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- MGS Creator Hideo Kojima has always managed to keep mistery in his games, for the fan to have the pleasur to discover it :
- from the contreversed raiden thingy or the epic " The End " battle in 3, and the Psycho mantis controller stuff in one.
- Each episode had had a lot of unexpected and unbelievable moment.
- It was a sure thing V would surprised us too, because of its important place in the timeline of the saga,
- but also because of all the mysterious stuff in the different trailers, where the maturity of the game transpired.
- The reality is not exactly that, this title is less " mad " than the other ones, unless the end is really crypted
- and elitist.
- SOLID GAMEPLAY
- i want us to understand each other, the first few hours are just perfect.
- Between the prologue who instantly install a supernatural feeling and a
- gradually discovery of the richest gameplay you have ever seen, you don't get bored one bit.
- level designe is really net for each mission, the freedom is total, and the sound underline and
- amplifie the danger. you do not control big boss, you are big boss.
- But, when advancing in the game, it's getting a little bit repetitive, a redonduncy.
- Open world not fully under control and a kind of diluted narration
- the gameplay, close from PW means you need to alternate between battle field and mother base
- recruit soldier on the field ans assign them in the different department of MB to have new gear.
- The problem we talk about in the preview is that the gadget and weapons you can fulton
- soldier without killing them are very slowly unlocking. But you have deadly weapon quicly but seem useless.
- Developping MB means to complete secondary objectives, and if you don't you'll have problem with main mission
- because you'll miss adequate gear.
- You'll remember that when you'll need to hijack a truck from elite solider.
- This difficulty to obtain weapons need you to level up RPG style doing the mission again and again.
- In peace walker it wasn't a big deal cause missions were short. but it's not the same scale now.
- Here the world is so vast.
- ARTISITC BLUR
- Should they have taken PW concept in open world ?
- beside the long time you spend on the mission, we must aknowledge those big area of game
- are under exploited. Beside animal and plant to send to MB, there is no real other stuff.
- The misson named " secondary" have the same mechanics than main mission.
- And the ghame focus on infiltrating camps.
- There is no variety in gameplay but the one of the total freedom you have to complete mission
- If you compare to the witcher or batman AK you have multiple stuff to do, MGS seems limitel ( KOOMS CALLS BULLSHIT)
- If this unifomity always existed in the MGS saga, it was supported by fascinating Carachter and story.
- On this one, V makes me perplexe.
- After a joyfull beginning, cuts scenes are rare and obscure.. until the very end.
- When when the puzzle pieces come together, the global meaning is kinda hidden.
- Most of the question are unansmered when the generic hits. Like if HK wanted doubt and interpretation ( IE MGS2)
- Unless there is a " Real" end only for hardcore fan.
- Because after you can continue et unlock objectives, same mission but harder ( no weapon, ghost run)
- Annexe quest complete the scenario, and new cut scenes are available.
- the narrative process is unclear, after 50 hours and the end generic, we can ask ourself how many players will
- continue the adventure doing what they already done in the same places.
- But it was kind of the case in PW. Purist won"t be surprises.
- nethertheless, MGSV is fascinating. Concretely you'll be amazed by the varitety of methods you'll have to reach your goals.
- You must be patient, experimented, curious and know like hell you equipement.
- When you do, those soldier won't have any chances. They won't knwo what hit them.
- you have to accept to die repetedly to make that perfect stealth run.
- Same goes for the buddies, first they seem pointless, you have to be patient to have a good confidence ( it increases)
- MGSV should not be rushed, if so you'll be overdosed and bored.
- The episodes narration ( generic before and after) means you have to enjoy it bits by bits.
- We understand better why the central thing is the gameplay and its infinte possibilities.
- The scenario is in the back. ( KOOMS SAYS WTF)
- HK gives us an opaque story, elliptic, metaphorical that do not conclude the saga.
- Or maybe it does for a happy few.
- Maybe that's the true surprise of V, that it refuses to be what was expected.
- Risky businnes.
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