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  1. Log file open, 11/02/14 15:27:11
  2. LogInit:Display: Running engine for game: Absention
  3. LogInit: Version: 4.5.0-2326478+++depot+UE4-Releases+4.5
  4. LogInit: API Version: 2326478
  5. LogInit: Compiled (64-bit): Oct 11 2014 09:31:04
  6. LogInit: Compiled with Clang: 6.0 (clang-600.0.51)
  7. LogInit: Build Configuration: Development
  8. LogInit: Branch Name: ++depot+UE4-Releases+4.5
  9. LogInit: Command line:
  10. LogInit: Base directory: /Users/Shared/UnrealEngine/4.5/Engine/Binaries/Mac/
  11. LogInit: Rocket: 1
  12. [2014.11.02-04.27.11:509][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
  13. [2014.11.02-04.27.11:519][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
  14. [2014.11.02-04.27.11:533][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  15. [2014.11.02-04.27.11:539][ 0]LogInit: Object subsystem initialized
  16. [2014.11.02-04.27.11:541][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
  17. [2014.11.02-04.27.11:541][ 0]LogConsoleResponse:Warning: Found in ini file '/Users/cameron/Library/Preferences/Unreal Engine/AbsentionEditor/Mac/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  18. [2014.11.02-04.27.11:541][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)'
  19. [2014.11.02-04.27.11:541][ 0]LogConsoleResponse:Warning: Found in ini file '/Users/cameron/Library/Preferences/Unreal Engine/AbsentionEditor/Mac/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  20. [2014.11.02-04.27.11:542][ 0]LogInit: Selected Device Profile: [Mac]
  21. [2014.11.02-04.27.11:542][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Mac]
  22. [2014.11.02-04.27.11:544][ 0]LogInit: Computer: Camerons-MacBook-Pro-4.local
  23. [2014.11.02-04.27.11:544][ 0]LogInit: User: cameron
  24. [2014.11.02-04.27.11:544][ 0]LogInit: CPU Page size=4096, Cores=4
  25. [2014.11.02-04.27.11:544][ 0]LogInit: High frequency timer resolution =1000.000000 MHz
  26. [2014.11.02-04.27.11:548][ 0]LogInit: Power Source: Battery Power
  27. [2014.11.02-04.27.11:548][ 0]LogInit: Memory total: Physical=16.0GB (16GB approx) Pagefile=0.0GB Virtual=16.0GB
  28. [2014.11.02-04.27.11:570][ 0]LogRHI:Warning: OpenGL debug output extension not supported!
  29. [2014.11.02-04.27.11:570][ 0]LogRHI:Warning: OpenGL debug output extension not supported!
  30. [2014.11.02-04.27.11:572][ 0]LogRHI: Initializing OpenGL RHI
  31. [2014.11.02-04.27.11:572][ 0]LogRHI: GL_VENDOR: NVIDIA Corporation
  32. [2014.11.02-04.27.11:572][ 0]LogRHI: GL_RENDERER: NVIDIA GeForce GT 650M OpenGL Engine
  33. [2014.11.02-04.27.11:572][ 0]LogRHI: GL_VERSION: 4.1 NVIDIA-10.0.43 310.41.05f01
  34. [2014.11.02-04.27.11:572][ 0]LogRHI: GL_SHADING_LANGUAGE_VERSION: 4.10
  35. [2014.11.02-04.27.11:573][ 0]LogRHI: OpenGL Extensions:
  36. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_ARB_blend_func_extended
  37. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_ARB_draw_buffers_blend
  38. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_ARB_draw_indirect
  39. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_ARB_ES2_compatibility
  40. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_ARB_explicit_attrib_location
  41. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_ARB_gpu_shader_fp64
  42. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_ARB_gpu_shader5
  43. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_ARB_instanced_arrays
  44. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_ARB_internalformat_query
  45. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_ARB_occlusion_query2
  46. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_ARB_sample_shading
  47. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_ARB_sampler_objects
  48. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_ARB_separate_shader_objects
  49. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_ARB_shader_bit_encoding
  50. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_ARB_shader_subroutine
  51. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_ARB_shading_language_include
  52. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_ARB_tessellation_shader
  53. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_ARB_texture_buffer_object_rgb32
  54. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_ARB_texture_cube_map_array
  55. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_ARB_texture_gather
  56. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_ARB_texture_query_lod
  57. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_ARB_texture_rgb10_a2ui
  58. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_ARB_texture_storage
  59. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_ARB_texture_swizzle
  60. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_ARB_timer_query
  61. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_ARB_transform_feedback2
  62. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_ARB_transform_feedback3
  63. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_ARB_vertex_attrib_64bit
  64. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_ARB_vertex_type_2_10_10_10_rev
  65. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_ARB_viewport_array
  66. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_EXT_debug_label
  67. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_EXT_debug_marker
  68. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_EXT_depth_bounds_test
  69. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_EXT_framebuffer_multisample_blit_scaled
  70. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_EXT_texture_compression_s3tc
  71. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_EXT_texture_filter_anisotropic
  72. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_EXT_texture_mirror_clamp
  73. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_EXT_texture_sRGB_decode
  74. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_APPLE_client_storage
  75. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_APPLE_container_object_shareable
  76. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_APPLE_flush_render
  77. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_APPLE_object_purgeable
  78. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_APPLE_rgb_422
  79. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_APPLE_row_bytes
  80. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_APPLE_texture_range
  81. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_ATI_texture_mirror_once
  82. [2014.11.02-04.27.11:573][ 0]LogRHI: GL_NV_texture_barrier
  83. [2014.11.02-04.27.11:582][ 0]LogRHI: GL_MAX_TEXTURE_SIZE: 16384
  84. [2014.11.02-04.27.11:582][ 0]LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
  85. [2014.11.02-04.27.11:582][ 0]LogRHI: GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
  86. [2014.11.02-04.27.11:582][ 0]LogRHI: GL_MAX_3D_TEXTURE_SIZE: 2048
  87. [2014.11.02-04.27.11:582][ 0]LogRHI: GL_MAX_RENDERBUFFER_SIZE: 16384
  88. [2014.11.02-04.27.11:582][ 0]LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 16
  89. [2014.11.02-04.27.11:582][ 0]LogRHI: GL_MAX_DRAW_BUFFERS: 8
  90. [2014.11.02-04.27.11:582][ 0]LogRHI: GL_MAX_COLOR_ATTACHMENTS: 8
  91. [2014.11.02-04.27.11:582][ 0]LogRHI: GL_MAX_SAMPLES: 8
  92. [2014.11.02-04.27.11:582][ 0]LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 8
  93. [2014.11.02-04.27.11:582][ 0]LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 8
  94. [2014.11.02-04.27.11:582][ 0]LogRHI: GL_MAX_INTEGER_SAMPLES: 1
  95. [2014.11.02-04.27.11:582][ 0]LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 80
  96. [2014.11.02-04.27.11:582][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
  97. [2014.11.02-04.27.11:582][ 0]LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
  98. [2014.11.02-04.27.11:582][ 0]LogRHI: OpenGL MajorVersion = 4, MinorVersion = 1, ShaderPlatform = GLSL_150_MAC, FeatureLevel = SM4
  99. [2014.11.02-04.27.11:591][ 0]LogTextLocalizationManager: The requested culture ('en_AU') has no localization data; parent culture's ('en') localization data will be used.
  100. [2014.11.02-04.27.11:682][ 0]LogContentStreaming: Texture pool size is 0.000000MB
  101. [2014.11.02-04.27.13:880][ 0]LogTargetPlatformManager:Display: Building Assets For Mac
  102. [2014.11.02-04.27.14:356][ 0]LogTargetPlatformManager:Display: Building Assets For Mac
  103. [2014.11.02-04.27.14:387][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  104. [2014.11.02-04.27.14:387][ 0]LogDerivedDataCache:Warning: Could not find memory cache /Users/cameron/Library/Application Support/Epic/UnrealEngine/4.5/DerivedDataCache/Boot.ddc.
  105. [2014.11.02-04.27.14:387][ 0]LogDerivedDataCache:Warning: Could not load Boot cache: /Users/cameron/Library/Application Support/Epic/UnrealEngine/4.5/DerivedDataCache/Boot.ddc
  106. [2014.11.02-04.27.14:387][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../cameron/Source/Absention/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  107. [2014.11.02-04.27.14:387][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  108. [2014.11.02-04.27.14:399][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
  109. [2014.11.02-04.27.14:402][ 0]LogDerivedDataCache: Using Local data cache path /Users/cameron/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Writable
  110. [2014.11.02-04.27.14:591][ 0]LogMeshUtilities: No automatic mesh reduction module available
  111. [2014.11.02-04.27.14:591][ 0]LogMeshUtilities: No automatic mesh merging module available
  112. [2014.11.02-04.27.14:814][ 0]LogLinker:Warning: Asset '../../../Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  113. [2014.11.02-04.27.14:816][ 0]LogLinker:Warning: Asset '../../../Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  114. [2014.11.02-04.27.15:426][ 0]LogMoviePlayer: FAVMoviePlayer ctor...
  115. [2014.11.02-04.27.15:623][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  116. [2014.11.02-04.27.15:869][ 0]SourceControl: Info Source control is disabled
  117. [2014.11.02-04.27.15:869][ 0]SourceControl: Info Source control is disabled
  118. [2014.11.02-04.27.15:874][ 0]SourceControl: Info Source control is disabled
  119. [2014.11.02-04.27.16:060][ 0]LogObj: 23240 objects as part of root set at end of initial load.
  120. [2014.11.02-04.27.16:060][ 0]LogUObjectAllocator: 4863200 out of 0 bytes used by permanent object pool.
  121. [2014.11.02-04.27.16:109][ 0]LogEngine: Initializing Engine...
  122. [2014.11.02-04.27.16:311][ 0]LogInit: FAudioDevice initialized.
  123. [2014.11.02-04.27.16:325][ 0]LogAIModule: Creating AISystem for world NewWorld
  124. [2014.11.02-04.27.16:501][ 0]LogDerivedDataCache: Saved boot cache 0.18s 74MB /Users/cameron/Library/Application Support/Epic/UnrealEngine/4.5/DerivedDataCache/Boot.ddc.
  125. [2014.11.02-04.27.16:528][ 0]LogInit: Texture streaming: Enabled
  126. [2014.11.02-04.27.16:582][ 0]LogInit: Transaction tracking system initialized
  127. [2014.11.02-04.27.16:700][ 0]BlueprintLog: New page: Editor Load
  128. [2014.11.02-04.27.16:723][ 0]LogAssetRegistry: FAssetRegistry took 0.0001 seconds to start up
  129. [2014.11.02-04.27.17:267][ 0]LogTargetPlatformManager:Display: Building Assets For Mac
  130. [2014.11.02-04.27.17:635][ 0]LogTargetPlatformManager:Display: Building Assets For Mac
  131. [2014.11.02-04.27.17:664][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'AndroidRuntimeSettings' because the file '/Users/Shared/UnrealEngine/4.5/Engine/Binaries/Mac/' was not found.
  132. [2014.11.02-04.27.17:669][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'AndroidPlatformEditor' because the file '/Users/Shared/UnrealEngine/4.5/Engine/Binaries/Mac/' was not found.
  133. [2014.11.02-04.27.17:871][ 0]LogConsoleResponse:Display:
  134. [2014.11.02-04.27.18:057][ 0]SourceControl: Info Source control is disabled
  135. [2014.11.02-04.27.18:057][ 0]Cmd: MAP LOAD FILE="../../../../../../cameron/Source/Absention/Content/Maps/Absention_PreAlpha_002.umap" TEMPLATE=0 SHOWPROGRESS=1
  136. [2014.11.02-04.27.18:057][ 0]LightingResults: New page: Lighting Build
  137. [2014.11.02-04.27.18:064][ 0]MapCheck: New page: Map Check
  138. [2014.11.02-04.27.18:064][ 0]LightingResults: New page: Lighting Build
  139. [2014.11.02-04.27.18:081][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0x61000051c200
  140. [2014.11.02-04.27.18:496][ 0]LogLinker:Warning: Asset '../../../Engine/Content/Functions/Engine_MaterialFunctions01/SpeedTree/SpeedTreeColorVariation.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  141. [2014.11.02-04.27.19:253][ 0]LogMaterial: Missing cached shader map for material M_Wood_Floor_Walnut_Worn, compiling.
  142. [2014.11.02-04.27.19:254][ 0]LogMaterial:Warning: Failed to compile Material /Game/Assets/Materials/M_Wood_Floor_Walnut_Worn.M_Wood_Floor_Walnut_Worn for platform GLSL_150_MAC, Default Material will be used in game.
  143. [2014.11.02-04.27.19:254][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Color, should be Grayscale for /Game/Assets/T_MacroVariation.T_MacroVariation
  144. [2014.11.02-04.27.19:496][ 0]LogMaterial: Missing cached shader map for material Cushion_NRM_Mat, compiling.
  145. [2014.11.02-04.27.19:497][ 0]LogMaterial:Warning: Failed to compile Material /Game/Assets/Materials/Cushion_NRM_Mat.Cushion_NRM_Mat for platform GLSL_150_MAC, Default Material will be used in game.
  146. [2014.11.02-04.27.19:497][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture
  147. [2014.11.02-04.27.22:814][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  148. [2014.11.02-04.27.22:814][ 0]LogAIModule: Creating AISystem for world Absention_PreAlpha_002
  149. [2014.11.02-04.27.22:818][ 0]Cmd: MAP CHECKDEP
  150. [2014.11.02-04.27.22:818][ 0]MapCheck: New page: Absention_PreAlpha_002 - 3 Nov 2014 2:27:22 am
  151. [2014.11.02-04.27.22:925][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 106.432ms to complete.
  152. [2014.11.02-04.27.22:925][ 0]LogFileHelpers: Loading map 'Absention_PreAlpha_002' took 4.868
  153. [2014.11.02-04.27.25:377][ 0]LogRenderer: Adding SpeedTree wind for static mesh Conifer_Desktop_01
  154. [2014.11.02-04.27.25:695][ 0]LogRenderer: Adding SpeedTree wind for static mesh Conifer_Desktop_02
  155. [2014.11.02-04.27.26:105][ 0]LogCollectionManager: Loaded 0 collections in 0.000631 seconds
  156. [2014.11.02-04.27.26:235][ 0]LogCrashTracker: Crashtracker disabled due to settings.
  157. [2014.11.02-04.27.26:245][ 0]LogRHI:Warning: OpenGL debug output extension not supported!
  158. [2014.11.02-04.27.26:412][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  159. [2014.11.02-04.27.26:423][ 0]LogLoad: Full Startup: 15.90 seconds (BP compile: 0.11 seconds)
  160. [2014.11.02-04.27.26:876][ 0]LogRHI:Warning: OpenGL debug output extension not supported!
  161. [2014.11.02-04.27.27:120][ 0]LogRenderer:Warning: Reallocating scene render targets to support 848x704.
  162. [2014.11.02-04.27.28:022][ 1]LogMac:Error: appError called: Assertion failed: Assertion failed: (Seconds >= MinValue().GetTotalMinutes()) && (Seconds <= MaxValue().GetTotalMinutes()) [File:/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Private/Misc/Timespan.cpp] [Line: 116]
  163.  
  164.  
  165. [2014.11.02-04.27.28:023][ 1]LogCrashTracker:
  166.  
  167.  
  168. [2014.11.02-04.27.28:023][ 1]LogMac: === Critical error: ===
  169. SIGSEGV: invalid attempt to access memory at address 0x3
  170.  
  171. [2014.11.02-04.27.28:023][ 1]LogMac: _ZN13FOutputDevice4LogfEPKwz Address = 0x703f50f (filename not found) [in UE4Editor-Core.dylib]
  172. _ZN6FDebug12AssertFailedEPKcS1_iPKwz Address = 0x7025380 (filename not found) [in UE4Editor-Core.dylib]
  173. _ZN9FTimespan11FromSecondsEd Address = 0x7059446 (filename not found) [in UE4Editor-Core.dylib]
  174. _ZN15FAvfMediaPlayer4TickEf Address = 0x249c15b2 (filename not found) [in UE4Editor-AvfMedia.dylib]
  175. _ZThn16_N15FAvfMediaPlayer4TickEf Address = 0x249c1acd (filename not found) [in UE4Editor-AvfMedia.dylib]
  176. _ZN7FTicker4TickEf Address = 0x6e5b0b0 (filename not found) [in UE4Editor]
  177. _ZN11FEngineLoop4TickEv Address = 0x6e4d09b (filename not found) [in UE4Editor]
  178. _Z11GuardedMainPKw Address = 0x6e4f401 (filename not found) [in UE4Editor]
  179. -[UE4AppDelegate runGameThread:] Address = 0x6e575e5 (filename not found) [in UE4Editor]
  180. -[FCocoaGameThread main] Address = 0x6f6d574 (filename not found) [in UE4Editor-Core.dylib]
  181. __NSThread__main__ Address = 0x91016b7a (filename not found) [in Foundation]
  182. _pthread_body Address = 0x913172fc (filename not found) [in libsystem_pthread.dylib]
  183. _pthread_body Address = 0x91317279 (filename not found) [in libsystem_pthread.dylib]
  184. thread_start Address = 0x913154b1 (filename not found) [in libsystem_pthread.dylib]
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