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- on right click with a fence:
- if {cooldown.%player%} isn't set:
- set {cooldown.%player%} to now
- stop
- set {_waited} to difference between {cooldown.%player%} and now
- if {_waited} is less than 10 seconds:
- send "&cTu dois encore attendre %difference between {_waited} and 10 seconds%"
- else:
- shoot an arrow
- set {cooldown.%player%} to now
- on damage:
- if damage cause is a projectile:
- if projectile is an arrow named "Explode":
- create a safe explosion of force 2
- on right click with a bucket:
- if {cooldown.%player%} isn't set:
- set {cooldown.%player%} to now
- stop
- set {_waited} to difference between {cooldown.%player%} and now
- if {_waited} is less than 10 seconds:
- send "&cTu dois encore attendre %difference between {_waited} and 10 seconds%"
- else:
- shoot an arrow
- set {cooldown.%player%} to now
- on damage:
- if damage cause is a projectile:
- if projectile is an arrow named "Push":
- push the victim forward at speed 10
- on right click with a dirt:
- if {cooldown.%player%} isn't set:
- set {cooldown.%player%} to now
- stop
- set {_waited} to difference between {cooldown.%player%} and now
- if {_waited} is less than 10 seconds:
- send "&cTu dois encore attendre %difference between {_waited} and 10 seconds%"
- else:
- shoot an arrow
- set {cooldown.%player%} to now
- on damage:
- if damage cause is a projectile:
- if projectile is an arrow named "Poison":
- poison the victim for 5 seconds
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