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Aug 20th, 2015
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  1. MGS Creator Hideo Kojima has always managed to keep mistery in his games, for the fan to have the pleasur to discover it :
  2. from the contreversed raiden thingy or the epic " The End " battle in 3, and the Psycho mantis controller stuff in one.
  3. Each episode had had a lot of unexpected and unbelievable moment.
  4. It was a sure thing V would surprised us too, because of its important place in the timeline of the saga,
  5. but also because of all the mysterious stuff in the different trailers, where the maturity of the game transpired.
  6.  
  7. The reality is not exactly that, this title is less " mad " than the other ones, unless the end is really crypted
  8. and elitist.
  9.  
  10. SOLID GAMEPLAY
  11. i want us to understand each other, the first few hours are just perfect.
  12. Between the prologue who instantly install a supernatural feeling and a
  13. gradually discovery of the richest gameplay you have ever seen, you don't get bored one bit.
  14. level designe is really net for each mission, the freedom is total, and the sound underline and
  15. amplifie the danger. you do not control big boss, you are big boss.
  16.  
  17. But, when advancing in the game, it's getting a little bit repetitive, a redonduncy.
  18.  
  19. Open world not fully under control and a kind of diluted narration
  20. the gameplay, close from PW means you need to alternate between battle field and mother base
  21. recruit soldier on the field ans assign them in the different department of MB to have new gear.
  22. The problem we talk about in the preview is that the gadget and weapons you can fulton
  23. soldier without killing them are very slowly unlocking. But you have deadly weapon quicly but seem useless.
  24. Developping MB means to complete secondary objectives, and if you don't you'll have problem with main mission
  25. because you'll miss adequate gear.
  26. You'll remember that when you'll need to hijack a truck from elite solider.
  27. This difficulty to obtain weapons need you to level up RPG style doing the mission again and again.
  28. In peace walker it wasn't a big deal cause missions were short. but it's not the same scale now.
  29. Here the world is so vast.
  30.  
  31.  
  32.  
  33. ARTISITC BLUR
  34.  
  35. Should they have taken PW concept in open world ?
  36. beside the long time you spend on the mission, we must aknowledge those big area of game
  37. are under exploited. Beside animal and plant to send to MB, there is no real other stuff.
  38. The misson named " secondary" have the same mechanics than main mission.
  39. And the ghame focus on infiltrating camps.
  40. There is no variety in gameplay but the one of the total freedom you have to complete mission
  41. If you compare to the witcher or batman AK you have multiple stuff to do, MGS seems limitel ( KOOMS CALLS BULLSHIT)
  42. If this unifomity always existed in the MGS saga, it was supported by fascinating Carachter and story.
  43. On this one, V makes me perplexe.
  44. After a joyfull beginning, cuts scenes are rare and obscure.. until the very end.
  45. When when the puzzle pieces come together, the global meaning is kinda hidden.
  46. Most of the question are unansmered when the generic hits. Like if HK wanted doubt and interpretation ( IE MGS2)
  47. Unless there is a " Real" end only for hardcore fan.
  48. Because after you can continue et unlock objectives, same mission but harder ( no weapon, ghost run)
  49. Annexe quest complete the scenario, and new cut scenes are available.
  50. the narrative process is unclear, after 50 hours and the end generic, we can ask ourself how many players will
  51. continue the adventure doing what they already done in the same places.
  52. But it was kind of the case in PW. Purist won"t be surprises.
  53.  
  54. nethertheless, MGSV is fascinating. Concretely you'll be amazed by the varitety of methods you'll have to reach your goals.
  55. You must be patient, experimented, curious and know like hell you equipement.
  56. When you do, those soldier won't have any chances. They won't knwo what hit them.
  57. you have to accept to die repetedly to make that perfect stealth run.
  58. Same goes for the buddies, first they seem pointless, you have to be patient to have a good confidence ( it increases)
  59. MGSV should not be rushed, if so you'll be overdosed and bored.
  60. The episodes narration ( generic before and after) means you have to enjoy it bits by bits.
  61. We understand better why the central thing is the gameplay and its infinte possibilities.
  62. The scenario is in the back. ( KOOMS SAYS WTF)
  63. HK gives us an opaque story, elliptic, metaphorical that do not conclude the saga.
  64. Or maybe it does for a happy few.
  65. Maybe that's the true surprise of V, that it refuses to be what was expected.
  66. Risky businnes.
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