Advertisement
Guest User

chickenNwaffles' dirtybomb ini 4/12/15 V2.3 (One Frame ON)

a guest
Apr 12th, 2015
1,039
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 46.27 KB | None | 0 0
  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  5. LocalMap=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  6. LocalOptions=
  7. TransitionMap=dFWvaPy6GjMQodiFTbWyxNSl7oNRAWuxeP51HejcIKg=
  8. MapExt=umap
  9. EXEName=ShooterGame.exe
  10. DebugEXEName=DEBUG-ShooterGame.exe
  11. SaveExt=usa
  12. Port=7777
  13. PeerPort=7778
  14. GameName=Dirty Bomb
  15. GameNameShort=EG
  16. DevEntryMap=Frontend.umap
  17. TestingEntryMap=FuncTest_EmptyMap.umap
  18. GameName_RUS=Dirty Bomb
  19.  
  20. [Engine.ScriptPackages]
  21. EngineNativePackages=Core
  22. EngineNativePackages=Engine
  23. EngineNativePackages=GFxUI
  24. EngineNativePackages=GameFramework
  25. NetNativePackages=IpDrv
  26. NetNativePackages=WinDrv
  27. EditorPackages=UnrealEd
  28. ScaleformEditorPackages=GFxUIEditor
  29. EngineNativePackages=SubstanceAir
  30. EditorPackages=SubstanceAirEd
  31. NativePackages=AkAudio
  32. NativePackages=SDEngine
  33. NativePackages=SDPCEngine
  34. NativePackages=ShooterGame
  35.  
  36. [Engine.Engine]
  37. bEnableFOVScaling=False
  38. AllowAMDEyefinity=False
  39. NetworkDevice=IpDrv.TcpNetDriver
  40. FallbackNetworkDevice=IpDrv.TcpNetDriver
  41. ServerQueryDriver=IpDrv.ServerQueryDrvUDP
  42. ConsoleClassName=ShooterGame.SGConsole
  43. GameViewportClientClassName=ShooterGame.SGGameViewportClient
  44. LocalPlayerClassName=ShooterGame.SGLocalPlayer
  45. DataStoreClientClassName=Engine.DataStoreClient
  46. Language=INT
  47. bAllowMatureLanguage=FALSE
  48. GameEngine=ShooterGame.SGEngine
  49. EditorEngine=ShooterEditor.SGEditorEngine
  50. UnrealEdEngine=ShooterEditor.SGEditorEngine
  51. Client=WinDrv.WindowsClient
  52. Render=Render.Render
  53. Input=Engine.Input
  54. Canvas=Engine.Canvas
  55. TinyFontName=EngineFonts.TinyFont
  56. SmallFontName=EngineFonts.SmallFont
  57. MediumFontName=EngineFonts.SmallFont
  58. LargeFontName=EngineFonts.SmallFont
  59. SubtitleFontName=EngineFonts.SmallFont
  60. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  61. DefaultMaterialName=EngineMaterials.DefaultMaterial
  62. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  63. DefaultTextureName=EngineMaterials.DefaultDiffuse
  64. SkinBRDFTextureName=EngineMaterials.BeckmannMap
  65. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  66. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  67. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  68. TickMaterialName=EditorMaterials.Tick_Mat
  69. CrossMaterialName=EditorMaterials.Cross_Mat
  70. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  71. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  72. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  73. ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  74. ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  75. RandomAngleTextureName=EngineMaterials.RandomAngles
  76. RandomNormalTextureName=EngineMaterials.RandomNormal2
  77. RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
  78. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  79. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  80. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  81. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  82. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  83. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  84. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  85. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  86. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  87. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  88. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  89. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  90. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  91. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  92. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  93. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  94. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  95. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  96. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  97. DefaultPhysMaterialName=PhysicalMaterial.DefaultPhysicalMaterial
  98. LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
  99. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  100. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  101. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  102. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  103. ProcBuildingLODColorTexelsPerWorldUnit=0.075
  104. ProcBuildingLODLightingTexelsPerWorldUnit=0.015
  105. MaxProcBuildingLODColorTextureSize=1024
  106. MaxProcBuildingLODLightingTextureSize=256
  107. UseProcBuildingLODTextureCropping=True
  108. ForcePowerOfTwoProcBuildingLODTextures=True
  109. bCombineSimilarMappings=False
  110. MaxRMSDForCombiningMappings=6.0
  111. ImageReflectionTextureSize=1024
  112. TerrainMaterialMaxTextureCount=16
  113. TerrainTessellationCheckCount=6
  114. TerrainTessellationCheckBorder=2.0
  115. TerrainTessellationCheckDistance=4096.0
  116. BeginUPTryCount=200000
  117. bStaticDecalsEnabled=True
  118. bDynamicDecalsEnabled=True
  119. bForceStaticTerrain=False
  120. LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
  121. LightComplexityColors=(R=0,G=0,B=0,A=1)
  122. LightComplexityColors=(R=0,G=255,B=0,A=1)
  123. LightComplexityColors=(R=63,G=191,B=0,A=1)
  124. LightComplexityColors=(R=127,G=127,B=0,A=1)
  125. LightComplexityColors=(R=191,G=63,B=0,A=1)
  126. LightComplexityColors=(R=255,G=0,B=0,A=1)
  127. ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  128. ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  129. ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  130. ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  131. ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  132. ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  133. ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  134. ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  135. ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  136. MaxPixelShaderAdditiveComplexityCount=900
  137. TimeBetweenPurgingPendingKillObjects=60
  138. bUseTextureStreaming=True
  139. bUseBackgroundLevelStreaming=False
  140. bSubtitlesEnabled=True
  141. bSubtitlesForcedOff=FALSE
  142. ScoutClassName=ShooterGame.PVEScout
  143. DefaultPostProcessName=Post_Process.PPC_Default
  144. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  145. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  146. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  147. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  148. DefaultSoundName=EngineSounds.WhiteNoise
  149. bOnScreenKismetWarnings=FALSE
  150. bEnableKismetLogging=FALSE
  151. bAllowDebugViewmodesOnConsoles=FALSE
  152. CameraRotationThreshold=45.0
  153. CameraTranslationThreshold=10000
  154. PrimitiveProbablyVisibleTime=8.0
  155. PercentUnoccludedRequeries=0.125
  156. MaxOcclusionPixelsFraction=0.1
  157. MinTextureDensity=0.0
  158. IdealTextureDensity=13.0
  159. MaxTextureDensity=55.0
  160. MinLightMapDensity=0.0
  161. IdealLightMapDensity=0.05
  162. MaxLightMapDensity=0.2
  163. RenderLightMapDensityGrayscaleScale=1.0
  164. RenderLightMapDensityColorScale=1.0
  165. bRenderLightMapDensityGrayscale=false
  166. LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
  167. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  168. bDisablePhysXHardwareSupport=True
  169. DemoRecordingDevice=Engine.DemoRecDriver
  170. bPauseOnLossOfFocus=FALSE
  171. MaxFluidNumVerts=1024
  172. FluidSimulationTimeLimit=30.0
  173. MaxParticleResize=0
  174. MaxParticleResizeWarn=0
  175. bCheckParticleRenderSize=True
  176. MaxParticleVertexMemory=400
  177. NetClientTicksPerSecond=200
  178. MaxTrackedOcclusionIncrement=0.10
  179. TrackedOcclusionStepSize=0.10
  180. MipFadeInSpeed0=0.3
  181. MipFadeOutSpeed0=0.1
  182. MipFadeInSpeed1=2.0
  183. MipFadeOutSpeed1=1.0
  184. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  185. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  186. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  187. PhysXGpuHeapSize=32
  188. PhysXMeshCacheSize=8
  189. bShouldGenerateSimpleLightmaps=TRUE
  190. bUseNormalMapsForSimpleLightMaps=TRUE
  191. bSmoothFrameRate=False
  192. MinSmoothedFrameRate=0
  193. MaxSmoothedFrameRate=999
  194. bCheckForMultiplePawnsSpawnedInAFrame=FALSE
  195. NumPawnsAllowedToBeSpawnedInAFrame=2
  196. DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
  197. DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
  198. bEnableOnScreenDebugMessages=true
  199. AllowScreenDoorFade=False
  200. AllowNvidiaStereo3d=False
  201. EnableMatineePostProcessMaterialParam=False
  202. IgnoreSimulatedFuncWarnings=Tick
  203. NearClipPlane=3.0
  204. bUseStreamingPause=false
  205. bKeepAllMaterialQualityLevelsLoaded=True
  206. bUseRecastNavMesh=TRUE
  207. bEnableColorClear=TRUE
  208. DefaultOnlineSubsystemName=ShooterGame.SGOnlineSubsystemFireline
  209. WorldInfoClassName=ShooterGame.SGWorldInfo
  210. AdditionalFontNames=SGBitmapFonts.BMMainFont10pt
  211. AdditionalFontNames=SGBitmapFonts.BMMainFont12pt
  212. AdditionalFontNames=SGBitmapFonts.BMMainFont20pt
  213.  
  214. [Engine.SeqAct_Interp]
  215. RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True)
  216.  
  217. [Engine.StreamingMovies]
  218. RenderPriorityPS3=1001
  219. SuspendGameIO=True
  220.  
  221. [Engine.ISVHacks]
  222. DisableATITextureFilterOptimizationChecks=True
  223. UseMinimalNVIDIADriverShaderOptimization=True
  224. PumpWindowMessagesWhenRenderThreadStalled=False
  225.  
  226. [Engine.GameEngine]
  227. MaxDeltaTime=0
  228. DownloadableContentEnumeratorClassName=Engine.DownloadableContentEnumerator
  229. DownloadableContentManagerClassName=ShooterGame.SGDownloadableContentManager
  230.  
  231. [Engine.DemoRecDriver]
  232. AllowDownloads=True
  233. DemoSpectatorClass=ShooterGame.SGDemoController
  234. MaxClientRate=25000
  235. ConnectionTimeout=15.0
  236. InitialConnectTimeout=30.0
  237. ConnectionIssueTimeout=30.0
  238. AckTimeout=1.0
  239. KeepAliveTime=1.0
  240. SimLatency=0
  241. RelevantTimeout=5.0
  242. SpawnPrioritySeconds=1.0
  243. ServerTravelPause=4.0
  244. NetServerMaxTickRate=100
  245. LanServerMaxTickRate=100
  246. MaxRewindPoints=30
  247. RewindPointInterval=1.0
  248. NumRecentRewindPoints=7
  249.  
  250. [Engine.PackagesToAlwaysCook]
  251. Package=ShooterEntry
  252. Package=Loading
  253. Package=Frontend
  254. Package=Lobby
  255. Package=BarkEvents
  256. SeekFreePackage=LoadingScreen_default
  257. SeekFreePackage=LoadingScreen_EXE_Overground
  258. SeekFreePackage=LoadingScreen_EXE_Rebar
  259. SeekFreePackage=LoadingScreen_EXE_Sandlot
  260. SeekFreePackage=LoadingScreen_EXE_Warehouse
  261. SeekFreePackage=LoadingScreen_OBJ_Bridge
  262. SeekFreePackage=LoadingScreen_OBJ_Canal
  263. SeekFreePackage=LoadingScreen_OBJ_Battersea
  264. SeekFreePackage=LoadingScreen_OBJ_Map_6
  265. SeekFreePackage=LoadingScreen_OBJ_Victoria
  266. SeekFreePackage=LoadingScreen_OBJ_TrainyardOld
  267. SeekFreePackage=LoadingScreen_OBJ_Trainyard
  268. SeekFreePackage=LoadingScreen_OBJ_CanaryWharf
  269. SeekFreePackage=LoadingScreen_OBJ_Whitechapel
  270. SeekFreePackage=LoadingScreen_NUF_Map01
  271. SeekFreePackage=LoadingScreen_NUF_Map02
  272. SeekFreePackage=LoadingScreen_NUF_Map03
  273. SeekFreePackage=LoadingScreen_NUF_Map04
  274. SeekFreePackage=LoadingScreen_NUF_Map05
  275.  
  276. [Engine.StartupPackages]
  277. bSerializeStartupPackagesFromMemory=TRUE
  278. bFullyCompressStartupPackages=FALSE
  279. Package=EngineMaterials
  280. Package=EngineDebugMaterials
  281. Package=EngineSounds
  282. Package=EngineFonts
  283. Package=SoundClassesAndModes
  284. Package=Soldier_01_Gameplay
  285. Package=Medic_01_Gameplay
  286. Package=Medic_02_Gameplay
  287. Package=Engineer_01_Gameplay
  288. Package=Engineer_02_Gameplay
  289. Package=FieldOps_01_Gameplay
  290. Package=FieldOps_02_Gameplay
  291. Package=CovertOps_01_Gameplay
  292. Package=SharedCharacters_Gameplay
  293. Package=CharacterPreview_01_Gameplay
  294. Package=AssaultRifle_01_Gameplay
  295. Package=AssaultRifle_02_Gameplay
  296. Package=AssaultRifle_03_Gameplay
  297. Package=AssaultRifle_04_Gameplay
  298. Package=CricketBat_01_Gameplay
  299. Package=GrenadeLauncher_01_Gameplay
  300. Package=Grenade_01_Gameplay
  301. Package=Grenade_02_Gameplay
  302. Package=Grenade_05_Gameplay
  303. Package=HeavyMachineGun_01_Gameplay
  304. Package=Knife_01_Gameplay
  305. Package=Knife_02_Gameplay
  306. Package=Katana_01_Gameplay
  307. Package=MachineGun_01_Gameplay
  308. Package=MachineGun_02_Gameplay
  309. Package=MachinePistol_01_Gameplay
  310. Package=MachinePistol_02_Gameplay
  311. Package=MachinePistol_03_Gameplay
  312. Package=MachinePistol_04_Gameplay
  313. Package=MountedMG_01_Gameplay
  314. Package=MountedMG_02_Gameplay
  315. Package=Pistol_01_Gameplay
  316. Package=Pistol_02_Gameplay
  317. Package=Pistol_03_Gameplay
  318. Package=Pistol_04_Gameplay
  319. Package=Pistol_05_Gameplay
  320. Package=Pistol_06_Gameplay
  321. Package=ReviveGun_01_Gameplay
  322. Package=RocketLauncher_01_Gameplay
  323. Package=Shotgun_01_Gameplay
  324. Package=Shotgun_02_Gameplay
  325. Package=Shotgun_03_Gameplay
  326. Package=SniperRifle_01_Gameplay
  327. Package=SniperRifle_02_Gameplay
  328. Package=SniperRifle_03_Gameplay
  329. Package=StickyMine_01_Gameplay
  330. Package=StickyBomb_01_Gameplay
  331. Package=SubMachineGun_01_Gameplay
  332. Package=SubMachineGun_02_Gameplay
  333. Package=SubMachineGun_03_Gameplay
  334. Package=SubMachineGun_04_Gameplay
  335. Package=SubMachineGun_05_Gameplay
  336. Package=Ironsight_01_Gameplay
  337. Package=Ironsight_02_Gameplay
  338. Package=Ironsight_03_Gameplay
  339. Package=Ironsight_04_Gameplay
  340. Package=Ironsight_05_Gameplay
  341. Package=Ironsight_06_Gameplay
  342. Package=Ironsight_07_Gameplay
  343. Package=Ironsight_08_Gameplay
  344. Package=Magazine_01_Gameplay
  345. Package=Magazine_02_Gameplay
  346. Package=Magazine_03_Gameplay
  347. Package=Magazine_04_Gameplay
  348. Package=Magazine_05_Gameplay
  349. Package=Magazine_06_Gameplay
  350. Package=Magazine_07_Gameplay
  351. Package=Magazine_08_Gameplay
  352. Package=Magazine_09_Gameplay
  353. Package=RedDot_01_Gameplay
  354. Package=Scope_01_Gameplay
  355. Package=Scope_02_Gameplay
  356. Package=Scope_04_Gameplay
  357. Package=Silencer_01_Gameplay
  358. Package=Silencer_02_Gameplay
  359. Package=Trinket_Gameplay
  360. Package=AirStrikeMarker_01_Gameplay
  361. Package=AirStrikeMarker_02_Gameplay
  362. Package=AmmoPack_01_Gameplay
  363. Package=AmmoStation_01_Gameplay
  364. Package=C4_01_Gameplay
  365. Package=C4Wireless_01_Gameplay
  366. Package=ConcussionGrenade_01_Gameplay
  367. Package=DeployableCover_01_Gameplay
  368. Package=HackingDevice_01_Gameplay
  369. Package=HealingStation_01_Gameplay
  370. Package=HealthPack_01_Gameplay
  371. Package=HealthPack_02_Gameplay
  372. Package=HeartbeatSensor_01_Gameplay
  373. Package=Mine_01_Gameplay
  374. Package=Molotov_01_Gameplay
  375. Package=ObjectiveCarryItem_01_Gameplay
  376. Package=PDA_01_Gameplay
  377. Package=SupplyCrate_01_Gameplay
  378. Package=ThirdEyeCam_01_Gameplay
  379. Package=ThirdEyeDevice_01_Gameplay
  380. Package=Turret_01_Gameplay
  381. Package=EmpGrenade_01_Gameplay
  382. Package=SmokeGrenade_01_Gameplay
  383. Package=FragGrenade_01_Gameplay
  384. Package=ActiveCamo_01_Gameplay
  385. Package=ActiveHealingAura_01_Gameplay
  386. Package=Blowtorch_01_Gameplay
  387. Package=Defibs_01_Gameplay
  388. Package=Martyrdom_01_Gameplay
  389. Package=IRGoggles_01_Gameplay
  390. Package=LaserPainter_01_Gameplay
  391. Package=OrbitalLaser_01_Gameplay
  392. Package=Pliers_01_Gameplay
  393. Package=SelfRevive_01_Gameplay
  394. Package=Screwdriver_01_Gameplay
  395. Package=ArtilleryStrike_01_Gameplay
  396. Package=Perks
  397. Package=Augments
  398. NoncombinedPackage=SGVars
  399. Package=SGFonts
  400. Package=SGBitmapFonts
  401. Package=HudTextureRenderTargets
  402. Package=Post_Process
  403. Package=PhysicalMaterial
  404. Package=SGLoadingScreen
  405.  
  406. [Engine.PackagesToForceCookPerMap]
  407.  
  408. [Core.System]
  409. MaxObjectsNotConsideredByGC=33476
  410. SizeOfPermanentObjectPool=0
  411. StaleCacheDays=30
  412. MaxStaleCacheSize=10
  413. MaxOverallCacheSize=30
  414. PackageSizeSoftLimit=300
  415. AsyncIOBandwidthLimit=0
  416. CachePath=..\..\ShooterGame\Cache
  417. CacheExt=.uxx
  418. Paths=..\..\Engine\Content
  419. ScriptPaths=..\..\ShooterGame\Script
  420. FRScriptPaths=..\..\ShooterGame\ScriptFinalRelease
  421. CutdownPaths=..\..\ShooterGame\CutdownPackages
  422. CutdownPaths=..\..\ShooterGame\Script
  423. ScreenShotPath=..\..\ShooterGame\ScreenShots
  424. LocalizationPaths=..\..\Engine\Localization
  425. Extensions=upk
  426. Extensions=u
  427. Extensions=umap
  428. SaveLocalizedCookedPackagesInSubdirectories=FALSE
  429. TextureFileCacheExtension=tfc
  430. bDisablePromptToRebuildScripts=FALSE
  431. Suppress=Dev
  432. Suppress=DevAbsorbFuncs
  433. Suppress=DevAnim
  434. Suppress=DevAssetDataBase
  435. Suppress=DevAudio
  436. Suppress=DevAudioVerbose
  437. Suppress=DevBind
  438. Suppress=DevBsp
  439. Suppress=DevCamera
  440. Suppress=DevCollision
  441. Suppress=DevCompile
  442. Suppress=DevComponents
  443. Suppress=DevConfig
  444. Suppress=DevCooking
  445. Suppress=DevCrossLevel
  446. Suppress=DevDataStore
  447. Suppress=DevDecals
  448. Suppress=DevFaceFX
  449. Suppress=DevGFxUI
  450. Suppress=DevGFxUIWarning
  451. Suppress=DevGarbage
  452. Suppress=DevKill
  453. Suppress=DevLevelTools
  454. Suppress=DevLightmassSolver
  455. Suppress=DevLoad
  456. Suppress=DevMovie
  457. Suppress=DevNavMesh
  458. Suppress=DevNavMeshWarning
  459. Suppress=DevNet
  460. Suppress=DevNetTraffic
  461. Suppress=DevOnline
  462. Suppress=DevPath
  463. Suppress=DevReplace
  464. Suppress=DevSHA
  465. Suppress=DevSave
  466. Suppress=DevSound
  467. Suppress=DevStats
  468. Suppress=DevStreaming
  469. Suppress=DevTick
  470. Suppress=DevUI
  471. Suppress=DevUIAnimation
  472. Suppress=DevUIFocus
  473. Suppress=DevUIStates
  474. Suppress=DevUIStyles
  475. Suppress=DevMCP
  476. Suppress=DevHTTP
  477. Suppress=DevBeacon
  478. Suppress=DevBeaconGame
  479. Suppress=DevOnlineGame
  480. Suppress=DevMatchmaking
  481. Suppress=DevPing
  482. Suppress=DevWebUI
  483. Suppress=DevAsyncLoad
  484. Suppress=GameStats
  485. Suppress=Input
  486. Suppress=Inventory
  487. Suppress=Localization
  488. Suppress=LocalizationWarning
  489. Suppress=PlayerManagement
  490. Suppress=PlayerMove
  491. Paths=..\..\ShooterGame\Content
  492. Paths=..\..\ShooterGame\__Trashcan
  493. LocalizationPaths=..\..\ShooterGame\Localization
  494. SavePath=..\..\ShooterGame\Save
  495. SeekFreePCPaths=..\..\ShooterGame\CookedPC
  496. SeekFreePCExtensions=xxx
  497. Suppress=DevWebUIScript
  498. Suppress=DevFireline
  499.  
  500. [Engine.Client]
  501. DisplayGamma=2.2
  502. MinDesiredFrameRate=35.000000
  503. InitialButtonRepeatDelay=0.2
  504. ButtonRepeatDelay=0.1
  505.  
  506. [WinDrv.WindowsClient]
  507. AudioDeviceClass=XAudio2.XAudio2Device
  508. MinAllowableResolutionX=720
  509. MinAllowableResolutionY=576
  510. MaxAllowableResolutionX=0
  511. MaxAllowableResolutionY=0
  512. MinAllowableRefreshRate=0
  513. MaxAllowableRefreshRate=0
  514. ParanoidDeviceLostChecking=1
  515. AllowJoystickInput=1
  516. UseRawMouseInput=1
  517.  
  518. [XAudio2.XAudio2Device]
  519. MaxChannels=32
  520. CommonAudioPoolSize=0
  521. MinCompressedDurationGame=5
  522. MinCompressedDurationEditor=4
  523. LowPassFilterResonance=0.9
  524. WorkAroundXDKRegression=TRUE
  525.  
  526. [ALAudio.ALAudioDevice]
  527. MaxChannels=32
  528. CommonAudioPoolSize=0
  529. MinCompressedDurationGame=5
  530. MinCompressedDurationEditor=4
  531. LowPassFilterResonance=0.9
  532. //DeviceName=Generic Software
  533.  
  534. [Engine.Player]
  535. ConfiguredInternetSpeed=15000
  536. ConfiguredLanSpeed=20000
  537. PP_DesaturationMultiplier=1.0
  538. PP_HighlightsMultiplier=1.0
  539. PP_MidTonesMultiplier=1.0
  540. PP_ShadowsMultiplier=1.0
  541.  
  542. [IpDrv.TcpNetDriver]
  543. AllowDownloads=True
  544. AllowPeerConnections=False
  545. AllowPeerVoice=False
  546. ConnectionTimeout=30.0
  547. InitialConnectTimeout=90.0
  548. ConnectionIssueTimeout=1.5
  549. AckTimeout=1.0
  550. KeepAliveTime=0.2
  551. MaxClientRate=15000
  552. MaxInternetClientRate=15000
  553. RelevantTimeout=5.0
  554. SpawnPrioritySeconds=1.0
  555. ServerTravelPause=4.0
  556. NetServerMaxTickRate=60.0
  557. LanServerMaxTickRate=35
  558. DownloadManagers=IpDrv.HTTPDownload
  559. DownloadManagers=Engine.ChannelDownload
  560. NetConnectionClassName=IpDrv.TcpipConnection
  561.  
  562. [IpDrv.ServerQueryDrvUDP]
  563. ServerQueryPort=7877
  564. MaxQueriesPerSecond=10
  565. ServerQueryProtocolClassPath=SDEngine.SDServerQueryProtocolUDP
  566.  
  567. [IpServer.UdpServerQuery]
  568. GameName=ut
  569.  
  570. [IpDrv.UdpBeacon]
  571. DoBeacon=True
  572. BeaconTime=0.50
  573. BeaconTimeout=5.0
  574. BeaconProduct=ut
  575. ServerBeaconPort=8777
  576. BeaconPort=9777
  577.  
  578. [TextureStreaming]
  579. MinTextureResidentMipCount=7
  580. PoolSize=999999999
  581. MemoryMargin=20
  582. MemoryLoss=0
  583. HysteresisLimit=20
  584. DropMipLevelsLimit=16
  585. StopIncreasingLimit=12
  586. StopStreamingLimit=8
  587. MinEvictSize=10
  588. MinFudgeFactor=1
  589. FudgeFactorIncreaseRateOfChange=0.5
  590. FudgeFactorDecreaseRateOfChange=-0.4
  591. MinRequestedMipsToConsider=11
  592. MinTimeToGuaranteeMinMipCount=2
  593. MaxTimeToGuaranteeMinMipCount=12
  594. UseTextureFileCache=False
  595. LoadMapTimeLimit=20.0
  596. LightmapStreamingFactor=0.04
  597. ShadowmapStreamingFactor=0.04
  598. MaxLightmapRadius=2000.0
  599. AllowStreamingLightmaps=True
  600. TextureFileCacheBulkDataAlignment=1
  601. UsePriorityStreaming=False
  602. bAllowSwitchingStreamingSystem=True
  603. UseDynamicStreaming=False
  604. bEnableAsyncDefrag=False
  605. bEnableAsyncReallocation=False
  606. MaxDefragRelocations=256
  607. MaxDefragDownShift=128
  608. BoostPlayerTextures=3.0
  609. TemporalAAMemoryReserve=4.0
  610.  
  611. [StreamByURL]
  612. PostLoadPause=6.0
  613.  
  614. [UnrealEd.EditorEngine]
  615. LocalPlayerClassName=ShooterGame.SGLocalPlayer
  616. bSubtitlesEnabled=True
  617. GridEnabled=True
  618. SnapScaleEnabled=True
  619. ScaleGridSize=5
  620. SnapVertices=False
  621. SnapDistance=10.000000
  622. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  623. RotGridEnabled=True
  624. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  625. GameCommandLine=-log
  626. FOVAngle=90.000000
  627. GodMode=True
  628. AutoSaveDir=..\..\ShooterGame\Autosaves
  629. InvertwidgetZAxis=True
  630. UseAxisIndicator=True
  631. MatineeCurveDetail=0.1
  632. Client=WinDrv.WindowsClient
  633. CurrentGridSz=4
  634. bUseMayaCameraControls=True
  635. bPrefabsLocked=True
  636. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  637. EditorOnlyContentPackages=EditorMeshes
  638. EditorOnlyContentPackages=EditorMaterials
  639. EditorOnlyContentPackages=EditorResources
  640. EditPackagesInPath=..\..\Development\Src
  641. EditPackages=Core
  642. EditPackages=Engine
  643. EditPackages=GFxUI
  644. EditPackages=AkAudio
  645. EditPackages=GameFramework
  646. EditPackages=UnrealEd
  647. EditPackages=GFxUIEditor
  648. EditPackages=IpDrv
  649. EditPackages=WinDrv
  650. EditPackages=OnlineSubsystemPC
  651. EditPackages=OnlineSubsystemGameSpy
  652. EditPackages=OnlineSubsystemLive
  653. EditPackages=OnlineSubsystemSteamworks
  654. bBuildReachSpecs=FALSE
  655. EditPackages=SubstanceAir
  656. EditPackages=SubstanceAirEd
  657. bGroupingActive=TRUE
  658. bCustomCameraAlignEmitter=TRUE
  659. CustomCameraAlignEmitterDistance=100.0
  660. bDrawSocketsInGMode=FALSE
  661. bSmoothFrameRate=FALSE
  662. MinSmoothedFrameRate=5
  663. MaxSmoothedFrameRate=120
  664. FarClippingPlane=0
  665. TemplateMapFolders=..\..\ShooterGame\Content\Maps\Templates
  666. EditPackagesOutPath=..\..\ShooterGame\Script
  667. FRScriptOutputPath=..\..\ShooterGame\ScriptFinalRelease
  668. EditPackages=SDEngine
  669. EditPackages=SDPCEngine
  670. EditPackages=SDPS3Engine
  671. EditPackages=SDEditor
  672. EditPackages=ShooterGame
  673. EditPackages=ShooterEditor
  674. EditPackages=ShooterGameContent
  675. InEditorGameURLOptions=
  676.  
  677. [UnrealEd.UnrealEdEngine]
  678. AutoSaveIndex=0
  679. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  680. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  681. PackagesToBeFullyLoadedAtStartup=EditorResources
  682. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  683. PackagesToBeFullyLoadedAtStartup=EngineFonts
  684. PackagesToBeFullyLoadedAtStartup=EngineResources
  685. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  686. PackagesToBeFullyLoadedAtStartup=ShooterMapTemplateIndex
  687.  
  688. [Engine.DataStoreClient]
  689. GlobalDataStoreClasses=Engine.UIDataStore_Strings
  690. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  691. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  692. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  693. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  694. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSession
  695. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSearch
  696.  
  697. [DevOptions.Shaders]
  698. AutoReloadChangedShaders=True
  699. bAllowMultiThreadedShaderCompile=True
  700. bAllowDistributedShaderCompile=False
  701. bAllowDistributedShaderCompileForBuildPCS=True
  702. NumUnusedShaderCompilingThreads=1
  703. ThreadedShaderCompileThreshold=1
  704. MaxShaderJobBatchSize=30
  705. PrecompileShadersJobThreshold=40000
  706. bDumpShaderPDBs=True
  707. bPromptToRetryFailedShaderCompiles=True
  708.  
  709. [DevOptions.Debug]
  710. ShowSelectedLightmap=False
  711.  
  712. [StatNotifyProviders]
  713. BinaryFileStatNotifyProvider=true
  714. XmlStatNotifyProvider=false
  715. CsvStatNotifyProvider=false
  716. StatsNotifyProvider_UDP=true
  717. PIXNamedCounterProvider=false
  718.  
  719. [StatNotifyProviders.StatNotifyProvider_UDP]
  720. ListenPort=13000
  721.  
  722. [RemoteControl]
  723. SuppressRemoteControlAtStartup=False
  724.  
  725. [LogFiles]
  726. PurgeLogsDays=3
  727. LogTimes=True
  728.  
  729. [AnimationCompression]
  730. CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  731. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
  732. TranslationCompressionFormat=0
  733. RotationCompressionFormat=1
  734. AlternativeCompressionThreshold=1.f
  735. ForceRecompression=False
  736. bOnlyCheckForMissingSkeletalMeshes=False
  737. KeyEndEffectorsMatchName=IK
  738. KeyEndEffectorsMatchName=eye
  739. KeyEndEffectorsMatchName=weapon
  740. KeyEndEffectorsMatchName=hand
  741. KeyEndEffectorsMatchName=attach
  742. KeyEndEffectorsMatchName=camera
  743.  
  744. [IpDrv.OnlineSubsystemCommonImpl]
  745. MaxLocalTalkers=1
  746. MaxRemoteTalkers=16
  747. bIsUsingSpeechRecognition=false
  748.  
  749. [IpDrv.OnlineGameInterfaceImpl]
  750. LanAnnouncePort=14001
  751. LanQueryTimeout=5.0
  752. LanPacketPlatformMask=1
  753.  
  754. [OnlineSubsystemLive.OnlineSubsystemLive]
  755. LanAnnouncePort=14001
  756. VoiceNotificationDelta=0.2
  757.  
  758. [Engine.StaticMeshCollectionActor]
  759. bCookOutStaticMeshActors=TRUE
  760. MaxStaticMeshComponents=100
  761.  
  762. [Engine.StaticLightCollectionActor]
  763. bCookOutStaticLightActors=TRUE
  764. MaxLightComponents=100
  765.  
  766. [CpuUsage]
  767. SamplingRate=250
  768.  
  769. [LiveSock]
  770. bUseVDP=True
  771. bUseSecureConnections=true
  772. MaxDgramSockets=64
  773. MaxStreamSockets=16
  774. DefaultRecvBufsizeInK=256
  775. DefaultSendBufsizeInK=256
  776. SystemLinkPort=14000
  777.  
  778. [CustomStats]
  779. LD=Streaming fudge factor
  780. LD=FrameTime
  781. LD=Terrain Smooth Time
  782. LD=Terrain Render Time
  783. LD=Decal Render Time
  784. LD=Terrain Triangles
  785. LD=Decal Triangles
  786. LD=Decal Draw Calls
  787. LD=Static Mesh Tris
  788. LD=Skel Mesh Tris
  789. LD=Skel Verts CPU Skin
  790. LD=Skel Verts GPU Skin
  791. LD=30+ FPS
  792. LD=Total CPU rendering time
  793. LD=Total GPU rendering time
  794. LD=Occluded primitives
  795. LD=Projected shadows
  796. LD=Visible static mesh elements
  797. LD=Visible dynamic primitives
  798. LD=Texture Pool Size
  799. LD=Physical Memory Used
  800. LD=Virtual Memory Used
  801. LD=Audio Memory Used
  802. LD=Texture Memory Used
  803. LD=360 Texture Memory Used
  804. LD=Animation Memory
  805. LD=Vertex Lighting Memory
  806. LD=StaticMesh Vertex Memory
  807. LD=StaticMesh Index Memory
  808. LD=SkeletalMesh Vertex Memory
  809. LD=SkeletalMesh Index Memory
  810. LD=Decal Vertex Memory
  811. LD=Decal Index Memory
  812. LD=Decal Interaction Memory
  813. MEMLEAN=Virtual Memory Used
  814. MEMLEAN=Audio Memory Used
  815. MEMLEAN=Animation Memory
  816. MEMLEAN=FaceFX Cur Mem
  817. MEMLEAN=Vertex Lighting Memory
  818. MEMLEAN=StaticMesh Vertex Memory
  819. MEMLEAN=StaticMesh Index Memory
  820. MEMLEAN=SkeletalMesh Vertex Memory
  821. MEMLEAN=SkeletalMesh Index Memory
  822. MEMLEAN=Decal Vertex Memory
  823. MEMLEAN=Decal Index Memory
  824. MEMLEAN=Decal Interaction Memory
  825. MEMLEAN=VertexShader Memory
  826. MEMLEAN=PixelShader Memory
  827. GameThread=Async Loading Time
  828. GameThread=Audio Update Time
  829. GameThread=FrameTime
  830. GameThread=HUD Time
  831. GameThread=Input Time
  832. GameThread=Kismet Time
  833. GameThread=Move Actor Time
  834. GameThread=RHI Game Tick
  835. GameThread=RedrawViewports
  836. GameThread=Script time
  837. GameThread=Tick Time
  838. GameThread=Update Components Time
  839. GameThread=World Tick Time
  840. GameThread=Async Work Wait
  841. GameThread=PerFrameCapture
  842. GameThread=DynamicLightEnvComp Tick
  843. Mobile=ES2 Draw Calls
  844. Mobile=ES2 Draw Calls (UP)
  845. Mobile=ES2 Triangles Drawn
  846. Mobile=ES2 Triangles Drawn (UP)
  847. Mobile=ES2 Program Count
  848. Mobile=ES2 Program Count (PP)
  849. Mobile=ES2 Program Changes
  850. Mobile=ES2 Uniform Updates (Bytes)
  851. Mobile=ES2 Base Texture Binds
  852. Mobile=ES2 Detail Texture Binds
  853. Mobile=ES2 Lightmap Texture Binds
  854. Mobile=ES2 Environment Texture Binds
  855. Mobile=ES2 Bump Offset Texture Binds
  856. Mobile=Frustum Culled primitives
  857. Mobile=Statically occluded primitives
  858. SplitScreen=Processed primitives
  859. SplitScreen=Mesh draw calls
  860. SplitScreen=Mesh Particles
  861. SplitScreen=Particle Draw Calls
  862.  
  863. [MemorySplitClassesToTrack]
  864. Class=AnimSequence
  865. Class=AudioComponent
  866. Class=AudioDevice
  867. Class=BrushComponent
  868. Class=CylinderComponent
  869. Class=DecalComponent
  870. Class=DecalManager
  871. Class=DecalMaterial
  872. Class=Font
  873. Class=Level
  874. Class=Material
  875. Class=MaterialInstanceConstant
  876. Class=MaterialInstanceTimeVarying
  877. Class=Model
  878. Class=ModelComponent
  879. Class=MorphTarget
  880. Class=NavigationMeshBase
  881. Class=ParticleModule
  882. Class=ParticleSystemComponent
  883. Class=PathNode
  884. Class=ProcBuilding_SimpleLODActor
  885. Class=RB_BodyInstance
  886. Class=RB_BodySetup
  887. Class=ReachSpec
  888. Class=Sequence
  889. Class=SkeletalMesh
  890. Class=SkeletalMeshComponent
  891. Class=SoundCue
  892. Class=SoundNode
  893. Class=SoundNodeWave
  894. Class=StaticMesh
  895. Class=StaticMeshActor
  896. Class=StaticMeshCollectionActor
  897. Class=StaticMeshComponent
  898. Class=Terrain
  899. Class=TerrainComponent
  900. Class=Texture2D
  901. Class=UIRoot
  902.  
  903. [MemLeakCheckExtraExecsToRun]
  904. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  905. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  906. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  907. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  908. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  909. Cmd=lightenv list volumes
  910. Cmd=lightenv list transition
  911. Cmd=ListThreads
  912.  
  913. [ConfigCoalesceFilter]
  914. FilterOut=ShooterEngine.ini
  915. FilterOut=ShooterEditor.ini
  916. FilterOut=ShooterInput.ini
  917. FilterOut=ShooterLightmass.ini
  918. FilterOut=ShooterGame.ini
  919. FilterOut=ShooterGameDedicatedServer.ini
  920. FilterOut=ShooterUI.ini
  921. FilterOut=ShooterCompat.ini
  922. FilterOut=ShooterEngineG4WLive.ini
  923. FilterOut=ShooterEngineG4WLiveDedicatedServer.ini
  924. FilterOut=ShooterEngineNoLive.ini
  925. FilterOut=ShooterEngineNoLiveDedicatedServer.ini
  926. FilterOut=ShooterEditorKeyBindings.ini
  927. FilterOut=ShooterEditorUserSettings.ini
  928. FilterOut=ShooterEngineGameSpy.ini
  929. FilterOut=ShooterEngineSteamworks.ini
  930. FilterOut=Descriptions.int
  931. FilterOut=Editor.int
  932. FilterOut=EditorTips.int
  933. FilterOut=UnrealEd.int
  934. FilterOut=WinDrv.int
  935. FilterOut=XWindow.int
  936. FilterOut=GfxUIEditor.int
  937. FilterOut=Properties.int
  938.  
  939. [TaskPerfTracking]
  940. bUseTaskPerfTracking=FALSE
  941. RemoteConnectionIP=10.1.20.20
  942. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Connection Timeout=2;Integrated Security=SSPI
  943. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Integrated Security=SSPI;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  944.  
  945. [TaskPerfMemDatabase]
  946. bUseTaskPerfMemDatabase=TRUE
  947. RemoteConnectionIP=192.168.0.39
  948. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Connection Timeout=2;Integrated Security=SSPI
  949. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  950.  
  951. [MemoryPools]
  952. FLightPrimitiveInteractionInitialBlockSize=512
  953. FModShadowPrimitiveInteractionInitialBlockSize=512
  954.  
  955. [SystemSettings]
  956. bFirstRun=FALSE
  957. bUseMaxQualityMode=False
  958. StaticDecals=False
  959. DynamicDecals=True
  960. UnbatchedDecals=False
  961. DecalCullDistanceScale=1.000000
  962. DynamicLights=False
  963. DynamicShadows=False
  964. LightEnvironmentShadows=False
  965. CompositeDynamicLights=True
  966. SHSecondaryLighting=False
  967. DirectionalLightmaps=False
  968. MotionBlur=False
  969. MotionBlurPause=False
  970. MotionBlurSkinning=0
  971. DepthOfField=False
  972. AmbientOcclusion=False
  973. Bloom=False
  974. bAllowLightShafts=False
  975. bUseARGB8=False
  976. Distortion=False
  977. FilteredDistortion=False
  978. DropParticleDistortion=False
  979. bAllowDownsampledTranslucency=False
  980. SpeedTreeLeaves=False
  981. SpeedTreeFronds=False
  982. OnlyStreamInTextures=False
  983. LensFlares=False
  984. FogVolumes=False
  985. FloatingPointRenderTargets=True
  986. OneFrameThreadLag=True
  987. UseVsync=False
  988. UpscaleScreenPercentage=True
  989. Borderless=False
  990. Fullscreen=True
  991. AllowD3D11=False
  992. AllowOpenGL=False
  993. AllowRadialBlur=False
  994. AllowSubsurfaceScattering=False
  995. AllowImageReflections=False
  996. AllowImageReflectionShadowing=False
  997. bAllowSeparateTranslucency=False
  998. bAllowPostprocessMLAA=False
  999. bAllowHighQualityMaterials=False
  1000. bAllowWeatherEffect=False
  1001. bAllowPostProcess=False
  1002. SkeletalMeshLODBias=0
  1003. ParticleLODBias=0
  1004. DetailMode=0
  1005. MaxDrawDistanceScale=1.000000
  1006. ShadowFilterQualityBias=0
  1007. MaxAnisotropy=0
  1008. MaxMultiSamples=0
  1009. bAllowD3D9MSAA=False
  1010. bAllowTemporalAA=False
  1011. TemporalAA_MinDepth=500.000000
  1012. TemporalAA_StartDepthVelocityScale=100.000000
  1013. MinShadowResolution=64
  1014. MinPreShadowResolution=8
  1015. MaxShadowResolution=1120
  1016. MaxWholeSceneDominantShadowResolution=1344
  1017. ShadowFadeResolution=128
  1018. PreShadowFadeResolution=16
  1019. ShadowFadeExponent=0.250000
  1020. ResX=1024
  1021. ResY=768
  1022. ScreenPercentage=100.000000
  1023. SceneCaptureStreamingMultiplier=1.000000
  1024. ShadowTexelsPerPixel=1.273240
  1025. PreShadowResolutionFactor=0.500000
  1026. bEnableVSMShadows=False
  1027. bEnableBranchingPCFShadows=False
  1028. bAllowHardwareShadowFiltering=False
  1029. TessellationFactorMultiplier=1.000000
  1030. bEnableForegroundShadowsOnWorld=False
  1031. bEnableForegroundSelfShadowing=False
  1032. bAllowWholeSceneDominantShadows=False
  1033. bUseConservativeShadowBounds=False
  1034. ShadowFilterRadius=2.000000
  1035. ShadowDepthBias=0.012000
  1036. PerObjectShadowTransition=60.000000
  1037. CSMSplitPenumbraScale=0.500000
  1038. CSMSplitSoftTransitionDistanceScale=4.000000
  1039. CSMSplitDepthBiasScale=0.500000
  1040. CSMMinimumFOV=40.000000
  1041. CSMFOVRoundFactor=4.000000
  1042. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  1043. UnbuiltNumWholeSceneDynamicShadowCascades=3
  1044. WholeSceneShadowUnbuiltInteractionThreshold=50
  1045. bAllowFracturedDamage=True
  1046. NumFracturedPartsScale=1.000000
  1047. FractureDirectSpawnChanceScale=1.000000
  1048. FractureRadialSpawnChanceScale=1.000000
  1049. FractureCullDistanceScale=1.000000
  1050. bForceCPUAccessToGPUSkinVerts=false
  1051. bDisableSkeletalInstanceWeights=false
  1052. HighPrecisionGBuffers=False
  1053. MobileFeatureLevel=0
  1054. MobileFog=False
  1055. MobileSpecular=False
  1056. MobileBumpOffset=True
  1057. MobileNormalMapping=True
  1058. MobileEnvMapping=True
  1059. MobileRimLighting=True
  1060. MobileColorBlending=True
  1061. MobileVertexMovement=True
  1062. MobileLODBias=-0.5
  1063. MobileBoneCount=75
  1064. MobileBoneWeightCount=2
  1065. MobileUsePreprocessedShaders=True
  1066. MobileFlashRedForUncachedShaders=False
  1067. MobileWarmUpPreprocessedShaders=True
  1068. MobileCachePreprocessedShaders=False
  1069. MobileProfilePreprocessedShaders=False
  1070. MobileUseCPreprocessorOnShaders=True
  1071. MobileLoadCPreprocessedShaders=True
  1072. MobileSharePixelShaders=True
  1073. MobileShareVertexShaders=True
  1074. MobileShareShaderPrograms=True
  1075. MobileEnableMSAA=False
  1076. MobileContentScaleFactor=1.0
  1077. MobileVertexScratchBufferSize=150
  1078. MobileIndexScratchBufferSize=10
  1079. ApexLODResourceBudget=1000000020040877300000.000000
  1080. ApexDestructionMaxChunkIslandCount=2147483647
  1081. ApexDestructionMaxChunkSeparationLOD=1.000000
  1082. bEnableParallelAPEXClothingFetch=False
  1083. TEXTUREGROUP_World=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1084. TEXTUREGROUP_WorldNormalMap=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1085. TEXTUREGROUP_WorldSpecular=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1086. TEXTUREGROUP_Character=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1087. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1088. TEXTUREGROUP_CharacterSpecular=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1089. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1090. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1091. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1092. TEXTUREGROUP_Vehicle=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1093. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1094. TEXTUREGROUP_VehicleSpecular=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1095. TEXTUREGROUP_Cinematic=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1096. TEXTUREGROUP_Effects=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1097. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1098. TEXTUREGROUP_Skybox=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1099. TEXTUREGROUP_UI=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1100. TEXTUREGROUP_Lightmap=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1101. TEXTUREGROUP_Shadowmap=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  1102. TEXTUREGROUP_RenderTarget=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1103. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1104. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1105. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1106. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1107. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1108. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  1109. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  1110. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1111.  
  1112. [SystemSettingsEditor]
  1113. ResX=1280
  1114. ResY=720
  1115.  
  1116. [SystemSettingsSplitScreen2]
  1117. bAllowWholeSceneDominantShadows=False
  1118. bAllowLightShafts=False
  1119. DetailMode=1
  1120.  
  1121. [SystemSettingsMobile]
  1122. BasedOn=SystemSettings
  1123. Fullscreen=True
  1124. DirectionalLightmaps=False
  1125. DynamicLights=False
  1126. SHSecondaryLighting=False
  1127. StaticDecals=True
  1128. DynamicDecals=False
  1129. UnbatchedDecals=False
  1130. MotionBlur=FALSE
  1131. MotionBlurPause=FALSE
  1132. DepthOfField=FALSE
  1133. AmbientOcclusion=FALSE
  1134. Bloom=FALSE
  1135. Distortion=FALSE
  1136. FilteredDistortion=FALSE
  1137. DropParticleDistortion=TRUE
  1138. FloatingPointRenderTargets=FALSE
  1139. MaxAnisotropy=2
  1140. bAllowLightShafts=FALSE
  1141. DynamicShadows=False
  1142.  
  1143. [SystemSettingsMobileTextureBias]
  1144. BasedOn=SystemSettingsMobile
  1145. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1146. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1147. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1148. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1149. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1150. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1151. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1152. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1153. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1154. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1155. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1156. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1157. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1158. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  1159. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1160. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1161. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1162. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1163. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  1164. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1165. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1166. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1167. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1168. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1169. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1170.  
  1171. [SystemSettingsIPhone3GS]
  1172. BasedOn=SystemSettingsMobileTextureBias
  1173. MobileEnableMSAA=True
  1174.  
  1175. [SystemSettingsIPhone4]
  1176. BasedOn=SystemSettingsMobile
  1177. MobileContentScaleFactor=2.0
  1178.  
  1179. [SystemSettingsIPodTouch4]
  1180. BasedOn=SystemSettingsMobileTextureBias
  1181. MobileContentScaleFactor=2.0
  1182.  
  1183. [SystemSettingsIPad]
  1184. BasedOn=SystemSettingsMobileTextureBias
  1185. MobileFeatureLevel=1
  1186. MobileFog=False
  1187. MobileSpecular=False
  1188. MobileBumpOffset=False
  1189. MobileNormalMapping=False
  1190. MobileEnvMapping=False
  1191. MobileRimLighting=False
  1192. MobileContentScaleFactor=0.9375
  1193.  
  1194. [SystemSettingsIPad2]
  1195. BasedOn=SystemSettingsMobile
  1196. MobileEnableMSAA=True
  1197.  
  1198. [SystemSettingsAndroid]
  1199. BasedOn=SystemSettingsMobileTextureBias
  1200.  
  1201. [Engine.PhysicsLODVerticalEmitter]
  1202. ParticlePercentage=100
  1203.  
  1204. [Engine.OnlineSubsystem]
  1205. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  1206. AsyncMinCompletionTime=0.0
  1207.  
  1208. [Engine.OnlineRecentPlayersList]
  1209. MaxRecentPlayers=100
  1210. MaxRecentParties=5
  1211.  
  1212. [VoIP]
  1213. VolumeThreshold=0.1
  1214. bHasVoiceEnabled=true
  1215.  
  1216. [FullScreenMovie]
  1217. bForceNoMovies=FALSE
  1218. LoadMapMovie=SGLoadingScreen.OBJLoading
  1219. bShouldStopMovieAtEndOfLoadMap=TRUE
  1220.  
  1221. [IPDrv.WebConnection]
  1222. MaxValueLength=512
  1223. MaxLineLength=4096
  1224.  
  1225. [IPDrv.WebServer]
  1226. ApplicationPaths[0]=/ServerAdmin
  1227. ApplicationPaths[1]=/images
  1228. ListenPort=80
  1229. MaxConnections=18
  1230. ExpirationSeconds=86400
  1231. bEnabled=false
  1232.  
  1233. [IPDrv.WebResponse]
  1234. IncludePath=/Web
  1235. CharSet=iso-8859-1
  1236.  
  1237. [TextureTracking]
  1238. #TextureName=T_GD_Traffic_Crosswalk_01
  1239.  
  1240. [AnimNotify]
  1241. Trail_MaxSampleRate=200.0
  1242.  
  1243. [Engine.UIDataStore_OnlinePlayerData]
  1244. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  1245. PlayerStorageClassName=SDEngine.SDOnlineProfileSettings
  1246. ProfileSettingsClassName=SDEngine.SDOnlineProfileSettings
  1247. ProfileProviderClassName=SDEngine.SDProfileSettingsProvider
  1248. StorageProviderClassName=SDEngine.SDStorageProvider
  1249. ProfileDataExtension=.ue3profile
  1250.  
  1251. [Engine.LocalPlayer]
  1252. EyefinityFOVThreshold=140.0
  1253. AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
  1254.  
  1255. [MobileSupport]
  1256. bShouldCachePVRTCTextures=False
  1257. bShouldFlattenMaterials=False
  1258. FlattenedTextureResolutionBias=0
  1259. UDKRemotePort=41765
  1260. UDKRemotePortPIE=41766
  1261.  
  1262. [Engine.GameViewportClient]
  1263. bDebugNoGFxUI=FALSE
  1264. bUseHardwareCursorWhenWindowed=TRUE
  1265.  
  1266. [ContentComparisonReferenceTypes]
  1267. +Class=AnimSet
  1268. +Class=SkeletalMesh
  1269. +Class=SoundCue
  1270. +Class=StaticMesh
  1271. +Class=ParticleSystem
  1272. +Class=Texture2D
  1273.  
  1274. [Engine.HttpFactory]
  1275. HttpRequestClassName=WinDrv.HttpRequestWindows
  1276.  
  1277. [IpDrv.OnlineImageDownloaderWeb]
  1278. MaxSimultaneousDownloads=8
  1279. MaxRetryCount=4
  1280.  
  1281. [Configuration]
  1282.  
  1283. [SDEngine.SDEngineExtensions]
  1284. HttpClassName=ShooterGame.SGHttp
  1285. ConnectivityManagerClassName=ShooterGame.SGConnectivityManager
  1286.  
  1287. [SDEngine.SDGameEngine]
  1288. bForceFrontEndVSync=TRUE
  1289.  
  1290. [ShooterGame.SGEngine]
  1291.  
  1292. [ShooterGame.SGEngineExtensions]
  1293. m_DedicatedServerAutoProfileTime=10.0
  1294. m_DedicatedServerAutoProfileCooldown=180.0
  1295. m_DedicatedServerAutoProfileNumPlayers=10
  1296.  
  1297. [OnlineSubsystemPC.OnlineSubsystemPC]
  1298. ProfileDataDirectory=.\Shooter\SaveData
  1299. ProfileDataExtension=.ue3profile
  1300.  
  1301. [SDEngine.SDProfile]
  1302. bDisableOfflineSaves=false
  1303. bDisableOnlineSaves=false
  1304. bUseMostRecentSave=false
  1305.  
  1306. [SDEngine.SDOnlineSubsystem]
  1307. ProfileDataDirectory=.\Shooter\SaveData
  1308. ProfileDataExtension=.ue3profile
  1309.  
  1310. [SDEngine.SDVisibilityManager]
  1311. m_VisibilityValidityTime=0.2f
  1312.  
  1313. [SDPCEngine.SDOnlineSubsystemFireline]
  1314. m_SettingsClassName=SDEngine.SDFirelineSettings
  1315. m_PlayerInterfaceClassName=ShooterGame.SGOnlinePlayerInterfaceFireline
  1316. m_GameInterfaceClassName=ShooterGame.SGOnlineGameInterfaceFireline
  1317. m_ServerHeartbeatGap=25.0
  1318. m_ClientHeartbeatGap=240.0
  1319. m_JoinTimeout=30.0
  1320. m_RequestRetryCooldownTimeMultiplier=2.0
  1321. m_RequestMaxRetry=6
  1322. m_MaxUnansweredHeartbeatAllowed=3
  1323. m_ManifestIndexName=index
  1324.  
  1325. [SDPCEngine.SDOnlineGameInterfaceFireline]
  1326. m_SessionRetryTimeCooldownMultiplier=2.0
  1327. m_SessionRetryTimeCooldownMax=960.0
  1328.  
  1329. [SDPCEngine.SDOnlinePlayerInterfaceFireline]
  1330. m_MaxLoginStepTime=60.0
  1331.  
  1332. [SDPCEngine.SDFireteamPlayersObjectsManager]
  1333. FireteamPlayerObjectCollectionClassName=ShooterGame.SGFireteamPlayerObjectCollection
  1334.  
  1335. [Windows.StandardUser]
  1336. MyDocumentsSubDirName=UnrealEngine3
  1337.  
  1338. [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
  1339. bHasGameSpyAccount=true
  1340. EncryptedProductKey=NotForShip
  1341. ProfileDataDirectory=../ShooterGame/SaveData
  1342. ProfileDataExtension=.ue3profile
  1343. ProductID=11097
  1344. NamespaceID=40
  1345. PartnerID=33
  1346. GameID=1727
  1347. StatsVersion=7
  1348. NickStatsKeyId=1
  1349. PlaceStatsKeyId=2
  1350. LocationUrlsForInvites=shooterpc
  1351. LocationUrl=shooterpc
  1352. bShouldUseMcp=true
  1353.  
  1354. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  1355. bUseVAC=true
  1356. GameDir=unrealtest
  1357. GameVersion=1.0.0.0
  1358. Region=255
  1359. CurrentNotificationPosition=8
  1360. ResetStats=0
  1361.  
  1362. [SDEngine.SDGameStatsManager]
  1363. GAME_STATS_VERSION=19
  1364.  
  1365. [GameplayStats.JSON]
  1366. Enabled=false
  1367. CommandLine=stats
  1368.  
  1369. [GameplayStats.Fireline]
  1370. Enabled=true
  1371.  
  1372. [GameplayStats.Echo]
  1373. Enabled=true
  1374. PlaytestOnly=true
  1375. Frequency=5.0
  1376. ContentEncoding=zlib
  1377. MonitorUpload=true
  1378. MonitorUploadFrequency=10.0
  1379. CommandLine=stats
  1380.  
  1381. [GameplayStats.Unreal]
  1382. Enabled=true
  1383. Frequency=0.25
  1384. CommandLine=stats
  1385.  
  1386. [PacketSimulationSettings]
  1387. PktLoss=0
  1388. PktLag=0
  1389. PktLagVariance=0
  1390.  
  1391. [SDAudioPackages]
  1392. PackageNames=SFX.pck
  1393. PackageNames=Default.pck
  1394.  
  1395. [SDSoundSystem]
  1396. uIOMemorySize=8192
  1397. fTargetAutoStmBufferLength=380
  1398. fMaxCacheRatio=2.0
  1399. uDefaultPoolSize=16384
  1400. uLEngineDefaultPoolSize=32768
  1401. uCommandQueueSize=192
  1402. HDREnable=1
  1403. HDREnableBoost=0
  1404. HDRSettingIndex=1
  1405. HDRMaxSize0=35
  1406. HDRMinSize0=26
  1407. HDRReleaseRate0=20
  1408. HDRMaxSize1=65
  1409. HDRMinSize1=48
  1410. HDRReleaseRate1=30
  1411. HDRMaxSize2=68
  1412. HDRMinSize2=45
  1413. HDRReleaseRate2=20
  1414. MuteOnLostFocus=1
  1415. OcclusionMinValue=0.25
  1416. OcclusionMaxValue=0.75
  1417. OcclusionMinDistance=512
  1418. OcclusionMaxDistance=20000
  1419.  
  1420. [SDTestServer]
  1421. Dedicated=true
  1422. Listen=false
  1423.  
  1424. [ShooterGame.SGDTServer]
  1425. m_DTPort=7999
  1426. m_DTLogging=false
  1427.  
  1428. [ShooterGame.SGClientVoice]
  1429. m_DTPort=8432
  1430. m_DTLogging=false
  1431.  
  1432. [SDEngine.SDFirelineBatchUpdateObject]
  1433. m_MaxUpdateAttempts=5
  1434. m_BaseRetryDelay=1.7f
  1435.  
  1436. [SDEngine.SDCoherentUIManager]
  1437. m_bUseWebCache=true
  1438. m_WebCacheDir=WebCache
  1439.  
  1440. [IniVersion]
  1441. 0=1424464723.000000
  1442. 1=1428593745.000000
  1443.  
  1444. [AppCompat]
  1445. MeasuredCPUScore=70.098648
  1446. CompatLevelComposite=4
  1447. CompatLevelCPU=5
  1448. CompatLevelGPU=4
  1449. CompatLevelGPUFix=0
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement