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JeffryUGP

OnPlayerSpawn - SeaD

May 26th, 2016
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  1. public OnPlayerSpawn(playerid)
  2. {
  3.     CancelSelectTextDraw(playerid);
  4.     TextDrawHideForPlayer(playerid,Textdraw0);
  5.     TextDrawHideForPlayer(playerid,Textdraw1);
  6.     TextDrawHideForPlayer(playerid,Textdraw2);
  7.     TextDrawHideForPlayer(playerid,Textdraw3);
  8.     TextDrawHideForPlayer(playerid,Textdraw4);
  9.     TextDrawHideForPlayer(playerid,Textdraw5);
  10.     TextDrawHideForPlayer(playerid,Textdraw6);
  11.     TextDrawHideForPlayer(playerid,Textdraw7);
  12.     TextDrawHideForPlayer(playerid,LoginRegisterClick);
  13.     TextDrawHideForPlayer(playerid,InfoClick);
  14.     TextDrawHideForPlayer(playerid,Changelog);
  15.    
  16.     getdate(jahr,monat,tag);
  17.     if(monat == 12 && tag == 31)
  18.     {
  19.         Spieler[playerid][pStartbonus] = 0;
  20.     }
  21.    
  22.     SetPlayerSkinEx(playerid);
  23.    
  24.     new string[256];
  25.     if(IsPlayerNPC(playerid))
  26.     {
  27.         if(!strcmp(SpielerName(playerid),"[BOT]PanzerBot",true))
  28.         {
  29.             Spieler[playerid][pGrundwehrdienst] = 1;
  30.             Spieler[playerid][pPlaneLic] = 1;
  31.             Spieler[playerid][pHeliLic] = 1;
  32.             SetPlayerInterior(playerid,0);
  33.             SetPlayerVirtualWorld(playerid,0);
  34.             SetPlayerSkin(playerid,287);
  35.             PutPlayerInVehicleEx(playerid,BOTArmyPanzer,0);
  36.         }
  37.         if(!strcmp(SpielerName(playerid),"[BOT]ZugBot",true))
  38.         {
  39.             SetPlayerInterior(playerid,0);
  40.             SetPlayerVirtualWorld(playerid,0);
  41.             SetPlayerSkin(playerid,98);
  42.             PutPlayerInVehicleEx(playerid,BOTZug,0);
  43.         }
  44.         if(!strcmp(SpielerName(playerid),"[BOT]Shamal",true))
  45.         {
  46.             Spieler[playerid][pPlaneLic] = 1;
  47.             SetPlayerInterior(playerid,0);
  48.             SetPlayerVirtualWorld(playerid,0);
  49.             SetPlayerSkin(playerid,61);
  50.             PutPlayerInVehicleEx(playerid,BOTshamal,0);
  51.         }
  52.         if(!strcmp(SpielerName(playerid),"[BOT]AT400",true))
  53.         {
  54.             Spieler[playerid][pPlaneLic] = 1;
  55.             SetPlayerInterior(playerid,0);
  56.             SetPlayerVirtualWorld(playerid,0);
  57.             SetPlayerSkin(playerid,61);
  58.             PutPlayerInVehicleEx(playerid,BOTat400,0);
  59.         }
  60.         if(!strcmp(SpielerName(playerid),"[BOT]OpiumDealer",true))//opiumdealer
  61.         {
  62.             SetPlayerInterior(playerid,0);
  63.             SetPlayerVirtualWorld(playerid,0);
  64.             SetPlayerSkin(playerid,29);
  65.             SetPlayerPosEx(playerid,-1890.7620,-205.5517,14.3058);
  66.             SetPlayerFacingAngle(playerid,272.1447);
  67.         }
  68.         if(!strcmp(SpielerName(playerid),"[BOT]DKDealer",true))//Ganjakokadealer
  69.         {
  70.             SetPlayerInterior(playerid,0);
  71.             SetPlayerVirtualWorld(playerid,0);
  72.             SetPlayerSkin(playerid,28);
  73.             SetPlayerPosEx(playerid,1299.7727,-854.0055,43.5333);
  74.             SetPlayerFacingAngle(playerid,125.0721);
  75.         }
  76.         if(!strcmp(SpielerName(playerid),"[BOT]F.NinowBot",true))
  77.         {
  78.             SetPlayerInterior(playerid,0);
  79.             SetPlayerVirtualWorld(playerid,0);
  80.             SetPlayerSkin(playerid,98);
  81.             PutPlayerInVehicleEx(playerid,BOTtramsf,0);
  82.         }
  83.         if(!strcmp(SpielerName(playerid),"[BOT]C4Transport",true))
  84.         {
  85.             Spieler[playerid][pGrundwehrdienst] = 1;
  86.             Spieler[playerid][pPlaneLic] = 1;
  87.             Spieler[playerid][pHeliLic] = 1;
  88.             SetPlayerInterior(playerid,0);
  89.             SetPlayerVirtualWorld(playerid,0);
  90.             SetPlayerSkin(playerid,287);
  91.             PutPlayerInVehicleEx(playerid,BOTarmytransport,0);
  92.         }
  93.         if(!strcmp(SpielerName(playerid),"[BOT]Bank",true))
  94.         {
  95.             SetPlayerSkin(playerid,11);
  96.             SetPlayerInterior(playerid,0);
  97.             SetPlayerVirtualWorld(playerid,1);
  98.         }
  99.         if(!strcmp(SpielerName(playerid),"[BOT]Antibot",true))
  100.         {
  101.             new changeskin = random(11);
  102.             switch(changeskin)
  103.             {
  104.                 case 0: SetPlayerSkin(playerid,26);
  105.                 case 1: SetPlayerSkin(playerid,51);
  106.                 case 2: SetPlayerSkin(playerid,78);
  107.                 case 3: SetPlayerSkin(playerid,94);
  108.                 case 4: SetPlayerSkin(playerid,101);
  109.                 case 5: SetPlayerSkin(playerid,137);
  110.                 case 6: SetPlayerSkin(playerid,167);
  111.                 case 7: SetPlayerSkin(playerid,205);
  112.                 case 8: SetPlayerSkin(playerid,264);
  113.                 case 9: SetPlayerSkin(playerid,239);
  114.                 case 10: SetPlayerSkin(playerid,230);
  115.                 case 11: SetPlayerSkin(playerid,289);
  116.             }
  117.             SetPlayerInterior(playerid,0);
  118.             SetPlayerVirtualWorld(playerid,1);
  119.         }
  120.         if(!strcmp(SpielerName(playerid),"[BOT]StadthalleLS",true))
  121.         {
  122.             SetPlayerSkin(playerid,11);
  123.             SetPlayerInterior(playerid,3);
  124.             SetPlayerVirtualWorld(playerid,0);
  125.         }
  126.         if(!strcmp(SpielerName(playerid),"[BOT]StadthalleSF",true))
  127.         {
  128.             SetPlayerSkin(playerid,11);
  129.             SetPlayerInterior(playerid,3);
  130.             SetPlayerVirtualWorld(playerid,1);
  131.         }
  132.         if(!strcmp(SpielerName(playerid),"[BOT]Prister",true))
  133.         {
  134.             SetPlayerSkin(playerid,68);
  135.             SetPlayerInterior(playerid,0);
  136.             SetPlayerVirtualWorld(playerid,1);
  137.         }
  138.         if(!strcmp(SpielerName(playerid),"[BOT]DruckereiBot",true))
  139.         {
  140.             SetPlayerSkin(playerid,112);
  141.             SetPlayerInterior(playerid,0);
  142.             SetPlayerVirtualWorld(playerid,0);
  143.         }
  144.         if(!strcmp(SpielerName(playerid),"[BOT]TintenBot",true))
  145.         {
  146.             SetPlayerSkin(playerid,124);
  147.             SetPlayerInterior(playerid,0);
  148.             SetPlayerVirtualWorld(playerid,0);
  149.         }
  150.         if(!strcmp(SpielerName(playerid),"[BOT]SchmugglerBS",true))//skin ändern
  151.         {
  152.             SetPlayerSkin(playerid,124);
  153.             SetPlayerInterior(playerid,0);
  154.             SetPlayerVirtualWorld(playerid,0);
  155.         }
  156.         if(!strcmp(SpielerName(playerid),"[BOT]SchmugglerLV",true))
  157.         {
  158.             SetPlayerSkin(playerid,124);
  159.             SetPlayerInterior(playerid,0);
  160.             SetPlayerVirtualWorld(playerid,0);
  161.         }
  162.         if(!strcmp(SpielerName(playerid),"[BOT]SchmugglerSF",true))
  163.         {
  164.             SetPlayerSkin(playerid,124);
  165.             SetPlayerInterior(playerid,0);
  166.             SetPlayerVirtualWorld(playerid,0);
  167.         }
  168.         if(!strcmp(SpielerName(playerid),"[BOT]ShopManLV",true))
  169.         {
  170.             SetPlayerSkin(playerid,124);
  171.             SetPlayerInterior(playerid,0);
  172.             SetPlayerVirtualWorld(playerid,0);
  173.         }
  174.         if(!strcmp(SpielerName(playerid),"[BOT]HackerHelper",true))
  175.         {
  176.             SetPlayerSkin(playerid,124);
  177.             SetPlayerInterior(playerid,0);
  178.             SetPlayerVirtualWorld(playerid,0);
  179.         }
  180.         if(!strcmp(SpielerName(playerid),"[BOT]LuigiSF",true))
  181.         {
  182.             SetPlayerSkin(playerid,124);
  183.             SetPlayerInterior(playerid,0);
  184.             SetPlayerVirtualWorld(playerid,0);
  185.         }
  186.         return 1;
  187.     }
  188.     //SetPlayerWaffenSkill(playerid);
  189.     SetPlayerACHealth(playerid,100);
  190.     SetPlayerACArmour(playerid,0);
  191.     if(GetPVarInt(playerid,"Eingeloggt") == 1)
  192.     {
  193.         if(ImTutorial[playerid] == 0)
  194.         {
  195.             if(Spieler[playerid][pTutMissionComplete][1] == true)
  196.             {
  197.                 SetPlayerColor(playerid,WEISS);
  198.                 TextDrawHideForPlayer(playerid,BINCOdraw[0]);
  199.                 TextDrawHideForPlayer(playerid,BINCOdraw[1]);
  200.                 TextDrawHideForPlayer(playerid,BINCOdraw[2]);
  201.                 PlayerTextDrawHide(playerid,BINCOplayerdraw[playerid]);
  202.                 SetCameraBehindPlayer(playerid);
  203.                 TogglePlayerControllable(playerid,1);
  204.                 Spieler[playerid][Skin] = 0;
  205.                 Spieler[playerid][pSkin] = GetPlayerSkin(playerid);
  206.                 ImTutorial[playerid] = 0;
  207.                 Spieler[playerid][pTutorialTime] = 0;
  208.                 Spieler[playerid][AmUmkleiden] = 0;
  209.                 Spieler[playerid][pBank] = 0;
  210.                 Spieler[playerid][pRollerLic] = 1;
  211.                 SetPlayerFightingStyle(playerid,0);
  212.                 SetPlayerLevel(playerid,1);
  213.                 Spieler[playerid][pMinutesAfterPayday] = 0;
  214.                 Spieler[playerid][pTimeAfterRegister] = 0;
  215.                 Spieler[playerid][pRespektFromPayday] = 0;
  216.                
  217.                 StopAudioStreamForPlayer(playerid);
  218.                 SetPlayerPosEx(playerid,2065.3005,-1895.1283,13.5513);//EDIT
  219.                 SetPlayerFacingAngle(playerid,181.5797);
  220.                 SetPlayerInterior(playerid,0);
  221.                 SetPlayerVirtualWorld(playerid,100+playerid);
  222.                 Spieler[playerid][pTutMissionComplete][0] = true;
  223.                 SetPlayerWaffenSkill(playerid);
  224.                 //TextDrawShowForPlayer(playerid,Introdraw[0]);
  225.                 //TextDrawShowForPlayer(playerid,Introdraw[1]);
  226.                 TextDrawShowForPlayer(playerid,SERVERUHR);
  227.                 TextDrawShowForPlayer(playerid,SERVERDATUM);
  228.                 PlayerTextDrawShow(playerid,PAYDAYdraw[playerid]);
  229.                 format(string,sizeof(string),"~r~PayDay: ~w~%i~r~/~w~60",Spieler[playerid][pMinutesAfterPayday]/60);
  230.                 PlayerTextDrawSetString(playerid,PAYDAYdraw[playerid],string);
  231.                 SetPlayerWaffenSkill(playerid);
  232.                 SaveAccount(playerid);
  233.                 ShowPlayerDialog(playerid,DIALOG_REGISTER_GEWORBEN,DIALOG_STYLE_INPUT,"User werben User","{C9C9C9}Wurdest du auf unserem Server geworben.\nWenn ja von wem ?\nDu und der angegebene Spieler erhaltet sobald du Level 3 und 5 erreicht hast Premiumpaydays !\nSprich man erhält 2 Respektpunkte mehr als gewöhnlich.\n"#SERVERFARBE"Wichtig{C9C9C9}: Der angegebene Spieler muss registriert sein!","Absenden","Niemand");
  234.                 return 1;
  235.             }
  236.         }
  237.         StopPlayerBurning(playerid);
  238.         if(Spieler[playerid][pGenerateState] == true) KeyWillbeGenerate = 0,Spieler[playerid][pGenerateState] = false,KillTimer(Spieler[playerid][pGenerateTimer]);
  239.        
  240.         PlayerTextDrawHide(playerid,INFOdraw[playerid][0]);
  241.         TextDrawShowForPlayer(playerid,SERVERUHR);
  242.         TextDrawShowForPlayer(playerid,SERVERDATUM);
  243.         PlayerTextDrawShow(playerid,PAYDAYdraw[playerid]);
  244.         format(string,sizeof(string),"~r~PayDay: ~w~%i~r~/~w~60",Spieler[playerid][pMinutesAfterPayday]/60);
  245.         PlayerTextDrawSetString(playerid,PAYDAYdraw[playerid],string);
  246.        
  247.         if(gPlayerAnimLibsPreloaded[playerid] == false)
  248.         {
  249.             PreloadAnimLib(playerid,"AIRPORT");
  250.             PreloadAnimLib(playerid,"Attractors");
  251.             PreloadAnimLib(playerid,"BAR");
  252.             PreloadAnimLib(playerid,"BASEBALL");
  253.             PreloadAnimLib(playerid,"BD_FIRE");
  254.             PreloadAnimLib(playerid,"BEACH");
  255.             PreloadAnimLib(playerid,"benchpress");
  256.             PreloadAnimLib(playerid,"BF_injection");
  257.             PreloadAnimLib(playerid,"BIKED");
  258.             PreloadAnimLib(playerid,"BIKEH");
  259.             PreloadAnimLib(playerid,"BIKELEAP");
  260.             PreloadAnimLib(playerid,"BIKES");
  261.             PreloadAnimLib(playerid,"BIKEV");
  262.             PreloadAnimLib(playerid,"BIKE_DBZ");
  263.             PreloadAnimLib(playerid,"BLOWJOBZ");
  264.             PreloadAnimLib(playerid,"BMX");
  265.             PreloadAnimLib(playerid,"BOMBER");
  266.             PreloadAnimLib(playerid,"BOX");
  267.             PreloadAnimLib(playerid,"BSKTBALL");
  268.             PreloadAnimLib(playerid,"BUDDY");
  269.             PreloadAnimLib(playerid,"BUS");
  270.             PreloadAnimLib(playerid,"CAMERA");
  271.             PreloadAnimLib(playerid,"CAR");
  272.             PreloadAnimLib(playerid,"CARRY");
  273.             PreloadAnimLib(playerid,"CASINO");
  274.             PreloadAnimLib(playerid,"CHAINSAW");
  275.             PreloadAnimLib(playerid,"CHOPPA");
  276.             PreloadAnimLib(playerid,"CLOTHES");
  277.             PreloadAnimLib(playerid,"COACH");
  278.             PreloadAnimLib(playerid,"COLT45");
  279.             PreloadAnimLib(playerid,"COP_AMBIENT");
  280.             PreloadAnimLib(playerid,"COP_DVBYZ");
  281.             PreloadAnimLib(playerid,"CRACK");
  282.             PreloadAnimLib(playerid,"CRIB");
  283.             PreloadAnimLib(playerid,"DAM_JUMP");
  284.             PreloadAnimLib(playerid,"DANCING");
  285.             PreloadAnimLib(playerid,"DEALER");
  286.             PreloadAnimLib(playerid,"DILDO");
  287.             PreloadAnimLib(playerid,"DODGE");
  288.             PreloadAnimLib(playerid,"DOZER");
  289.             PreloadAnimLib(playerid,"DRIVEBYS");
  290.             PreloadAnimLib(playerid,"FAT");
  291.             PreloadAnimLib(playerid,"FIGHT_B");
  292.             PreloadAnimLib(playerid,"FIGHT_C");
  293.             PreloadAnimLib(playerid,"FIGHT_D");
  294.             PreloadAnimLib(playerid,"FIGHT_E");
  295.             PreloadAnimLib(playerid,"FINALE");
  296.             PreloadAnimLib(playerid,"FINALE2");
  297.             PreloadAnimLib(playerid,"FLAME");
  298.             PreloadAnimLib(playerid,"Flowers");
  299.             PreloadAnimLib(playerid,"FOOD");
  300.             PreloadAnimLib(playerid,"Freeweights");
  301.             PreloadAnimLib(playerid,"GANGS");
  302.             PreloadAnimLib(playerid,"GHANDS");
  303.             PreloadAnimLib(playerid,"GHETTO_DB");
  304.             PreloadAnimLib(playerid,"goggles");
  305.             PreloadAnimLib(playerid,"GRAFFITI");
  306.             PreloadAnimLib(playerid,"GRAVEYARD");
  307.             PreloadAnimLib(playerid,"GRENADE");
  308.             PreloadAnimLib(playerid,"GYMNASIUM");
  309.             PreloadAnimLib(playerid,"HAIRCUTS");
  310.             PreloadAnimLib(playerid,"HEIST9");
  311.             PreloadAnimLib(playerid,"INT_HOUSE");
  312.             PreloadAnimLib(playerid,"INT_OFFICE");
  313.             PreloadAnimLib(playerid,"INT_SHOP");
  314.             PreloadAnimLib(playerid,"JST_BUISNESS");
  315.             PreloadAnimLib(playerid,"KART");
  316.             PreloadAnimLib(playerid,"KISSING");
  317.             PreloadAnimLib(playerid,"KNIFE");
  318.             PreloadAnimLib(playerid,"LAPDAN1");
  319.             PreloadAnimLib(playerid,"LAPDAN2");
  320.             PreloadAnimLib(playerid,"LAPDAN3");
  321.             PreloadAnimLib(playerid,"LOWRIDER");
  322.             PreloadAnimLib(playerid,"MD_CHASE");
  323.             PreloadAnimLib(playerid,"MD_END");
  324.             PreloadAnimLib(playerid,"MEDIC");
  325.             PreloadAnimLib(playerid,"MISC");
  326.             PreloadAnimLib(playerid,"MTB");
  327.             PreloadAnimLib(playerid,"MUSCULAR");
  328.             PreloadAnimLib(playerid,"NEVADA");
  329.             PreloadAnimLib(playerid,"ON_LOOKERS");
  330.             PreloadAnimLib(playerid,"OTB");
  331.             PreloadAnimLib(playerid,"PARACHUTE");
  332.             PreloadAnimLib(playerid,"PARK");
  333.             PreloadAnimLib(playerid,"PAULNMAC");
  334.             PreloadAnimLib(playerid,"PED");
  335.             PreloadAnimLib(playerid,"PLAYER_DVBYS");
  336.             PreloadAnimLib(playerid,"PLAYIDLES");
  337.             PreloadAnimLib(playerid,"POLICE");
  338.             PreloadAnimLib(playerid,"POOL");
  339.             PreloadAnimLib(playerid,"POOR");
  340.             PreloadAnimLib(playerid,"PYTHON");
  341.             PreloadAnimLib(playerid,"QUAD");
  342.             PreloadAnimLib(playerid,"QUAD_DBZ");
  343.             PreloadAnimLib(playerid,"RAPPING");
  344.             PreloadAnimLib(playerid,"RIFLE");
  345.             PreloadAnimLib(playerid,"RIOT");
  346.             PreloadAnimLib(playerid,"ROB_BANK");
  347.             PreloadAnimLib(playerid,"ROCKET");
  348.             PreloadAnimLib(playerid,"RUSTLER");
  349.             PreloadAnimLib(playerid,"RYDER");
  350.             PreloadAnimLib(playerid,"SCRATCHING");
  351.             PreloadAnimLib(playerid,"SHAMAL");
  352.             PreloadAnimLib(playerid,"SHOP");
  353.             PreloadAnimLib(playerid,"SHOTGUN");
  354.             PreloadAnimLib(playerid,"SILENCED");
  355.             PreloadAnimLib(playerid,"SKATE");
  356.             PreloadAnimLib(playerid,"SMOKING");
  357.             PreloadAnimLib(playerid,"SNIPER");
  358.             PreloadAnimLib(playerid,"SPRAYCAN");
  359.             PreloadAnimLib(playerid,"STRIP");
  360.             PreloadAnimLib(playerid,"SUNBATHE");
  361.             PreloadAnimLib(playerid,"SWAT");
  362.             PreloadAnimLib(playerid,"SWEET");
  363.             PreloadAnimLib(playerid,"SWIM");
  364.             PreloadAnimLib(playerid,"SWORD");
  365.             PreloadAnimLib(playerid,"TANK");
  366.             PreloadAnimLib(playerid,"TATTOOS");
  367.             PreloadAnimLib(playerid,"TEC");
  368.             PreloadAnimLib(playerid,"TRAIN");
  369.             PreloadAnimLib(playerid,"TRUCK");
  370.             PreloadAnimLib(playerid,"UZI");
  371.             PreloadAnimLib(playerid,"VAN");
  372.             PreloadAnimLib(playerid,"VENDING");
  373.             PreloadAnimLib(playerid,"VORTEX");
  374.             PreloadAnimLib(playerid,"WAYFARER");
  375.             PreloadAnimLib(playerid,"WEAPONS");
  376.             PreloadAnimLib(playerid,"WUZI");
  377.             gPlayerAnimLibsPreloaded[playerid] = true;
  378.         }
  379.        
  380.         if(Spieler[playerid][pKoffer] == 1) SetPlayerAttachedObject(playerid,9,1210,5,0.310000,0.066999,0.000000,0.000000,-91.900009,0.000000,1.000000,1.000000,1.000000);
  381.        
  382.         SyncFperson(playerid);
  383.        
  384.         switch(Spieler[playerid][pFraktion])
  385.         {
  386.             case 0:{SetPlayerSkin(playerid,Spieler[playerid][pSkin]);}//
  387.             case 1:{SetPlayerSkin(playerid,Spieler[playerid][pSkin]);}//SAPD
  388.             case 2:{SetPlayerSkin(playerid,Spieler[playerid][pSkin]);}//FBI
  389.             case 3:{SetPlayerSkin(playerid,Spieler[playerid][pSkin]);}//MEDIC
  390.             case 4:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//LSV
  391.             case 5:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//GSF
  392.             case 6:{SetPlayerSkin(playerid,Spieler[playerid][pSkin]);}//ARMY
  393.             case 7:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//BALLAS
  394.             case 8:{SetPlayerSkin(playerid,Spieler[playerid][pSkin]);}//TERRORS
  395.             case 9:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//YAKUZA
  396.             case 10:{SetPlayerSkin(playerid,Spieler[playerid][pSkin]);}//SANEWSAG
  397.             case 11:{SetPlayerSkin(playerid,Spieler[playerid][pSkin]);}//OAMT
  398.             case 12:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//LCN
  399.             case 13:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//Sons of Anarchy
  400.             case 14:{SetPlayerSkin(playerid,Spieler[playerid][pSkin]);}//FAHRSCHULE
  401.             case 15:{SetPlayerSkin(playerid,Spieler[playerid][pSkin]);}//SA ELEKTRONIK GmBh
  402.             case 16:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]),Spieler[playerid][pDuty] = 1;}//Regierung
  403.             case 17:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//V.L Aztecas
  404.             case 18:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//Die Sekte
  405.         }
  406.        
  407.         if(BombState == true)
  408.         {
  409.             if((isPlayerInFrakt(playerid,1) && Spieler[playerid][pFraktABTInvite] != 0) || isPlayerInFrakt(playerid,2) || isPlayerInFrakt(playerid,6) || isPlayerInFrakt(playerid,8))
  410.             {
  411.                 TextDrawShowForPlayer(playerid,Bombdraw);
  412.             }
  413.         }
  414.        
  415.         new kopfbedekung = Spieler[playerid][pBuyClothes];
  416.         if(kopfbedekung != -1) SetPlayerAttachedObject(playerid,0,ClothesInfo[kopfbedekung][cobjectid],ClothesInfo[kopfbedekung][cbone],ClothesInfo[kopfbedekung][OffSetX],ClothesInfo[kopfbedekung][OffSetY],ClothesInfo[kopfbedekung][OffSetZ],ClothesInfo[kopfbedekung][RotX],ClothesInfo[kopfbedekung][RotY],ClothesInfo[kopfbedekung][RotZ],ClothesInfo[kopfbedekung][ScaleX],ClothesInfo[kopfbedekung][ScaleY],ClothesInfo[kopfbedekung][ScaleZ]);
  417.        
  418.         JobExit(playerid);
  419.         PlayerInNewsVan[playerid] = -1;
  420.         PlayerInJourney[playerid] = -1;
  421.         Spieler[playerid][pAntiHealInFight] = 0;
  422.         Spieler[playerid][pIsearch] = 0;
  423.         Spieler[playerid][pFreedomTry] = 0;
  424.         Spieler[playerid][pTalkwithBankbitch] = 0;
  425.         Spieler[playerid][pSpecificSkin] = 0;
  426.         Spieler[playerid][pSkinRob] = 0;
  427.         Spieler[playerid][pWearSpecificSkin] = 0;
  428.         Spieler[playerid][pIsearch] = 0;
  429.         Spieler[playerid][pOrtenVehORPlayer] = 0;
  430.         Spieler[playerid][pOrtenVehIDplayerid] = -1;
  431.         Spieler[playerid][pStonedCount] = 0;
  432.         Spieler[playerid][StonedHP] = 0.0;
  433.         //Spieler[playerid][Jobchat] = 1;
  434.         KillTimer(Spieler[playerid][pTutTimer4All]);
  435.         for(new i=0;i<3;i++)
  436.         {
  437.             KillTimer(Spieler[playerid][pStonedTimer][i]);
  438.         }
  439.         Spieler[playerid][pStonedAntiSpam] = 0;
  440.         KillTimer(SpielerOrtenTimer[playerid]);
  441.         if(Spieler[playerid][PprobefahrtVeh] != 0)
  442.         {
  443.             DeleteVehicle(Spieler[playerid][PprobefahrtVeh]);
  444.             Spieler[playerid][PprobefahrtVeh] = 0;
  445.             Spieler[playerid][PprobefahrtTime] = 0;
  446.             Spieler[playerid][PprobefahrtVehID] = -1;
  447.         }
  448.         DisablePlayerCheckpoint(playerid);
  449.         Spieler[playerid][pEnterExits] = 0;
  450.         Spieler[playerid][pWaiterCrash] = 0;
  451.         Spieler[playerid][pWaiterMeldung] = 0;
  452.         Spieler[playerid][PWeedWait] = 0;
  453.         Leichen[playerid] = -1;
  454.         SetPlayerDrunkLevel(playerid,0);
  455.         Spieler[playerid][InviteInterView] = 0;
  456.         Spieler[playerid][LiveView] = 0;
  457.         Spieler[playerid][pCuffed] = 0;
  458.         Spieler[playerid][pAugenbinde] = 0;
  459.         Spieler[playerid][pTazerd] = 0;
  460.         Spieler[playerid][pTazer] = 0;
  461.         Spieler[playerid][pTazerAkku] = 0;
  462.         Spieler[playerid][pTazerInorOutbag] = 0;
  463.         KillTimer(Spieler[playerid][pKartTimer]);
  464.         KillTimer(Spieler[playerid][pBaggerTimer]);
  465.         KillTimer(Spieler[playerid][pSpraytagTimer]);
  466.         KillTimer(Spieler[playerid][pTazerTimer]);
  467.         Spieler[playerid][pOrtungsgeraet] = 0;
  468.         Spieler[playerid][pFunkgeraet] = 0;
  469.         Spieler[playerid][pMegaphon] = 0;
  470.         Spieler[playerid][pAcceptDice] = 0;
  471.         Spieler[playerid][pDiceTries][0] = 0;
  472.         Spieler[playerid][pDiceTries][1] = 0;
  473.         Spieler[playerid][pDiceTries][2] = 0;
  474.         TextDrawHideForPlayer(playerid,BlackScreendraw);
  475.         SetPlayerVirtualWorld(playerid,0);
  476.         TogglePlayerControllable(playerid,1);
  477.         RemovePlayerAttachedObject(playerid,2);
  478.         RemovePlayerAttachedObject(playerid,3);
  479.         RemovePlayerAttachedObject(playerid,4);
  480.         RemovePlayerAttachedObject(playerid,5);
  481.         RemovePlayerAttachedObject(playerid,6);
  482.         RemovePlayerAttachedObject(playerid,7);
  483.         if(SpawnKillStatus[playerid] == 1) TextDrawHideForPlayer(playerid,Spawnkilldraw),SpawnKillStatus[playerid] = 0;
  484.         if(Spieler[playerid][pUseFlyCam] == true) Spieler[playerid][pUseFlyCam] = false;
  485.        
  486.         if(Spieler[playerid][pKart] != -1)
  487.         {
  488.             DisablePlayerRaceCheckpoint(playerid);
  489.             KillTimer(Spieler[playerid][pKartTimer]);
  490.             Spieler[playerid][pKartracingCP1] = 0;
  491.             Spieler[playerid][pKartCountdown] = 0;
  492.             DeleteVehicle(Spieler[playerid][pKart]);
  493.             Spieler[playerid][pKart] = -1;
  494.         }
  495.         if(Spieler[playerid][InFahrSchulPruefung] == 1)
  496.         {
  497.             SendClientMessage(playerid,ROT,"Du bist in der Fahrschulprüfung verunglückt! Deine Prüfung wurde abgebrochen.");
  498.             Spieler[playerid][InFahrSchulPruefung] = 0;
  499.             Spieler[playerid][pSchulungsWARNS] = 0;
  500.             Spieler[playerid][pSchulungsCPautolic] = 0;
  501.             Spieler[playerid][pSchulungsCPmotorbikelic] = 0;
  502.             Spieler[playerid][pSchulungsCProllerlic] = 0;
  503.             Spieler[playerid][pSchulungsCPfluglic] = 0;
  504.             Spieler[playerid][pSchulungsCPbootlic] = 0;
  505.             Spieler[playerid][pSchulungsCPhelilic] = 0;
  506.             DeleteVehicle(Spieler[playerid][pSchulungsVEH]);
  507.             Spieler[playerid][pSchulungsVEH] = -1;
  508.         }
  509.         if(isPlayerInFrakt(playerid,4) || isPlayerInFrakt(playerid,5) || isPlayerInFrakt(playerid,7) || isPlayerInFrakt(playerid,9) || isPlayerInFrakt(playerid,12) || isPlayerInFrakt(playerid,13) || isPlayerInFrakt(playerid,17))
  510.         {
  511.             for(new gw;gw<sizeof(GangwarZones);gw++)
  512.             {
  513.                 GangZoneShowForPlayer(playerid,GangwarZones[gw][War_ZoneID],GWZoneColorOfFraktion(GangwarZones[gw][War_Owner]));
  514.                 if(GangwarZones[gw][War_Started] == 1)
  515.                 {
  516.                     if(isPlayerInFrakt(playerid,GangwarZones[gw][War_Owner]) || isPlayerInFrakt(playerid,GangwarZones[gw][War_Attacker]))
  517.                     {
  518.                         TextDrawShowForPlayer(playerid,GangwarZones[gw][WARdraw][0]);
  519.                         TextDrawShowForPlayer(playerid,GangwarZones[gw][WARdraw][1]);
  520.                         TextDrawShowForPlayer(playerid,GangwarZones[gw][WARdraw][2]);
  521.                         TextDrawShowForPlayer(playerid,GangwarZones[gw][WARdraw][3]);
  522.                         TextDrawShowForPlayer(playerid,GangwarZones[gw][WARdraw][4]);
  523.                         TextDrawShowForPlayer(playerid,GangwarZones[gw][WARdraw][5]);
  524.                         TextDrawShowForPlayer(playerid,GangwarZones[gw][WARdraw][6]);
  525.                         TextDrawShowForPlayer(playerid,GangwarZones[gw][WARdraw][7]);
  526.                         TextDrawShowForPlayer(playerid,GangwarZones[gw][WARdraw][8]);
  527.                         GangZoneFlashForPlayer(playerid,GangwarZones[gw][War_ZoneID],GWZoneColorOfFraktion(GangwarZones[gw][War_Attacker]));
  528.                     }
  529.                     else
  530.                     {
  531.                         TextDrawHideForPlayer(playerid,GangwarZones[gw][WARdraw][0]);
  532.                         TextDrawHideForPlayer(playerid,GangwarZones[gw][WARdraw][1]);
  533.                         TextDrawHideForPlayer(playerid,GangwarZones[gw][WARdraw][2]);
  534.                         TextDrawHideForPlayer(playerid,GangwarZones[gw][WARdraw][3]);
  535.                         TextDrawHideForPlayer(playerid,GangwarZones[gw][WARdraw][4]);
  536.                         TextDrawHideForPlayer(playerid,GangwarZones[gw][WARdraw][5]);
  537.                         TextDrawHideForPlayer(playerid,GangwarZones[gw][WARdraw][6]);
  538.                         TextDrawHideForPlayer(playerid,GangwarZones[gw][WARdraw][7]);
  539.                         TextDrawHideForPlayer(playerid,GangwarZones[gw][WARdraw][8]);
  540.                         GangZoneHideForPlayer(playerid,GangwarZones[gw][War_ZoneID]);
  541.                     }
  542.                 }
  543.             }
  544.             for(new sm=1;sm<MAX_SMARKETS;sm++)
  545.             {
  546.                 if(SmarkInfo[sm][screatet] == 1 && isPlayerInFrakt(playerid,SmarkInfo[sm][sattackerfraktid]) || (isPlayerInFrakt(playerid,SmarkInfo[sm][sfraktid]) && SmarkInfo[sm][sattackerfraktid] != 0))
  547.                 {
  548.                     GangZoneShowForPlayer(playerid,SmarkInfo[sm][swarzone],GWZoneColorOfFraktion(SmarkInfo[sm][sfraktid]));
  549.                     GangZoneFlashForPlayer(playerid,SmarkInfo[sm][swarzone],GWZoneColorOfFraktion(SmarkInfo[sm][sattackerfraktid]));
  550.                 }
  551.                 else GangZoneHideForPlayer(playerid,SmarkInfo[sm][swarzone]);
  552.             }
  553.         }
  554.         else
  555.         {
  556.             for(new gw;gw<sizeof(GangwarZones);gw++)
  557.             {
  558.                 TextDrawHideForPlayer(playerid,GangwarZones[gw][WARdraw][0]);
  559.                 TextDrawHideForPlayer(playerid,GangwarZones[gw][WARdraw][1]);
  560.                 TextDrawHideForPlayer(playerid,GangwarZones[gw][WARdraw][2]);
  561.                 TextDrawHideForPlayer(playerid,GangwarZones[gw][WARdraw][3]);
  562.                 TextDrawHideForPlayer(playerid,GangwarZones[gw][WARdraw][4]);
  563.                 TextDrawHideForPlayer(playerid,GangwarZones[gw][WARdraw][5]);
  564.                 TextDrawHideForPlayer(playerid,GangwarZones[gw][WARdraw][6]);
  565.                 TextDrawHideForPlayer(playerid,GangwarZones[gw][WARdraw][7]);
  566.                 TextDrawHideForPlayer(playerid,GangwarZones[gw][WARdraw][8]);
  567.                 GangZoneHideForPlayer(playerid,GangwarZones[gw][War_ZoneID]);
  568.             }
  569.             for(new sm=1;sm<MAX_SMARKETS;sm++)
  570.             {
  571.                 if(SmarkInfo[sm][screatet] == 1 && SmarkInfo[sm][sattackerfraktid] != 0)
  572.                 {
  573.                     GangZoneHideForPlayer(playerid,SmarkInfo[sm][swarzone]);
  574.                 }
  575.             }
  576.         }
  577.        
  578.         if(Paintball[playerid] == 0) SetPlayerWaffenSkill(playerid);
  579.         if(ImTutorial[playerid] == 1)
  580.         {
  581.             SetPlayerPosEx(playerid,2065.3005,-1895.1283,13.5513);//EDIT
  582.             SetPlayerFacingAngle(playerid,181.5797);
  583.             SetPlayerInterior(playerid,0);
  584.             SetPlayerVirtualWorld(playerid,100+playerid);
  585.             return 1;
  586.         }
  587.         if(Spieler[playerid][pInPrison] == 1)
  588.         {
  589.             if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
  590.             {
  591.                 SetPlayerName(playerid,Spieler[playerid][pName]);
  592.                 SetPlayerScore(playerid,GetPlayerLevel(playerid));
  593.             }
  594.             if(Spieler[playerid][pDuty] == 1 && isPlayerInFrakt(playerid,14)) if(IsValidDynamic3DTextLabel(fSCHULleher[playerid])) DestroyDynamic3DTextLabel(fSCHULleher[playerid]);
  595.            
  596.             StopAudioStreamForPlayer(playerid);
  597.             //PlayAudioStreamForPlayer(playerid,ServerSounds[8],0.0,0.0,0.0);
  598.             SetPlayerAttachedObject(playerid,0,19137,2,-0.598000,-0.285000,0.000000,0.000000,0.000000,0.000000,10.631006,4.579000,5.497999);
  599.             ResetWeapons(playerid,false);
  600.             if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
  601.             Spieler[playerid][pMaske] = 0;
  602.             Spieler[playerid][pHaveMaske] = 0;
  603.             GangZoneStopFlashForPlayer(playerid,Friedhofszone);
  604.             GangZoneHideForPlayer(playerid,Friedhofszone);
  605.             SetPlayerColor(playerid,0xF5D30080);
  606.             SetPlayerPosEx(playerid,1296.5354,2780.4092,10.8203);
  607.             SetPlayerInterior(playerid,0);
  608.             Spieler[playerid][pHandystate] = 0;
  609.             SetPlayerVirtualWorld(playerid,200);
  610.             new changeskin = random(11);
  611.             switch(changeskin)
  612.             {
  613.                 case 0: SetPlayerSkin(playerid,26);
  614.                 case 1: SetPlayerSkin(playerid,51);
  615.                 case 2: SetPlayerSkin(playerid,78);
  616.                 case 3: SetPlayerSkin(playerid,94);
  617.                 case 4: SetPlayerSkin(playerid,101);
  618.                 case 5: SetPlayerSkin(playerid,137);
  619.                 case 6: SetPlayerSkin(playerid,167);
  620.                 case 7: SetPlayerSkin(playerid,205);
  621.                 case 8: SetPlayerSkin(playerid,264);
  622.                 case 9: SetPlayerSkin(playerid,239);
  623.                 case 10: SetPlayerSkin(playerid,230);
  624.                 case 11: SetPlayerSkin(playerid,289);
  625.             }
  626.             SetPlayerWorldBounds(playerid,1404.205,1103.531,2858.022,2707.167);
  627.             PlayerTextDrawShow(playerid,PRISONdraw[playerid]);
  628.             format(string,sizeof(string),"~w~Checkpoints: ~y~%i/~g~%i",Spieler[playerid][pPrisonCPsgelaufen],Spieler[playerid][pPrisonCPsgegeben]);
  629.             PlayerTextDrawSetString(playerid,PRISONdraw[playerid],string);
  630.             new rSpawn = random(sizeof(Prisoncheckpoints));
  631.             SetPlayerCheckpoint(playerid,Prisoncheckpoints[rSpawn][0],Prisoncheckpoints[rSpawn][1],Prisoncheckpoints[rSpawn][2],1.0);
  632.             GameTextForPlayer(playerid,"~w~Im ~r~Prison",1500,3);
  633.             SendClientMessage(playerid,LEUCHTENDESROT,"Du bist im Prison.");
  634.             format(string,sizeof(string),"Du musst noch %i/%i Checkpoints ablaufen.",Spieler[playerid][pPrisonCPsgelaufen],Spieler[playerid][pPrisonCPsgegeben]);
  635.             SendClientMessage(playerid,WEISS,string);
  636.             SendClientMessage(playerid,WEISS,"");
  637.             KillTimer(AkkuTimer[playerid]);
  638.             PlayerTextDrawHide(playerid,HandyInfodraw[playerid]);
  639.             return 1;
  640.         }
  641.         else if(Spieler[playerid][pFriedhof] == 1)
  642.         {
  643.             if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
  644.             {
  645.                 SetPlayerName(playerid,Spieler[playerid][pName]);
  646.                 SetPlayerScore(playerid,GetPlayerLevel(playerid));
  647.             }
  648.             ResetWeapons(playerid,false);
  649.             SetPlayerColor(playerid,WEISS);
  650.             if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
  651.             Spieler[playerid][pMaske] = 0;
  652.             Spieler[playerid][pHaveMaske] = 0;
  653.             SetPlayerVirtualWorld(playerid,199);
  654.             ClearAnimations(playerid);
  655.             SetPlayerACHealth(playerid,100);
  656.             SetPlayerPosEx(playerid,877.4824,-1101.8864,24.2969);
  657.             SetPlayerInterior(playerid,0);
  658.             GangZoneShowForPlayer(playerid,Friedhofszone,0xDD140074);
  659.             GangZoneFlashForPlayer(playerid,Friedhofszone,0xDCDCDC7F);
  660.             SetPlayerWorldBounds(playerid,952.6713,805.9981,-1055.6499,-1129.9589);
  661.             SendClientMessage(playerid,SORBLAU,"Du bist auf dem Friedhof.");
  662.             SendClientMessage(playerid,WEISS,"Gib /friedhofzeit ein,um zu sehen wie lange du noch auf dem Friedhof bist.");
  663.             SendClientMessage(playerid,WEISS,"");
  664.             SetPlayerSkin(playerid,162);
  665.         }
  666.         else if(Spieler[playerid][pDeath] == 1)
  667.         {
  668.             new medic;
  669.             ForEachPlayer(c)
  670.             {
  671.                 if(IsPlayerConnected(c))
  672.                 {
  673.                     if(isPlayerInFrakt(c,3) || isPlayerInFrakt(c,2) || isPlayerInFrakt(c,6))
  674.                     {
  675.                         if(Spieler[c][pDuty] != 0)
  676.                         {
  677.                             medic++;
  678.                         }
  679.                     }
  680.                 }
  681.             }
  682.             if(medic == 0)
  683.             {
  684.                 SetPlayerACHealth(playerid,100);
  685.                 Spieler[playerid][pDeathTime] = 0;
  686.                 Spieler[playerid][pIssureKiller] = -1;
  687.                 Spieler[playerid][pRobProtect] = 0;
  688.                 Spieler[playerid][pFriedhof] = 1;
  689.                 Spieler[playerid][pRevived] = 0;
  690.                 Spieler[playerid][pNextDeath] = 0;
  691.                 Spieler[playerid][pDeath] = 0;
  692.                 if(Spieler[playerid][tot_int] == 0 && Spieler[playerid][tot_world] == 0)
  693.                 {
  694.                     CreateToten(playerid);
  695.                 }
  696.                 SpawnPlayerEx(playerid);
  697.                 /*if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
  698.                 {
  699.                     SetPlayerName(playerid,Spieler[playerid][pName]);
  700.                     SetPlayerScore(playerid,GetPlayerLevel(playerid));
  701.                 }
  702.                 ResetWeapons(playerid,false);
  703.                 SetPlayerColor(playerid,WEISS);
  704.                 if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
  705.                 Spieler[playerid][pMaske] = 0;
  706.                 Spieler[playerid][pHaveMaske] = 0;
  707.                 SetPlayerVirtualWorld(playerid,199);
  708.                 ClearAnimations(playerid);
  709.                 SetPlayerACHealth(playerid,100);
  710.                 SetPlayerPosEx(playerid,877.4824,-1101.8864,24.2969);
  711.                 SetPlayerInterior(playerid,0);
  712.                 GangZoneShowForPlayer(playerid,Friedhofszone,0xDD140074);
  713.                 GangZoneFlashForPlayer(playerid,Friedhofszone,0xDCDCDC7F);
  714.                 SetPlayerWorldBounds(playerid,952.6713,805.9981,-1055.6499,-1129.9589);
  715.                 SendClientMessage(playerid,SORBLAU,"Du bist auf dem Friedhof.");
  716.                 SendClientMessage(playerid,WEISS,"Gib /friedhofzeit ein,um zu sehen wie lange du noch auf dem Friedhof bist.");
  717.                 SendClientMessage(playerid,WEISS,"");
  718.                 SetPlayerSkin(playerid,162);*/
  719.                 return SendClientMessage(playerid,GRAU,"Es muss mindestens 1 Beamter online sein, damit du nicht direkt auf dem Friedhof spawnst");
  720.             }
  721.             else
  722.             {
  723.                 ResetWeapons(playerid,false);
  724.                 Spieler[playerid][pRevived] = 0;
  725.                 SendClientMessage(playerid,WANTEDDEATHERROT,"Du bist verletzt.");
  726.                 SendClientMessage(playerid,WEISS,"Gib /totenzeit ein,um zu sehen wie lange du noch verletzt bist.");
  727.                 SendClientMessage(playerid,WEISS,"");
  728.                 ApplyAnimation(playerid,"CRACK","crckdeth2",4.0,1,1,1,0,0,1);
  729.                 SetPlayerPosEx(playerid,Spieler[playerid][tot_x],Spieler[playerid][tot_y],Spieler[playerid][tot_z]);
  730.                 SetPlayerInterior(playerid,Spieler[playerid][tot_int]);
  731.                 SetPlayerVirtualWorld(playerid,Spieler[playerid][tot_world]);
  732.                 SetPlayerACHealth(playerid,10);
  733.                 SendClientMessage(playerid,GRUEN,"Du bist auf den S.O.S Knopf deines Handy's gefallen.");
  734.                 TextDrawShowForPlayer(playerid,InfoSign);
  735.                 PlayerTextDrawSetString(playerid,INFOdraw[playerid][2],"~g~Du bist auf den S.O.S Knopf deines Handy's gefallen.");
  736.                 PlayerTextDrawShow(playerid,INFOdraw[playerid][2]);
  737.                 StopAudioStreamForPlayer(playerid);
  738.                 //PlayAudioStreamForPlayer(playerid,ServerSounds[13],0.0,0.0,0.0);
  739.                 SetTimerEx("HideInfoBox",3000,0,"i",playerid);
  740.                 ServiceCall(playerid,2);//service 1 = sapd,2 = medic,3 = feuerwehr,4 = adac,5 = oamt,6 = die sekte,7 = elektriker,8 = taxi,9 = Müll
  741.             }
  742.             switch(Spieler[playerid][pFraktion])
  743.             {
  744.                 //[S]an [A]ndreas [P]olice [D]epartment
  745.                 case 1:
  746.                 {
  747.                     if(Spieler[playerid][pDuty] != 0)
  748.                     {
  749.                         SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]),SetPlayerColor(playerid,SAPDDUTY);
  750.                     }
  751.                 }
  752.                 //F.B.I
  753.                 case 2:
  754.                 {
  755.                     if(Spieler[playerid][pDuty] != 0)
  756.                     {
  757.                         SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]),SetPlayerColor(playerid,FBIDUTY);
  758.                     }
  759.                 }
  760.                 //San Andreas Rettungsdienst
  761.                 case 3:
  762.                 {
  763.                     if(Spieler[playerid][pDuty] != 0)
  764.                     {
  765.                         SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]),SetPlayerColor(playerid,MEDICDUTY);
  766.                     }
  767.                 }
  768.                 //LSV
  769.                 case 4:
  770.                 {
  771.                     SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);
  772.                 }
  773.                 //GSF
  774.                 case 5:
  775.                 {
  776.                     SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);
  777.                 }
  778.                 //San Andreas ARMY
  779.                 case 6:
  780.                 {
  781.                     if(Spieler[playerid][pDuty] != 0)
  782.                     {
  783.                         SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]),SetPlayerColor(playerid,ARMYDUTY);
  784.                     }
  785.                 }
  786.                 //BALLAS
  787.                 case 7:
  788.                 {
  789.                     SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);
  790.                 }
  791.                 //TERRORS
  792.                 case 8:
  793.                 {
  794.                     if(Spieler[playerid][pHaveMaske] == 1)
  795.                     {
  796.                         SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);
  797.                     }
  798.                 }
  799.                 //YAKUZA
  800.                 case 9:
  801.                 {
  802.                     SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);
  803.                 }
  804.                 //San Andreas News
  805.                 case 10:
  806.                 {
  807.                     if(Spieler[playerid][pDuty] != 0)
  808.                     {
  809.                         SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]),SetPlayerColor(playerid,SANEWSAGDUTY);
  810.                     }
  811.                 }
  812.                 //Ordnungsamt
  813.                 case 11:
  814.                 {
  815.                     if(Spieler[playerid][pDuty] != 0)
  816.                     {
  817.                         SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]),SetPlayerColor(playerid,OAMTDUTY);
  818.                     }
  819.                 }
  820.                 //LCN
  821.                 case 12:
  822.                 {
  823.                     SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);
  824.                 }
  825.                 //Sons of Anarchy
  826.                 case 13:
  827.                 {
  828.                     SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);
  829.                 }
  830.                 //faHRSCULE
  831.                 case 14:
  832.                 {
  833.                     if(Spieler[playerid][pDuty] != 0)
  834.                     {
  835.                         SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]),SetPlayerColor(playerid,FAHRSCHULEDUTY);
  836.                     }
  837.                 }
  838.                 //SA ELEKTRONIK GmBh
  839.                 case 15:
  840.                 {
  841.                     if(Spieler[playerid][pDuty] != 0)
  842.                     {
  843.                         SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]),SetPlayerColor(playerid,SAELEKTRONIKGmBhDUTY);
  844.                     }
  845.                 }
  846.                 //Regierung
  847.                 case 16:
  848.                 {
  849.                     SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]),Spieler[playerid][pDuty] = 1;
  850.                 }
  851.                 //V.L Aztecas
  852.                 case 17:
  853.                 {
  854.                     SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);
  855.                 }
  856.                 //Die Sekte
  857.                 case 18:
  858.                 {
  859.                     SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]),SetPlayerColor(playerid,SEKTEFARBE);
  860.                 }
  861.             }
  862.         }
  863.         else if(Spieler[playerid][pJailed] == 3)
  864.         {
  865.             if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
  866.             {
  867.                 SetPlayerName(playerid,Spieler[playerid][pName]);
  868.                 SetPlayerScore(playerid,GetPlayerLevel(playerid));
  869.             }
  870.             if(Spieler[playerid][pDuty] == 1 && isPlayerInFrakt(playerid,14)) if(IsValidDynamic3DTextLabel(fSCHULleher[playerid])) DestroyDynamic3DTextLabel(fSCHULleher[playerid]);
  871.             SetPlayerColor(playerid,WEISS);
  872.             if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
  873.             Spieler[playerid][pMaske] = 0;
  874.             Spieler[playerid][pHaveMaske] = 0;
  875.             new rSpawn = random(sizeof(KnastPosFBI));
  876.             SetPlayerPosEx(playerid,KnastPosFBI[rSpawn][0],KnastPosFBI[rSpawn][1],KnastPosFBI[rSpawn][2]);
  877.             SetPlayerInterior(playerid,10);
  878.             SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
  879.             SetPlayerACHealth(playerid,25);
  880.             SendClientMessage(playerid,SORBLAU,"Du bist im F.B.I Gefängnis.");
  881.             SendClientMessage(playerid,WEISS,"Gib /knastzeit ein,um zu schauen wie lange du noch im Knast bist.");
  882.             SendClientMessage(playerid,WEISS,"Nutze /eatbrot um dich zu heilen!");
  883.             SendClientMessage(playerid,WEISS,"");
  884.         }
  885.         else if(Spieler[playerid][pJailed] == 2)
  886.         {
  887.             if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
  888.             {
  889.                 SetPlayerName(playerid,Spieler[playerid][pName]);
  890.                 SetPlayerScore(playerid,GetPlayerLevel(playerid));
  891.             }
  892.             if(Spieler[playerid][pDuty] == 1 && isPlayerInFrakt(playerid,14)) if(IsValidDynamic3DTextLabel(fSCHULleher[playerid])) DestroyDynamic3DTextLabel(fSCHULleher[playerid]);
  893.             SetPlayerColor(playerid,WEISS);
  894.             if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
  895.             Spieler[playerid][pMaske] = 0;
  896.             Spieler[playerid][pHaveMaske] = 0;
  897.             new rSpawn = random(sizeof(KnastPosALKA));
  898.             SetPlayerPosEx(playerid,KnastPosALKA[rSpawn][0],KnastPosALKA[rSpawn][1],KnastPosALKA[rSpawn][2]);
  899.             SetPlayerInterior(playerid,2);
  900.             SetPlayerVirtualWorld(playerid,0);
  901.             SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
  902.             SetPlayerACHealth(playerid,25);
  903.             SendClientMessage(playerid,SORBLAU,"Du bist im Alkatraz.");
  904.             SendClientMessage(playerid,WEISS,"Gib /knastzeit ein,um zu schauen wie lange du noch im Knast bist.");
  905.             SendClientMessage(playerid,WEISS,"Nutze /eatbrot um dich zu heilen!");
  906.             SendClientMessage(playerid,WEISS,"");
  907.         }
  908.         else if(Spieler[playerid][pJailed] == 1)
  909.         {
  910.             if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
  911.             {
  912.                 SetPlayerName(playerid,Spieler[playerid][pName]);
  913.                 SetPlayerScore(playerid,GetPlayerLevel(playerid));
  914.             }
  915.             if(Spieler[playerid][pDuty] == 1 && isPlayerInFrakt(playerid,14)) if(IsValidDynamic3DTextLabel(fSCHULleher[playerid])) DestroyDynamic3DTextLabel(fSCHULleher[playerid]);
  916.             SetPlayerColor(playerid,WEISS);
  917.             if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
  918.             Spieler[playerid][pMaske] = 0;
  919.             Spieler[playerid][pHaveMaske] = 0;
  920.             new rSpawn = random(sizeof(KnastPos));
  921.             SetPlayerPosEx(playerid,KnastPos[rSpawn][0],KnastPos[rSpawn][1],KnastPos[rSpawn][2]);
  922.             SetPlayerInterior(playerid,3);
  923.             SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
  924.             SetPlayerACHealth(playerid,25);
  925.             SendClientMessage(playerid,SORBLAU,"Du bist im Gefängnis.");
  926.             SendClientMessage(playerid,WEISS,"Gib /knastzeit ein,um zu schauen wie lange du noch im Knast bist.");
  927.             SendClientMessage(playerid,WEISS,"Nutze /eatbrot um dich zu heilen!");
  928.             SendClientMessage(playerid,WEISS,"");
  929.         }
  930.         else if(Spieler[playerid][pAntiOfflineFlucht] == 1)
  931.         {
  932.             for(new slot=0;slot<13;slot++)
  933.             {
  934.                 if(Spieler[playerid][pPlayerWeapon][slot] != 0 && Spieler[playerid][pPlayerWeaponAmmo][slot] != 0) GiveWeapon(playerid,Spieler[playerid][pPlayerWeapon][slot],Spieler[playerid][pPlayerWeaponAmmo][slot],false);
  935.             }
  936.             SetPlayerColor(playerid,WEISS);
  937.             SpawnKillStatus[playerid] = 1;
  938.             GangZoneStopFlashForPlayer(playerid,Friedhofszone);
  939.             GangZoneHideForPlayer(playerid,Friedhofszone);
  940.             SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
  941.             SetPlayerPosEx(playerid,Spieler[playerid][LastInGamePos_x],Spieler[playerid][LastInGamePos_y],Spieler[playerid][LastInGamePos_z]);
  942.             SetPlayerInterior(playerid,Spieler[playerid][LastInGamePos_int]);
  943.             SetPlayerVirtualWorld(playerid,Spieler[playerid][LastInGamePos_world]);
  944.             Spieler[playerid][pAntiOfflineFlucht] = 0;
  945.         }
  946.         else if(Spieler[playerid][pSpectate] != -1)
  947.         {
  948.             for(new slot=0;slot<13;slot++)
  949.             {
  950.                 if(Spieler[playerid][pPlayerWeapon][slot] != 0 && Spieler[playerid][pPlayerWeaponAmmo][slot] != 0) GiveWeapon(playerid,Spieler[playerid][pPlayerWeapon][slot],Spieler[playerid][pPlayerWeaponAmmo][slot],false);
  951.             }
  952.             SetPlayerColor(playerid,WEISS);
  953.             SpawnKillStatus[playerid] = 1;
  954.             switch(Spieler[playerid][pFraktion])
  955.             {
  956.                 //[S]an [A]ndreas [P]olice [D]epartment
  957.                 case 1:
  958.                 {
  959.                     if(Spieler[playerid][pDuty] != 0)
  960.                     {
  961.                         SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);SetPlayerColor(playerid,SAPDDUTY);
  962.                     }
  963.                 }
  964.                 //F.B.I
  965.                 case 2:
  966.                 {
  967.                     if(Spieler[playerid][pDuty] != 0)
  968.                     {
  969.                         SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);SetPlayerColor(playerid,FBIDUTY);
  970.                     }
  971.                 }
  972.                 //San Andreas Rettungsdienst
  973.                 case 3:
  974.                 {
  975.                     if(Spieler[playerid][pDuty] != 0)
  976.                     {
  977.                         SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);SetPlayerColor(playerid,MEDICDUTY);
  978.                     }
  979.                 }
  980.                 //San Andreas ARMY
  981.                 case 6:
  982.                 {
  983.                     if(Spieler[playerid][pDuty] != 0)
  984.                     {
  985.                         SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);SetPlayerColor(playerid,ARMYDUTY);
  986.                     }
  987.                 }
  988.                 //San Andreas News
  989.                 case 10:
  990.                 {
  991.                     if(Spieler[playerid][pDuty] != 0)
  992.                     {
  993.                         SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);SetPlayerColor(playerid,SANEWSAGDUTY);
  994.                     }
  995.                 }
  996.                 //Ordnungsamt
  997.                 case 11:
  998.                 {
  999.                     if(Spieler[playerid][pDuty] != 0)
  1000.                     {
  1001.                         SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);SetPlayerColor(playerid,OAMTDUTY);
  1002.                     }
  1003.                 }
  1004.                 //faHRSCULE
  1005.                 case 14:
  1006.                 {
  1007.                     if(Spieler[playerid][pDuty] != 0)
  1008.                     {
  1009.                         SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);SetPlayerColor(playerid,FAHRSCHULEDUTY);
  1010.                     }
  1011.                 }
  1012.                 //SA ELEKTRONIK GmBh
  1013.                 case 15:
  1014.                 {
  1015.                     if(Spieler[playerid][pDuty] != 0)
  1016.                     {
  1017.                         SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);SetPlayerColor(playerid,SAELEKTRONIKGmBhDUTY);
  1018.                     }
  1019.                 }
  1020.                 //Die Sekte
  1021.                 case 18:
  1022.                 {
  1023.                     SetPlayerColor(playerid,SEKTEFARBE);SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);
  1024.                 }
  1025.             }
  1026.             GangZoneStopFlashForPlayer(playerid,Friedhofszone);
  1027.             GangZoneHideForPlayer(playerid,Friedhofszone);
  1028.             SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
  1029.             SetPlayerPosEx(playerid,Spieler[playerid][LastInGamePos_x],Spieler[playerid][LastInGamePos_y],Spieler[playerid][LastInGamePos_z]);
  1030.             SetPlayerInterior(playerid,Spieler[playerid][LastInGamePos_int]);
  1031.             SetPlayerVirtualWorld(playerid,Spieler[playerid][LastInGamePos_world]);
  1032.             Spieler[playerid][pSpectate] = -1;
  1033.         }
  1034.         else if(Spieler[playerid][pSpectate] == -2)
  1035.         {
  1036.             SetToOldLocation(playerid);
  1037.             Spieler[playerid][pSpectate] = -1;
  1038.         }
  1039.         else if(Paintball[playerid] != 0)
  1040.         {
  1041.             new rSpawn = random(sizeof(PBSpawns));
  1042.             ResetWeapons(playerid,false);
  1043.             SetPlayerColor(playerid,WEISS);
  1044.             SetPlayerPosEx(playerid,PBSpawns[rSpawn][0],PBSpawns[rSpawn][1],PBSpawns[rSpawn][2]);
  1045.             SetPlayerInterior(playerid,0);
  1046.             GangZoneStopFlashForPlayer(playerid,Friedhofszone);
  1047.             GangZoneHideForPlayer(playerid,Friedhofszone);
  1048.             SetPlayerWorldBounds(playerid,-2035.453,-2213.136,-52.91238,-297.5002);
  1049.             SetPlayerACHealth(playerid,100);
  1050.             SetPlayerACArmour(playerid,100);
  1051.             if(Paintball[playerid] == 2)
  1052.             {
  1053.                 new count = 0,teamwhitecount = 0,teambluecount = 0;
  1054.                 SetPlayerVirtualWorld(playerid,2);
  1055.                 ForEachPlayer(i)
  1056.                 {
  1057.                     if(IsPlayerConnected(i) && !IsPlayerNPC(i))
  1058.                     {
  1059.                         if(Paintball[i] == 2)
  1060.                         {
  1061.                             count++;
  1062.                             if(TDPPaintballTeam[i] == 1) teamwhitecount++;
  1063.                             if(TDPPaintballTeam[i] == 2) teambluecount++;
  1064.                         }
  1065.                     }
  1066.                 }
  1067.                 if(teamwhitecount > teambluecount) TDPPaintballTeam[playerid] = 2;
  1068.                 if(teamwhitecount < teambluecount) TDPPaintballTeam[playerid] = 1;
  1069.                 if(teamwhitecount == teambluecount) TDPPaintballTeam[playerid] = 3;
  1070.                 switch(TDPPaintballTeam[playerid])
  1071.                 {
  1072.                     case 1:
  1073.                     {
  1074.                         SendClientMessage(playerid,PAINTBALL,"Team-Death-Match: Du bist im Team Weiß.");
  1075.                         SetPlayerSkin(playerid,83);
  1076.                     }
  1077.                     case 2:
  1078.                     {
  1079.                         SendClientMessage(playerid,PAINTBALL,"Team-Death-Match: Du bist im Team Blau.");
  1080.                         SetPlayerSkin(playerid,84);
  1081.                     }
  1082.                     case 3:
  1083.                     {
  1084.                         new RandomTeam[] =
  1085.                         {
  1086.                             83,
  1087.                             84
  1088.                         }
  1089.                         ;
  1090.                        
  1091.                         new choice = RandomTeam[random(2)];
  1092.                         switch (choice)
  1093.                         {
  1094.                             case 83:
  1095.                             {
  1096.                                 SendClientMessage(playerid,PAINTBALL,"Team-Death-Match: Du bist im Team Weiß.");
  1097.                                 SetPlayerSkin(playerid,83);
  1098.                             }
  1099.                             case 84:
  1100.                             {
  1101.                                 SendClientMessage(playerid,PAINTBALL,"Team-Death-Match: Du bist im Team Blau.");
  1102.                                 SetPlayerSkin(playerid,84);
  1103.                             }
  1104.                         }
  1105.                     }
  1106.                 }
  1107.             }
  1108.             else SetPlayerVirtualWorld(playerid,1);
  1109.             SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,999);
  1110.             SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,999);
  1111.             SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,999);
  1112.             SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,999);
  1113.             SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,999);
  1114.             SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,999);
  1115.             SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,999);
  1116.             SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,999);
  1117.             SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,999);
  1118.             SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,999);
  1119.             SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,999);
  1120.             switch(Spieler[playerid][pWaffenLic])
  1121.             {
  1122.                 case 0: GiveWeapon(playerid,24,500,false);
  1123.                 case 1: GiveWeapon(playerid,24,500,false),GiveWeapon(playerid,25,500,false);
  1124.                 case 2: GiveWeapon(playerid,24,500,false),GiveWeapon(playerid,25,500,false),GiveWeapon(playerid,29,500,false),GiveWeapon(playerid,33,500,false);
  1125.                 case 3: GiveWeapon(playerid,24,500,false),GiveWeapon(playerid,25,500,false),GiveWeapon(playerid,29,500,false),GiveWeapon(playerid,31,500,false),GiveWeapon(playerid,34,500,false);
  1126.             }
  1127.             return 1;
  1128.         }
  1129.         else if(Spieler[playerid][pSpawn] == 0)
  1130.         {
  1131.             for(new slot=0;slot<13;slot++)
  1132.             {
  1133.                 if(Spieler[playerid][pPlayerWeapon][slot] != 0 && Spieler[playerid][pPlayerWeaponAmmo][slot] != 0) GiveWeapon(playerid,Spieler[playerid][pPlayerWeapon][slot],Spieler[playerid][pPlayerWeaponAmmo][slot],false);
  1134.             }
  1135.             if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
  1136.             {
  1137.                 SetPlayerName(playerid,Spieler[playerid][pName]);
  1138.                 SetPlayerScore(playerid,GetPlayerLevel(playerid));
  1139.             }
  1140.             if(Spieler[playerid][pDuty] == 1 && isPlayerInFrakt(playerid,14)) if(IsValidDynamic3DTextLabel(fSCHULleher[playerid])) DestroyDynamic3DTextLabel(fSCHULleher[playerid]);
  1141.             SetPlayerColor(playerid,WEISS);
  1142.             SpawnKillStatus[playerid] = 1;
  1143.             if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
  1144.             Spieler[playerid][pMaske] = 0;
  1145.             Spieler[playerid][pHaveMaske] = 0;
  1146.             new rand = random(1);
  1147.             switch(rand)
  1148.             {
  1149.                 case 0:
  1150.                 {
  1151.                     SetPlayerPosEx(playerid,2065.3005,-1895.1283,13.5513);
  1152.                 }
  1153.             }
  1154.             SetPlayerFacingAngle(playerid,181.5797);
  1155.             SetPlayerInterior(playerid,0);
  1156.             SetPlayerVirtualWorld(playerid,0);
  1157.             GangZoneStopFlashForPlayer(playerid,Friedhofszone);
  1158.             GangZoneHideForPlayer(playerid,Friedhofszone);
  1159.             SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
  1160.         }
  1161.         else if(Spieler[playerid][pSpawn] == 1)
  1162.         {
  1163.             for(new slot=0;slot<13;slot++)
  1164.             {
  1165.                 if(Spieler[playerid][pPlayerWeapon][slot] != 0 && Spieler[playerid][pPlayerWeaponAmmo][slot] != 0) GiveWeapon(playerid,Spieler[playerid][pPlayerWeapon][slot],Spieler[playerid][pPlayerWeaponAmmo][slot],false);
  1166.             }
  1167.             if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
  1168.             {
  1169.                 SetPlayerName(playerid,Spieler[playerid][pName]);
  1170.                 SetPlayerScore(playerid,GetPlayerLevel(playerid));
  1171.             }
  1172.             if(Spieler[playerid][pDuty] == 1 && isPlayerInFrakt(playerid,14)) if(IsValidDynamic3DTextLabel(fSCHULleher[playerid])) DestroyDynamic3DTextLabel(fSCHULleher[playerid]);
  1173.            
  1174.             new hcounter = 0,haus;
  1175.             for(new h=1;h<MAX_HAUS;h++)
  1176.             {
  1177.                 if(HausInfo[h][hauscreatet] == 1)
  1178.                 {
  1179.                     if(!strcmp(HausInfo[h][haus_besitzer],Spieler[playerid][pName],true))
  1180.                     {
  1181.                         hcounter++;
  1182.                     }
  1183.                 }
  1184.             }
  1185.             SetPlayerColor(playerid,WEISS);
  1186.             SpawnKillStatus[playerid] = 1;
  1187.             if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
  1188.             Spieler[playerid][pMaske] = 0;
  1189.             Spieler[playerid][pHaveMaske] = 0;
  1190.             GangZoneStopFlashForPlayer(playerid,Friedhofszone);
  1191.             GangZoneHideForPlayer(playerid,Friedhofszone);
  1192.             SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
  1193.             if(HausInfo[haus][haus_innenraum] == 255)
  1194.             {
  1195.                 SetPlayerPosEx(playerid,HausInfo[haus][haus_x],HausInfo[haus][haus_y],HausInfo[haus][haus_z]);
  1196.                 SetPlayerInterior(playerid,0);
  1197.                 SetPlayerVirtualWorld(playerid,0);
  1198.                 SendClientMessage(playerid,GRUEN,"Du solltest dir mal einen Innenraum besorgen.");
  1199.                 SendClientMessage(playerid,WEISS,"");
  1200.             }
  1201.             else
  1202.             {
  1203.                 SetPlayerPosEx(playerid,Homestore[HausInfo[hcounter][haus_innenraum]][Hx],Homestore[HausInfo[hcounter][haus_innenraum]][Hy],Homestore[HausInfo[hcounter][haus_innenraum]][Hz]);
  1204.                 SetPlayerInterior(playerid,Homestore[HausInfo[hcounter][haus_innenraum]][Hint]);
  1205.                 SetPlayerVirtualWorld(playerid,hcounter);
  1206.                 format(string,sizeof(string),"Willkommen Zuhause %s",HausInfo[hcounter][haus_besitzer]);
  1207.                 SendClientMessage(playerid,GRUEN,string);
  1208.                 SendClientMessage(playerid,WEISS,"");
  1209.                 HausInfo[haus][hausmull]++;
  1210.                 if(HausInfo[hcounter][hausmull] >= 25)
  1211.                 {
  1212.                     SetPlayerACHealth(playerid,10);
  1213.                     SendClientMessage(playerid,GRAU,"Der Müll staut sich bis an die Decke. | Du spawnst mit wenig Leben(-90).");
  1214.                 }
  1215.                 if(HausInfo[hcounter][hausmull] >= 20 && HausInfo[hcounter][hausmull] < 25)
  1216.                 {
  1217.                     SetPlayerACHealth(playerid,25);
  1218.                     SendClientMessage(playerid,GRAU,"Der Müll verbreitet sich im ganzem Haus. | Du spawnst mit wenig Leben(-75).");
  1219.                 }
  1220.                 if(HausInfo[hcounter][hausmull] >= 15 && HausInfo[hcounter][hausmull] < 20)
  1221.                 {
  1222.                     SetPlayerACHealth(playerid,50);
  1223.                     SendClientMessage(playerid,GRAU,"Der Müll staut sich mehr und mehr. | Du spawnst mit wenig Leben(-50).");
  1224.                 }
  1225.                 if(HausInfo[hcounter][hausmull] >= 10 && HausInfo[hcounter][hausmull] < 15)
  1226.                 {
  1227.                     SetPlayerACHealth(playerid,75);
  1228.                     SendClientMessage(playerid,GRAU,"Der Müll liegt nur im Weg. | Du spawnst mit wenig Leben(-25).");
  1229.                 }
  1230.                 if(HausInfo[hcounter][hausmull] >= 5 && HausInfo[hcounter][hausmull] < 10)
  1231.                 {
  1232.                     SetPlayerACHealth(playerid,90);
  1233.                     SendClientMessage(playerid,GRAU,"Der Müll hält sich in Grenzen. | Du spawnst mit wenig Leben(-10).");
  1234.                 }
  1235.             }
  1236.         }
  1237.         else if(Spieler[playerid][pSpawn] == 2)
  1238.         {
  1239.             for(new slot=0;slot<13;slot++)
  1240.             {
  1241.                 if(Spieler[playerid][pPlayerWeapon][slot] != 0 && Spieler[playerid][pPlayerWeaponAmmo][slot] != 0) GiveWeapon(playerid,Spieler[playerid][pPlayerWeapon][slot],Spieler[playerid][pPlayerWeaponAmmo][slot],false);
  1242.             }
  1243.             if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
  1244.             {
  1245.                 SetPlayerName(playerid,Spieler[playerid][pName]);
  1246.                 SetPlayerScore(playerid,GetPlayerLevel(playerid));
  1247.             }
  1248.             if(Spieler[playerid][pDuty] == 1 && isPlayerInFrakt(playerid,14)) if(IsValidDynamic3DTextLabel(fSCHULleher[playerid])) DestroyDynamic3DTextLabel(fSCHULleher[playerid]);
  1249.             SetPlayerColor(playerid,WEISS);
  1250.             SpawnKillStatus[playerid] = 1;
  1251.             if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
  1252.             Spieler[playerid][pMaske] = 0;
  1253.             Spieler[playerid][pHaveMaske] = 0;
  1254.             GangZoneStopFlashForPlayer(playerid,Friedhofszone);
  1255.             GangZoneHideForPlayer(playerid,Friedhofszone);
  1256.             SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
  1257.             if(isPlayerInFrakt(playerid,8))
  1258.             {
  1259.                 switch(fsteuern[TerrorSpawn])
  1260.                 {
  1261.                     case 0:
  1262.                     {
  1263.                         SetPlayerPosEx(playerid,FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawnx],FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawny],FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawnz]),SetPlayerInterior(playerid,FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawnint]),SetPlayerACArmour(playerid,100);
  1264.                     }
  1265.                     case 1:
  1266.                     {
  1267.                         SetPlayerPosEx(playerid,FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawnx],FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawny],FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawnz]),SetPlayerInterior(playerid,FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawnint]),SetPlayerACArmour(playerid,100);
  1268.                     }
  1269.                     case 2:
  1270.                     {
  1271.                         SetPlayerPosEx(playerid,602.1648,867.9297,-42.9609),SetPlayerInterior(playerid,0),SetPlayerACArmour(playerid,100);
  1272.                     }
  1273.                     case 3:
  1274.                     {
  1275.                         SetPlayerPosEx(playerid,-2115.6792,-2412.1660,31.2566),SetPlayerInterior(playerid,0),SetPlayerACArmour(playerid,100);
  1276.                     }
  1277.                     case 4:
  1278.                     {
  1279.                         SetPlayerPosEx(playerid,2770.6809,-1628.7225,12.1775),SetPlayerInterior(playerid,0),SetPlayerACArmour(playerid,100);
  1280.                     }
  1281.                     case 5:
  1282.                     {
  1283.                         SetPlayerPosEx(playerid,-1978.8226,426.9305,24.6184),SetPlayerInterior(playerid,0),SetPlayerACArmour(playerid,100);
  1284.                     }
  1285.                     case 6:
  1286.                     {
  1287.                         SetPlayerPosEx(playerid,-2474.3298,1547.6185,33.2273),SetPlayerInterior(playerid,0),SetPlayerACArmour(playerid,100);
  1288.                     }
  1289.                 }
  1290.             }
  1291.             else
  1292.             {
  1293.                 SetPlayerPosEx(playerid,FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawnx],FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawny],FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawnz]);
  1294.                 SetPlayerInterior(playerid,FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawnint]);
  1295.                 SetPlayerVirtualWorld(playerid,FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawnworld]);
  1296.             }
  1297.         }
  1298.         else if(Spieler[playerid][pSpawn] == 3)
  1299.         {
  1300.             for(new slot=0;slot<13;slot++)
  1301.             {
  1302.                 if(Spieler[playerid][pPlayerWeapon][slot] != 0 && Spieler[playerid][pPlayerWeaponAmmo][slot] != 0) GiveWeapon(playerid,Spieler[playerid][pPlayerWeapon][slot],Spieler[playerid][pPlayerWeaponAmmo][slot],false);
  1303.             }
  1304.             if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
  1305.             {
  1306.                 SetPlayerName(playerid,Spieler[playerid][pName]);
  1307.                 SetPlayerScore(playerid,GetPlayerLevel(playerid));
  1308.             }
  1309.             if(Spieler[playerid][pDuty] == 1 && isPlayerInFrakt(playerid,14)) if(IsValidDynamic3DTextLabel(fSCHULleher[playerid])) DestroyDynamic3DTextLabel(fSCHULleher[playerid]);
  1310.             new biz = Spieler[playerid][pHotel];
  1311.             SetPlayerColor(playerid,WEISS);
  1312.             SpawnKillStatus[playerid] = 1;
  1313.             if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
  1314.             Spieler[playerid][pMaske] = 0;
  1315.             Spieler[playerid][pHaveMaske] = 0;
  1316.             GangZoneStopFlashForPlayer(playerid,Friedhofszone);
  1317.             GangZoneHideForPlayer(playerid,Friedhofszone);
  1318.             SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
  1319.             SetPlayerACHealth(playerid,50.0);
  1320.             SetPlayerPosEx(playerid,bIntInfo[BizInfo[biz][biz_interior]][bBuyX],bIntInfo[BizInfo[biz][biz_interior]][bBuyY],bIntInfo[BizInfo[biz][biz_interior]][bBuyZ]);
  1321.             SetPlayerInterior(playerid,bIntInfo[BizInfo[biz][biz_interior]][bInt]);
  1322.             SetPlayerVirtualWorld(playerid,biz);
  1323.             format(string,sizeof(string),"Willkommen im Hotel von %s",BizInfo[biz][biz_besitzer]);
  1324.             SendClientMessage(playerid,GRUEN,string);
  1325.             SendClientMessage(playerid,WEISS,"");
  1326.         }
  1327.         else if(Spieler[playerid][pSpawn] == 4)
  1328.         {
  1329.             for(new slot=0;slot<13;slot++)
  1330.             {
  1331.                 if(Spieler[playerid][pPlayerWeapon][slot] != 0 && Spieler[playerid][pPlayerWeaponAmmo][slot] != 0) GiveWeapon(playerid,Spieler[playerid][pPlayerWeapon][slot],Spieler[playerid][pPlayerWeaponAmmo][slot],false);
  1332.             }
  1333.             if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
  1334.             {
  1335.                 SetPlayerName(playerid,Spieler[playerid][pName]);
  1336.                 SetPlayerScore(playerid,GetPlayerLevel(playerid));
  1337.             }
  1338.             if(Spieler[playerid][pDuty] == 1 && isPlayerInFrakt(playerid,14)) if(IsValidDynamic3DTextLabel(fSCHULleher[playerid])) DestroyDynamic3DTextLabel(fSCHULleher[playerid]);
  1339.             new haus = Spieler[playerid][pRentHome];
  1340.             SetPlayerColor(playerid,WEISS);
  1341.             SpawnKillStatus[playerid] = 1;
  1342.             if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
  1343.             Spieler[playerid][pMaske] = 0;
  1344.             Spieler[playerid][pHaveMaske] = 0;
  1345.             GangZoneStopFlashForPlayer(playerid,Friedhofszone);
  1346.             GangZoneHideForPlayer(playerid,Friedhofszone);
  1347.             SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
  1348.             format(string,sizeof(string),"Herzlich Willkommen auf "#SERVERNAME",\nbitte denke immer daran dich an die Regeln zu halten.\nBugs/Fehler im Spiel bitte im Forum melden.\n\nHaus-Spawn-Nachricht:\n%s\n\nViel Spaß beim spielen!",HausInfo[haus][haus_msg]);
  1349.             ShowPlayerDialog(playerid,DIALOG_4ALL_SONSTIGES,DIALOG_STYLE_MSGBOX,"Haus Nachricht",string,"Verlassen","");
  1350.             if(HausInfo[haus][haus_innenraum] == 255)
  1351.             {
  1352.                 SetPlayerPosEx(playerid,HausInfo[haus][haus_x],HausInfo[haus][haus_y],HausInfo[haus][haus_z]);
  1353.                 SetPlayerInterior(playerid,0);
  1354.                 SetPlayerVirtualWorld(playerid,0);
  1355.                 format(string,sizeof(string),"Da %s Haus keinen Innenraum besitzt spawnst du vor der Tür.",HausInfo[haus][haus_besitzer]);
  1356.                 SendClientMessage(playerid,GRUEN,string);
  1357.                 SendClientMessage(playerid,WEISS,"");
  1358.             }
  1359.             else
  1360.             {
  1361.                 SetPlayerPosEx(playerid,Homestore[HausInfo[haus][haus_innenraum]][Hx],Homestore[HausInfo[haus][haus_innenraum]][Hy],Homestore[HausInfo[haus][haus_innenraum]][Hz]);
  1362.                 SetPlayerInterior(playerid,Homestore[HausInfo[haus][haus_innenraum]][Hint]);
  1363.                 SetPlayerVirtualWorld(playerid,haus);
  1364.                 format(string,sizeof(string),"Willkommen im Haus von %s",HausInfo[haus][haus_besitzer]);
  1365.                 SendClientMessage(playerid,GRUEN,string);
  1366.                 SendClientMessage(playerid,WEISS,"");
  1367.                 HausInfo[haus][hausmull]++;
  1368.                 if(HausInfo[haus][hausmull] >= 25)
  1369.                 {
  1370.                     SetPlayerACHealth(playerid,10);
  1371.                     SendClientMessage(playerid,GRAU,"Der Müll staut sich bis an die Decke. | Du spawnst mit wenig Leben(-90).");
  1372.                 }
  1373.                 if(HausInfo[haus][hausmull] >= 20 && HausInfo[haus][hausmull] < 25)
  1374.                 {
  1375.                     SetPlayerACHealth(playerid,25);
  1376.                     SendClientMessage(playerid,GRAU,"Der Müll verbreitet sich im ganzem Haus. | Du spawnst mit wenig Leben(-75).");
  1377.                 }
  1378.                 if(HausInfo[haus][hausmull] >= 15 && HausInfo[haus][hausmull] < 20)
  1379.                 {
  1380.                     SetPlayerACHealth(playerid,50);
  1381.                     SendClientMessage(playerid,GRAU,"Der Müll staut sich mehr und mehr. | Du spawnst mit wenig Leben(-50).");
  1382.                 }
  1383.                 if(HausInfo[haus][hausmull] >= 10 && HausInfo[haus][hausmull] < 15)
  1384.                 {
  1385.                     SetPlayerACHealth(playerid,75);
  1386.                     SendClientMessage(playerid,GRAU,"Der Müll liegt nur im Weg. | Du spawnst mit wenig Leben(-25).");
  1387.                 }
  1388.                 if(HausInfo[haus][hausmull] >= 5 && HausInfo[haus][hausmull] < 10)
  1389.                 {
  1390.                     SetPlayerACHealth(playerid,90);
  1391.                     SendClientMessage(playerid,GRAU,"Der Müll hält sich in Grenzen. | Du spawnst mit wenig Leben(-10).");
  1392.                 }
  1393.             }
  1394.         }
  1395.         else if(Spieler[playerid][pSpawn] == 5)
  1396.         {
  1397.             for(new slot=0;slot<13;slot++)
  1398.             {
  1399.                 if(Spieler[playerid][pPlayerWeapon][slot] != 0 && Spieler[playerid][pPlayerWeaponAmmo][slot] != 0) GiveWeapon(playerid,Spieler[playerid][pPlayerWeapon][slot],Spieler[playerid][pPlayerWeaponAmmo][slot],false);
  1400.             }
  1401.             if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
  1402.             {
  1403.                 SetPlayerName(playerid,Spieler[playerid][pName]);
  1404.                 SetPlayerScore(playerid,GetPlayerLevel(playerid));
  1405.             }
  1406.             if(Spieler[playerid][pDuty] == 1 && isPlayerInFrakt(playerid,14)) if(IsValidDynamic3DTextLabel(fSCHULleher[playerid])) DestroyDynamic3DTextLabel(fSCHULleher[playerid]);
  1407.             SetPlayerColor(playerid,WEISS);
  1408.             SpawnKillStatus[playerid] = 1;
  1409.             if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
  1410.             Spieler[playerid][pMaske] = 0;
  1411.             Spieler[playerid][pHaveMaske] = 0;
  1412.             for(new slot=0;slot<MAX_PLAYER_VEHS;slot++)
  1413.             {
  1414.                 if(IsValidVehicle(Pfahrzeug[slot][playerid][Vehicle]))
  1415.                 {
  1416.                     if(Pfahrzeug[slot][playerid][modelid] == 508)
  1417.                     {
  1418.                         SetPlayerPosEx(playerid,767.9480,1402.6608,-4.5741);
  1419.                         SetPlayerInterior(playerid,0);
  1420.                         SetPlayerVirtualWorld(playerid,Pfahrzeug[slot][playerid][Vehicle]);
  1421.                         GangZoneStopFlashForPlayer(playerid,Friedhofszone);
  1422.                         GangZoneHideForPlayer(playerid,Friedhofszone);
  1423.                         SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
  1424.                         SendClientMessage(playerid,GRUEN,"Willkommen in deinem Wohnwagen.");
  1425.                         SendClientMessage(playerid,WEISS,"");
  1426.                         PlayerInJourney[playerid] = Pfahrzeug[slot][playerid][Vehicle];
  1427.                     }
  1428.                 }
  1429.             }
  1430.         }
  1431.         else if(Spieler[playerid][pSpawn] == 6)
  1432.         {
  1433.             for(new slot=0;slot<13;slot++)
  1434.             {
  1435.                 if(Spieler[playerid][pPlayerWeapon][slot] != 0 && Spieler[playerid][pPlayerWeaponAmmo][slot] != 0) GiveWeapon(playerid,Spieler[playerid][pPlayerWeapon][slot],Spieler[playerid][pPlayerWeaponAmmo][slot],false);
  1436.             }
  1437.             if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
  1438.             {
  1439.                 SetPlayerName(playerid,Spieler[playerid][pName]);
  1440.                 SetPlayerScore(playerid,GetPlayerLevel(playerid));
  1441.             }
  1442.             if(Spieler[playerid][pDuty] == 1 && isPlayerInFrakt(playerid,14)) if(IsValidDynamic3DTextLabel(fSCHULleher[playerid])) DestroyDynamic3DTextLabel(fSCHULleher[playerid]);
  1443.             SetPlayerColor(playerid,WEISS);
  1444.             SpawnKillStatus[playerid] = 1;
  1445.             if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
  1446.             Spieler[playerid][pMaske] = 0;
  1447.             Spieler[playerid][pHaveMaske] = 0;
  1448.             GangZoneStopFlashForPlayer(playerid,Friedhofszone);
  1449.             GangZoneHideForPlayer(playerid,Friedhofszone);
  1450.             SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
  1451.             if(isPlayerInFrakt(playerid,3))
  1452.             {
  1453.                 SetPlayerPosEx(playerid,1125.2086,-1360.0981,15.1759);
  1454.                 SetPlayerInterior(playerid,FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawnint]);
  1455.                 SetPlayerVirtualWorld(playerid,1);
  1456.             }
  1457.         }
  1458.         else if(Spieler[playerid][pSpawn] == 7)
  1459.         {
  1460.             for(new slot=0;slot<13;slot++)
  1461.             {
  1462.                 if(Spieler[playerid][pPlayerWeapon][slot] != 0 && Spieler[playerid][pPlayerWeaponAmmo][slot] != 0) GiveWeapon(playerid,Spieler[playerid][pPlayerWeapon][slot],Spieler[playerid][pPlayerWeaponAmmo][slot],false);
  1463.             }
  1464.             if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
  1465.             {
  1466.                 SetPlayerName(playerid,Spieler[playerid][pName]);
  1467.                 SetPlayerScore(playerid,GetPlayerLevel(playerid));
  1468.             }
  1469.             if(Spieler[playerid][pDuty] == 1 && isPlayerInFrakt(playerid,14)) if(IsValidDynamic3DTextLabel(fSCHULleher[playerid])) DestroyDynamic3DTextLabel(fSCHULleher[playerid]);
  1470.             SetPlayerColor(playerid,WEISS);
  1471.             SpawnKillStatus[playerid] = 1;
  1472.             if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
  1473.             Spieler[playerid][pMaske] = 0;
  1474.             Spieler[playerid][pHaveMaske] = 0;
  1475.             GangZoneStopFlashForPlayer(playerid,Friedhofszone);
  1476.             GangZoneHideForPlayer(playerid,Friedhofszone);
  1477.             SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
  1478.             SetPlayerPosEx(playerid,-2026.2318,67.1049,28.6916);
  1479.             SetPlayerInterior(playerid,FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawnint]);
  1480.             SetPlayerVirtualWorld(playerid,0);
  1481.         }
  1482.         else if(Spieler[playerid][pSpawn] == 8)
  1483.         {
  1484.             for(new slot=0;slot<13;slot++)
  1485.             {
  1486.                 if(Spieler[playerid][pPlayerWeapon][slot] != 0 && Spieler[playerid][pPlayerWeaponAmmo][slot] != 0) GiveWeapon(playerid,Spieler[playerid][pPlayerWeapon][slot],Spieler[playerid][pPlayerWeaponAmmo][slot],false);
  1487.             }
  1488.             if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
  1489.             {
  1490.                 SetPlayerName(playerid,Spieler[playerid][pName]);
  1491.                 SetPlayerScore(playerid,GetPlayerLevel(playerid));
  1492.             }
  1493.             if(Spieler[playerid][pDuty] == 1 && isPlayerInFrakt(playerid,14)) if(IsValidDynamic3DTextLabel(fSCHULleher[playerid])) DestroyDynamic3DTextLabel(fSCHULleher[playerid]);
  1494.             SetPlayerColor(playerid,WEISS);
  1495.             SpawnKillStatus[playerid] = 1;
  1496.             if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
  1497.             Spieler[playerid][pMaske] = 0;
  1498.             Spieler[playerid][pHaveMaske] = 0;
  1499.             GangZoneStopFlashForPlayer(playerid,Friedhofszone);
  1500.             GangZoneHideForPlayer(playerid,Friedhofszone);
  1501.             SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
  1502.             SetPlayerPosEx(playerid,1774.2811,2083.1948,10.8203);
  1503.             SetPlayerInterior(playerid,0);
  1504.             SetPlayerVirtualWorld(playerid,0);
  1505.            
  1506.         }
  1507.         else if(Spieler[playerid][pSpawn] == 9)
  1508.         {
  1509.             for(new slot=0;slot<13;slot++)
  1510.             {
  1511.                 if(Spieler[playerid][pPlayerWeapon][slot] != 0 && Spieler[playerid][pPlayerWeaponAmmo][slot] != 0) GiveWeapon(playerid,Spieler[playerid][pPlayerWeapon][slot],Spieler[playerid][pPlayerWeaponAmmo][slot],false);
  1512.             }
  1513.             if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
  1514.             {
  1515.                 SetPlayerName(playerid,Spieler[playerid][pName]);
  1516.                 SetPlayerScore(playerid,GetPlayerLevel(playerid));
  1517.             }
  1518.             if(Spieler[playerid][pDuty] == 1 && isPlayerInFrakt(playerid,14)) if(IsValidDynamic3DTextLabel(fSCHULleher[playerid])) DestroyDynamic3DTextLabel(fSCHULleher[playerid]);
  1519.             SetPlayerColor(playerid,WEISS);
  1520.             SpawnKillStatus[playerid] = 1;
  1521.             if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
  1522.             Spieler[playerid][pMaske] = 0;
  1523.             Spieler[playerid][pHaveMaske] = 0;
  1524.             GangZoneStopFlashForPlayer(playerid,Friedhofszone);
  1525.             GangZoneHideForPlayer(playerid,Friedhofszone);
  1526.             SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
  1527.             SetPlayerPosEx(playerid,-1341.9294,491.7556,11.1953);
  1528.             SetPlayerInterior(playerid,0);
  1529.             SetPlayerVirtualWorld(playerid,0);
  1530.            
  1531.         }
  1532.         if(SpawnKillStatus[playerid] == 1) TextDrawShowForPlayer(playerid,Spawnkilldraw);
  1533.         PlayerSpawned[playerid] = 1;
  1534.     }
  1535.     return 1;
  1536. }
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