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- C:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\gdtdb\gdtdb.exe /update
- gdtDB: updating
- processed (0 GDTs) (0 assets) in 2.008 sec
- gdtDB: successfully updated database.
- C:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom C:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\map_source\mp\mp_test.map C:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\mp\mp_test.d3dbsp
- main: Enter
- FPU Precision set to 64 bits
- CoD2Map: T7
- Build Changelist: 2510658
- Build Machine: CODMPBUILD-764
- ---- cod2map ----
- navmesh = true
- navvolume = full generation
- ----- FS_Startup -----
- Current search path:
- C:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\devraw
- C:/Program Files/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata
- C:/Program Files/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\devraw
- C:/Program Files/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\raw
- C:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw
- C:/Program Files/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\discdata
- C:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
- C:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\devraw
- C:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\raw
- C:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\discdata
- C:/Program Files/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\players
- C:/Program Files/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\zone
- C:/Program Files/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\wads
- C:/Program Files/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\local_storage
- C:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\main
- C:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw\english
- ----------------------
- Connected to data signature database
- Loading map file C:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\map_source\mp\mp_test.map
- *
- ****
- 4 terrain patches with caulk were discovered. Use 'File/Load Error File/General Error File' in Radiant to view
- *****
- reveal volume decal texture 4x4, 24 bytes. 1 packed 0 unpacked. 11 voldecals.
- restricting BSP to sky brushes
- writing C:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\mp\mp_test.d3dprt
- finding triangle windings...
- assigning primary lights...
- splitting windings into lightable areas...
- coalescing coincident windings...
- removing occluded winding fragments...
- finding sun shadow casters...
- splitting large windings...
- merging into concave windings...
- fixing t-junctions...
- tethering holes to their concave windings...
- finding index mapping and snapping vertices...
- triangulating all windings...
- 0 self-tjunctions fixed
- 0 degenerate tris removed
- smoothing normals...
- emitting triangles...
- 2987 vertices couldn't be merged because the textures point different ways
- emitting cells and portals...
- building curve/terrain collision...
- Adding brush neighbor bevels...
- Removing redundant brush collision planes...
- removed 1267 brush sides
- elapsed time 0 seconds
- Finished processing world entity
- Ignoring empty brush model entity
- Map C:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\map_source\mp\mp_test.map entity 11
- Ignoring empty brush model entity
- Map C:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\map_source\mp\mp_test.map entity 678
- splitting up large himip volumes...
- surfCount went from 273 to 791
- Umbra Visibility Groups: 1 groups
- <worldvisgroup> 0
- Umbra Tome Triggers: 0 total
- begin navmesh generation...
- UMBRA smallest_occluder=72.000 small_hole=4.000
- removed 0 duplicate triangles from set of 40934 - 0.1 seconds
- generating Nav Mesh ...
- Removing tiny boundary edges...
- done - 1.5 seconds
- WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.
- Writing C:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\mp\mp_test_navmesh.hkt
- Writing C:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\mp\mp_test_navvolume.hkt
- navmesh generation took 1.7 seconds
- Writing C:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\mp\mp_test.d3dbsp
- WARNING: PROBLEMS FOUND [Load with Error File in Radiant]
- WARNING: portal is not at a BSP split, is floating, or is next to a solid brush (x2)
- C:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\map_source\mp\mp_test.map
- entity 0 brush 784 at -456 471 98
- entity 0 brush 785 at -456 -263 98
- 7 seconds elapsed
- main: 6.9664 secs
- C:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\bin\radiant_modtools.exe -ledSilent +medium +localprobes +forceclean +recompute C:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\map_source\mp\mp_test.map
- LED Exported for C:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\map_source\mp\mp_test.map
- C:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\bin\linker_modtools.exe -language english -modsource mp_test
- Linking "mp_test" (usermaps\mp_test stable 2509588 v593):
- processing...
- done: 0m14.36s
- Linking "en_mp_test" (usermaps\mp_test stable 2509588 v593):
- processing...
- done: 0m2.88s
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