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  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  5. LocalMap=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  6. LocalOptions=
  7. TransitionMap=dFWvaPy6GjMQodiFTbWyxNSl7oNRAWuxeP51HejcIKg=
  8. MapExt=umap
  9. EXEName=ShooterGame.exe
  10. ;DebugEXEName=DEBUG-ShooterGame.exe
  11. SaveExt=usa
  12. Port=7777
  13. PeerPort=7778
  14. GameName=Dirty Bomb
  15. GameNameShort=EG
  16. DevEntryMap=Frontend.umap
  17. TestingEntryMap=FuncTest_EmptyMap.umap
  18. GameName_RUS=Dirty Bomb
  19.  
  20. [Engine.Texture]
  21. bIsSourceArtUncompressed=false
  22. bNoTiling=TRUE
  23. bUseCinematicMipLevels=FALSE
  24. CachedCombinedLODBias=1000
  25. CompressionNoMipmaps=FALSE
  26. CompressionNone=False
  27. InternalFormatLODBias=500
  28. NeverStream=FALSE
  29.  
  30. [Engine.Texture2D]
  31. bForceMiplevelsToBeResident=FALSE
  32. bHasBeenLoadedFromPersistentArchive=FALSE
  33. bIsStreamable=FALSE
  34. OriginalSizeX=99
  35. OriginalSizeY=99
  36. RequestedMips=0
  37. ResidentMips=0
  38. ResourceMem=0
  39. SizeX=99
  40. SizeY=99
  41. SystemMemoryData=0
  42.  
  43. [Texture2D]
  44. AddressX=1
  45. AddressY=1
  46. bGlobalForceMipLevelsToBeResident=False
  47. bIsCompositingSource=False
  48.  
  49. [Engine.LightComponent]
  50. bAllowCompositingIntoDLE=False
  51. bAllowPreShadow=FALSE
  52. bCanAffectDynamicPrimitivesOutsideDynamicChannel=FALSE
  53. bForceDynamicLight=FALSE
  54. bPrecomputedLightingIsValid=FALSE
  55. LightEnvironment=NULL
  56. LightListIndex=0
  57. ModShadowFadeoutTime=0
  58. UseDirectLightMap=False
  59.  
  60. [ImageReflection]
  61. bUseImageReflectionSpecular=FALSE
  62. ReflectionSpecularBrightness=69
  63.  
  64. [LightComponent]
  65. bAffectCompositeShadowDirection=FALSE
  66. bCastCompositeShadow=FALSE
  67. bEnabled=TRUE
  68. bNonModulatedSelfShadowing=FALSE
  69. bSelfShadowOnly=TRUE
  70. CastDynamicShadows=FALSE
  71. CastShadows=FALSE
  72. CastStaticShadows=FALSE
  73. LightingChannels=0
  74.  
  75. [LightShafts]
  76. BloomScale=0
  77. OcclusionMaskDarkness=1
  78. BloomScreenBlendThreshold=0
  79. BloomThreshold=0
  80. BloomTint=0
  81. bRenderLightShafts=FALSE
  82. RadialBlurPercent=0
  83.  
  84. [Engine.ScriptPackages]
  85. EngineNativePackages=Core
  86. EngineNativePackages=Engine
  87. EngineNativePackages=GFxUI
  88. EngineNativePackages=GameFramework
  89. NetNativePackages=IpDrv
  90. NetNativePackages=WinDrv
  91. ;EditorPackages=UnrealEd
  92. ;ScaleformEditorPackages=GFxUIEditor
  93. EngineNativePackages=SubstanceAir
  94. ;EditorPackages=SubstanceAirEd
  95. NativePackages=AkAudio
  96. NativePackages=SDEngine
  97. NativePackages=SDPCEngine
  98. NativePackages=ShooterGame
  99.  
  100. [Engine.Actor]
  101. PlayActorFaceFXAnim=False
  102. PlayerCanSeeMe=False
  103. bHidden=False
  104. bSkipAttachedMoves=True
  105. bShadowParented=False
  106. bIgnoreEncroachers=False
  107. bIgnoreRigidBodyPawns=True
  108. bForceOctreeSNFilter=False
  109.  
  110. [Engine.AmbientSound]
  111. bAutoPlay=False
  112. bShouldRemainActiveIfDropped=False
  113.  
  114. [Engine.SkeletalMesh]
  115. bHasBeenSimplified=True
  116. bHasVertexColors=True
  117. ClothIndexBuffer=0
  118. ClothMesh=0
  119. ClothMeshScale=0
  120. ClothMovementScale=0
  121. ClothWeldingDomain=0
  122. OptimizationSettings=True
  123. bUseClothingAssetMaterial=True
  124. bEnableClothBendConstraints=False
  125. bEnableClothDamping=False
  126. bEnableClothLineChecks=False
  127. bEnableClothTearing=False
  128. bEnableValidBounds=False
  129. bHardStretchLimit=True
  130. bLimitClothToAnimMesh=True
  131. bUseClothCOMDamping=False
  132. bClothMeta=False
  133. bEnableClothOrthoBendConstraints=False
  134. bEnableClothPressure=False
  135. bEnableClothSelfCollision=False
  136. bEnableClothTwoWayCollision=False
  137. bForceNoWelding=True
  138. ClothAttachmentResponseCoefficient=0
  139. bForceCPUSkinning=True
  140. bPerPolyUseSoftWeighting=True
  141. bUseFullPrecisionUVs=False
  142. bUseSimpleBoxCollision=True
  143. bUseSimpleLineCollision=True
  144. ClothingLodMap=69
  145. LODBiasPC=200
  146.  
  147. [Engine.Engine]
  148. GameRenderDevice=D3DDrv.D3DRenderDevice
  149. CacheSizeMegs=1500
  150. AllowAMDEyefinity=False
  151. NetworkDevice=IpDrv.TcpNetDriver
  152. FallbackNetworkDevice=IpDrv.TcpNetDriver
  153. ServerQueryDriver=IpDrv.ServerQueryDrvUDP
  154. ConsoleClassName=ShooterGame.SGConsole
  155. GameViewportClientClassName=ShooterGame.SGGameViewportClient
  156. LocalPlayerClassName=ShooterGame.SGLocalPlayer
  157. DataStoreClientClassName=Engine.DataStoreClient
  158. Language=INT
  159. bAllowMatureLanguage=FALSE
  160. GameEngine=ShooterGame.SGEngine
  161. ;EditorEngine=ShooterEditor.SGEditorEngine
  162. ;UnrealEdEngine=ShooterEditor.SGEditorEngine
  163. Client=WinDrv.WindowsClient
  164. Render=Render.Render
  165. Input=Engine.Input
  166. Canvas=Engine.Canvas
  167. TinyFontName=EngineFonts.TinyFont
  168. SmallFontName=EngineFonts.TinyFont
  169. MediumFontName=EngineFonts.TinyFont
  170. LargeFontName=EngineFonts.TinyFont
  171. SubtitleFontName=EngineFonts.TinyFont
  172. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  173. DefaultMaterialName=EngineMaterials.DefaultMaterial
  174. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  175. DefaultTextureName=EngineMaterials.DefaultDiffuse
  176. SkinBRDFTextureName=EngineMaterials.BeckmannMap
  177. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  178. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  179. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  180. TickMaterialName=EditorMaterials.Tick_Mat
  181. CrossMaterialName=EditorMaterials.Cross_Mat
  182. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  183. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  184. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  185. ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  186. ImageGrainNoiseTextureName=EngineMaterials.PhotonGood64x64TilingNoiseHighFreq
  187. RandomAngleTextureName=EngineMaterials.RandomAngles
  188. RandomNormalTextureName=EngineMaterials.RandomNormal2
  189. RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
  190. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  191. LightMapDensityTextureName=EngineMaterials.PhotonDefaultWhiteGrid
  192. LightMapDensityNormalName=EngineMaterials.PhotonDefaultNormal
  193. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  194. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  195. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  196. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  197. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  198. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  199. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  200. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  201. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  202. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  203. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  204. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  205. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  206. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  207. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  208. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  209. DefaultPhysMaterialName=PhysicalMaterial.DefaultPhysicalMaterial
  210. LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
  211. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  212. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  213. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  214. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  215. ProcBuildingLODColorTexelsPerWorldUnit=0.001
  216. ProcBuildingLODLightingTexelsPerWorldUnit=0.001
  217. MaxProcBuildingLODColorTextureSize=0.001
  218. MaxProcBuildingLODLightingTextureSize=0.001
  219. UseProcBuildingLODTextureCropping=False
  220. ForcePowerOfTwoProcBuildingLODTextures=False
  221. bCombineSimilarMappings=False
  222. MaxRMSDForCombiningMappings=0.001
  223. ImageReflectionTextureSize=0.001
  224. TerrainMaterialMaxTextureCount=0.01
  225. TerrainTessellationCheckCount=120
  226. TerrainTessellationCheckBorder=0.0
  227. TerrainTessellationCheckDistance=8192.0
  228. BeginUPTryCount=200000
  229. bDisableAILogging=False
  230. bForceCPUSkinning=False
  231. bStaticDecalsEnabled=False
  232. bDynamicDecalsEnabled=False
  233. bForceStaticTerrain=False
  234. LightingOnlyBrightness=(R=0,G=255,B=0,A=1.0)
  235. LightComplexityColors=(R=0,G=255,B=0,A=1.0)
  236. LightComplexityColors=(R=0,G=255,B=0,A=1.0)
  237. LightComplexityColors=(R=0,G=255,B=0,A=1.0)
  238. LightComplexityColors=(R=0,G=255,B=0,A=1.0)
  239. LightComplexityColors=(R=0,G=255,B=0,A=1.0)
  240. LightComplexityColors=(R=0,G=255,B=0,A=1.0)
  241. ShaderComplexityColors=(R=0,G=255,B=0,A=1.0)
  242. ShaderComplexityColors=(R=0,G=255,B=0,A=1.0)
  243. ShaderComplexityColors=(R=0,G=255,B=0,A=1.0)
  244. ShaderComplexityColors=(R=0,G=255,B=0,A=1.0)
  245. ShaderComplexityColors=(R=0,G=255,B=0,A=1.0)
  246. ShaderComplexityColors=(R=0,G=255,B=0,A=1.0)
  247. ShaderComplexityColors=(R=0,G=255,B=0,A=1.0)
  248. ShaderComplexityColors=(R=0,G=255,B=0,A=1.0)
  249. ShaderComplexityColors=(R=0,G=255,B=0,A=1.0)
  250. MaxPixelShaderAdditiveComplexityCount=0.001
  251. TimeBetweenPurgingPendingKillObjects=-1
  252. bUseTextureStreaming=False
  253. bUseBackgroundLevelStreaming=False
  254. bSubtitlesEnabled=False
  255. bSubtitlesForcedOff=FALSE
  256. ScoutClassName=ShooterGame.PVEScout
  257. DefaultPostProcessName=Post_Process.PPC_Default
  258. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  259. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  260. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  261. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  262. DefaultSoundName=EngineSounds.WhiteNoise
  263. bOnScreenKismetWarnings=FALSE
  264. bEnableKismetLogging=FALSE
  265. bAllowDebugViewmodesOnConsoles=FALSE
  266. CameraRotationThreshold=45.0
  267. CameraTranslationThreshold=10000
  268. PrimitiveProbablyVisibleTime=8.0
  269. PercentUnoccludedRequeries=0.125
  270. MaxOcclusionPixelsFraction=0.1
  271. MinTextureDensity=0.0
  272. IdealTextureDensity=1
  273. MaxTextureDensity=1
  274. MinLightMapDensity=0.0
  275. IdealLightMapDensity=0.02
  276. MaxLightMapDensity=0.4
  277. RenderLightMapDensityGrayscaleScale=0.1
  278. RenderLightMapDensityColorScale=0.1
  279. bRenderLightMapDensityGrayscale=false
  280. LightMapDensityVertexMappedColor=(R=0,G=255,B=0,A=1.0)
  281. LightMapDensitySelectedColor=(R=0,G=255,B=0,A=1.0)
  282. bDisablePhysXHardwareSupport=True
  283. ;DemoRecordingDevice=Engine.DemoRecDriver
  284. bPauseOnLossOfFocus=FALSE
  285. MaxFluidNumVerts=1
  286. FluidSimulationTimeLimit=120.0
  287. MaxParticleResize=1
  288. MaxParticleResizeWarn=2
  289. bCheckParticleRenderSize=False
  290. MaxParticleVertexMemory=1
  291. NetClientTicksPerSecond=200
  292. MaxTrackedOcclusionIncrement=0.10
  293. TrackedOcclusionStepSize=0.10
  294. MipFadeInSpeed0=0.00
  295. MipFadeOutSpeed0=0.00
  296. MipFadeInSpeed1=0.00
  297. MipFadeOutSpeed1=0.00
  298. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  299. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  300. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  301. PhysXGpuHeapSize=0
  302. PhysXMeshCacheSize=0
  303. bUsePostProcessEffects=FALSE
  304. bShouldGenerateSimpleLightmaps=FALSE
  305. bUseNormalMapsForSimpleLightMaps=FALSE
  306. bSmoothFrameRate=False
  307. MinSmoothedFrameRate=999
  308. MaxSmoothedFrameRate=999
  309. bCheckForMultiplePawnsSpawnedInAFrame=FALSE
  310. NumPawnsAllowedToBeSpawnedInAFrame=2
  311. DefaultSelectedMaterialColor=(R=0,G=255,B=0,A=1.0)
  312. DefaultHoveredMaterialColor=(R=0,G=255,B=0,A=1.0)
  313. bEnableOnScreenDebugMessages=False
  314. AllowScreenDoorFade=False
  315. AllowNvidiaStereo3d=False
  316. EnableMatineePostProcessMaterialParam=False
  317. IgnoreSimulatedFuncWarnings=Tick
  318. NearClipPlane=3.0
  319. bUseStreamingPause=false
  320. bKeepAllMaterialQualityLevelsLoaded=false
  321. bUseRecastNavMesh=False
  322. bEnableColorClear=False
  323. DefaultOnlineSubsystemName=ShooterGame.SGOnlineSubsystemFireline
  324. WorldInfoClassName=ShooterGame.SGWorldInfo
  325. AdditionalFontNames=SGBitmapFonts.BMMainFont10pt
  326. AdditionalFontNames=SGBitmapFonts.BMMainFont12pt
  327. AdditionalFontNames=SGBitmapFonts.BMMainFont20pt
  328.  
  329. [D3DDrv.D3DRenderDevice]
  330. HighDetailActors=False
  331. UseTrilinear=False
  332. UseCubemaps=False
  333. UseCompressedLightmaps=False
  334.  
  335. [StaticLights.Render]
  336. HighDetailActors=False
  337. UseTrilinear=False
  338. UseCubemaps=False
  339. UseCompressedLightmaps=False
  340.  
  341. [Engine.SeqAct_Interp]
  342. RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=False,bAllowLightShafts=False)
  343.  
  344. [Engine.StreamingMovies]
  345. RenderPriorityPS3=1001
  346. SuspendGameIO=False
  347.  
  348. [Engine.ISVHacks]
  349. DisableATITextureFilterOptimizationChecks=false
  350. UseMinimalNVIDIADriverShaderOptimization=false
  351. PumpWindowMessagesWhenRenderThreadStalled=False
  352.  
  353. [Engine.GameEngine]
  354. MaxDeltaTime=0
  355. DownloadableContentEnumeratorClassName=Engine.DownloadableContentEnumerator
  356. DownloadableContentManagerClassName=ShooterGame.SGDownloadableContentManager
  357.  
  358. [Engine.DemoRecDriver]
  359. AllowDownloads=False
  360. DemoSpectatorClass=ShooterGame.SGDemoController
  361. MaxClientRate=25000
  362. ConnectionTimeout=15.0
  363. InitialConnectTimeout=30.0
  364. ConnectionIssueTimeout=30.0
  365. AckTimeout=1.0
  366. KeepAliveTime=1.0
  367. SimLatency=0
  368. RelevantTimeout=5.0
  369. SpawnPrioritySeconds=1.0
  370. ServerTravelPause=4.0
  371. NetServerMaxTickRate=100
  372. LanServerMaxTickRate=100
  373. MaxRewindPoints=30
  374. RewindPointInterval=1.0
  375. NumRecentRewindPoints=7
  376.  
  377. [Engine.PackagesToAlwaysCook]
  378. Package=ShooterEntry
  379. Package=Loading
  380. Package=Frontend
  381. Package=Lobby
  382. Package=BarkEvents
  383. SeekFreePackage=LoadingScreen_default
  384. SeekFreePackage=LoadingScreen_EXE_Overground
  385. SeekFreePackage=LoadingScreen_EXE_Rebar
  386. SeekFreePackage=LoadingScreen_EXE_Sandlot
  387. SeekFreePackage=LoadingScreen_EXE_Warehouse
  388. SeekFreePackage=LoadingScreen_OBJ_Bridge
  389. SeekFreePackage=LoadingScreen_OBJ_Canal
  390. SeekFreePackage=LoadingScreen_OBJ_Battersea
  391. SeekFreePackage=LoadingScreen_OBJ_Map_6
  392. SeekFreePackage=LoadingScreen_OBJ_Victoria
  393. SeekFreePackage=LoadingScreen_OBJ_TrainyardOld
  394. SeekFreePackage=LoadingScreen_OBJ_Trainyard
  395. SeekFreePackage=LoadingScreen_OBJ_CanaryWharf
  396. SeekFreePackage=LoadingScreen_OBJ_Whitechapel
  397. SeekFreePackage=LoadingScreen_NUF_Map01
  398. SeekFreePackage=LoadingScreen_NUF_Map02
  399. SeekFreePackage=LoadingScreen_NUF_Map03
  400. SeekFreePackage=LoadingScreen_NUF_Map04
  401. SeekFreePackage=LoadingScreen_NUF_Map05
  402.  
  403. [Engine.StartupPackages]
  404. bSerializeStartupPackagesFromMemory=False
  405. bFullyCompressStartupPackages=false
  406. Package=EngineMaterials
  407. Package=EngineDebugMaterials
  408. Package=EngineSounds
  409. Package=EngineFonts
  410. Package=SoundClassesAndModes
  411. Package=Soldier_01_Gameplay
  412. Package=Medic_01_Gameplay
  413. Package=Medic_02_Gameplay
  414. Package=Engineer_01_Gameplay
  415. Package=Engineer_02_Gameplay
  416. Package=FieldOps_01_Gameplay
  417. Package=FieldOps_02_Gameplay
  418. Package=CovertOps_01_Gameplay
  419. Package=SharedCharacters_Gameplay
  420. Package=CharacterPreview_01_Gameplay
  421. Package=AssaultRifle_01_Gameplay
  422. Package=AssaultRifle_02_Gameplay
  423. Package=AssaultRifle_03_Gameplay
  424. Package=AssaultRifle_04_Gameplay
  425. Package=CricketBat_01_Gameplay
  426. Package=GrenadeLauncher_01_Gameplay
  427. Package=Grenade_01_Gameplay
  428. Package=Grenade_02_Gameplay
  429. Package=Grenade_05_Gameplay
  430. Package=HeavyMachineGun_01_Gameplay
  431. Package=Knife_01_Gameplay
  432. Package=Knife_02_Gameplay
  433. Package=Katana_01_Gameplay
  434. Package=MachineGun_01_Gameplay
  435. Package=MachineGun_02_Gameplay
  436. Package=MachinePistol_01_Gameplay
  437. Package=MachinePistol_02_Gameplay
  438. Package=MachinePistol_03_Gameplay
  439. Package=MachinePistol_04_Gameplay
  440. Package=MountedMG_01_Gameplay
  441. Package=MountedMG_02_Gameplay
  442. Package=Pistol_01_Gameplay
  443. Package=Pistol_02_Gameplay
  444. Package=Pistol_03_Gameplay
  445. Package=Pistol_04_Gameplay
  446. Package=Pistol_05_Gameplay
  447. Package=Pistol_06_Gameplay
  448. Package=ReviveGun_01_Gameplay
  449. Package=RocketLauncher_01_Gameplay
  450. Package=Shotgun_01_Gameplay
  451. Package=Shotgun_02_Gameplay
  452. Package=Shotgun_03_Gameplay
  453. Package=SniperRifle_01_Gameplay
  454. Package=SniperRifle_02_Gameplay
  455. Package=SniperRifle_03_Gameplay
  456. Package=StickyMine_01_Gameplay
  457. Package=StickyBomb_01_Gameplay
  458. Package=SubMachineGun_01_Gameplay
  459. Package=SubMachineGun_02_Gameplay
  460. Package=SubMachineGun_03_Gameplay
  461. Package=SubMachineGun_04_Gameplay
  462. Package=SubMachineGun_05_Gameplay
  463. Package=Ironsight_01_Gameplay
  464. Package=Ironsight_02_Gameplay
  465. Package=Ironsight_03_Gameplay
  466. Package=Ironsight_04_Gameplay
  467. Package=Ironsight_05_Gameplay
  468. Package=Ironsight_06_Gameplay
  469. Package=Ironsight_07_Gameplay
  470. Package=Ironsight_08_Gameplay
  471. Package=Magazine_01_Gameplay
  472. Package=Magazine_02_Gameplay
  473. Package=Magazine_03_Gameplay
  474. Package=Magazine_04_Gameplay
  475. Package=Magazine_05_Gameplay
  476. Package=Magazine_06_Gameplay
  477. Package=Magazine_07_Gameplay
  478. Package=Magazine_08_Gameplay
  479. Package=Magazine_09_Gameplay
  480. Package=RedDot_01_Gameplay
  481. Package=Scope_01_Gameplay
  482. Package=Scope_02_Gameplay
  483. Package=Scope_04_Gameplay
  484. Package=Silencer_01_Gameplay
  485. Package=Silencer_02_Gameplay
  486. Package=Trinket_Gameplay
  487. Package=AirStrikeMarker_01_Gameplay
  488. Package=AirStrikeMarker_02_Gameplay
  489. Package=AmmoPack_01_Gameplay
  490. Package=AmmoStation_01_Gameplay
  491. Package=C4_01_Gameplay
  492. Package=C4Wireless_01_Gameplay
  493. Package=ConcussionGrenade_01_Gameplay
  494. Package=DeployableCover_01_Gameplay
  495. Package=HackingDevice_01_Gameplay
  496. Package=HealingStation_01_Gameplay
  497. Package=HealthPack_01_Gameplay
  498. Package=HealthPack_02_Gameplay
  499. Package=HeartbeatSensor_01_Gameplay
  500. Package=Mine_01_Gameplay
  501. Package=Molotov_01_Gameplay
  502. Package=ObjectiveCarryItem_01_Gameplay
  503. Package=PDA_01_Gameplay
  504. Package=SupplyCrate_01_Gameplay
  505. Package=ThirdEyeCam_01_Gameplay
  506. Package=ThirdEyeDevice_01_Gameplay
  507. Package=Turret_01_Gameplay
  508. Package=EmpGrenade_01_Gameplay
  509. Package=SmokeGrenade_01_Gameplay
  510. Package=FragGrenade_01_Gameplay
  511. Package=ActiveCamo_01_Gameplay
  512. Package=ActiveHealingAura_01_Gameplay
  513. Package=Blowtorch_01_Gameplay
  514. Package=Defibs_01_Gameplay
  515. Package=Martyrdom_01_Gameplay
  516. Package=IRGoggles_01_Gameplay
  517. Package=LaserPainter_01_Gameplay
  518. Package=OrbitalLaser_01_Gameplay
  519. Package=Pliers_01_Gameplay
  520. Package=SelfRevive_01_Gameplay
  521. Package=Screwdriver_01_Gameplay
  522. Package=ArtilleryStrike_01_Gameplay
  523. Package=Perks
  524. Package=Augments
  525. NoncombinedPackage=SGVars
  526. Package=SGFonts
  527. Package=SGBitmapFonts
  528. Package=HudTextureRenderTargets
  529. Package=Post_Process
  530. Package=PhysicalMaterial
  531. Package=SGLoadingScreen
  532.  
  533. [Engine.PackagesToForceCookPerMap]
  534.  
  535. [Core.System]
  536. MaxObjectsNotConsideredByGC=0
  537. SizeOfPermanentObjectPool=0
  538. StaleCacheDays=1
  539. MaxStaleCacheSize=10
  540. MaxOverallCacheSize=30
  541. PackageSizeSoftLimit=300
  542. AsyncIOBandwidthLimit=0
  543. CachePath=..\..\ShooterGame\Cache
  544. CacheExt=.uxx
  545. Paths=..\..\Engine\Content
  546. ScriptPaths=..\..\ShooterGame\Script
  547. FRScriptPaths=..\..\ShooterGame\ScriptFinalRelease
  548. CutdownPaths=..\..\ShooterGame\CutdownPackages
  549. CutdownPaths=..\..\ShooterGame\Script
  550. ScreenShotPath=..\..\ShooterGame\ScreenShots
  551. LocalizationPaths=..\..\Engine\Localization
  552. Extensions=upk
  553. Extensions=u
  554. Extensions=umap
  555. SaveLocalizedCookedPackagesInSubdirectories=FALSE
  556. TextureFileCacheExtension=tfc
  557. bDisablePromptToRebuildScripts=FALSE
  558. Suppress=Dev
  559. Suppress=DevAbsorbFuncs
  560. Suppress=DevAnim
  561. Suppress=DevAssetDataBase
  562. Suppress=DevAudio
  563. Suppress=DevAudioVerbose
  564. Suppress=DevBind
  565. Suppress=DevBsp
  566. Suppress=DevCamera
  567. Suppress=DevCollision
  568. Suppress=DevCompile
  569. Suppress=DevComponents
  570. Suppress=DevConfig
  571. Suppress=DevCooking
  572. Suppress=DevCrossLevel
  573. Suppress=DevDataStore
  574. Suppress=DevDecals
  575. Suppress=DevFaceFX
  576. Suppress=DevGFxUI
  577. Suppress=DevGFxUIWarning
  578. Suppress=DevGarbage
  579. Suppress=DevKill
  580. Suppress=DevLevelTools
  581. Suppress=DevLightmassSolver
  582. Suppress=DevLoad
  583. Suppress=DevMovie
  584. Suppress=DevNavMesh
  585. Suppress=DevNavMeshWarning
  586. Suppress=DevNet
  587. Suppress=DevNetTraffic
  588. Suppress=DevOnline
  589. Suppress=DevPath
  590. Suppress=DevReplace
  591. Suppress=DevSHA
  592. Suppress=DevSave
  593. Suppress=DevSound
  594. Suppress=DevStats
  595. Suppress=DevStreaming
  596. Suppress=DevTick
  597. Suppress=DevUI
  598. Suppress=DevUIAnimation
  599. Suppress=DevUIFocus
  600. Suppress=DevUIStates
  601. Suppress=DevUIStyles
  602. Suppress=DevMCP
  603. Suppress=DevHTTP
  604. Suppress=DevBeacon
  605. Suppress=DevBeaconGame
  606. Suppress=DevOnlineGame
  607. Suppress=DevMatchmaking
  608. Suppress=DevPing
  609. Suppress=DevWebUI
  610. Suppress=DevAsyncLoad
  611. Suppress=GameStats
  612. Suppress=Input
  613. Suppress=Inventory
  614. Suppress=Localization
  615. Suppress=LocalizationWarning
  616. Suppress=PlayerManagement
  617. Suppress=PlayerMove
  618. Paths=..\..\ShooterGame\Content
  619. Paths=..\..\ShooterGame\__Trashcan
  620. LocalizationPaths=..\..\ShooterGame\Localization
  621. SavePath=..\..\ShooterGame\Save
  622. SeekFreePCPaths=..\..\ShooterGame\CookedPC
  623. SeekFreePCExtensions=xxx
  624. Suppress=DevWebUIScript
  625. Suppress=DevFireline
  626.  
  627. [Engine.Client]
  628. DisplayGamma=2.2
  629. MinDesiredFrameRate=30
  630. InitialButtonRepeatDelay=0.2
  631. ButtonRepeatDelay=0.1
  632.  
  633. [WinDrv.WindowsClient]
  634. AudioDeviceClass=XAudio2.XAudio2Device
  635. MinAllowableResolutionX=720
  636. MinAllowableResolutionY=576
  637. MaxAllowableResolutionX=0
  638. MaxAllowableResolutionY=0
  639. MinAllowableRefreshRate=30
  640. MaxAllowableRefreshRate=60
  641. ParanoidDeviceLostChecking=1
  642. AllowJoystickInput=1
  643. UseRawMouseInput=1
  644.  
  645. [XAudio2.XAudio2Device]
  646. MaxChannels=32
  647. CommonAudioPoolSize=0
  648. MinCompressedDurationGame=5
  649. MinCompressedDurationEditor=4
  650. LowPassFilterResonance=0.9
  651. WorkAroundXDKRegression=TRUE
  652.  
  653. [ALAudio.ALAudioDevice]
  654. MaxChannels=32
  655. CommonAudioPoolSize=0
  656. MinCompressedDurationGame=5
  657. MinCompressedDurationEditor=4
  658. LowPassFilterResonance=0.9
  659. //DeviceName=Generic Software
  660.  
  661. [Engine.Player]
  662. ConfiguredInternetSpeed=15000
  663. ConfiguredLanSpeed=20000
  664. PP_DesaturationMultiplier=1.0
  665. PP_HighlightsMultiplier=1.0
  666. PP_MidTonesMultiplier=1.0
  667. PP_ShadowsMultiplier=1.0
  668.  
  669. [IpDrv.TcpNetDriver]
  670. AllowDownloads=True
  671. AllowPeerConnections=False
  672. AllowPeerVoice=False
  673. ConnectionTimeout=30.0
  674. InitialConnectTimeout=90.0
  675. ConnectionIssueTimeout=1.5
  676. AckTimeout=1.0
  677. KeepAliveTime=0.2
  678. MaxClientRate=15000
  679. MaxInternetClientRate=15000
  680. RelevantTimeout=5.0
  681. SpawnPrioritySeconds=1.0
  682. ServerTravelPause=4.0
  683. NetServerMaxTickRate=60.0
  684. LanServerMaxTickRate=35
  685. DownloadManagers=IpDrv.HTTPDownload
  686. DownloadManagers=Engine.ChannelDownload
  687. NetConnectionClassName=IpDrv.TcpipConnection
  688.  
  689. [IpDrv.ServerQueryDrvUDP]
  690. ServerQueryPort=7877
  691. MaxQueriesPerSecond=10
  692. ServerQueryProtocolClassPath=SDEngine.SDServerQueryProtocolUDP
  693.  
  694. [IpServer.UdpServerQuery]
  695. GameName=ut
  696.  
  697. [IpDrv.UdpBeacon]
  698. DoBeacon=False
  699. BeaconTime=0.50
  700. BeaconTimeout=5.0
  701. BeaconProduct=ut
  702. ServerBeaconPort=8777
  703. BeaconPort=9777
  704.  
  705. [TextureStreaming]
  706. MinTextureResidentMipCount=1
  707. PoolSize=9999999999999
  708. MemoryMargin=20
  709. MemoryLoss=0
  710. HysteresisLimit=20
  711. DropMipLevelsLimit=16
  712. StopIncreasingLimit=12
  713. StopStreamingLimit=8
  714. MinEvictSize=10
  715. MinFudgeFactor=1
  716. FudgeFactorIncreaseRateOfChange=0.0
  717. FudgeFactorDecreaseRateOfChange=-0.0
  718. MinRequestedMipsToConsider=1
  719. MinTimeToGuaranteeMinMipCount=0
  720. MaxTimeToGuaranteeMinMipCount=0
  721. UseTextureFileCache=FALSE
  722. LoadMapTimeLimit=20
  723. LightmapStreamingFactor=0
  724. ShadowmapStreamingFactor=0
  725. MaxLightmapRadius=0
  726. AllowStreamingLightmaps=false
  727. TextureFileCacheBulkDataAlignment=1
  728. UsePriorityStreaming=false
  729. bAllowSwitchingStreamingSystem=False
  730. UseDynamicStreaming=False
  731. bEnableAsyncDefrag=False
  732. bEnableAsyncReallocation=False
  733. MaxDefragRelocations=32
  734. MaxDefragDownShift=4
  735. BoostPlayerTextures=0
  736. TemporalAAMemoryReserve=0.0
  737.  
  738. [StreamByURL]
  739. PostLoadPause=6.0
  740.  
  741. ;[UnrealEd.EditorEngine]
  742. ;LocalPlayerClassName=ShooterGame.SGLocalPlayer
  743. ;bSubtitlesEnabled=False
  744. ;GridEnabled=True
  745. ;SnapScaleEnabled=False
  746. ;ScaleGridSize=5
  747. ;SnapVertices=False
  748. ;SnapDistance=10.000000
  749. ;GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  750. ;RotGridEnabled=True
  751. ;RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  752. ;GameCommandLine=-log
  753. ;FOVAngle=90.000000
  754. ;GodMode=True
  755. ;AutoSaveDir=..\..\ShooterGame\Autosaves
  756. ;InvertwidgetZAxis=True
  757. ;UseAxisIndicator=True
  758. ;MatineeCurveDetail=0.1
  759. ;Client=WinDrv.WindowsClient
  760. ;CurrentGridSz=4
  761. ;bUseMayaCameraControls=True
  762. ;bPrefabsLocked=True
  763. ;HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  764. ;EditorOnlyContentPackages=EditorMeshes
  765. ;EditorOnlyContentPackages=EditorMaterials
  766. ;EditorOnlyContentPackages=EditorResources
  767. ;EditPackagesInPath=..\..\Development\Src
  768. ;EditPackages=Core
  769. ;EditPackages=Engine
  770. ;EditPackages=GFxUI
  771. ;EditPackages=AkAudio
  772. ;EditPackages=GameFramework
  773. ;EditPackages=UnrealEd
  774. ;EditPackages=GFxUIEditor
  775. ;EditPackages=IpDrv
  776. ;EditPackages=WinDrv
  777. ;EditPackages=OnlineSubsystemPC
  778. ;EditPackages=OnlineSubsystemGameSpy
  779. ;EditPackages=OnlineSubsystemLive
  780. ;EditPackages=OnlineSubsystemSteamworks
  781. ;bBuildReachSpecs=FALSE
  782. ;EditPackages=SubstanceAir
  783. ;EditPackages=SubstanceAirEd
  784. ;bGroupingActive=False
  785. ;bCustomCameraAlignEmitter=False
  786. ;CustomCameraAlignEmitterDistance=100.0
  787. ;bDrawSocketsInGMode=FALSE
  788. ;bSmoothFrameRate=false
  789. ;MinSmoothedFrameRate=999
  790. ;MaxSmoothedFrameRate=999
  791. ;FarClippingPlane=0
  792. ;TemplateMapFolders=..\..\ShooterGame\Content\Maps\Templates
  793. ;EditPackagesOutPath=..\..\ShooterGame\Script
  794. ;FRScriptOutputPath=..\..\ShooterGame\ScriptFinalRelease
  795. ;EditPackages=SDEngine
  796. ;EditPackages=SDPCEngine
  797. ;EditPackages=SDPS3Engine
  798. ;EditPackages=SDEditor
  799. ;EditPackages=ShooterGame
  800. ;EditPackages=ShooterEditor
  801. ;EditPackages=ShooterGameContent
  802. ;InEditorGameURLOptions=
  803.  
  804. [UnrealEd.UnrealEdEngine]
  805. AutoSaveIndex=0
  806. ;PackagesToBeFullyLoadedAtStartup=EditorMaterials
  807. ;PackagesToBeFullyLoadedAtStartup=EditorMeshes
  808. ;PackagesToBeFullyLoadedAtStartup=EditorResources
  809. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  810. PackagesToBeFullyLoadedAtStartup=EngineFonts
  811. PackagesToBeFullyLoadedAtStartup=EngineResources
  812. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  813. PackagesToBeFullyLoadedAtStartup=ShooterMapTemplateIndex
  814.  
  815. [Engine.DataStoreClient]
  816. GlobalDataStoreClasses=Engine.UIDataStore_Strings
  817. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  818. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  819. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  820. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  821. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSession
  822. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSearch
  823.  
  824. [DevOptions.Shaders]
  825. AutoReloadChangedShaders=true
  826. bAllowMultiThreadedShaderCompile=True
  827. bAllowDistributedShaderCompile=False
  828. bAllowDistributedShaderCompileForBuildPCS=True
  829. NumUnusedShaderCompilingThreads=1
  830. ThreadedShaderCompileThreshold=2
  831. MaxShaderJobBatchSize=30
  832. PrecompileShadersJobThreshold=40000
  833. bDumpShaderPDBs=false
  834. bPromptToRetryFailedShaderCompiles=false
  835.  
  836. [DevOptions.Debug]
  837. ShowSelectedLightmap=False
  838.  
  839. [StatNotifyProviders]
  840. BinaryFileStatNotifyProvider=true
  841. XmlStatNotifyProvider=false
  842. CsvStatNotifyProvider=false
  843. StatsNotifyProvider_UDP=true
  844. PIXNamedCounterProvider=false
  845.  
  846. [StatNotifyProviders.StatNotifyProvider_UDP]
  847. ListenPort=13000
  848.  
  849. [RemoteControl]
  850. SuppressRemoteControlAtStartup=False
  851.  
  852. [LogFiles]
  853. PurgeLogsDays=3
  854. LogTimes=true
  855.  
  856. [AnimationCompression]
  857. CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  858. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
  859. TranslationCompressionFormat=0
  860. RotationCompressionFormat=1
  861. AlternativeCompressionThreshold=1.f
  862. ForceRecompression=False
  863. bOnlyCheckForMissingSkeletalMeshes=False
  864. KeyEndEffectorsMatchName=IK
  865. KeyEndEffectorsMatchName=eye
  866. KeyEndEffectorsMatchName=weapon
  867. KeyEndEffectorsMatchName=hand
  868. KeyEndEffectorsMatchName=attach
  869. KeyEndEffectorsMatchName=camera
  870.  
  871. [IpDrv.OnlineSubsystemCommonImpl]
  872. MaxLocalTalkers=1
  873. MaxRemoteTalkers=16
  874. bIsUsingSpeechRecognition=false
  875.  
  876. [IpDrv.OnlineGameInterfaceImpl]
  877. LanAnnouncePort=14001
  878. LanQueryTimeout=5.0
  879. LanPacketPlatformMask=1
  880.  
  881. [OnlineSubsystemLive.OnlineSubsystemLive]
  882. LanAnnouncePort=14001
  883. VoiceNotificationDelta=0.2
  884.  
  885. [Engine.StaticMeshCollectionActor]
  886. bCookOutStaticMeshActors=true
  887. MaxStaticMeshComponents=100
  888.  
  889. [Engine.StaticLightCollectionActor]
  890. bCookOutStaticLightActors=true
  891. MaxLightComponents=20
  892.  
  893. [CpuUsage]
  894. SamplingRate=250
  895.  
  896. [LiveSock]
  897. bUseVDP=True
  898. bUseSecureConnections=true
  899. MaxDgramSockets=64
  900. MaxStreamSockets=16
  901. DefaultRecvBufsizeInK=256
  902. DefaultSendBufsizeInK=256
  903. SystemLinkPort=14000
  904.  
  905. [CustomStats]
  906. LD=Streaming fudge factor
  907. LD=FrameTime
  908. LD=Terrain Smooth Time
  909. LD=Terrain Render Time
  910. LD=Decal Render Time
  911. LD=Terrain Triangles
  912. LD=Decal Triangles
  913. LD=Decal Draw Calls
  914. LD=Static Mesh Tris
  915. LD=Skel Mesh Tris
  916. LD=Skel Verts CPU Skin
  917. LD=Skel Verts GPU Skin
  918. LD=30+ FPS
  919. LD=Total CPU rendering time
  920. LD=Total GPU rendering time
  921. LD=Occluded primitives
  922. LD=Projected shadows
  923. LD=Visible static mesh elements
  924. LD=Visible dynamic primitives
  925. LD=Texture Pool Size
  926. LD=Physical Memory Used
  927. LD=Virtual Memory Used
  928. LD=Audio Memory Used
  929. LD=Texture Memory Used
  930. LD=360 Texture Memory Used
  931. LD=Animation Memory
  932. LD=Vertex Lighting Memory
  933. LD=StaticMesh Vertex Memory
  934. LD=StaticMesh Index Memory
  935. LD=SkeletalMesh Vertex Memory
  936. LD=SkeletalMesh Index Memory
  937. LD=Decal Vertex Memory
  938. LD=Decal Index Memory
  939. LD=Decal Interaction Memory
  940. MEMLEAN=Virtual Memory Used
  941. MEMLEAN=Audio Memory Used
  942. MEMLEAN=Animation Memory
  943. MEMLEAN=FaceFX Cur Mem
  944. MEMLEAN=Vertex Lighting Memory
  945. MEMLEAN=StaticMesh Vertex Memory
  946. MEMLEAN=StaticMesh Index Memory
  947. MEMLEAN=SkeletalMesh Vertex Memory
  948. MEMLEAN=SkeletalMesh Index Memory
  949. MEMLEAN=Decal Vertex Memory
  950. MEMLEAN=Decal Index Memory
  951. MEMLEAN=Decal Interaction Memory
  952. MEMLEAN=VertexShader Memory
  953. MEMLEAN=PixelShader Memory
  954. GameThread=Async Loading Time
  955. GameThread=Audio Update Time
  956. GameThread=FrameTime
  957. GameThread=HUD Time
  958. GameThread=Input Time
  959. GameThread=Kismet Time
  960. GameThread=Move Actor Time
  961. GameThread=RHI Game Tick
  962. GameThread=RedrawViewports
  963. GameThread=Script time
  964. GameThread=Tick Time
  965. GameThread=Update Components Time
  966. GameThread=World Tick Time
  967. GameThread=Async Work Wait
  968. GameThread=PerFrameCapture
  969. GameThread=DynamicLightEnvComp Tick
  970. Mobile=ES2 Draw Calls
  971. Mobile=ES2 Draw Calls (UP)
  972. Mobile=ES2 Triangles Drawn
  973. Mobile=ES2 Triangles Drawn (UP)
  974. Mobile=ES2 Program Count
  975. Mobile=ES2 Program Count (PP)
  976. Mobile=ES2 Program Changes
  977. Mobile=ES2 Uniform Updates (Bytes)
  978. Mobile=ES2 Base Texture Binds
  979. Mobile=ES2 Detail Texture Binds
  980. Mobile=ES2 Lightmap Texture Binds
  981. Mobile=ES2 Environment Texture Binds
  982. Mobile=ES2 Bump Offset Texture Binds
  983. Mobile=Frustum Culled primitives
  984. Mobile=Statically occluded primitives
  985. SplitScreen=Processed primitives
  986. SplitScreen=Mesh draw calls
  987. SplitScreen=Mesh Particles
  988. SplitScreen=Particle Draw Calls
  989.  
  990. [MemorySplitClassesToTrack]
  991. Class=AnimSequence
  992. Class=AudioComponent
  993. Class=AudioDevice
  994. Class=BrushComponent
  995. Class=CylinderComponent
  996. Class=DecalComponent
  997. Class=DecalManager
  998. Class=DecalMaterial
  999. Class=Font
  1000. Class=Level
  1001. Class=Material
  1002. Class=MaterialInstanceConstant
  1003. Class=MaterialInstanceTimeVarying
  1004. Class=Model
  1005. Class=ModelComponent
  1006. Class=MorphTarget
  1007. Class=NavigationMeshBase
  1008. Class=ParticleModule
  1009. Class=ParticleSystemComponent
  1010. Class=PathNode
  1011. Class=ProcBuilding_SimpleLODActor
  1012. Class=RB_BodyInstance
  1013. Class=RB_BodySetup
  1014. Class=ReachSpec
  1015. Class=Sequence
  1016. Class=SkeletalMesh
  1017. Class=SkeletalMeshComponent
  1018. Class=SoundCue
  1019. Class=SoundNode
  1020. Class=SoundNodeWave
  1021. Class=StaticMesh
  1022. Class=StaticMeshActor
  1023. Class=StaticMeshCollectionActor
  1024. Class=StaticMeshComponent
  1025. Class=Terrain
  1026. Class=TerrainComponent
  1027. Class=Texture2D
  1028. Class=UIRoot
  1029.  
  1030. [MemLeakCheckExtraExecsToRun]
  1031. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  1032. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  1033. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  1034. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  1035. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  1036. Cmd=lightenv list volumes
  1037. Cmd=lightenv list transition
  1038. Cmd=ListThreads
  1039.  
  1040. [ConfigCoalesceFilter]
  1041. FilterOut=ShooterEngine.ini
  1042. FilterOut=ShooterEditor.ini
  1043. FilterOut=ShooterInput.ini
  1044. FilterOut=ShooterLightmass.ini
  1045. FilterOut=ShooterGame.ini
  1046. FilterOut=ShooterGameDedicatedServer.ini
  1047. FilterOut=ShooterUI.ini
  1048. FilterOut=ShooterCompat.ini
  1049. FilterOut=ShooterEngineG4WLive.ini
  1050. FilterOut=ShooterEngineG4WLiveDedicatedServer.ini
  1051. FilterOut=ShooterEngineNoLive.ini
  1052. FilterOut=ShooterEngineNoLiveDedicatedServer.ini
  1053. FilterOut=ShooterEditorKeyBindings.ini
  1054. FilterOut=ShooterEditorUserSettings.ini
  1055. FilterOut=ShooterEngineGameSpy.ini
  1056. FilterOut=ShooterEngineSteamworks.ini
  1057. FilterOut=Descriptions.int
  1058. FilterOut=Editor.int
  1059. FilterOut=EditorTips.int
  1060. FilterOut=UnrealEd.int
  1061. FilterOut=WinDrv.int
  1062. FilterOut=XWindow.int
  1063. FilterOut=GfxUIEditor.int
  1064. FilterOut=Properties.int
  1065.  
  1066. [TaskPerfTracking]
  1067. bUseTaskPerfTracking=FALSE
  1068. RemoteConnectionIP=10.1.20.20
  1069. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Connection Timeout=2;Integrated Security=SSPI
  1070. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Integrated Security=SSPI;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  1071.  
  1072. [TaskPerfMemDatabase]
  1073. bUseTaskPerfMemDatabase=true
  1074. RemoteConnectionIP=192.168.0.39
  1075. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Connection Timeout=2;Integrated Security=SSPI
  1076. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  1077.  
  1078. [MemoryPools]
  1079. FLightPrimitiveInteractionInitialBlockSize=2048
  1080. FModShadowPrimitiveInteractionInitialBlockSize=2048
  1081.  
  1082. [SystemSettings]
  1083. VideoQuality=1
  1084. bFirstRun=FALSE
  1085. bUseMaxQualityMode=False
  1086. StaticDecals=False
  1087. DynamicDecals=false
  1088. UnbatchedDecals=False
  1089. DecalCullDistanceScale=0.1
  1090. DynamicLights=False
  1091. DynamicShadows=False
  1092. DynamicShadowsFromDominantLights=False
  1093. LightEnvironmentShadows=False
  1094. CompositeDynamicLights=false
  1095. SHSecondaryLighting=False
  1096. DirectionalLightmaps=False
  1097. MotionBlur=False
  1098. MotionBlurPause=False
  1099. MotionBlurSkinning=0
  1100. DepthOfField=False
  1101. AmbientOcclusion=False
  1102. Bloom=False
  1103. bAllowLightShafts=False
  1104. bUseARGB8=False
  1105. Distortion=False
  1106. FilteredDistortion=False
  1107. DropParticleDistortion=false
  1108. bAllowDownsampledTranslucency=false
  1109. bDisableSkeletalInstanceWeights=True
  1110. SpeedTreeLeaves=False
  1111. SpeedTreeFronds=False
  1112. OnlyStreamInTextures=true
  1113. LensFlares=False
  1114. FogVolumes=False
  1115. FloatingPointRenderTargets=False
  1116. OneFrameThreadLag=True
  1117. UseVsync=False
  1118. UpscaleScreenPercentage=True
  1119. Borderless=False
  1120. EnableHighPolyChars=False
  1121. Fullscreen=True
  1122. AllowD3D9=False
  1123. AllowD3D8=False
  1124. AllowD3D7=False
  1125. AllowD3D10=True
  1126. AllowD3D11=False
  1127. AllowOpenGL=False
  1128. AllowRadialBlur=False
  1129. AllowSubsurfaceScattering=False
  1130. AllowImageReflections=False
  1131. AllowImageReflectionShadowing=False
  1132. bAllowSeparateTranslucency=False
  1133. bAllowPostprocessMLAA=False
  1134. bAllowHighQualityMaterials=False
  1135. bAllowWeatherEffect=False
  1136. bAllowPostProcess=False
  1137. SkeletalMeshLODBias=10
  1138. ParticleLODBias=10
  1139. DetailMode=0
  1140. MaxDrawDistanceScale=0.6
  1141. ShadowFilterQualityBias=0
  1142. MaxAnisotropy=0
  1143. MaxMultiSamples=0
  1144. bAllowD3D9MSAA=False
  1145. bAllowTemporalAA=False
  1146. TemporalAA_MinDepth=0.0
  1147. TemporalAA_StartDepthVelocityScale=000.00000
  1148. MinShadowResolution=0
  1149. MinPreShadowResolution=0
  1150. MaxShadowResolution=0
  1151. MaxWholeSceneDominantShadowResolution=0
  1152. ShadowFadeResolution=0
  1153. PreShadowFadeResolution=0
  1154. ShadowFadeExponent=0.25
  1155. ResX=800
  1156. ResY=600
  1157. ScreenPercentage=50.000000
  1158. SceneCaptureStreamingMultiplier=0.00000
  1159. ShadowTexelsPerPixel=0
  1160. PreShadowResolutionFactor=0.00000
  1161. bEnableVSMShadows=False
  1162. bEnableBranchingPCFShadows=False
  1163. bAllowHardwareShadowFiltering=False
  1164. TessellationFactorMultiplier=1.0
  1165. bEnableForegroundShadowsOnWorld=False
  1166. bEnableForegroundSelfShadowing=False
  1167. bAllowWholeSceneDominantShadows=False
  1168. bUseConservativeShadowBounds=False
  1169. ShadowFilterRadius=0.00000
  1170. ShadowDepthBias=0.00000
  1171. PerObjectShadowTransition=0.00000
  1172. CSMSplitPenumbraScale=0.5
  1173. CSMSplitSoftTransitionDistanceScale=0.00000
  1174. CSMSplitDepthBiasScale=0.00000
  1175. CSMMinimumFOV=40.000000
  1176. CSMFOVRoundFactor=4.000000
  1177. UnbuiltWholeSceneDynamicShadowRadius=0000.000000
  1178. UnbuiltNumWholeSceneDynamicShadowCascades=3
  1179. WholeSceneShadowUnbuiltInteractionThreshold=50
  1180. bAllowFracturedDamage=false
  1181. NumFracturedPartsScale=1.000000
  1182. FractureDirectSpawnChanceScale=1.000000
  1183. FractureRadialSpawnChanceScale=1.000000
  1184. FractureCullDistanceScale=1.000000
  1185. bForceCPUAccessToGPUSkinVerts=false
  1186. bDisableSkeletalInstanceWeights=false
  1187. HighPrecisionGBuffers=False
  1188. MobileFeatureLevel=0
  1189. MobileFog=False
  1190. MobileSpecular=False
  1191. MobileBumpOffset=False
  1192. MobileNormalMapping=False
  1193. MobileEnvMapping=False
  1194. MobileRimLighting=False
  1195. MobileColorBlending=False
  1196. MobileVertexMovement=False
  1197. MobileLODBias=-0.5
  1198. MobileBoneCount=75
  1199. MobileBoneWeightCount=2
  1200. MobileUsePreprocessedShaders=False
  1201. MobileFlashRedForUncachedShaders=False
  1202. MobileWarmUpPreprocessedShaders=False
  1203. MobileCachePreprocessedShaders=False
  1204. MobileProfilePreprocessedShaders=False
  1205. MobileUseCPreprocessorOnShaders=False
  1206. MobileLoadCPreprocessedShaders=False
  1207. MobileSharePixelShaders=False
  1208. MobileShareVertexShaders=False
  1209. MobileShareShaderPrograms=False
  1210. MobileEnableMSAA=False
  1211. MobileContentScaleFactor=1.0
  1212. MobileVertexScratchBufferSize=150
  1213. MobileIndexScratchBufferSize=10
  1214. ApexLODResourceBudget=1
  1215. ApexDestructionMaxChunkIslandCount=1
  1216. ApexDestructionMaxChunkSeparationLOD=0.5
  1217. bEnableParallelAPEXClothingFetch=False
  1218. TEXTUREGROUP_World=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1219. TEXTUREGROUP_WorldNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1220. TEXTUREGROUP_WorldSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1221. TEXTUREGROUP_Character=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1222. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1223. TEXTUREGROUP_CharacterSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1224. TEXTUREGROUP_Weapon=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1225. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1226. TEXTUREGROUP_WeaponSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1227. TEXTUREGROUP_Vehicle=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1228. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1229. TEXTUREGROUP_VehicleSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1230. TEXTUREGROUP_Cinematic=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1231. TEXTUREGROUP_Effects=(MinLODSize=2,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1232. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=2,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1233. TEXTUREGROUP_Skybox=(MinLODSize=2,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1234. TEXTUREGROUP_UI=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1235. TEXTUREGROUP_Lightmap=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1236. TEXTUREGROUP_Shadowmap=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1237. TEXTUREGROUP_RenderTarget=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1238. TEXTUREGROUP_MobileFlattened=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1239. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1240. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1241. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1242. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1243. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_Blur5,NumStreamedMips=0)
  1244. TEXTUREGROUP_Bokeh=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1245. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1246. [SystemSettingsEditor]
  1247. ResX=800
  1248. ResY=600
  1249.  
  1250. [SystemSettingsSplitScreen2]
  1251. bAllowWholeSceneDominantShadows=False
  1252. bAllowLightShafts=False
  1253. DetailMode=0
  1254.  
  1255. [SystemSettingsMobile]
  1256. BasedOn=SystemSettings
  1257. Fullscreen=True
  1258. DirectionalLightmaps=False
  1259. DynamicLights=False
  1260. SHSecondaryLighting=False
  1261. StaticDecals=True
  1262. DynamicDecals=False
  1263. UnbatchedDecals=False
  1264. MotionBlur=FALSE
  1265. MotionBlurPause=FALSE
  1266. DepthOfField=FALSE
  1267. AmbientOcclusion=FALSE
  1268. Bloom=FALSE
  1269. Distortion=FALSE
  1270. FilteredDistortion=FALSE
  1271. DropParticleDistortion=TRUE
  1272. FloatingPointRenderTargets=FALSE
  1273. MaxAnisotropy=2
  1274. bAllowLightShafts=FALSE
  1275. DynamicShadows=False
  1276.  
  1277. [SystemSettingsMobileTextureBias]
  1278. BasedOn=SystemSettingsMobile
  1279. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1280. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1281. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1282. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1283. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1284. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1285. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1286. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1287. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1288. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1289. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1290. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1291. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1292. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  1293. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1294. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1295. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1296. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1297. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point,NumStreamedMips=3)
  1298. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1299. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1300. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1301. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1302. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1303. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1304.  
  1305. [SystemSettingsIPhone3GS]
  1306. BasedOn=SystemSettingsMobileTextureBias
  1307. MobileEnableMSAA=True
  1308.  
  1309. [SystemSettingsIPhone4]
  1310. BasedOn=SystemSettingsMobile
  1311. MobileContentScaleFactor=2.0
  1312.  
  1313. [SystemSettingsIPodTouch4]
  1314. BasedOn=SystemSettingsMobileTextureBias
  1315. MobileContentScaleFactor=2.0
  1316.  
  1317. [SystemSettingsIPad]
  1318. BasedOn=SystemSettingsMobileTextureBias
  1319. MobileFeatureLevel=1
  1320. MobileFog=False
  1321. MobileSpecular=False
  1322. MobileBumpOffset=False
  1323. MobileNormalMapping=False
  1324. MobileEnvMapping=False
  1325. MobileRimLighting=False
  1326. MobileContentScaleFactor=0.9375
  1327.  
  1328. [SystemSettingsIPad2]
  1329. BasedOn=SystemSettingsMobile
  1330. MobileEnableMSAA=True
  1331.  
  1332. [SystemSettingsAndroid]
  1333. BasedOn=SystemSettingsMobileTextureBias
  1334.  
  1335. [Engine.PhysicsLODVerticalEmitter]
  1336. ParticlePercentage=50
  1337.  
  1338. [Engine.OnlineSubsystem]
  1339. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  1340. AsyncMinCompletionTime=0.0
  1341.  
  1342. [Engine.OnlineRecentPlayersList]
  1343. MaxRecentPlayers=100
  1344. MaxRecentParties=5
  1345.  
  1346. [VoIP]
  1347. VolumeThreshold=0.1
  1348. bHasVoiceEnabled=true
  1349.  
  1350. [FullScreenMovie]
  1351. bForceNoMovies=true
  1352. ;LoadMapMovie=SGLoadingScreen.OBJLoading
  1353. bShouldStopMovieAtEndOfLoadMap=TRUE
  1354.  
  1355. [IPDrv.WebConnection]
  1356. MaxValueLength=512
  1357. MaxLineLength=4096
  1358.  
  1359. [IPDrv.WebServer]
  1360. ApplicationPaths[0]=/ServerAdmin
  1361. ApplicationPaths[1]=/images
  1362. ListenPort=80
  1363. MaxConnections=18
  1364. ExpirationSeconds=86400
  1365. bEnabled=false
  1366.  
  1367. [IPDrv.WebResponse]
  1368. IncludePath=/Web
  1369. CharSet=iso-8859-1
  1370.  
  1371. [TextureTracking]
  1372. #TextureName=T_GD_Traffic_Crosswalk_01
  1373.  
  1374. [AnimNotify]
  1375. Trail_MaxSampleRate=200.0
  1376.  
  1377. [Engine.UIDataStore_OnlinePlayerData]
  1378. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  1379. PlayerStorageClassName=SDEngine.SDOnlineProfileSettings
  1380. ProfileSettingsClassName=SDEngine.SDOnlineProfileSettings
  1381. ProfileProviderClassName=SDEngine.SDProfileSettingsProvider
  1382. StorageProviderClassName=SDEngine.SDStorageProvider
  1383. ProfileDataExtension=.ue3profile
  1384.  
  1385. [Engine.LocalPlayer]
  1386. EyefinityFOVThreshold=140.0
  1387. AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
  1388.  
  1389. [MobileSupport]
  1390. bShouldCachePVRTCTextures=False
  1391. bShouldFlattenMaterials=False
  1392. FlattenedTextureResolutionBias=0
  1393. UDKRemotePort=41765
  1394. UDKRemotePortPIE=41766
  1395.  
  1396. [Engine.GameViewportClient]
  1397. bDebugNoGFxUI=FALSE
  1398. bUseHardwareCursorWhenWindowed=TRUE
  1399.  
  1400. [ContentComparisonReferenceTypes]
  1401. +Class=AnimSet
  1402. +Class=SkeletalMesh
  1403. +Class=SoundCue
  1404. +Class=StaticMesh
  1405. +Class=ParticleSystem
  1406. +Class=Texture2D
  1407.  
  1408. [Engine.HttpFactory]
  1409. HttpRequestClassName=WinDrv.HttpRequestWindows
  1410.  
  1411. [IpDrv.OnlineImageDownloaderWeb]
  1412. MaxSimultaneousDownloads=8
  1413. MaxRetryCount=4
  1414.  
  1415. [Configuration]
  1416.  
  1417. [SDEngine.SDEngineExtensions]
  1418. HttpClassName=ShooterGame.SGHttp
  1419. ConnectivityManagerClassName=ShooterGame.SGConnectivityManager
  1420.  
  1421. [SDEngine.SDGameEngine]
  1422. bForceFrontEndVSync=false
  1423.  
  1424. [ShooterGame.SGEngine]
  1425.  
  1426. [ShooterGame.SGEngineExtensions]
  1427. m_DedicatedServerAutoProfileTime=10.0
  1428. m_DedicatedServerAutoProfileCooldown=180.0
  1429. m_DedicatedServerAutoProfileNumPlayers=10
  1430.  
  1431. [OnlineSubsystemPC.OnlineSubsystemPC]
  1432. ProfileDataDirectory=.\Shooter\SaveData
  1433. ProfileDataExtension=.ue3profile
  1434.  
  1435. [SDEngine.SDProfile]
  1436. bDisableOfflineSaves=false
  1437. bDisableOnlineSaves=false
  1438. bUseMostRecentSave=false
  1439.  
  1440. [SDEngine.SDOnlineSubsystem]
  1441. ProfileDataDirectory=.\Shooter\SaveData
  1442. ProfileDataExtension=.ue3profile
  1443.  
  1444. [SDEngine.SDVisibilityManager]
  1445. m_VisibilityValidityTime=0.2f
  1446.  
  1447. [SDPCEngine.SDOnlineSubsystemFireline]
  1448. m_SettingsClassName=SDEngine.SDFirelineSettings
  1449. m_PlayerInterfaceClassName=ShooterGame.SGOnlinePlayerInterfaceFireline
  1450. m_GameInterfaceClassName=ShooterGame.SGOnlineGameInterfaceFireline
  1451. m_ServerHeartbeatGap=25.0
  1452. m_ClientHeartbeatGap=240.0
  1453. m_JoinTimeout=30.0
  1454. m_RequestRetryCooldownTimeMultiplier=2.0
  1455. m_RequestMaxRetry=6
  1456. m_MaxUnansweredHeartbeatAllowed=3
  1457. m_ManifestIndexName=index
  1458.  
  1459. [SDPCEngine.SDOnlineGameInterfaceFireline]
  1460. m_SessionRetryTimeCooldownMultiplier=2.0
  1461. m_SessionRetryTimeCooldownMax=960.0
  1462.  
  1463. [SDPCEngine.SDOnlinePlayerInterfaceFireline]
  1464. m_MaxLoginStepTime=60.0
  1465.  
  1466. [SDPCEngine.SDFireteamPlayersObjectsManager]
  1467. FireteamPlayerObjectCollectionClassName=ShooterGame.SGFireteamPlayerObjectCollection
  1468.  
  1469. [Windows.StandardUser]
  1470. MyDocumentsSubDirName=UnrealEngine3
  1471.  
  1472. [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
  1473. bHasGameSpyAccount=true
  1474. EncryptedProductKey=NotForShip
  1475. ProfileDataDirectory=../ShooterGame/SaveData
  1476. ProfileDataExtension=.ue3profile
  1477. ProductID=11097
  1478. NamespaceID=40
  1479. PartnerID=33
  1480. GameID=1727
  1481. StatsVersion=7
  1482. NickStatsKeyId=1
  1483. PlaceStatsKeyId=2
  1484. LocationUrlsForInvites=shooterpc
  1485. LocationUrl=shooterpc
  1486. bShouldUseMcp=true
  1487.  
  1488. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  1489. bUseVAC=true
  1490. GameDir=unrealtest
  1491. GameVersion=1.0.0.0
  1492. Region=255
  1493. CurrentNotificationPosition=8
  1494. ResetStats=0
  1495.  
  1496. [SDEngine.SDGameStatsManager]
  1497. GAME_STATS_VERSION=19
  1498.  
  1499. [GameplayStats.JSON]
  1500. Enabled=false
  1501. CommandLine=stats
  1502.  
  1503. [GameplayStats.Fireline]
  1504. Enabled=true
  1505.  
  1506. [GameplayStats.Echo]
  1507. Enabled=true
  1508. PlaytestOnly=true
  1509. Frequency=5.0
  1510. ContentEncoding=zlib
  1511. MonitorUpload=true
  1512. MonitorUploadFrequency=10.0
  1513. CommandLine=stats
  1514.  
  1515. [GameplayStats.Unreal]
  1516. Enabled=true
  1517. Frequency=0.25
  1518. CommandLine=stats
  1519.  
  1520. [PacketSimulationSettings]
  1521. PktLoss=0
  1522. PktLag=0
  1523. PktLagVariance=0
  1524.  
  1525. [SDAudioPackages]
  1526. PackageNames=SFX.pck
  1527. PackageNames=Default.pck
  1528.  
  1529. [SDSoundSystem]
  1530. uIOMemorySize=8192
  1531. fTargetAutoStmBufferLength=380
  1532. fMaxCacheRatio=2.0
  1533. uDefaultPoolSize=16384
  1534. uLEngineDefaultPoolSize=32768
  1535. uCommandQueueSize=192
  1536. HDREnable=1
  1537. HDREnableBoost=0
  1538. HDRSettingIndex=1
  1539. HDRMaxSize0=35
  1540. HDRMinSize0=26
  1541. HDRReleaseRate0=20
  1542. HDRMaxSize1=65
  1543. HDRMinSize1=48
  1544. HDRReleaseRate1=30
  1545. HDRMaxSize2=68
  1546. HDRMinSize2=45
  1547. HDRReleaseRate2=20
  1548. MuteOnLostFocus=1
  1549. OcclusionMinValue=0.25
  1550. OcclusionMaxValue=0.75
  1551. OcclusionMinDistance=512
  1552. OcclusionMaxDistance=20000
  1553.  
  1554. [SDTestServer]
  1555. Dedicated=true
  1556. Listen=false
  1557.  
  1558. [ShooterGame.SGDTServer]
  1559. m_DTPort=7999
  1560. m_DTLogging=false
  1561.  
  1562. [ShooterGame.SGClientVoice]
  1563. m_DTPort=8432
  1564. m_DTLogging=false
  1565.  
  1566. [SDEngine.SDFirelineBatchUpdateObject]
  1567. m_MaxUpdateAttempts=5
  1568. m_BaseRetryDelay=1.7f
  1569.  
  1570. [SDEngine.SDCoherentUIManager]
  1571. m_bUseWebCache=False
  1572. m_WebCacheDir=WebCache
  1573.  
  1574. [IniVersion]
  1575. 0=1424464723.000000
  1576. 1=1428593745.000000
  1577.  
  1578. [AppCompat]
  1579. MeasuredCPUScore=70.098648
  1580. CompatLevelComposite=4
  1581. CompatLevelCPU=5
  1582. CompatLevelGPU=4
  1583. CompatLevelGPUFix=0
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