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- <!-- This file contains the mapping of keys (gamepad, remote, and keyboard) to actions within XBMC -->
- <!-- The <global> section is a fall through - they will only be used if the button is not -->
- <!-- used in the current window's section. Note that there is only handling -->
- <!-- for a single action per button at this stage. -->
- <!-- For joystick/gamepad configuration under linux/win32, see below as it differs from xbox -->
- <!-- gamepads. -->
- <!-- The format is: -->
- <!-- <device> -->
- <!-- <button>action</button> -->
- <!-- </device> -->
- <!-- To map keys from other remotes using the RCA protocol, you may add <universalremote> blocks -->
- <!-- In this case, the tags used are <obc#> where # is the original button code (OBC) of the key -->
- <!-- You set it up by adding a <universalremote> block to the window or <global> section: -->
- <!-- <universalremote> -->
- <!-- <obc45>Stop</obc45> -->
- <!-- </universalremote> -->
- <!-- Note that the action can be a built-in function. -->
- <!-- eg <B>XBMC.ActivateWindow(MyMusic)</B> -->
- <!-- would automatically go to My Music on the press of the B button. -->
- <!-- Joysticks / Gamepads: -->
- <!-- See the sample PS3 controller configuration below for the format. -->
- <!-- -->
- <!-- Joystick Name: -->
- <!-- Do 'cat /proc/bus/input/devices' or see your xbmc log file to find the names of -->
- <!-- detected joysticks. The name used in the configuration should match the detected name. -->
- <!-- -->
- <!-- Button Ids: -->
- <!-- 'id' is the button ID used by SDL. Joystick button ids of connected joysticks appear -->
- <!-- in xbmc.log when they are pressed. Use your log to map custom buttons to actions. -->
- <!-- -->
- <!-- Axis Ids / Analog Controls -->
- <!-- Coming soon. -->
- <keymap>
- <global>
- <joystick name="Controller (XBOX 360 For Windows)">
- <button id="1">Select</button> <!-- A -->
- <button id="2">Back</button> <!-- B -->
- <button id="3"></button> <!-- X -->
- <button id="4"></button> <!-- Y -->
- <button id="5"></button> <!-- LB -->
- <button id="6"></button> <!-- RB -->
- <button id="7"></button> <!-- ? -->
- <button id="8"></button> <!-- ? -->
- <button id="9">XBMC.ActivateWindow(PlayerControls)</button>
- <button id="10"/>
- <button id="11">Up</button>
- <button id="12">Down</button>
- <button id="13">Left</button>
- <button id="14">Right</button>
- <button id="15"></button>
- <button id="16"></button>
- <button id="17">PreviousMenu</button>
- <axis limit="-1" id="5">VolumeUp</axis>
- <axis limit="+1" id="5">VolumeDown</axis>
- <axis limit="-1" id="4">AnalogSeekBack</axis>
- <axis limit="+1" id="4">AnalogSeekForward</axis>
- <axis limit="0" id="3">ScrollUp</axis>
- <axis limit="0" id="6">ScrollDown</axis>
- </joystick>
- </global>
- </keymap>
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