swapped the Mercenary camp location with the green creep camp - these buildings are now further away from start locations
- (4)Avalanche_LV
- • Swapped Mercenary Camp with Fountain of Health
- • Swapped Tavern for Mercenary Camp
- • Added a Tavern to the center of the map
- • Relocated creep camp to prevent accidental aggro
- (4)BridgeToNear
- • Relocated creep camp to prevent accidental aggro
- (4)PhantomGrove_LV
- • Red camps are two levels harder now - Item drop is unchanged
- • Replaced the level 3 Ghost with level 3 Skeletal Marksman
- (4)TwistedMeadows
- • Red Dragons replaced with Granite Golems to prevent base harass (Thanks Ugrilainen)
- (8)Ferelas_LV
- • Pushed back several expansion goldmines and creeps to prevent accidental agro
- (8)GolemsInTheMist_LV
- • Relocated the 2 Mercenary Camp creeps further to prevent accidental agro
- (8)TwilightRuins_LV
- • Swapped the remaining Goblin Laboratories on the outside of the map with the Goblin Merchant's at the center of the map
- • The center creep camps that dropped level 1 permanent items now drop level 1 power-ups
- Map Pool
- 1v1
- • (2)TerenasStand_LV
- • (2)Plunderisle_LV
- • (2)SwampedTemple (comm)
- • (2)NorthernIsles (comm)
- • (2)EchoIsle
- • (2)TirisfalGlades_LV
- • (2)Amazonia(com)
- • (2)LastRefuge-1.3 (comm)
- • (2)ConcealedHill (comm)
- • (4)TwistedMeadows
- • (4)TurtleRock
- 2v2
- • (4)PhantomGrove_LV
- • (4)Avalanche_LV
- • (4)TurtleRock
- • (4)CentaurGrove
- • (4)BridgeTooNear_LV
- • (4)Synergy_big_paved (comm)
- • (4)TidewaterGlades_LV
- • (4)LostTemple
- • (4)TwistedMeadows
- • (4)FurbolgMountain_v3 (comm)
- • (6)GnollWood
- 3v3
- • (6)ThunderLake_LV
- • (6)GnollWood
- • (6)Monsoon_LV
- • (6)DarkForest
- • (6)UpperKingdom
- • (6)RuinsOfStratholme
- • (8)Mur’gulOasis_LV
- • (6)RollingHills
- • (6)TimbermawHold
- • (6)StranglethornVale
- • (8)Battleground
- 4v4
- • (8)Feralas_LV
- • (8)Northshire_LV
- • (8)Sanctuary_LV
- • (8)TwilightRuins_LV
- • (8)Battleground_LV
- • (8)Deadlock_LV
- • (8)GolemsInTheMist_LV
- • (8)Mur’gulOasis_LV
- • (8)MarketSquare
- • (8)GoldRush
- • (8)Friends
- • (8)BlastedLands
- FFA
- • (4)Deathrose
- • (4)FountainOfManipulation (comm)
- • (6)EmeraldShores
- • (6)SilverpineForest
- • (6)Monsoon_LV
- • (6)NeonCity (comm)
- • (8)Deadlock_LV
- • (8)Mur’gulOasis_LV
- • (8)TwilightRuins_LV
- • (8)Marketsquare
- ----------------------------------------------------------------------------------
- 1.29.2
- https://web.archive.org/web/20180503194750/https://us.battle.net/forums/en/bnet/topic/20763816274
- Patch 1.29.2 was a minor patch that was released on May 3, 2018.
- Specific Changes & Improvements
- • Ladder reset
- Bug Fixes
- • Standard/Quick Play maps no longer disappear when patching from 1.28.5 enGB to 1.29.1 enUS
- • Plugged the leak allowing Frozen balance into the Chaos bucket
- • The team game you attempted to join has been found; Arranged Teams working as intended
- • Polish language characters render as Polish again
- • The text cursor reprises its role as conjurer of text
- • Map download progress % over Battle.net has returned
- • /ping command calls forth your need for speed
- • Floating text offset corrected in widescreen
- • Fog and visibility modifiers affect player 13+
- • Visual building upgrades appear for players 13+
- • Unit glow for player 12 is muck colored again
- • Quest logs update via scrolling
- • (2)FloodPlains_LV – Removed water clipping in several locations
- • (8)Ferelas_LV – Reduced aggro range for expansion creeps
- • (8)Twilight Ruins_LV – Level 1 permanent items replaced with tomes in Goblin Laboratories
- • Minimap dead zones in World Editor resurrected
- • Moving special effects using the new natives updates their internal position
- • BlzSetUnitAbilityManaCost no longer affects all units with the chosen ability
- • SetUnitAbilityCooldown no longer affects all units with the chosen ability
- • BlzSetUnitName updates GetUnitName
- • Max clan members and players in channels can actually reach 255…
- Known Issues
- • Joining a custom game on Mac will result in a crash
- • SetItemName affects all items of a chosen type
- • Holding left mouse button causes keyboard events to not be registered
- • Cursor does not match the mouse position when resolution is taller than wider
- • In 24 player games, AI buildings may become stuck in construction
- • Automated tournament map pool updates will be available Soon™
- ----------------------------------------------------------------------------------
- 1.29.1
- - https://us.battle.net/forums/en/bnet/topic/20762157875
- Patch 1.29.1 was a minor patch that was released on April 23, 2018.
- Specific Changes & Improvements
- • Max clan and players in a channel raised to 255
- Bug Fixes
- • Founding of Durotar no longer crashes
- • Building upgrades are visually represented for player slots 13+
- • Building placement footprint displays for player slots 13+
- • Blight displays for player slots 17+
- • GetUnitAbilityCooldown always returns 0.00
- • BlzGetLocalUnitZ always returns 0.00
- • enGB installs and patches
- • Custom textures no longer cause World Editor to crash
- • Neutral units accept item sales in custom games
- • Neutral units display on the mini map in custom games
- • Neutral units drop bounties in custom games
- • Hashtable storage limit is removed
- • Game cache mission key limit is removed
- • Quick Play maps work on Mac
- • Asian characters work in chat
- • UI elements no longer overflow in Asian languages
- • GUI Set Unit Name work
- Known Issues
- • Ladder reset
- • Joining a custom game on Mac will result in a crash
- • Patching from 1.29.0 PTR enGB to 1.29.1 PTR enUS causes Maps to be missing for Standard/Quick Play games
- • Game data for TFT impacted RoC
- • Missing function BlzSetAbilityManaCost
- • SetUnitAbilityCooldown affects all units with the chosen ability
- • Certain areas of the minimap in World Editor do not work
- • SetItemName affects all items of a chosen type
- • BlzSetUnitName does not update GetUnitName
- • Text cursor doesn’t change position in chat
- • Unit glow for player 12 is red
- • Holding left mouse click causes keyboard events to not be registered
- • Cursor does not match the mouse position when resolution is taller than wider
- • Fog and visibility modified do not affect player 13+
- • In 24 player games AI buildings may become stuck in construction
- ----------------------------------------------------------------------------------
- 1.29.0b
- https://web.archive.org/web/20180411005159/https://us.battle.net/forums/en/bnet/topic/20762137149
- Patch 1.29.0 was a major patch that was released on April 10, 2018.
- Video Trailer
- Specific Changes & Improvements
- Widescreen support added. To prevent stretching their have been changes to the interfaces:
- • Added bookends to the in-game interface
- • Added black pillars in menus
- Game lobbies expanded to support 24 players. We’ve added 12 new team colors. Thanks to Erkan and others for contributing to the new palette:
- • Player 13 - Maroon
- • Player 14 - Navy
- • Player 15 - Turquoise
- • Player 16 - Violet
- • Player 17 - Wheat
- • Player 18 - Peach
- • Player 19 - Mint
- • Player 20 - Lavender
- • Player 21 - Coal
- • Player 22 - Snow
- • Player 23 - Emerald
- • Player 24 - Peanut
- Notes
- • Ladder standings have been reset; good luck and have fun on the climb
- • Replays are incompatible between major game versions
- • This will be the last version to support Windows XP
- • Automated tournaments will resume next week
- Bug Fixes
- • Clans can be created
- • Mac launches
- • Korean locale launches
- • Various missing textures located (Thanks to TriggerHappy for the test map)
- • Default resolution no longer resembles Felwood
- • Ladder maps cleansed of sneaky tower locations near starting mines
- Known Issues
- • Temporarily disabled Fixed Aspect Ratio in Video Options
- • Chaos Kodo Beasts are showing as idle workers in campaign missions
- • Unable to input text while keyboard settings are under different languages in zhCN and koKR locales
- • Certain elements in World Editor overlap
- • Set/GetAbilityOnXXXX functions are renamed to Set/GetAbilityActivatedXXXX
- • SetUnitNameAll is disabled for now
- • PlaySpecialEffect is disabled for now
- • PlaySpecialEffectWithTimeScale is disabled for now
- • Crash: With an ability that has "Disabled"=false, attempting to set "Disabled" to false again will crash the World Editor
- • UnitDisableAbility does not hide an ability with Hide=true and Disabled=false
- • Default map directory is for from maps when creating custom games
- • Resolution does not change properly when switching between windowed and full screen
- • Tooltips for hero abilities may not be updated
- Hero Balance Changes
- Mountain King
- • Movement Speed
- • Increased base speed from 270 to 290
- • Stormbolt
- • Level 2: Reduce damage from 225 to 210
- • Level 3: Reduce damage from 350 to 325
- • Thunder Clap
- • Level 1: Increased damage from 60 to 65; Increased area of effect from 25 to 30
- • Level 2: Increased damage from 100 to 125; Increased area of effect from 30 to 35
- • Level 3: Increased damage from 140 to 175; Increased area of effect from 35 to 40
- Paladin
- • Attack Speed
- • Reduced cooldown from 2.2 to 2.0 seconds
- • Movement Speed
- • Increased base speed from 270 to 290
- • Divine Shield
- • Level 2: Reduced duration from 30 to 25
- • Level 3: Reduced duration from 45 to 35
- Blademaster
- • Mirror Image
- • Reduced Mana cost from 115 to 100 for all levels
- • Critical Strike
- • Removed + damage item interaction from multiplier calculation: (Avg Damage + Item Damage)*Critical Multiplier = Total Damage
- • Prior calculation: (Avg Damage *Critical Multiplier) + Item Damage = Total Damage
- Far Seer
- • Feral Spirit
- • Level 1: Increased unit healths from 200 to 250
- • Level 2: Increased unit healths from 300 to 350; Reduced unit level from 4 to 3 to reduce enemy experience reward
- • Level 3: Reduced unit level from 5 to 4 to reduce enemy experience reward
- • Chain Lightning
- • Reduced damage reduction from 15% to 10% per jump for all levels
- • Far Sight
- • Level 1: Removed mana cost; Added a cooldown of 60 seconds
- • Level 2: Removed mana cost; Added a cooldown of 45 seconds
- • Level 3: Removed mana cost; Added a cooldown of 30 seconds
- Shadow Hunter
- • Serpent Wards
- • Level 1: Increased damage from 11-13 to 14-16; Increased health from 75 to 90
- • Level 2: Increased damage from 23-26 to 27-30; Increased health from 135 to 165
- • Level 3: Increased damage from 41-45 to 48-52; Increased health from 135 to 200
- Tauren Chieftain
- • Movement Speed
- • Increased base speed from 270 to 290
- • War Stomp
- • Level 1: Increased damage from 25 to 30
- • Level 2: Increased damage from 50 to 60
- • Level 3: Increased damage from 75 to 90
- • Reincarnation
- • Reduced spellcast from 7 seconds to 5 seconds
- Crypt Lord
- • Movement Speed
- • Increased base speed from 270 to 290
- • Carrion Beetles
- • Level 1: Increased health from 140 to 170; Increase movement speed from 270 to 290
- • Level 2: Increased health from 275 to 330; Increase movement speed from 270 to 290
- • Level 3: Increased health from 410 to 490; Increase movement speed from 270 to 290
- • Impale
- • Level 1: Increased damage from 50 to 75
- • Level 2: Increased damage from 80 to 120
- • Level 3: Increased damage from 110 to 165
- Dread Lord
- • Movement Speed
- • Increased base speed from 270 to 290
- • Carrion Swarm
- • Level 1: Increased maximum damage from 300 to 400
- • Level 2: Increased maximum damage from 600 to 700
- • Level 3: Increased maximum damage from 1000 to 1200
- • Mana Cost reduced from 110 to 100 for all levels
- • Now damages mechanical units
- • Sleep
- • Cooldown reduced from 6 seconds to 4 seconds for all levels
- • Level 1: Reduced duration from 20 (5) sec to 15 (4) sec; Reduced mana cost from 100 to 80
- • Level 2: Reduced duration from 40 (10) sec to 35 (8) sec; Reduced mana cost from 75 to 65
- • Level 3: Reduced duration from 60 (15) sec to 55 (12) sec
- • Vampiric Aura
- • Level 1: Increased life steal from 15% to 20%
- • Level 2: Increased life steal from 30% to 35%
- • Level 3: Increased life steal from 45% to 50%
- Lich
- • Movement Speed
- • Increased base speed from 270 to 290
- Demon Hunter
- • Mana Burn
- • Increased mana cost from 50 to 60 for all levels
- Keeper of the Grove
- • Intelligence
- • Increased default value from 18 to 19
- • Tranquility
- • Added 3 seconds of invulnerability on spellcast
- • Reduced duration from 30 seconds to 15 seconds
- • Increased healing per second from 20 to 40
- • Entangling Root
- • Level 2: Reduced duration on units from 24 seconds to 18 seconds; Increased duration on heroes from 3 seconds to 5 seconds; Increased damage per second from 15 damage to 20 damage
- • Level 3: Reduced duration on units from 36 seconds to 30 seconds; Increased duration on heroes from 5 seconds to 7 seconds; Increased damage per second from 25 Damage to 30 Damage
- • Force of Nature
- • Increased Treant attack damage from 14 to 16
- Priestess of the Moon
- • Attack Speed
- • Reduced cooldown from 2.46 to 2.33 seconds
- • Scout
- • Increased speed from 270 to 300
- • Level 1: Reduced mana cost from 100 to 50
- • Level 2: Reduced mana cost from 75 to 50
- Warden
- • Blink
- • Level 2: Reduced cooldown from 10 seconds to 7 seconds
- • Level 3: Increased cooldown from 1 second to 4 seconds
- Dark Ranger
- • Life Drain
- • Increase damage done per second and lower mana cost
- • Level 1: Increase damage per second from 25 to 30; Reduce Mana cost from 75 to 50
- • Level 2: Increase damage per second from 40 to 45, Reduce Mana cost from 75 to 50
- • Level 3: Increase damage per second from 55 to 60, Reduce Mana cost from 75 to 50
- Firelord
- • Incinerate
- • Level 1: Increased bonus damage multiplier per stack from 1 to 2; Increased death by incineration damage full area from 90 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
- • Level 2: Increased bonus damage multiplier per stack from 2 to 3; Increased death by incineration damage full area from 90 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
- • Level 3: Increased bonus damage multiplier per stack from 3 to 4; Increased death by incineration damage full area from 100 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
- • Soul Burn
- • Level 1: Increased duration on units from 14 seconds to 16 seconds; Increased duration on heroes from 6 seconds to 7 seconds; Increased damage from 100 to 125
- • Level 2: Increased duration on units from 16 seconds to 18 seconds; Increased duration on heroes from 7 seconds to 8 seconds; Increased damage from 225 to 270
- • Level 3: Increased duration on units from 18 seconds to 20 seconds; Increased duration on heroes from 8 seconds to 9 seconds; Increased damage from 375 to 450
- Goblin Alchemist
- • Movement Speed
- • Increased base speed from 270 to 290
- • Healing Spray
- • No longer heals enemy units
- • Heals Alchemist
- • Acid Bomb
- • Level 1: Increased Damage from 5 to 8 (total damage 75 to 120; Secondary damage 3 to 5)
- • Level 2: Increased Damage from 10 to 13 (total damage 150 to 195; Secondary damage 6.5 to 8.5)
- • Level 3: Increased Damage from 15 to 18 (total damage 225 to 270; Secondary damage 10 to 12)
- Goblin Tinker
- • Movement Speed
- • Increased base speed from 270 to 290
- • Cluster Rockets
- • Now targets air units
- • Level 1: Increased damage from 35 to 45 damage per second
- • Level 2: Increased damage from 65 to 75 damage per second
- • Level 3: Increased damage from 100 to 110 damage per second
- Naga Sea Witch
- • Movement Speed
- • Increased base speed from 270 to 290
- Pandaren Brewmaster
- • Movement Speed
- • Increased base speed from 270 to 290
- Map Pool
- 1v1
- • (2)TerenasStand_LV
- • (2)Plunderisle_LV
- • (2)TheTwoRivers_LV
- • (2)RoadToStratholme_LV
- • (2)EchoIsle
- • (2)TirisfalGlades_LV
- • (2)Amazonia(COMMUNITY)
- • (2)LastRefuge-1.3(COMMUNITY)
- • (4)Floodplains1v1_LV
- • (4)TwistedMeadows
- • (4)TurtleRock
- 2v2
- • (4)PhantomGrove_LV
- • (4)Avalanche_LV
- • (4)TurtleRock
- • (4)Duskwood_LV
- • (4)BridgeTooNear_LV
- • (4)FrozenClover_LV
- • (4)TidewaterGlades_LV
- • (4)LostTemple
- • (4)TwistedMeadows
- • (6)Duststorm_LV
- • (6)GnollWood
- 3v3
- • (6)ThunderLake_LV
- • (6)GnollWood
- • (6)Monsoon_LV
- • (6)DarkForest
- • (6)UpperKingdom
- • (6)RuinsOfStratholme
- • (8)Mur’gulOasis_LV
- • (6)RollingHills
- • (6)TimbermawHold
- • (6)StranglethornVale
- • (8)Battleground_LV
- 4v4
- • (8)Feralas_LV
- • (8)Northshire_LV
- • (8)Sanctuary_LV
- • (8)TwilightRuins_LV
- • (8)Battleground_LV
- • (8)Deadlock_LV
- • (8)GolemsInTheMist_LV
- • (8)Mur’gulOasis_LV
- • (8)MarketSquare
- • (8)GoldRush
- • (8)Friends
- • (8)BlastedLands
- FFA
- • (4)Deathrose
- • (6)Duststorm_LV
- • (6)EmeraldShores
- • (6)StranglethornVale
- • (6)Monsoon_LV
- • (6)ThunderLake_LV
- • (8)Deadlock_LV
- • (8)Mur’gulOasis_LV
- • (8)TwilightRuins_LV
- • (8)Battleground_LV
- World Editor Upgrades
- • Object Limit: 30,000
- • Neutral Units: 2,048
- • Neutral Buildings: 384
- • Player Units: 4,320
- • Player Buildings: 2,400
- • Items: 1,024
- • Map Size Limit: 480 x 480
- • Tile Slot Limit: 16
- • Max Execution Limit: 3,000,000
- • Max Food Limit: 999
- • Max Resource Limit: 9,999,999
- • Array Size Limit: 32,768
- • "Always show Health Bars" now shows Mana Bars as well
- New Natives
- • native GetTriggerPlayerMouseX: takes nothing returns real
- • native GetTriggerPlayerMouseY: takes nothing returns real
- • native GetTriggerPlayerMousePosition: takes nothing returns location
- • native GetTriggerPlayerMouseButton: takes nothing returns mousebuttontype
- • native SetAbilityTooltip: takes integer abilCode, string tooltip, integer level returns nothing
- • native SetAbilityActivatedTooltip: takes integer abilCode, string tooltip, integer level returns nothing
- • native SetAbilityExtendedTooltip: takes integer abilCode, string ExtendedTooltip, integer level returns nothing
- • native SetAbilityActivatedExtendedTooltip: takes integer abilCode, string ExtendedTooltip, integer level returns nothing
- • native SetAbilityResearchTooltip: takes integer abilCode, string researchTooltip, integer level returns nothing
- • native SetAbilityResearchExtendedTooltip: takes integer abilCode, string researchExtendedTooltip, integer level returns nothing
- • native GetAbilityTooltip: takes integer abilCode, integer level returns string
- • native GetAbilityActivatedTooltip: takes integer abilCode, integer level returns string
- • native GetAbilityExtendedTooltip: takes integer abilCode, integer level returns string
- • native GetAbilityActivatedExtendedTooltip: takes integer abilCode, integer level returns string
- • native GetAbilityResearchTooltip: takes integer abilCode, integer level returns string
- • native GetAbilityResearchExtendedTooltip: takes integer abilCode, integer level returns string
- • native SetAbilityIcon: takes integer abilCode, string iconPath returns nothing
- • native GetAbilityIcon: takes integer abilCode returns string
- • native SetAbilityActivatedIcon: takes integer abilCode, string iconPath returns nothing
- • native GetAbilityActivatedIcon: takes integer abilCode returns string
- • native GetAbilityPosX: takes integer abilCode returns integer
- • native GetAbilityPosY: takes integer abilCode returns integer
- • native SetAbilityPosX: takes integer abilCode, integer x returns nothing
- • native SetAbilityPosY: takes integer abilCode, integer y returns nothing
- • native GetAbilityActivatedPosX: takes integer abilCode returns integer
- • native GetAbilityActivatedPosY: takes integer abilCode returns integer
- • native SetAbilityActivatedPosX: takes integer abilCode, integer x returns nothing
- • native SetAbilityActivatedPosY: takes integer abilCode, integer y returns nothing
- • native GetUnitMaxHP: takes unit whichUnit returns integer
- • native SetUnitMaxHP: takes unit whichUnit, integer hp returns nothing
- • native GetUnitMaxMana: takes unit whichUnit returns integer
- • native SetUnitMaxMana: takes unit whichUnit, integer mana returns nothing
- • native DeleteHeroAbility: takes unit whichUnit, integer abilCode returns nothing
- • native SetItemName: takes item whichItem, string name returns nothing
- • native SetItemDescription: takes item whichItem, string name returns nothing
- • native GetItemDescription: takes item whichItem returns string
- • native SetItemTooltip: takes item whichItem, string name returns nothing
- • native GetItemTooltip: takes item whichItem returns string
- • native SetItemExtendedTooltip: takes item whichItem, string name returns nothing
- • native GetItemExtendedTooltip: takes item whichItem returns string
- • native SetItemIconPath: takes item whichItem, string name returns nothing
- • native GetItemIconPath: takes item whichItem returns string
- • native SetUnitName: takes unit whichUnit, string name returns nothing
- • native SetHeroProperName: takes unit whichUnit, string name returns nothing
- • native GetUnitBaseDamage: takes unit whichUnit, integer weaponIndex returns integer
- • native SetUnitBaseDamage: takes unit whichUnit, integer baseDamage, integer weaponIndex returns nothing
- • native GetUnitDiceNumber: takes unit whichUnit, integer weaponIndex returns integer
- • native SetUnitDiceNumber: takes unit whichUnit, integer diceNumber, integer weaponIndex returns nothing
- • native GetUnitDiceSides: takes unit whichUnit, integer weaponIndex returns integer
- • native SetUnitDiceSides: takes unit whichUnit, integer diceSides, integer weaponIndex returns nothing
- • native GetUnitAttackCooldown: takes unit whichUnit, integer weaponIndex returns real
- • native SetUnitAttackCooldown: takes unit whichUnit, real cooldown, integer weaponIndex returns nothing
- • native SetSpecialEffectColorByPlayer: takes effect whichEffect, player whichPlayer returns nothing
- • native SetSpecialEffectColor: takes effect whichEffect, integer r, integer g, integer b returns nothing
- • native SetSpecialEffectAlpha: takes effect whichEffect, integer alpha returns nothing
- • native SetSpecialEffectScale: takes effect whichEffect, real scale returns nothing
- • native SetSpecialEffectPosition: takes effect whichEffect, real x, real y, real z returns nothing
- • native SetSpecialEffectHeight: takes effect whichEffect, real height returns nothing
- • native SetSpecialEffectTimeScale: takes effect whichEffect, real timeScale returns nothing
- • native SetSpecialEffectTime: takes effect whichEffect, real time returns nothing
- • native SetSpecialEffectOrientation: takes effect whichEffect, real yaw, real pitch, real roll returns nothing
- • native SetSpecialEffectYaw: takes effect whichEffect, real yaw returns nothing
- • native SetSpecialEffectPitch: takes effect whichEffect, real pitch returns nothing
- • native SetSpecialEffectRoll: takes effect whichEffect, real roll returns nothing
- • native SetSpecialEffectX: takes effect whichEffect, real x returns nothing
- • native SetSpecialEffectY: takes effect whichEffect, real y returns nothing
- • native SetSpecialEffectZ: takes effect whichEffect, real z returns nothing
- • native SetSpecialEffectPositionLoc: takes effect whichEffect, location loc returns nothing
- • native GetLocalSpecialEffectX: takes effect whichEffect returns real
- • native GetLocalSpecialEffectY: takes effect whichEffect returns real
- • native GetLocalSpecialEffectZ: takes effect whichEffect returns real
- • native GetUnitArmor: takes unit whichUnit returns real
- • native SetUnitArmor: takes unit whichUnit, real armorAmount returns nothing
- • native UnitHideAbility: takes unit whichUnit, integer abilId, boolean flag returns nothing
- • native UnitDisableAbility: takes unit whichUnit, integer abilId, boolean flag, boolean hideUI returns nothing
- • native UnitCancelTimedLife: takes unit whichUnit returns nothing
- • native IsUnitSelectable: takes unit whichUnit returns boolean
- • native IsUnitInvulnerable: takes unit whichUnit returns boolean
- • native UnitInterruptAttack: takes unit whichUnit returns nothing
- • native GetUnitCollisionSize: takes unit whichUnit returns real
- • native GetAbilityManaCost: takes integer abilId, integer level returns integer
- • native GetAbilityCooldown: takes integer abilId, integer level returns real
- • native SetUnitAbilityCooldown: takes unit whichUnit, integer abilId, integer level, real cooldown returns nothing
- • native GetUnitAbilityCooldown: takes unit whichUnit, integer abilId, integer level returns real
- • native GetUnitAbilityCooldownRemaining: takes unit whichUnit, integer abilId returns real
- • native EndUnitAbilityCooldown: takes unit whichUnit, integer abilCode returns nothing
- • native GetUnitAbilityManaCost: takes unit whichUnit, integer abilId, integer level returns integer
- • native GetLocalUnitZ: takes unit whichUnit returns real
- • native DecPlayerTechResearched: takes player whichPlayer, integer techid, integer levels returns nothing
- • native SetEventDamage: takes real damage returns nothing
- ----------------------------------------------------------------------------------
- 1.29.0a (PTR)
- http://web.archive.org/web/20180222021432/https://us.battle.net/forums/en/bnet/topic/20762056755
- Patch 1.29.0 was a major patch that was released on March 15, 2018. This patch was never released to the live production, only the PTR.
- Specific Changes & Improvements
- • Team colors revision v2 (Props to Erkan for setting us on the path)
- • Camera reset to 1.28 height
- Bug Fixes
- • Korean client crash resolved
- • Custom hotkeys no longer unbind Esc
- • Matchmaking now starts when using community maps
- • Alchemist's Healing Spray now self-heals
- • Various missing textures located (Thanks to TriggerHappy for the test map)
- • Default resolution no longer resembles Felwood
- • World Editor limits raised for reals:
- • Neutral Units - 2,048
- • Neutral Buildings - 384
- • Player Units - 4,320
- • Player Buildings - 2,400
- • Items - 1,024
- • Queuing actions behaves correctly
- • Ladder maps cleansed of sneaky tower locations near starting mines
- Hero Balance Updates
- Blademaster
- • Mirror Image
- • Decreased Mana cost (all levels) from 115 to 100
- Shadow Hunter
- • Serpent Wards
- • Level 1: Increase damage from 11-13 to 14 to 16; Increase HP from 75 to 90
- • Level 2: Increase damage from 23-26 to 27-30; Increase HP from 135 to 165
- • Level 3: Increase damage from 41-45 to 48 to 52; Increase HP from 135 to 200
- Dread Lord
- • Carrion Swarm
- • (Buff) Max Damage increased
- • Level 1: 300 Dmg to 400 Dmg
- • Level 2: 600 Dmg to 700 Dmg
- • Level 3: 1000 Dmg 1200 Dmg
- Demon Hunter
- • Mana Burn
- • (Nerf) Mana cost increase from 50 to 60
- Priestess of the Moon
- • Attack Speed
- • (Buff) change default from 2.46 to 2.33
- Scout
- • Increase movement speed from 270 to 300
- • Level 1: Reduce mana cost from 100 to 50
- • Level 2: Reduce mana cost from 75 to 50
- Known Issues
- • Selecting LAN in Asian locales crashes the client
- • Esc on Mac has a chance to close the client
- • Opening a scoreboard will temporarily freeze the game during a multiplayer match
- • TriggerAddCondition() now requires you to add (Condition()) around the "function funcname"
- • Constant native DecPlayerTechResearched not working
- • The GUI equivalent for SetAbilityOnIcon and GetAbilityOnIcon have invalid parameters causing the editor to throw errors
- • World Editor crashes with bad IF statement syntax
- • Cannot set research to a lower level using SetPlayerTechResearched
- • DecPlayerTechResearched causes SetPlayerTechResearched to set level at a lower value
- • PlaySpecialEffect and PlaySpecialEffectWithTimeScale are not working correctly
- • The Italian client is missing menus
- Notes
- • Replays are incompatible between major game versions
- • This will be the last version to support Windows XP
- ----------------------------------------------------------------------------------
- 1.29.0 (PTR?)
- http://web.archive.org/web/20180222021432/https://us.battle.net/forums/en/bnet/topic/20762056755 (PTR)
- http://web.archive.org/web/20180222172854/https://us.battle.net/forums/en/bnet/topic/20762006793
- Patch 1.29.0 was a major patch that was released on February 21, 2018.
- Specific Changes & Improvements
- Widescreen Support
- • Added bookends to the in-game interface
- • Added black pillars in menus to prevent stretching
- 24 Player Support
- • Game lobbies revised to support 24 players
- • Team colors revised and expanded
- • Color selection is an ongoing effort, feel free to leave specific suggestions with color codes
- Balance & Map Pools
- • Head here for details and focused discussion: https://us.battle.net/forums/en/bnet/topic/20762006793#1
- World Editor Upgrades
- • Head here for details and focused discussion: https://us.battle.net/forums/en/bnet/topic/20761976724#1
- Bug Fixes
- • Clans may now be created
- • Mac clients launch on 10.11 and beyond
- Known Issues
- • Unable to change resolutions in native fullscreen
- • PTR only supports English version of the client
- • This will be the last version to support Windows XP
- Map Pools & Balance Updates
- Mountain King
- • Base Speed: (Buff) Base speed increase 270 to 290
- • Stormbolt:
- • Level 2: (Nerf) Reduce damage from 225 to 210
- • Level 3: (Nerf) Reduce damage from 350 to 325
- • Thunder Clap
- • Level 1: (Buff) Increase damage from 60 to 65; Radius 25 to 30
- • Level 2: (Buff) Increase damage from 100 to 125; Radius 30 to 35
- • Level 3: (Buff) Increase damage from 140 to 175; Radius 35 to 40
- Paladin
- • Attack Speed (cool down): (buff) Change default from 2.2 to 2.0
- • Base Speed: (Buff) Base speed increase 270 to 290
- • Divine Shield
- • Level 2: (Nerf) Decrease duration from 30 to 25
- • Level 3: (Nerf) Decrease duration from 45 to 35
- Blade Master
- • Mirror Image: (Buff) Mana Cost (all levels) 125 to 115
- • Critical Strike
- • (Nerf) Removed +damage item interaction from multiplier calculation
- • Current; 40avg + 10 from items (40+10)*3=150
- • Change; 40avg +10 from items (40*3)+10=130
- Far Seer
- • Feral Spirit
- • Lowered XP rewarded to enemy hero
- • Increase Unit Level 1 & Level 2
- • Increase HP Level 1, 200 to 250
- • Level 2, 300 to 350
- • Stats Level: Lvl 2; Stats: Level 4 to Stats Level 3
- • Stats Level: Lvl 3; Stats: Level 5 to Stats Level 4
- • Level 1: 200 to 250 HP
- • Level 2: 300 to 350 HP
- • Chain Lightning
- • Level 1: (Buff) Decrease Damage Reduction per Target from .15 to .10
- • Level 2: (Buff) Decrease Damage Reduction per Target from .15 to .10
- • Level 3: (Buff) Decrease Damage Reduction per Target from .15 to .10
- • Far Sight
- • Level 1: (Buff) No mana cost; Cooldown 60 seconds
- • Level 2: (Buff) No mana cost; Cooldown 45 seconds
- • Level 3: (Buff) No mana cost; Cooldown 30 seconds
- Tauren Chieftain
- • Base Speed: (Buff) Base speed increase 270 to 290
- • Reduce duration for reincarnation to occur - 7 seconds to 5 seconds
- • War Stomp
- • Level 1: (Buff) Increase damage from 25 to 30
- • Level 2: (Buff) Increase damage from 50 to 60
- • Level 3: (Buff) Increase damage from 75 to 90
- Dread Lord
- • Base Speed: (Buff) Base speed increase 270 to 290
- • Carrion Swarm
- • (Buff) Mana Cost (all levels) 110 to 100
- • (Buff) Can now target mechanical units
- • Sleep
- • (Buff) Cool down (all levels) 6 sec to 4 sec
- • (Buff) Mana Reduction 100, 75, 50 to 80, 65, 50
- • (Nerf) Duration 20(5), 40(10), 60(15) to 15(4), 35(8), 55(12)
- • Vampiric Aura: Increased bonus for DL
- • Level 1: (Buff) DL 15% to 20%
- • Level 2: (Buff) DL 30% to 35%
- • Level 3: (Buff) DL 45% to 50%
- Crypt Lord
- • Base Speed: (Buff) Base speed increase 270 → 290
- • Carrion Beetles
- • (Buff) Increased HP and movement speed
- • Level 1: (Buff) Increase HP from 140 to 170; Increase movement speed from 270 to 290
- • Level 2: (Buff) Increase HP from 275 to 330; Increase movement speed from 270 to 290
- • Level 3: (Buff) Increase HP from 410 to 490; Increase movement speed from 270 to 290
- • Impale
- • Level 1: (Buff) Increase damage from 50 to 75
- • Level 2: (Buff) Increase damage from 80 to 120
- • Level 3: (Buff) Increase damage from 110 to 165
- Lich
- • Base Speed: (Buff) Base speed increase 270 to 290
- Priestess of the Moon
- • Attack Speed (cool down): (Buff) change default from 2.46 to 2.33
- Keeper of the Grove
- • Hero Starting Attributes: (Buff) Intelligence 18 to 19
- • Tranquility
- • (Buff) Add a 3-sec invulnerability to the start of the cast
- • Duration:(Nerf) 30-sec to 15-sec
- • Heal: (Buff) 20 to 40 heal/per sec
- • Entangling Roots
- • Unit Root: (Nerf) Lvl 2; 24-sec to 18-sec
- • Unit Root: (Nerf) Lvl 3; 36-sec to 30-sec
- • Hero Root: (Buff) Lvl 2; 3-sec to 5-sec
- • Hero Root: (Buff) Lvl 3, 5-sec to 7-sec
- • Da Per-sec: (Buff) Lvl 2; 15 Da to 20 Da
- • Da Per-sec: (Buff) Lvl 3, 25 Damage to 30 Damage
- • Force of Nature
- • (Buff) Treants; 14 Damage to 16 Damage (12.5% increase)
- Warden
- • Blink
- • Level 2: (Buff) Reduce cooldown from 10 sec to 7 sec
- • Level 3: (Nerf) Increase cooldown from 1 sec to 4 sec
- Naga Sea Witch
- • Base Speed: (Buff) Base speed increase 270 to 290
- Pandaren Brewmaster
- • Base Speed: (Buff) Base speed increase 270 to 290
- Goblin Tinker
- • Base Speed: (Buff) Base speed increase 270 to 290
- • Cluster Rockets
- • Allow targeting air units
- • Level 1: (Buff) Increase base damage from 8.75 to 11.25 → 10 damage increase
- • Level 2: (Buff) Increase base damage from 16.25 to 18.75 → 10 damage increase
- • Level 3: (Buff) Increase base damage from 25 to 27.5 → 10 damage increase
- Goblin Alchemist
- • Base Speed: (Buff) Base speed increase 270 to 290
- • Healing Spray: No longer heals enemy units
- • Acid Bomb
- • Level 1: (Buff) Increase Damage from 5 to 8 (Total Damage 75 to 120; Secondary Damage 3 to 5)
- • Level 2: (Buff) Increase Damage from 10 to 13 (Total Damage 150 to 195; Secondary Damage 6.5 to 8.5)
- • Level 3: (Buff) Increase Damage from 15 to 18 (Total Damage 225 to 270; Secondary Damage 10 to 12)
- Firelord
- • Incinerate
- • Level 1: (Buff) Increase Bonus damage multiplier from 1 to 2, Death Damage Full Area from 90 to 120, Death Damage Half, Area from 180 to 240, duration from 2 to 4
- • Level 2: (Buff) Increase Bonus damage multiplier from 2 to 3, Death Damage Full Area from 90 to 120, Death Damage Half, Area from 180 to 240, duration from 2 to 4
- • Level 3: (Buff) Increase Bonus damage multiplier from 3 to 4, Death Damage Full Area from 100 to 120, Death Damage Half, Area from 180 to 240, duration from 2 to 4
- • Soul Burn
- • Level 1: (Buff) Increase duration increased from 14(6) to 16(7); Increase Damage from 100 to 125
- • Level 2: (Buff) Increase duration increased from 16(7) to 18(8). Increase Damage from 225 to 270
- • Level 3: (Buff) Increase duration increased from 18(8) to 20(9). Increase Damage from 375 to 450
- Dark Ranger
- • Life Drain
- • Level 1: (Buff) Increase damage per sec from 25 to 30; Reduce Mana cost from 75 to 50
- • Level 2: (Buff) Increase damage per sec from 40 to 45, Reduce Mana cost from 75 to 50
- • Level 3: (Buff) Increase damage per sec from 55 to 60, Reduce Mana cost from 75 to 50
- Map Pools
- 1v1
- • (2)TerenasStand_LV
- • (2)Plunderisle_LV
- • (2)TheTwoRivers_LV
- • (2)RoadToStratholme_LV
- • (2)EchoIsle
- • (2)TirisfalGlades_LV
- • (2)Amazonia(COMMUNITY)
- • (2)LastRefuge-1.3(COMMUNITY)
- • (4)Floodplains1v1_LV
- • (4)TwistedMeadows
- • (4)TurtleRock
- 2v2
- • (4)PhantomGrove_LV
- • (4)Avalanche_LV
- • (4)TurtleRock
- • (4)Duskwood_LV
- • (4)BridgeTooNear_LV
- • (4)FrozenClover_LV
- • (4)TidewaterGlades_LV
- • (4)LostTemple
- • (4)TwistedMeadows
- • (6)Duststorm_LV
- • (6)GnollWood
- 3v3
- • (6)ThunderLake_LV
- • (6)GnollWood
- • (6)Monsoon_LV
- • (6)DarkForest
- • (6)UpperKingdom
- • (6)RuinsOfStratholme
- • (8)Mur’gulOasis_LV
- • (6)RollingHills
- • (6)TimbermawHold
- • (6)StranglethornVale
- • (8)Battleground_LV
- 4v4
- • (8)Feralas_LV
- • (8)Northshire_LV
- • (8)Sanctuary_LV
- • (8)TwilightRuins_LV
- • (8)Battleground_LV
- • (8)Deadlock_LV
- • (8)GolemsInTheMist_LV
- • (8)Mur’gulOasis_LV
- • (8)MarketSquare
- • (8)GoldRush
- • (8)Friends
- • (8)BlastedLands
- FFA
- • (4)Deathrose
- • (6)Duststorm_LV
- • (6)EmeraldShores
- • (6)StranglethornVale
- • (6)Monsoon_LV
- • (6)ThunderLake_LV
- • (8)Deadlock_LV
- • (8)Mur’gulOasis_LV
- • (8)TwilightRuins_LV
- • (8)Battleground_LV
- World Editor Improvements
- General Limit Increases
- • Object limit increased to 30,000
- • Map size limit increased to 480 x 480
- • Tile set limit increased to 16
- • Max execution number increased to 1666666
- • Max food limit increased to 999
- • Max resource limit increased to 9999999
- • Array size increased from 8192 to 32768
- • Display mana bar
- New Natives
- • DecPlayerTechResearched; takes player whichPlayer, integer techid, integer levels returns nothing // Opposite to IncPlayerTechResearched
- • DeleteHeroAbility; takes unit whichUnit, integer abilCode returns nothing // Remove Hero Ability
- • DeleteHeroAbility; takes unit whichUnit, integer abilCode returns nothing // Remove Hero Ability
- • GetAbilityCooldown; takes integer abilId, integer level returns real
- • GetAbilityIcon; takes integer abilCode, integer level returns string
- • GetAbilityManaCost; takes integer abilId, integer level returns integer
- • GetAbilityPosX; takes integer abilCode returns integer // Icon Position
- • GetAbilityPosY; takes integer abilCode returns integer
- • GetAbilityResearchTooltip; takes integer abilCode, integer level returns string
- • GetAbilityResearchExtendedTooltip; takes integer abilCode, integer level returns string
- • GetAbilityTooltip; takes integer abilCode, integer level returns string
- • GetAbilityExtendedTooltip; takes integer abilCode, integer level returns string
- • GetAbilityOnIcon; takes integer abilCode returns string // "OnIcon is the icon for these auto-castable ablities when they're turned on"
- • GetAbilityOnPosX; takes integer abilCode returns integer
- • GetAbilityOnPosY; takes integer abilCode returns integer
- • GetAbilityOnTooltip; takes integer abilCode, integer level returns string
- • GetAbilityOnUberTooltip; takes integer abilCode, integer level returns string
- • GetItemIconPath; takes item whichItem returns string
- • GetItemTooltip; takes item whichItem returns string
- • GetItemExtendedTooltip; takes item whichItem returns string
- • GetLocalSpecialEffectX; takes effect whichEffect returns real
- • GetLocalSpecialEffectY; takes effect whichEffect returns real
- • GetLocalSpecialEffectZ; takes effect whichEffect returns real
- • GetLocalUnitZ; takes unit whichUnit returns real
- • GetTriggerPlayerMouseButton; takes nothing returns mousebuttontype
- • GetTriggerPlayerMousePosition; takes nothing returns location
- • GetTriggerPlayerMouseX; takes nothing returns real
- • GetTriggerPlayerMouseY; takes nothing returns real
- • GetUnitAbilityCooldown; takes unit whichUnit, integer abilId, integer level returns real
- • GetUnitAbilityCooldownRemaining; takes unit whichUnit, integer abilId returns real
- • GetUnitAbilityManaCost; takes unit whichUnit, integer abilId, integer level returns integer
- • GetUnitArmor; takes unit returns real
- • GetUnitAttackCooldown; takes unit whichUnit, integer weaponIndex returns real
- • GetUnitBaseDamage; takes unit whichUnit, integer weaponIndex returns integer
- • GetUnitCollisionSize; takes unit whichUnit returns real
- • GetUnitDiceNumber; takes unit whichUnit, integer weaponIndex returns integer
- • GetUnitDiceSides; takes unit whichUnit, integer weaponIndex returns integer
- • IsUnitInvulnerable; takes unit whichUnit returns boolean
- • IsUnitSelectable; takes unit whichUnit returns boolean
- • PlaySpecialEffect; takes effect whichEffect, integer anim returns nothing
- • SetEventDamage; takes real damage returns nothing // Modify EVENT_UNIT_DAMAGED event damage
- • SetHeroProperName; takes unit whichUnit, string name returns nothing
- • SetSpecialEffectAlpha; takes effect whichEffect, integer alpha returns nothing
- • SetSpecialEffectColor; takes effect whichEffect, integer r, integer g, integer b returns nothing
- • SetSpecialEffectColorByPlayer; takes effect whichEffect, player whichPlayer returns nothing
- • SetSpecialEffectPosition; takes effect whichEffect, real x, real y, real z returns nothing
- • SetSpecialEffectPositionLoc; takes effect whichEffect, location loc returns nothing
- • SetSpecialEffectOrientation; takes effect whichEffect, real yaw, real pitch, real roll returns nothing
- • SetSpecialEffectPitch; takes effect whichEffect, real pitch returns nothing
- • SetSpecialEffectRoll; takes effect whichEffect, real roll returns nothing
- • SetSpecialEffectTime; takes effect whichEffect, real time returns nothing // Think this won't solve the leak problem
- • SetSpecialEffectTimeScale; takes effect whichEffect, real timeScale returns nothing
- • SetSpecialEffectX; takes effect whichEffect, real x returns nothing
- • SetSpecialEffectY; takes effect whichEffect, real y returns nothing
- • SetSpecialEffectYaw; takes effect whichEffect, real yaw returns nothing
- • SetSpecialEffectZ; takes effect whichEffect, real z returns nothing
- • SetUnitAbilityCooldown; takes unit whichUnit, integer abilId, integer level, real cooldown returns nothing // Set ability cooldown for this specific unit
- • SetUnitArmor; takes unit whichUnit, real armorAmount returns nothing
- • SetUnitAttackCooldown; takes unit whichUnit, real cooldown, integer weaponIndex returns nothing // Set all future attack cooldown for this specific unit
- • SetUnitBaseDamage; takes unit whichUnit, integer baseDamage, integer weaponIndex returns nothing
- • SetUnitDiceNumber; takes unit whichUnit, integer diceNumber, integer weaponIndex returns nothing
- • SetUnitDiceSides; takes unit whichUnit, integer diceSides, integer weaponIndex returns nothing
- • SetUnitName; takes unit whichUnit, string name returns nothing
- • UnitCancelTimedLife; takes unit whichUnit returns nothing
- • UnitDisableAbility; takes unit whichUnit, integer abilId, boolean flag, boolean hideUI returns nothing
- • EndUnitAbilityCooldown; takes unit whichUnit, integer abilCode returns nothing // Finish cooldown for this ability for this unit
- • UnitHideAbility; takes unit whichUnit, integer abilId, boolean flag returns nothing
- • UnitInterruptAttack; takes unit whichUnit returns nothing
- ----------------------------------------------------------------------------------
- 1.28.6 (PTR)
- http://web.archive.org/web/20170812225622/https://us.battle.net/forums/en/bnet/topic/20758576598
- Patch 1.28.6 was a major patch that was released on August 25, 2017. This patch was never released to the live production, only the PTR.
- General Improvements & Gameplay Objectives
- • Balanced creep camp difficulty progression from early to late game
- • Balanced creep drop tables for better item progression from early game to late game
- • Item diversity: Varied Level 1 though 6 charged items and Level 1 through 6 permanent items
- • Balanced all start locations: total amount and starting distance from lumber, equal amount of spacing, equal size choke points, et cetera
- • Balanced expansion distance from start locations
- • Decluttered points of interest to reduce visual competition during gameplay
- • Retextured map surfaces for better visual clarity - both on screen and mini-map
- • Minimized the size of trees and doodads that obstructed player view of points of interest
- • Added cliff lines or deep water to edges of the map - removing hard edges (aesthetic choice for immersion)
- • Properly placed trees and doodads on the pathing grid: full-cell Medium Grid to half-cell Medium Grid alternate
- • Removed the rolling shoreline waves from rolling hills to remove the noise the waves created - remains for cliff shores
- List of 1 v 1 maps
- (2)Bandit Ridge
- • This is an original map
- (2)Melting Valley
- • This is an original map
- (2)Plunder Isle LV
- • Added a Tavern to the center of the map
- • Added two Mercenary Camps
- • Added an additional path/ramp to each player’s middle expansion
- (2)Road To Stratholme LV
- • Rotated 3 neutral buildings (Goblin Laboratory moved to the Goblin Merchant; Goblin Merchant moved to the Mercenary Camp; Mercenary Camp moved to the Goblin Laboratory)
- • Added an additional green creep camp to each player’s side of the map
- • Swapped the Mercenary camps with the Goblin Laboratories.
- (2)Terenas Stand LV
- • Swapped Start Location with Goblin Laboratory
- • Swapped Goblin Laboratory with Mercenary Camp
- • Swapped two center green creep camps with orange creep camps
- • Changed corner player expansions from green creep camps to orange creep camps
- • Moved starting green creep camps further from start location
- • Added unpathable terrain to the eastern Mercenary camp, so that both sides of the map have relatively the same amount of unpathable terrain.
- (2)Tirisfal Glades LV
- • Added two Taverns per player side
- • Swapped the Mercenary Camp with expansion gold mines
- • Opened a path through the middle of the map.
- • Removed the +1 cliff level for each start location
- • Removed the -1 cliff level for the northern Murloc creep camp next the players start location, so that both the north and south camp are similar.
- (2)The Two Rivers LV
- • Added a Tavern to the right side of the map
- • Swapped Goblin Laboratory with Mercenary Camp
- • Added some environmental effects (Light rain; Green fog)
- • Tightened the choke point around the northern expansion - similar to the southern position.
- (4)Bridge Too Near LV
- • Changed tileset from Lordaeron Summer to Lordaeron Winter
- • Added Mercenary camp with Goblin Laboratory
- • Balanced the number of trees needed to harvest and reach the center of the map for all start locations
- (4)Broken Shard
- • This is an original map
- (4)Flood Plains LV
- • Added a Goblin Observatory to each corner of the map
- • Added 2 additional green creep camps per start location area
- • Removed cliff level (1up) from the map (no more ramps)
- (4V)1V1 Flood Plains LV
- • Added some flair to the creep camps – attempt to bring life to the those points of interest (POI’s).
- (6)Gnoll Wood
- • This is an original map
- List of 2 v 2 maps
- (4)Avalanche LV
- • Swapped the east and west Gold Mine expansions with Goblin Merchant
- • Swapped out the Fountain of Health with Mercenary Camps
- • Removed the lower cliff level to the expansion
- • Removed one layer of destructible rock chunks from the expansion
- • Added an additional green creep camp to each start location
- (4)Bridge Too Near LV
- • Changed tileset from Lordaeron Summer to Lordaeron Winter
- • Added Mercenary camp with Goblin Laboratory
- • Balanced the number of trees needed to harvest and reach the center of the map for all start locations
- • Opened the center of the map.
- • Removed the Market place and Red creep camp; Added a Tavern in its place.
- • Added upbuildable terrain around the bridges to help prevent blocking the bridges with structures.
- (4)Duskwood LV
- • Replaced Fountain of Health with a Tavern at the center of the map
- • Removed red creep camp from the center of the map
- • Replaced the Gold Mines on the north/south/east/west locations with a Goblin Observatory
- • Replaced the single red creep camp at the north/south/east/west locations with two Orange creep camps - separated by water to separate encounters
- • Added an additional green creep camp for each start location
- (4)Frozen Clover LV
- • Replaced center red creep cap with a Tavern
- • Removed cliffs from the player’s base and center of the map; added trees to create lanes
- • Added a third lane to the player’s base
- • Added a 3rd green creep camp per start location
- (4)Moonglade
- • This is an original map
- (4)Phantom Grove LV
- • Changed tileset from Lordaeron Summer to Lodaeron Fall
- • Added deep water to certain parts of the map to help define expansion
- • Swapped the orange and green expansion creep camps
- • Expanded upon the “creepy” creep theme by using creep from a different tilesest to thematically fit point of interest
- (4)River of Souls
- • This is an original map
- (4)Tidewater Glades LV
- • Rotated 3 neutral buildings (Goblin Laboratory moved to Mercenary Camp; Mercenary camp moved to Goblin Merchant; Goblin Merchant moved to Goblin Laboratory)
- • Changed the layout to better define intended Gold Mine expansions
- (4)Turtle Rock
- • This is an original map
- (6)Duststorm LV
- • Swapped out the center expansion Gold Mines with neutral buildings (2 Mercenary Camps; 2 Goblin Merchant camps; 2 Goblin Laboratory).
- • Removed all the neutral buildings from start location plateau
- • Added orange creep camp to the expansion Gold Mines
- • Swapped out the orange creep in the corner for each start location with a green creep camp
- (6)Gnoll Wood
- • This is an original map
- List of 3 v 3 maps
- (6)Gnoll Wood
- • This is an original map
- (6)Hinterland Raid
- • This is an original map
- (6)Monsoon LV
- • Swapped Goblin Merchant with Mercenary Camps (4 Goblin Merchants to 2 Goblin Merchants; 2 Mercenary to 4 Mercenary Camps)
- • Added a 2nd green creep camp to each start location
- • Removed pure Golem creep camps for better player engagement with creep camps
- • Changed to global constant for rain
- • Thickened the grey fog for a heavy fantasy feel for the map
- (6)River of Souls
- • This is an original map
- (6)Ruins of Stratholme
- • This is an original map
- (6)Thunder Lake LV
- • Added 2 Taverns to the north and south of the lake
- • Swapped Goblin Merchant with all 6 Mercenary Camps
- • Removed the 6 Gold Mine expansions from the center of the map
- • Added 2 Goblin Merchants, 2 Goblin Laboratories, and 2 Marketplaces where the center Gold Mine expansions were
- • Removed double cliff ramp into start location
- (6)Typhoon
- • This is an original map
- (6)Upper Kingdom
- • This is an original map
- (8)Battleground LV
- • Swapped neutral buildings around the edge of the map with Gold Mines
- • Swapped the center Gold Mines with Goblin Merchant
- • Swapped the near center Gold mines with Mercenary Camps
- • Replaced the orange creep camp near start location with a green creep camp
- • Removed the +1 cliff level from the expansion goldmine between Purple and Blue start location.
- • Adjusted all the expansion goldmines, so that there is more room to build Town Hall equivalent and defenses.
- • Red start location no longer has two expansion goldmines pointing its way. The expansion between Red and Pink start locations now points towards pinks location.
- (8)Mur’gul Oasis LV
- • Removed the Fountain of Mana
- List of 4 v 4 maps
- (8)Gold Rush
- • This is an original map
- (8)Market Square
- • This is an original map
- (8)Battleground LV
- • Swapped neutral buildings around the edge of the map with Gold Mines
- • Swapped the center Gold Mines with Goblin Merchants
- • Swapped the near center Gold mines with Mercenary Camps
- • Replaced the orange creep camp near the players start location with a green creep camp
- • Removed the +1 cliff level from the expansion goldmine between Purple and Blue start location.
- • Adjusted all the expansion goldmines, so that there is more room to build Town Hall equivalent and defenses.
- • Red start location no longer has two expansion goldmines pointing its way. The expansion between Red and Pink start locations now points towards pinks location.
- (8)Deadlock LV
- • Swapped out center Gold Mines with a Marketplace
- • Swapped locations of Goblin Merchants and Mercenary Camps
- (8)Feralas LV
- • Added 2 Goblin Merchants and 2 Mercenary Camps to the middle of the map
- • Expansion Gold Mine creep camp now drops items
- (8)Golems In The Mist LV
- • Added 2 Mercenary Camps and 2 Goblin Merchants
- • Added a Tavern to the center of the map
- • Added an additional Green creep camp per start location
- • Adjusted the ally properties so teams can be top vs bottom or east vs west
- (8)Mur’gul Oasis LV
- • Removed the Fountain of Mana
- (8)Northshire LV
- • Replaced the 4 Taverns with 2 Goblin Merchants and 2 Mercenary Camps
- • Swapped the 2 Goblin Merchants with 2 Taverns
- • Added an additional green camp to each start location
- • Orange camps at the 4 corners are now red camps
- • Eased path to the red corner creep camps
- • Adjusted the ally properties so teams can be top vs bottom or east vs west
- • Tucked the Goblin Laboratory and Mercenary camp buildings and creep off the main path. Now easier to move around without engaging them.
- (8)Sanctuary LV
- • Swapped the 4 Mercenary camps with Goblin Laboratories
- • Swapped the 2 center Gold Mines with Mercenary Camps
- • Added a second Tavern to the center of the map
- • Added 2 green creep camps to the center of the map
- • Added a red creep camp to the center of the map
- • No more all Golem creep camps
- • Lowered the previous 2 center red creep camps to orange creep camps
- • Replaced most Lordaeron creep camp units with Cityscape creep units
- (8)Twilight Ruins LV
- • Swapped the Goblin Laboratories with Mercenary Camps at the edges of the map
- • Created three distinct difficulties for the orange camps
- List of FFA maps
- (6)Death Rose
- • This is an original map
- (6)Duststorm LV
- • Swapped out the center expansion Gold Mines with neutral buildings (2 Mercenary Camps; 2 Goblin Merchant camps; 2 Goblin Laboratory).
- • Removed all the neutral buildings from start location plateau
- • Added orange creep camp to the expansion Gold Mines
- • Swapped out the orange creep in the corner for each start location with a green creep camp
- (6)Emerald Shores
- • This is an original map
- (6)Monsoon LV
- • Swapped Goblin Merchant with Mercenary Camps (4 Goblin Merchants to 2 Goblin Merchants; 2 Mercenary to 4 Mercenary Camps)
- • Added a 2nd green creep camp to each start location
- • Removed pure Golem creep camps for better player engagement with creep camps
- • Changed to global constant for rain
- • Thickened the grey fog for a heavy fantasy feel for the map
- (6)Stranglethorn Vale
- • This is an original map
- (6)Thunder Lake LV
- • Added 2 Taverns to the north and south of the lake
- • Swapped Goblin Merchant with all 6 Mercenary Camps
- • Removed the 6 Gold Mine expansions from the center of the map
- • Added 2 Goblin Merchants, 2 Goblin Laboratories, and 2 Marketplaces where the center Gold Mine expansions were
- • Removed double cliff ramp into start location
- (8)Battleground LV
- • Swapped neutral buildings around the edge of the map with Gold Mines
- • Swapped the center Gold Mines with Goblin Merchants
- • Swapped the near center Gold mines with Mercenary Camps
- • Replaced the orange creep camp near the players start location with a green creep camp
- (8)Deadlock LV
- • Swapped out center Gold Mines with a Marketplace
- • Swapped locations of Goblin Merchants and Mercenary Camps
- (8)Mur’gul Oasis LV
- • Removed the Fountain of Mana
- (8)Twilight Ruins LV
- • Swapped the Goblin Laboratories with Mercenary Camps at the edges of the map
- • Created three distinct difficulties for the orange camps
- Known Issues
- • We are aware Warcraft III matchmaking is a bit long in the tusk; we will be improving matchmaker logic for a future patch
- • Automated Tournaments and Ladder Board are not functional for PTR
- • Latency was improved with 1.28, but still needs work to meet modern standards
- ----------------------------------------------------------------------------------
- 1.28.5
- https://web.archive.org/web/20170707055913/https://us.battle.net/forums/en/bnet/topic/20757486286
- Patch 1.28.5 was a minor patch that was released on July 6, 2017.
- Bug Fixes
- • File paths and usernames think more globally in game and World Editor
- • World Editor properly imports custom assets again
- • Switching between Reign of Chaos and The Frozen Throne no longer causes a crash
- ----------------------------------------------------------------------------------
- 1.28.4
- https://web.archive.org/web/20170622070527/https://us.battle.net/forums/en/bnet/topic/20756885804
- Patch 1.28.4 was a minor patch that was released on June 20, 2017.
- Specific Changes & Improvements
- • Some changes to fix Windows XP and patching issues
- • The artificial latency on all Battle.net realms has been reduced from 250ms to 100ms
- ----------------------------------------------------------------------------------
- 1.28.3
- - https://us.battle.net/forums/en/bnet/topic/20756885804
- Patch 1.28.3 was a minor patch that was released on June 20, 2017.
- Specific Changes & Improvements
- • Game turn rate adjusted to match LAN settings of 12 turns per second
- • New installers available for PC and Mac
- • Consolidated Reign of Chaos and The Frozen Throne into one game executable and one World Editor
- • Toggle added to main menu to switch between Reign of Chaos and The Frozen Throne
- • Added memory to relaunch the game version that was closed during the prior play session
- Bug Fixes
- • File paths containing non-Latin characters will now function normally
- • Entering windowed fullscreen will no longer minimize the game
- • Data that escaped the Polish mopaq was found and convinced it is necessary for an optimal gameplay experience
- Known Issue
- • Consolidating to one executable breaks existing game shortcuts
- ----------------------------------------------------------------------------------
- 1.28.2
- https://web.archive.org/web/20170607155846/https://us.battle.net/forums/en/bnet/topic/20754635264
- Patch 1.28.2 was a minor patch that was released on May 10, 2017.
- Bug Fixes
- • Wetlands map added back to the map pool data
- • Raise Dead ability no longer desyncs players in a game between Windows and OSX
- • WorldEdit’s Test Map function will write unsaved maps to %APPDATA%\Temp
- • Aspect ratio checkbox available in Polish again
- • Fixed a crash on Mac when displaying the CD Key dialog in the Russian, Polish, Korean, Traditional Chinese, or Simplified Chinese
- Known Issues
- • If the error, “Something went wrong...” while patching occurs, run “Warcraft III Launcher.exe” within the installation directory to complete the update
- • During XP installation, if the error, “Cannot validate version” occurs, run “Warcraft III Launcher.exe” within the installation directory to complete the update
- • Tabbing out of the game doesn’t mute game sounds
- • The Mac client is having some problems playing audio files that will be addressed in a future patch
- ----------------------------------------------------------------------------------
- 1.28.1
- - https://us.battle.net/forums/en/bnet/topic/20754496381
- Patch 1.28.1 was a minor patch that was released on April 27, 2017.
- Bug Fixes
- • Fixed installer crashes and bugs
- • Fixed CDKey related bugs
- • Fixed stability issues related to missing data in the Polish build
- • Fixed German RoC installer launching TFT
- • WorldEdit map testing will work with non-default map names
- • PreloadGenEnd() will now save into the User Data folder
- Known Issues
- • Non-Latin Windows usernames are not working
- If Mac OSX does not launch the game, and gives an error that CDKeys could not be found:
- • Rename the .app from "Warcraft III.app" to "War3.app"
- • Run the game and quit
- • Rename .app back to "Warcraft III.app"
- Undocumented
- Order IDs bug: Maps broken or partially broken by 1.28 should also be fixed.
- ----------------------------------------------------------------------------------
- 1.28
- https://web.archive.org/web/20170422105653/https://us.battle.net/forums/en/bnet/topic/20753797075
- Patch 1.28 was a minor patch that was released on April 5, 2017.
- Specific Changes & Improvements
- • Added view options: windowed fullscreen (default), windowed (-window), and native fullscreen (-nativefullscr)
- • Added cursor clamping in game while windowed; unclamped in menus
- • Data migration now removes the need to run as admin to access saved games
- • Improved installation and patching performance
- Bug Fixes
- • Fixed WorldEdit to include proper icon and strings for Map Script Validation
- • Fixed command cards to be hidden again with special coordinates (0, -11) and (-2147483648, -2147483648) within CommandFunc.txt; invalid coordinates will now be ignored
- • Fixed disconnects from Battle.net at the conclusion of games
- • Fixed the cinematic player to keep the entire video on screen at any resolution
- • Fixed an issue that prevented Windows GameDVR from functioning properly
- • Fixed various bugs and exploits
- Known Issues
- • Players must run as admin during patching process
- • Players with Mac 10.11 may need to restart their computer the first time after patching/installing to successfully run the game"
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