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- if (isServer) then {
- animateCiv = {
- private ["_civID", "_animationName"];
- _civID = _this select 0;
- _animationName = _this select 1;
- diag_log "test";
- diag_log _civID;
- _civID switchmove _animationName;
- _animLoop = _civID addEventHandler ["AnimDone", {
- _civID switchMove _animationName;
- }];
- };
- null = [civ1, "Acts_SittingWounded_loop"] call animateCiv;
- null = [civ2, "Acts_B_briefings"] call animateCiv;
- null = [civ3, "Acts_InjuredAngryRifle01"] call animateCiv;
- null = [civ4, "AmovPercMstpSnonWnonDnon_Scared2"] call animateCiv;
- null = [civ5, "Acts_B_M01_briefing"] call animateCiv;
- };
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