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- module Dhoom
- module EventPassability
- Passability_Syntax = "Through_Event_Passability"
- end
- end
- class Game_CharacterBase
- def collide_with_events?(x, y)
- $game_map.events_xy_nt(x, y).any? do |event|
- return false if event_comment_through? and event.event_comment_through?
- event.normal_priority? || self.is_a?(Game_Event)
- end
- end
- def event_comment_through?
- return false if !self.is_a?(Game_Event)
- @list.each do |list|
- return true if list.code == 108 and list.parameters.include?(Dhoom::EventPassability::Passability_Syntax)
- end
- return false
- end
- end
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