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Jacob Louis(Battleskull)

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May 20th, 2010
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  1. #include <a_samp>
  2. #include <core>
  3. #include <float>
  4.  
  5. #define WHITE 0xFFFFFFAA
  6. #define RED 0xAA3333AA
  7. #define ZRED 0xAA333300
  8. #define CYAN 0x99FFFFAA
  9. #define ORANGE 0xFF8300AA
  10. #define GREY 0xAFAFAFAA
  11. #define GREEN 0x33AA33AA
  12. #define YELLOW 0xFFFF00AA
  13.  
  14. forward Float:GetDistanceBetweenPlayers(p1,p2);
  15. forward GetClosestPlayer(p1);
  16. forward ClearTextDraw(playerid);
  17. forward DestroyPickup1();
  18. forward SetPlayerRandomSpawn(playerid);
  19. forward infectedtimer();
  20. forward reminder();
  21. forward stopanimation(playerid);
  22. static team[MAX_PLAYERS];
  23. static infected[MAX_PLAYERS];
  24. static UsingAnimation[MAX_PLAYERS];
  25.  
  26. new Float:X, Float:Y, Float:Z;
  27. new Text:blood;
  28. new WeapPickup;
  29. new Menu:mainmenu;
  30. new wep1, ammo1;
  31.  
  32. new Float:gRandomPlayerSpawns[25][3] = {
  33. {1958.3783,1343.1572,15.3746},
  34. {2199.6531,1393.3678,10.8203},
  35. {2483.5977,1222.0825,10.8203},
  36. {2637.2712,1129.2743,11.1797},
  37. {2000.0106,1521.1111,17.0625},
  38. {2024.8190,1917.9425,12.3386},
  39. {2261.9048,2035.9547,10.8203},
  40. {2262.0986,2398.6572,10.8203},
  41. {2244.2566,2523.7280,10.8203},
  42. {2335.3228,2786.4478,10.8203},
  43. {2150.0186,2734.2297,11.1763},
  44. {2158.0811,2797.5488,10.8203},
  45. {1969.8301,2722.8564,10.8203},
  46. {1652.0555,2709.4072,10.8265},
  47. {1564.0052,2756.9463,10.8203},
  48. {1271.5452,2554.0227,10.8203},
  49. {1441.5894,2567.9099,10.8203},
  50. {1480.6473,2213.5718,11.0234},
  51. {1400.5906,2225.6960,11.0234},
  52. {1598.8419,2221.5676,11.0625},
  53. {1318.7759,1251.3580,10.8203},
  54. {1558.0731,1007.8292,10.8125},
  55. {1705.2347,1025.6808,10.8203},
  56. {2297.1064,2452.0115,10.8203},
  57. {2297.0452,2468.6743,10.8203}
  58. };
  59.  
  60. main()
  61. {
  62. print("\n----------------------------------");
  63. print(" Blank Gamemode by your name here");
  64. print("----------------------------------\n");
  65. }
  66.  
  67. public OnGameModeInit()
  68. {
  69. SetGameModeText("Awakening");
  70.  
  71. AllowAdminTeleport(1);
  72. EnableTirePopping(1);
  73. AllowInteriorWeapons(1);
  74.  
  75. AddPlayerClass(265,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1);
  76. AddPlayerClass(266,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1);
  77. AddPlayerClass(267,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1);
  78. AddPlayerClass(268,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  79. AddPlayerClass(269,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  80. AddPlayerClass(270,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  81. AddPlayerClass(271,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  82. AddPlayerClass(272,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  83.  
  84. AddPlayerClass(280,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1);
  85. AddPlayerClass(281,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1);
  86. AddPlayerClass(282,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1);
  87. AddPlayerClass(283,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  88. AddPlayerClass(284,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  89. AddPlayerClass(285,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  90. AddPlayerClass(286,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  91. AddPlayerClass(287,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  92.  
  93. AddPlayerClass(254,1958.3783,1343.1572,15.3746,0.0,0,0,24,300,-1,-1);
  94. AddPlayerClass(255,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  95. AddPlayerClass(256,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  96. AddPlayerClass(257,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  97. AddPlayerClass(258,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  98. AddPlayerClass(259,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  99. AddPlayerClass(260,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  100. AddPlayerClass(261,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  101. AddPlayerClass(262,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  102. AddPlayerClass(263,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  103. AddPlayerClass(264,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  104. AddPlayerClass(274,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  105. AddPlayerClass(275,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  106. //AddPlayerClass(276,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  107.  
  108. AddPlayerClass(1,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  109. AddPlayerClass(2,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  110. AddPlayerClass(290,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  111. AddPlayerClass(291,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  112. AddPlayerClass(292,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  113. AddPlayerClass(293,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  114. AddPlayerClass(294,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  115. AddPlayerClass(295,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  116. AddPlayerClass(296,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  117. AddPlayerClass(297,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  118. AddPlayerClass(298,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  119. AddPlayerClass(299,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  120.  
  121. AddPlayerClass(277,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  122. AddPlayerClass(278,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  123. AddPlayerClass(279,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  124. AddPlayerClass(288,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  125. AddPlayerClass(47,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  126. AddPlayerClass(48,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  127. AddPlayerClass(49,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  128. AddPlayerClass(50,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  129. AddPlayerClass(51,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  130. AddPlayerClass(52,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  131. AddPlayerClass(53,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  132. AddPlayerClass(54,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  133. AddPlayerClass(55,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  134. AddPlayerClass(56,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  135. AddPlayerClass(57,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  136. AddPlayerClass(58,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  137. AddPlayerClass(59,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  138. AddPlayerClass(60,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  139. AddPlayerClass(61,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  140. AddPlayerClass(62,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  141. AddPlayerClass(63,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  142. AddPlayerClass(64,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  143. AddPlayerClass(66,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  144. AddPlayerClass(67,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  145. AddPlayerClass(68,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  146. AddPlayerClass(69,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  147. //AddPlayerClass(70,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  148. AddPlayerClass(71,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  149. AddPlayerClass(72,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  150. AddPlayerClass(73,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  151. AddPlayerClass(75,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  152. AddPlayerClass(76,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  153. AddPlayerClass(78,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  154. AddPlayerClass(79,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  155. AddPlayerClass(80,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  156. AddPlayerClass(81,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  157. AddPlayerClass(82,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  158. AddPlayerClass(83,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  159. AddPlayerClass(84,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  160. AddPlayerClass(85,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  161. AddPlayerClass(87,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  162. AddPlayerClass(88,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  163. AddPlayerClass(89,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  164. AddPlayerClass(91,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  165. AddPlayerClass(92,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  166. AddPlayerClass(93,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  167. AddPlayerClass(95,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  168. AddPlayerClass(96,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  169. AddPlayerClass(97,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  170. AddPlayerClass(98,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  171. AddPlayerClass(99,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  172. AddPlayerClass(100,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  173. AddPlayerClass(101,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  174. AddPlayerClass(102,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  175. AddPlayerClass(103,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  176. AddPlayerClass(104,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  177. AddPlayerClass(105,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  178. AddPlayerClass(106,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  179. AddPlayerClass(107,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  180. AddPlayerClass(108,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  181. AddPlayerClass(109,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  182. AddPlayerClass(110,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  183. AddPlayerClass(111,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  184. AddPlayerClass(112,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  185. AddPlayerClass(113,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  186. AddPlayerClass(114,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  187. AddPlayerClass(115,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  188. AddPlayerClass(116,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  189. AddPlayerClass(117,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  190. AddPlayerClass(118,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  191. AddPlayerClass(120,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  192. AddPlayerClass(121,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  193. AddPlayerClass(122,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  194. AddPlayerClass(123,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  195. AddPlayerClass(124,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  196. AddPlayerClass(125,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  197. AddPlayerClass(126,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  198. AddPlayerClass(127,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  199. AddPlayerClass(128,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  200. AddPlayerClass(129,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  201. AddPlayerClass(131,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  202. AddPlayerClass(133,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  203. AddPlayerClass(134,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  204. AddPlayerClass(135,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  205. AddPlayerClass(136,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  206. AddPlayerClass(137,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  207. AddPlayerClass(138,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  208. AddPlayerClass(139,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  209. AddPlayerClass(140,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  210. AddPlayerClass(141,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  211. AddPlayerClass(142,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  212. AddPlayerClass(143,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  213. AddPlayerClass(144,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  214. AddPlayerClass(145,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  215. AddPlayerClass(146,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  216. AddPlayerClass(147,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  217. AddPlayerClass(148,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  218. AddPlayerClass(150,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  219. AddPlayerClass(151,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  220. AddPlayerClass(152,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  221. AddPlayerClass(153,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  222. AddPlayerClass(154,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  223. AddPlayerClass(155,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  224. AddPlayerClass(156,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  225. AddPlayerClass(157,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  226. AddPlayerClass(158,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  227. AddPlayerClass(159,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  228. AddPlayerClass(160,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  229. AddPlayerClass(161,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  230. AddPlayerClass(162,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  231. AddPlayerClass(163,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  232. AddPlayerClass(164,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  233. AddPlayerClass(165,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  234. AddPlayerClass(166,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  235. AddPlayerClass(167,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  236. AddPlayerClass(168,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  237. AddPlayerClass(169,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  238. AddPlayerClass(170,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  239. AddPlayerClass(171,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  240. AddPlayerClass(172,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  241. AddPlayerClass(173,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  242. AddPlayerClass(174,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  243. AddPlayerClass(175,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  244. AddPlayerClass(176,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  245. AddPlayerClass(177,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  246. AddPlayerClass(178,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  247. AddPlayerClass(179,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  248. AddPlayerClass(180,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  249. AddPlayerClass(181,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  250. AddPlayerClass(182,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  251. AddPlayerClass(183,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  252. AddPlayerClass(184,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  253. AddPlayerClass(185,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  254. AddPlayerClass(186,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  255. AddPlayerClass(187,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  256. AddPlayerClass(188,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  257. AddPlayerClass(189,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  258. AddPlayerClass(190,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  259. AddPlayerClass(191,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  260. AddPlayerClass(192,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  261. AddPlayerClass(193,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  262. AddPlayerClass(194,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  263. AddPlayerClass(195,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  264. AddPlayerClass(196,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  265. AddPlayerClass(197,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  266. AddPlayerClass(198,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  267. AddPlayerClass(199,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  268. AddPlayerClass(200,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  269. AddPlayerClass(201,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  270. AddPlayerClass(202,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  271. AddPlayerClass(203,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  272. AddPlayerClass(204,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  273. AddPlayerClass(205,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  274. AddPlayerClass(206,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  275. AddPlayerClass(207,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  276. AddPlayerClass(209,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  277. AddPlayerClass(210,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  278. AddPlayerClass(211,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  279. AddPlayerClass(212,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  280. AddPlayerClass(213,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  281. AddPlayerClass(214,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  282. AddPlayerClass(215,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  283. AddPlayerClass(216,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  284. AddPlayerClass(217,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  285. AddPlayerClass(218,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  286. AddPlayerClass(219,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  287. AddPlayerClass(220,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  288. AddPlayerClass(221,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  289. AddPlayerClass(222,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  290. AddPlayerClass(223,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  291. AddPlayerClass(224,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  292. AddPlayerClass(225,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  293. AddPlayerClass(226,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  294. AddPlayerClass(227,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  295. AddPlayerClass(228,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  296. AddPlayerClass(229,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  297. AddPlayerClass(230,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  298. AddPlayerClass(231,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  299. AddPlayerClass(232,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  300. AddPlayerClass(233,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  301. AddPlayerClass(234,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  302. AddPlayerClass(235,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  303. AddPlayerClass(236,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  304. AddPlayerClass(237,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  305. AddPlayerClass(238,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  306. AddPlayerClass(239,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  307. AddPlayerClass(240,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  308. AddPlayerClass(241,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  309. AddPlayerClass(242,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  310. AddPlayerClass(243,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  311. AddPlayerClass(244,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  312. AddPlayerClass(245,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  313. AddPlayerClass(246,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  314. AddPlayerClass(247,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  315. AddPlayerClass(248,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  316. AddPlayerClass(249,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  317. AddPlayerClass(250,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  318. AddPlayerClass(251,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  319. AddPlayerClass(253,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  320.  
  321. AddStaticVehicle(451,2040.0520,1319.2799,10.3779,183.2439,16,16);
  322. AddStaticVehicle(429,2040.5247,1359.2783,10.3516,177.1306,13,13);
  323. AddStaticVehicle(421,2110.4102,1398.3672,10.7552,359.5964,13,13);
  324. AddStaticVehicle(411,2074.9624,1479.2120,10.3990,359.6861,64,64);
  325. AddStaticVehicle(477,2075.6038,1666.9750,10.4252,359.7507,94,94);
  326. AddStaticVehicle(541,2119.5845,1938.5969,10.2967,181.9064,22,22);
  327. AddStaticVehicle(541,1843.7881,1216.0122,10.4556,270.8793,60,1);
  328. AddStaticVehicle(402,1944.1003,1344.7717,8.9411,0.8168,30,30);
  329. AddStaticVehicle(402,1679.2278,1316.6287,10.6520,180.4150,90,90);
  330. AddStaticVehicle(415,1685.4872,1751.9667,10.5990,268.1183,25,1);
  331. AddStaticVehicle(411,2034.5016,1912.5874,11.9048,0.2909,123,1);
  332. AddStaticVehicle(411,2172.1682,1988.8643,10.5474,89.9151,116,1);
  333. AddStaticVehicle(429,2245.5759,2042.4166,10.5000,270.7350,14,14);
  334. AddStaticVehicle(477,2361.1538,1993.9761,10.4260,178.3929,101,1);
  335. AddStaticVehicle(550,2221.9946,1998.7787,9.6815,92.6188,53,53);
  336. AddStaticVehicle(558,2243.3833,1952.4221,14.9761,359.4796,116,1);
  337. AddStaticVehicle(587,2276.7085,1938.7263,31.5046,359.2321,40,1);
  338. AddStaticVehicle(587,2602.7769,1853.0667,10.5468,91.4813,43,1);
  339. AddStaticVehicle(603,2610.7600,1694.2588,10.6585,89.3303,69,1);
  340. AddStaticVehicle(587,2635.2419,1075.7726,10.5472,89.9571,53,1);
  341. AddStaticVehicle(437,2577.2354,1038.8063,10.4777,181.7069,35,1);
  342. AddStaticVehicle(535,2039.1257,1545.0879,10.3481,359.6690,123,1);
  343. AddStaticVehicle(535,2009.8782,2411.7524,10.5828,178.9618,66,1);
  344. AddStaticVehicle(429,2010.0841,2489.5510,10.5003,268.7720,1,2);
  345. AddStaticVehicle(415,2076.4033,2468.7947,10.5923,359.9186,36,1);
  346. AddStaticVehicle(487,2093.2754,2414.9421,74.7556,89.0247,26,57);
  347. AddStaticVehicle(506,2352.9026,2577.9768,10.5201,0.4091,7,7);
  348. AddStaticVehicle(506,2166.6963,2741.0413,10.5245,89.7816,52,52);
  349. AddStaticVehicle(411,1960.9989,2754.9072,10.5473,200.4316,112,1);
  350. AddStaticVehicle(429,1919.5863,2760.7595,10.5079,100.0753,2,1);
  351. AddStaticVehicle(415,1673.8038,2693.8044,10.5912,359.7903,40,1);
  352. AddStaticVehicle(402,1591.0482,2746.3982,10.6519,172.5125,30,30);
  353. AddStaticVehicle(603,1580.4537,2838.2886,10.6614,181.4573,75,77);
  354. AddStaticVehicle(550,1555.2734,2750.5261,10.6388,91.7773,62,62);
  355. AddStaticVehicle(535,1455.9305,2878.5288,10.5837,181.0987,118,1);
  356. AddStaticVehicle(477,1537.8425,2578.0525,10.5662,0.0650,121,1);
  357. AddStaticVehicle(451,1433.1594,2607.3762,10.3781,88.0013,16,16);
  358. AddStaticVehicle(603,2223.5898,1288.1464,10.5104,182.0297,18,1);
  359. AddStaticVehicle(558,2451.6707,1207.1179,10.4510,179.8960,24,1);
  360. AddStaticVehicle(550,2461.7253,1357.9705,10.6389,180.2927,62,62);
  361. AddStaticVehicle(558,2461.8162,1629.2268,10.4496,181.4625,117,1);
  362. AddStaticVehicle(477,2395.7554,1658.9591,10.5740,359.7374,0,1);
  363. AddStaticVehicle(404,1553.3696,1020.2884,10.5532,270.6825,119,50);
  364. AddStaticVehicle(400,1380.8304,1159.1782,10.9128,355.7117,123,1);
  365. AddStaticVehicle(418,1383.4630,1035.0420,10.9131,91.2515,117,227);
  366. AddStaticVehicle(404,1445.4526,974.2831,10.5534,1.6213,109,100);
  367. AddStaticVehicle(400,1704.2365,940.1490,10.9127,91.9048,113,1);
  368. AddStaticVehicle(404,1658.5463,1028.5432,10.5533,359.8419,101,101);
  369. AddStaticVehicle(581,1677.6628,1040.1930,10.4136,178.7038,58,1);
  370. AddStaticVehicle(581,1383.6959,1042.2114,10.4121,85.7269,66,1);
  371. AddStaticVehicle(581,1064.2332,1215.4158,10.4157,177.2942,72,1);
  372. AddStaticVehicle(581,1111.4536,1788.3893,10.4158,92.4627,72,1);
  373. AddStaticVehicle(522,953.2818,1806.1392,8.2188,235.0706,3,8);
  374. AddStaticVehicle(522,995.5328,1886.6055,10.5359,90.1048,3,8);
  375. AddStaticVehicle(521,993.7083,2267.4133,11.0315,1.5610,75,13);
  376. AddStaticVehicle(535,1439.5662,1999.9822,10.5843,0.4194,66,1);
  377. AddStaticVehicle(522,1430.2354,1999.0144,10.3896,352.0951,6,25);
  378. AddStaticVehicle(522,2156.3540,2188.6572,10.2414,22.6504,6,25);
  379. AddStaticVehicle(598,2277.6846,2477.1096,10.5652,180.1090,0,1);
  380. AddStaticVehicle(598,2268.9888,2443.1697,10.5662,181.8062,0,1);
  381. AddStaticVehicle(598,2256.2891,2458.5110,10.5680,358.7335,0,1);
  382. AddStaticVehicle(598,2251.6921,2477.0205,10.5671,179.5244,0,1);
  383. AddStaticVehicle(523,2294.7305,2441.2651,10.3860,9.3764,0,0);
  384. AddStaticVehicle(523,2290.7268,2441.3323,10.3944,16.4594,0,0);
  385. AddStaticVehicle(523,2295.5503,2455.9656,2.8444,272.6913,0,0);
  386. AddStaticVehicle(522,2476.7900,2532.2222,21.4416,0.5081,8,82);
  387. AddStaticVehicle(522,2580.5320,2267.9595,10.3917,271.2372,8,82);
  388. AddStaticVehicle(522,2814.4331,2364.6641,10.3907,89.6752,36,105);
  389. AddStaticVehicle(535,2827.4143,2345.6953,10.5768,270.0668,97,1);
  390. AddStaticVehicle(521,1670.1089,1297.8322,10.3864,359.4936,87,118);
  391. AddStaticVehicle(487,1614.7153,1548.7513,11.2749,347.1516,58,8);
  392. AddStaticVehicle(487,1647.7902,1538.9934,11.2433,51.8071,0,8);
  393. AddStaticVehicle(487,1608.3851,1630.7268,11.2840,174.5517,58,8);
  394. AddStaticVehicle(476,1283.0006,1324.8849,9.5332,275.0468,7,6); //11.5332
  395. AddStaticVehicle(476,1283.5107,1361.3171,9.5382,271.1684,1,6); //11.5382
  396. AddStaticVehicle(476,1283.6847,1386.5137,11.5300,272.1003,89,91);
  397. AddStaticVehicle(476,1288.0499,1403.6605,11.5295,243.5028,119,117);
  398. AddStaticVehicle(415,1319.1038,1279.1791,10.5931,0.9661,62,1);
  399. AddStaticVehicle(521,1710.5763,1805.9275,10.3911,176.5028,92,3);
  400. AddStaticVehicle(521,2805.1650,2027.0028,10.3920,357.5978,92,3);
  401. AddStaticVehicle(535,2822.3628,2240.3594,10.5812,89.7540,123,1);
  402. AddStaticVehicle(521,2876.8013,2326.8418,10.3914,267.8946,115,118);
  403. AddStaticVehicle(429,2842.0554,2637.0105,10.5000,182.2949,1,3);
  404. AddStaticVehicle(549,2494.4214,2813.9348,10.5172,316.9462,72,39);
  405. AddStaticVehicle(549,2327.6484,2787.7327,10.5174,179.5639,75,39);
  406. AddStaticVehicle(549,2142.6970,2806.6758,10.5176,89.8970,79,39);
  407. AddStaticVehicle(521,2139.7012,2799.2114,10.3917,229.6327,25,118);
  408. AddStaticVehicle(521,2104.9446,2658.1331,10.3834,82.2700,36,0);
  409. AddStaticVehicle(521,1914.2322,2148.2590,10.3906,267.7297,36,0);
  410. AddStaticVehicle(549,1904.7527,2157.4312,10.5175,183.7728,83,36);
  411. AddStaticVehicle(549,1532.6139,2258.0173,10.5176,359.1516,84,36);
  412. AddStaticVehicle(521,1534.3204,2202.8970,10.3644,4.9108,118,118);
  413. AddStaticVehicle(549,1613.1553,2200.2664,10.5176,89.6204,89,35);
  414. AddStaticVehicle(400,1552.1292,2341.7854,10.9126,274.0815,101,1);
  415. AddStaticVehicle(404,1637.6285,2329.8774,10.5538,89.6408,101,101);
  416. AddStaticVehicle(400,1357.4165,2259.7158,10.9126,269.5567,62,1);
  417. AddStaticVehicle(411,1281.7458,2571.6719,10.5472,270.6128,106,1);
  418. AddStaticVehicle(522,1305.5295,2528.3076,10.3955,88.7249,3,8);
  419. AddStaticVehicle(521,993.9020,2159.4194,10.3905,88.8805,74,74);
  420. AddStaticVehicle(415,1512.7134,787.6931,10.5921,359.5796,75,1);
  421. AddStaticVehicle(522,2299.5872,1469.7910,10.3815,258.4984,3,8);
  422. AddStaticVehicle(522,2133.6428,1012.8537,10.3789,87.1290,3,8);
  423.  
  424. //Monday 13th Additions ~ Jax
  425. AddStaticVehicle(415,2266.7336,648.4756,11.0053,177.8517,0,1); //
  426. AddStaticVehicle(461,2404.6636,647.9255,10.7919,183.7688,53,1); //
  427. AddStaticVehicle(506,2628.1047,746.8704,10.5246,352.7574,3,3); //
  428. AddStaticVehicle(549,2817.6445,928.3469,10.4470,359.5235,72,39); //
  429. // --- uncommented
  430. AddStaticVehicle(562,1919.8829,947.1886,10.4715,359.4453,11,1); //
  431. AddStaticVehicle(562,1881.6346,1006.7653,10.4783,86.9967,11,1); //
  432. AddStaticVehicle(562,2038.1044,1006.4022,10.4040,179.2641,11,1); //
  433. AddStaticVehicle(562,2038.1614,1014.8566,10.4057,179.8665,11,1); //
  434. AddStaticVehicle(562,2038.0966,1026.7987,10.4040,180.6107,11,1); //
  435. // --- uncommented end
  436.  
  437. //Uber haxed
  438. AddStaticVehicle(422,9.1065,1165.5066,19.5855,2.1281,101,25); //
  439. AddStaticVehicle(463,19.8059,1163.7103,19.1504,346.3326,11,11); //
  440. AddStaticVehicle(463,12.5740,1232.2848,18.8822,121.8670,22,22); //
  441. //AddStaticVehicle(434,-110.8473,1133.7113,19.7091,359.7000,2,2); //hotknife
  442. AddStaticVehicle(586,69.4633,1217.0189,18.3304,158.9345,10,1); //
  443. AddStaticVehicle(586,-199.4185,1223.0405,19.2624,176.7001,25,1); //
  444. //AddStaticVehicle(605,-340.2598,1177.4846,19.5565,182.6176,43,8); // SMASHED UP CAR
  445. AddStaticVehicle(476,325.4121,2538.5999,17.5184,181.2964,71,77); //
  446. AddStaticVehicle(476,291.0975,2540.0410,17.5276,182.7206,7,6); //
  447. AddStaticVehicle(576,384.2365,2602.1763,16.0926,192.4858,72,1); //
  448. AddStaticVehicle(586,423.8012,2541.6870,15.9708,338.2426,10,1); //
  449. AddStaticVehicle(586,-244.0047,2724.5439,62.2077,51.5825,10,1); //
  450. AddStaticVehicle(586,-311.1414,2659.4329,62.4513,310.9601,27,1); //
  451.  
  452. //uber haxed x 50
  453. //AddStaticVehicle(406,547.4633,843.0204,-39.8406,285.2948,1,1); // DUMPER
  454. //AddStaticVehicle(406,625.1979,828.9873,-41.4497,71.3360,1,1); // DUMPER
  455. //AddStaticVehicle(486,680.7997,919.0510,-40.4735,105.9145,1,1); // DOZER
  456. //AddStaticVehicle(486,674.3994,927.7518,-40.6087,128.6116,1,1); // DOZER
  457. AddStaticVehicle(543,596.8064,866.2578,-43.2617,186.8359,67,8); //
  458. AddStaticVehicle(543,835.0838,836.8370,11.8739,14.8920,8,90); //
  459. AddStaticVehicle(549,843.1893,838.8093,12.5177,18.2348,79,39); //
  460. //AddStaticVehicle(605,319.3803,740.2404,6.7814,271.2593,8,90); // SMASHED UP CAR
  461. AddStaticVehicle(400,-235.9767,1045.8623,19.8158,180.0806,75,1); //
  462. AddStaticVehicle(599,-211.5940,998.9857,19.8437,265.4935,0,1); //
  463. AddStaticVehicle(422,-304.0620,1024.1111,19.5714,94.1812,96,25); //
  464. AddStaticVehicle(588,-290.2229,1317.0276,54.1871,81.7529,1,1); //
  465. //AddStaticVehicle(424,-330.2399,1514.3022,75.1388,179.1514,2,2); //BF INJECT
  466. AddStaticVehicle(451,-290.3145,1567.1534,75.0654,133.1694,61,61); //
  467. AddStaticVehicle(470,280.4914,1945.6143,17.6317,310.3278,43,0); //
  468. AddStaticVehicle(470,272.2862,1949.4713,17.6367,285.9714,43,0); //
  469. AddStaticVehicle(470,271.6122,1961.2386,17.6373,251.9081,43,0); //
  470. AddStaticVehicle(470,279.8705,1966.2362,17.6436,228.4709,43,0); //
  471. //AddStaticVehicle(548,292.2317,1923.6440,19.2898,235.3379,1,1); // CARGOBOB
  472. AddStaticVehicle(433,277.6437,1985.7559,18.0772,270.4079,43,0); //
  473. AddStaticVehicle(433,277.4477,1994.8329,18.0773,267.7378,43,0); //
  474. //AddStaticVehicle(432,275.9634,2024.3629,17.6516,270.6823,43,0); // Tank (can cause scary shit to go down)
  475. AddStaticVehicle(568,-441.3438,2215.7026,42.2489,191.7953,41,29); //
  476. AddStaticVehicle(568,-422.2956,2225.2612,42.2465,0.0616,41,29); //
  477. AddStaticVehicle(568,-371.7973,2234.5527,42.3497,285.9481,41,29); //
  478. AddStaticVehicle(568,-360.1159,2203.4272,42.3039,113.6446,41,29); //
  479. AddStaticVehicle(468,-660.7385,2315.2642,138.3866,358.7643,6,6); //
  480. AddStaticVehicle(460,-1029.2648,2237.2217,42.2679,260.5732,1,3); //
  481.  
  482. //Uber haxed x 100
  483.  
  484. // --- uncommented
  485. AddStaticVehicle(419,95.0568,1056.5530,13.4068,192.1461,13,76); //
  486. AddStaticVehicle(429,114.7416,1048.3517,13.2890,174.9752,1,2); //
  487. //AddStaticVehicle(466,124.2480,1075.1835,13.3512,174.5334,78,76); // exceeds model limit
  488. AddStaticVehicle(411,-290.0065,1759.4958,42.4154,89.7571,116,1); //
  489. // --- uncommented end
  490. AddStaticVehicle(522,-302.5649,1777.7349,42.2514,238.5039,6,25); //
  491. AddStaticVehicle(522,-302.9650,1776.1152,42.2588,239.9874,8,82); //
  492. AddStaticVehicle(533,-301.0404,1750.8517,42.3966,268.7585,75,1); //
  493. AddStaticVehicle(535,-866.1774,1557.2700,23.8319,269.3263,31,1); //
  494. AddStaticVehicle(550,-799.3062,1518.1556,26.7488,88.5295,53,53); //
  495. AddStaticVehicle(521,-749.9730,1589.8435,26.5311,125.6508,92,3); //
  496. AddStaticVehicle(522,-867.8612,1544.5282,22.5419,296.0923,3,3); //
  497. AddStaticVehicle(554,-904.2978,1553.8269,25.9229,266.6985,34,30); //
  498. AddStaticVehicle(521,-944.2642,1424.1603,29.6783,148.5582,92,3); //
  499. // Exceeds model limit, cars need model adjustments
  500. // --- uncommented
  501. AddStaticVehicle(429,-237.7157,2594.8804,62.3828,178.6802,1,2); //
  502. //AddStaticVehicle(431,-160.5815,2693.7185,62.2031,89.4133,47,74); //
  503. AddStaticVehicle(463,-196.3012,2774.4395,61.4775,303.8402,22,22); //
  504. //AddStaticVehicle(483,-204.1827,2608.7368,62.6956,179.9914,1,5); //
  505. //AddStaticVehicle(490,-295.4756,2674.9141,62.7434,359.3378,0,0); //
  506. //AddStaticVehicle(500,-301.5293,2687.6013,62.7723,87.9509,28,119); //
  507. //AddStaticVehicle(500,-301.6699,2680.3293,62.7393,89.7925,13,119); //
  508. AddStaticVehicle(519,-1341.1079,-254.3787,15.0701,321.6338,1,1); //
  509. AddStaticVehicle(519,-1371.1775,-232.3967,15.0676,315.6091,1,1); //
  510. //AddStaticVehicle(552,-1396.2028,-196.8298,13.8434,286.2720,56,56); //
  511. //AddStaticVehicle(552,-1312.4509,-284.4692,13.8417,354.3546,56,56); //
  512. //AddStaticVehicle(552,-1393.5995,-521.0770,13.8441,187.1324,56,56); //
  513. //AddStaticVehicle(513,-1355.6632,-488.9562,14.7157,191.2547,48,18); //
  514. //AddStaticVehicle(513,-1374.4580,-499.1462,14.7482,220.4057,54,34); //
  515. //AddStaticVehicle(553,-1197.8773,-489.6715,15.4841,0.4029,91,87); //
  516. //AddStaticVehicle(553,1852.9989,-2385.4009,14.8827,200.0707,102,119); //
  517. //AddStaticVehicle(583,1879.9594,-2349.1919,13.0875,11.0992,1,1); //
  518. //AddStaticVehicle(583,1620.9697,-2431.0752,13.0951,126.3341,1,1); //
  519. //AddStaticVehicle(583,1545.1564,-2409.2114,13.0953,23.5581,1,1); //
  520. //AddStaticVehicle(583,1656.3702,-2651.7913,13.0874,352.7619,1,1); //
  521. AddStaticVehicle(519,1642.9850,-2425.2063,14.4744,159.8745,1,1); //
  522. AddStaticVehicle(519,1734.1311,-2426.7563,14.4734,172.2036,1,1); //
  523. // --- uncommented end
  524.  
  525. AddStaticVehicle(415,-680.9882,955.4495,11.9032,84.2754,36,1); //
  526. AddStaticVehicle(460,-816.3951,2222.7375,43.0045,268.1861,1,3); //
  527. AddStaticVehicle(460,-94.6885,455.4018,1.5719,250.5473,1,3); //
  528. AddStaticVehicle(460,1624.5901,565.8568,1.7817,200.5292,1,3); //
  529. AddStaticVehicle(460,1639.3567,572.2720,1.5311,206.6160,1,3); //
  530. AddStaticVehicle(460,2293.4219,517.5514,1.7537,270.7889,1,3); //
  531. AddStaticVehicle(460,2354.4690,518.5284,1.7450,270.2214,1,3); //
  532. AddStaticVehicle(460,772.4293,2912.5579,1.0753,69.6706,1,3); //
  533.  
  534. // 22/4 UPDATE
  535. AddStaticVehicle(560,2133.0769,1019.2366,10.5259,90.5265,9,39); //
  536. AddStaticVehicle(560,2142.4023,1408.5675,10.5258,0.3660,17,1); //
  537. AddStaticVehicle(560,2196.3340,1856.8469,10.5257,179.8070,21,1); //
  538. AddStaticVehicle(560,2103.4146,2069.1514,10.5249,270.1451,33,0); //
  539. AddStaticVehicle(560,2361.8042,2210.9951,10.3848,178.7366,37,0); //
  540. AddStaticVehicle(560,-1993.2465,241.5329,34.8774,310.0117,41,29); //
  541. AddStaticVehicle(559,-1989.3235,270.1447,34.8321,88.6822,58,8); //
  542. AddStaticVehicle(559,-1946.2416,273.2482,35.1302,126.4200,60,1); //
  543. AddStaticVehicle(558,-1956.8257,271.4941,35.0984,71.7499,24,1); //
  544. AddStaticVehicle(562,-1952.8894,258.8604,40.7082,51.7172,17,1); //
  545. AddStaticVehicle(411,-1949.8689,266.5759,40.7776,216.4882,112,1); //
  546. AddStaticVehicle(429,-1988.0347,305.4242,34.8553,87.0725,2,1); //
  547. AddStaticVehicle(559,-1657.6660,1213.6195,6.9062,282.6953,13,8); //
  548. AddStaticVehicle(560,-1658.3722,1213.2236,13.3806,37.9052,52,39); //
  549. AddStaticVehicle(558,-1660.8994,1210.7589,20.7875,317.6098,36,1); //
  550. AddStaticVehicle(550,-1645.2401,1303.9883,6.8482,133.6013,7,7); //
  551. AddStaticVehicle(460,-1333.1960,903.7660,1.5568,0.5095,46,32); //
  552.  
  553. // 25/4 UPDATE
  554. AddStaticVehicle(411,113.8611,1068.6182,13.3395,177.1330,116,1); //
  555. AddStaticVehicle(429,159.5199,1185.1160,14.7324,85.5769,1,2); //
  556. AddStaticVehicle(411,612.4678,1694.4126,6.7192,302.5539,75,1); //
  557. AddStaticVehicle(522,661.7609,1720.9894,6.5641,19.1231,6,25); //
  558. AddStaticVehicle(522,660.0554,1719.1187,6.5642,12.7699,8,82); //
  559. AddStaticVehicle(567,711.4207,1947.5208,5.4056,179.3810,90,96); //
  560. AddStaticVehicle(567,1031.8435,1920.3726,11.3369,89.4978,97,96); //
  561. AddStaticVehicle(567,1112.3754,1747.8737,10.6923,270.9278,102,114); //
  562. AddStaticVehicle(567,1641.6802,1299.2113,10.6869,271.4891,97,96); //
  563. AddStaticVehicle(567,2135.8757,1408.4512,10.6867,180.4562,90,96); //
  564. AddStaticVehicle(567,2262.2639,1469.2202,14.9177,91.1919,99,81); //
  565. AddStaticVehicle(567,2461.7380,1345.5385,10.6975,0.9317,114,1); //
  566. AddStaticVehicle(567,2804.4365,1332.5348,10.6283,271.7682,88,64); //
  567. AddStaticVehicle(560,2805.1685,1361.4004,10.4548,270.2340,17,1); //
  568. AddStaticVehicle(506,2853.5378,1361.4677,10.5149,269.6648,7,7); //
  569. AddStaticVehicle(567,2633.9832,2205.7061,10.6868,180.0076,93,64); //
  570. AddStaticVehicle(567,2119.9751,2049.3127,10.5423,180.1963,93,64); //
  571. AddStaticVehicle(567,2785.0261,-1835.0374,9.6874,226.9852,93,64); //
  572. AddStaticVehicle(567,2787.8975,-1876.2583,9.6966,0.5804,99,81); //
  573. AddStaticVehicle(411,2771.2993,-1841.5620,9.4870,20.7678,116,1); //
  574. AddStaticVehicle(420,1713.9319,1467.8354,10.5219,342.8006,6,1); // taxi
  575.  
  576. AddStaticPickup(371, 15, 1710.3359,1614.3585,10.1191); //para
  577. AddStaticPickup(371, 15, 1964.4523,1917.0341,130.9375); //para
  578. AddStaticPickup(371, 15, 2055.7258,2395.8589,150.4766); //para
  579. AddStaticPickup(371, 15, 2265.0120,1672.3837,94.9219); //para
  580. AddStaticPickup(371, 15, 2265.9739,1623.4060,94.9219); //para
  581.  
  582. AddStaticVehicle(416,1616.1962,1832.7340,10.9688,270.0724,1,86); // Ambulance
  583. AddStaticVehicle(416,1607.7017,1832.7179,10.9696,270.0573,1,86); // Ambulance
  584. AddStaticVehicle(416,1598.8495,1832.7233,10.9696,270.0156,1,86); // Ambulance
  585. AddStaticVehicle(416,1610.3152,1838.5310,10.9695,269.8784,1,86); // Ambulance
  586. AddStaticVehicle(487,1622.6943,1852.4388,10.9966,179.0737,86,86); // heli new medic1
  587. AddStaticVehicle(487,1590.5546,1852.2444,10.9957,179.3921,86,86); // heli medic new 2
  588.  
  589. mainmenu = CreateMenu("Select Team", 1, 50.0, 180.0, 200.0, 200.0);
  590. AddMenuItem(mainmenu, 0, "Human");
  591. AddMenuItem(mainmenu, 0, "Zombie");
  592. AddMenuItem(mainmenu, 0, "Scientist");
  593. AddMenuItem(mainmenu, 0, "Medic");
  594.  
  595. SetTimer("Virus",100,true);
  596. SetTimer("infectedtimer", 5000, 1);
  597. SetTimer("reminder", 300000, 1);
  598. return 1;
  599. }
  600.  
  601. public OnGameModeExit()
  602. {
  603. return 1;
  604. }
  605.  
  606. public OnPlayerRequestClass(playerid, classid)
  607. {
  608. SetPlayerInterior(playerid,14);
  609. SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
  610. SetPlayerFacingAngle(playerid, 270.0);
  611. SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);
  612. SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
  613. return 1;
  614. }
  615.  
  616. public OnPlayerRequestSpawn(playerid)
  617. {
  618. if(team[playerid] == 0)
  619. {
  620. SendClientMessage(playerid,YELLOW,"You must select your team before spawning.");
  621. SendClientMessage(playerid,WHITE,"Type /human /zombie /medic or /scientist if you do not see the menu.");
  622. return 0;
  623. }
  624. return 1;
  625. }
  626.  
  627. public OnPlayerConnect(playerid)
  628. {
  629. new name[MAX_PLAYER_NAME], string[48];
  630. GetPlayerName(playerid, name, sizeof(name));
  631. format(string, sizeof(string), "%s has joined the server.", name );
  632. SendClientMessageToAll(GREY, string);
  633. SetPlayerColor(playerid,GREY);
  634. ShowMenuForPlayer(mainmenu, playerid);
  635. AllowPlayerTeleport(playerid, 1);
  636. SendClientMessage(playerid,GREEN,"Welcome to Zombie Outbreak!.");
  637. SendClientMessage(playerid,GREEN,"If you are confused type /help.");
  638. return 1;
  639. }
  640.  
  641. public OnPlayerDisconnect(playerid, reason)
  642. {
  643. return 1;
  644. }
  645.  
  646. public OnPlayerSpawn(playerid)
  647. {
  648. ResetPlayerMoney(playerid);
  649. ResetPlayerWeapons(playerid);
  650. if(infected[playerid] > 0)
  651. {
  652. team[playerid] = 2;
  653. infected[playerid] = 0;
  654. SetPlayerPos(playerid,X,Y,Z);
  655. SetPlayerColor(playerid,ZRED);
  656. SetPlayerTeam(playerid, 2);
  657. SetPlayerHealth(playerid, 200);
  658. GameTextForPlayer(playerid,"~r~Zombie: ~b~/hide",10000,1);
  659. return 1;
  660. }
  661. if(team[playerid] == 1)
  662. {
  663. SetPlayerColor(playerid,CYAN);
  664. SetPlayerTeam(playerid, 1);
  665. GameTextForPlayer(playerid,"~b~~h~Human: ~b~/panic",10000,1);
  666. GivePlayerWeapon(playerid,24,300);
  667. GivePlayerWeapon(playerid,25,300);
  668. GivePlayerMoney(playerid, 20000);
  669. }
  670. if(team[playerid] == 2)
  671. {
  672. SetPlayerColor(playerid,ZRED);
  673. SetPlayerTeam(playerid, 2);
  674. SetPlayerHealth(playerid, 200);
  675. GameTextForPlayer(playerid,"~r~Zombie: ~b~/hide",10000,1);
  676. }
  677. if(team[playerid] == 4)
  678. {
  679. SetPlayerColor(playerid,WHITE);
  680. SetPlayerTeam(playerid, 1);
  681. GameTextForPlayer(playerid,"~w~Scientist: ~b~/anti",10000,1);
  682. GivePlayerWeapon(playerid,23,300);
  683. SetPlayerSkin(playerid, 70);
  684. GivePlayerMoney(playerid, 20000);
  685. SetPlayerArmour(playerid, 100);
  686. }
  687. if(team[playerid] == 5)
  688. {
  689. SetPlayerColor(playerid,ORANGE);
  690. SetPlayerTeam(playerid, 1);
  691. GameTextForPlayer(playerid,"~r~~h~Medic: ~b~/heal",10000,1);
  692. SetPlayerPos(playerid,1624.2527,1821.0498,10.8203);
  693. SetPlayerFacingAngle(playerid,5.6779);
  694. SetPlayerSkin(playerid,276);
  695. GivePlayerWeapon(playerid,24,300);
  696. GivePlayerMoney(playerid, 20000);
  697. SetPlayerInterior(playerid,0);
  698. SetPlayerArmour(playerid, 100);
  699. return 1;
  700. }
  701. if(team[playerid] == 3)
  702. {
  703. GameTextForPlayer(playerid,"ERROR",10000,1);
  704. }
  705. SetPlayerRandomSpawn(playerid);
  706. infected[playerid] = 0;
  707. return 1;
  708. }
  709.  
  710. public OnPlayerDeath(playerid, killerid, reason)
  711. {
  712. new killer[MAX_PLAYERS], player[MAX_PLAYERS],string[100];
  713. GetPlayerName(playerid, player,sizeof(player));
  714. GetPlayerName(killerid, killer,sizeof(killer));
  715. if((killerid == INVALID_PLAYER_ID) || (killerid == playerid))
  716. {
  717. format(string,sizeof(string), "%s has committed suicide.", player);
  718. SendClientMessageToAll(RED,string);
  719. }
  720. else if(infected[playerid] > 0 || team[killerid] == 2)
  721. {
  722. GetPlayerPos(playerid,X,Y,Z);
  723. infected[playerid] = killerid;
  724. GetPlayerName(playerid, player,sizeof(player));
  725. GetPlayerName(killerid, killer,sizeof(killer));
  726. format(string,sizeof(string), "%s has been turned into a zombie by %s.", player, killer);
  727. SendClientMessageToAll(RED,string);
  728. team[playerid] = 2;
  729. }
  730. else if(team[playerid] == 2)
  731. {
  732. format(string,sizeof(string), "%s was put to rest by %s.", player, killer);
  733. SendClientMessageToAll(GREEN,string);
  734. GivePlayerMoney(killerid, 2000);
  735. }
  736. else if(team[playerid] == 3)
  737. {
  738. format(string,sizeof(string), "%s was killed by %s to prevent the spread of the virus.", player, killer);
  739. SendClientMessageToAll(YELLOW,string);
  740. GivePlayerMoney(killerid, 2000);
  741. }
  742. GetPlayerWeaponData(playerid, 0, wep1, ammo1);
  743. if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 1, wep1, ammo1);
  744. if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 2, wep1, ammo1);
  745. if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 3, wep1, ammo1);
  746. if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 4, wep1, ammo1);
  747. if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 5, wep1, ammo1);
  748. if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 6, wep1, ammo1);
  749. if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 7, wep1, ammo1);
  750. if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 8, wep1, ammo1);
  751. if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 9, wep1, ammo1);
  752. if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 10, wep1, ammo1);
  753. if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 11, wep1, ammo1);
  754. if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 12, wep1, ammo1);
  755. else {
  756. new Float:X2;
  757. new Float:Y2;
  758. new Float:Z2;
  759. new Weap1 = GetPlayerWeapon(playerid);
  760. GetPlayerPos(playerid,X2,Y2,Z2);
  761. if(GetPlayerWeapon(playerid)>1)
  762. {
  763. new WeaponModel = WeaponToModel(Weap1);
  764. WeapPickup = CreatePickup(WeaponModel,3,X2-2,Y2,Z2);
  765. SetTimer("DestroyPickup1",15000,true); // 15 Sec
  766. }
  767. }
  768. if(team[playerid] != team[killerid])
  769. {
  770. new score = GetPlayerScore(killerid);
  771. SetPlayerScore(killerid, score+1);
  772. SendClientMessage(killerid,GREEN,"You gained a point!");
  773. }
  774. return 1;
  775. }
  776.  
  777. public OnPlayerCommandText(playerid, cmdtext[])
  778. {
  779. new cmd[256];
  780. new target, idx;
  781. cmd = strtok(cmdtext, idx);
  782. if(strcmp(cmd, "/hide", true) == 0)
  783. {
  784. if(team[playerid] != 2) return SendClientMessage(playerid, YELLOW, "You are not a Zombie!");
  785. TogglePlayerControllable(playerid, 0);
  786. ApplyAnimation(playerid,"DAM_JUMP","SF_JUMPWALL",999999,0,1,1,1,1);
  787. UsingAnimation[playerid] = 1;
  788. return 1;
  789. }
  790. if(strcmp(cmd, "/heal", true) == 0)
  791. {
  792. if(team[playerid] != 5) return SendClientMessage(playerid, YELLOW, "You are not a Medic!");
  793. target = GetClosestPlayer(playerid);
  794. if(target == INVALID_PLAYER_ID || target == playerid) return SendClientMessage(playerid, YELLOW, "Nobody is near you!");
  795. if(team[target] == 2) return SendClientMessage(playerid, YELLOW, "Player not human!");
  796. if(GetDistanceBetweenPlayers(playerid,target) <= 2)
  797. {
  798. SetPlayerHealth(target,100);
  799. GameTextForPlayer(target,"~g~HEALED",5000,1);
  800. SendClientMessage(playerid,GREEN,"Player was healed!");
  801. SendClientMessage(playerid,GREEN,"You gained a point!");
  802. new score = GetPlayerScore(playerid);
  803. SetPlayerScore(playerid, score+1);
  804. }
  805. else SendClientMessage(playerid, YELLOW, "Nobody is near you!");
  806. return 1;
  807. }
  808. if(strcmp(cmd, "/anti", true) == 0)
  809. {
  810. if(team[playerid] != 4) return SendClientMessage(playerid, YELLOW, "You are not a Scientist!");
  811. target = GetClosestPlayer(playerid);
  812. if(target == INVALID_PLAYER_ID || target == playerid) return SendClientMessage(playerid, YELLOW, "Nobody is near you!");
  813. if(team[target] == 2) return SendClientMessage(playerid, YELLOW, "Player not human!");
  814. if(GetDistanceBetweenPlayers(playerid,target) <= 2)
  815. {
  816. infected[target] = 0;
  817. GameTextForPlayer(target,"~g~CURED",5000,1);
  818. SendClientMessage(playerid,GREEN,"Player was cured!");
  819. SendClientMessage(playerid,GREEN,"You gained a point!");
  820. new score = GetPlayerScore(playerid);
  821. SetPlayerScore(playerid, score+1);
  822. }
  823. else SendClientMessage(playerid, YELLOW, "Nobody is near you!");
  824. return 1;
  825. }
  826. if(strcmp(cmd, "/panic", true) == 0)
  827. {
  828. new name[MAX_PLAYERS], string[50],x;
  829. GetPlayerName(playerid, name, sizeof(name));
  830. if(team[playerid] == 2) return SendClientMessage(playerid, YELLOW, "You are not a human.");
  831. if(team[playerid] != 1) return SendClientMessage(playerid, YELLOW, "You must stay calm.");
  832. format(string, sizeof(string), "%s is Panicing and needs assistance.", name);
  833. for(x=0;x<MAX_PLAYERS;x++)
  834. {
  835. if(team[x] != 2)
  836. {
  837. new Float:X3,Float:Y3,Float:Z3;
  838. DisablePlayerCheckpoint(x);
  839. GetPlayerPos(x,X3,Y3,Z3);
  840. SetPlayerCheckpoint(x,X3,Y3,Z3,8.0);
  841. }
  842. }
  843. SendClientMessageToAll(YELLOW,string);
  844. return 1;
  845. }
  846. if(strcmp(cmd, "/help", true) == 0)
  847. {
  848. SendClientMessage(playerid,GREY,"Zombie Outbreak is a roleplaying zombie game.");
  849. SendClientMessage(playerid,GREY,"There are four classes: Humans(Cyan), Zombies(Red), Scientists(White), and Medics(Orange).");
  850. SendClientMessage(playerid,GREY,"It is all humans vs zombies. Humans may also kill other humans if the person is infected.");
  851. SendClientMessage(playerid,GREY,"If you die while infected you will become a zombie. Armour will protect you from geting infected.");
  852. SendClientMessage(playerid,CYAN,"Humans are regular players with shotguns and Pistols. They have the ability of /panic.");
  853. SendClientMessage(playerid,RED,"Zombies are players that have been infected, killed, then resurected. They have the ability /hide.");
  854. SendClientMessage(playerid,WHITE,"Scientist are players who are able to cure infected players with /anti. They have a Silenced Pistol.");
  855. SendClientMessage(playerid,ORANGE,"Medics are players that can restore others health with /heal. They are equiped with a Desert Eagle.");
  856. return 1;
  857. }
  858. if(strcmp(cmd, "/human", true) ==0)
  859. {
  860. if(team[playerid] == 0)
  861. {
  862. team[playerid] = 1;
  863. SendClientMessage(playerid,GREEN,"You may now spawn.");
  864. HideMenuForPlayer(mainmenu,playerid);
  865. return 1;
  866. }
  867. else
  868. {
  869. team[playerid] = 1;
  870. SetPlayerHealth(playerid, 0);
  871. return 1;
  872. }
  873. }
  874. if(strcmp(cmd, "/zombie", true) ==0)
  875. {
  876. if(team[playerid] == 0)
  877. {
  878. team[playerid] = 2;
  879. SendClientMessage(playerid,GREEN,"You may now spawn.");
  880. HideMenuForPlayer(mainmenu,playerid);
  881. return 1;
  882. }
  883. else
  884. {
  885. team[playerid] = 2;
  886. SetPlayerHealth(playerid, 0);
  887. return 1;
  888. }
  889. }
  890. if(strcmp(cmd, "/scientist", true) ==0)
  891. {
  892. if(team[playerid] == 0)
  893. {
  894. team[playerid] = 4;
  895. SendClientMessage(playerid,GREEN,"You may now spawn.");
  896. HideMenuForPlayer(mainmenu,playerid);
  897. return 1;
  898. }
  899. else
  900. {
  901. team[playerid] = 4;
  902. SetPlayerHealth(playerid, 0);
  903. return 1;
  904. }
  905. }
  906. if(strcmp(cmd, "/medic", true) ==0)
  907. {
  908. if(team[playerid] == 0)
  909. {
  910. team[playerid] = 5;
  911. SendClientMessage(playerid,GREEN,"You may now spawn.");
  912. HideMenuForPlayer(mainmenu,playerid);
  913. return 1;
  914. }
  915. else
  916. {
  917. team[playerid] = 5;
  918. SetPlayerHealth(playerid, 0);
  919. return 1;
  920. }
  921. }
  922. return 0;
  923. }
  924.  
  925. public OnPlayerSelectedMenuRow(playerid, row)
  926. {
  927. new Menu:current;
  928. current = GetPlayerMenu(playerid);
  929. if(current == mainmenu)
  930. {
  931. switch(row)
  932. {
  933. case 0:{
  934. team[playerid] = 1;
  935. SendClientMessage(playerid,GREEN,"You may now spawn.");
  936. }
  937. case 1:{
  938. team[playerid] = 2;
  939. SendClientMessage(playerid,GREEN,"You may now spawn.");
  940. }
  941. case 2:{
  942. team[playerid] = 4;
  943. SendClientMessage(playerid,GREEN,"You may now spawn.");
  944. }
  945. case 3:{
  946. team[playerid] = 5;
  947. SendClientMessage(playerid,GREEN,"You may now spawn.");
  948. }
  949. }
  950. }
  951. return 1;
  952. }
  953.  
  954. public Float:GetDistanceBetweenPlayers(p1,p2)
  955. {
  956. new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
  957. if(!IsPlayerConnected(p1) || !IsPlayerConnected(p2))
  958. {
  959. return -1.00;
  960. }
  961. GetPlayerPos(p1,x1,y1,z1);
  962. GetPlayerPos(p2,x2,y2,z2);
  963. return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
  964. }
  965.  
  966. public GetClosestPlayer(p1)
  967. {
  968. new x,Float:dis,Float:dis2,player;
  969. player = -1;
  970. dis = 99999.99;
  971. for (x=0;x<MAX_PLAYERS;x++)
  972. {
  973. if(IsPlayerConnected(x))
  974. {
  975. if(x != p1)
  976. {
  977. dis2 = GetDistanceBetweenPlayers(x,p1);
  978. if(dis2 < dis && dis2 != -1.00)
  979. {
  980. dis = dis2;
  981. player = x;
  982. }
  983. }
  984. }
  985. }
  986. return player;
  987. }
  988.  
  989. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) // makes QH Gate opened by horning
  990. {
  991. if((newkeys & KEY_FIRE) && (team[playerid] == 2))
  992. {
  993. if(UsingAnimation[playerid] == 1)
  994. {
  995. TogglePlayerControllable(playerid, 1);
  996. ApplyAnimation(playerid,"TRAIN", "TRAN_GTUP",4.1,0,1,1,1,1);
  997. UsingAnimation[playerid] = 0;
  998. SetTimerEx("stopanimation", 4000, 0, "i", playerid);
  999. }
  1000. new Float:hp, Float:a;
  1001. new target = GetClosestPlayer(playerid);
  1002. if(target == INVALID_PLAYER_ID || target == playerid) return 1;
  1003. if(team[target] == 2) return 1;
  1004. GetPlayerArmour(target,a);
  1005. if(GetDistanceBetweenPlayers(playerid,target) <= 2)
  1006. {
  1007. if(infected[target] == 0 && a > 2)
  1008. {
  1009. infected[target] = playerid;
  1010. SetPlayerTeam(target,3);
  1011. SendClientMessage(target, RED, "You have been infected!");
  1012. GameTextForPlayer(target, "~r~Infected!", 3000, 4);
  1013. SendClientMessage(target, WHITE, "Find the nearest Scientist(White) for cure before it is to late!");
  1014. }
  1015. if(a > 0) SetPlayerArmour(target, a-10);
  1016. else
  1017. {
  1018. GetPlayerHealth(target,hp);
  1019. if(hp-10 > 0) SetPlayerHealth(target, hp-10);
  1020. GetPlayerHealth(playerid,hp);
  1021. if(hp+10 < 200) SetPlayerHealth(playerid, hp+10);
  1022. }
  1023. /*
  1024. blood = TextDrawCreate(10.000000,100.000000,"");
  1025. TextDrawUseBox(blood,1);
  1026. TextDrawUseBox(blood,0xAA333355);
  1027. TextDrawAlignment(blood,2);
  1028. TextDrawTextSize(blood,3000,3000);
  1029. TextDrawShowForPlayer(target,blood);
  1030. SetTimerEx("cleartextdraw", 3000, 0, "i", target);
  1031. */
  1032. }
  1033. }
  1034. return 1;
  1035. }
  1036.  
  1037. public stopanimation(playerid)
  1038. {
  1039. ApplyAnimation(playerid,"PED", "IDLE_STANCE",4.1,0,0,0,0,1);
  1040. return 1;
  1041. }
  1042.  
  1043. public ClearTextDraw(playerid)
  1044. {
  1045. TextDrawHideForPlayer(playerid,blood);
  1046. return;
  1047. }
  1048.  
  1049. //Weapon Drops
  1050. WeaponToModel(reason)
  1051. {
  1052. switch(reason)
  1053. {
  1054. case 2:
  1055. {
  1056. return 333;
  1057. }
  1058. case 3:
  1059. {
  1060. return 334;
  1061. }
  1062. case 4:
  1063. {
  1064. return 335;
  1065. }
  1066. case 5:
  1067. {
  1068. return 336;
  1069. }
  1070. case 6:
  1071. {
  1072. return 337;
  1073. }
  1074. case 7:
  1075. {
  1076. return 338;
  1077. }
  1078. case 8:
  1079. {
  1080. return 339;
  1081. }
  1082. case 9:
  1083. {
  1084. return 341;
  1085. }
  1086. case 10:
  1087. {
  1088. return 321;
  1089. }
  1090. case 11:
  1091. {
  1092. return 322;
  1093. }
  1094. case 12:
  1095. {
  1096. return 323;
  1097. }
  1098. case 13:
  1099. {
  1100. return 324;
  1101. }
  1102. case 14:
  1103. {
  1104. return 325;
  1105. }
  1106. case 15:
  1107. {
  1108. return 326;
  1109. }
  1110. case 16:
  1111. {
  1112. return 342;
  1113. }
  1114. case 17:
  1115. {
  1116. return 343;
  1117. }
  1118. case 18:
  1119. {
  1120. return 344;
  1121. }
  1122. case 22:
  1123. {
  1124. return 346;
  1125. }
  1126. case 23:
  1127. {
  1128. return 347;
  1129. }
  1130. case 24:
  1131. {
  1132. return 348;
  1133. }
  1134. case 25:
  1135. {
  1136. return 349;
  1137. }
  1138. case 26:
  1139. {
  1140. return 350;
  1141. }
  1142. case 27:
  1143. {
  1144. return 351;
  1145. }
  1146. case 28:
  1147. {
  1148. return 352;
  1149. }
  1150. case 29:
  1151. {
  1152. return 353;
  1153. }
  1154. case 30:
  1155. {
  1156. return 355;
  1157. }
  1158. case 31:
  1159. {
  1160. return 356;
  1161. }
  1162. case 32:
  1163. {
  1164. return 372;
  1165. }
  1166. case 33:
  1167. {
  1168. return 357;
  1169. }
  1170. case 34:
  1171. {
  1172. return 358;
  1173. }
  1174. case 35:
  1175. {
  1176. return 359;
  1177. }
  1178. case 36:
  1179. {
  1180. return 360;
  1181. }
  1182. case 37:
  1183. {
  1184. return 361;
  1185. }
  1186. case 38:
  1187. {
  1188. return 362;
  1189. }
  1190. case 39:
  1191. {
  1192. return 363;
  1193. }
  1194. case 40:
  1195. {
  1196. return 364;
  1197. }
  1198. case 41:
  1199. {
  1200. return 365;
  1201. }
  1202. case 42:
  1203. {
  1204. return 366;
  1205. }
  1206. case 43:
  1207. {
  1208. return 367;
  1209. }
  1210. case 44:
  1211. {
  1212. return 368;
  1213. }
  1214. case 45:
  1215. {
  1216. return 369;
  1217. }
  1218. case 46:
  1219. {
  1220. return 371;
  1221. }
  1222. }
  1223. return 1;
  1224. }
  1225.  
  1226. public DestroyPickup1()
  1227. {
  1228. DestroyPickup(WeapPickup);
  1229. return 1;
  1230. }
  1231. public OnPlayerPickUpPickup(playerid, pickupid)
  1232. {
  1233. if(pickupid == WeapPickup)
  1234. {
  1235. if(team[playerid] != 2)
  1236. {
  1237. GivePlayerWeapon(playerid, wep1, ammo1-10); // -10 because the Pickup has got standart 10 ammo
  1238. DestroyPickup(WeapPickup); // if one player pick up the weapon the Pickup will be destroyed for all players
  1239. }
  1240. else
  1241. {
  1242. ResetPlayerWeapons(playerid);
  1243. SendClientMessage(playerid,YELLOW, "You do not know how to use that.");
  1244. }
  1245. }
  1246. return 1;
  1247. }
  1248.  
  1249. public SetPlayerRandomSpawn(playerid)
  1250. {
  1251. new rand = random(sizeof(gRandomPlayerSpawns));
  1252. SetPlayerPos(playerid, gRandomPlayerSpawns[rand][0], gRandomPlayerSpawns[rand][1], gRandomPlayerSpawns[rand][2]); // Warp the player
  1253. SetPlayerInterior(playerid, 0);
  1254. return 1;
  1255. }
  1256.  
  1257. public infectedtimer()
  1258. {
  1259. for(new i = 0; i < MAX_PLAYERS; i++)
  1260. {
  1261. new Float:health;
  1262. GetPlayerHealth(i, health);
  1263.  
  1264. if(infected[i] == 1)
  1265. {
  1266. SetPlayerHealth(i, health - 2.0);
  1267. SendClientMessage(i, RED, "Infection(-2 Health)!!!");
  1268. }
  1269. if(team[i] == 2 && health+5 <= 200)
  1270. {
  1271. SetPlayerHealth(i, health + 5.0);
  1272. }
  1273. }
  1274. return 1;
  1275. }
  1276.  
  1277. public reminder()
  1278. {
  1279. SendClientMessageToAll(YELLOW,"***REMINDER***");
  1280. SendClientMessageToAll(YELLOW,"Armour will protect you from infection.");
  1281. SendClientMessageToAll(YELLOW,"Don't forget about your abilitys, type /help for details.");
  1282. }
  1283.  
  1284. strtok(const string[], &index)
  1285. {
  1286. new length = strlen(string);
  1287. while ((index < length) && (string[index] <= ' '))
  1288. {
  1289. index++;
  1290. }
  1291.  
  1292. new offset = index;
  1293. new result[20];
  1294. while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
  1295. {
  1296. result[index - offset] = string[index];
  1297. index++;
  1298. }
  1299. result[index - offset] = EOS;
  1300. return result;
  1301. }
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