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- local DamageTypes = {
- [1] = {DamageType = COMBAT_HOLYDAMAGE, DamageEffect = CONST_ANI_HOLY},
- [2] = {DamageType = COMBAT_FIREDAMAGE, DamageEffect = CONST_ANI_FIRE},
- [3] = {DamageType = COMBAT_DEATHDAMAGE, DamageEffect = CONST_ANI_DEATH},
- [4] = {DamageType = COMBAT_POISONDAMAGE, DamageEffect = CONST_ANI_POISON},
- [5] = {DamageType = COMBAT_ENERGYDAMAGE, DamageEffect = CONST_ANI_ENERGY},
- [6] = {DamageType = COMBAT_EARTHDAMAGE, DamageEffect = CONST_ANI_EARTH},
- [7] = {DamageType = COMBAT_ICEDAMAGE, DamageEffect = CONST_ANI_ICE}
- }
- function onGetFormulaValues(player, level, maglevel)
- if DamageTypeWand.values == true then
- min = -(DamageTypeWand.wandMinDam)
- max = -(DamageTypeWand.wandMaxDam)
- else
- min = DamageTypeWand.formula.wandMinDam(level, maglevel)
- max = DamageTypeWand.formula.wandMaxDam(level, maglevel)
- end
- return min, max
- end
- local combat = {}
- for k, dam_Table in pairs(DamageTypes) do
- combat[k] = Combat()
- combat[k]:setParameter(COMBAT_PARAM_BLOCKARMOR, 1)
- combat[k]:setParameter(COMBAT_PARAM_BLOCKSHIELD, 1)
- combat[k]:setParameter(COMBAT_PARAM_TYPE, dam_Table.DamageType)
- combat[k]:setParameter(COMBAT_PARAM_DISTANCEEFFECT, dam_Table.DamageEffect)
- -- _G Is used to manually define 'onGetFormulaValues' in this loop in doesnt seem to be able to find the function.
- _G['onGetFormulaValues' .. k] = onGetFormulaValues
- combat[k]:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues" .. k)
- end
- function onUseWeapon(player, var)
- local value = player:getStorageValue(10009)
- local combatUse = combat[value]
- if not combatUse then
- return true
- end
- return combatUse:execute(player, var)
- end
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