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- // Tazer Pistole Filterscript
- // Gemacht Von Reachles
- //#define FILTERSCRIPT
- #include <a_samp>
- // Filterscript Settings
- #define TAZE_WEAPON 23 // The weapon the tazer needs to be attached to.
- #define TAZE_TIMER 20000 // The time needed to be spent until the criminal automatically gets up.
- #define TAZE_SPARK 18717 // The objectid of the spark (It's recommended you don't change this...)
- #define TAZE_DESTROY 1250 // The time needed to be spent until the spark dissappears.
- #define TAZE_LOSEHP 0 // Set to 1 if you want the victim to lose health when shot. Set 0 or any
- // other value if you want the victim not to lose health.
- //
- new Tazer[MAX_PLAYERS];
- new Spark[MAX_PLAYERS];
- new Tazed[MAX_PLAYERS];
- forward DestroySpark(playerid);
- forward TazedRemove(playerid);
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Reachless' Tazer System v0.3");
- print("--------------------------------------\n");
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- Tazed[playerid] = 0;
- Tazer[playerid] = 0;
- return 1;
- }
- public DestroySpark(playerid)
- {
- DestroyObject(Spark[playerid]);
- return 1;
- }
- public TazedRemove(playerid)
- {
- TogglePlayerControllable(playerid, 1);
- ClearAnimations(playerid);
- Tazed[playerid] = 0;
- return 1;
- }
- public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid)
- {
- if(Tazer[playerid] == 1 && GetPlayerWeapon(playerid) == TAZE_WEAPON)
- {
- new Float:health,losehp;
- GetPlayerHealth(damagedid,health);
- losehp = TAZE_LOSEHP;
- if(Tazed[damagedid] == 1) return 1;
- new Float:x, Float:y, Float:z;
- GetPlayerPos(damagedid, x, y, z);
- ClearAnimations(damagedid);
- ApplyAnimation(damagedid,"PED","KO_skid_front",4.1,0,1,1,1,0);
- Spark[damagedid] = CreateObject(TAZE_SPARK, x, y, z-3, 0, 0, 0);
- SetTimerEx("DestroySpark", TAZE_DESTROY, 0, "i", damagedid);
- SetTimerEx("TazedRemove", TAZE_TIMER, 0, "i", damagedid);
- //TogglePlayerControllable(damagedid, 0);
- Tazed[damagedid] = 1;
- if(losehp) {} else SetPlayerHealth(damagedid, health+amount);
- }
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/ptg", cmdtext, true, 6) == 0)
- {
- GivePlayerWeapon(playerid, TAZE_WEAPON, 100);
- return 1;
- }
- if (strcmp("/etazer", cmdtext, true, 6) == 0)
- {
- new string[256];
- new sendername[MAX_PLAYER_NAME];
- GetPlayerName(playerid, sendername, sizeof(sendername));
- if(Tazer[playerid] == 0)
- {
- if(GetPlayerWeapon(playerid) == TAZE_WEAPON) {} else return SendClientMessage(playerid, 0xFFFFFFFF, "{DC0C0C}Tazer: {FFFFFF}Du Brauchst eine Tazer Waffe Dafür.");
- Tazer[playerid] = 1;
- format(string, sizeof(string), "{DC0C0C}Tazer: {FFFFFF}Du Hasst dein Tazer auf die Waffe Gesteckt, %s.", sendername);
- SendClientMessage(playerid, 0xFFFFFFFF, string);
- return 1;
- }
- else if(Tazer[playerid] == 1)
- {
- Tazer[playerid] = 0;
- format(string, sizeof(string), "{DC0C0C}Tazer: {FFFFFF}Du Hasst dein Tazer von der Waffe genommen, %s.", sendername);
- SendClientMessage(playerid, 0xFFFFFFFF, string);
- return 1;
- }
- else Tazer[playerid] = 0;
- return 1;
- }
- return 0;
- }
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