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  1. -------------------------------------------------------------------------------------------------------------------
  2. -- Setup functions for this job. Generally should not be modified.
  3. -------------------------------------------------------------------------------------------------------------------
  4.  
  5. --[[
  6. Custom commands:
  7. Shorthand versions for each strategem type that uses the version appropriate for
  8. the current Arts.
  9. Light Arts Dark Arts
  10. gs c scholar light Light Arts/Addendum
  11. gs c scholar dark Dark Arts/Addendum
  12. gs c scholar cost Penury Parsimony
  13. gs c scholar speed Celerity Alacrity
  14. gs c scholar aoe Accession Manifestation
  15. gs c scholar power Rapture Ebullience
  16. gs c scholar duration Perpetuance
  17. gs c scholar accuracy Altruism Focalization
  18. gs c scholar enmity Tranquility Equanimity
  19. gs c scholar skillchain Immanence
  20. gs c scholar addendum Addendum: White Addendum: Black
  21. --]]
  22.  
  23.  
  24.  
  25. -- Initialization function for this job file.
  26. function get_sets()
  27. mote_include_version = 2
  28.  
  29. -- Load and initialize the include file.
  30. include('Mote-Include.lua')
  31. end
  32.  
  33. -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
  34. function job_setup()
  35. info.addendumNukes = S{"Stone IV", "Water IV", "Aero IV", "Fire IV", "Blizzard IV", "Thunder IV",
  36. "Stone V", "Water V", "Aero V", "Fire V", "Blizzard V", "Thunder V"}
  37.  
  38. state.Buff['Sublimation: Activated'] = buffactive['Sublimation: Activated'] or false
  39. update_active_strategems()
  40. end
  41.  
  42. -------------------------------------------------------------------------------------------------------------------
  43. -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
  44. -------------------------------------------------------------------------------------------------------------------
  45.  
  46. -- Setup vars that are user-dependent. Can override this function in a sidecar file.
  47. function user_setup()
  48. state.OffenseMode:options('None', 'Normal')
  49. state.CastingMode:options('Normal', 'Resistant')
  50. state.IdleMode:options('Normal', 'PDT')
  51.  
  52.  
  53. info.low_nukes = S{"Stone", "Water", "Aero", "Fire", "Blizzard", "Thunder"}
  54. info.mid_nukes = S{"Stone II", "Water II", "Aero II", "Fire II", "Blizzard II", "Thunder II",
  55. "Stone III", "Water III", "Aero III", "Fire III", "Blizzard III", "Thunder III",
  56. "Stone IV", "Water IV", "Aero IV", "Fire IV", "Blizzard IV", "Thunder IV",}
  57. info.high_nukes = S{"Stone V", "Water V", "Aero V", "Fire V", "Blizzard V", "Thunder V"}
  58.  
  59. gear.macc_hagondes = {name="Hagondes Cuffs",}
  60.  
  61. send_command('bind ^` input /ma Stun <t>')
  62.  
  63. select_default_macro_book()
  64. end
  65.  
  66. function user_unload()
  67. send_command('unbind ^`')
  68. end
  69.  
  70.  
  71. -- Define sets and vars used by this job file.
  72. function init_gear_sets()
  73. --------------------------------------
  74. -- Start defining the sets
  75. --------------------------------------
  76.  
  77. -- Precast Sets
  78.  
  79. -- Precast sets to enhance JAs
  80.  
  81. sets.precast.JA['Tabula Rasa'] = {legs="Pedagogy Pants"}
  82.  
  83.  
  84. -- Fast cast sets for spells
  85.  
  86. sets.precast.FC = {ammo="Impatiens",
  87. head="Nahtirah Hat",ear2="Loquacious Earring",
  88. body="Helios Jacket",hands="Gendewitha Gages",ring1="Prolix Ring",
  89. back="Solemnity Cape",waist="Witful Belt",legs="Kaykaus Tights",feet="Merlinic Crackows"}
  90.  
  91. sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {waist="Siegel Sash"})
  92.  
  93. sets.precast.FC['Elemental Magic'] = set_combine(sets.precast.FC, {neck="Stoicheion Medal"})
  94.  
  95. sets.precast.FC.Cure = set_combine(sets.precast.FC, {body="Gendewitha Bliaut",back="Pahtli Cape"})
  96.  
  97. sets.precast.FC.Curaga = sets.precast.FC.Cure
  98.  
  99. sets.precast.FC.Impact = set_combine(sets.precast.FC['Elemental Magic'], {head=empty,body="Twilight Cloak"})
  100.  
  101.  
  102. -- Midcast Sets
  103.  
  104. sets.midcast.FastRecast = {ammo="Incantor Stone",
  105. head="Nahtirah Hat",ear2="Loquacious Earring",
  106. body="Helios Jacket",hands="Gendewitha Gages",ring1="Prolix Ring",
  107. back="Swith Cape +1",waist="Goading Belt",legs="Artiseq Hose",feet="Merlinic Crackows"}
  108.  
  109. sets.midcast.Cure = {main="Serenity",sub="Achaq Grip",ammo="Kalboron Stone",
  110. head="Kaykaus Mitra",neck="Phalaina Locket",ear1="Mendicant's",ear2="Loquacious Earring",
  111. body="Gendewitha Bliaut",hands="Kaykaus Cuffs",ring1="Prolix Ring",ring2="Sirona's Ring",
  112. back="Swith Cape +1",waist="Goading Belt",legs="Orvail Pants +1",feet="Academic's Loafers"}
  113.  
  114. sets.midcast.CureWithLightWeather = {main="Chatoyant Staff",sub="Achaq Grip",ammo="Incantor Stone",
  115. head="Gendewitha Caubeen",neck="Colossus's Torque",ear1="Lifestorm Earring",ear2="Loquacious Earring",
  116. body="Heka's Kalasiris",hands="Bokwus Gloves",ring1="Prolix Ring",ring2="Sirona's Ring",
  117. back="Twilight Cape",waist="Korin Obi",legs="Nares Trews",feet="Academic's Loafers"}
  118.  
  119. sets.midcast.Curaga = sets.midcast.Cure
  120.  
  121. sets.midcast.Regen = {main="Bolelabunga",head="Telchine Chasuble"}
  122.  
  123. sets.midcast.Cursna = {
  124. neck="Malison Medallion",
  125. hands="Hieros Mittens",ring1="Ephedra Ring",
  126. feet="Gendewitha Galoshes"}
  127.  
  128. sets.midcast['Enhancing Magic'] = {ammo="",
  129. head="Umuthi Hat",neck="",
  130. body="Telchine Chasuble",hands="Chironic Gloves",
  131. waist="Witful Belt",legs="Artiseq Hose"}
  132.  
  133. sets.midcast.Stoneskin = set_combine(sets.midcast['Enhancing Magic'], {head="Umuthi Hat"})
  134.  
  135. sets.midcast.Storm = set_combine(sets.midcast['Enhancing Magic'], {feet="Pedagogy Loafers"})
  136.  
  137. sets.midcast.Protect = {ring1="Sheltered Ring"}
  138. sets.midcast.Protectra = sets.midcast.Protect
  139.  
  140. sets.midcast.Shell = {ring1="Sheltered Ring"}
  141. sets.midcast.Shellra = sets.midcast.Shell
  142.  
  143.  
  144. -- Custom spell classes
  145. sets.midcast.MndEnfeebles = {main="Rubicundity",sub="Genbu's Shield",ammo="",
  146. head="Nahtirah Hat",neck="Weike Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
  147. body="Witching Robe",hands="Yaoyotl Gloves",ring1="Vertigo Ring" Ring",ring2="Sangoma Ring",
  148. back="Refraction Cape",waist="Latria Shas",legs="Psycloth Lappas",feet="Bokwus Boots"}
  149.  
  150. sets.midcast.IntEnfeebles = {main="Rubicundity",sub="Genbu's Shield",ammo="",
  151. head="Nahtirah Hat",neck="Weike Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
  152. body="Manasa Chasuble",hands="Yaoyotl Gloves",ring1="Icesoul Ring",ring2="Sangoma Ring",
  153. back="Refraction Cape",waist="Demonry Sash",legs="Psycloth Lappas",feet="Bokwus Boots"}
  154.  
  155. sets.midcast.ElementalEnfeeble = sets.midcast.IntEnfeebles
  156.  
  157. sets.midcast['Dark Magic'] = {main="Lehbrailg +2",sub="Mephitis Grip",ammo="Incantor Stone",
  158. head="Nahtirah Hat",neck="Aesir Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
  159. body="Vanir Cotehardie",hands="Yaoyotl Gloves",ring1="Strendu Ring",ring2="Sangoma Ring",
  160. back="Refraction Cape",waist="Goading Belt",legs="Bokwus Slops",feet="Bokwus Boots"}
  161.  
  162. sets.midcast.Kaustra = {main="Lehbrailg +2",sub="Wizzan Grip",ammo="Witchstone",
  163. head="Hagondes Hat",neck="Eddy Necklace",ear1="Hecate's Earring",ear2="Friomisi Earring",
  164. body="Hagondes Coat",hands="Yaoyotl Gloves",ring1="Icesoul Ring",ring2="Strendu Ring",
  165. back="Toro Cape",waist="Cognition Belt",legs="Hagondes Pants",feet="Hagondes Sabots"}
  166.  
  167. sets.midcast.Drain = {main="Rubicundity",sub="Genbu's Shield",ammo="Incantor Stone",
  168. head="Nahtirah Hat",neck="Eddy Necklace",ear1="Psystorm Earring",ear2="Lifestorm Earring",
  169. body="Helios Jacket",hands="Helios Gloves",ring1="Shiva Ring",ring2="Shiva Ring",
  170. back="Izdubar Mantle",waist="Latria Sash",legs="",feet="Merlinic Crackows"}
  171.  
  172. sets.midcast.Aspir = sets.midcast.Drain
  173.  
  174. sets.midcast.Stun = {main="Apamajas II",sub="Mephitis Grip",ammo="Incantor Stone",
  175. head="Nahtirah Hat",neck="Aesir Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
  176. body="Vanir Cotehardie",hands="Gendewitha Gages",ring1="Prolix Ring",ring2="Sangoma Ring",
  177. back="Refraction Cape",waist="Witful Belt",legs="Pedagogy Pants",feet="Academic's Loafers"}
  178.  
  179. sets.midcast.Stun.Resistant = set_combine(sets.midcast.Stun, {main="Lehbrailg +2"})
  180.  
  181.  
  182. -- Elemental Magic sets are default for handling low-tier nukes.
  183. sets.midcast['Elemental Magic'] = {main="Keraunos",sub="Willpower Grip",ammo="",
  184. head="Hagondes Hat",neck="Eddy Necklace",ear1="Hecate's Earring",ear2="Friomisi Earring",
  185. body="Witching Robe",hands="Helios Gloves",ring1="Shiva Ring",ring2="Shiva Ring",
  186. back="Izdubar Mantle",waist=gear.ElementalObi,legs="Merlinic Shalwar",feet="Merlinic Crackows"}
  187.  
  188. sets.midcast['Elemental Magic'].Resistant = {main="Keraunos",sub="Willpower Grip",ammo="",
  189. head="Helios Band",neck="Eddy Necklace",ear1="Hecate's Earring",ear2="Friomisi Earring",
  190. body="Helios Jacket",hands=gear.macc_hagondes,ring1="Icesoul Ring",ring2="Acumen Ring",
  191. back="Toro Cape",waist=gear.ElementalObi,legs="Hagondes Pants",feet="Bokwus Boots"}
  192.  
  193. -- Custom refinements for certain nuke tiers
  194. sets.midcast['Elemental Magic'].HighTierNuke = set_combine(sets.midcast['Elemental Magic'], {sub="Wizzan Grip"})
  195.  
  196. sets.midcast['Elemental Magic'].HighTierNuke.Resistant = set_combine(sets.midcast['Elemental Magic'].Resistant, {sub="Wizzan Grip"})
  197.  
  198. sets.midcast.Impact = {main="Keraunos",sub="Wizzan Grip",ammo="",
  199. head=empty,neck="Eddy Necklace",ear1="Psystorm Earring",ear2="Lifestorm Earring",
  200. body="Twilight Cloak",hands=gear.macc_hagondes,ring1="Icesoul Ring",ring2="Sangoma Ring",
  201. back="Toro Cape",waist="Demonry Sash",legs="Hagondes Pants",feet="Bokwus Boots"}
  202.  
  203.  
  204. -- Sets to return to when not performing an action.
  205.  
  206. -- Resting sets
  207. sets.resting = {main="Chatoyant Staff",sub="Mephitis Grip",
  208. head="Nefer Khat +1",neck="Wiglen Gorget",
  209. body="Witching Robe",hands="Serpentes Cuffs",ring1="Sheltered Ring",ring2="Paguroidea Ring",
  210. waist="Austerity Belt",legs="Nares Trews",feet="Serpentes Sabots"}
  211.  
  212.  
  213. -- Idle sets (default idle set not needed since the other three are defined, but leaving for testing purposes)
  214.  
  215. sets.idle.Town = {main="Bolelabunga",sub="Genbu's Shield",ammo="Incantor Stone",
  216. head="Savant's Bonnet +2",neck="Wiglen Gorget",ear1="Bloodgem Earring",ear2="Loquacious Earring",
  217. body="Savant's Gown +2",hands="Savant's Bracers +2",ring1="Sheltered Ring",ring2="Paguroidea Ring",
  218. back="Umbra Cape",waist="Hierarch Belt",legs="Savant's Pants +2",feet="Herald's Gaiters"}
  219.  
  220. sets.idle.Field = {main="Bolelabunga",sub="Genbu's Shield",ammo="Incantor Stone",
  221. head="Nefer Khat +1",neck="Wiglen Gorget",ear1="Bloodgem Earring",ear2="Loquacious Earring",
  222. body="Heka's Kalasiris",hands="Serpentes Cuffs",ring1="Sheltered Ring",ring2="Paguroidea Ring",
  223. back="Umbra Cape",waist="Hierarch Belt",legs="Nares Trews",feet="Herald's Gaiters"}
  224.  
  225. sets.idle.Field.PDT = {main=gear.Staff.PDT,sub="Achaq Grip",ammo="Incantor Stone",
  226. head="Nahtirah Hat",neck="Wiglen Gorget",ear1="Bloodgem Earring",ear2="Loquacious Earring",
  227. body="Hagondes Coat",hands="Yaoyotl Gloves",ring1="Defending Ring",ring2="Paguroidea Ring",
  228. back="Umbra Cape",waist="Hierarch Belt",legs="Nares Trews",feet="Herald's Gaiters"}
  229.  
  230. sets.idle.Field.Stun = {main="Apamajas II",sub="Mephitis Grip",ammo="Incantor Stone",
  231. head="Nahtirah Hat",neck="Aesir Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
  232. body="Vanir Cotehardie",hands="Gendewitha Gages",ring1="Prolix Ring",ring2="Sangoma Ring",
  233. back="Swith Cape +1",waist="Goading Belt",legs="Bokwus Slops",feet="Academic's Loafers"}
  234.  
  235. sets.idle.Weak = {main="Bolelabunga",sub="Genbu's Shield",ammo="Incantor Stone",
  236. head="Nahtirah Hat",neck="Wiglen Gorget",ear1="Bloodgem Earring",ear2="Loquacious Earring",
  237. body="Hagondes Coat",hands="Yaoyotl Gloves",ring1="Sheltered Ring",ring2="Meridian Ring",
  238. back="Umbra Cape",waist="Hierarch Belt",legs="Nares Trews",feet="Herald's Gaiters"}
  239.  
  240. -- Defense sets
  241.  
  242. sets.defense.PDT = {main=gear.Staff.PDT,sub="Achaq Grip",ammo="Incantor Stone",
  243. head="Nahtirah Hat",neck="Twilight Torque",ear1="Bloodgem Earring",ear2="Loquacious Earring",
  244. body="Hagondes Coat",hands="Yaoyotl Gloves",ring1="Defending Ring",ring2=gear.DarkRing.physical,
  245. back="Umbra Cape",waist="Hierarch Belt",legs="Hagondes Pants",feet="Hagondes Sabots"}
  246.  
  247. sets.defense.MDT = {main=gear.Staff.PDT,sub="Achaq Grip",ammo="Incantor Stone",
  248. head="Nahtirah Hat",neck="Twilight Torque",ear1="Bloodgem Earring",ear2="Loquacious Earring",
  249. body="Vanir Cotehardie",hands="Yaoyotl Gloves",ring1="Defending Ring",ring2="Shadow Ring",
  250. back="Tuilha Cape",waist="Hierarch Belt",legs="Bokwus Slops",feet="Hagondes Sabots"}
  251.  
  252. sets.Kiting = {feet="Herald's Gaiters"}
  253.  
  254. sets.latent_refresh = {waist="Fucho-no-obi"}
  255.  
  256. -- Engaged sets
  257.  
  258. -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
  259. -- sets if more refined versions aren't defined.
  260. -- If you create a set with both offense and defense modes, the offense mode should be first.
  261. -- EG: sets.engaged.Dagger.Accuracy.Evasion
  262.  
  263. -- Normal melee group
  264. sets.engaged = {
  265. head="Zelus Tiara",
  266. body="Vanir Cotehardie",hands="Bokwus Gloves",ring1="Rajas Ring",
  267. waist="Goading Belt",legs="Hagondes Pants",feet="Hagondes Sabots"}
  268.  
  269.  
  270.  
  271. -- Buff sets: Gear that needs to be worn to actively enhance a current player buff.
  272. sets.buff['Ebullience'] = {head="Savant's Bonnet +1"}
  273. sets.buff['Rapture'] = {head="Savant's Bonnet +1"}
  274. sets.buff['Perpetuance'] = {hands="Savant's Bracers +2"}
  275. sets.buff['Immanence'] = {hands="Savant's Bracers +2"}
  276. sets.buff['Penury'] = {legs="Savant's Pants +2"}
  277. sets.buff['Parsimony'] = {legs="Savant's Pants +2"}
  278. sets.buff['Celerity'] = {feet="Pedagogy Loafers"}
  279. sets.buff['Alacrity'] = {feet="Pedagogy Loafers"}
  280.  
  281. sets.buff['Klimaform'] = {feet="Savant's Loafers +2"}
  282.  
  283. sets.buff.FullSublimation = {head="Academic's Mortarboard",ear1="Savant's Earring",body="Pedagogy Gown"}
  284. sets.buff.PDTSublimation = {head="Academic's Mortarboard",ear1="Savant's Earring"}
  285.  
  286. --sets.buff['Sandstorm'] = {feet="Desert Boots"}
  287. end
  288.  
  289. -------------------------------------------------------------------------------------------------------------------
  290. -- Job-specific hooks for standard casting events.
  291. -------------------------------------------------------------------------------------------------------------------
  292.  
  293. -- Run after the general midcast() is done.
  294. function job_post_midcast(spell, action, spellMap, eventArgs)
  295. if spell.action_type == 'Magic' then
  296. apply_grimoire_bonuses(spell, action, spellMap, eventArgs)
  297. end
  298. end
  299.  
  300. -------------------------------------------------------------------------------------------------------------------
  301. -- Job-specific hooks for non-casting events.
  302. -------------------------------------------------------------------------------------------------------------------
  303.  
  304. -- Called when a player gains or loses a buff.
  305. -- buff == buff gained or lost
  306. -- gain == true if the buff was gained, false if it was lost.
  307. function job_buff_change(buff, gain)
  308. if buff == "Sublimation: Activated" then
  309. handle_equipping_gear(player.status)
  310. end
  311. end
  312.  
  313. -- Handle notifications of general user state change.
  314. function job_state_change(stateField, newValue, oldValue)
  315. if stateField == 'Offense Mode' then
  316. if newValue == 'Normal' then
  317. disable('main','sub','range')
  318. else
  319. enable('main','sub','range')
  320. end
  321. end
  322. end
  323.  
  324. -------------------------------------------------------------------------------------------------------------------
  325. -- User code that supplements standard library decisions.
  326. -------------------------------------------------------------------------------------------------------------------
  327.  
  328. -- Custom spell mapping.
  329. function job_get_spell_map(spell, default_spell_map)
  330. if spell.action_type == 'Magic' then
  331. if default_spell_map == 'Cure' or default_spell_map == 'Curaga' then
  332. if world.weather_element == 'Light' then
  333. return 'CureWithLightWeather'
  334. end
  335. elseif spell.skill == 'Enfeebling Magic' then
  336. if spell.type == 'WhiteMagic' then
  337. return 'MndEnfeebles'
  338. else
  339. return 'IntEnfeebles'
  340. end
  341. elseif spell.skill == 'Elemental Magic' then
  342. if info.low_nukes:contains(spell.english) then
  343. return 'LowTierNuke'
  344. elseif info.mid_nukes:contains(spell.english) then
  345. return 'MidTierNuke'
  346. elseif info.high_nukes:contains(spell.english) then
  347. return 'HighTierNuke'
  348. end
  349. end
  350. end
  351. end
  352.  
  353. function customize_idle_set(idleSet)
  354. if state.Buff['Sublimation: Activated'] then
  355. if state.IdleMode.value == 'Normal' then
  356. idleSet = set_combine(idleSet, sets.buff.FullSublimation)
  357. elseif state.IdleMode.value == 'PDT' then
  358. idleSet = set_combine(idleSet, sets.buff.PDTSublimation)
  359. end
  360. end
  361.  
  362. if player.mpp < 51 then
  363. idleSet = set_combine(idleSet, sets.latent_refresh)
  364. end
  365.  
  366. return idleSet
  367. end
  368.  
  369. -- Called by the 'update' self-command.
  370. function job_update(cmdParams, eventArgs)
  371. if cmdParams[1] == 'user' and not (buffactive['light arts'] or buffactive['dark arts'] or
  372. buffactive['addendum: white'] or buffactive['addendum: black']) then
  373. if state.IdleMode.value == 'Stun' then
  374. send_command('@input /ja "Dark Arts" <me>')
  375. else
  376. send_command('@input /ja "Light Arts" <me>')
  377. end
  378. end
  379.  
  380. update_active_strategems()
  381. update_sublimation()
  382. end
  383.  
  384. -- Function to display the current relevant user state when doing an update.
  385. -- Return true if display was handled, and you don't want the default info shown.
  386. function display_current_job_state(eventArgs)
  387. display_current_caster_state()
  388. eventArgs.handled = true
  389. end
  390.  
  391. -------------------------------------------------------------------------------------------------------------------
  392. -- User code that supplements self-commands.
  393. -------------------------------------------------------------------------------------------------------------------
  394.  
  395. -- Called for direct player commands.
  396. function job_self_command(cmdParams, eventArgs)
  397. if cmdParams[1]:lower() == 'scholar' then
  398. handle_strategems(cmdParams)
  399. eventArgs.handled = true
  400. end
  401. end
  402.  
  403. -------------------------------------------------------------------------------------------------------------------
  404. -- Utility functions specific to this job.
  405. -------------------------------------------------------------------------------------------------------------------
  406.  
  407. -- Reset the state vars tracking strategems.
  408. function update_active_strategems()
  409. state.Buff['Ebullience'] = buffactive['Ebullience'] or false
  410. state.Buff['Rapture'] = buffactive['Rapture'] or false
  411. state.Buff['Perpetuance'] = buffactive['Perpetuance'] or false
  412. state.Buff['Immanence'] = buffactive['Immanence'] or false
  413. state.Buff['Penury'] = buffactive['Penury'] or false
  414. state.Buff['Parsimony'] = buffactive['Parsimony'] or false
  415. state.Buff['Celerity'] = buffactive['Celerity'] or false
  416. state.Buff['Alacrity'] = buffactive['Alacrity'] or false
  417.  
  418. state.Buff['Klimaform'] = buffactive['Klimaform'] or false
  419. end
  420.  
  421. function update_sublimation()
  422. state.Buff['Sublimation: Activated'] = buffactive['Sublimation: Activated'] or false
  423. end
  424.  
  425. -- Equip sets appropriate to the active buffs, relative to the spell being cast.
  426. function apply_grimoire_bonuses(spell, action, spellMap)
  427. if state.Buff.Perpetuance and spell.type =='WhiteMagic' and spell.skill == 'Enhancing Magic' then
  428. equip(sets.buff['Perpetuance'])
  429. end
  430. if state.Buff.Rapture and (spellMap == 'Cure' or spellMap == 'Curaga') then
  431. equip(sets.buff['Rapture'])
  432. end
  433. if spell.skill == 'Elemental Magic' and spellMap ~= 'ElementalEnfeeble' then
  434. if state.Buff.Ebullience and spell.english ~= 'Impact' then
  435. equip(sets.buff['Ebullience'])
  436. end
  437. if state.Buff.Immanence then
  438. equip(sets.buff['Immanence'])
  439. end
  440. if state.Buff.Klimaform and spell.element == world.weather_element then
  441. equip(sets.buff['Klimaform'])
  442. end
  443. end
  444.  
  445. if state.Buff.Penury then equip(sets.buff['Penury']) end
  446. if state.Buff.Parsimony then equip(sets.buff['Parsimony']) end
  447. if state.Buff.Celerity then equip(sets.buff['Celerity']) end
  448. if state.Buff.Alacrity then equip(sets.buff['Alacrity']) end
  449. end
  450.  
  451.  
  452. -- General handling of strategems in an Arts-agnostic way.
  453. -- Format: gs c scholar <strategem>
  454. function handle_strategems(cmdParams)
  455. -- cmdParams[1] == 'scholar'
  456. -- cmdParams[2] == strategem to use
  457.  
  458. if not cmdParams[2] then
  459. add_to_chat(123,'Error: No strategem command given.')
  460. return
  461. end
  462. local strategem = cmdParams[2]:lower()
  463.  
  464. if strategem == 'light' then
  465. if buffactive['light arts'] then
  466. send_command('input /ja "Addendum: White" <me>')
  467. elseif buffactive['addendum: white'] then
  468. add_to_chat(122,'Error: Addendum: White is already active.')
  469. else
  470. send_command('input /ja "Light Arts" <me>')
  471. end
  472. elseif strategem == 'dark' then
  473. if buffactive['dark arts'] then
  474. send_command('input /ja "Addendum: Black" <me>')
  475. elseif buffactive['addendum: black'] then
  476. add_to_chat(122,'Error: Addendum: Black is already active.')
  477. else
  478. send_command('input /ja "Dark Arts" <me>')
  479. end
  480. elseif buffactive['light arts'] or buffactive['addendum: white'] then
  481. if strategem == 'cost' then
  482. send_command('input /ja Penury <me>')
  483. elseif strategem == 'speed' then
  484. send_command('input /ja Celerity <me>')
  485. elseif strategem == 'aoe' then
  486. send_command('input /ja Accession <me>')
  487. elseif strategem == 'power' then
  488. send_command('input /ja Rapture <me>')
  489. elseif strategem == 'duration' then
  490. send_command('input /ja Perpetuance <me>')
  491. elseif strategem == 'accuracy' then
  492. send_command('input /ja Altruism <me>')
  493. elseif strategem == 'enmity' then
  494. send_command('input /ja Tranquility <me>')
  495. elseif strategem == 'skillchain' then
  496. add_to_chat(122,'Error: Light Arts does not have a skillchain strategem.')
  497. elseif strategem == 'addendum' then
  498. send_command('input /ja "Addendum: White" <me>')
  499. else
  500. add_to_chat(123,'Error: Unknown strategem ['..strategem..']')
  501. end
  502. elseif buffactive['dark arts'] or buffactive['addendum: black'] then
  503. if strategem == 'cost' then
  504. send_command('input /ja Parsimony <me>')
  505. elseif strategem == 'speed' then
  506. send_command('input /ja Alacrity <me>')
  507. elseif strategem == 'aoe' then
  508. send_command('input /ja Manifestation <me>')
  509. elseif strategem == 'power' then
  510. send_command('input /ja Ebullience <me>')
  511. elseif strategem == 'duration' then
  512. add_to_chat(122,'Error: Dark Arts does not have a duration strategem.')
  513. elseif strategem == 'accuracy' then
  514. send_command('input /ja Focalization <me>')
  515. elseif strategem == 'enmity' then
  516. send_command('input /ja Equanimity <me>')
  517. elseif strategem == 'skillchain' then
  518. send_command('input /ja Immanence <me>')
  519. elseif strategem == 'addendum' then
  520. send_command('input /ja "Addendum: Black" <me>')
  521. else
  522. add_to_chat(123,'Error: Unknown strategem ['..strategem..']')
  523. end
  524. else
  525. add_to_chat(123,'No arts has been activated yet.')
  526. end
  527. end
  528.  
  529.  
  530. -- Gets the current number of available strategems based on the recast remaining
  531. -- and the level of the sch.
  532. function get_current_strategem_count()
  533. -- returns recast in seconds.
  534. local allRecasts = windower.ffxi.get_ability_recasts()
  535. local stratsRecast = allRecasts[231]
  536.  
  537. local maxStrategems = (player.main_job_level + 10) / 20
  538.  
  539. local fullRechargeTime = 4*60
  540.  
  541. local currentCharges = math.floor(maxStrategems - maxStrategems * stratsRecast / fullRechargeTime)
  542.  
  543. return currentCharges
  544. end
  545.  
  546.  
  547. -- Select default macro book on initial load or subjob change.
  548. function select_default_macro_book()
  549. set_macro_page(1, 15)
  550. end
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