Bidderlyn

Mid-Large market

Jun 23rd, 2023
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  1. You can buy any Equipment even if it is not on the list, but its market price will increase by +50%.
  2.  
  3. -- Weapons --
  4.  
  5. Sword deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  6. Sword is a martial melee weapon
  7. Costs: 50g
  8.  
  9. Falchion deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  10. Falchion is a Martial two handed melee weapon
  11. Costs: 100g
  12.  
  13. Morningstar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  14. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  15. Costs: 50g
  16.  
  17. Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  18. axe is a martial melee weapon with an additional +0.5 STR mod to damage
  19. Costs: 50g
  20.  
  21. Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  22. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
  23. Costs: 100g
  24.  
  25. Great Mace deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  26. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  27. Costs: 100g
  28.  
  29. Kukri deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  30. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift
  31. Costs: 20g
  32.  
  33. Club deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  34. Club is a simple melee weapon
  35. Costs: 20g
  36.  
  37. Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  38. Quarterstaff is a simple melee weapon
  39. Costs: 20g
  40.  
  41. Bow(+1 Composite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  42. Costs: 120g
  43.  
  44. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  45. Costs: 20g
  46.  
  47. Trident deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  48. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
  49. Costs: 30g
  50.  
  51. Long-Spear deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  52. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
  53. Costs: 80g
  54.  
  55. Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  56. costs 2 ticks to reload, ignores 2 DR
  57. Costs: 120g
  58.  
  59. Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  60. costs 3 ticks to reload, ignores 3 DR
  61. Costs: 120g
  62.  
  63. Bolts(x30)
  64. Costs: 10g
  65.  
  66. Arrows(x30)
  67. Costs: 10g
  68.  
  69. Bastard-Sword deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  70. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon.
  71. Costs: 100g
  72.  
  73. Dagger(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  74. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  75. Costs: 320g
  76.  
  77. Greatsword deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  78. Greatsword is a Martial two handed melee weapon
  79. Costs: 100g
  80.  
  81. Scepter deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  82. Scepter is a simple melee weapon
  83. Costs: 20g
  84.  
  85. Bastard-Sword deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  86. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon.
  87. Costs: 100g
  88.  
  89. Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  90. costs 3 ticks to reload, ignores 3 DR
  91. Costs: 120g
  92.  
  93. Rapier(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  94. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1
  95. Costs: 400g
  96.  
  97. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  98. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  99. Costs: 350g
  100.  
  101. Arrows(x30)
  102. Costs: 10g
  103.  
  104. Long-Spear(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  105. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  106. Costs: 380g
  107.  
  108. Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  109. Quarterstaff is a simple melee weapon
  110. Costs: 20g
  111.  
  112. Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  113. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
  114. Costs: 100g
  115.  
  116. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  117. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  118. Costs: 400g
  119.  
  120. Kukri deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  121. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift
  122. Costs: 20g
  123.  
  124. Arrows(x30)(MW)
  125. Masterwork increases hit chance by +1
  126. Costs: 310g
  127.  
  128. Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  129. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  130. Costs: 330g
  131.  
  132. Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  133. Club is a simple melee weapon, Masterwork increases hit chance by +1
  134. Costs: 320g
  135.  
  136. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  137. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  138. Costs: 320g
  139.  
  140. Bow(+1 Composite)(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  141. Masterwork increases hit chance by +1
  142. Costs: 420g
  143.  
  144. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  145. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  146. Costs: 420g
  147.  
  148. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  149. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  150. Costs: 350g
  151.  
  152. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  153. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  154. Costs: 320g
  155.  
  156. Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  157. costs 3 ticks to reload, ignores 3 DR
  158. Costs: 120g
  159.  
  160. Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  161. costs 2 ticks to reload, ignores 2 DR
  162. Costs: 120g
  163.  
  164. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  165. Masterwork increases hit chance by +1
  166. Costs: 320g
  167.  
  168. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  169. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  170. Costs: 350g
  171.  
  172. Bow(+1 Composite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  173. Costs: 120g
  174.  
  175. Mace deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  176. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  177. Costs: 50g
  178.  
  179. Arrows(x30)
  180. Costs: 10g
  181.  
  182. Bolts(x30)(MW)
  183. Masterwork increases hit chance by +1
  184. Costs: 310g
  185.  
  186. Arrows(x30)(MW)
  187. Masterwork increases hit chance by +1
  188. Costs: 310g
  189.  
  190. Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  191. costs 3 ticks to reload, ignores 3 DR
  192. Costs: 120g
  193.  
  194. Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  195. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  196. Costs: 400g
  197.  
  198. Maul(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  199. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  200. Costs: 400g
  201.  
  202. Bastard-Sword(MW) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  203. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1
  204. Costs: 400g
  205.  
  206. Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  207. Club is a simple melee weapon, Masterwork increases hit chance by +1
  208. Costs: 320g
  209.  
  210. Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  211. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  212. Costs: 350g
  213.  
  214. Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  215. costs 3 ticks to reload, ignores 3 DR
  216. Costs: 120g
  217.  
  218. Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  219. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
  220. Costs: 100g
  221.  
  222. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  223. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  224. Costs: 400g
  225.  
  226. Bolts(x30)(MW)
  227. Masterwork increases hit chance by +1
  228. Costs: 310g
  229.  
  230. Arrows(x30)
  231. Costs: 10g
  232.  
  233. Maul(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  234. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  235. Costs: 400g
  236.  
  237. Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  238. costs 3 ticks to reload, ignores 3 DR
  239. Costs: 120g
  240.  
  241. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  242. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  243. Costs: 400g
  244.  
  245. Scimitar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  246. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1
  247. Costs: 350g
  248.  
  249. Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  250. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  251. Costs: 350g
  252.  
  253. Arrows(x30)(MW)
  254. Masterwork increases hit chance by +1
  255. Costs: 310g
  256.  
  257. Halberd deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  258. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
  259. Costs: 80g
  260.  
  261. Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  262. Club is a simple melee weapon, Masterwork increases hit chance by +1
  263. Costs: 320g
  264.  
  265. Arrows(x30)(MW)
  266. Masterwork increases hit chance by +1
  267. Costs: 310g
  268.  
  269. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  270. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  271. Costs: 420g
  272.  
  273. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  274. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  275. Costs: 350g
  276.  
  277. Dire-Flail(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  278. Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
  279. Costs: 500g
  280.  
  281. Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  282. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  283. Costs: 330g
  284.  
  285. Maul(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  286. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  287. Costs: 400g
  288.  
  289. Kukri deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  290. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift
  291. Costs: 20g
  292.  
  293. Mace deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  294. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  295. Costs: 50g
  296.  
  297. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  298. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  299. Costs: 320g
  300.  
  301. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  302. Masterwork increases hit chance by +1
  303. Costs: 320g
  304.  
  305. Bolts(x30)(MW)
  306. Masterwork increases hit chance by +1
  307. Costs: 310g
  308.  
  309. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  310. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  311. Costs: 350g
  312.  
  313. Sword(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  314. Sword is a martial melee weapon, Masterwork increases hit chance by +1
  315. Costs: 350g
  316.  
  317. Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  318. Quarterstaff is a simple melee weapon
  319. Costs: 20g
  320.  
  321. Halberd(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  322. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  323. Costs: 380g
  324.  
  325. Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  326. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
  327. Costs: 100g
  328.  
  329. Long-Spear(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  330. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  331. Costs: 380g
  332.  
  333. Short-Spear deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  334. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
  335. Costs: 30g
  336.  
  337. Dagger deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  338. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift
  339. Costs: 20g
  340.  
  341. Spiked-Chain(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  342. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
  343. Costs: 500g
  344.  
  345. Halberd(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  346. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  347. Costs: 380g
  348.  
  349. Spiked-Chain(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  350. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
  351. Costs: 500g
  352.  
  353. Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  354. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  355. Costs: 330g
  356.  
  357. Bodkin Bolts(x30)(+Vicious)
  358. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  359. Costs: 2310g
  360.  
  361. Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  362. Engraved with Onyx Stone (100g)
  363. Costs: 2100g
  364.  
  365. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  366. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  367. Costs: 420g
  368.  
  369. Great Mace(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  370. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  371. Costs: 400g
  372.  
  373. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  374. Masterwork increases hit chance by +1
  375. Costs: 320g
  376.  
  377. Scepter(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  378. Scepter is a simple melee weapon, Masterwork increases hit chance by +1
  379. Costs: 2320g
  380.  
  381. Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  382. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  383. Costs: 330g
  384.  
  385. Dagger(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  386. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  387. Costs: 320g
  388.  
  389. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  390. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  391. Costs: 320g
  392.  
  393. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  394. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  395. Costs: 350g
  396.  
  397. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  398. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  399. Costs: 400g
  400.  
  401. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  402. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  403. Costs: 350g
  404.  
  405. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  406. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  407. Costs: 350g
  408.  
  409. Light Crossbow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  410. costs 2 ticks to reload, ignores 2 DR
  411. Costs: 2120g
  412.  
  413. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  414. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  415. Costs: 420g
  416.  
  417. Spiked-Chain(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  418. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
  419. Costs: 500g
  420.  
  421. Great Mace(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  422. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  423. Costs: 400g
  424.  
  425. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  426. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  427. Costs: 320g
  428.  
  429. Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  430. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  431. Costs: 350g
  432.  
  433. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  434. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  435. Costs: 420g
  436.  
  437. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  438. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  439. Costs: 350g
  440.  
  441. Quarterstaff(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  442. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  443. Costs: 2320g
  444.  
  445. Bow(+Acid Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  446. +1d4 Acidic damage, Engraved with Zircon (100g)
  447. Costs: 2100g
  448.  
  449. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  450. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  451. Costs: 320g
  452.  
  453. Maul(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  454. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  455. Costs: 2400g
  456.  
  457. Halberd(+Cruel) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  458. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  459. Costs: 2380g
  460.  
  461. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  462. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  463. Costs: 400g
  464.  
  465. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  466. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  467. Costs: 420g
  468.  
  469. Trident(+1) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  470. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  471. Costs: 2330g
  472.  
  473. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  474. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  475. Costs: 320g
  476.  
  477. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  478. Masterwork increases hit chance by +1
  479. Costs: 320g
  480.  
  481. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  482. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  483. Costs: 400g
  484.  
  485. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  486. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  487. Costs: 350g
  488.  
  489. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  490. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  491. Costs: 350g
  492.  
  493. Great Mace(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  494. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  495. Costs: 400g
  496.  
  497. Arrows(x30)(+Cruel)
  498. Masterwork increases hit chance by +1, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  499. Costs: 2310g
  500.  
  501. Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  502. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  503. Costs: 330g
  504.  
  505. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  506. Masterwork increases hit chance by +1
  507. Costs: 320g
  508.  
  509. Rapier(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  510. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1
  511. Costs: 2400g
  512.  
  513. Heavy Crossbow(+Frost Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  514. costs 3 ticks to reload, ignores 3 DR, +1d4 Cold damage
  515. Costs: 2120g
  516.  
  517. Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  518. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  519. Costs: 320g
  520.  
  521. Sword(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  522. Sword is a martial melee weapon, Masterwork increases hit chance by +1
  523. Costs: 350g
  524.  
  525. Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  526. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  527. Costs: 400g
  528.  
  529. Sword(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  530. Sword is a martial melee weapon, Masterwork increases hit chance by +1
  531. Costs: 350g
  532.  
  533. Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  534. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  535. Costs: 330g
  536.  
  537. Bolts(x30)(MW)
  538. Masterwork increases hit chance by +1
  539. Costs: 310g
  540.  
  541. Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  542. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  543. Costs: 350g
  544.  
  545. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  546. Masterwork increases hit chance by +1
  547. Costs: 320g
  548.  
  549. Heavy Crossbow(+Countering) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  550. costs 3 ticks to reload, ignores 3 DR, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  551. Costs: 2120g
  552.  
  553. Falchion(+Countering) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  554. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  555. Costs: 2400g
  556.  
  557. Long-Spear(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  558. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  559. Costs: 380g
  560.  
  561. Heavy Crossbow(+Fire Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  562. costs 3 ticks to reload, ignores 3 DR, +1d4 Fire damage
  563. Costs: 2120g
  564.  
  565. Long-Spear(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  566. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  567. Costs: 380g
  568.  
  569. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  570. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  571. Costs: 320g
  572.  
  573. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  574. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  575. Costs: 350g
  576.  
  577. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  578. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  579. Costs: 420g
  580.  
  581. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  582. Masterwork increases hit chance by +1
  583. Costs: 320g
  584.  
  585. Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  586. Engraved with Jasper Stone (100g)
  587. Costs: 2100g
  588.  
  589. Rapier(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  590. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1
  591. Costs: 400g
  592.  
  593. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  594. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  595. Costs: 400g
  596.  
  597. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  598. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  599. Costs: 420g
  600.  
  601. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  602. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  603. Costs: 400g
  604.  
  605. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  606. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  607. Costs: 420g
  608.  
  609. Morningstar(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  610. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  611. Costs: 2350g
  612.  
  613. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  614. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  615. Costs: 350g
  616.  
  617. Great Mace(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  618. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  619. Costs: 2400g
  620.  
  621. Great Mace(+Lightning Bite) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  622. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d4 Lightning damage
  623. Costs: 2400g
  624.  
  625. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  626. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  627. Costs: 400g
  628.  
  629. Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  630. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  631. Costs: 350g
  632.  
  633. Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  634. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  635. Costs: 330g
  636.  
  637. Bolts(x30)(MW)
  638. Masterwork increases hit chance by +1
  639. Costs: 310g
  640.  
  641. Heavy Crossbow(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  642. costs 3 ticks to reload, ignores 3 DR
  643. Costs: 2120g
  644.  
  645. Broad Bolts(x30)(+Acid Burst)
  646. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Topaz (900g)
  647. Costs: 18900g
  648.  
  649. Alchemical Silver Flanged Dire-Flail(+1)(+Countering) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  650. Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  651. Costs: 9800g
  652.  
  653. Alchemical Silver Serrated Halberd(+Lightning Bite)(+3) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  654. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d4 Lightning damage
  655. Costs: 33680g
  656.  
  657. Bodkin Bolts(x30)(+3)(+Corrosive)
  658. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, +1d6 Acidic damage, Engraved with Clear Red Ruby (2500g)
  659. Costs: 52500g
  660.  
  661. Curved Scimitar(+3) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  662. Scimitar is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  663. Costs: 19250g
  664.  
  665. Sword(+Frost Bite)(+3) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  666. Sword is a martial melee weapon, Masterwork increases hit chance by +1, +1d4 Cold damage, Engraved with Blue Sapphire (1600g)
  667. Costs: 33600g
  668.  
  669. Battle-Axe(+Holy)(+2) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  670. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +2d6 against evil aligned targets - can't be wielded by evil aligned, Engraved with Emerald (1600g)
  671. Costs: 33600g
  672.  
  673. Heavy Crossbow(+Fire Bite)(+2) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  674. costs 3 ticks to reload, ignores 3 DR, +1d4 Fire damage, Engraved with Moonstone (900g)
  675. Costs: 18900g
  676.  
  677. Cold-Iron Curved Falchion(+Holy)(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  678. Falchion is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Cold-Iron bypasses DR of demons and fey creatures, +2d6 against evil aligned targets - can't be wielded by evil aligned
  679. Costs: 37300g
  680.  
  681. Scepter(+Lesser Enchant Focus)(+3) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  682. Scepter is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to level 1 Enchant Spells, Engraved with Blue Sapphire (1600g)
  683. Costs: 33600g
  684.  
  685. Light Crossbow(+Vicious)(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  686. costs 2 ticks to reload, ignores 2 DR, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with Moonstone (900g)
  687. Costs: 18900g
  688.  
  689. Flanged Quarterstaff(+Lesser Divination Focus)(+3) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  690. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1 DC to level 1 Divination Spells, Engraved with Red Spinel (400g)
  691. Costs: 33600g
  692.  
  693. Heavy Crossbow(+Acid Burst)(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  694. costs 3 ticks to reload, ignores 3 DR, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Blue Sapphire (1600g)
  695. Costs: 33600g
  696.  
  697. Adamantine Flanged Morningstar(+3)(+Frost Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  698. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Adamantine penetrates additional +2 Armor DR, +1d4 Cold damage
  699. Costs: 54250g
  700.  
  701. Great-Axe(+3) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  702. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Engraved with Moonstone (900g)
  703. Costs: 18900g
  704.  
  705. Alchemical Silver Scepter(+Lesser Enchant Focus)(+3) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  706. Scepter is a simple melee weapon, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1 DC to level 1 Enchant Spells, Engraved with Black Pearl (900g)
  707. Costs: 33600g
  708.  
  709. Alchemical Silver Great-Axe(+2)(+Frost Burst) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  710. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier, Engraved with Canary Diamond (2500g)
  711. Costs: 52500g
  712.  
  713. Curved Kukri(+2)(+Degrading) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  714. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with Blue Sapphire (1600g)
  715. Costs: 52500g
  716.  
  717. Flanged Club(+Chaotic)(+3) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  718. Club is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +2d6 against Lawful aligned targets - can't be wielded by lawful creatures, Engraved with Emerald (1600g)
  719. Costs: 52500g
  720.  
  721. Heavy Crossbow(+Holy)(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  722. costs 3 ticks to reload, ignores 3 DR, +2d6 against evil aligned targets - can't be wielded by evil aligned, Engraved with Moonstone (900g)
  723. Costs: 18900g
  724.  
  725. Serrated Trident(+Fire Bite)(+3) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  726. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d4 Fire damage, Engraved with Red Spinel (400g)
  727. Costs: 33600g
  728.  
  729. Light Crossbow(+3) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  730. costs 2 ticks to reload, ignores 2 DR, Engraved with Jade (900g)
  731. Costs: 18900g
  732.  
  733. Cold-Iron Curved Great-Axe(+Lawful) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  734. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Cold-Iron bypasses DR of demons and fey creatures, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures
  735. Costs: 23300g
  736.  
  737. Maul(+1)(+Lightning Bite) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  738. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d4 Lightning damage
  739. Costs: 8400g
  740.  
  741. Flanged Maul(+Degrading) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  742. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier
  743. Costs: 19300g
  744.  
  745. Curved Greatsword(+Keen) deals 2d6 damage, x2 Crit Multiplier, 18-20 Crit Range, 5 tick cost.
  746. Greatsword is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1 crit range
  747. Costs: 9300g
  748.  
  749. Maul(+2)(+Acid Bite) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  750. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d4 Acidic damage, Engraved with Topaz (900g)
  751. Costs: 18900g
  752.  
  753. Alchemical Silver Sword(+2)(+Lightning Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  754. Sword is a martial melee weapon, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d4 Lightning damage, Engraved with Red Spinel (400g)
  755. Costs: 18900g
  756.  
  757. Curved Great-Axe(+3)(+Fire Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  758. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d4 Fire damage, Engraved with Coral (400g)
  759. Costs: 33600g
  760.  
  761. Saber(+1)(+Lawful) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  762. Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted, Masterwork increases hit chance by +1, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures, Engraved with Moonstone (900g)
  763. Costs: 18900g
  764.  
  765. Light Crossbow(+1)(+Degrading) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  766. costs 2 ticks to reload, ignores 2 DR, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with Emerald (1600g)
  767. Costs: 33600g
  768.  
  769. Heavy Crossbow(+2)(+Countering) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  770. costs 3 ticks to reload, ignores 3 DR, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Topaz (900g)
  771. Costs: 18900g
  772.  
  773. Curved Greatsword(+Chaotic)(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  774. Greatsword is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2d6 against Lawful aligned targets - can't be wielded by lawful creatures
  775. Costs: 19300g
  776.  
  777. Bow(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  778. Engraved with Amethyst (400g)
  779. Costs: 8400g
  780.  
  781. Great Mace(+Frost)(+2) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  782. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d6 Cold damage, Engraved with Emerald (1600g)
  783. Costs: 33600g
  784.  
  785. Alchemical Silver Curved Great-Axe(+3) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  786. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1
  787. Costs: 19700g
  788.  
  789. Cold-Iron Dagger(+1)(+Degrading) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  790. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier
  791. Costs: 54320g
  792.  
  793. Bow(+3 Composite)(+Shock)(+3) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  794. +1d6 Lightning damage, Engraved with Blue Sapphire (1600g)
  795. Costs: 52500g
  796.  
  797. Broad Arrows(x30)(+Chaotic)(+1)
  798. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, +2d6 against Lawful aligned targets - can't be wielded by lawful creatures, Engraved with Topaz (900g)
  799. Costs: 18900g
  800.  
  801. Serrated Short-Spear(+2)(+Chaotic) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  802. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +2d6 against Lawful aligned targets - can't be wielded by lawful creatures, Engraved with Coral (400g)
  803. Costs: 33600g
  804.  
  805. Short-Spear(+UnHoly)(+1) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  806. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, +2d6 against good aligned targets - can't be wielded by good aligned, Engraved with Moonstone (900g)
  807. Costs: 18900g
  808.  
  809. Serrated Spiked-Chain(+1)(+Frost Burst) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  810. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier, Engraved with Coral (400g)
  811. Costs: 33600g
  812.  
  813. Flanged Quarterstaff(+Divination Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  814. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1 DC to Divination Spells, Engraved with White Pearl (400g)
  815. Costs: 33600g
  816.  
  817. Light Crossbow(+Frost Bite)(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  818. costs 2 ticks to reload, ignores 2 DR, +1d4 Cold damage, Engraved with Topaz (900g)
  819. Costs: 18900g
  820.  
  821. Broad Bolts(x30)(+Keen)(+1)
  822. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, Cold-Iron bypasses DR of demons and fey creatures, +1 crit range
  823. Costs: 20310g
  824.  
  825. Rapier(+3) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  826. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1, Engraved with Black Pearl (900g)
  827. Costs: 18900g
  828.  
  829. Bow(+Speed)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  830. weapon 1st strike costs 1 tick less, Engraved with Blue Sapphire (1600g)
  831. Costs: 33600g
  832.  
  833. Bow(+UnHoly) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  834. +2d6 against good aligned targets - can't be wielded by good aligned, Engraved with Red Spinel (400g)
  835. Costs: 8400g
  836.  
  837. Curved Greatsword(+Frost Burst) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  838. Greatsword is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier
  839. Costs: 19300g
  840.  
  841. Cold-Iron Curved Falchion(+Acid Burst) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  842. Falchion is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Cold-Iron bypasses DR of demons and fey creatures, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier
  843. Costs: 37300g
  844.  
  845. Curved Sword(+Holy) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  846. Sword is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2d6 against evil aligned targets - can't be wielded by evil aligned
  847. Costs: 9250g
  848.  
  849. Adamantine Serrated Halberd(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  850. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Adamantine penetrates additional +3 Armor DR
  851. Costs: 15280g
  852.  
  853. Heavy Crossbow(+2) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  854. costs 3 ticks to reload, ignores 3 DR, Engraved with Coral (400g)
  855. Costs: 8400g
  856.  
  857. Bolts(x30)(+2)(+Defending)
  858. Masterwork increases hit chance by +1, Allows the weilder to transdorm this weapon's enhancement bonus to AC points as a free action at the start of its activation, Engraved with Moonstone (900g)
  859. Costs: 18900g
  860.  
  861. Rapier(+Lightning Burst)(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  862. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Blue Sapphire (1600g)
  863. Costs: 33600g
  864.  
  865. Short-Spear(+3) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  866. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, Engraved with Black Pearl (900g)
  867. Costs: 18900g
  868.  
  869. Adamantine Trident(+2)(+Defending) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  870. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, Adamantine penetrates additional +2 Armor DR, Allows the weilder to transdorm this weapon's enhancement bonus to AC points as a free action at the start of its activation
  871. Costs: 35330g
  872.  
  873. Curved Kukri(+2)(+Fire Bite) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  874. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d4 Fire damage
  875. Costs: 19220g
  876.  
  877. Curved Greatsword(+2)(+Countering) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  878. Greatsword is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  879. Costs: 19300g
  880.  
  881. Heavy Crossbow(+Fire Burst) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  882. costs 3 ticks to reload, ignores 3 DR, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Jade (900g)
  883. Costs: 18900g
  884.  
  885. Adamantine Battle-Axe(+Lightning Bite) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  886. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Adamantine penetrates additional +3 Armor DR, +1d4 Lightning damage
  887. Costs: 14350g
  888.  
  889. Dagger(+Speed)(+2) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 3 tick cost.
  890. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, weapon 1st strike costs 1 tick less, Engraved with Clear Red Ruby (2500g)
  891. Costs: 52500g
  892.  
  893. Alchemical Silver Serrated Short-Spear(+2)(+Degrading) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  894. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with Moonstone (900g)
  895. Costs: 52500g
  896.  
  897. Curved Greatsword(+2) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  898. Greatsword is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  899. Costs: 9300g
  900.  
  901. Heavy Crossbow(+3) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  902. costs 3 ticks to reload, ignores 3 DR, Engraved with Black Pearl (900g)
  903. Costs: 18900g
  904.  
  905. Bolts(x30)(+Lightning Burst)
  906. Masterwork increases hit chance by +1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Black Pearl (900g)
  907. Costs: 18900g
  908.  
  909. Flanged Mace(+3) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  910. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  911. Costs: 19250g
  912.  
  913. Battle-Axe(+2)(+Frost) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  914. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +1d6 Cold damage, Engraved with Blue Sapphire (1600g)
  915. Costs: 33600g
  916.  
  917. Kukri(+Frost Bite)(+1) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  918. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, +1d4 Cold damage, Engraved with Onyx Stone (100g)
  919. Costs: 8400g
  920.  
  921. Halberd(+1)(+Shock) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  922. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, +1d6 Lightning damage, Engraved with Black Pearl (900g)
  923. Costs: 18900g
  924.  
  925. Cold-Iron Greatsword(+Frost Burst) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  926. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier
  927. Costs: 36400g
  928.  
  929. Bow(+Acid Bite)(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  930. +1d4 Acidic damage, Engraved with Moonstone (900g)
  931. Costs: 18900g
  932.  
  933. -- Armors --
  934.  
  935. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  936. Costs: 10g
  937.  
  938. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  939. Costs: 150g
  940.  
  941. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  942. Costs: 600g
  943.  
  944. Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  945. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  946. This entire set Costs: 1200g
  947.  
  948. Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  949. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  950. This entire set Costs: 3000g
  951.  
  952. Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  953. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  954. This entire set Costs: 4500g
  955.  
  956. Fullplate(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  957. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
  958. This entire set Costs: 9000g
  959.  
  960. Tower Shield, 4 Shield AC.
  961. Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction
  962. Costs: 30g
  963.  
  964. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  965. Costs: 160g
  966.  
  967. Alchemical Silver Heavy Shield, 2 Shield AC.
  968. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires
  969. Costs: 770g
  970.  
  971. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  972. Costs: 300g
  973.  
  974. Light Shield, 1 Shield AC.
  975. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  976. Costs: 160g
  977.  
  978. Alchemical Silver Tower Shield, 4 Shield AC.
  979. Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires
  980. Costs: 780g
  981.  
  982. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  983. Costs: 300g
  984.  
  985. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  986. Costs: 160g
  987.  
  988. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  989. Masterwork removes -1 from the Armor Penalty
  990. Costs: 750g
  991.  
  992. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  993. Masterwork removes -1 from the Armor Penalty
  994. Costs: 750g
  995.  
  996. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  997. Costs: 160g
  998.  
  999. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1000. Costs: 300g
  1001.  
  1002. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1003. Costs: 300g
  1004.  
  1005. Direhide Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1006. Direhide grants +3 to checks made to intimidate animals
  1007. Costs: 700g
  1008.  
  1009. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1010. Costs: 750g
  1011.  
  1012. Heavy Shield, 2 Shield AC.
  1013. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1014. Costs: 170g
  1015.  
  1016. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1017. Costs: 300g
  1018.  
  1019. Heavy Shield, 2 Shield AC.
  1020. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1021. Costs: 170g
  1022.  
  1023. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1024. Costs: 300g
  1025.  
  1026. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1027. Masterwork removes -1 from the Armor Penalty
  1028. Costs: 750g
  1029.  
  1030. Coral Shell Light Shield, 1 Shield AC.
  1031. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, The armor check penalty of this Coral Shell shield does not affect Swim checks
  1032. Costs: 760g
  1033.  
  1034. Direhide Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1035. Direhide grants +3 to checks made to intimidate animals
  1036. Costs: 560g
  1037.  
  1038. Alchemical Silver Light Shield, 1 Shield AC.
  1039. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires
  1040. Costs: 760g
  1041.  
  1042. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1043. Masterwork removes -1 from the Armor Penalty
  1044. Costs: 750g
  1045.  
  1046. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1047. Costs: 160g
  1048.  
  1049. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1050. Costs: 160g
  1051.  
  1052. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1053. Costs: 300g
  1054.  
  1055. Alchemical Silver Tower Shield, 4 Shield AC.
  1056. Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires
  1057. Costs: 780g
  1058.  
  1059. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1060. Masterwork removes -1 from the Armor Penalty
  1061. Costs: 750g
  1062.  
  1063. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1064. Costs: 300g
  1065.  
  1066. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1067. Costs: 300g
  1068.  
  1069. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1070. Costs: 300g
  1071.  
  1072. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1073. Costs: 160g
  1074.  
  1075. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1076. Masterwork removes -1 from the Armor Penalty
  1077. Costs: 750g
  1078.  
  1079. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1080. Costs: 160g
  1081.  
  1082. Buckler, 1 Shield AC.
  1083. Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks
  1084. Costs: 160g
  1085.  
  1086. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1087. Costs: 300g
  1088.  
  1089. Tower Shield(+1), 5 Shield AC.
  1090. Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction
  1091. Costs: 1180g
  1092.  
  1093. Coral Shell Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1094. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1095. The armor check penalty of this Coral Shell armor does not affect Swim checks
  1096. This entire set Costs: 5300g
  1097.  
  1098. Halfplate(+1)(Heavy), 9 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1099. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Sleight of Hand +3)
  1100. +3 to Sleight of Hand skill checks
  1101. This entire set Costs: 6600g
  1102.  
  1103. Halfplate(+1)(Heavy), 9 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1104. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1105. This entire set Costs: 5500g
  1106.  
  1107. Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1108. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1109. Masterwork removes -1 from the Armor Penalty
  1110. This entire set Costs: 3150g
  1111.  
  1112. Heavy Shield(+1), 3 Shield AC.
  1113. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1114. Costs: 1170g
  1115.  
  1116. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1117. Costs: 160g
  1118.  
  1119. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1120. Masterwork removes -1 from the Armor Penalty
  1121. Costs: 750g
  1122.  
  1123. Scalemail(Fire Resistance 5)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1124. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1125. Grants 5 points of protection from Fire
  1126. This entire set Costs: 2200g
  1127.  
  1128. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1129. Costs: 300g
  1130.  
  1131. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1132. Costs: 160g
  1133.  
  1134. Halfplate(+1)(Heavy), 9 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1135. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1136. This entire set Costs: 5500g
  1137.  
  1138. Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1139. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1140. Masterwork removes -1 from the Armor Penalty
  1141. This entire set Costs: 4650g
  1142.  
  1143. Alchemical Silver Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1144. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1145. Masterwork removes -1 from the Armor Penalty, Alchemical Silver Deals 1d6 damage to lycanthropes and vampires that attack with natural weapons; this damage bypasses DR
  1146. This entire set Costs: 4150g
  1147.  
  1148. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1149. Masterwork removes -1 from the Armor Penalty
  1150. Costs: 750g
  1151.  
  1152. Polished Gambeson(Balanced)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 1 Slash soak.
  1153. Polished grants +1 DR against Slash attacks, Balanced adds +2 to Balance checks and +2 against trip and overrun checks
  1154. Costs: 2500g
  1155.  
  1156. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1157. Masterwork removes -1 from the Armor Penalty
  1158. Costs: 750g
  1159.  
  1160. Padded Splintmail(Acid Resistance 5)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 6 bludge soak, 3 Slash soak.
  1161. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1162. Padded grants +1 DR against Bludge attacks, Grants 5 points of protection from Acid
  1163. This entire set Costs: 4900g
  1164.  
  1165. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1166. Costs: 160g
  1167.  
  1168. Alchemical Silver Heavy Shield(+1), 3 Shield AC.
  1169. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires
  1170. Costs: 1770g
  1171.  
  1172. Direhide Heavy Shield, 2 Shield AC.
  1173. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Direhide grants +1 AC against animals
  1174. Costs: 370g
  1175.  
  1176. Sturdy Halfplate(Balanced)(Heavy), 8 AC, 2 MAX-DEX, 5 Pierce soak, 1 bludge soak, 4 Slash soak.
  1177. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Sleight of Hand +3)
  1178. Sturdy grants +1 DR against Pierce attacks, Balanced adds +2 to Balance checks and +2 against trip and overrun checks, +3 to Sleight of Hand skill checks
  1179. This entire set Costs: 7500g
  1180.  
  1181. Polished Splintmail(Spell Resistance 11)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 4 Slash soak.
  1182. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1183. Polished grants +1 DR against Slash attacks, Sets your Spell Resistance to 11
  1184. This entire set Costs: 6000g
  1185.  
  1186. Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1187. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1188. This entire set Costs: 1200g
  1189.  
  1190. Direhide Heavy Shield(+1), 3 Shield AC.
  1191. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Direhide grants +1 AC against animals
  1192. Costs: 1370g
  1193.  
  1194. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1195. Masterwork removes -1 from the Armor Penalty
  1196. Costs: 750g
  1197.  
  1198. Padded Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 2 bludge soak, 4 Slash soak.
  1199. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1200. Padded grants +1 DR against Bludge attacks
  1201. This entire set Costs: 5400g
  1202.  
  1203. Heavy Shield, 2 Shield AC.
  1204. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1205. Costs: 170g
  1206.  
  1207. Sturdy Scalemail(+1)(Medium), 7 AC, 3 MAX-DEX, 2 Pierce soak, 1 bludge soak, 4 Slash soak.
  1208. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Hold Portal 3/day)
  1209. Sturdy grants +1 DR against Pierce attacks, Wielder can use Hold Portal as a spell like ability 3/day - UMD check 12
  1210. This entire set Costs: 4200g
  1211.  
  1212. Halfplate(+1)(Heavy), 9 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1213. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Chill Touch 3/day)
  1214. Wielder can use Chill Touch as a spell like ability 3/day - UMD check 12
  1215. This entire set Costs: 6600g
  1216.  
  1217. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1218. Costs: 300g
  1219.  
  1220. Sturdy Splintmail(Blur 1/day)(Medium), 7 AC, 1 MAX-DEX, 4 Pierce soak, 5 bludge soak, 3 Slash soak.
  1221. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1222. Sturdy grants +1 DR against Pierce attacks, Wielder can use Blur as a spell like ability 1/day - UMD check 16
  1223. This entire set Costs: 4900g
  1224.  
  1225. Leather-armor(Balanced)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1226. Balanced adds +2 to Balance checks and +2 against trip and overrun checks
  1227. Costs: 1300g
  1228.  
  1229. Scalemail(MW)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1230. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1231. Masterwork removes -1 from the Armor Penalty
  1232. This entire set Costs: 1350g
  1233.  
  1234. Robe(Magic Aura 3/day)(CON +1)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1235. Wielder can use Magic Aura as a spell like ability 3/day - UMD check 12, +1 Constitution, Engraved with Red Spinel (400g)
  1236. Costs: 4400g
  1237.  
  1238. Leather-armor(CON +1)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1239. +1 Constitution
  1240. Costs: 1300g
  1241.  
  1242. Polished Scalemail(+2)(Medium), 8 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 5 Slash soak.
  1243. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(STR +1)
  1244. Polished grants +1 DR against Slash attacks, +1 Strength
  1245. This entire set Costs: 7200g
  1246.  
  1247. Mithral Heavy Shield(+2), 4 Shield AC.
  1248. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Mithral shields are quicker and lighter - decrease flanking bonus of enemies by 1
  1249. Costs: 7170g
  1250.  
  1251. Direhide Padded Gambeson(+1)(Spell Resistance 11)(Light), 5 AC, 5 MAX-DEX, 2 Pierce soak, 2 bludge soak, 0 Slash soak.
  1252. Padded grants +1 DR against Bludge attacks, Direhide grants +3 to checks made to intimidate animals, Sets your Spell Resistance to 11
  1253. Costs: 5900g
  1254.  
  1255. Leather-armor(+3)(Light), 5 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1256. Engraved with Moonstone (900g)
  1257. Costs: 9900g
  1258.  
  1259. Adamantine Fullplate(Heavy), 9 AC, 1 MAX-DEX, 9 Pierce soak, 5 bludge soak, 9 Slash soak.
  1260. These Items are also part of the armor set and must be worn with it: Fullplate Helmet(Disguise +3), Fullplate Gauntlets, Fullplate Greaves(+3 DEX).
  1261. Heavy Adamantine armor adds 3 Armor DR, +3 to Disguise skill checks
  1262. This entire set Costs: 35000g
  1263.  
  1264. Fullplate(+1)(Heavy), 10 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  1265. These Items are also part of the armor set and must be worn with it: Fullplate Helmet of Deflection(+1), Fullplate Gauntlets(Channel Pain), Fullplate Greaves(Haste 1/day).
  1266. Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +10), Adds +1 deflection bonus to AC, Wielder can use haste as a spell like ability 1/day - UMD check 20
  1267. This entire set Costs: 51800g
  1268.  
  1269. Robe(Sound Burst 1/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1270. Wielder can use Sound Burst as a spell like ability 1/day - UMD check 16, Mana Life increases your HP by half the amount of your caster levels plus half the amount of your spellcasting attribute modifier, Engraved with White Pearl (400g)
  1271. Costs: 4400g
  1272.  
  1273. Mithral Halfplate(+1)(Medium), 9 AC, 4 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1274. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1275. Mithral increases the Max Dex of an armor by +2 and reduces its weight class
  1276. This entire set Costs: 14500g
  1277.  
  1278. Adamantine Padded Scalemail(Spell Resistance 17)(Medium), 6 AC, 3 MAX-DEX, 3 Pierce soak, 4 bludge soak, 6 Slash soak.
  1279. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1280. Padded grants +1 DR against Bludge attacks, Medium Adamantine armor adds 2 Armor DR, Sets your Spell Resistance to 17
  1281. This entire set Costs: 21100g
  1282.  
  1283. Coral Shell Sturdy Halfplate(+1)(Rallying)(Heavy), 9 AC, 2 MAX-DEX, 5 Pierce soak, 1 bludge soak, 4 Slash soak.
  1284. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1285. Sturdy grants +1 DR against Pierce attacks, The armor check penalty of this Coral Shell armor does not affect Swim checks, Rallying applies +4 to saves against fear to yourself and to allies within 30ft
  1286. This entire set Costs: 15200g
  1287.  
  1288. Robe(Comprehend Language 3/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1289. Wielder can use Comprehend Language as a spell like ability 3/day - UMD check 12, Mana Life increases your HP by half the amount of your caster levels plus half the amount of your spellcasting attribute modifier, Engraved with Coral (400g)
  1290. Costs: 4400g
  1291.  
  1292. Robe(Magic Mouth 3/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1293. Wielder can use Magic Mouth as a spell like ability 3/day - UMD check 16, Mana Life increases your HP by the amount of your caster levels plus the amount of your spellcasting attribute modifier, Engraved with Emerald (1600g)
  1294. Costs: 17600g
  1295.  
  1296. Polished Splintmail(+3)(Medium), 10 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 4 Slash soak.
  1297. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Greater Channel Pain)
  1298. Polished grants +1 DR against Slash attacks, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +15)
  1299. This entire set Costs: 32700g
  1300.  
  1301. Padded Halfplate(Stanching)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 2 bludge soak, 4 Slash soak.
  1302. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1303. Padded grants +1 DR against Bludge attacks, Stanching reduces the amount of incoming bleed damage or attributes damage by 3
  1304. This entire set Costs: 14400g
  1305.  
  1306. Polished Halfplate(+3)(Heavy), 11 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 5 Slash soak.
  1307. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Counterspell +3)
  1308. Polished grants +1 DR against Slash attacks, +3 to Counterspell skill checks
  1309. This entire set Costs: 15500g
  1310.  
  1311. Leather-armor(Rage 1/day)(+2)(Light), 4 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1312. Wielder can use Rage as a spell like ability 1/day - UMD check 20, Engraved with Emerald (1600g)
  1313. Costs: 17600g
  1314.  
  1315. Fullplate(Spell Resistance 14)(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  1316. These Items are also part of the armor set and must be worn with it: Fullplate Helmet(Bluff +3), Fullplate Gauntlets, Fullplate Greaves.
  1317. Sets your Spell Resistance to 14, +3 to Bluff skill checks
  1318. This entire set Costs: 17400g
  1319.  
  1320. Alchemical Silver Heavy Shield(Rallying), 2 Shield AC.
  1321. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires, Rallying applies +4 to saves against fear to yourself and to allies within 30ft
  1322. Costs: 4770g
  1323.  
  1324. Robe(Mount 5/day)(CON +2)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1325. Wielder can use Mount as a spell like ability 5/day - UMD check 12, +2 Constitution, Engraved with Emerald (1600g)
  1326. Costs: 17600g
  1327.  
  1328. Light Shield(+3), 4 Shield AC.
  1329. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Engraved with Black Pearl (900g)
  1330. Costs: 9900g
  1331.  
  1332. Adamantine Halfplate(+2)(Heavy), 10 AC, 2 MAX-DEX, 7 Pierce soak, 4 bludge soak, 7 Slash soak.
  1333. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1334. Heavy Adamantine armor adds 3 Armor DR
  1335. This entire set Costs: 23500g
  1336.  
  1337. Leather-armor(+1)(+2 Fortitide)(Light), 3 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1338. +2 Fortitude save, Engraved with Jade (900g)
  1339. Costs: 9900g
  1340.  
  1341. Mithral Padded Splintmail(Protection from Arrows 5/day)(Light), 7 AC, 3 MAX-DEX, 3 Pierce soak, 6 bludge soak, 3 Slash soak.
  1342. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1343. Padded grants +1 DR against Bludge attacks, Mithral increases the Max Dex of an armor by +2 and reduces its weight class, Wielder can use Protection from Arrows as a spell like ability 5/day - UMD check 16
  1344. This entire set Costs: 21300g
  1345.  
  1346. Leather-armor(+1)(Protection from Arrows 3/day)(Light), 3 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1347. Wielder can use Protection from Arrows as a spell like ability 3/day - UMD check 16, Engraved with Jade (900g)
  1348. Costs: 9900g
  1349.  
  1350. Heavy Shield(+2), 4 Shield AC.
  1351. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Engraved with Amethyst (400g)
  1352. Costs: 4400g
  1353.  
  1354. Sturdy Fullplate(Spell Resistance 11)(Heavy), 9 AC, 1 MAX-DEX, 7 Pierce soak, 2 bludge soak, 6 Slash soak.
  1355. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets(STR +1), Fullplate Greaves of Fortification(25%).
  1356. Sturdy grants +1 DR against Pierce attacks, Sets your Spell Resistance to 11, +1 Strength, Fortification grants 25% chance to negate extra damage from critical hits and sneak attacks
  1357. This entire set Costs: 13100g
  1358.  
  1359. Mithral Scalemail(+1)(Spell Resistance 17)(Light), 7 AC, 5 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1360. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Channel Pain)
  1361. Mithral increases the Max Dex of an armor by +2 and reduces its weight class, Sets your Spell Resistance to 17, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +10)
  1362. This entire set Costs: 25600g
  1363.  
  1364. Gambeson(Stanching)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1365. Stanching reduces the amount of incoming bleed damage or attributes damage by 3, Engraved with Amethyst (400g)
  1366. Costs: 9900g
  1367.  
  1368. Sturdy Scalemail(+2)(Medium), 8 AC, 3 MAX-DEX, 2 Pierce soak, 1 bludge soak, 4 Slash soak.
  1369. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Handle Animal +5)
  1370. Sturdy grants +1 DR against Pierce attacks, +5 to Handle Animal skill checks
  1371. This entire set Costs: 10500g
  1372.  
  1373. Adamantine Polished Fullplate(+3)(Heavy), 12 AC, 1 MAX-DEX, 9 Pierce soak, 5 bludge soak, 10 Slash soak.
  1374. These Items are also part of the armor set and must be worn with it: Fullplate Helmet(+3 WIS), Fullplate Gauntlets, Fullplate Greaves(Reflex +2).
  1375. Polished grants +1 DR against Slash attacks, Heavy Adamantine armor adds 3 Armor DR, +3 Wisdom, +2 Reflex save
  1376. This entire set Costs: 48200g
  1377.  
  1378. Robe(Remove Paralysis 1/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1379. Wielder can use Remove Paralysis as a spell like ability 1/day - UMD check 16, Mana Life increases your HP by half the amount of your caster levels plus half the amount of your spellcasting attribute modifier, Engraved with Coral (400g)
  1380. Costs: 4400g
  1381.  
  1382. Scalemail(Rallying)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1383. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1384. Rallying applies +4 to saves against fear to yourself and to allies within 30ft
  1385. This entire set Costs: 5200g
  1386.  
  1387. Leather-armor(+1 Fortitide)(+1)(Light), 3 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1388. +1 Fortitude save, Engraved with Coral (400g)
  1389. Costs: 4400g
  1390.  
  1391. Adamantine Scalemail(Medium), 6 AC, 3 MAX-DEX, 3 Pierce soak, 3 bludge soak, 6 Slash soak.
  1392. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1393. Medium Adamantine armor adds 2 Armor DR
  1394. This entire set Costs: 11200g
  1395.  
  1396. Gambeson(+2)(Light), 6 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1397. Costs: 4600g
  1398.  
  1399. Sturdy Scalemail(Spell Resistance 17)(Medium), 6 AC, 3 MAX-DEX, 2 Pierce soak, 1 bludge soak, 4 Slash soak.
  1400. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Handle Animal +5)
  1401. Sturdy grants +1 DR against Pierce attacks, Sets your Spell Resistance to 17, +5 to Handle Animal skill checks
  1402. This entire set Costs: 15500g
  1403.  
  1404. -- Accesories --
  1405.  
  1406. Copper Ring(+1 WIS)
  1407. +1 Wisdom
  1408. Costs: 1100g
  1409.  
  1410. Copper Ring(+1 WIS)
  1411. +1 Wisdom
  1412. Costs: 1100g
  1413.  
  1414. Copper Ring(Blindness/Deafness 1/day)
  1415. Wielder can use Blindness/Deafness as a spell like ability 1/day - UMD check 16
  1416. Costs: 1100g
  1417.  
  1418. Copper Ring(Ray of Enfeeblement 3/day)
  1419. Wielder can use Ray of Enfeeblement as a spell like ability 3/day - UMD check 12
  1420. Costs: 1100g
  1421.  
  1422. Copper Ring(Ghoul Touch 1/day)
  1423. Wielder can use Ghoul Touch as a spell like ability 1/day - UMD check 16
  1424. Costs: 1100g
  1425.  
  1426. Silver Ring(Shield 3/day)
  1427. Wielder can use Shield as a spell like ability 3/day - UMD check 12
  1428. Costs: 1400g
  1429.  
  1430. Golden Ring(+1 INT)
  1431. +1 Intelligence
  1432. Costs: 1900g
  1433.  
  1434. Copper Ring(+2 DEX)
  1435. +2 Dexterity, Engraved with Coral (400g)
  1436. Costs: 4400g
  1437.  
  1438. Silver Ring(Snake Sigil 3/day)
  1439. Wielder can use Snake Sigil as a spell like ability 3/day - UMD check 20
  1440. Costs: 9900g
  1441.  
  1442. Silver Ring(Darkness 3/day)
  1443. Wielder can use Darkness as a spell like ability 3/day - UMD check 16
  1444. Costs: 4400g
  1445.  
  1446. Golden Ring(Obscuring Mist 5/day)
  1447. Wielder can use Obscuring Mist as a spell like ability 5/day - UMD check 12
  1448. Costs: 4900g
  1449.  
  1450. Mithral Ring(+3 WIS)
  1451. +3 Wisdom
  1452. Costs: 10600g
  1453.  
  1454. Tiara(+1 CHA)
  1455. +1 Charisma, Engraved with Amethyst (400g)
  1456. Costs: 1100g
  1457.  
  1458. Tiara(+1 CHA)
  1459. +1 Charisma, Engraved with Red Spinel (400g)
  1460. Costs: 1100g
  1461.  
  1462. Tiara(Ignore Distractions +3)
  1463. +3 to Ignore Distractions skill checks, Engraved with Amethyst (400g)
  1464. Costs: 1100g
  1465.  
  1466. Tiara(+1 WIS)
  1467. +1 Wisdom, Engraved with Amethyst (400g)
  1468. Costs: 1100g
  1469.  
  1470. Tiara(+1 CHA)
  1471. +1 Charisma, Engraved with Red Spinel (400g)
  1472. Costs: 1100g
  1473.  
  1474. Tiara(+1 WIS)
  1475. +1 Wisdom, Engraved with Amethyst (400g)
  1476. Costs: 1100g
  1477.  
  1478. Mask(Sense Motive +3)
  1479. +3 to Sense Motive skill checks, Engraved with Topaz (900g)
  1480. Costs: 4400g
  1481.  
  1482. Mask(Bluff +3)
  1483. +3 to Bluff skill checks, Engraved with Black Pearl (900g)
  1484. Costs: 4400g
  1485.  
  1486. Tiara(Listen +3)
  1487. +3 to Listen skill checks, Engraved with White Pearl (400g)
  1488. Costs: 1100g
  1489.  
  1490. Tiara(+2 CHA)
  1491. +2 Charisma, Engraved with Topaz (900g)
  1492. Costs: 4400g
  1493.  
  1494. Mask(+2 CHA)
  1495. +2 Charisma, Engraved with Topaz (900g)
  1496. Costs: 4400g
  1497.  
  1498. Tiara(Ignore Distractions +3)
  1499. +3 to Ignore Distractions skill checks, Engraved with Black Pearl (900g)
  1500. Costs: 4400g
  1501.  
  1502. Boots(Reflex +1)
  1503. +1 Reflex save, Engraved with Amethyst (400g)
  1504. Costs: 1100g
  1505.  
  1506. Boots(Tumble(Dodge) +3)
  1507. +3 to Tumble(Dodge) skill checks, Engraved with Amethyst (400g)
  1508. Costs: 1100g
  1509.  
  1510. Boots(+Winterland)
  1511. Winterland allows the wearer to move normally through ice and snow terrains and grants endurance to cold temperatures, Engraved with White Pearl (400g)
  1512. Costs: 1100g
  1513.  
  1514. Boots(+1 DEX)
  1515. Engraved with White Pearl (400g)
  1516. Costs: 1100g
  1517.  
  1518. Boots(Tumble(Fall) +3)
  1519. +3 to Tumble(Fall) skill checks, Engraved with Coral (400g)
  1520. Costs: 1100g
  1521.  
  1522. Boots(Balance +3)
  1523. +3 to Balance skill checks, Engraved with Coral (400g)
  1524. Costs: 1100g
  1525.  
  1526. Boots(Levitate 1/day)
  1527. Wielder can use levitate as a spell like ability 1/day - UMD check 16, Engraved with Topaz (900g)
  1528. Costs: 4400g
  1529.  
  1530. Boots(Tumble(Dodge) +5)
  1531. +5 to Tumble(Dodge) skill checks, Engraved with Jade (900g)
  1532. Costs: 4400g
  1533.  
  1534. Boots(Levitate 1/day)
  1535. Wielder can use levitate as a spell like ability 1/day - UMD check 16, Engraved with Jade (900g)
  1536. Costs: 4400g
  1537.  
  1538. Boots(Tumble(Dodge) +7)
  1539. +7 to Tumble(Dodge) skill checks, Engraved with Blue Sapphire (1600g)
  1540. Costs: 9900g
  1541.  
  1542. Boots(+Earth Roots)
  1543. additional +1 AC for each activation in which you use combat expertise or defensive fighting and don't move(Max +5), Engraved with Emerald (1600g)
  1544. Costs: 9900g
  1545.  
  1546. Boots(+Earth Roots)
  1547. additional +1 AC for each activation in which you use combat expertise or defensive fighting and don't move(Max +5), Engraved with Emerald (1600g)
  1548. Costs: 9900g
  1549.  
  1550. Gloves(Touch of Idiocy 1/day)
  1551. Wielder can use Touch of Idiocy as a spell like ability 1/day - UMD check 16, Engraved with Amethyst (400g)
  1552. Costs: 1100g
  1553.  
  1554. Gloves(Color Spray 3/day)
  1555. Wielder can use Color Spray as a spell like ability 3/day - UMD check 12, Engraved with Coral (400g)
  1556. Costs: 1100g
  1557.  
  1558. Bracers of Armor +1
  1559. +1 Armor AC, Engraved with White Pearl (400g)
  1560. Costs: 1100g
  1561.  
  1562. Gloves(STR +1)
  1563. +1 Strength, Engraved with White Pearl (400g)
  1564. Costs: 1100g
  1565.  
  1566. Gloves(STR +1)
  1567. +1 Strength, Engraved with Red Spinel (400g)
  1568. Costs: 1100g
  1569.  
  1570. Gloves(Acid Arrow 1/day)
  1571. Wielder can use Acid Arrow as a spell like ability 1/day - UMD check 16, Engraved with Red Spinel (400g)
  1572. Costs: 1100g
  1573.  
  1574. Gloves(Channel Pain)
  1575. Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +10), Engraved with Topaz (900g)
  1576. Costs: 4400g
  1577.  
  1578. Gloves(Greater Channel Pain)
  1579. Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +15), Engraved with Blue Sapphire (1600g)
  1580. Costs: 9900g
  1581.  
  1582. Gloves(Greater Channel Pain)
  1583. Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +15), Engraved with Emerald (1600g)
  1584. Costs: 9900g
  1585.  
  1586. Gloves(Keen Edge 1/day)
  1587. Wielder can use Keen Edge as a spell like ability 1/day - UMD check 20, Engraved with Jade (900g)
  1588. Costs: 4400g
  1589.  
  1590. Gloves(Hold Portal 5/day)
  1591. Wielder can use Hold Portal as a spell like ability 5/day - UMD check 12, Engraved with Moonstone (900g)
  1592. Costs: 4400g
  1593.  
  1594. Gloves(Channel Pain)
  1595. Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +10), Engraved with Jade (900g)
  1596. Costs: 4400g
  1597.  
  1598. --- Scrolls ---
  1599.  
  1600. Scroll of Ventriloquism
  1601. Costs: 25g
  1602.  
  1603. Scroll of Grease
  1604. Costs: 25g
  1605.  
  1606. Scroll of Cause Fear
  1607. Costs: 25g
  1608.  
  1609. Scroll of Expeditious Retreat
  1610. Costs: 25g
  1611.  
  1612. Scroll of Mount
  1613. Costs: 25g
  1614.  
  1615. Scroll of Endure Elements
  1616. Costs: 25g
  1617.  
  1618. Scroll of Comprehend Language
  1619. Costs: 25g
  1620.  
  1621. Scroll of Obscuring Mist
  1622. Costs: 25g
  1623.  
  1624. Scroll of Command
  1625. Costs: 25g
  1626.  
  1627. Scroll of Mage Armor
  1628. Costs: 25g
  1629.  
  1630. Scroll of Shocking Grasp
  1631. Costs: 25g
  1632.  
  1633. Scroll of Sleep
  1634. Costs: 25g
  1635.  
  1636. Scroll of Floating Disk
  1637. Costs: 25g
  1638.  
  1639. Scroll of Magic Weapon
  1640. Costs: 25g
  1641.  
  1642. Scroll of Remove Disease
  1643. Costs: 375g
  1644.  
  1645. Scroll of Magic Aura
  1646. Costs: 25g
  1647.  
  1648. Scroll of Disguise Self
  1649. Costs: 25g
  1650.  
  1651. Scroll of Bless Water
  1652. Costs: 50g
  1653.  
  1654. Scroll of Nondetection
  1655. Costs: 375g
  1656.  
  1657. Scroll of Entropic Shield
  1658. Costs: 25g
  1659.  
  1660. Scroll of Blink
  1661. Costs: 375g
  1662.  
  1663. Scroll of True Strike
  1664. Costs: 25g
  1665.  
  1666. Scroll of Bestow Curse
  1667. Costs: 375g
  1668.  
  1669. Scroll of Zone of Truth
  1670. Costs: 150g
  1671.  
  1672. Scroll of Secret Page
  1673. Costs: 375g
  1674.  
  1675. Scroll of Curse Water
  1676. Costs: 50g
  1677.  
  1678. Scroll of Glyph of Warding
  1679. Costs: 575g
  1680.  
  1681. Scroll of Inflict Moderate Wounds
  1682. Costs: 25g
  1683.  
  1684. Scroll of Phantom Trap
  1685. Costs: 200g
  1686.  
  1687.  
  1688. --- Alchemical Ingredients ---
  1689. (Lvl3)Frozen Seedlings
  1690. Costs: 600
  1691.  
  1692. (Lvl2)Powdered Sapphires
  1693. Costs: 240
  1694.  
  1695. (Lvl2)Sage Root
  1696. Costs: 240
  1697.  
  1698. (Lvl3)Diamond Dust
  1699. Costs: 600
  1700.  
  1701. (Lvl3)Ironwood Heart
  1702. Costs: 600
  1703.  
  1704. (Lvl2)Acid Spike
  1705. Costs: 240
  1706.  
  1707. (Lvl1)Stinging Sap
  1708. Costs: 40
  1709.  
  1710. (Lvl1)Zapping Lichen
  1711. Costs: 40
  1712.  
  1713. --- Wands ---
  1714.  
  1715. Wand of Tongues(14 Charges)
  1716. Requires a UMD check 28 DC to cast a charge
  1717. Costs: 5250
  1718.  
  1719. Wand of Cure Moderate Wounds(20 Charges)
  1720. Requires a UMD check 20 DC to cast a charge
  1721. Costs: 3000
  1722.  
  1723. Wand of Cat's Grace(9 Charges)
  1724. Requires a UMD check 20 DC to cast a charge
  1725. Costs: 1350
  1726.  
  1727. Wand of Identify(28 Charges)
  1728. Requires a UMD check 12 DC to cast a charge
  1729. Costs: 700
  1730.  
  1731. Wand of Dispel Magic(21 Charges)
  1732. Requires a UMD check 28 DC to cast a charge
  1733. Costs: 7875
  1734.  
  1735. Wand of Wind Wall(17 Charges)
  1736. Requires a UMD check 28 DC to cast a charge
  1737. Costs: 6375
  1738.  
  1739. Wand of True Strike(20 Charges)
  1740. Requires a UMD check 12 DC to cast a charge
  1741. Costs: 500
  1742.  
  1743. Wand of Gust of Wind(5 Charges)
  1744. Requires a UMD check 20 DC to cast a charge
  1745. Costs: 750
  1746.  
  1747. --- Potions & Oils ---
  1748.  
  1749. x8 Remove fear Potions
  1750. Costs: 50
  1751.  
  1752. x4 Remove paralysis Potions
  1753. Costs: 300
  1754.  
  1755. x2 Darkness Oils
  1756. Costs: 300
  1757.  
  1758. x2 Fox’s cunning Potions
  1759. Costs: 300
  1760.  
  1761. x3 Magic stone Oils
  1762. Costs: 50
  1763.  
  1764. x6 Sanctuary Potions
  1765. Costs: 50
  1766.  
  1767. x2 Fly Potions
  1768. Costs: 750
  1769.  
  1770. x9 Pass without trace Potions
  1771. Costs: 50
  1772.  
  1773. x3 Heroism Potions
  1774. Costs: 750
  1775.  
  1776. x9 Hide from undead Potions
  1777. Costs: 50
  1778.  
  1779. x2 Cure light wounds Potions
  1780. Costs: 50
  1781.  
  1782.  
  1783. x2 Daylight Oils
  1784. Costs: 750
  1785.  
  1786. x3 Protection from energy (Acid) Potions
  1787. Costs: 750
  1788.  
  1789. x2 Water breathing Potions
  1790. Costs: 750
  1791.  
  1792. x2 Misdirection Potions
  1793. Costs: 300
  1794.  
  1795. x2 Cat’s grace Potions
  1796. Costs: 300
  1797.  
  1798. x2 Haste Potions
  1799. Costs: 750
  1800.  
  1801. --- Basic Components ---
  1802.  
  1803. x9779 Magical Components
  1804. Can use any amount to replace any material of the same worth for casting magic. Also used for crafting runes, scrolls, and magical Items
  1805. Costs: 1
  1806.  
  1807. x59 Crafting Kits
  1808. This kit can be applied to any crafted Item as material. It may replace up to 1/2 the total material value of the Item, the rest must be made of the item's proper material
  1809. Costs: 100
  1810.  
  1811. x894 Boiled Animal Leathers
  1812. Costs: 10
  1813.  
  1814. x531 Iron Ingots
  1815. Iron is the default material for crafting basic forged items
  1816. Costs: 20
  1817.  
  1818. x8159 Wooden Logs
  1819. Raw wooden log used for constructions or campfires
  1820. Costs: 1
  1821.  
  1822. x905 Yew Wood Logs
  1823. Yew is an agile wood used as a base material for ammunition and bowcrafting
  1824. Costs: 10
  1825.  
  1826. --- Rare Materials ---
  1827.  
  1828. x8 Ironwood Logs
  1829. Ironwood Log replaces Yew-wood for making bows and ammunition with Bowyer(Skill) or replaces Iron when Forging(Skill) armors and shields
  1830. Costs: 400
  1831.  
  1832. x29 Alchemical Silver Ingots
  1833. Alchemical Silver Ingot replaces Iron when Forging(Skill) items from that material
  1834. Costs: 80
  1835.  
  1836. x16 Umbral Skin Pieces
  1837. Umbral Skin Piece replaces Fabric when Weaving(Skill) items from that material
  1838. Costs: 200
  1839.  
  1840. x7 Petrified Wood Logs
  1841. Petrified Wood Log replaces Yew-wood for making bows and ammunition with Bowyer(Skill) or replaces Iron when Forging(Skill) armors and shields
  1842. Costs: 600
  1843.  
  1844. x45 Direhide Pieces
  1845. Direhide Piece replaces Fabric when Weaving(Skill) items from that material
  1846. Costs: 50
  1847.  
  1848. x2 Planar Shard Ingots
  1849. Planar Shard Ingot replaces Iron when Forging(Skill) items from that material
  1850. Costs: 2000
  1851.  
  1852. x4 Cold-Iron Ingots
  1853. Cold-Iron Ingot replaces Iron when Forging(Skill) items from that material
  1854. Costs: 600
  1855.  
  1856. x9 Mithral Ingots
  1857. Mithral Ingot replaces Iron when Forging(Skill) items from that material
  1858. Costs: 400
  1859.  
  1860. --- Gemstones ---
  1861.  
  1862. x1 Soul Gems
  1863. Costs: 6400
  1864.  
  1865. x2 Canary Diamonds
  1866. Costs: 2500
  1867.  
  1868. x10 White Pearls
  1869. Costs: 400
  1870.  
  1871. x4 Moonstones
  1872. Costs: 900
  1873.  
  1874. x5 Black Pearls
  1875. Costs: 900
  1876.  
  1877. x9 Red Spinels
  1878. Costs: 400
  1879.  
  1880. x40 Jasper Stones
  1881. Costs: 100
  1882.  
  1883. x2 Emeralds
  1884. Costs: 1600
  1885.  
  1886. x3 Jades
  1887. Costs: 900
  1888.  
  1889. x31 Bloodstones
  1890. Costs: 100
  1891.  
  1892. x2 Blue Sapphires
  1893. Costs: 1600
  1894.  
  1895.  
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