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Feb 3rd, 2016
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  1. Update v1.3:
  2.  
  3. New Features
  4. New ambient occlusion setting, HBAO+ (PC)
  5. New weapon debris effects (PC NVIDIA cards)
  6. Added status menu for settlers in your settlements
  7. Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
  8. Improved "ESDF" keys remapping support while in Workshop mode (PC)
  9.  
  10. Gameplay Fixes
  11. General memory and stability improvements
  12. Improved performance when looking through a scope
  13. Fixed issue where player could warp to a different location when aiming
  14. Companions can no longer get stuck with radiation poisoning
  15. Fixed an issue where Vault 81 residents would not dismember correctly
  16. Big Leagues perk now displays calculated damage correctly
  17. Fixed issue with third person camera not displaying properly after exiting certain crafting stations
  18. Fixed an issue where subtitles would occasionally not update properly
  19. Effects will properly be removed on companions when items are unequipped
  20. MacReady’s Killshot perk now calculates headshot percentages properly
  21. Fixed an issue with NPCs getting stuck in Power Armor
  22. Fixed a rare issue with companions getting stuck in down state
  23. Second rank of Aquaboy now calculates properly
  24. Fixed an issue with resistance not always lowering the damage correctly when added by mods
  25. Enabled number of characters available when renaming an item (XB1)
  26. Fixed issue with player becoming dismembered while still alive
  27. Robotics expert is now usable in combat
  28. Stimpaks can now be used on Curie after the transformation
  29. Playing a holotape found in wilderness while switching point of view no
  30. longer causes the screen to blur or controls to be locked
  31.  
  32.  
  33. Quest Fixes
  34. Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
  35. Fixed an issue where invulnerable characters would get stuck in combat
  36. Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
  37. Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
  38. Fixed an issue where killing a caravan would leave a quest open
  39. Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed
  40. Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"
  41. Fixed an issue where the player could get stuck exiting the cryopod
  42. Fixed an issue where the player could no longer get Preston as a companion
  43. In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad
  44. Fixed an issue with Minutemen quests repeating improperly
  45. Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
  46. After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest
  47. Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
  48. During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114
  49. In "Confidence Man," Bull and Gouger can now be killed
  50. During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up
  51. In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly
  52. Fixed an issue with "Tactical Thinking" where leaving dialogue early with
  53. Captain Kells to reprogram P.A.M. could cause quest to not completely properly
  54.  
  55. Workshop Fixes
  56.  
  57. Fixed a bug that would cause settler counts to appear incorrectly
  58. Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
  59. Improvements to snapping pieces together while in Workshop mode
  60. Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
  61. Player can now build workbenches in their Diamond City house
  62. Building wires no longer uses up copper
  63. Fixed issue with certain settlement attacks not generating properly
  64. Fixed an issue with settlement happiness calculations
  65. Settlers assigned to weapons stand will now stand next to it
  66. Diamond City house now shows provided power
  67. Repairing items will now correctly consume resources
  68. Fixed an issue where companion would ignore commands at workshop locations
  69. Fixed an issue with crops appearing destroyed after saving and reloading
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