Advertisement
Guest User

Advanced launcher - launchers.xml 2

a guest
Dec 1st, 2010
4,551
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 267.81 KB | None | 0 0
  1. <?xml version="1.0" encoding="utf-8" standalone="yes"?>
  2. <launchers>
  3. <launcher>
  4. <name>Playstation</name>
  5. <application>C:\Program Files (x86)\psx\psxfin.exe</application>
  6. <args></args>
  7. <rompath>F:\Spill\Playstation\</rompath>
  8. <thumbpath>F:\Spill\Playstation\Thumbs\</thumbpath>
  9. <fanartpath>F:\Spill\Playstation\Fanart\</fanartpath>
  10. <romext>cdz|iso|bin</romext>
  11. <platform>Playstation</platform>
  12. <thumb>F:\Spill\Playstation\Thumbs\500px-Playstation_logo_colour_svg.png</thumb>
  13. <fanart>F:\Spill\Playstation\</fanart>
  14. <genre></genre>
  15. <release></release>
  16. <publisher></publisher>
  17. <launcherplot></launcherplot>
  18. <wait>true</wait>
  19. <roms>
  20. <rom>
  21. <name>Dino Crisis</name>
  22. <filename>F:\Spill\Playstation\Dino Crisis.cdz</filename>
  23. <platform>PlayStation</platform>
  24. <thumb></thumb>
  25. <fanart></fanart>
  26. <genre>Adventure</genre>
  27. <release>1999</release>
  28. <publisher>Capcom</publisher>
  29. <gameplot>Dr. Edward Kirk is supposed to be dead. Three years ago while working to establish a new type of energy technology, code-named Third Energy, an experiment went awry and terminated the brilliant scientist's life -- or so it was thought. It was recently learned, however, that Dr. Kirk is very much alive and continuing his work at a Borginia Republic research facility on Ibis Island.In order to investigate the situation, an elite special forces team including agents Regina, Gail, and Rick was sent. The three expected another routine mission, but what they got was an all-out fight for their lives against an enemy they surely had never been trained to face -- dinosaurs! From the creators of Resident Evil comes Dino Crisis, a similar addition to the survival horror genre which the team led by Shinji Mikami brought to the mainstream in 1996. But Regina, the red-haired beauty whom you control throughout the game, isn't up against the slow-moving zombies that attacked Chris Redfield and Jill Valentine. Rather, she's battling the likes of ruthless Compies, high-jumping and agile Raptors, swooping Pteradons, and a Tyrannosaurus Rex intent on swallowing her whole. Surely, her 9mm handgun wasn't designed for this operation.Luckily, Regina isn't restricted to such limited firepower, as she'll come across shotguns, dart guns, and other weapons throughout the island. To gain access to the keys, code disks, and ID cards necessary for continued exploration, Regina must solve a variety of puzzles along the way that will require a strong mind as well as her powerful body. Dino Crisis has three possible endings with a great deal of secrets becoming available after each has been viewed. These include new weapons, new costumes, and a "Wipe Out" mode in which you must defeat a certain number of dinosaurs within a designated time period.</gameplot>
  30. </rom>
  31. <rom>
  32. <name>Syphon Filter</name>
  33. <filename>F:\Spill\Playstation\Syphon Filter.cdz</filename>
  34. <platform>PlayStation</platform>
  35. <thumb></thumb>
  36. <fanart></fanart>
  37. <genre>Shooter</genre>
  38. <release>1999</release>
  39. <publisher>Eidetic</publisher>
  40. <gameplot>As Gabriel Logan, one of the government's top agents, you must neutralize the terrorists that threaten Washington D.C. and destroy a biological weapon that has been built to end the lives of millions of innocent people. The action unfolds over thirteen missions that are chock full of dangers, hazards and puzzles.Syphon Filter is based around a covert operation sent in to disarm a lethal virus code of the same name. To successfully complete your mission, you must utilize each of your character's skills accordingly. Logan will have to kneel, crouch, walk, roll, climb, jump and run to meet his objectives. Each one serves a different purpose and it will be up to you whether you should try to jump a laser-alarm or crawl under it.Fortunately for you, a wide variety of weaponry and special gadgets have been supplied. The weapons range from explosive grenades and tasers to silenced rifles and pistols. Like your character's maneuvers, each weapon should be used with precision and planning. For instance, a stealth mission would require the use of quiet weaponry -- a taser (electric shocker) or a silenced pistol would do the trick. For an all out war with an army of terrorists, you'd have to break out the heavy artillery including grenades and automatic firearms.The game is played from a 3rd person perspective much like Tomb Raider. The various indoor and outdoor environments and character models have been rendered in 3D. Because the action gets pretty heated sometimes, the developers included a few different targeting modes to help out. There is the default mode, manual look/aim and target lock. When you're in a gun battle, you are given the option to lock on to your closest foe.Each level starts of with a mission briefing carefully outlining what it is that needs to be done. These details can be accessed anytime throughout the game via a communication device. This device also handles the weapon systems and game options. Additionally, Syphon Filter supports the Dual Shock Analog Controller for precision aiming and vibration.</gameplot>
  41. </rom>
  42. <rom>
  43. <name>Heart of Darkness cd1</name>
  44. <filename>F:\Spill\Playstation\Heart of Darkness cd1.cdz</filename>
  45. <platform>Playstation</platform>
  46. <thumb></thumb>
  47. <fanart></fanart>
  48. <genre></genre>
  49. <release></release>
  50. <publisher></publisher>
  51. <gameplot></gameplot>
  52. </rom>
  53. <rom>
  54. <name>Resident Evil</name>
  55. <filename>F:\Spill\Playstation\RESIDENT_EVIL.cdz</filename>
  56. <platform>Sega Saturn</platform>
  57. <thumb>F:\Spill\Playstation\Thumbs\RESIDENT_EVIL.JPG</thumb>
  58. <fanart>F:\Spill\Playstation\Fanart\RESIDENT_EVIL.JPG</fanart>
  59. <genre>Adventure</genre>
  60. <release>1996</release>
  61. <publisher>Capcom</publisher>
  62. <gameplot>Combining elements of action, adventure, and horror, Resident Evil has you controlling one of two Raccoon City task force members searching for their missing squad mates. As either Chris Redfield or Jill Valentine, you must explore a seemingly abandoned mansion while tracking your team's last known whereabouts. Unlike traditional action games, movement in Resident Evil is deliberately paced to create tension. Environments consist of static, pre-rendered backgrounds, each viewed from a fixed camera angle. Chris and Jill will soon discover they are not alone: zombies and mutated monstrosities have overrun the surrounding area.Though each protagonist has distinct advantages and follows a slightly different path through the mansion and its grounds, your objective is the same: discover who or what is behind this creature feature while doing whatever it takes to survive. Rooms in the ornate mansion feature puzzles to solve, items to collect, and enemies to either avoid or attack with weapons found along the way. Acquired items are stored and manipulated on a separate inventory screen, where you can combine objects and monitor health levels. Save your progress on typewriters scattered throughout the game, but only after finding the ink ribbons needed to "activate" them.</gameplot>
  63. </rom>
  64. <rom>
  65. <name>Heart of Darkness cd2</name>
  66. <filename>F:\Spill\Playstation\Heart of Darkness cd2.cdz</filename>
  67. <platform>Playstation</platform>
  68. <thumb></thumb>
  69. <fanart></fanart>
  70. <genre></genre>
  71. <release></release>
  72. <publisher></publisher>
  73. <gameplot></gameplot>
  74. </rom>
  75. <rom>
  76. <name>Tekken 3</name>
  77. <filename>F:\Spill\Playstation\Tekken 3.cdz</filename>
  78. <platform>Playstation</platform>
  79. <thumb>F:\Spill\Playstation\Thumbs\Tekken 3.JPG</thumb>
  80. <fanart></fanart>
  81. <genre></genre>
  82. <release></release>
  83. <publisher></publisher>
  84. <gameplot></gameplot>
  85. </rom>
  86. <rom>
  87. <name>Oddworld: Abe's Oddysee</name>
  88. <filename>F:\Spill\Playstation\Abes Odyssee.cdz</filename>
  89. <platform>IBM PC Compatible</platform>
  90. <thumb>F:\Spill\Playstation\Thumbs\Abes Odyssee.JPG</thumb>
  91. <fanart>F:\Spill\Playstation\Fanart\Abes Odyssee.JPG</fanart>
  92. <genre>Puzzle</genre>
  93. <release>1997</release>
  94. <publisher>Oddworld Inhabitants</publisher>
  95. <gameplot>Odd alien Abe has worked for years as a slave at a futuristic meat packing plant called Rupture Farms. Though the plant prides itself on producing Paramite Pies and Scarab Cakes, the species the food is made from is on the verge of extinction. Using a full-fledged alien race as ingredients, the owners have come up with a new product called Mudokon Pops.While eavesdropping on a meeting of the higher-ups, Abe discovers the horrific news; he and his people are of Mudokon ethnicity. Disgusted and terrified by this revolting development, the alien embarks on a journey to escape the vast plant and rescue his fellow co-workers. Unfortunately, the plant owners know of the revolt and are looking for Abe's head on a stick -- or in this case, a Mudokon Popsicle.As homage to the days of Flashback -- The Quest for Identity and Out of this World, Oddworld: Abe's Oddysee is a side-scrolling platformer heavily rooted with puzzle solving and according to the manual, inexplicably challenging gameplay. Your job is to maneuver Abe through the dangerous confines of Rupture Farms and its bordering territories (Monsaic Lines, Scarabania) while sneaking, jumping, climbing and running for your life! The adventure will also have you solving puzzles by pulling levers to unlock doors, defusing bombs to avoid being blown to bits, sneaking past sleeping guards, speed rolling across the screen to evade gunfire and other situations that challenge the reflexes and the mind.While Abe's primary goal is to stay alive, rescuing fellow Mudokon aliens is a top priority. Oddworld: Abe's Oddysee allows you to communicate with fellow friends and bitter enemies with an exclusive GameSpeak system. By pressing the L1 or L2 buttons, you can say hello to fellow Mudokons and have them follow your or hold their position; Abe can also be rude and funny by laughing at the inhabitants or breaking wind in front of a guard!</gameplot>
  96. </rom>
  97. <rom>
  98. <name>Resident Evil 2 cd1</name>
  99. <filename>F:\Spill\Playstation\Resident Evil 2 cd1.cdz</filename>
  100. <platform>Playstation</platform>
  101. <thumb></thumb>
  102. <fanart></fanart>
  103. <genre></genre>
  104. <release></release>
  105. <publisher></publisher>
  106. <gameplot></gameplot>
  107. </rom>
  108. <rom>
  109. <name>Resident Evil 2 cd2</name>
  110. <filename>F:\Spill\Playstation\Resident Evil 2 cd2.cdz</filename>
  111. <platform>Playstation</platform>
  112. <thumb></thumb>
  113. <fanart></fanart>
  114. <genre></genre>
  115. <release></release>
  116. <publisher></publisher>
  117. <gameplot></gameplot>
  118. </rom>
  119. <rom>
  120. <name>Final Fantasy 7 cd1</name>
  121. <filename>F:\Spill\Playstation\Final Fantasy 7 cd1.iso</filename>
  122. <platform>Playstation</platform>
  123. <thumb></thumb>
  124. <fanart></fanart>
  125. <genre></genre>
  126. <release></release>
  127. <publisher></publisher>
  128. <gameplot></gameplot>
  129. </rom>
  130. <rom>
  131. <name>Resident Evil 3 Nemesis</name>
  132. <filename>F:\Spill\Playstation\Resident Evil 3 Nemesis.cdz</filename>
  133. <platform>Playstation</platform>
  134. <thumb>F:\Spill\Playstation\Thumbs\Resident Evil 3 Nemesis.JPG</thumb>
  135. <fanart></fanart>
  136. <genre></genre>
  137. <release></release>
  138. <publisher></publisher>
  139. <gameplot></gameplot>
  140. </rom>
  141. <rom>
  142. <name>Final Fantasy 7 cd3</name>
  143. <filename>F:\Spill\Playstation\Final Fantasy 7 cd3.iso</filename>
  144. <platform>Playstation</platform>
  145. <thumb></thumb>
  146. <fanart></fanart>
  147. <genre></genre>
  148. <release></release>
  149. <publisher></publisher>
  150. <gameplot></gameplot>
  151. </rom>
  152. <rom>
  153. <name>Final Fantasy 7 cd2</name>
  154. <filename>F:\Spill\Playstation\Final Fantasy 7 cd2.iso</filename>
  155. <platform>Playstation</platform>
  156. <thumb></thumb>
  157. <fanart></fanart>
  158. <genre></genre>
  159. <release></release>
  160. <publisher></publisher>
  161. <gameplot></gameplot>
  162. </rom>
  163. <rom>
  164. <name>R-Type Delta</name>
  165. <filename>F:\Spill\Playstation\R-Type Delta.cdz</filename>
  166. <platform>Playstation</platform>
  167. <thumb>F:\Spill\Playstation\Thumbs\R-Type Delta.jpg</thumb>
  168. <fanart></fanart>
  169. <genre></genre>
  170. <release></release>
  171. <publisher></publisher>
  172. <gameplot></gameplot>
  173. </rom>
  174. <rom>
  175. <name>Metal Gear Solid cd1</name>
  176. <filename>F:\Spill\Playstation\Metal Gear Solid cd1.cdz</filename>
  177. <platform>Playstation</platform>
  178. <thumb></thumb>
  179. <fanart></fanart>
  180. <genre></genre>
  181. <release></release>
  182. <publisher></publisher>
  183. <gameplot></gameplot>
  184. </rom>
  185. <rom>
  186. <name>Metal Gear Solid cd2</name>
  187. <filename>F:\Spill\Playstation\Metal Gear Solid cd2.cdz</filename>
  188. <platform>Playstation</platform>
  189. <thumb></thumb>
  190. <fanart></fanart>
  191. <genre></genre>
  192. <release></release>
  193. <publisher></publisher>
  194. <gameplot></gameplot>
  195. </rom>
  196. <rom>
  197. <name>Castlevania: Symphony of the Night</name>
  198. <filename>F:\Spill\Playstation\Castlevania Symphony of the Night.iso</filename>
  199. <platform>PlayStation</platform>
  200. <thumb></thumb>
  201. <fanart></fanart>
  202. <genre>Action</genre>
  203. <release>1997</release>
  204. <publisher>Konami</publisher>
  205. <gameplot>As Richter Belmont journeyed to Castlevania, he had one thing on his mind: destroy Dracula. His family had been attempting to do this for decades but always wound up failing -- he'd be brought back to life by a priest named Shaft. Richter approached his nemesis and destroyed him thinking he had finally done what others before him had failed to do.Then he vanished without a trace leaving Maria Renard all alone and worried. She set off to find her true love -- the night Castlevania was to reappear. Unbeknownst to her, an offspring of the Dracula family was doing the same thing, though he had other plans. Alucard knew that his father wasn't dead and vowed to put an end to Dracula once and for all. Because of what he is (a vampire), he damned his father for bringing him into the world and making other people suffer; it was time to put an end to it all.You assume the role of Alucard in Castlevania: Symphony of the Night, an updated 32-bit version of the old 2D side-scrolling classic Castlevania. While it is still a 2D side-scroller, it adds a wealth of new gameplay options and a feeling of depth and role-playing to the mix.As you progress throughout the castle, Alucard will gain experience for killing enemies. Experience is then transferred into level-ups which gives your character more magic and hit points. Unlike other Castlevania games, your character can pull of special maneuvers, such as Summon Spirit, by executing a button combination on your controller. When one is successfully cast, it will drain your magic points like a real role-playing game.You will also come across various items, weapons and spheres throughout your journey. Items are stored in an inventory and consist of health, food and keys for locked doors. You can also equip armor and weapons from the inventory screen. Swords are Alucard's main way of attack, though there are a variety of whips and morning stars to be found.At times, you will find special weapons that are used by collecting hearts. There is a bottle of holy water that can be thrown at enemies, knives, a bibuti (full screen attack), a clock that freezes time, a throwing axe and more. Like your spells, they each require a certain amount of hearts (which can be collected by destroying candles and pottery) to use. Some only effect certain enemies while others have a global effect.Alucard can also transform into different things, each of which is required to solve various puzzles. Among his normal vampire self, he can turn into a bat, a wolf, and a shade of mist. To do this, you will first need to find their respective relics and then use them (i.e. the Soul of Bat). Additionally, there are other relics that allow your character to jump higher, uncover items upon the destruction of candles and attack using his shape-shifting beings.Finally, there are a few familiars to be found within Castlevania: Symphony of the Night. A familiar is something that can help you -- a summoned spirit. For example, there is a fairy that constantly heals Alucard and a flying demon that hits out of reach switches. Each one is essential to explore and further your adventure in Castlevania.</gameplot>
  206. </rom>
  207. <rom>
  208. <name>Mickeys Wild Adventure</name>
  209. <filename>F:\Spill\Playstation\Mickeys Wild Adventure.cdz</filename>
  210. <platform>Playstation</platform>
  211. <thumb></thumb>
  212. <fanart></fanart>
  213. <genre></genre>
  214. <release></release>
  215. <publisher></publisher>
  216. <gameplot></gameplot>
  217. </rom>
  218. </roms>
  219. </launcher>
  220. <launcher>
  221. <name>Super Nintendo</name>
  222. <application>C:\Program Files (x86)\ZSNES\zsnesw.exe</application>
  223. <args></args>
  224. <rompath>F:\Spill\Super Nintendo\</rompath>
  225. <thumbpath>F:\Spill\Super Nintendo\Thumbs\</thumbpath>
  226. <fanartpath>F:\Spill\Super Nintendo\Fanart\</fanartpath>
  227. <romext>zip</romext>
  228. <platform>Super Nintendo Entertainement System</platform>
  229. <thumb>F:\Spill\Super Nintendo\Thumbs\Super_Nintendo 1.png</thumb>
  230. <fanart>F:\Spill\Super Nintendo\</fanart>
  231. <genre></genre>
  232. <release></release>
  233. <publisher></publisher>
  234. <launcherplot></launcherplot>
  235. <wait>true</wait>
  236. <roms>
  237. <rom>
  238. <name>Super Castlevania IV</name>
  239. <filename>F:\Spill\Super Nintendo\Super Castlevania IV (U) [!].zip</filename>
  240. <platform>Super Nintendo Entertainment System</platform>
  241. <thumb>F:\Spill\Super Nintendo\Thumbs\Super Castlevania IV (U) [!].JPG</thumb>
  242. <fanart>F:\Spill\Super Nintendo\Fanart\Super Castlevania IV (U) [!].JPG</fanart>
  243. <genre>Action</genre>
  244. <release>1991</release>
  245. <publisher>Konami</publisher>
  246. <gameplot>Transylvanian legend has it that every 100 years, Dracula is revived and grows bigger, badder, meaner, and nastier than ever. For generations, the Belmont family has kept Dracula in check and prevented him from transforming all of humanity into creatures of darkness.Now, 100 years have passed since the last clash of the Belmonts and the infamous vampire. In Super Castlevania IV for the Super NES, it is up to you as Simon Belmont to explore the giant, multi-tiered Castle of the Undead, find hidden power-ups, kill monsters, and eventually confront old fang-face himself, Count Dracula.Throughout the entire game, you wield a mystical whip, which can be upgraded in length. Weapons you can acquire during your mission include daggers, firebombs, boomerangs, and axes. You can also pick up watches that you can use to freeze your enemies. Other items include: hearts, which give you ammo for your weapons; invisibility potion, which briefly makes you invulnerable; pork chops, which partially revive lost power; and money bags, which award you extra points. At the end of each of this game's 11 fright-filled levels, you will face a boss character such as Frankenstein, a giant Zapf Bat, and a mummy named Akmodan II. Defeating a boss restores your lost power and allows you to continue to the next level. Super Castlevania IV is a one-player game. A password feature is available for use in saving your progress.</gameplot>
  247. </rom>
  248. <rom>
  249. <name>Desert Strike: Return to the Gulf</name>
  250. <filename>F:\Spill\Super Nintendo\Desert Strike - Return to the Gulf (U) [!].zip</filename>
  251. <platform>Super Nintendo Entertainment System</platform>
  252. <thumb>F:\Spill\Super Nintendo\Thumbs\Desert Strike - Return to the Gulf (U) [!].jpg</thumb>
  253. <fanart>F:\Spill\Super Nintendo\Fanart\Desert Strike - Return to the Gulf (U) [!].jpg</fanart>
  254. <genre>Shooter</genre>
  255. <release>1992</release>
  256. <publisher>Visual Concepts</publisher>
  257. <gameplot>The orders say we can afford to have a full scale war; that's why we need you. Desert Strike: Return to the Gulf has one basic goal: stop the Middle East aggressor. You a skilled pilot of a Apache attack helicopter are needed to perform surgical strikes on key targets. Be careful, because the missions are more difficult then just knocking out the targets, chemical plants and Scud missiles -- you are needed to rescue MIA's, destroy radar, bomb emeny air bases, and stop oil spills.All objectives are realistic, and so are the ememies. The missions are flown over a 3D desert landscape. Watch out for the ememy boggies. Mission data, tactical maps and game information are available on the on-board computer. Enjoy the sensation of flying the Apache attack copter. The Desert Strike is in your hands... feel free to Return to the Gulf more than once.</gameplot>
  258. </rom>
  259. <rom>
  260. <name>Mortal Kombat 3</name>
  261. <filename>F:\Spill\Super Nintendo\Mortal Kombat 3 (U) [!].zip</filename>
  262. <platform>Super Nintendo Entertainement System</platform>
  263. <thumb>F:\Spill\Super Nintendo\Thumbs\Mortal Kombat 3 (U) [!].JPG</thumb>
  264. <fanart></fanart>
  265. <genre></genre>
  266. <release></release>
  267. <publisher></publisher>
  268. <gameplot></gameplot>
  269. </rom>
  270. <rom>
  271. <name>Earthworm Jim 2</name>
  272. <filename>F:\Spill\Super Nintendo\Earthworm Jim 2 (U) [!].zip</filename>
  273. <platform>Super Nintendo Entertainment System</platform>
  274. <thumb>F:\Spill\Super Nintendo\Thumbs\Earthworm Jim 2 (U) [!].JPG</thumb>
  275. <fanart></fanart>
  276. <genre>Shooter</genre>
  277. <release>1996</release>
  278. <publisher>Shiny Entertainment</publisher>
  279. <gameplot>The world's most famous worm superhero is back to save Princess What's-Her-Name from arch-nemesis Psy-Crow. Journey across the galaxy through 12 levels of wackiness such as "Udderly Abducted" and "Level Ate." One level ("The Villi People") will even have you playing as a blind cave salamander! Along with the standard machine gun, Jim can find six new guns that'll fire plasma, bubbles, three simultaneous shots, homing missiles and more. New moves include the snott swing and parachute, allowing you to glide through the air with the greatest of ease. Making their return appearances are Peter Puppy and Bob the Goldfish (not to mention the cows), but there are several new villains who will greet you at the end of each level. Special care was taken to improve the graphics and sound over its predecessor. Tommy Tallarico Studios was responsible for the music and sound effects, Animotion II was used to create fluid character animation and Silicon Graphics helped give the characters a 3D appearance. Wish you could jump right to a certain stage instead of playing through the entire game? If you find three different items hidden somewhere within the level, you'll receive a password to return to your crazy adventure at a later time.</gameplot>
  280. </rom>
  281. <rom>
  282. <name>Earthbound</name>
  283. <filename>F:\Spill\Super Nintendo\Earthbound (U) [!].zip</filename>
  284. <platform>Super Nintendo Entertainment System</platform>
  285. <thumb>F:\Spill\Super Nintendo\Thumbs\Earthbound (U) [!].jpg</thumb>
  286. <fanart>F:\Spill\Super Nintendo\Fanart\Earthbound (U) [!].jpg</fanart>
  287. <genre>Role-Playing</genre>
  288. <release>1995</release>
  289. <publisher>Ape</publisher>
  290. <gameplot>Life is peaceful in the small town of Onett. Everything is right with the world. Suddenly, you're startled awake by a loud crash. You grab your cap and head outside to see what caused the noise. After climbing a hill and sneaking by the police, you learn the truth: It's a meteor!So begins the expedition of a young boy to save the world in Earthbound, a humorous RPG set not in the world of dragons, knights, and wizards, but right here on Earth. Discovering the meteor is just the beginning. On your adventure, you'll face enemies like the Pogo Punk and Rowdy Mouse, and brandish killer baseball bats and deadly yo-yos. You'll also meet new friends that will aid in your quest to defeat the evil Giygas.Expect wacky, off-the-wall fun, plenty of challenging battles and a long, epic quest on your way to stopping the alien invasion in Earthbound. The game contains battery-backed memory to record your progress and includes an 128-page Player's Guide.</gameplot>
  291. </rom>
  292. <rom>
  293. <name>Flashback: The Quest for Identity</name>
  294. <filename>F:\Spill\Super Nintendo\Flashback - The Quest for Identity (U) [!].zip</filename>
  295. <platform>Super Nintendo Entertainment System</platform>
  296. <thumb>F:\Spill\Super Nintendo\Thumbs\Flashback - The Quest for Identity (U) [!].jpg</thumb>
  297. <fanart></fanart>
  298. <genre>Puzzle</genre>
  299. <release>1993</release>
  300. <publisher>Delphine Software International</publisher>
  301. <gameplot>The game roars onto the screen with an explosive introduction. A man (you) screams away from captors and his stolen craft is shot down overtop of a jungle. The game picks up right there, fresh after the crash.You find yourself tangled in a web of confusion and action as you set off on a quest to find out who the heck you really are. Small things happen, like the holocube message from you(when you had your memory) to locate someone to replenish your lost memory.You're a wanted man as well. There's an enemy behind every corner with a blaster ready for you. Why? Well, that's all part of the game. You'll be wrapped in intrique as you uncover bits and pieces that will help regain your identity. But, once you find out.. you may see that knowing isn't such a good thing after all.</gameplot>
  302. </rom>
  303. <rom>
  304. <name>Kirby's Dream Land 3</name>
  305. <filename>F:\Spill\Super Nintendo\Kirby's Dream Land 3 (U).zip</filename>
  306. <platform>Super Nintendo Entertainment System</platform>
  307. <thumb>F:\Spill\Super Nintendo\Thumbs\Kirby's Dream Land 3 (U).jpg</thumb>
  308. <fanart></fanart>
  309. <genre>Action</genre>
  310. <release>1997</release>
  311. <publisher>HAL Laboratory</publisher>
  312. <gameplot>In the first two games in this series, Kirby's Dream Land and Kirby's Dream Land 2, everyone's favorite pink puff spent his time in the handheld world of the Game Boy. Now Kirby's ready for the big time as Kirby's Dream Land 3 hits televisions everywhere via the 16-bit Super NES. Once again, Kirby must save planet PopStar, but this time he's brought along some friends.A menacing cloud of Dark Matter surrounds PopStar, compelling its inhabitants to turn evil. Using his ability to suck enemies in and spit them back out at other enemies, Kirby must walk, dash, duck, drop, jump, fly and fight his way through five stages containing six levels each. If Kirby swallows an enemy, he can take on its special abilities. For example, Rocky will turn him to stone and KeKe gives him a broom for sweeping enemies off their feet.At various locations throughout the game, Kirby can unite with and hop on characters with different helpful attributes. For example, Kine is a great swimmer, Nago can perform a triple jump, and Coo can fly. There are 48 attack combinations in all.Kirby's best buddy Gooey, who has the same abilities as Kirby, fights alongside him and is controlled by the computer or the player using the second controller. Our heroes will journey through Grass Land, Ripple Field, Sand Canyon, Cloudy Park and Iceberg. There are numerous items to pick up, such as warp stars, energy drink and invincible candy, and a variety of mini-games to play. When Kirby's vitality reaches zero, he loses a life. The game is over when he runs out of lives.</gameplot>
  313. </rom>
  314. <rom>
  315. <name>Donkey Kong Country</name>
  316. <filename>F:\Spill\Super Nintendo\Donkey Kong Country (U) (V1.2) [!].zip</filename>
  317. <platform>Super Nintendo Entertainment System</platform>
  318. <thumb>F:\Spill\Super Nintendo\Thumbs\Donkey Kong Country (U) (V1.2) [!].JPG</thumb>
  319. <fanart>F:\Spill\Super Nintendo\Fanart\Donkey Kong Country (U) (V1.2) [!].JPG</fanart>
  320. <genre>Action</genre>
  321. <release>1994</release>
  322. <publisher>Rare</publisher>
  323. <gameplot>No rest for Donkey Kong, as his stash of bananas has been pilfered by the greedy Kremlins. Guide the mighty ape and his agile young companion Diddy Kong through varied levels of adventure in the quest to recover those missing bananas. Meet up with other members of the Kong family for entertaining conversation and useful information. Keep the enemies at bay with barrels and rolling attacks. Players can switch back and forth between Donkey Kong and Diddy Kong with the "Select" button and the unique abilities of each character are required to explore all the hidden areas and discover the many secrets of Donkey Kong Country.</gameplot>
  324. </rom>
  325. <rom>
  326. <name>Contra III: The Alien Wars</name>
  327. <filename>F:\Spill\Super Nintendo\Contra III - The Alien Wars (U) [!].zip</filename>
  328. <platform>Super Nintendo Entertainment System</platform>
  329. <thumb>F:\Spill\Super Nintendo\Thumbs\Contra III - The Alien Wars (U) [!].jpg</thumb>
  330. <fanart>F:\Spill\Super Nintendo\Fanart\Contra III - The Alien Wars (U) [!].jpg</fanart>
  331. <genre>Shooter</genre>
  332. <release>1992</release>
  333. <publisher>Konami</publisher>
  334. <gameplot>The Contra series continues with this 16-bit masterpiece for the Super NES. Much of the blastathon action is of the standard side-scrolling platform variety, but two of the six levels incorporate a surprisingly effective overhead view. Giant bosses, constant shooting action, the ability to detonate bombs, intense gameplay, huge explosions, rich graphics, death-defying acrobatics, and spectacular Mode 7 effects make Contra III: The Alien Wars one of the best platform shooters available for any system. The game could benefit from a few more levels, and slowdown occurs from time to time, but these problems can easily be overlooked in a game as enjoyable as this.</gameplot>
  335. </rom>
  336. <rom>
  337. <name>Out of This World</name>
  338. <filename>F:\Spill\Super Nintendo\Out of This World (U) [!].zip</filename>
  339. <platform>Super Nintendo Entertainment System</platform>
  340. <thumb>F:\Spill\Super Nintendo\Thumbs\Out of This World (U) [!].jpg</thumb>
  341. <fanart></fanart>
  342. <genre>Puzzle</genre>
  343. <release>1993</release>
  344. <publisher>Delphine Software International</publisher>
  345. <gameplot>A botched nuclear experiment sends young physicist Lester Knight Chaykin on an inter-dimensional trip to a strange new world, one ravaged by earthquakes and inhabited by hostile aliens. Alone in an unfamiliar place, Chaykin will have to use his sharp intellect and quick-thinking skills to survive the many obstacles placed in his path. In addition to a variety of action-oriented, environmental-based puzzles to solve, the game also includes some combat sequences. Chaykin can either engage in hand-to-hand battles or equip a multi-functional laser pistol. Moves are otherwise limited to jumping, ducking, and running. In development for two years, Out of This World features an atmospheric presentation with polygonal graphics brought to life with a technique called rotoscoped animation. There is no visible interface, no dialogue sequences, and the camera will zoom, scale, and pan at various points to give the action a cinematic feel.</gameplot>
  346. </rom>
  347. <rom>
  348. <name>Disney's Aladdin</name>
  349. <filename>F:\Spill\Super Nintendo\Aladdin (U) [!].zip</filename>
  350. <platform>Super Nintendo Entertainment System</platform>
  351. <thumb>F:\Spill\Super Nintendo\Thumbs\Aladdin (U) [!].JPG</thumb>
  352. <fanart></fanart>
  353. <genre>Action</genre>
  354. <release>1994</release>
  355. <publisher>Capcom</publisher>
  356. <gameplot>Based on the 1992 animated film, Disney's Aladdin brings the magic of Walt Disney to your Super NES. If you'll recall from the film, Jafar, the Sultan's evil advisor, has spent years searching for Aladdin's Lamp, an artifact that holds the key to the greatest power in the world -- a genie who will grant the lamp's owner three wishes!Jafar finally locates the precious lamp in the Cave of Wonders and sends a worthless thief named Gazeem in after it. Unfortunately for Jafar, the cave, which has mouth like a tiger, rises in anger and rejects the unworthy Gazeem. The cave then decrees that "Only one who is worthy may enter. One whose rags hide a heart that is pure. A diamond in the rough..."This diamond in the rough is Aladdin, a boy who is tricked by Jafar into retrieving the lamp from the dangerous cave. Once Aladdin finds the lamp, he releases the power of a wacky blue genie.This game puts you in control of Aladdin, who has a pet monkey named Abu. It is your mission to outwit Jafar and spoil his nefarious plans. Also, you must rescue Jasmine, a beautiful princess, and win her love in the process.Disney's Aladdin begins in the Market Place where you'll run for your life from angry merchants and other enemies. Next you'll enter the Cave of Wonders and search for the magical lamp. Upon leaving the cave, you will take a magic carpet ride. After escaping from the cave, you must brave the dangers of three more levels: Inside the Genie's Lamp, The Pyramid, and Jafar's Palace. Like any good street urchin with a heart of gold, you as Aladdin are very agile and can run, duck, jump, swing (from beams), do somersaults, bounce and climb. You can throw apples (which you'll find scattered throughout the various levels) at or jump on the knife-throwers, snake charmers, dueling guards, animated skeletons and other enemies you'll run across. You'll also face numerous obstacles such as fiery lava, clay pots and arrows.To help you in your mission, you can collect enchanted items. These include bread and roasted chicken, which refill your health meter, and hearts, which add an extra heart to your health meter. Scooping up 100 emeralds or a magic lamp will grant you an extra chance to complete the adventure. Also, you can collect treasure and tip over jars to see what's hidden inside.After you complete a level in Disney's Aladdin, the genie will reward you with a magical password that will save your progress after you turn off your game system. The game features animation modeled after the film and two hit Disney songs: "Whole New World" and "Friend Like Me."</gameplot>
  357. </rom>
  358. <rom>
  359. <name>The Lost Vikings</name>
  360. <filename>F:\Spill\Super Nintendo\Lost Vikings, The (U) [!].zip</filename>
  361. <platform>Super Nintendo Entertainment System</platform>
  362. <thumb>F:\Spill\Super Nintendo\Thumbs\Lost Vikings, The (U) [!].jpg</thumb>
  363. <fanart></fanart>
  364. <genre>Puzzle</genre>
  365. <release>1993</release>
  366. <publisher>Silicon & Synapse</publisher>
  367. <gameplot>Fresh from winning the village hunting contest, the mighty Vikings Olaf the Stout, Baelog the Fierce, and Eric the Swift wallow in their hard-fought victory. Little do they realize their heroics have caught the attention of the vile and despicable intergalactic zookeeper, Tomator. Hovering above our heroes' abode, Tomator teleports Olaf and company aboard his spaceship. Thanks to a transporter malfunction, the Vikings materialize in the main hall of the zookeeper's craft rather than in his specimen laboratory. Speeding through the galaxy towards Tomator's home planet, the three Vikings are truly lost in space. Their only hope is to find their way, using various hunting skills, through time and space back to Earth.Each Viking has different abilities and weapons, and you must strategically guide all three of them to the end of each stage in order to progress through the game. Once Viking alone cannot finish any of the levels; they must cooperate. You can alternate between the Vikings, or you and a friend can work together. As you play the game you will find helpful items such as shields, bombs, keys, flaming arrows, gravity boots, and food. Areas to explore include Preshistoria, Egypt, and Wacky World. There are 37 levels in all.</gameplot>
  368. </rom>
  369. <rom>
  370. <name>Castlevania: Dracula X</name>
  371. <filename>F:\Spill\Super Nintendo\Castlevania - Dracula X (U) [!].zip</filename>
  372. <platform>Super Nintendo Entertainment System</platform>
  373. <thumb>F:\Spill\Super Nintendo\Thumbs\Castlevania - Dracula X (U) [!].jpg</thumb>
  374. <fanart>F:\Spill\Super Nintendo\Fanart\Castlevania - Dracula X (U) [!].jpg</fanart>
  375. <genre>Action</genre>
  376. <release>1995</release>
  377. <publisher>Konami</publisher>
  378. <gameplot>Seeking revenge on Belmonts that have done him wrong in the past so many times before (i.e. killed him), the newly resurrected Dracula has kidnapped the girlfriend and sister of Richter Belmont in Castlevania: Dracula X. Richter, of course, not only wants to settle his personal score with Dracula by freeing them, but he also hopes to rid the world of Dracula once and for all.Armed with the trademark Belmont whip and several special weapons found along the way, Richter fights his way through seven to nine levels of relentless attacks by creatures of the undead. In the end, Richter gets face-to-face with Dracula and attempts to settle his --and his bloodline's--score with Dracula once and for all (at least for now).</gameplot>
  379. </rom>
  380. <rom>
  381. <name>Urban Strike</name>
  382. <filename>F:\Spill\Super Nintendo\Urban Strike (U) [!].zip</filename>
  383. <platform>Sega Genesis</platform>
  384. <thumb>F:\Spill\Super Nintendo\Thumbs\Urban Strike (U) [!].jpg</thumb>
  385. <fanart></fanart>
  386. <genre>Shooter</genre>
  387. <release>1994</release>
  388. <publisher>Granite Bay Software</publisher>
  389. <gameplot>This text refers to the Sega Genesis version of this title.Urban Strike is the third game in Electronic Arts' Strike series for the Genesis platform, and this time the war will be fought on American soil! Evil media mogul H.R. Malone plans to overthrow the U.S. Government. The Strike C.O.R.E. has learned of the plot and needs you to disable all of his military operations. The game features over forty missions spanning ten levels in key U.S. cities, such as New York, San Francisco and Las Vegas. Three new vehicles are at your disposal, including the Mohican and Blackhawke assault choppers and Ground Assault Vehicle (GAV). For the first time in a Strike game, you can now journey on foot for certain missions (many of which are timed!) in your campaign to defeat H.R. Malone.As in previous games in the Strike series, the emphasis is on action as you fly into well-defended combat zones. Nearly everything can be destroyed, which is important since many buildings contain extra fuel, armor and ammo to help you reach your objectives. Cinematic cut-scenes will help explain the story after each level and a map screen will help you plan out your mission in detail.</gameplot>
  390. </rom>
  391. <rom>
  392. <name>Street Fighter II: The World Warrior</name>
  393. <filename>F:\Spill\Super Nintendo\Street Fighter II - The World Warrior (U) [!].zip</filename>
  394. <platform>Arcade</platform>
  395. <thumb>F:\Spill\Super Nintendo\Thumbs\Street Fighter II - The World Warrior (U) [!].jpg</thumb>
  396. <fanart>F:\Spill\Super Nintendo\Fanart\Street Fighter II - The World Warrior (U) [!].jpg</fanart>
  397. <genre>Fighting</genre>
  398. <release>1992</release>
  399. <publisher>Capcom</publisher>
  400. <gameplot>With Street Fighter II: The World Warrior, Capcom has done a masterful job of cramming the 58 megabit arcade game into a 16-meg Super NES cartridge. The game is fast and hard-hitting with little slowdown, and a number of extras are included, such as an "all-new" Versus mode. There are missing elements, but they are relatively insignificant. Thanks to Nintendo's family-friendly policies, the blood has been changed to a gray substance (supposedly sweat) and Chun Li's moves aren't as provocative. In addition, a few background animations, character voices, and minor moves didn't make the cut. Nonetheless, this home rendition is a remarkable achievement.</gameplot>
  401. </rom>
  402. <rom>
  403. <name>Super Mario All-Stars</name>
  404. <filename>F:\Spill\Super Nintendo\Super Mario All-Stars (U) [!].zip</filename>
  405. <platform>Super Nintendo Entertainment System</platform>
  406. <thumb>F:\Spill\Super Nintendo\Thumbs\Super Mario All-Stars (U) [!].jpg</thumb>
  407. <fanart></fanart>
  408. <genre>Compilation</genre>
  409. <release>1993</release>
  410. <publisher>Nintendo</publisher>
  411. <gameplot>Super Mario All-Stars is an enhanced compilation of three best-selling NES games on one 16-megabit cartridge: Super Mario Bros., Super Mario Bros. 2, and Super Mario Bros. 3. All titles feature updated backgrounds, character art, and music, with the added benefit of battery-backed memory for saving progress. The gameplay and level design are otherwise identical to the 8-bit originals. This collection is also notable for including Super Mario Bros.: The Lost Levels, a sequel to the original Super Mario Bros. that was previously unreleased in the United States. The Lost Levels, known as Super Mario Bros. 2 in Japan, has the same gameplay as its groundbreaking predecessor, but with a new, more challenging layouts.</gameplot>
  412. </rom>
  413. <rom>
  414. <name>F-Zero</name>
  415. <filename>F:\Spill\Super Nintendo\F-ZERO (U) [!].zip</filename>
  416. <platform>Super Nintendo Entertainment System</platform>
  417. <thumb>F:\Spill\Super Nintendo\Thumbs\F-ZERO (U) [!].jpg</thumb>
  418. <fanart></fanart>
  419. <genre>Racing</genre>
  420. <release>1991</release>
  421. <publisher>Nintendo</publisher>
  422. <gameplot>Like the futuristic arcade racer on which it is based, F-Zero is a one-player contest, which is a shame considering how the insertion of a two-player mode would've made this fantastic port even better than its coin-op counterpart. Still, with its high speeds, slick graphics (aided by Mode 7 effects), three levels of difficulty, and exorbitant fun factor, this launch title is a must-have title for Super NES owners. Casual fans will enjoy the simple act of racing while hardcore gamers will race for hours on end so they can save (and improve upon) their best times via battery backup. This is a highly faithful port of one of the all-time great racing games.</gameplot>
  423. </rom>
  424. <rom>
  425. <name>Final Fantasy III</name>
  426. <filename>F:\Spill\Super Nintendo\Final Fantasy III (U) (V1.1) [!].zip</filename>
  427. <platform>Super Nintendo Entertainment System</platform>
  428. <thumb>F:\Spill\Super Nintendo\Thumbs\Final Fantasy III (U) (V1.1) [!].jpg</thumb>
  429. <fanart></fanart>
  430. <genre>Role-Playing</genre>
  431. <release>1994</release>
  432. <publisher>Square</publisher>
  433. <gameplot>A world once vibrant with the power of magic has plunged into an industrial age, one that has raped the countrysides, disempowered its people, and brought tremendous conflict that has touched every corner of the globe. All the lands are now governed by a corrupt empire, headed by Emperor Gestahl, who uses powerful machines to keep the world at bay. There is also another weapon, one far more powerful than any conventional powers: a young girl named Terra whose blood is half of the mysterious creatures known as Espers, the last remnants of that magical time so long ago. They have turned her into a biological weapon with their mind-controlling slave crown.But Terra will slip free of the Empire's grasp and meet up with a young rogue named Locke, a man living with the pain of a lost love who he could not help. Together they will begin an epic journey that will stretch across the land, perhaps even bringing it to its end. But the ultimate question is whether or not the powerful Empire is really the most dangerous threat to the heroes and the world, or if somehow there is a force even more powerful, chaotic, and deadly that is pulling the puppet strings from behind the veil.So begins Final Fantasy III, known as Final Fantasy VI in Japan, the last domestic Final Fantasy to appear on the Super NES. Final Fantasy III is a role-playing game which spans the course of several years and incorporates sixteen different characters for you to play, each with his or her own back-story and plot. These episodes are introduced into the story as players achieve certain milestones.The game boasts hours of gameplay and many different locations to explore. Familiar Final Fantasy faces and items make an appearance during the course of the game, from Chocobos and Mogs to airships, masamunes, and other objects. Most of the characters have at least one different and unique skill, such as the ability to do combo power moves, emulate other animals, and capture and summon the powerful Espers hidden around the world, from Bahamut to Ragnarok.Final Fantasy III also has a magic system similar to other Final Fantasy titles, with basics such as Fire, Ice, Bio, Warp, plus a host of spells new to the franchise. It additionally features two different versions of the same world, before and after a war: The World of Balance and The World of Ruin. Final Fantasy III includes battery backup that allows players to save three different games on the same cartridge.</gameplot>
  434. </rom>
  435. <rom>
  436. <name>Plok</name>
  437. <filename>F:\Spill\Super Nintendo\Plok! (U) [!].zip</filename>
  438. <platform>Super Nintendo Entertainment System</platform>
  439. <thumb>F:\Spill\Super Nintendo\Thumbs\Plok! (U) [!].jpg</thumb>
  440. <fanart>F:\Spill\Super Nintendo\Fanart\Plok! (U) [!].jpg</fanart>
  441. <genre>Action</genre>
  442. <release>1993</release>
  443. <publisher>Software Creations Limited</publisher>
  444. <gameplot>Plok is an agreeable, though surprisingly challenging game that will appeal, at least to some degree, to fans of Super Mario World and Yoshi's Island. Armed with killer jumping abilities, the title character's preferred method of attack is to throw his arms and legs at the monsters, fleas, and other enemies. In addition to killing baddies, he must perform such tasks as trip switches, fly a spaceship, find eggs, and avoid spikes, logs, and other obstacles. There's much to like about this quirkily charming, cartoon-like game, including a special black-and-white level in which players control Plok's grandfather.</gameplot>
  445. </rom>
  446. <rom>
  447. <name>Wild Guns</name>
  448. <filename>F:\Spill\Super Nintendo\Wild Guns (U).zip</filename>
  449. <platform>Super Nintendo Entertainment System</platform>
  450. <thumb>F:\Spill\Super Nintendo\Thumbs\Wild Guns (U).jpg</thumb>
  451. <fanart></fanart>
  452. <genre>Shooter</genre>
  453. <release>1994</release>
  454. <publisher>Natsume</publisher>
  455. <gameplot>Similar to Sunset Riders, Wild Guns is a rootin' tootin' Wild West shootout with a third-person, behind-the-cowboy (and cowgirl) perspective. However, unlike Sunset Riders, Wild Guns is a target shooter of the non-scrolling variety, and it introduces robots, outer-space scenery, futuristic weapons, and other sci-fi elements to the formula. A two-player simultaneous mode (à la Shadow of the Ninja), nifty (if limited) voice effects, tons of targets, colorful sprites, detailed backgrounds, and a genre-specific soundtrack add to the fun. The control pad moves the character and the targeting cursor in unison, making aiming while avoiding enemy fire a little tricky at times, but gameplay is nonetheless a hoot.</gameplot>
  456. </rom>
  457. <rom>
  458. <name>The Magical Quest starring Mickey Mouse</name>
  459. <filename>F:\Spill\Super Nintendo\Magical Quest Starring Mickey Mouse, The (U) [!].zip</filename>
  460. <platform>Super Nintendo Entertainment System</platform>
  461. <thumb>F:\Spill\Super Nintendo\Thumbs\Magical Quest Starring Mickey Mouse, The (U) [!].jpg</thumb>
  462. <fanart></fanart>
  463. <genre>Action</genre>
  464. <release>1992</release>
  465. <publisher>Capcom</publisher>
  466. <gameplot>One day while Mickey Mouse and his pals are playing ball in the park, Pluto runs after an errant throw. While chasing the ball, Pluto falls off a cliff and into a world of mystery and magic. Because of his love for the faithful dog, Mickey takes the plunge as well. Once inside the enchanted land, a kindly old wizard tells Mickey that Emperor Pete has taken Pluto captive. Following Pluto's tracks, Mickey must walk, run, hover, duck, and jump through six levels of giant vines, strange creatures, dangerous mountains, raging fires, and other magic-enhanced hazards in order to rescue Pluto. To help Mickey in his journey, he can jump on or throw things (including stunned creatures) at his adversaries. In addition to employing these standard methods of attack, Mickey can become a wizard, a fearless firefighter, or a mountaineer. These costume changes give him the ability to release bolts of magic energy, spray powerful streams of water, and scale perilous mountains. Once Mickey acquires a costume, he can put it on or take it off any time he wishes.</gameplot>
  467. </rom>
  468. <rom>
  469. <name>The Lost Vikings 2</name>
  470. <filename>F:\Spill\Super Nintendo\Lost Vikings II, The (U) [!].zip</filename>
  471. <platform>Super Nintendo Entertainment System</platform>
  472. <thumb>F:\Spill\Super Nintendo\Thumbs\Lost Vikings II, The (U) [!].jpg</thumb>
  473. <fanart></fanart>
  474. <genre>Puzzle</genre>
  475. <release>1997</release>
  476. <publisher>Blizzard Entertainment</publisher>
  477. <gameplot></gameplot>
  478. </rom>
  479. <rom>
  480. <name>Super Bomberman</name>
  481. <filename>F:\Spill\Super Nintendo\Super Bomberman (U).zip</filename>
  482. <platform>Super Nintendo Entertainment System</platform>
  483. <thumb>F:\Spill\Super Nintendo\Thumbs\Super Bomberman (U).jpg</thumb>
  484. <fanart></fanart>
  485. <genre>Action</genre>
  486. <release>1993</release>
  487. <publisher>Hudson Soft</publisher>
  488. <gameplot>One of the best party games for any system, Super Bomberman maintains the basic gameplay of the popular, highly addictive Bomberman for the NES, but adds a number of bells and whistles to the formula. New power-ups include roller skates that make you go faster and a boxing glove for punching bombs over walls. The biggest improvement over the original game is three- and four-player capabilities via multi-tap adaptor, which is available separately or as part of the Super Bomberman Party Pak. The game contains a one- to four-player Battle Mode, 12 customized zones (Western, Tunnel Zone, Flower Zone, etc.), and a one- or two-player Adventure Mode. The one-player game is a little too easy this time around, and the graphics are still simplistic, but the multi-player action remains a total blast.</gameplot>
  489. </rom>
  490. <rom>
  491. <name>Fatal Fury 2</name>
  492. <filename>F:\Spill\Super Nintendo\Fatal Fury 2 (U).zip</filename>
  493. <platform>Super Nintendo Entertainment System</platform>
  494. <thumb>F:\Spill\Super Nintendo\Thumbs\Fatal Fury 2 (U).JPG</thumb>
  495. <fanart></fanart>
  496. <genre>Fighting</genre>
  497. <release>1993</release>
  498. <publisher>Takara</publisher>
  499. <gameplot></gameplot>
  500. </rom>
  501. <rom>
  502. <name>Super Mario World 2: Yoshi's Island</name>
  503. <filename>F:\Spill\Super Nintendo\Super Mario World 2 - Yoshi's Island (U) (M3) (V1.1).zip</filename>
  504. <platform>Super Nintendo Entertainment System</platform>
  505. <thumb>F:\Spill\Super Nintendo\Thumbs\Super Mario World 2 - Yoshi's Island (U) (M3) (V1.1).jpg</thumb>
  506. <fanart></fanart>
  507. <genre>Action</genre>
  508. <release>1995</release>
  509. <publisher>Nintendo</publisher>
  510. <gameplot>The evil Magikoopa Kamek has hatched a plot to kidnap the newborn Mario brothers, and his toadies are dispatched to rob the stork of this precious cargo. They succeed in capturing only Luigi, however, and the baby Mario falls to the ground. There he is found by Yoshi, who sets out on a great adventure to rescue Luigi and return the brothers to their parents.The twist in Yoshi's Island is that you control Yoshi for the majority of the game, not Mario. Baby Mario rides on Yoshi's back as you travel through six worlds (with eight stages per world) on your way to Kamek's castle. When Yoshi is hit by an enemy, Mario falls off and floats in a bubble. You then have a limited amount of time to regain Mario before the toadies capture him and you lose a life. When you grab a Super Star, Mario, whom you will control for a short time, will power-up and become an invincible little tike who can do a whole lot of damage to enemies.Crafty dinosaur that he is, Yoshi can run and jump and he can use his lashing tongue to grab enemies. He can then spit the enemy out or swallow the enemy to create an egg, which will grant you a coin, two stars or a special red coin. Yoshi can find watermelons that will enable him to spit seeds, fire, and ice at the enemies. Also, by touching a metamorphosis bubble, Yoshi will temporarily become a helicopter, a mole tank, a submarine, a train, or a car.Throughout the game there are many other items that Yoshi can use to good effect. These include objects that turn all the enemies into clouds or stars, show you where the red coins are in the stage, allow you access to hidden areas, increase the countdown timer, give you clues and much more. There are also mini battles, such as Popping Balloons and a Watermelon Seed Spitting Contest, and bonus challenges, such as Scratch and Match and The Slot Machine.Yoshi's Island was one of the last games released for the Super NES and utilizes the Super FX2 chip for enhanced graphic effects such as rotation and scaling. Battery backup allows you to save your progress for three different games.</gameplot>
  511. </rom>
  512. <rom>
  513. <name>Final Fight 3</name>
  514. <filename>F:\Spill\Super Nintendo\Final Fight 3 (U).zip</filename>
  515. <platform>Super Nintendo Entertainment System</platform>
  516. <thumb>F:\Spill\Super Nintendo\Thumbs\Final Fight 3 (U).jpg</thumb>
  517. <fanart>F:\Spill\Super Nintendo\Fanart\Final Fight 3 (U).jpg</fanart>
  518. <genre>Action</genre>
  519. <release>1995</release>
  520. <publisher>Capcom</publisher>
  521. <gameplot>After the Mad Gear gang that had been plaguing Metro City had been destroyed through the efforts of mayor Mike Haggar, citizens of the city thought that they were finally free from gang violence. But in the power vacuum created by the destruction of Mad Gear the other gangs of the city fought, trying to fill the gap that Mad Gear left. Eventually the Skull Cross gang gained dominance over the others, and a new reign of terror is about to ensue.One day an explosion rocked the heart of the city, signaling renewed gang violence and bringing with it riots all over the city. Now mayor Mike Haggar, his old friend Guy, city detective Lucia and a mysterious man known as Dean must defeat this new threat to the city.Final Fight 3 is a 2D side scrolling fighter with four playable characters for you to choose from. The game offers a standard two-player mode as well as an innovative auto two-player mode. The auto two-player mode is an attempt to recreate the two-player experience for a single player; you pick two characters to go through the game with, with you controlling one and the CPU controlling the other.The game also features Street Fighter 2 style moves like fireballs in addition to the usual punches, kicks, and throws. There are two types of special attacks in the game. The first is an attack that hits all enemies surrounding your character, but costs a small portion of your health when used successfully. The second super attack causes a great deal of damage, but can only be used when your super gauge is full. You can increase your super gauge by attacking enemy characters.</gameplot>
  522. </rom>
  523. <rom>
  524. <name>Final Fight 2</name>
  525. <filename>F:\Spill\Super Nintendo\Final Fight 2 (U).zip</filename>
  526. <platform>Super Nintendo Entertainment System</platform>
  527. <thumb>F:\Spill\Super Nintendo\Thumbs\Final Fight 2 (U).jpg</thumb>
  528. <fanart></fanart>
  529. <genre>Action</genre>
  530. <release>1993</release>
  531. <publisher>Capcom</publisher>
  532. <gameplot>It's been one year since Metro City mayor Mike Haggar, with the help of his friends Cody and Guy, liberated the city from the clutches of the Mad Gear gang and rescued his daughter Jessica. Now Cody is off vacationing with his girlfriend Jessica, and Guy has gone back to Japan to train. But unbeknownst to Mike Haggar, the Mad Gear gang has been rebuilding itself, preparing for the day when it would not only try to take over Metro City, but the world as well. The Mad Gear gang has made its move, kidnapping Guy's fiancée Rena and her father Genryusai, also Guy's master. Rena's younger sister Maki has contacted Mike Haggar and requested help in rescuing her sister and father. Now Maki, Haggar, and Carlos Miyamoto, a lodger at Haggar's house, must fight their way through Mad Gear's territory to rescue Rena and Genryusai, and to break the gang's power.Final Fight 2 is the sequel to the 1991 Super NES single-player game Final Fight, itself an adaptation of Capcom's 1989 coin-op game. Now up to two players can go through the game cooperatively, each selecting one of the game's playable characters. Each of the characters has his or her own arsenal of moves, including punches, kicks, and throws. The characters also have unique special attacks that can hit enemies all around them, but at the cost of a small portion of their health bars. Players can also uncover useful items by destroying barrels, boxes, and other interactive objects within the stages.</gameplot>
  533. </rom>
  534. <rom>
  535. <name>Mega Man X3</name>
  536. <filename>F:\Spill\Super Nintendo\Mega Man X 3 (U) [!].zip</filename>
  537. <platform>Super Nintendo Entertainment System</platform>
  538. <thumb>F:\Spill\Super Nintendo\Thumbs\Mega Man X 3 (U) [!].jpg</thumb>
  539. <fanart></fanart>
  540. <genre>Shooter</genre>
  541. <release>1997</release>
  542. <publisher>Capcom</publisher>
  543. <gameplot>The third and final Mega Man X game for Super NES features two playable characters and twice the number of secret items to collect. Mega Man X is joined by fellow Maverick hunter Zero this time around, who is playable in areas outside of boss fights. Located throughout many of the side-scrolling stages are heart tanks, health sub-tanks, and four types of part upgrades: helmet, leg, armor, and weapon. Also available to discover are four types of specialization chips and four suits of temporary, powered-up armor. The action otherwise follows the familiar blueprint of the sci-fi series, with eight themed stages filled with robotic minions to shoot down. Acquire each Maverick's signature weapon in preparation for the final encounter with the evil Sigma.</gameplot>
  544. </rom>
  545. <rom>
  546. <name>Mega Man X2</name>
  547. <filename>F:\Spill\Super Nintendo\Mega Man X 2 (U) [!].zip</filename>
  548. <platform>Super Nintendo Entertainment System</platform>
  549. <thumb>F:\Spill\Super Nintendo\Thumbs\Mega Man X 2 (U) [!].jpg</thumb>
  550. <fanart></fanart>
  551. <genre>Shooter</genre>
  552. <release>1996</release>
  553. <publisher>Capcom</publisher>
  554. <gameplot>The long-running Mega Man series continues with Mega Man X2 for the Super NES. Those pesky Maverick Reploids, who were supposedly contained in the previous game, have broken away from their control center. According to an intelligence report by Dr. Cain, they have been detected in an abandoned production factory. Only one reploid in a special armada of mobilized Maverick Hunters was able to penetrate the heavy artillery surrounding the factory. The hero's name is Mega Man X, and his job is to destroy the leaders of this new uprising.As Mega Man X, you are equipped with a firing mechanism that shoots right and left, and you can add numerous weapons (such as bubbles, slicers and chains) to your arsenal as you progress through the game. You can also find secret capsules hidden by Dr. Light. These will enhance your abilities, giving you the power to jump higher, charge up weapons and perform other helpful feats. As if that's not enough to assist you in your battle against the Mavericks, you can at certain points in the game hop into a Mobile Attack Cycle, which can fly, and Mobile Attack Armor, which is equipped with a spin blade and enables you to become invincible. You begin the game in the abandoned reploid factory. After shooting your way out, a stage select screen will appear, giving you the whereabouts of eight different Maverick leaders. After defeating all eight levels, you will be given another set of eight. You can only escape a level after you have beaten its boss. These Maverick bosses include such unlikely characters as Bubble Crab, Magna Centipede and Wheel Gator.You are given two lives and gain new ones by collecting Mega Man icons. You can also pick up heart tanks to increase the length of your health meter and tablets to recharge your health. A password feature is available that allows you to save a game in progress.</gameplot>
  555. </rom>
  556. <rom>
  557. <name>Metal Warriors</name>
  558. <filename>F:\Spill\Super Nintendo\Metal Warriors (U).zip</filename>
  559. <platform>Super Nintendo Entertainment System</platform>
  560. <thumb>F:\Spill\Super Nintendo\Thumbs\Metal Warriors (U).jpg</thumb>
  561. <fanart></fanart>
  562. <genre>Shooter</genre>
  563. <release>1995</release>
  564. <publisher>LucasArts Entertainment Company</publisher>
  565. <gameplot></gameplot>
  566. </rom>
  567. <rom>
  568. <name>Mickey Mania</name>
  569. <filename>F:\Spill\Super Nintendo\Mickey Mania (U) [!].zip</filename>
  570. <platform>Super Nintendo Entertainment System</platform>
  571. <thumb>F:\Spill\Super Nintendo\Thumbs\Mickey Mania (U) [!].jpg</thumb>
  572. <fanart>F:\Spill\Super Nintendo\Fanart\Mickey Mania (U) [!].jpg</fanart>
  573. <genre>Action</genre>
  574. <release>1995</release>
  575. <publisher></publisher>
  576. <gameplot>This text refers to the Sega Genesis version of this title.Mickey Mania: The Timeless Adventures of Mickey Mouse has you playing the title character as you embark on a unique adventure spanning six cartoon chapters--all based on actual animated films from Mickey's famous past. Beloved dog Pluto has been captured by Big Bad Pete, so Mickey will have to explore each of his cartoons to find his loyal friend. You'll begin the game in 1928's black and white Steamboat Willie, and press on through The Mad Doctor, Moose Hunters, Lonesome Ghosts, Mickey and the Beanstalk, and The Prince and the Pauper.There are 25 levels in total, including 3D stages that have you running toward the screen from a charging moose! Each level will have hazards such as bubbling lava, bottomless pits and swinging pendulums, not to mention various enemies originally featured in the animated films: from angry birds to arrow-slinging archers. In order to survive these dangers, Mickey can crouch, jump or throw marbles he collects at various points throughout the game. This release marks the first time Disney animators have worked on drawing Mickey for a video game, and thousands of animated frames were used in an attempt to make it resemble a cartoon.</gameplot>
  577. </rom>
  578. <rom>
  579. <name>ActRaiser</name>
  580. <filename>F:\Spill\Super Nintendo\ActRaiser (U) [!].zip</filename>
  581. <platform>Super Nintendo Entertainment System</platform>
  582. <thumb>F:\Spill\Super Nintendo\Thumbs\ActRaiser (U) [!].JPG</thumb>
  583. <fanart>F:\Spill\Super Nintendo\Fanart\ActRaiser (U) [!].JPG</fanart>
  584. <genre>Strategy</genre>
  585. <release>1991</release>
  586. <publisher>Quintet</publisher>
  587. <gameplot>ActRaiser combines side-scrolling action with world-building strategy set within a fantasy realm. As a deity called The Master, your task is to overthrow evil forces by reclaiming your land and amassing a population of followers. Action sequences allow you to possess a warrior statue, using its sword and magical attacks to destroy evil in six lands, while the simulation mode consists of clearing out deserts or swamps, constructing cities, and keeping their populations safe. While neither mode is the height of its respective genre, the unique combination and a beautifully orchestrated soundtrack result in an engrossing and enjoyable adventure.</gameplot>
  588. </rom>
  589. <rom>
  590. <name>Mortal Kombat II</name>
  591. <filename>F:\Spill\Super Nintendo\Mortal Kombat II (U) (V1.1).zip</filename>
  592. <platform>Super Nintendo Entertainment System</platform>
  593. <thumb>F:\Spill\Super Nintendo\Thumbs\Mortal Kombat II (U) (V1.1).jpg</thumb>
  594. <fanart></fanart>
  595. <genre>Fighting</genre>
  596. <release>1994</release>
  597. <publisher>Sculptured Software</publisher>
  598. <gameplot>Mortal Kombat II picks up after the first one, with different stories on why the heroes and villians have returned to fight. With the additions of new characters, and fatalities, there are also babalities and hidden characters. Play as either Baraka, Sub Zero, Johnny Cage, Scorpion, Liu Kang, Kitana, Mileena, Jax, Kung Lao, Reptile, Shang Tsung, or Raiden, and open the portal to Earth, or close it for all time. The fate of the Earth rests in your hands. The forces of light have destroyed the forces of darkness in the Shaolin tournament, and the warriors returned home. Shang Tsung wasn't so lucky. He returned to the Outworld, where his emperor, Shao Kahn was prepared to put him to death for the death of Goro. In a moment of desperation, Shang Tsung devises a new plan. He will hold another tournament, this time in the Outworld, where the environment isn't so hospitible. There the earth warriors will have to face Shao Kahn himself, and in turn, have no chance of victory whatsoever. Then the portal to the Earth Realm will be opened for eternity, and Shao Kahn will lead his army to conquer the Earth.</gameplot>
  599. </rom>
  600. <rom>
  601. <name>Prince of Persia 2</name>
  602. <filename>F:\Spill\Super Nintendo\Prince of Persia 2 - The Shadow & The Flame (U).zip</filename>
  603. <platform>Super Nintendo Entertainment System</platform>
  604. <thumb>F:\Spill\Super Nintendo\Thumbs\Prince of Persia 2 - The Shadow & The Flame (U).jpg</thumb>
  605. <fanart></fanart>
  606. <genre>Action</genre>
  607. <release>1996</release>
  608. <publisher></publisher>
  609. <gameplot>Prince of Persia 2 puts you in the role of a simple villager who becomes a hero while on a quest to rescue a princess. You will encounter different enemies that have varied skills of battle, while also solving puzzles and completing tasks. Several locations include royal palaces, treacherous caves, and a dangerous pirate ship. There are also plenty of weapons and artifacts such as swords and stones will aid you on your adventure. </gameplot>
  610. </rom>
  611. <rom>
  612. <name>Micro Machines</name>
  613. <filename>F:\Spill\Super Nintendo\Micro Machines (U) [!].zip</filename>
  614. <platform>Super Nintendo Entertainment System</platform>
  615. <thumb>F:\Spill\Super Nintendo\Thumbs\Micro Machines (U) [!].jpg</thumb>
  616. <fanart></fanart>
  617. <genre>Racing</genre>
  618. <release>1994</release>
  619. <publisher>Merit Studios</publisher>
  620. <gameplot>During the late 1980s, Micro Machines, which are miniature vehicles produced by Lewis Galoob Toys, were quite a fad. By 1994, many of the kids who grew up playing with Micro Machines (and the Nintendo Entertainment System) had abandoned toy cars altogether and were spending most of their leisure time playing videogames. Ocean put two and two together and released Micro Machines for the Super Nintendo.In this game you can choose from eight different Micro Machines (including boats, trucks, and race cars) to race on 28 tracks featuring eight different environments. You can test your driving skills against the eleven computer-controlled competitors or challenge up to three friends (one at a time) in head-to-head action. You can enter a tournament, compete in a single race, or take part in the Micro Machines Challenge, a series of races that lets you add to your Micro Machines collection after each race you win.</gameplot>
  621. </rom>
  622. <rom>
  623. <name>Pilotwings</name>
  624. <filename>F:\Spill\Super Nintendo\Pilotwings (U) [!].zip</filename>
  625. <platform>Super Nintendo Entertainment System</platform>
  626. <thumb>F:\Spill\Super Nintendo\Thumbs\Pilotwings (U) [!].jpg</thumb>
  627. <fanart></fanart>
  628. <genre>Simulation</genre>
  629. <release>1991</release>
  630. <publisher>Nintendo</publisher>
  631. <gameplot>Test your flying skills across eight progressively difficult lessons in Pilotwings for Super NES. In addition to soaring through the skies in a light plane, hang glider, and helicopter, you'll need to master skydiving and even the use of a rocket belt. Monitor your altitude, adjust your angle and approach, and keep your eyes on a speedometer and/or fuel bar to successfully complete challenges. Objectives generally involve scoring a specific number of points while landing within a designated target area. Time, accuracy, angle, and speed are just a few of the categories you'll be scored on, and there's also the added challenge of navigating through inclement weather in some scenarios. Various instructors offer guidance during lessons, and your progress can be resumed after entering in a password provided at the end of each exercise.</gameplot>
  632. </rom>
  633. <rom>
  634. <name>Star Fox</name>
  635. <filename>F:\Spill\Super Nintendo\Star Fox (U) (V1.2) [!].zip</filename>
  636. <platform>Super Nintendo Entertainment System</platform>
  637. <thumb>F:\Spill\Super Nintendo\Thumbs\Star Fox (U) (V1.2) [!].jpg</thumb>
  638. <fanart></fanart>
  639. <genre>Simulation</genre>
  640. <release>1993</release>
  641. <publisher>Argonaut Software</publisher>
  642. <gameplot>Known for introducing Nintendo's Super FX chip technology, Star Fox is a 3D space shooter with polygonal graphics (a rarity for the time), standout voice effects, and a grand musical score. Players portray Fox McCloud as he pilots his Airwing fighter through both space and planetary areas, gunning down enemy ships (with lasers and nova bombs), dodging lasers, flying through narrow gaps, firing at tough bosses, and more. Your three wingmen, Slippy Toad, Falco Lombardi, and Peppy Hare, are on hand to lend a helping hand, but you must cover their backs as well. There are two hidden levels to find, power-ups to collect, and warps to discover. Gameplay is smooth, though there is some slowdown, and players can select three different pathways (easy, medium and hard), making for a title that is fun for gamers of varying skills.</gameplot>
  643. </rom>
  644. <rom>
  645. <name>Fatal Fury</name>
  646. <filename>F:\Spill\Super Nintendo\Fatal Fury (U).zip</filename>
  647. <platform>Super Nintendo Entertainment System</platform>
  648. <thumb>F:\Spill\Super Nintendo\Thumbs\Fatal Fury (U).JPG</thumb>
  649. <fanart></fanart>
  650. <genre>Fighting</genre>
  651. <release>1992</release>
  652. <publisher>Takara</publisher>
  653. <gameplot>Seeking to confront the man who killed their father, brothers Terry and Andy Bogard enter a fighting tournament overseen by the murderer himself, crime boss Geese Howard, in SNK's Fatal Fury. Choose from three playable characters, the Bogards and family friend Joe Higashi, before embarking on your revenge-filled journey through the city of South Town. Your goal is to defeat all remaining combatants standing in the way of your showdown with Geese Howard. A conversion of SNK's coin-op game, Fatal Fury for Super NES features a few notable changes. Fighting takes place on one plane instead of two, and the enemy characters can be used in versus play against a friend. There is a catch, however: only the second player can control the rival characters, as the first player is limited to fighting as Terry Bogard, Joe Higashi, or Andy Bogard.</gameplot>
  654. </rom>
  655. <rom>
  656. <name>Super Metroid</name>
  657. <filename>F:\Spill\Super Nintendo\Super Metroid (JU) [!].zip</filename>
  658. <platform>Super Nintendo Entertainment System</platform>
  659. <thumb>F:\Spill\Super Nintendo\Thumbs\Super Metroid (JU) [!].jpg</thumb>
  660. <fanart>F:\Spill\Super Nintendo\Fanart\Super Metroid (JU) [!].jpg</fanart>
  661. <genre>Shooter</genre>
  662. <release>1994</release>
  663. <publisher>Intelligent Systems</publisher>
  664. <gameplot>The third installment in the series, Super Metroid for the Super NES once again puts you in the role of Samus Aran, a female bounty hunter. Your mortal enemies are the Metroids, which are quick to reproduce and can engulf living creatures and absorb their energy.In the first game, Metroid for the NES, Galactic Federation researchers discovered a new form of airborne life on planet SR388. They dubbed these dangerous jellyfish-like creatures Metroids and captured a few for later study. Unfortunately, as the crew sped toward Galactic Federation Headquarters, space pirates attacked the vessel, stole the Metroids and took them to their home planet, Zebes. Soon the Mother Brain created an evil Metroid force. Samus's job was to eliminate the space pirates and destroy the Metroids.In the sequel, Metroid II: Return of Samus for the Game Boy, Samus was sent to planet SR388 to make the Metroids extinct once and for all. Her final battle was against the Metroid Queen.According to Super Metroid lore, after destroying the queen, Samus discovered a Metroid egg, which she procured and took with her to the Space Science Academy on the Galactic Federation Space Colony. Here scientists could examine the Metroid larva and understand its special organic structure. Naturally, those pesky Zebesian space pirates and their leader, Ridley, stole the larva and too it back to their rebuilt home planet. Samus promptly received an emergency directive from the Federation, ordering her to follow the pirates and save the hatchling. When she lands on Zebes, she finds that she must now take on an entire legion of space pirates as well as a new Metroid force.The planet Zebes is made up of six huge sections: the surface area, which is under a constant deluge of rain, is called Crateria; Brinstar is a jungle area with a heavy maze of foliage; an underground water world called Maridia is full of killer crustaceans and ferocious fish; deep below the surface of the planet lies the unbearably hot Norfair; the remains of an astronaut crash comprises the Wrecked Ship; and Tourian is the control center for the space pirates and Mother Brain. Throughout the game, you must break down color-coded doorways that were designed to prevent intruders from roaming into restricted areas.As you run, jump, spin, roll and shoot your way through twisted, threatening passageways of this game, you can fire upon Chozo Statues, which will reveal special items that will help you in your mission. You can collect missile tanks, power bombs, a grappling beam (which enables you to swing into certain areas), an x-ray scope (which allows you to see hidden passages) and energy tanks. When you destroy enemy creatures, they sometimes leave behind missiles and energy balls. At the beginning of Super Metroid, Samus is equipped with a normal beam. You can increase her power by collecting the following enhanced beams: Ice, which freezes enemies for a short time; Wave, which sends out a charge in a wavy pattern; Spazer, which is a three-beam attack; and Plasma, the most powerful beam of all. Two special suits of armor, the Varia Suit and the Gravity Suit, are available for use. The former suit cuts damage from enemy attacks in half and allows you to explore in high-temperature areas while the latter reduces damage from attacks to one fourth and lets you explore freely in water-filled zones.Special boot items you can find will help you reach higher places, jump continuously, fly through open areas and run at super high speed while invincible. Superpowers you can acquire for use in turning yourself into a living weapon include: morphing ball, bomb, spring ball and screw attack. The screw attack enables you to somersault into enemies and blast them into oblivion.In addition to battling space pirates, you must face a barrage of freakish creatures and numerous traps. You'll ward off clawed Geruta, fireball-spitting dragons, cacti needle-launching Cacatac, thorny bullet-firing Evir and any number of other creepy, crawly critters. Also, each level has a boss and mini-boss that you must defeat.Super Metroid is a 24 Meg cartridge, and it includes a battery for saving your progress after you turn off your Super NES. A mapping system is available to help you track your mission. There are several endings to the game, depending on how much time you spend trying to beat the game. A shorter time results in a more spectacular finale.</gameplot>
  665. </rom>
  666. <rom>
  667. <name>Pitfall: The Mayan Adventure</name>
  668. <filename>F:\Spill\Super Nintendo\Pitfall - The Mayan Adventure (U).zip</filename>
  669. <platform>Super Nintendo Entertainment System</platform>
  670. <thumb>F:\Spill\Super Nintendo\Thumbs\Pitfall - The Mayan Adventure (U).jpg</thumb>
  671. <fanart></fanart>
  672. <genre>Action</genre>
  673. <release>1994</release>
  674. <publisher>Redline Games</publisher>
  675. <gameplot>Pitfall: The Mayan Adventure for the Super NES brings Pitfall, which debuted on the Atari 2600 in 1982, into the 1990s. After numerous successful quests, bold adventurer Pitfall Harry has retired and passed on his thrill of exploration and discovery to his hip, attitudinal son, Harry Junior. Pitfall Harry eventually grows restless and decides to come out of retirement for one last adventure: exploring the jungles of Central America with his son for the lost treasures of the Mayans. Unfortunately, while deep in the heart of the jungle, Harry Sr. gets taken captive by the warrior spirit Zakelua: Lord of Evil. You, fearless gamer, as Harry Jr., must look for treasure as well as rescue dear old dad from a fate worse than death.You begin the adventure armed only with your trusty sling, which can be used as a whip or to throw stones. You must fend off numerous skeletons, jaguars, hawks, gargoyles, snakes, vapor ghosts, and spirits as you go through the game's ten levels of play. Mayan lands you must explore include the Jungle of Ceiba, the Tazamul Mines, Xibalba Falls, the Lost City of Copan, Copan Temple, Lakamul Rain Forest, Yaxchilan Lagoon, Balankanche Mine, the Tikal Ruins, and Tikal Temple. You can find artifacts that give you extra time, health, and continues. If you stumble across a chili pepper, you will be temporarily endowed with super-human strength, which enables you to run faster and jump higher.As you progress through the game, you will discover ancient Mayan weapons (such as boomerangs and exploding stones) that will help you defeat enemies and overcome obstacles. Jungle exploration requires much agility and the ability to perform many skills, such as swinging on vines, crawling, climbing ropes, crossing pegs and cords, riding ziplines and springing off webs or other items. You will also ride a skate car, pull levers, enter doors, bungee-jump, and hop aboard a runaway mine car. Bonus worlds are hidden throughout, including the original Atari 2600 rendition of classic Pitfall!.</gameplot>
  676. </rom>
  677. <rom>
  678. <name>Secret of Evermore</name>
  679. <filename>F:\Spill\Super Nintendo\Secret of Evermore (U) [!].zip</filename>
  680. <platform>Super Nintendo Entertainment System</platform>
  681. <thumb>F:\Spill\Super Nintendo\Thumbs\Secret of Evermore (U) [!].jpg</thumb>
  682. <fanart></fanart>
  683. <genre>Role-Playing</genre>
  684. <release>1995</release>
  685. <publisher>Square</publisher>
  686. <gameplot>After years of research (and numerous failed attempts), Professor Sidney Ruffleberg finally accomplished his goal. With an electrical surge, he and his friends were catapulted into a fantasy world of their own design. Called Evermore, he watched over it from a futuristc city, high above the ancient landscape. Little did he know, an evil force was at work against him from the beginning, and it would turn the fantasy land into a nightmare zone, from which there would be no escape! Years later, his mansion is a decaying wreck. No one would have even noticed he was gone, but for the curiosity of a boy and his dog. . .Secret of Evermore is a journey into a world unlike any ever seen and features numerous lands to explore, and an original magic system. Play as either the boy or his dog, and try to find a way back home.</gameplot>
  687. </rom>
  688. <rom>
  689. <name>Super R-Type</name>
  690. <filename>F:\Spill\Super Nintendo\Super R-Type (U) [!].zip</filename>
  691. <platform>Super Nintendo Entertainment System</platform>
  692. <thumb>F:\Spill\Super Nintendo\Thumbs\Super R-Type (U) [!].jpg</thumb>
  693. <fanart></fanart>
  694. <genre>Shooter</genre>
  695. <release>1991</release>
  696. <publisher>Irem Corporation</publisher>
  697. <gameplot>A sequel to the R-Type and R-Type II arcade games, Super R-Type features the same type of detailed graphics and fun side-scrolling shooting action, but it's hampered by one significant setback: horrendous slowdown. Whenever there are too many onscreen enemies at once (this happens a lot), the game moves in slow motion. Released early in the life of the Super NES, Super R-Type, more than any other title, gave the system its initial reputation of having a slow processor. A thoroughly challenging game, Super R-Type is nevertheless highly accessible thanks to four levels of difficulty and unlimited continues.</gameplot>
  698. </rom>
  699. <rom>
  700. <name>Harvest Moon</name>
  701. <filename>F:\Spill\Super Nintendo\Harvest Moon (U).zip</filename>
  702. <platform>Super Nintendo Entertainment System</platform>
  703. <thumb>F:\Spill\Super Nintendo\Thumbs\Harvest Moon (U).jpg</thumb>
  704. <fanart></fanart>
  705. <genre>Role-Playing</genre>
  706. <release>1997</release>
  707. <publisher>Victor Interactive Software Pack-In Video</publisher>
  708. <gameplot></gameplot>
  709. </rom>
  710. <rom>
  711. <name>Donkey Kong Country 3: Dixie Kong's Double Trouble</name>
  712. <filename>F:\Spill\Super Nintendo\Donkey Kong Country 3 - Dixie Kong's Double Trouble (U) [!].zip</filename>
  713. <platform>Super Nintendo Entertainment System</platform>
  714. <thumb>F:\Spill\Super Nintendo\Thumbs\Donkey Kong Country 3 - Dixie Kong's Double Trouble (U) [!].JPG</thumb>
  715. <fanart></fanart>
  716. <genre>Action</genre>
  717. <release>1996</release>
  718. <publisher>Rare</publisher>
  719. <gameplot>Dixie Kong and Kiddy Kong are off to find the missing Donkey and Diddy, who disappeared while celebrating their victory over King K. Rool. Donkey Kong Country 3 plays very much like the first two games in the series, but there are some new features, namely the Brothers Bear. There are 13 of these helpful bears throughout the game, including Blunder, who gives out secrets; Barter, who swaps items; Barnacle, who runs the gift shop; and Benny and Bjorn, twins who run the ski lifts on the mountains. Also new to this series are Banana Birds, which help you save your progress. As you progress through this game's many exotic tropical worlds, you (or you and a friend alternating) will control both Dixie and Kiddy Kong. Dixie's primary strengths involve her pony tail, which enables her to form a Helicopter Spin, which can be used to whip enemies or make incredibly long leaps. Kiddy's main asset is his strength: he can reveal hidden areas by breaking down doors and smashing the ground. Also, he can skim across water and power roll into bad guys. Both characters can swim, run, jump, swing, throw barrels, climb, and ride vehicles, such as Funky's hovercraft, which can be used to explore further sections of the map.To enable you to reach places high places, you can throw Dixie when controlling Kiddy. When you are Dixie, you can throw Kiddy and steer him to drop down fragile holes.Throughout this epic game, you'll find animal friends that you can ride, such as Enguarde the Swordfish, Squawks the Parrot, and Squitter the Spider. Enemies you must defeat include: the springy tailed Re-Koil; Nibbla, the hungry fish; Buzz the bee; Sneek, the sneaky rat; the coin-protecting alligator named Koin; Bristels, the rolling hedgehog; and Swoopy, the sharp-beaked bird.In Donkey Kong Country 3, as in the first two games in the series, barrels play a significant role in the action. Star Barrels act as save points, TNT Barrels explode when thrown, Bonus Barrels let you play bonus round games, and Invincibility Barrels let you gain temporary invincibility. You'll find many other kinds of barrels as you go. Treasures and items are important as well. Bananas sometimes point the way, balloons and KONG Letters give you extra lives, and coins give you bonus points, let you play Swanky's games, and help you pay for items.</gameplot>
  720. </rom>
  721. <rom>
  722. <name>Teenage Mutant Ninja Turtles IV: Turtles in Time</name>
  723. <filename>F:\Spill\Super Nintendo\Teenage Mutant Ninja Turtles IV - Turtles in Time (U) [!].zip</filename>
  724. <platform>Super Nintendo Entertainment System</platform>
  725. <thumb>F:\Spill\Super Nintendo\Thumbs\Teenage Mutant Ninja Turtles IV - Turtles in Time (U) [!].jpg</thumb>
  726. <fanart></fanart>
  727. <genre>Action</genre>
  728. <release>1992</release>
  729. <publisher>Konami</publisher>
  730. <gameplot>Continuing the popular NES series, the Ninja Turtles get the 16-bit treatment with Teenage Mutant Ninja Turtles IV: Turtles in Time. We find our favorite pizza-eating superheroes hanging around their sewer apartment, watching a little television. Friend and ace reporter April O'Neil is doing a live remote from the Statue of Liberty. Suddenly, a giant flying android comes screaming out of the sky and whisks April and Lady Liberty away. A collective cry of "Dude!" emits from the sewer and Leonardo, Michaelangelo, Donatello and Raphael spring into action; they know Shredder and Krang are behind this nefarious plot.The "Heroes in a Half Shell" begin their rescue mission in the streets of New York and, with your help, make their way to the Technodrome, which is Shredder's fortress. Using a Matrix Translocation Beam, Shredder then banishes the boys into a timewarp. The Turtles find themselves on a whirlwind trip through time (from 2,500,000 BC to A.D. 2100) while battling Foot Soldiers, Stone Warrior, Roadkill Rodney, Mechaturtle, Slash, Leatherhead, Bebop, Rock Steady and any number of other Shred-heads and Krang hangers on.You can control any one of the four Ninja Turtle characters, each of whom are rated according to the following abilities: normal attack, rush attack, special technique, defense and speed. Each character comes equipped with a weapon (such as Michaelangelo's nunchakus) and a special move (such as Donatello's High Flying Kick in the Teeth). Regardless of which Turtle you choose, you have many ninja attack moves at your disposal, such as the Catapult, the Whipit, the Bulldozer, the Big Hurl and the Cannon Ball. A friend can join in and team with you side-by-side against the enemy forces.In addition to hacking, slashing, hitting and kicking your way through the game, a couple of the 10 levels of play require you to ride vehicles, such as sewer surfboards and Neon Nightriders. The end of the game, which is called The Final Shell-Shock, is a present day (1992) battle against the Turtle's archenemy, none other than the mighty Shredder. If time travel is not your thing, you can challenge an opponent to a little Versus fighting action Ninja Turtle style. A Time Trial mode is also available. Here you must fight the clock as well as the Foot Clan in three courses, each with up to five rounds. Cowabunga, dude!</gameplot>
  731. </rom>
  732. <rom>
  733. <name>Super Mario World</name>
  734. <filename>F:\Spill\Super Nintendo\Super Mario World (U) [!].zip</filename>
  735. <platform>Super Nintendo Entertainment System</platform>
  736. <thumb>F:\Spill\Super Nintendo\Thumbs\Super Mario World (U) [!].jpg</thumb>
  737. <fanart></fanart>
  738. <genre>Action</genre>
  739. <release>1991</release>
  740. <publisher>Nintendo</publisher>
  741. <gameplot>Fly through the air, make a special new friend, and rescue Princess Toadstool in Super Mario World. The Super NES classic that first paired Mario and Luigi with the cute little dinosaur Yoshi features gameplay in the defining platform style of traditional Mario Bros. adventures. In addition to his familiar running and jumping talents, Mario can use a cape for limited flight in this game, similar to the feather power-up introduced in the NES' Super Mario Bros. 3. Of course, Yoshi adds many new powers and abilities of his own to the mix.</gameplot>
  742. </rom>
  743. <rom>
  744. <name>Secret of Mana</name>
  745. <filename>F:\Spill\Super Nintendo\Secret of Mana (U) [!].zip</filename>
  746. <platform>Super Nintendo Entertainment System</platform>
  747. <thumb>F:\Spill\Super Nintendo\Thumbs\Secret of Mana (U) [!].jpg</thumb>
  748. <fanart></fanart>
  749. <genre>Role-Playing</genre>
  750. <release>1993</release>
  751. <publisher>Square</publisher>
  752. <gameplot>Brought to your Super NES by the makers of the Final Fantasy series, Secret of Mana is a wonderful game that fans of The Legend of Zelda: Link to the Past and other action-oriented RPGs will thoroughly enjoy. This epic saga lets up to three gamers (with the help of a multi-tap adaptor) explore a vast, lushly illustrated world filled with monsters and secrets. There's occasional slowdown (when too many characters are onscreen at once), but this is virtually the game's only fault. The battles are enjoyable, there's plenty of upgradeable weaponry (sword, axe, whip, spear, boomerang, gloves, bow, javelin) and magic, the musical score is appropriately grand, and the storyline, which features a number of plot twists, is engrossing. </gameplot>
  753. </rom>
  754. <rom>
  755. <name>Phalanx</name>
  756. <filename>F:\Spill\Super Nintendo\Phalanx - The Enforce Fighter A-144 (U) [!].zip</filename>
  757. <platform>Super Nintendo Entertainment System</platform>
  758. <thumb>F:\Spill\Super Nintendo\Thumbs\Phalanx - The Enforce Fighter A-144 (U) [!].jpg</thumb>
  759. <fanart></fanart>
  760. <genre>Shooter</genre>
  761. <release>1992</release>
  762. <publisher></publisher>
  763. <gameplot>Despite the unfortunate box photo depicting an old man playing a banjo, Phalanx is an intense, nicely balanced side-scroller that belongs in the library of anyone who enjoys such games as Super R-Type, Axelay, and Gradius III. Players pilot a ship capable of firing lasers, reflective shots, and other weapons, each of which is upgradeable. Players can add a variety of missiles to the arsenal, and there are power capsules that will provide the ship with increased weapon power and extra hit points. The controls are responsive, the bosses look great, the multi-level parallax scrolling is super smooth, and the eight levels of enemy-filled action are smartly designed. Best of all, gameplay is challenging, but fair, making this one of the better in the phalanx of shooters available for the Super NES.</gameplot>
  764. </rom>
  765. <rom>
  766. <name>Axelay</name>
  767. <filename>F:\Spill\Super Nintendo\Axelay (U) [!].zip</filename>
  768. <platform>Super Nintendo Entertainment System</platform>
  769. <thumb>F:\Spill\Super Nintendo\Thumbs\Axelay (U) [!].JPG</thumb>
  770. <fanart>F:\Spill\Super Nintendo\Fanart\Axelay (U) [!].JPG</fanart>
  771. <genre>Shooter</genre>
  772. <release>1992</release>
  773. <publisher>Konami</publisher>
  774. <gameplot>Originally designed to take advantage of the Super NES' "Mode 7" effect for pseudo-3D backgrounds, Axelay is a futuristic shooter alternating between side- and vertical-scrolling stages. Pilot a sleek spacecraft while engaging an assortment of hostile threats on planets comprised of lava, water, clouds, rock, and more. In a departure from typical entries in the genre, Axelay does not feature collectible power-ups to enhance your ship's offensive capabilities. Instead, new munitions are automatically awarded upon completing certain levels. You must then decide which air-to-air and air-to-ground weapons to bring with you on subsequent stages. Choose from three difficulty settings and battle through six levels in total, each culminating in a boss fight, to save the galaxy from an alliterate enemy known as the "Armada of Annihilation."</gameplot>
  775. </rom>
  776. <rom>
  777. <name>Chrono Trigger</name>
  778. <filename>F:\Spill\Super Nintendo\Chrono Trigger (U) [!].zip</filename>
  779. <platform>Super Nintendo Entertainment System</platform>
  780. <thumb>F:\Spill\Super Nintendo\Thumbs\Chrono Trigger (U) [!].JPG</thumb>
  781. <fanart>F:\Spill\Super Nintendo\Fanart\Chrono Trigger (U) [!].JPG</fanart>
  782. <genre>Role-Playing</genre>
  783. <release>1995</release>
  784. <publisher>Dream Project</publisher>
  785. <gameplot>In Chrono Trigger, a katana-wielding protagonist named Crono embarks on a time-traveling quest to alter the past and save the world from an alien threat known as Lavos. Team up with a cast of unusual heroes, including a frog and robot, while exploring both prehistoric and futuristic locales from an overhead perspective. As you navigate forests, canyons, dungeons, castles, and other locales, you'll encounter an assortment of enemies. Combat takes place on the same screen, using a system that combines menu-driven commands with time-sensitive actions for each party member. Each character can engage in melee combat, cast elemental-based magic, use items, or perform special abilities and combos derived from "techs." A total of 13 endings are possible in Chrono Trigger, based on your actions and decisions throughout the game's seven eras. Up to three games can be saved to the 32-megabit, battery-backed cartridge.</gameplot>
  786. </rom>
  787. <rom>
  788. <name>Earthworm Jim</name>
  789. <filename>F:\Spill\Super Nintendo\Earthworm Jim (U) [!].zip</filename>
  790. <platform>Super Nintendo Entertainment System</platform>
  791. <thumb>F:\Spill\Super Nintendo\Thumbs\Earthworm Jim (U) [!].JPG</thumb>
  792. <fanart></fanart>
  793. <genre>Shooter</genre>
  794. <release>1994</release>
  795. <publisher>Shiny Entertainment</publisher>
  796. <gameplot>The Super NES version of Shiny's groovy platform shooter starring a worm empowered by a mysterious space suit features one less level, the gurgling Intestinal Distress, as well as fewer voice samples than in its Genesis counterpart. Added color, lens flare effects, and multiple layers of parallax scrolling help offset the omissions, but the music isn't much of an improvement considering the differences in systems. Control is also a bit tighter in the Genesis version, but Earthworm Jim is still one of the most challenging, diverse, and humorous platform games on a system filled with quality platform games. Wonderfully weird.</gameplot>
  797. </rom>
  798. <rom>
  799. <name>Super Bomberman 2</name>
  800. <filename>F:\Spill\Super Nintendo\Super Bomberman 2 (U) [!].zip</filename>
  801. <platform>Super Nintendo Entertainment System</platform>
  802. <thumb>F:\Spill\Super Nintendo\Thumbs\Super Bomberman 2 (U) [!].jpg</thumb>
  803. <fanart></fanart>
  804. <genre>Action</genre>
  805. <release>1994</release>
  806. <publisher>Hudson Soft Nintendo</publisher>
  807. <gameplot>Super Bomberman 2 is the sequel to Super Bomberman, one of the most celebrated Bomberman titles ever created. Licensed by Nintendo from Hudson Soft, the game features new battle modes, stages and options as well as a normal campaign full of new levels, items and enemies.For those unaware of theBomberman phenomena, gameplay involves taking control of Bomberman and navigating around single-screen levels while using bombs to destroy computer-controlled aliens and evil Bombermen. Screens are filled with blocks, are maze-like in construction and contain numerous traps (such as land mines).The storyline in Super Bomberman 2 finds our hero struggling to escape an underground prison cell in the base of the Five Bad Bombers. Bomberman is a frisky little fellow who can jump, shoot himself out of cannons, push blocks and warp to other levels. He can also steal enemy vehicles and pick up an assortment of items (such as accelerators and power gloves) that enable him to kick bombs, increase his speed, pass through soft blocks, and turn bombs to slime. However, you should be careful not to pick up skulls, which can cause a number of unwanted effects (such as making you invisible or very slow). The Normal mode this time around features five stage-packed levels, including the addition of all new bosses in each level. The levels are designed to be more scenic in this game as the carpet-look of previous versions has been replaced with more detail. Enemies include Munchie Jump, who gobbles up bombs you have laid, and Electro, who emits electricity when you get too close to him. A password option allows players to "restore" past games and access cheats.Battle modes in this sequel include both single-player matches and a newly added tag mode that groups players into teams. Once again, the game offers up to four players a chance to bomb one another into oblivion. You can choose whether each of the Bombermen is to be controlled by human, computer or not used at all. The last surviving player (or team) wins the battle.The battle game consists of ten stages, each of which is distinguished by at least one different feature, including ice, a flower garden, conveyor belts and trenches. Options include G-Bomber on/off, nine computer AI levels, and an assortment of time limits, from five minutes to non-existent.Bombs away!</gameplot>
  808. </rom>
  809. <rom>
  810. <name>Jungle Strike</name>
  811. <filename>F:\Spill\Super Nintendo\Jungle Strike (U) [!].zip</filename>
  812. <platform>Super Nintendo Entertainment System</platform>
  813. <thumb>F:\Spill\Super Nintendo\Thumbs\Jungle Strike (U) [!].jpg</thumb>
  814. <fanart></fanart>
  815. <genre>Shooter</genre>
  816. <release>1993</release>
  817. <publisher>Gremlin Interactive</publisher>
  818. <gameplot>In Jungle Strike, your job is to defend the United States and its citizens against Carlos Ortega, a South American drug lord and Kilbaba, Jr., a desert madman. This pair of evil despots have joined forces and planned a nuclear terrorist attack. Their target is Washington D.C. You must defend the various buildings and monuments while ensuring the safety of the president. After running the bad guys out of the country, you must go to South America.There you will find the terrorists' hiding places and training grounds. You must raid their drug processing plants, destroy their nuclear weapons, locate their counterfeiting operations, and rescue American prisoners of war. In your one-man war against tyranny, you will pilot a Comanche Helicopter, an XL-9 Hovercraft, a Special Forces Assault Cycle, and an F-117A Nighthawk Stealth Fighter. Throughout the game you will need to keep an eye out for additional ammo and fuel supplies. Jungle Strike, which is available for both the SNES and the Genesis, is the sequel to Desert Strike.</gameplot>
  819. </rom>
  820. <rom>
  821. <name>U.N. Squadron</name>
  822. <filename>F:\Spill\Super Nintendo\U.N. Squadron (U) [!].zip</filename>
  823. <platform>Super Nintendo Entertainment System</platform>
  824. <thumb>F:\Spill\Super Nintendo\Thumbs\U.N. Squadron (U) [!].jpg</thumb>
  825. <fanart>F:\Spill\Super Nintendo\U.N. Squadron (U) [!].zip</fanart>
  826. <genre>Shooter</genre>
  827. <release>1991</release>
  828. <publisher>Capcom</publisher>
  829. <gameplot>This text refers to the Arcade version of this title.U.N. Squadron is an aerial combat game from the developers at Capcom. The game is set up to scroll from left to right with enemy crafts entering the fray from both sides of the screen. There are three selectable characters in U.N. Squadron, each flying a different type of war plane. Shin, the game's only female fighter, flies an F20 Tiger Shark. Mickey, a slim, blonde hero, wages battle in his F14 Tomcat. Finally, Greg, a portly, bearded hero with dark hair, destroys enemies in his A10 Thunderbolt. Two players can play U.N. Squadron simultaneously using different pilots.Before each flight mission, players have the opportunity to buy weapons, shields and fuel to bulk up their planes. During each mission, pilots earn additional money to be spent on subsequent missions. Each mission includes numerous small enemies -- in the air, on the ground or in the sea -- several mid-size enemies, and one large, strategic enemy target. Players can usually dispatch the smaller enemies with one shot, while larger enemies will only fall under a barrage of shots. U.N. Squadron features eight levels.</gameplot>
  830. </rom>
  831. <rom>
  832. <name>Final Fight</name>
  833. <filename>F:\Spill\Super Nintendo\Final Fight 1 (U).zip</filename>
  834. <platform>Arcade</platform>
  835. <thumb>F:\Spill\Super Nintendo\Thumbs\Final Fight 1 (U).jpg</thumb>
  836. <fanart>F:\Spill\Super Nintendo\Fanart\Final Fight 1 (U).jpg</fanart>
  837. <genre>Action</genre>
  838. <release>1991</release>
  839. <publisher></publisher>
  840. <gameplot>Crime ridden, gang infested Metro City has elected a new mayor. But this mayor is not like the others that have come before. He is Mike Haggar, a former professional wrestler and street fighter. The gangs have been unable to bribe him to let them have their way in the city, so the Mad Gear gang, the most powerful of them all, has kidnapped his daughter Jessica.Now, Mike Haggar is out for revenge. He and his friend Cody (a fifth degree black belt in Karate) must fight their way through five sections of the city to rescue Jessica and rid Metro City of its gang influence.Final Fight for the Super NES is a one-player port of the 1989 Capcom coin-op game. While the arcade original has three playable characters, the Super NES version has only two, dropping Guy and keeping Cody and Mike Haggar. As either of these two fighters you must work your way through the city, using punches, kicks, jumping kicks and throws to cut a swath through the gang members in your way. In desperate situations you can employ a special attack that hits everyone around you, but at the cost of a small percentage of your health. You can uncover a variety of useful items by beating down thugs or destroying phone booths, billboards and barrels. Usable items include pizza, grapes, apples and other food that can be eaten for health, jewelry and cash that can be picked up for points, and weapons (such as knives, pipes and swords) that can be used on thugs.</gameplot>
  841. </rom>
  842. <rom>
  843. <name>Mortal Kombat</name>
  844. <filename>F:\Spill\Super Nintendo\Mortal Kombat (U) [!].zip</filename>
  845. <platform>Super Nintendo Entertainment System</platform>
  846. <thumb>F:\Spill\Super Nintendo\Thumbs\Mortal Kombat (U) [!].jpg</thumb>
  847. <fanart>F:\Spill\Super Nintendo\Fanart\Mortal Kombat (U) [!].jpg</fanart>
  848. <genre>Fighting</genre>
  849. <release>1993</release>
  850. <publisher></publisher>
  851. <gameplot>This text refers to the Arcade version of this title.One of the most controversial videogames ever released, Mortal Kombat is a 2D fighter in the mold of Street Fighter II: Champion Edition, but is much more graphically violent. The game introduced the concept of Fatality Moves, which lets a victorious fighter gloat over a dazed opponent by performing a gruesomely primal act, such as ripping out the heart or spinal cord. The tournament, as hosted by evil wizard Shang Tsung, consists of seven digitized fighters engaging in a series of one-on-one fights. The winner must battle Shang's inhuman champion Goro, and then the wizard himself. A five-button control system allows for blocking and a variety of high and low punches and kicks. In addition, each fighter is equipped with a number of special moves, such as fireballs or shadow kicks. Despite its reputation as an overly bloody, mindlessly inane button-masher, Mortal Kombat is a lot of fun, especially in two-player mode. </gameplot>
  852. </rom>
  853. <rom>
  854. <name>Prince of Persia</name>
  855. <filename>F:\Spill\Super Nintendo\Prince of Persia (U).zip</filename>
  856. <platform>Super Nintendo Entertainment System</platform>
  857. <thumb>F:\Spill\Super Nintendo\Thumbs\Prince of Persia (U).jpg</thumb>
  858. <fanart>F:\Spill\Super Nintendo\Prince of Persia (U).zip</fanart>
  859. <genre>Action</genre>
  860. <release>1992</release>
  861. <publisher></publisher>
  862. <gameplot>In one hour, the princess must decide: marry the Grand Vizier Jaffar or die. You are the only one who can save her, but you've been arrested and thrown in the dank dungeons, far below the palace where the princess nervously waits in a room at the top of a tower. You escape the guards' clutches, but you have a long way to go to rescue your true love and depose the cruel tyrant who rules his land.Played in real time, Prince of Persia gives you exactly one hour of game time to master its secrets and reach your objective. You'll have to leap across bottomless chasms, avoid spikes that shoot up from the floor, and battle nasty swordsmen. Using animation modelled after the movements of real people, creator Jordan Mechner has crafted an intriguing game which not only looks wonderful, but also has the feel of an old adventure film.</gameplot>
  863. </rom>
  864. <rom>
  865. <name>Aero Fighters</name>
  866. <filename>F:\Spill\Super Nintendo\Aero Fighters (U).zip</filename>
  867. <platform>Super Nintendo Entertainment System</platform>
  868. <thumb>F:\Spill\Super Nintendo\Thumbs\Aero Fighters (U).JPG</thumb>
  869. <fanart>F:\Spill\Super Nintendo\Fanart\Aero Fighters (U).JPG</fanart>
  870. <genre>Shooter</genre>
  871. <release>1993</release>
  872. <publisher>SNK</publisher>
  873. <gameplot>Control a present-day fighter to take on militaries from across the globe in AeroFighters, a classic-style, 2D shooter viewed from the top-down perspective. Opponents come from the air (helicopters and bombers), land (gun stations, bases, and tanks), and sea (battleships, submarines, spaceship-like military trials and plenty of fighters).AeroFighters lets you choose from twelve planes, each with a distinctive character. Only four are available instantly, an F-18, FSX, AJ-37 and AU-8, while others have to be earned through completion or cheats (see game summary for cheats). Each character has a different mission base to suit their fighter, a huge range of power-ups and weapons, and a distinctive bomb feature for clearing the screen.</gameplot>
  874. </rom>
  875. <rom>
  876. <name>Hook</name>
  877. <filename>F:\Spill\Super Nintendo\Hook (U) (29252).zip</filename>
  878. <platform>Super Nintendo Entertainment System</platform>
  879. <thumb>F:\Spill\Super Nintendo\Thumbs\Hook (U) (29252).jpg</thumb>
  880. <fanart></fanart>
  881. <genre>Action</genre>
  882. <release>1991</release>
  883. <publisher>Ukiyotei</publisher>
  884. <gameplot>Based on the 1991 film starring Robin Williams and Dustin Hoffman, Hook for the Super NES casts you in the role of Peter Pan, who must journey through ten side-scrolling levels to confront and defeat his pirate nemesis, Captain Hook. Navigate your way past trap-filled forests, caves, lagoons, caverns, snow-capped mountains, and more, all while collecting helpful power-ups in the form of apples, leaves, cherries, and pixie dust. The latter will grant you the temporary ability to soar through the sky, with your remaining flight time indicated by a horizontal meter at the top of the screen. Use your sword to defeat spiders, snakes, pirates, skeletons, and other creatures until you reach the climactic showdown with Captain Hook.</gameplot>
  885. </rom>
  886. <rom>
  887. <name>The Legend of Zelda: A Link to the Past</name>
  888. <filename>F:\Spill\Super Nintendo\Legend of Zelda, The - A Link to the Past (U) [!].zip</filename>
  889. <platform>Super Nintendo Entertainment System</platform>
  890. <thumb>F:\Spill\Super Nintendo\Thumbs\Legend of Zelda, The - A Link to the Past (U) [!].jpg</thumb>
  891. <fanart></fanart>
  892. <genre>Role-Playing</genre>
  893. <release>1992</release>
  894. <publisher>Nintendo</publisher>
  895. <gameplot>The third game in the legendary Zelda series (after The Legend of Zelda and Zelda II: The Adventure of Link for the NES), The Legend of Zelda: A Link to the Past is widely regarded as one of the greatest games of all time for any console. The storyline, which involves rescuing Princess Zelda and seven other maidens (each locked in a away in a different dungeon), is engrossing, the Light and Dark Worlds (which you can teleport between using a Magic Mirror) are filled with secrets, traps and puzzles, the battle system is tight, and the interfacing and mapping system is convenient and easy to use. Link begins the game empty handed but will soon find a sword and shield and will eventually discover numerous other items, including many new to the series, such as the Pegasus Boots, the aforementioned mirror, and a grappling hook. Longtime Nintendo composer Koji Kondo (Super Mario World) provides the musical score (meaning that it's excellent, of course), and the graphics and sounds show excellent attention to detail. All in all, this is a must-own title and a wonderful return to (and upgrading of) the many things that made the original The Legend of Zelda such a brilliant success. After the somewhat disappointing (but still solid) Zelda II, this is a good (make that great) thing. </gameplot>
  896. </rom>
  897. <rom>
  898. <name>Super Mario Kart</name>
  899. <filename>F:\Spill\Super Nintendo\Super Mario Kart (U) [!].zip</filename>
  900. <platform>Super Nintendo Entertainment System</platform>
  901. <thumb>F:\Spill\Super Nintendo\Thumbs\Super Mario Kart (U) [!].jpg</thumb>
  902. <fanart></fanart>
  903. <genre>Racing</genre>
  904. <release>1992</release>
  905. <publisher>Nintendo</publisher>
  906. <gameplot>One of the best, most influential games ever created for a 16-bit system, Super Mario Kart has eight classic Nintendo characters (including Luigi and Donkey Kong Jr.) driving go-carts around 15 different courses. Each racer has a different battle technique (such as Princess Toadstool throwing mushrooms), while power-ups enable racers to do such things as jump, drive faster, and throw shells at other cars. Each obstacle-filled track is flat but varies in texture (smooth, wood, and gravel), and the viewpoint is from behind the racer. Mode 7 effects, a Super NES specialty, allow for smooth rotation and ground movement, and the races are fast, fun, and fair. Two-player split-screen action only increases the enjoyment of the game, and an arena-style Battle Mode is available as well. Super Mario Kart has spawned numerous imitators over the years, but it finishes in front of the pack every time.</gameplot>
  907. </rom>
  908. <rom>
  909. <name>Disney's The Jungle Book</name>
  910. <filename>F:\Spill\Super Nintendo\Jungle Book, The (U).zip</filename>
  911. <platform>Super Nintendo Entertainment System</platform>
  912. <thumb>F:\Spill\Super Nintendo\Thumbs\Jungle Book, The (U).jpg</thumb>
  913. <fanart></fanart>
  914. <genre>Action</genre>
  915. <release>1994</release>
  916. <publisher>Virgin Interactive Entertainment</publisher>
  917. <gameplot>Disney's The Jungle Book for the Super NES stars Mowgli, a small boy who as a baby was left without parents deep in the jungle. Before harm could befall the youngster, a panther named Bagheera took him to a den of friendly wolves. These wolves raised and nurtured the "man cub" as one of their own.Mowgli was happy in his jungle environment until one fateful day when Shere Khan, a tiger with an intense hatred for humans, returned from a long journey. After very little debate, the wolf elders decided that Mowgli should leave for the safety of the man village. If Mowgli is going to have any chance of making it to the village in one piece, you must help him.Disney's The Jungle Book consists of 11 levels of play and five bonus rounds. As you run, jump, spring, climb and swing through the dangerous jungle, snakes, vampire bats, monkeys and other creatures will make your trek difficult. Key enemies include Key the Snake, who can hypnotize you with his eyes, and King Louie, an orangutan who will try to keep you trapped in the ancient ruins. You'll even face Shere Khan, the most feared tiger in the jungle. In addition to annoying animals, you must also deal with prickly pears, cacti, rolling rocks and other hazards.To help you make it through the game, you are equipped with an unlimited supply of bananas, which you can throw at the enemies. Other fruit bombs include papayas, coconuts and mangos. From time to time, you will be able to hook up with friends who will give you an assist. For example, a parrot will give you a ride on his back, and vultures will shed their feathers to help you climb to safety. Other helpers include spring snakes, owls, chameleons and Baloo the Bear.If you want to earn continues and bonus levels, you can pick up red and green gems. You can also find items that will grant you extra health, temporary invulnerability and additional lives. Certain onscreen objects will help you access otherwise unreachable areas of the game. For example, seesaws, when used in conjunction with boulders, can help you reach higher surfaces.Disney's The Jungle Book, which was developed by Virgin Interactive, the same folks who brought you Disney's Aladdin, is for one player only. You can choose from three difficulty levels: practice, normal and hard. The practice mode will only allow you to play the first three levels of the game.</gameplot>
  918. </rom>
  919. <rom>
  920. <name>Gradius III</name>
  921. <filename>F:\Spill\Super Nintendo\Gradius III (U) [!].zip</filename>
  922. <platform>Super Nintendo Entertainment System</platform>
  923. <thumb>F:\Spill\Super Nintendo\Thumbs\Gradius III (U) [!].jpg</thumb>
  924. <fanart></fanart>
  925. <genre>Shooter</genre>
  926. <release>1991</release>
  927. <publisher>Konami</publisher>
  928. <gameplot>Gradius III for the Super NES looks and plays a lot like its coin-op counterpart, but, as with Super R-Type before it, it is plagued by horrendous slowdown when there are too many objects on screen at once. This disrupts the flow and the fun of what could have been a stellar shooter for the system. Also, the game is quite a bit easier than the original arcade version.</gameplot>
  929. </rom>
  930. <rom>
  931. <name>R-Type III: The Third Lightning</name>
  932. <filename>F:\Spill\Super Nintendo\R-Type III - The Third Lightning (U) [!].zip</filename>
  933. <platform>Super Nintendo Entertainment System</platform>
  934. <thumb>F:\Spill\Super Nintendo\Thumbs\R-Type III - The Third Lightning (U) [!].jpg</thumb>
  935. <fanart></fanart>
  936. <genre>Shooter</genre>
  937. <release>1994</release>
  938. <publisher>Irem Corporation</publisher>
  939. <gameplot></gameplot>
  940. </rom>
  941. <rom>
  942. <name>Super Mario RPG: Legend of the Seven Stars</name>
  943. <filename>F:\Spill\Super Nintendo\Super Mario RPG - Legend of the Seven Stars (U) [!].zip</filename>
  944. <platform>Super Nintendo Entertainment System</platform>
  945. <thumb>F:\Spill\Super Nintendo\Thumbs\Super Mario RPG - Legend of the Seven Stars (U) [!].jpg</thumb>
  946. <fanart></fanart>
  947. <genre>Role-Playing</genre>
  948. <release>1995</release>
  949. <publisher>Nintendo Square</publisher>
  950. <gameplot>In Super Mario RPG: Legend of the Seven Stars, Bowser has once again made off with Princess Toadstool and taken her to his castle. Upon hearing the princess' scream, Mario took off for Bower's Keep and soundly defeated Bowser atop a chandelier. After the fight, a giant sword mysteriously crashed into the castle, forcing Mario and Bowser to bury the hatchet and join forces to bring peace and a sense of normalcy to the land. Super Mario RPG lets you guide Mario (as well as tagalongs Bowser, Geno and Mallow) through the Mushroom Kingdom. Depending on the character, you have a number of weapons and attacks at your disposal, including sticks, cymbals, hammers, punches, fire attacks, blasts, beams and much more.Battles are fought in a turn-based fashion using four battle techniques. There are timed hits, which let you hit an enemy more than once, continuous hits, which cause more damage, star hits, which are special attacks that let you hold any button until three stars appear, and rotational hits, which require a rotational movement on the control pad. After you defeat an enemy, you may receive a bonus flower, which will provide you with a free turn, extra offensive power, or extra defensive power.Throughout your journey, you can pick up a number of helpful items, including Able Juice to recover normal conditions, mushrooms to recover hit points; water to destroy ghosts, and Yoshi Cookies that bring forth enemy-swallowing Yoshis. You can also buy and sell various items at tool shops, recover your hit points by spending the night in an inn, and communicate with Frogfucius for advice.You will encounter platforms, floating panels, spinning flowers, trampolines, pipes, donut blocks and other devices along the way in a nod to Mario's previous side-scrolling adventures. From time to time you will enter mini-games, such as Melody Bay, which has you jumping on a tadpole to make a melody, Moleville Mountain, which is a mining car race, and Beetle Race, which has you collecting as many beetles as you can by jumping on them. Super Mario RPG: Legend of the Seven Stars can save up to four games using its internal memory.</gameplot>
  951. </rom>
  952. <rom>
  953. <name>Final Fantasy II</name>
  954. <filename>F:\Spill\Super Nintendo\Final Fantasy II (U) (V1.1).zip</filename>
  955. <platform>Super Nintendo Entertainment System</platform>
  956. <thumb>F:\Spill\Super Nintendo\Thumbs\Final Fantasy II (U) (V1.1).jpg</thumb>
  957. <fanart>F:\Spill\Super Nintendo\Fanart\Final Fantasy II (U) (V1.1).jpg</fanart>
  958. <genre>Role-Playing</genre>
  959. <release>1991</release>
  960. <publisher>Square</publisher>
  961. <gameplot>The kingdom of Baron has undergone a significant change recently; the province has become the first in the world to create airships that make global travel a simple accomplishment, and has thus immediately established itself as one of the world's primary powers. But as the adage goes, absolute power corrupts absolutely, and as of late the king of Baron has been making moves to ensure his power will remain absolute in the years to come. To that effect, he has sent his minions out into the world, scavenging for the mysterious and potent elemental crystals for some dark and as-of-yet unrevealed end.The Red Wings are the kingdom's elite fighters, handlers of Baron's airship fleets and the most trusted of the king's subjects. At their lead is Cecil, an orphan and now the Dark Knight of Baron, by request of the king, the man who took him in. With the airships, they have looted and burned towns, killed innocent subjects of other lands, and most recently stolen the crystal of water from the helpless town of Mysidia. Cecil, like any good soldier, has been able to justify these actions under the classification of "just following orders"... until now. Even though he wears the armor and wields the sword of the Dark Knight, he is not heartless, and his actions weigh heavily on his conscience. But the king has been kind to him, so he will not abdicate his position or remove the mantle of Dark Knight that he loathes so much.This is the setup of Final Fantasy II (known as Final Fantasy IV in Japan), the first of the trio of Final Fantasy games released on Nintendo's 16-bit platform. With Final Fantasy II, Square Soft finally began establishing a name for itself in the U.S. While it resembled its 8-bit predecessor in many ways, there were plenty of new additions to the Final Fantasy world for fans on both sides of the Pacific. The storyline, hinted at above, takes plenty of twists and turns in various directions, always focusing mainly on the trials and tribulations of Cecil but branching out to include the tales of many characters. You can have up to five members in your party at one time, although unlike later entries in the Final Fantasy canon, you don't control who you have or when you have them; the whims of the story dictate that. Each character is presented at a different point in the game, and all have a goal to accomplish, adding more subtext to the overall story.The quest itself takes place on a global scale, and this particular unnamed world boasts all manner of environments, from swamps to deserts to plains, as well as a wide host of caves, castles, and other assorted dens of evil for brave adventurers to wander around, slowly building experience until they can beat the area's boss and head on to the next bit of storyline. The adventure involves dwarves, giant airships, an ancient evil, and even an excursion to the moon before all is said and done.</gameplot>
  962. </rom>
  963. <rom>
  964. <name>Donkey Kong Country 2: Diddy's Kong Quest</name>
  965. <filename>F:\Spill\Super Nintendo\Donkey Kong Country 2 - Diddy's Kong Quest (U) (V1.1) [!].zip</filename>
  966. <platform>Super Nintendo Entertainment System</platform>
  967. <thumb>F:\Spill\Super Nintendo\Thumbs\Donkey Kong Country 2 - Diddy's Kong Quest (U) (V1.1) [!].JPG</thumb>
  968. <fanart>F:\Spill\Super Nintendo\Fanart\Donkey Kong Country 2 - Diddy's Kong Quest (U) (V1.1) [!].JPG</fanart>
  969. <genre>Action</genre>
  970. <release>1995</release>
  971. <publisher>Rare</publisher>
  972. <gameplot>Donkey Kong has been ape-napped and held for ransom-- by none other than the maniacal Kaptain K. Rool! Join Diddy and his pal Dixie as they bounce their way through the Krem Island in search of Donkey Kong. They'll encounter ships, underwater hulls, majestic ice caverns, swamps, huge bramble bushes, roller coasters, volcanoes, mining claims, haunted forests, and even K. Rool's creepy castle! Two players can get in on the fun with either team mode, or alternating gameplay. Also as an added bonus are special DK coins hidden throughout Krem Island for gamers to collect. Grab as many as you can to move up in the ranks of game playing greatness!</gameplot>
  973. </rom>
  974. </roms>
  975. </launcher>
  976. <launcher>
  977. <name>Mame</name>
  978. <application>C:\Program Files (x86)\MameUI64\MameUI64.exe</application>
  979. <args>-skip_gameinfo -nowindow</args>
  980. <rompath>F:\Spill\MAME\</rompath>
  981. <thumbpath>F:\Spill\MAME\Thumbs\</thumbpath>
  982. <fanartpath>F:\Spill\MAME\Fanart\</fanartpath>
  983. <romext>zip</romext>
  984. <platform>Arcade</platform>
  985. <thumb>F:\Spill\MAME\Thumbs\Mame.jpg</thumb>
  986. <fanart>F:\Spill\MAME\</fanart>
  987. <genre></genre>
  988. <release></release>
  989. <publisher></publisher>
  990. <launcherplot></launcherplot>
  991. <wait>true</wait>
  992. <roms>
  993. <rom>
  994. <name>cpzn2</name>
  995. <filename>F:\Spill\MAME\cpzn2.zip</filename>
  996. <platform>Arcade</platform>
  997. <thumb></thumb>
  998. <fanart></fanart>
  999. <genre></genre>
  1000. <release></release>
  1001. <publisher></publisher>
  1002. <gameplot></gameplot>
  1003. </rom>
  1004. <rom>
  1005. <name>Skins Game</name>
  1006. <filename>F:\Spill\MAME\skns.zip</filename>
  1007. <platform>Arcade</platform>
  1008. <thumb></thumb>
  1009. <fanart></fanart>
  1010. <genre>Sports</genre>
  1011. <release>2000</release>
  1012. <publisher></publisher>
  1013. <gameplot></gameplot>
  1014. </rom>
  1015. <rom>
  1016. <name>cpzn1</name>
  1017. <filename>F:\Spill\MAME\cpzn1.zip</filename>
  1018. <platform>Arcade</platform>
  1019. <thumb></thumb>
  1020. <fanart></fanart>
  1021. <genre></genre>
  1022. <release></release>
  1023. <publisher></publisher>
  1024. <gameplot></gameplot>
  1025. </rom>
  1026. <rom>
  1027. <name>Shock Troopers</name>
  1028. <filename>F:\Spill\MAME\shocktro.zip</filename>
  1029. <platform>Arcade</platform>
  1030. <thumb></thumb>
  1031. <fanart></fanart>
  1032. <genre>Shooter</genre>
  1033. <release>1997</release>
  1034. <publisher></publisher>
  1035. <gameplot>In Shock Troopers, players control a character equipped with a default gun and a limited stock of special weapons, and must fight their way up the screen killing all the enemy characters and vehicles. The game can be played in either Lonely Wolf or Team mode. In Lonely Wolf mode, players select one character to control during the entire game, while in Team mode players select three characters and can switch between them during the game. Each character has an independent special weapons pool but share the same health bar. Characters have access to special weapons like explosive boomerangs, rockets and grenades. Additionally, all characters have a roll technique that allows them to evade bullets.After selecting one or more characters, players must then choose one of three paths. All three paths arrive at the same final destination, but the scenery and levels that players will encounter depends on the path they choose. Players can fight their way through the jungle, valley or mountain routes. During the course of levels, players can collect health power-ups, special weapons and more powerful guns with limited ammunition. These can be uncovered by destroying crates or by killing enemy soldiers at close range.Players start the game with a health bar that gets decreased every time they are hit. Picking up food or medical kits increases the health bar. Once the health bar is empty, the character dies and the game is over.</gameplot>
  1036. </rom>
  1037. <rom>
  1038. <name>NeoGeo Cup '98: The Road to the Victory</name>
  1039. <filename>F:\Spill\MAME\neogeo.zip</filename>
  1040. <platform>Arcade</platform>
  1041. <thumb></thumb>
  1042. <fanart></fanart>
  1043. <genre>Sports</genre>
  1044. <release>1998</release>
  1045. <publisher></publisher>
  1046. <gameplot></gameplot>
  1047. </rom>
  1048. <rom>
  1049. <name>maxaflex</name>
  1050. <filename>F:\Spill\MAME\maxaflex.zip</filename>
  1051. <platform>Arcade</platform>
  1052. <thumb></thumb>
  1053. <fanart></fanart>
  1054. <genre></genre>
  1055. <release></release>
  1056. <publisher></publisher>
  1057. <gameplot></gameplot>
  1058. </rom>
  1059. <rom>
  1060. <name>atarisy1</name>
  1061. <filename>F:\Spill\MAME\atarisy1.zip</filename>
  1062. <platform>Arcade</platform>
  1063. <thumb></thumb>
  1064. <fanart></fanart>
  1065. <genre></genre>
  1066. <release></release>
  1067. <publisher></publisher>
  1068. <gameplot></gameplot>
  1069. </rom>
  1070. <rom>
  1071. <name>galgbios</name>
  1072. <filename>F:\Spill\MAME\galgbios.zip</filename>
  1073. <platform>Arcade</platform>
  1074. <thumb></thumb>
  1075. <fanart></fanart>
  1076. <genre></genre>
  1077. <release></release>
  1078. <publisher></publisher>
  1079. <gameplot></gameplot>
  1080. </rom>
  1081. <rom>
  1082. <name>pgm</name>
  1083. <filename>F:\Spill\MAME\pgm.zip</filename>
  1084. <platform>Arcade</platform>
  1085. <thumb></thumb>
  1086. <fanart></fanart>
  1087. <genre></genre>
  1088. <release></release>
  1089. <publisher></publisher>
  1090. <gameplot></gameplot>
  1091. </rom>
  1092. <rom>
  1093. <name>bctvidbs</name>
  1094. <filename>F:\Spill\MAME\bctvidbs.zip</filename>
  1095. <platform>Arcade</platform>
  1096. <thumb></thumb>
  1097. <fanart></fanart>
  1098. <genre></genre>
  1099. <release></release>
  1100. <publisher></publisher>
  1101. <gameplot></gameplot>
  1102. </rom>
  1103. <rom>
  1104. <name>taitofx1</name>
  1105. <filename>F:\Spill\MAME\taitofx1.zip</filename>
  1106. <platform>Arcade</platform>
  1107. <thumb></thumb>
  1108. <fanart></fanart>
  1109. <genre></genre>
  1110. <release></release>
  1111. <publisher></publisher>
  1112. <gameplot></gameplot>
  1113. </rom>
  1114. <rom>
  1115. <name>rtype2</name>
  1116. <filename>F:\Spill\MAME\rtype2.zip</filename>
  1117. <platform>Arcade</platform>
  1118. <thumb></thumb>
  1119. <fanart></fanart>
  1120. <genre></genre>
  1121. <release></release>
  1122. <publisher></publisher>
  1123. <gameplot></gameplot>
  1124. </rom>
  1125. <rom>
  1126. <name>R-Type</name>
  1127. <filename>F:\Spill\MAME\rtype.zip</filename>
  1128. <platform>Arcade</platform>
  1129. <thumb></thumb>
  1130. <fanart></fanart>
  1131. <genre>Shooter</genre>
  1132. <release>1987</release>
  1133. <publisher></publisher>
  1134. <gameplot></gameplot>
  1135. </rom>
  1136. <rom>
  1137. <name>rtypeleo</name>
  1138. <filename>F:\Spill\MAME\rtypeleo.zip</filename>
  1139. <platform>Arcade</platform>
  1140. <thumb></thumb>
  1141. <fanart></fanart>
  1142. <genre></genre>
  1143. <release></release>
  1144. <publisher></publisher>
  1145. <gameplot></gameplot>
  1146. </rom>
  1147. <rom>
  1148. <name>Daytona USA</name>
  1149. <filename>F:\Spill\MAME\taitogn.zip</filename>
  1150. <platform>Arcade</platform>
  1151. <thumb></thumb>
  1152. <fanart></fanart>
  1153. <genre>Racing</genre>
  1154. <release>1994</release>
  1155. <publisher></publisher>
  1156. <gameplot>Daytona USA is a car racing game from the in-house developers at Sega. Thegame features souped-up stock cars and three different tracks. The easy track has fewtwists and turns and runs for eight laps. The medium track has a good amount of twistsand turns and runs for four laps. The expert track features many twists and turns and veryfew straight-aways. It runs for two laps only.Up to four human players can race in Daytona USA via split-screen. There are fourcamera angles which players can choose by tapping the camera buttons positioned left ofthe steering wheel. Daytona USA allows players to choose between an automatic ormanual transmission for their cars.Daytona USA runs its races from a rolling start. Players must reach checkpoints beforetime expires to continue the game. (In multi-player games, only one player needs to reachthe checkpoint to keep all players alive.)</gameplot>
  1157. </rom>
  1158. <rom>
  1159. <name>rdftu</name>
  1160. <filename>F:\Spill\MAME\rdftu.zip</filename>
  1161. <platform>Arcade</platform>
  1162. <thumb></thumb>
  1163. <fanart></fanart>
  1164. <genre></genre>
  1165. <release></release>
  1166. <publisher></publisher>
  1167. <gameplot></gameplot>
  1168. </rom>
  1169. <rom>
  1170. <name>AB Cop</name>
  1171. <filename>F:\Spill\MAME\awbios.zip</filename>
  1172. <platform>Arcade</platform>
  1173. <thumb></thumb>
  1174. <fanart></fanart>
  1175. <genre>Racing</genre>
  1176. <release>1989</release>
  1177. <publisher></publisher>
  1178. <gameplot></gameplot>
  1179. </rom>
  1180. <rom>
  1181. <name>rdft</name>
  1182. <filename>F:\Spill\MAME\rdft.zip</filename>
  1183. <platform>Arcade</platform>
  1184. <thumb></thumb>
  1185. <fanart></fanart>
  1186. <genre></genre>
  1187. <release></release>
  1188. <publisher></publisher>
  1189. <gameplot></gameplot>
  1190. </rom>
  1191. <rom>
  1192. <name>rf2</name>
  1193. <filename>F:\Spill\MAME\rf2.zip</filename>
  1194. <platform>Arcade</platform>
  1195. <thumb></thumb>
  1196. <fanart></fanart>
  1197. <genre></genre>
  1198. <release></release>
  1199. <publisher></publisher>
  1200. <gameplot></gameplot>
  1201. </rom>
  1202. <rom>
  1203. <name>ESP RA.DE. [Japanese]</name>
  1204. <filename>F:\Spill\MAME\esprade.zip</filename>
  1205. <platform>Arcade</platform>
  1206. <thumb></thumb>
  1207. <fanart></fanart>
  1208. <genre>Shooter</genre>
  1209. <release>1998</release>
  1210. <publisher></publisher>
  1211. <gameplot></gameplot>
  1212. </rom>
  1213. <rom>
  1214. <name>sfa3</name>
  1215. <filename>F:\Spill\MAME\sfa3.zip</filename>
  1216. <platform>Arcade</platform>
  1217. <thumb></thumb>
  1218. <fanart></fanart>
  1219. <genre></genre>
  1220. <release></release>
  1221. <publisher></publisher>
  1222. <gameplot></gameplot>
  1223. </rom>
  1224. <rom>
  1225. <name>1945kiii</name>
  1226. <filename>F:\Spill\MAME\1945kiii.zip</filename>
  1227. <platform>Arcade</platform>
  1228. <thumb></thumb>
  1229. <fanart></fanart>
  1230. <genre></genre>
  1231. <release></release>
  1232. <publisher></publisher>
  1233. <gameplot></gameplot>
  1234. </rom>
  1235. <rom>
  1236. <name>Super Puzzle Fighter II Turbo</name>
  1237. <filename>F:\Spill\MAME\spf2t.zip</filename>
  1238. <platform>Game Boy Advance</platform>
  1239. <thumb></thumb>
  1240. <fanart></fanart>
  1241. <genre>Puzzle</genre>
  1242. <release>1996</release>
  1243. <publisher></publisher>
  1244. <gameplot></gameplot>
  1245. </rom>
  1246. <rom>
  1247. <name>hikaru</name>
  1248. <filename>F:\Spill\MAME\hikaru.zip</filename>
  1249. <platform>Arcade</platform>
  1250. <thumb></thumb>
  1251. <fanart></fanart>
  1252. <genre></genre>
  1253. <release></release>
  1254. <publisher></publisher>
  1255. <gameplot></gameplot>
  1256. </rom>
  1257. <rom>
  1258. <name>mslug4</name>
  1259. <filename>F:\Spill\MAME\mslug4.zip</filename>
  1260. <platform>Arcade</platform>
  1261. <thumb></thumb>
  1262. <fanart></fanart>
  1263. <genre></genre>
  1264. <release></release>
  1265. <publisher></publisher>
  1266. <gameplot></gameplot>
  1267. </rom>
  1268. <rom>
  1269. <name>Strikers 1945 III</name>
  1270. <filename>F:\Spill\MAME\s1945iii.zip</filename>
  1271. <platform>Arcade</platform>
  1272. <thumb></thumb>
  1273. <fanart></fanart>
  1274. <genre>Shooter</genre>
  1275. <release>1999</release>
  1276. <publisher></publisher>
  1277. <gameplot></gameplot>
  1278. </rom>
  1279. <rom>
  1280. <name>mslug3</name>
  1281. <filename>F:\Spill\MAME\mslug3.zip</filename>
  1282. <platform>Arcade</platform>
  1283. <thumb></thumb>
  1284. <fanart></fanart>
  1285. <genre></genre>
  1286. <release></release>
  1287. <publisher></publisher>
  1288. <gameplot></gameplot>
  1289. </rom>
  1290. <rom>
  1291. <name>megatech</name>
  1292. <filename>F:\Spill\MAME\megatech.zip</filename>
  1293. <platform>Arcade</platform>
  1294. <thumb></thumb>
  1295. <fanart></fanart>
  1296. <genre></genre>
  1297. <release></release>
  1298. <publisher></publisher>
  1299. <gameplot></gameplot>
  1300. </rom>
  1301. <rom>
  1302. <name>rsgun</name>
  1303. <filename>F:\Spill\MAME\rsgun.zip</filename>
  1304. <platform>Arcade</platform>
  1305. <thumb></thumb>
  1306. <fanart></fanart>
  1307. <genre></genre>
  1308. <release></release>
  1309. <publisher></publisher>
  1310. <gameplot></gameplot>
  1311. </rom>
  1312. <rom>
  1313. <name>megaplay</name>
  1314. <filename>F:\Spill\MAME\megaplay.zip</filename>
  1315. <platform>Arcade</platform>
  1316. <thumb></thumb>
  1317. <fanart></fanart>
  1318. <genre></genre>
  1319. <release></release>
  1320. <publisher></publisher>
  1321. <gameplot></gameplot>
  1322. </rom>
  1323. <rom>
  1324. <name>konamigx</name>
  1325. <filename>F:\Spill\MAME\konamigx.zip</filename>
  1326. <platform>Arcade</platform>
  1327. <thumb></thumb>
  1328. <fanart></fanart>
  1329. <genre></genre>
  1330. <release></release>
  1331. <publisher></publisher>
  1332. <gameplot></gameplot>
  1333. </rom>
  1334. <rom>
  1335. <name>1943u</name>
  1336. <filename>F:\Spill\MAME\1943u.zip</filename>
  1337. <platform>Arcade</platform>
  1338. <thumb></thumb>
  1339. <fanart></fanart>
  1340. <genre></genre>
  1341. <release></release>
  1342. <publisher></publisher>
  1343. <gameplot></gameplot>
  1344. </rom>
  1345. <rom>
  1346. <name>konamigv</name>
  1347. <filename>F:\Spill\MAME\konamigv.zip</filename>
  1348. <platform>Arcade</platform>
  1349. <thumb></thumb>
  1350. <fanart></fanart>
  1351. <genre></genre>
  1352. <release></release>
  1353. <publisher></publisher>
  1354. <gameplot></gameplot>
  1355. </rom>
  1356. <rom>
  1357. <name>atpsx</name>
  1358. <filename>F:\Spill\MAME\atpsx.zip</filename>
  1359. <platform>Arcade</platform>
  1360. <thumb></thumb>
  1361. <fanart></fanart>
  1362. <genre></genre>
  1363. <release></release>
  1364. <publisher></publisher>
  1365. <gameplot></gameplot>
  1366. </rom>
  1367. <rom>
  1368. <name>mslug2</name>
  1369. <filename>F:\Spill\MAME\mslug2.zip</filename>
  1370. <platform>Arcade</platform>
  1371. <thumb></thumb>
  1372. <fanart></fanart>
  1373. <genre></genre>
  1374. <release></release>
  1375. <publisher></publisher>
  1376. <gameplot></gameplot>
  1377. </rom>
  1378. <rom>
  1379. <name>Crossbow</name>
  1380. <filename>F:\Spill\MAME\crysbios.zip</filename>
  1381. <platform>Arcade</platform>
  1382. <thumb></thumb>
  1383. <fanart></fanart>
  1384. <genre>Shooter</genre>
  1385. <release>1983</release>
  1386. <publisher></publisher>
  1387. <gameplot>Crossbow is a single person shooting game with a gun in which you must protect your friends on the screen from various enemies that would do them harm. Mounted on the front of the cabinet is a crossbow that must be aimed accurately to shoot at falling rocks, ghosts, arrows and other assorted hazards which are directed at your friends, who walk across the screen from left to right. If a character is hit, he or she dies on the spot. Lose all your characters on a single screen and the game is over. If one or more of your characters makes it safely across the screen, you are offered the choice of two or three different colored paths that will lead you to another scenario represented on the map. Choose your paths carefully and you will find yourself in a treasure room. Accumulate enough points and you are awarded new friends whom you must also protect.</gameplot>
  1388. </rom>
  1389. <rom>
  1390. <name>sfa3u</name>
  1391. <filename>F:\Spill\MAME\sfa3u.zip</filename>
  1392. <platform>Arcade</platform>
  1393. <thumb></thumb>
  1394. <fanart></fanart>
  1395. <genre></genre>
  1396. <release></release>
  1397. <publisher></publisher>
  1398. <gameplot></gameplot>
  1399. </rom>
  1400. <rom>
  1401. <name>gq863</name>
  1402. <filename>F:\Spill\MAME\gq863.zip</filename>
  1403. <platform>Arcade</platform>
  1404. <thumb></thumb>
  1405. <fanart></fanart>
  1406. <genre></genre>
  1407. <release></release>
  1408. <publisher></publisher>
  1409. <gameplot></gameplot>
  1410. </rom>
  1411. <rom>
  1412. <name>sys573</name>
  1413. <filename>F:\Spill\MAME\sys573.zip</filename>
  1414. <platform>Arcade</platform>
  1415. <thumb></thumb>
  1416. <fanart></fanart>
  1417. <genre></genre>
  1418. <release></release>
  1419. <publisher></publisher>
  1420. <gameplot></gameplot>
  1421. </rom>
  1422. <rom>
  1423. <name>cd32</name>
  1424. <filename>F:\Spill\MAME\cd32.zip</filename>
  1425. <platform>Arcade</platform>
  1426. <thumb></thumb>
  1427. <fanart></fanart>
  1428. <genre></genre>
  1429. <release></release>
  1430. <publisher></publisher>
  1431. <gameplot></gameplot>
  1432. </rom>
  1433. <rom>
  1434. <name>Do Don Pachi [Japanese]</name>
  1435. <filename>F:\Spill\MAME\ddonpach.zip</filename>
  1436. <platform>PlayStation</platform>
  1437. <thumb></thumb>
  1438. <fanart></fanart>
  1439. <genre>Shooter</genre>
  1440. <release>1997</release>
  1441. <publisher></publisher>
  1442. <gameplot></gameplot>
  1443. </rom>
  1444. <rom>
  1445. <name>bublbob2</name>
  1446. <filename>F:\Spill\MAME\bublbob2.zip</filename>
  1447. <platform>Arcade</platform>
  1448. <thumb></thumb>
  1449. <fanart></fanart>
  1450. <genre></genre>
  1451. <release></release>
  1452. <publisher></publisher>
  1453. <gameplot></gameplot>
  1454. </rom>
  1455. <rom>
  1456. <name>19XX: The War Against Destiny</name>
  1457. <filename>F:\Spill\MAME\19xx.zip</filename>
  1458. <platform>Arcade</platform>
  1459. <thumb></thumb>
  1460. <fanart></fanart>
  1461. <genre>Shooter</genre>
  1462. <release>1995</release>
  1463. <publisher></publisher>
  1464. <gameplot>The fourth arcade entry in Capcom's vertical scrolling shooter series, 19XX features three playable aircraft in six increasingly challenging missions. Each plane is armed with a distinct special weapon and is individually rated in the following three categories: speed, homing, and power. The eight-way joystick is used to guide your plane, while individual buttons allow you to fire your default weapon, perform an evasive loop, and release bombs. Holding down the fire button lets you charge a special homing attack, while bombs can be powered-up to four levels. Engage rival planes, helicopters, tanks, submarines, and more while advancing toward each stage's climactic boss battle. Earn bonus points by collecting medals and defeating bosses as quickly as possible. Two-player support is also included for simultaneous action on the same screen.</gameplot>
  1465. </rom>
  1466. <rom>
  1467. <name>psarc95</name>
  1468. <filename>F:\Spill\MAME\psarc95.zip</filename>
  1469. <platform>Arcade</platform>
  1470. <thumb></thumb>
  1471. <fanart></fanart>
  1472. <genre></genre>
  1473. <release></release>
  1474. <publisher></publisher>
  1475. <gameplot></gameplot>
  1476. </rom>
  1477. <rom>
  1478. <name>vspsx</name>
  1479. <filename>F:\Spill\MAME\vspsx.zip</filename>
  1480. <platform>Arcade</platform>
  1481. <thumb></thumb>
  1482. <fanart></fanart>
  1483. <genre></genre>
  1484. <release></release>
  1485. <publisher></publisher>
  1486. <gameplot></gameplot>
  1487. </rom>
  1488. <rom>
  1489. <name>acpsx</name>
  1490. <filename>F:\Spill\MAME\acpsx.zip</filename>
  1491. <platform>Arcade</platform>
  1492. <thumb></thumb>
  1493. <fanart></fanart>
  1494. <genre></genre>
  1495. <release></release>
  1496. <publisher></publisher>
  1497. <gameplot></gameplot>
  1498. </rom>
  1499. <rom>
  1500. <name>atluspsx</name>
  1501. <filename>F:\Spill\MAME\atluspsx.zip</filename>
  1502. <platform>Arcade</platform>
  1503. <thumb></thumb>
  1504. <fanart></fanart>
  1505. <genre></genre>
  1506. <release></release>
  1507. <publisher></publisher>
  1508. <gameplot></gameplot>
  1509. </rom>
  1510. <rom>
  1511. <name>Don Pachi</name>
  1512. <filename>F:\Spill\MAME\donpachi.zip</filename>
  1513. <platform>Hybrid Windows/Mac</platform>
  1514. <thumb></thumb>
  1515. <fanart></fanart>
  1516. <genre>Shooter</genre>
  1517. <release>1995</release>
  1518. <publisher></publisher>
  1519. <gameplot>Domestic release of Do Don Pachi.</gameplot>
  1520. </rom>
  1521. <rom>
  1522. <name>hng64</name>
  1523. <filename>F:\Spill\MAME\hng64.zip</filename>
  1524. <platform>Arcade</platform>
  1525. <thumb></thumb>
  1526. <fanart></fanart>
  1527. <genre></genre>
  1528. <release></release>
  1529. <publisher></publisher>
  1530. <gameplot></gameplot>
  1531. </rom>
  1532. <rom>
  1533. <name>rdft2</name>
  1534. <filename>F:\Spill\MAME\rdft2.zip</filename>
  1535. <platform>Arcade</platform>
  1536. <thumb></thumb>
  1537. <fanart></fanart>
  1538. <genre></genre>
  1539. <release></release>
  1540. <publisher></publisher>
  1541. <gameplot></gameplot>
  1542. </rom>
  1543. <rom>
  1544. <name>Top Speed</name>
  1545. <filename>F:\Spill\MAME\tps.zip</filename>
  1546. <platform>Arcade</platform>
  1547. <thumb></thumb>
  1548. <fanart></fanart>
  1549. <genre>Racing</genre>
  1550. <release>1987</release>
  1551. <publisher></publisher>
  1552. <gameplot></gameplot>
  1553. </rom>
  1554. <rom>
  1555. <name>alg bios</name>
  1556. <filename>F:\Spill\MAME\alg_bios.zip</filename>
  1557. <platform>Arcade</platform>
  1558. <thumb></thumb>
  1559. <fanart></fanart>
  1560. <genre></genre>
  1561. <release></release>
  1562. <publisher></publisher>
  1563. <gameplot></gameplot>
  1564. </rom>
  1565. <rom>
  1566. <name>rfjet</name>
  1567. <filename>F:\Spill\MAME\rfjet.zip</filename>
  1568. <platform>Arcade</platform>
  1569. <thumb></thumb>
  1570. <fanart></fanart>
  1571. <genre></genre>
  1572. <release></release>
  1573. <publisher></publisher>
  1574. <gameplot></gameplot>
  1575. </rom>
  1576. <rom>
  1577. <name>shocktr2</name>
  1578. <filename>F:\Spill\MAME\shocktr2.zip</filename>
  1579. <platform>Arcade</platform>
  1580. <thumb></thumb>
  1581. <fanart></fanart>
  1582. <genre></genre>
  1583. <release></release>
  1584. <publisher></publisher>
  1585. <gameplot></gameplot>
  1586. </rom>
  1587. <rom>
  1588. <name>Air Buster</name>
  1589. <filename>F:\Spill\MAME\ar_bios.zip</filename>
  1590. <platform>Arcade</platform>
  1591. <thumb></thumb>
  1592. <fanart></fanart>
  1593. <genre>Shooter</genre>
  1594. <release>1990</release>
  1595. <publisher></publisher>
  1596. <gameplot>Air Buster has its roots in such scrolling shoots as R-Type, Gradius and Truxton. Its two-player simultaneous action is a relatively unique twist on the genre.</gameplot>
  1597. </rom>
  1598. <rom>
  1599. <name>mslugx</name>
  1600. <filename>F:\Spill\MAME\mslugx.zip</filename>
  1601. <platform>Arcade</platform>
  1602. <thumb></thumb>
  1603. <fanart></fanart>
  1604. <genre></genre>
  1605. <release></release>
  1606. <publisher></publisher>
  1607. <gameplot></gameplot>
  1608. </rom>
  1609. <rom>
  1610. <name>Raiden</name>
  1611. <filename>F:\Spill\MAME\raiden.zip</filename>
  1612. <platform>Arcade</platform>
  1613. <thumb></thumb>
  1614. <fanart></fanart>
  1615. <genre>Shooter</genre>
  1616. <release>1990</release>
  1617. <publisher></publisher>
  1618. <gameplot></gameplot>
  1619. </rom>
  1620. <rom>
  1621. <name>Metal Slug</name>
  1622. <filename>F:\Spill\MAME\mslug.zip</filename>
  1623. <platform>Arcade</platform>
  1624. <thumb></thumb>
  1625. <fanart></fanart>
  1626. <genre>Shooter</genre>
  1627. <release>1996</release>
  1628. <publisher></publisher>
  1629. <gameplot>A beautifully animated, intricately drawn 2D platform shooter, Metal Slug puts players in control of either Marco Rossi or Tarma Roving, a pair of soldiers hell bent on rescuing POWs and blasting the hell out of General Morden and his powerful army, which is composed of evil soldiers, mechanical monsters, combat vehicles, giant bosses, and other potential targets. Rescued hostages relinquish bonus items or weaponry, such as a heavy machine gun, a flame shot or a rocket launcher. High-powered mini-tanks, which are equipped with cannons and rapid-fire shots, are frequently air-dropped in strategic locations, bolstering players' enemy-killing capabilities. In addition to dazzlingly detailed graphics, simple controls and constantly intense shooting action, the game is filled with humorous touches, such as enemies laughing when you die or fleeing in terror when fearing for their lives. Metal Slug could be a bit longer, but it is plenty difficult, posing serious challenges for even the most savvy of trigger-happy arcade veterans. The two-player simultaneous mode is recommended. </gameplot>
  1630. </rom>
  1631. <rom>
  1632. <name>mac2bios</name>
  1633. <filename>F:\Spill\MAME\mac2bios.zip</filename>
  1634. <platform>Arcade</platform>
  1635. <thumb></thumb>
  1636. <fanart></fanart>
  1637. <genre></genre>
  1638. <release></release>
  1639. <publisher></publisher>
  1640. <gameplot></gameplot>
  1641. </rom>
  1642. <rom>
  1643. <name>1942</name>
  1644. <filename>F:\Spill\MAME\1944.zip</filename>
  1645. <platform>Arcade</platform>
  1646. <thumb></thumb>
  1647. <fanart></fanart>
  1648. <genre>Shooter</genre>
  1649. <release>1984</release>
  1650. <publisher></publisher>
  1651. <gameplot>Designed by Yoshiki Okamoto, who would go on to architect the Street Fighter and Final Fight franchises, 1942 is a fondly remembered vertically scrolling shooter in which players control a WWII-era plane through 32 levels of enemy-filled sea and landscapes. The first game in the "194x" series, 1942 features a special roll button that allows players to avoid dangerous situations by temporarily looping out of the 2D playfield. This, in addition to perfectly balanced gameplay, colorfully detailed graphics, and some nifty power-ups make the game a true classic. </gameplot>
  1652. </rom>
  1653. <rom>
  1654. <name>sonicwi2</name>
  1655. <filename>F:\Spill\MAME\sonicwi2.zip</filename>
  1656. <platform>Arcade</platform>
  1657. <thumb></thumb>
  1658. <fanart></fanart>
  1659. <genre></genre>
  1660. <release></release>
  1661. <publisher></publisher>
  1662. <gameplot></gameplot>
  1663. </rom>
  1664. <rom>
  1665. <name>sonicwi3</name>
  1666. <filename>F:\Spill\MAME\sonicwi3.zip</filename>
  1667. <platform>Arcade</platform>
  1668. <thumb></thumb>
  1669. <fanart></fanart>
  1670. <genre></genre>
  1671. <release></release>
  1672. <publisher></publisher>
  1673. <gameplot></gameplot>
  1674. </rom>
  1675. <rom>
  1676. <name>sfiii2</name>
  1677. <filename>F:\Spill\MAME\sfiii2.zip</filename>
  1678. <platform>Arcade</platform>
  1679. <thumb></thumb>
  1680. <fanart></fanart>
  1681. <genre></genre>
  1682. <release></release>
  1683. <publisher></publisher>
  1684. <gameplot></gameplot>
  1685. </rom>
  1686. <rom>
  1687. <name>Traverse USA</name>
  1688. <filename>F:\Spill\MAME\triforce.zip</filename>
  1689. <platform>Arcade</platform>
  1690. <thumb></thumb>
  1691. <fanart></fanart>
  1692. <genre>Racing</genre>
  1693. <release>1983</release>
  1694. <publisher></publisher>
  1695. <gameplot></gameplot>
  1696. </rom>
  1697. <rom>
  1698. <name>raidndxg</name>
  1699. <filename>F:\Spill\MAME\raidndxg.zip</filename>
  1700. <platform>Arcade</platform>
  1701. <thumb></thumb>
  1702. <fanart></fanart>
  1703. <genre></genre>
  1704. <release></release>
  1705. <publisher></publisher>
  1706. <gameplot></gameplot>
  1707. </rom>
  1708. <rom>
  1709. <name>stvbios</name>
  1710. <filename>F:\Spill\MAME\stvbios.zip</filename>
  1711. <platform>Arcade</platform>
  1712. <thumb></thumb>
  1713. <fanart></fanart>
  1714. <genre></genre>
  1715. <release></release>
  1716. <publisher></publisher>
  1717. <gameplot></gameplot>
  1718. </rom>
  1719. <rom>
  1720. <name>macsbios</name>
  1721. <filename>F:\Spill\MAME\macsbios.zip</filename>
  1722. <platform>Arcade</platform>
  1723. <thumb></thumb>
  1724. <fanart></fanart>
  1725. <genre></genre>
  1726. <release></release>
  1727. <publisher></publisher>
  1728. <gameplot></gameplot>
  1729. </rom>
  1730. </roms>
  1731. </launcher>
  1732. <launcher>
  1733. <name>Sega Mega Drive</name>
  1734. <application>C:\Program Files (x86)\Fusion\Fusion.exe</application>
  1735. <args>-auto -fullscreen</args>
  1736. <rompath>F:\Spill\Sega Mega Drive\</rompath>
  1737. <thumbpath>F:\Spill\Sega Mega Drive\Thumbs\</thumbpath>
  1738. <fanartpath>F:\Spill\Sega Mega Drive\Fanart\</fanartpath>
  1739. <romext>zip</romext>
  1740. <platform>Sega Genesis</platform>
  1741. <thumb>F:\Spill\Sega Mega Drive\Thumbs\Sega_mega_drive.PNG</thumb>
  1742. <fanart>F:\Spill\Sega Mega Drive\</fanart>
  1743. <genre></genre>
  1744. <release></release>
  1745. <publisher></publisher>
  1746. <launcherplot></launcherplot>
  1747. <wait>true</wait>
  1748. <roms>
  1749. <rom>
  1750. <name>Shining Force</name>
  1751. <filename>F:\Spill\Sega Mega Drive\Shining Force (U) [!].zip</filename>
  1752. <platform>Sega Genesis</platform>
  1753. <thumb>F:\Spill\Sega Mega Drive\Thumbs\Shining Force (U) [!].jpg</thumb>
  1754. <fanart></fanart>
  1755. <genre>Role-Playing</genre>
  1756. <release>1993</release>
  1757. <publisher></publisher>
  1758. <gameplot>According to legend, the Dark Dragon will return to the world of Rune 1,000 years after being banished to an alternate dimension. He will defy the powers of the Light and lead the powers of Darkness into a bitter war for complete control of each kingdom. Of course, this prophecy was long ago and many have forgotten it. Had it not been recorded in the Great Book of Ancient Lore, housed within the royal library of Guardiana, it would have probably been lost in the passage of time. Now the once peaceful kingdom of Runefaust has been assaulting the surrounding kingdoms of Rune. Why is this so? Word has it that King Ramladu is being influenced by a dark presence: the great wizard Darksol. Whether or not this is true is hard to say. Your teacher, esteemed warrior Varios, believes in the rumor and prepares for the inevitable attack on Guardinia. He has a plan, however. While the enemy engages the forces at Guardinia, a small band of warriors will venture out and reclaim the territory lost, with the hope of putting an end to the war by reaching Runefaust.Guess who will be in charge of this expedition? That's right, you! Shining Force will have you traveling to different towns to gather information, purchase, sell or repair items, or meet new adventurers to add to your party (a maximum of twelve can fight at once). The heart of Shining Force is the battle system, which will play out in a turn-based format. Before fighting, you'll first see a flashing grid of squares illustrating your character's attack range. Highlight the enemy you wish to fight and you'll be taken to the battle screen.Your character will appear in the right foreground while the enemy appears in the background on the left, and you'll be able to see how much damage is inflicted with each blow. Use each character's strengths in combat and you just might make it through unscathed! You'll also gain experience points and can take the weapon(s) from defeated enemies to disperse among your party. Fourteen different character classes range from traditional knights, mages and archers, to the more exotic werewolves, dragons and samurai.Weapons include multiple types of swords, bows, spears, lances, axes and magical staves. The weapons also have different attack strengths and character restrictions, so don't expect your mage to wield the mighty Atlas Axe! Battery backup lets you save up to three games in progress, and your adventures can be continued from any Abbey located within a town. Press onward to find out if the ancient prophecy is true! The 12-Meg Shining Force is the sequel to 1991's Shining in the Darkness.</gameplot>
  1759. </rom>
  1760. <rom>
  1761. <name>Sonic & Knuckles</name>
  1762. <filename>F:\Spill\Sega Mega Drive\Sonic and Knuckles (JUE) [!].zip</filename>
  1763. <platform>Sega Genesis</platform>
  1764. <thumb>F:\Spill\Sega Mega Drive\Thumbs\Sonic and Knuckles (JUE) [!].jpg</thumb>
  1765. <fanart></fanart>
  1766. <genre>Action</genre>
  1767. <release>1994</release>
  1768. <publisher></publisher>
  1769. <gameplot>While Sonic may have defeated Robotnik's Death Egg in Sonic the Hedgehog 3, good villains never die (at least not in video games), they only get nastier. Now Sonic must ensure the bald one doesn't cause any more trouble on Floating Island. He'll also have to deal with the island's guardian, Knuckles, since the echidna doesn't especially like Sonic poking his blue face around where he doesn't belong. Thus begins the adventure of Sonic & Knuckles, where you'll be able to play as either animal through eight zones: Mushroom Hill, Flying Battery, Sandopolis, Lava Reef, Hidden Palace, Sky Sanctuary, Death Egg, and a special Doomsday Zone. While Sonic's moves have remained the same as others in the series, Knuckles can fly and climb walls. He also has his own storyline as you play.The biggest feature of Sonic & Knuckles is a special slot at the top, referred to as Lock-On technology, where you can plug in either Sonic the Hedgehog 3 or Sonic the Hedgehog 2 (other cartridges are not supported). Adding Sonic the Hedgehog 3 to the top of the cartridge makes Floating Island a 34-Meg adventure complete with new areas and secrets to find.Sonic the Hedgehog 2 will let you to play as Knuckles, although the rest of the game remains the same. Linking up Sonic the Hedgehog 3 also brings up a Data Select screen, which will save your progress, cleared zones (which can be replayed), the number of Chaos Emeralds you've found, and gives you the opportunity to play as Sonic, Knuckles, Tails, or both Sonic and Tails. Find all of the emeralds to become Hyper Sonic or Super Knuckles!</gameplot>
  1770. </rom>
  1771. <rom>
  1772. <name>Vectorman 2</name>
  1773. <filename>F:\Spill\Sega Mega Drive\Vectorman 2 (F) [!].zip</filename>
  1774. <platform>Sega Genesis</platform>
  1775. <thumb>F:\Spill\Sega Mega Drive\Thumbs\Vectorman 2 (F) [!].jpg</thumb>
  1776. <fanart></fanart>
  1777. <genre>Shooter</genre>
  1778. <release>1996</release>
  1779. <publisher></publisher>
  1780. <gameplot>Vectorman is back to battle through 25 levels filled with detailed animation and special effects. In the not so distant future, Earth has become little more than a repository for toxic sludge. Vectorman, a robot originally designed to clean up the mess, has decided instead to rid the world of its latest enemy -- mutant insects. Call on your powers of morphing to change into the shape of your foes, or simply blast them with your Laser Cannon, Pulse Beam, Fire Ball and Super Shot. Turn into a powerful tank or rhinoceros (to name a few) and take on all who dare confront you. Use your inline skates to make a hasty escape or to quickly search for the three hidden bonus levels. The world needs your help....once again!</gameplot>
  1781. </rom>
  1782. <rom>
  1783. <name>Michael Jackson's Moonwalker</name>
  1784. <filename>F:\Spill\Sega Mega Drive\Michael Jackson's Moonwalker (REV 01) (JUE) [!].zip</filename>
  1785. <platform>Sega Genesis</platform>
  1786. <thumb>F:\Spill\Sega Mega Drive\Thumbs\Michael Jackson's Moonwalker (REV 01) (JUE) [!].jpg</thumb>
  1787. <fanart>F:\Spill\Sega Mega Drive\Fanart\Michael Jackson's Moonwalker (REV 01) (JUE) [!].jpg</fanart>
  1788. <genre>Action</genre>
  1789. <release>1990</release>
  1790. <publisher></publisher>
  1791. <gameplot>Mr. Big didn't get his name from planning small-time operations; he wants to take over the world. In order to carry out this plan, his thugs were ordered to kidnap every child on the planet! Why? To use them as slaves, of course! Only one person is brave enough to challenge him: Michael Jackson, a.k.a. Moonwalker. Play as the famous pop singer through 15 levels of musical action set across five stages.While your goal is to rescue each level's hidden children before time runs out, you'll have to face a variety of enemies trying to thwart your progress, from mobsters in Club 30, Dobermans on the Street, zombies and ghouls in the Woods, and spiders in the Caverns, to the heavily armed troops in the aptly named Enemy Hideout.Michael Jackson is known for his slick moves, so you'll be able to spin, Moonwalk, hat toss (similar to a boomerang), punch, jump, and perform the "ultimate" technique to dispose of your enemies: the Dance Attack. Once used, this attack will cause everyone on the screen to stop what they're doing and start moving to the beat!Each method of attack will drain Michael's magic meter, however, so you'll have to keep it at full strength by rescuing children. As you might expect, the game features several of the singer's chart-topping songs, including "Smooth Criminal," "Beat It," "Billie Jean," "Another Part of Me," and "Bad." Watch for a cameo by Bubbles the chimp!</gameplot>
  1792. </rom>
  1793. <rom>
  1794. <name>Comix Zone</name>
  1795. <filename>F:\Spill\Sega Mega Drive\Comix Zone (4) [!].zip</filename>
  1796. <platform>Sega Genesis</platform>
  1797. <thumb>F:\Spill\Sega Mega Drive\Thumbs\Comix Zone (4) [!].jpg</thumb>
  1798. <fanart></fanart>
  1799. <genre>Action</genre>
  1800. <release>1995</release>
  1801. <publisher></publisher>
  1802. <gameplot>In Comix Zone, Sketch Turner is just a "starving artist" comic book writer/rock musician trying to get by. Things are going okay for Sketch until the day that his most fiendish villain, the evil Mortus, comes to life. Mortus uses his evil methods to pull Sketch into the comic and switch places with him in the real world. Once in the comic book, Sketch meets the heroine of his comic, Alissa, and his adventure begins. You control Sketch through three Episodes, each consisting of two levels. A variety of moves can be used to fight against the thugs that Mortus draws to fight you right before your eyes. These include the serial high tornado kick, the uppercut, the floor sweep, the whirlwind jump kick, and more. You are also able to pick up special items like knives, grenades, bombs, superhero icons, and even your pet sewer rat, Roadkill, who is always willing to help his master.So grab that controller, step into that comic book, and fight for your life. (Who ever thought drawings could be so deadly?)</gameplot>
  1803. </rom>
  1804. <rom>
  1805. <name>Streets of Rage</name>
  1806. <filename>F:\Spill\Sega Mega Drive\Streets of Rage (JUE) [!].zip</filename>
  1807. <platform>Sega Genesis</platform>
  1808. <thumb>F:\Spill\Sega Mega Drive\Thumbs\Streets of Rage (JUE) [!].jpg</thumb>
  1809. <fanart></fanart>
  1810. <genre>Action</genre>
  1811. <release>1991</release>
  1812. <publisher></publisher>
  1813. <gameplot>In Streets of Rage for the Genesis, a secret criminal syndicate has taken over what was once a happy, safe, peaceful and productive city. Using bribery and fear tactics, this far-reaching organization has taken over city government. Even the once respected metropolitan police force is in their back pocket. Anarchy is the order of the day as looting, random violence and destruction run rampant. Somehow, the leader of the crime syndicate has kept his identity secret.Sick and tired of watching helplessly as their city succumbs to thugs and criminals, three brave young police officers attempt to form a special attack unit, but are repeatedly rejected by their commanding officers who refuse to take a stand. Resolved to make the city safe once again for innocent citizens, Adam Hunter, Axel Stone and Blaze Fielding quit the force and strike out on their own.After choosing which of the three ex-officers you would like to control, it's time to hit the streets. You must brawl your way through wave after wave of hoodlums, heavies, thugs, goons and other bad guys. Fighting moves include Jab, Power Jab, Horizontal Chop, Flying Snap Kick, Flying Knee Slam, Fist Smash, Snap Kick, Double Leg Kick, Neck Throw and other debilitating punches, throws and kicks. Each character has different abilities and is ranked according to three categories: power, jump and speed.If you find yourself hopelessly outnumbered or on the brink of death's door, you may want to use your special attack (nepalm or grenades). You are given one special attack per round, but can find more. Throughout the game you can pick up items to boost your energy, life gauge and score. You can even pick up extra lives. You'll find these items hidden in places such as boxes, garbage cans and telephone booths. Some of the enemies in this game carry bottles, knives, baseball bats, lead pipes or pepper shakers. If you're good, you can knock these weapons out of the enemies' hands and use them yourself. You can also find unused weapons at various points throughout the eight levels. At the end of each level, you must face a super-tough slime ball boss.You can play Streets of Rage by yourself or team up with a friend. When waging war against the syndicate in two-player mode, you can pull off a variety of team tactic moves such as somersaults and airborne attacks. Whether playing solo or with a partner, the action takes place in the inner city, on beach front property, on bridges, aboard a ship, in a factory, on a freight elevator, at the syndicate headquarters and, of course, on the city streets.</gameplot>
  1814. </rom>
  1815. <rom>
  1816. <name>Jurassic Park</name>
  1817. <filename>F:\Spill\Sega Mega Drive\Jurassic Park (E) [!].zip</filename>
  1818. <platform>Sega Genesis</platform>
  1819. <thumb>F:\Spill\Sega Mega Drive\Thumbs\Jurassic Park (E) [!].jpg</thumb>
  1820. <fanart>F:\Spill\Sega Mega Drive\Fanart\Jurassic Park (E) [!].jpg</fanart>
  1821. <genre>Action</genre>
  1822. <release>1993</release>
  1823. <publisher></publisher>
  1824. <gameplot>Welcome to Jurassic Park. Based on the mega-blockbuster movie of 1993, the game version recreates many of the movie's most action-packed scenes and brings them home to your Sega Genesis system. Actually, it does more. Not only do you get to play as the movie's paleontologist hero Grant; you're also able to be an antagonistic velociraptor.As Grant, travel through seven levels of dinosaur-fighting action. Some of the dinosaurs and levels (i.e. Compys and the River) were not even in the movie, adding depth. But such movie favorites as raptors, spitters, brachiosaurs, and, of course, the T-Rex are all there to succumb to Grant's arsenal of darts, stun guns, rockets, and grenades.As the raptor, players try to survive the attacks of the pesky humans that inhabit Isla Nublar. Even some of his fellow dinosaurs try to get in his way. But that's what your huge six-inch claw and razor-sharp teeth are for, right?</gameplot>
  1825. </rom>
  1826. <rom>
  1827. <name>Ristar</name>
  1828. <filename>F:\Spill\Sega Mega Drive\Ristar - The Shooting Star (UE) [!].zip</filename>
  1829. <platform>Sega Genesis</platform>
  1830. <thumb>F:\Spill\Sega Mega Drive\Thumbs\Ristar - The Shooting Star (UE) [!].jpg</thumb>
  1831. <fanart></fanart>
  1832. <genre>Action</genre>
  1833. <release>1995</release>
  1834. <publisher></publisher>
  1835. <gameplot>The evil space pirate, Greedy, has decided to conquer the solar system to use as his own private headquarters. To make things easier for his army to settle in, he managed to brainwash all of the planets' leaders to follow his command. Someone must free the planets from Greedy's tyrannical power! Fortunately, there's a little yellow star named Ristar who can help rescue the leaders. You see, he has a special motivation: his father is among the people under Greedy's control.Ristar is not your typical character -- he has arms that can stretch to great lengths. Use them to grab onto enemies and bash them against his face, climb walls or ladders, swing from poles or throw various objects. You'll also be able to swim, activate pulleys, hang from objects or creatures, and use your special move: the Meteor Strike. This involves twirling around a Star Handle and shooting away in any direction to reach new areas or defeat enemy creatures.Besides defeating enemies, Ristar can also collect yellow jewels for points, gold stars to add to his life meter, and two forms of little stars to make him temporarily invincible or grant him an extra life. There are seven worlds in total, each spanning three rounds: Planet Flora, Planet Undertow, Planet Scorch, Planet Sonata, Planet Freon, Planet Automation, and Greedy's Space City. In between rounds are bonus stages which have you trying to collect as many pieces of treasure as you can within the time limit. Progress can be resumed through passwords given after completing certain stages.</gameplot>
  1836. </rom>
  1837. <rom>
  1838. <name>Castlevania: Bloodlines</name>
  1839. <filename>F:\Spill\Sega Mega Drive\Castlevania - Bloodlines (U) [!].zip</filename>
  1840. <platform>Sega Genesis</platform>
  1841. <thumb>F:\Spill\Sega Mega Drive\Thumbs\Castlevania - Bloodlines (U) [!].jpg</thumb>
  1842. <fanart></fanart>
  1843. <genre>Action</genre>
  1844. <release>1994</release>
  1845. <publisher></publisher>
  1846. <gameplot>The highly popular, critically acclaimed Castlevania series goes Genesis with Castlevania: Bloodlines, a game that wisely stays true to its rock solid platforming roots. This time around, players can select from two different characters, giving the game a good dose of depth and replay value. Whip-wielding John Morris can use his weapon to swing past obstacles while lance-loving Eric Lecarde employs his weapon as a mega-jumping device. Both are adept at lashing out at ravens, Medusa heads, flaming skulls, and other beasties, and both can pick up a variety of special items, including weapon power-ups, health, battle axes, boomerangs, and more. What sets the game apart from the previous games in the series are the clever level designs and the settings, which range from a munitions factory in Germany to the Leaning Tower of Pisa to the French Versailles Palace. The game is a little short at six levels, and the bosses (other than Dracula) are a tad on the easy side, but the game as a whole looks, sounds, and plays fantastic.</gameplot>
  1847. </rom>
  1848. <rom>
  1849. <name>Strider</name>
  1850. <filename>F:\Spill\Sega Mega Drive\Strider (UE) [!].zip</filename>
  1851. <platform>Sega Genesis</platform>
  1852. <thumb>F:\Spill\Sega Mega Drive\Thumbs\Strider (UE) [!].jpg</thumb>
  1853. <fanart></fanart>
  1854. <genre>Action</genre>
  1855. <release>1990</release>
  1856. <publisher></publisher>
  1857. <gameplot>A conversion of Capcom's hit arcade game, Strider for Genesis is the system's first eight-megabit cartridge. As Strider Hiryu, you must use your jumping, climbing, and slashing skills to battle a combination of robots, monsters, animals, and humans in the year 2089. Swing a powerful plasma sword, fire a grappling hook to scale heights, and display your agility through five levels of play. Your ultimate goal is to confront and defeat the evil Grand Master Meio, who plans on conquering Earth from his space station near the moon. Venture across such locales as Siberia, the Amazon, and a flying fortress while finding power-ups to lengthen your sword, summon robotic allies, and more.</gameplot>
  1858. </rom>
  1859. <rom>
  1860. <name>Shining Force II</name>
  1861. <filename>F:\Spill\Sega Mega Drive\Shining Force 2 (E) [!].zip</filename>
  1862. <platform>Sega Genesis</platform>
  1863. <thumb>F:\Spill\Sega Mega Drive\Thumbs\Shining Force 2 (E) [!].jpg</thumb>
  1864. <fanart></fanart>
  1865. <genre>Role-Playing</genre>
  1866. <release>1994</release>
  1867. <publisher></publisher>
  1868. <gameplot>Deep within a long forgotten place lies a jewel of great power, one that has been untouched for centuries. A mischievous thief named Slade had heard about such a jewel, but he was only concerned about its monetary value. After all, such a large stone must be worth a small fortune! So he brought along two cohorts to find this mysterious treasure and wrest it from its binding. Being the persistent fellow that he is, he succeeded.After some serious tugging, the jewel finally broke apart from the wall holding it in place. Yet instead of just falling to the floor, it flew across the room with such a force that it nearly crushed Slade and his friends. If that wasn't bad enough, an eerie glow emerged from the spot where the jewel once appeared -- something has awakened!Now an ancient force has been freed from its long slumber, and the land of Rune is once again in danger. You are the wizard Astral's finest student on the last day of school. Your task in the "vacation" that follows is one of utmost importance. It appears that two jewels were used to bind the evil force, a creature named Zeon, in a place called the Ancient Tower. You and your team must find these Stones of Light and Dark so that peace can return to Rune.To begin, name yourself as leader of the Shining Force team by entering up to eleven characters (the default name is Bowie). Play involves traveling from town to town from an overhead view of the world; talking with characters; visiting shops to purchase, sell or repair items; entering abbeys to cure, raise or promote characters in your party; and preparing for inevitable combat. As in the original Shining Force, combat involves first moving characters from a top-down view of the battlefield (taking into account each character's movement points as well as the terrain), and attacking if he or she is in range of the enemy. The screen will then change to a view behind your character in the foreground, while the enemy appears in the background. During battle, players can use available items or magic spells to help tip the scales in their favor.Over twenty characters are available at certain points during the game, and you'll be able to choose eleven of them to form your party. Among the different classes you'll encounter are birdmen, ninjas, archers, wolfmen, robots, rangers, master monks and golems. Each character can use certain types of weapons, the nature of which depends on his or her class. These weapons fall into seven different categories: arrows, spears and lances, axes, rods and magical weapons, knives and ninja blades, swords, and hand-to-hand weapons (gloves, rings and knuckles).Key members of the Shining Force team include Jaha, a powerful dwarf; Chester, a spear-throwing centaur; Sarah, an Elven Priestess; Kazin, a powerful mage; Slade, a giant rat and master thief; Ash, one of the last phoenixes in the world; and May, a young centaur who is an expert with the bow. Game options include speeding up or slowing down message speed (with one being the slowest and four being the fastest) and saving up to two games in progress via battery backup. Find the right combination of adventurers and vanquish Zeon once and for all! </gameplot>
  1869. </rom>
  1870. <rom>
  1871. <name>Sonic the Hedgehog 2</name>
  1872. <filename>F:\Spill\Sega Mega Drive\Sonic the Hedgehog 2 (JUE) [!].zip</filename>
  1873. <platform>Sega Genesis</platform>
  1874. <thumb>F:\Spill\Sega Mega Drive\Thumbs\Sonic the Hedgehog 2 (JUE) [!].jpg</thumb>
  1875. <fanart></fanart>
  1876. <genre>Action</genre>
  1877. <release>1992</release>
  1878. <publisher></publisher>
  1879. <gameplot>Sonic the Hedgehog 2 follows in the same speedy footsteps as its well-regarded predecessor, Sonic the Hedgehog. Once again, players run, jump, and spin the blue hedgehog through a bizarre world of metal robots created by Dr. Robotnik, avoiding obstacles, trouncing enemies, and collecting rings and the elusive Chaos Emeralds (earning all seven emeralds turns Sonic into Super Sonic). While the basic action remains essentially the same, the levels are longer, the colors are brighter and more varied, all the zones are new, and the game introduces a new character: Tails the fox. In the standard game, Tails simply follows along, helping collect rings and defeating the occasional enemy, but he is a playable character in the special two-player split-screen race mode. Sonic the Hedgehog 2 also introduces a new move (the Spin Dash) and a new special stage: a challenging, pseudo-3D race through tubes to collect rings.</gameplot>
  1880. </rom>
  1881. <rom>
  1882. <name>Contra: Hard Corps</name>
  1883. <filename>F:\Spill\Sega Mega Drive\Contra - Hard Corps (U) [!].zip</filename>
  1884. <platform>Sega Genesis</platform>
  1885. <thumb>F:\Spill\Sega Mega Drive\Thumbs\Contra - Hard Corps (U) [!].jpg</thumb>
  1886. <fanart></fanart>
  1887. <genre>Shooter</genre>
  1888. <release>1994</release>
  1889. <publisher></publisher>
  1890. <gameplot>A revolutionary platform shooter, Contra hit the arcade in 1987 and the NES in 1988. Numerous sequels followed, including Contra Force for the NES and Contra III: The Alien Wars for the Super NES, both of which were released in 1992.</gameplot>
  1891. </rom>
  1892. <rom>
  1893. <name>Ghostbusters</name>
  1894. <filename>F:\Spill\Sega Mega Drive\Ghostbusters (REV 01) (JUE) [!].zip</filename>
  1895. <platform>Sega Genesis</platform>
  1896. <thumb>F:\Spill\Sega Mega Drive\Thumbs\Ghostbusters (REV 01) (JUE) [!].jpg</thumb>
  1897. <fanart>F:\Spill\Sega Mega Drive\Fanart\Ghostbusters (REV 01) (JUE) [!].jpg</fanart>
  1898. <genre>Shooter</genre>
  1899. <release>1990</release>
  1900. <publisher></publisher>
  1901. <gameplot>Loosely based on the 1984 film from Columbia Pictures, Ghostbusters for the Genesis has you playing the role of Raymond, Peter or Egon as you try to rid the neighborhood of ghosts. While each character is rated differently in speed and stamina, all carry the same standard equipment: a positronic ion blaster and limited number of bombs. The goal of the game is to retrieve pieces of a stone tablet by clearing the following houses: Home Sweet Home, Apartment, Woody House, and the High-Rise Building. Play involves shooting ghosts with your weapon and jumping to reach higher platforms or avoid hazards (such as spikes and fire). Succeed at defeating each building's boss character(s) and you'll be awarded money, which can then be used to purchase additional weapons and items.Some of the objects you'll be able to acquire are explosives, energy tanks, barriers (each one repels attacks), three-way shots, infrared scopes (allowing you to see in the darkness), and two different types of food to replenish stamina. Items can also be found within safes scattered around the floors. After ridding all four houses of poltergeists, you'll be granted entrance into a medieval castle.You'll then have to search for the Storm's Calm, the jewel responsible for the strange happenings around the city. Once you find it, place the jewel in a monument and prepare for the final showdown! Ghostbusters offers three levels of difficulty (easy, normal or hard) that determine the number of continues you have left before the game is over.</gameplot>
  1902. </rom>
  1903. <rom>
  1904. <name>Rocket Knight Adventures</name>
  1905. <filename>F:\Spill\Sega Mega Drive\Rocket Knight Adventures (E).zip</filename>
  1906. <platform>Sega Genesis</platform>
  1907. <thumb>F:\Spill\Sega Mega Drive\Thumbs\Rocket Knight Adventures (E).jpg</thumb>
  1908. <fanart></fanart>
  1909. <genre>Action</genre>
  1910. <release>1993</release>
  1911. <publisher></publisher>
  1912. <gameplot>Rocket Knight Adventures places you in control of an armor-clad opossum named Sparkster whose job involves protecting the kingdom of Zebulos with his rocket pack and trusty sword. Your objective in this seven level side-scroller (with multiple stages) is to defeat Emperor Devotnidos and his army of pig soldiers.The evil Emperor has taken the Princess of Zebulos hostage and threatens to bring tyranny to the once peaceful land. That's not the only problem: you'll also need to confront the ex-Rocket Knight turned traitor, Axel Gear! Levels will have you using your rocket to attack huge bosses, flying through the air in shooting stages, and even riding on a fast-moving rail cart. There are 17 bosses to battle during the course of the game, so it's a good thing you have a few moves at your disposal. Blasting off with the rocket involves holding a button down until a meter fills up with power.Once maxed out, releasing the button will send Sparkster flying into the air in the direction of the pad. Besides flying with the rocket, Sparkster can fire a short beam with his sword, jump, hang from trees with his tail, and spin attack. Four different difficulty levels are designed to accommodate users of all abilities.</gameplot>
  1913. </rom>
  1914. <rom>
  1915. <name>Phantasy Star II</name>
  1916. <filename>F:\Spill\Sega Mega Drive\Phantasy Star 2 (REV 02) (UE) [!].zip</filename>
  1917. <platform>Sega Genesis</platform>
  1918. <thumb>F:\Spill\Sega Mega Drive\Thumbs\Phantasy Star 2 (REV 02) (UE) [!].jpg</thumb>
  1919. <fanart></fanart>
  1920. <genre>Role-Playing</genre>
  1921. <release>1989</release>
  1922. <publisher></publisher>
  1923. <gameplot>Sega's futuristic role-playing series moves from the 8-bit Master System to the 16-bit Genesis with Phantasy Star II. Something is awry with the computer system known as Mother Brain, which has peacefully monitored the idyllic world of Mota for years. Now the lands are filled with hostile creatures, so a government agent named Rolf recruits an intrepid band of heroes to investigate. From an overhead perspective, you will explore various towns, cities, and buildings, conversing with people, purchasing equipment, and gathering clues to the circumstances leading to the planet's worsening condition. Combat switches the default view to a fixed third-person perspective set behind your party members. Select commands to attack, use special techniques, plan strategies, or flee from danger while engaging in turn-based combat. The six-megabit cartridge includes battery backup for saving your progress to one of four files. A 110-page hint guide is also packaged along with the game to help new adventures.</gameplot>
  1924. </rom>
  1925. <rom>
  1926. <name>Rock 'n Roll Racing</name>
  1927. <filename>F:\Spill\Sega Mega Drive\Rock n' Roll Racing (U) [!].zip</filename>
  1928. <platform>Sega Genesis</platform>
  1929. <thumb>F:\Spill\Sega Mega Drive\Thumbs\Rock n' Roll Racing (U) [!].jpg</thumb>
  1930. <fanart></fanart>
  1931. <genre>Racing</genre>
  1932. <release>1994</release>
  1933. <publisher></publisher>
  1934. <gameplot>Rock 'n roll to the finish line in this arcade-style racer from Interplay. Players race one of five large-tired hotrods through seven winding tracks, viewed from an up-close isometric perspective. Winnings can go towards the purchase of vehicle upgrades. The game's edgy style is emphasized by forgiving physics, powerful vehicle weaponry, and an old school rock soundtrack. This Genesis rendition of Rock 'n Roll Racing runs slightly faster than its Super NES predecessor, but its sounds and graphics aren't quite as sharp.</gameplot>
  1935. </rom>
  1936. <rom>
  1937. <name>Sonic the Hedgehog</name>
  1938. <filename>F:\Spill\Sega Mega Drive\Sonic the Hedgehog (JUE) [!].zip</filename>
  1939. <platform>Sega Genesis</platform>
  1940. <thumb>F:\Spill\Sega Mega Drive\Thumbs\Sonic the Hedgehog (JUE) [!].jpg</thumb>
  1941. <fanart></fanart>
  1942. <genre>Action</genre>
  1943. <release>1991</release>
  1944. <publisher></publisher>
  1945. <gameplot>A blue hedgehog with red sneakers attempts to save his ensnared animal friends from the mechanistic mind of Dr. Robotnik in Sega's Sonic the Hedgehog. Sonic distinguishes himself from other mascots with his surge of speed, as the prickly protagonist races across loops, underground tunnels, and more by tucking into a ball and spinning swiftly into the next area. The object is to navigate the hazard-filled regions of six themed zones before time expires. Sonic will be able to release imprisoned animals along the way by jumping and spinning into their robotic captors. Golden rings scattered throughout each stage serve three functions: a means to earn extra lives, a gateway to rotating bonus stages containing coveted chaos emeralds, and a defense against enemies and dangers. As long as Sonic has at least one ring, he can safely absorb a hit.</gameplot>
  1946. </rom>
  1947. <rom>
  1948. <name>Herzog Zwei</name>
  1949. <filename>F:\Spill\Sega Mega Drive\Herzog Zwei (U) [!].zip</filename>
  1950. <platform>Sega Genesis</platform>
  1951. <thumb>F:\Spill\Sega Mega Drive\Thumbs\Herzog Zwei (U) [!].jpg</thumb>
  1952. <fanart></fanart>
  1953. <genre>Strategy</genre>
  1954. <release>1989</release>
  1955. <publisher></publisher>
  1956. <gameplot>In the distant future, our planet is held under oppressive rule by a single man: Herzog Eins. Not all of Herzog Eins' followers agree in the dictatorship, however. One of his most respected generals, Ludwig, has decided to use his military skills to restore Earth to a time of peace; a time when people ruled fairly and justly. So Ludwig secretly gathered a force to stop Herzog Eins and is now prepared to revolt, knowing the consequence for such actions is almost certainly death. Yet the promise of freedom is worth such a risk, and he vows to fight until the Earth is saved. Herzog Zwei is a futuristic real-time strategy game, the first of its kind on the Genesis. Your goal is to defend your base from enemy attacks while mounting an assault of your own. A top-down view of the battlefield will show your hovering attack jet used to transport troops, spy on the opposition, or morph into a robot to fight on the ground! Units you'll be able to build include tanks, robotic infantry, armored motorcycles, missile launchers, boats and supply trucks. Since you directly control the attack jet, you'll be able to transport your created armies to key sectors along the battlefield. Each unit costs money, however, so you have to spend wisely.Herzog Zwei takes place on eight planets, each offering different terrain such as snow, desert, water and lava: Abgrund, Vulkan, Loch, Strand, Stadt, Eisfrei, Waldung and Oase. To win the game, you must defeat the computer on each planet through four levels of difficulty. Once you've completed the one-player game, the war doesn't have to be over: two players can battle it out simultaneously on a vertically split-screen! A password system lets players resume their campaign against Herzog Eins after turning off the console.</gameplot>
  1957. </rom>
  1958. <rom>
  1959. <name>Sub-Terrania</name>
  1960. <filename>F:\Spill\Sega Mega Drive\Sub-Terrania (E) [!].zip</filename>
  1961. <platform>Sega Genesis</platform>
  1962. <thumb>F:\Spill\Sega Mega Drive\Thumbs\Sub-Terrania (E) [!].jpg</thumb>
  1963. <fanart></fanart>
  1964. <genre></genre>
  1965. <release></release>
  1966. <publisher></publisher>
  1967. <gameplot></gameplot>
  1968. </rom>
  1969. <rom>
  1970. <name>Sonic the Hedgehog 3</name>
  1971. <filename>F:\Spill\Sega Mega Drive\Sonic the Hedgehog 3 (U) [!].zip</filename>
  1972. <platform>Sega Genesis</platform>
  1973. <thumb>F:\Spill\Sega Mega Drive\Thumbs\Sonic the Hedgehog 3 (U) [!].jpg</thumb>
  1974. <fanart></fanart>
  1975. <genre>Action</genre>
  1976. <release>1994</release>
  1977. <publisher></publisher>
  1978. <gameplot>Picking up where the second game in the series left off, Sonic the Hedgehog 3 is indeed true to its forebears. Players guide the running, jumping, spinning, dashing, swimming, hedgehog through six huge zones of play (including Carnival Night and IceCap Zone), each with a different theme. The music matches the levels extremely well, and the graphics are the best yet, especially terms of the lushly detailed backgrounds. Split-screen two-player races have returned from Sonic 2, as has Tails the fox. This time, however, gamers playing the one-player mode can pick up controller two and have Tails airlift Sonic out of danger. Other fresh features include tons of new enemies (including Knuckles the echidna), a special Insta-Shield super move, new special stages (involving dodging red spheres while grabbing blue ones), and a save feature, which is very helpful since this is the biggest, toughest, least linear game in the trilogy. </gameplot>
  1979. </rom>
  1980. <rom>
  1981. <name>Dynamite Headdy</name>
  1982. <filename>F:\Spill\Sega Mega Drive\Dynamite Headdy (UE) [c][!].zip</filename>
  1983. <platform>Sega Genesis</platform>
  1984. <thumb>F:\Spill\Sega Mega Drive\Thumbs\Dynamite Headdy (UE) [c][!].jpg</thumb>
  1985. <fanart></fanart>
  1986. <genre>Action</genre>
  1987. <release>1994</release>
  1988. <publisher></publisher>
  1989. <gameplot>Dynamite Headdy is a fast paced action game starring Headdy, a bird-likecreature who can change heads as the situation arises. In the game, players can choose from 15 different utilitarian heads for Headdy. The Slammer Head is used like a hammer and can bash enemies out of the way. The Vacuum Head can suck up small enemies. The Spike Head painfully pokes bad guys, and the Spring Head allows Headdy to swing across pits, grab onto objects, and even shoot basketball in a hidden stage. Other heads have other useful functions.To finish a game of Dynamite Headdy, the player must make it through 15 levels and defeat Dark Demon. Defeating the demon will reveal a secret ending for Headdy and the world he has saved.</gameplot>
  1990. </rom>
  1991. <rom>
  1992. <name>QuackShot Starring Donald Duck</name>
  1993. <filename>F:\Spill\Sega Mega Drive\Quack Shot Starring Donald Duck (REV 00) (JUE) [!].zip</filename>
  1994. <platform>Sega Genesis</platform>
  1995. <thumb>F:\Spill\Sega Mega Drive\Thumbs\Quack Shot Starring Donald Duck (REV 00) (JUE) [!].jpg</thumb>
  1996. <fanart></fanart>
  1997. <genre>Action</genre>
  1998. <release>1991</release>
  1999. <publisher></publisher>
  2000. <gameplot>While Donald Duck was looking through his Uncle Scrooge's old books, a piece of paper flew out which told of a secret artifact; one that was buried by King Garuzia of the ancient Great Duck Kingdom. Not only was the message signed by the King himself, but it included a map of its whereabouts!Donald dreamed of having more wealth than even his rich Uncle Scrooge, so he grabbed the map, promised Daisy he'd be back, and embarked on a journey to find this Great Duck Treasure. If he only knew that Big Bad Pete and his Ducky Gang were after the very same thing....QuackShot has the player guiding Donald through ten levels around the world: Duckberg, Mexico, Aztec Ruins, Transylvania, Viking Ghostship, South Pole, Maharaja's Palace, Egypt, Ducky Gang Hideout, and finally the Great Duck Treasure Island. Don't worry, Donald isn't going without some protection: he can shoot an unlimited supply of yellow plungers to stun the enemy.He can also find different colored plungers giving him more abilities, such as scaling walls or sticking to birds to cross dangerous territory. Besides the plunger gun, Donald has both a popcorn and bubblegum "weapon," which fires kernels or bubbles, respectively. Keep an eye on the temper meter that fills up whenever you take hits--once it's maxed out, Donald can use his "Quack Attack" on unsuspecting enemies. Rounding out the adventure are cameos from Huey, Dewey, Louie and other Disney characters.</gameplot>
  2001. </rom>
  2002. <rom>
  2003. <name>Streets of Rage 2</name>
  2004. <filename>F:\Spill\Sega Mega Drive\Streets of Rage 2 (U) [!].zip</filename>
  2005. <platform>Sega Genesis</platform>
  2006. <thumb>F:\Spill\Sega Mega Drive\Thumbs\Streets of Rage 2 (U) [!].jpg</thumb>
  2007. <fanart></fanart>
  2008. <genre>Action</genre>
  2009. <release>1992</release>
  2010. <publisher></publisher>
  2011. <gameplot>Sega's 1991 sleeper hit game of vigilante justice, which followed the story of three ex-peace officers in their struggle to bring down Mr. X and his diverse group of street thugs, receives a 16-meg sequel with more moves, two new characters, and a two-player head-to-head option. The crime boss whose syndicate was brought down one year ago has abducted Adam Hunter in his quest for vengeance. Axel and Blaze vow to rescue their captive comrade with the help of Adam's teenage brother, Skate, and Axel's friend, Max Thunder, a former wrestler. Once again two players can team-up for some old fashioned street brawling, or they can slug it out in timed best-of-three matches.Each character is rated from one to three in five categories: power, technique, speed, jump, and stamina. Moves include standard punches and kicks as well as context-sensitive maneuvers, such as holds, throws, and cooperative attacks with another character. Two special moves are also available, but each costs a portion of the character's life gauge. Bikers, ninjas, boxers, and other unsavory types populate eight themed stages that range from an amusement park and stadium to a ship and jungle. Collect food to restore health and grab weapons such as bombs, knives, and lead pipes to help repel advancing enemies.</gameplot>
  2012. </rom>
  2013. <rom>
  2014. <name>Vectorman</name>
  2015. <filename>F:\Spill\Sega Mega Drive\Vectorman (F) [!].zip</filename>
  2016. <platform>Sega Genesis</platform>
  2017. <thumb>F:\Spill\Sega Mega Drive\Thumbs\Vectorman (F) [!].jpg</thumb>
  2018. <fanart></fanart>
  2019. <genre>Shooter</genre>
  2020. <release>1995</release>
  2021. <publisher></publisher>
  2022. <gameplot>The year is 2049 and the planet is in total disarray. Earth's human inhabitants have temporarily headed for the stars and left mechanical robots called "orbots" to clean up their mess. Under the guidance of Raster, the orbot leader, everything was running smoothly until an attendant accidentally replaced his head with an atomic bomb.The newly transformed Raster became the evil WarHead and immediately ordered the orbots to stop cleaning up the planet and begin manufacturing weapons for use in ambushing the returning humans. Only one orbot, a sludge barge pilot by the name of VectorMan, was unaffected by WarHead's mind-controlling scheme. He was out of communications range at the time of the takeover.This is where you come in, fearless gamer, as it is your duty to save the human race by guiding VectorMan through 16 levels of danger-filled action. You must seek out WarHead by following a trail of television receivers around the planet. Once you catch up to old bomb head, you must confront him in an Earth-shattering battle to end all battles.Each time you destroy a television receiver, you will earn a weapon, a morph icon or a power-up. Power-ups include 1-Ups, extra time, multipliers, health points, save points and photons.VectorMan begins the game equipped with a ball gun and can trade it in for a rapid fire gun, a wave gun, a bolo gun, an orb or a nucleus shield. When the ammunition for a particular weapon runs out, VectorMan will get his standard ball gun back. With his weapons he must ward of a host of orbots, including grenade-launching Howitzers and ground-shaking Sludge Pilots.When VectorMan picks up a morph icon, he will be transformed into one of seven different shapes: a drill, a bomb, a jet, a fish, a missile, a parachute or a buggy. Depending on the shape, these transformations allow him to perform useful tasks, such as drill through floors, fly to higher areas and swim faster. VectorMan will also be transformed during three Boss Rounds in which our hero must take on WarHead. He'll turn into a dancin' fool at the Disco, a train on the Levitating Tracks, and a cricket on the Rolling Mat. VectorMan offers three levels of difficulty: Lame, Wicked and Insane.</gameplot>
  2023. </rom>
  2024. <rom>
  2025. <name>Road Rash 3</name>
  2026. <filename>F:\Spill\Sega Mega Drive\Road Rash 2 (UEJ) [!].zip</filename>
  2027. <platform>Sega Genesis</platform>
  2028. <thumb>F:\Spill\Sega Mega Drive\Thumbs\Road Rash 2 (UEJ) [!].jpg</thumb>
  2029. <fanart></fanart>
  2030. <genre>Racing</genre>
  2031. <release>1995</release>
  2032. <publisher></publisher>
  2033. <gameplot>Road Rash 3, the final 16-bit title in the violent racing/combat series, plays about like its pair of popular predecessors, but players can now collect up to seven weapons (including a cattle prod and mace) at once. Despite this upgrade, it's now harder to hit other bikers, and there are still just five courses. Still, minor setbacks notwithstanding, this is a fine game. The drivers look more realistic than ever (you can even see the wrinkles on their clothing), the two-player split-screen mode (carried over from Road Rash II) has a smoother frame rate, and the police now come in three types of vehicles: motorcycles, cars, and helicopters. The music doesn't rock as hard as it does in the original game, but it is pleasingly funky, and the roar of the motorcycle engines is very satisfying, especially with the music turned off. One of the more interesting changes to the game is the ability to knock specific riders off their bikes in order to waive traffic tickets or repair fees. In short, Road Rash 3 is an enjoyable, if not particularly innovative, sequel. </gameplot>
  2034. </rom>
  2035. <rom>
  2036. <name>Golden Axe</name>
  2037. <filename>F:\Spill\Sega Mega Drive\Golden Axe (REV 01) (JU) [!].zip</filename>
  2038. <platform>Sega Genesis</platform>
  2039. <thumb>F:\Spill\Sega Mega Drive\Thumbs\Golden Axe (REV 01) (JU) [!].jpg</thumb>
  2040. <fanart>F:\Spill\Sega Mega Drive\Fanart\Golden Axe (REV 01) (JU) [!].jpg</fanart>
  2041. <genre>Action</genre>
  2042. <release>1989</release>
  2043. <publisher></publisher>
  2044. <gameplot>Golden Axe is a variant on the traditional beat-'em-up with a swords-and-sorcery theme instead of urban brawling. Three heroes vow revenge on evil warlord Death Adder for killing their loved ones and abducting the king and his daughter. Each character possesses distinct weapons, special moves, and magic abilities. Choose from barbarian Ax Battler, Amazon warrior Tyris Flare, or dwarf Gilius Thunderhead. Engage waves of skeletons, knights, giants, and other creatures while advancing through five side-scrolling locales. Some enemies ride one of three dragon types that can be mounted by your hero and used as an extra form of attack. Collect and save potions to unleash progressively powerful tiers of fire, lightning, or earth magic, depending on your character. Battle the computer alone or team-up with a friend for cooperative play. The Genesis version of the coin-op game adds the following extras: a three-stage beginner's mode, a 15-fight survivor mode, a versus battle option, and two bonus levels.</gameplot>
  2045. </rom>
  2046. <rom>
  2047. <name>Shinobi 3 - Return of the Ninja Master</name>
  2048. <filename>F:\Spill\Sega Mega Drive\Shinobi 3 - Return of the Ninja Master (U) [!].zip</filename>
  2049. <platform>Sega Genesis</platform>
  2050. <thumb>F:\Spill\Sega Mega Drive\Thumbs\Shinobi 3 - Return of the Ninja Master (U) [!].jpg</thumb>
  2051. <fanart></fanart>
  2052. <genre></genre>
  2053. <release></release>
  2054. <publisher></publisher>
  2055. <gameplot></gameplot>
  2056. </rom>
  2057. <rom>
  2058. <name>Altered Beast</name>
  2059. <filename>F:\Spill\Sega Mega Drive\Altered Beast (REV 01) (JU) [!].zip</filename>
  2060. <platform>Sega Genesis</platform>
  2061. <thumb>F:\Spill\Sega Mega Drive\Thumbs\Altered Beast (REV 01) (JU) [!].jpg</thumb>
  2062. <fanart>F:\Spill\Sega Mega Drive\Fanart\Altered Beast (REV 01) (JU) [!].jpg</fanart>
  2063. <genre>Action</genre>
  2064. <release>1990</release>
  2065. <publisher></publisher>
  2066. <gameplot>Sega's 1988 arcade game makes its home console debut with the same levels, controls, and gameplay as its coin-op predecessor. The Genesis version of Altered Beast has players punching, jumping, and kicking their way across five side-scrolling levels inspired by Greek mythology. Dark unicorns, three-headed wolves, demons, and more will try to thwart the muscle-bound hero's progress each step of the way, but he can help even the odds by shapeshifting into one of the following stage-specific beasts: werewolf, weredragon, werebear, weretiger, and the golden werewolf. Yet before the protagonist can morph into a beast and use the transformation's special technique, he must first collect three mystical orbs by defeating certain enemies within each level. The ultimate goal is to rescue goddess Athena from the demon Neff, Lord of the Underworld.</gameplot>
  2067. </rom>
  2068. <rom>
  2069. <name>Gunstar Heroes</name>
  2070. <filename>F:\Spill\Sega Mega Drive\Gunstar Heroes (U) [!].zip</filename>
  2071. <platform>Sega Genesis</platform>
  2072. <thumb>F:\Spill\Sega Mega Drive\Thumbs\Gunstar Heroes (U) [!].jpg</thumb>
  2073. <fanart>F:\Spill\Sega Mega Drive\Fanart\Gunstar Heroes (U) [!].jpg</fanart>
  2074. <genre>Shooter</genre>
  2075. <release>1993</release>
  2076. <publisher></publisher>
  2077. <gameplot>Designed by Treasure, a Japanese company created by former members of Konami, Gunstar Heroes is a frenetically paced platform shooter in the spirit of Konami's Contra series. Gunstar Heroes features large, anime-styled protagonists that can engage foes in either hand-to-hand combat or with guns. Colorful levels are home to multiple boss characters, many of which fill the screen in size and employ a number of special effects. Futuristic weapons are comprised of four energy types, such as fire or lightning, which can be combined with one another to create more powerful blasts. You'll hop inside a runaway mine cart, participate in a deadly board game, scale a flying battleship, and more throughout seven stages of play. Options include multiple difficulty settings, which influence the number and types of enemies you'll encounter, and a choice between free or fixed shots while shooting. Complete the game alone or team-up with a friend for simultaneous action on the same screen.</gameplot>
  2078. </rom>
  2079. <rom>
  2080. <name>Road Rash</name>
  2081. <filename>F:\Spill\Sega Mega Drive\Road Rash (U) [c][!].zip</filename>
  2082. <platform>Sega Genesis</platform>
  2083. <thumb>F:\Spill\Sega Mega Drive\Thumbs\Road Rash (U) [c][!].jpg</thumb>
  2084. <fanart></fanart>
  2085. <genre>Racing</genre>
  2086. <release>1991</release>
  2087. <publisher></publisher>
  2088. <gameplot>A forerunner of such violent games as the Grand Theft Auto series, Road Rash is a rousingly good combat racing motorcycle game that encourages players to punch, kick, and club their opponents off the twisting, turning tracks. Paced admirably by a hard driving soundtrack, the game strikes a nice balance between hitting and racing, and the controls are smooth and easy to use. Players can win money for bike upgrades by winning (or simply placing in) races on five different courses: Sierra Nevada, Pacific Coast, Redwood Forest, Palm Desert, and Grass Valley. The frame rate could use a boost to make the scrolling a bit smoother, but the players and bikes look good, there's ample roadside and background detail (including cows, trees, mountains, and slippery sand), and the game itself remains a pleasure long after the newness has worn off.</gameplot>
  2089. </rom>
  2090. <rom>
  2091. <name>Splatterhouse 2</name>
  2092. <filename>F:\Spill\Sega Mega Drive\Splatter House 2 (U) [c][!].zip</filename>
  2093. <platform>Sega Genesis</platform>
  2094. <thumb>F:\Spill\Sega Mega Drive\Thumbs\Splatter House 2 (U) [c][!].jpg</thumb>
  2095. <fanart></fanart>
  2096. <genre>Action</genre>
  2097. <release>1992</release>
  2098. <publisher></publisher>
  2099. <gameplot>Jennifer has once again been kidnapped by an evil force and only Rick can save her! In this 8-Meg sequel to the TurboGrafx 16's Splatterhouse, you'll need to traverse through eight horrific levels (each spanning multiple scenes) in your effort to rescue your girlfriend. Rick won't be alone in this journey, however, as the Terror Mask transforms him into a hulking beast to pulverize enemies. Splatterhouse 2 is a side-scrolling beat-em-up with a horror theme. The creatures you'll face include giant leeches, zombies, ghouls, sludge monsters and even severed arms!Once you complete the two to three stages comprising each level, you'll have to square off against a large, powerful boss creature. Defeat the monster and you'll progress to the next level as well as receive a password to resume progress. Rick's standard moves consist of a punch, normal kick, flying kick and slide kick. Also available on each stage is a weapon or two to help out: chainsaws, bones, clippers, oars, shotguns, potassium bombs, lead pipes, and ghouls' heads. Splatterhouse 2 offers three difficulty levels (normal, difficult and game master) which determine how many hits Rick can take before dying.</gameplot>
  2100. </rom>
  2101. <rom>
  2102. <name>Splatterhouse 3</name>
  2103. <filename>F:\Spill\Sega Mega Drive\Splatter House 3 (U) [c][!].zip</filename>
  2104. <platform>Sega Genesis</platform>
  2105. <thumb>F:\Spill\Sega Mega Drive\Thumbs\Splatter House 3 (U) [c][!].jpg</thumb>
  2106. <fanart></fanart>
  2107. <genre>Action</genre>
  2108. <release>1993</release>
  2109. <publisher></publisher>
  2110. <gameplot>Rick is back and madder than ever in this 16-Meg sequel to Splatterhouse 2. Step inside a mansion filled with horrific enemies that will make quick work of you unless you beat them to a bloody pulp...literally. Punch and kick your way through six non-linear floors, where you decide which doors and rooms to enter with the help of an overhead map. Choose carefully, however, because there is time ticking away the moment you begin. If you don't find and defeat the level boss within the time frame, it may have dire consequences on your future. That's right, the game has multiple endings depending on your performance!Rick can also find various weapons lurking about, such as a concrete block, meat cleaver, two-by-four and many others. When things get really rough, call on the power of your living mask to transform into a Hulk-like figure with powerful moves. Digitized cut-scenes will help set the mood as you progress through the mansion, and you can continue your game using passwords given at the end of each level. Parents should be warned that Splatterhouse 3 depicts graphic violence and carries a MA-13 rating for mature audiences.</gameplot>
  2111. </rom>
  2112. <rom>
  2113. <name>General Chaos</name>
  2114. <filename>F:\Spill\Sega Mega Drive\General Chaos (UEJ) [!].zip</filename>
  2115. <platform>Sega Genesis</platform>
  2116. <thumb>F:\Spill\Sega Mega Drive\Thumbs\General Chaos (UEJ) [!].jpg</thumb>
  2117. <fanart></fanart>
  2118. <genre>Strategy</genre>
  2119. <release>1993</release>
  2120. <publisher></publisher>
  2121. <gameplot>Ten hut! The creators behind Xenophobe and Rampage take their distinctive sense of humor to the barracks with General Chaos. The game involves two teams of soldiers (led by warring brothers General Chaos and General Havoc) in an effort to outduel each other through three campaigns.The winner is the player who finally takes control of the enemy's capital, although points can be earned from claiming territory, collecting loot or killing soldiers. First choose a squad of five offbeat grunts or two commandos, then lead them to victory by using their strengths in combat.Each squad member specializes in a certain form of weaponry: rocket launchers, dynamite, grenades, flame-throwers or machine guns. Control is different depending on the team of soldiers you choose, however. Squad movement involves switching to each man and giving him orders through a cursor system, while commandos are controlled directly with the pad. General Chaos also lets you play with a friend on one of two modes: Head-to-Head or Side-by-Side cooperative play. If you own a 4-Way Play adapter, then up to four players can go at it at once! Having trouble with the game? Boot Camp will train you on using weapons, commandos, squad movement, medical staff and close combat.</gameplot>
  2122. </rom>
  2123. </roms>
  2124. </launcher>
  2125. <launcher>
  2126. <name>Nintendo Entertainment System</name>
  2127. <application>C:\Program Files (x86)\Nestopia\nestopia.exe</application>
  2128. <args></args>
  2129. <rompath>F:\Spill\NES\</rompath>
  2130. <thumbpath>F:\Spill\NES\Thumbs\</thumbpath>
  2131. <fanartpath>F:\Spill\NES\Fanart\</fanartpath>
  2132. <romext>zip</romext>
  2133. <platform>Nintendo Entertainment System</platform>
  2134. <thumb>F:\Spill\NES\Thumbs\Nintendo_Entertainment_System.png</thumb>
  2135. <fanart>F:\Spill\NES\</fanart>
  2136. <genre></genre>
  2137. <release></release>
  2138. <publisher></publisher>
  2139. <launcherplot></launcherplot>
  2140. <wait>true</wait>
  2141. <roms>
  2142. <rom>
  2143. <name>Super Mario Bros.</name>
  2144. <filename>F:\Spill\NES\Super Mario Bros. (Japan, USA).zip</filename>
  2145. <platform>Nintendo Entertainment System</platform>
  2146. <thumb>F:\Spill\NES\Thumbs\Super Mario Bros. (Japan, USA).jpg</thumb>
  2147. <fanart></fanart>
  2148. <genre>Action</genre>
  2149. <release>1985</release>
  2150. <publisher></publisher>
  2151. <gameplot>In Super Mario Bros., Princess Toadstool of the Mushroom Kingdom has been kidnapped by Bowser, the evil king of the Koopas. Former plumbers Mario and Luigi have been sent to rescue to her and restore peace to the kingdom. They must make their way over land, under ground, and through the sea, in eight worlds divided into four levels each. On their journey, they face a variety of enemies, including Goombas, Koopa Troopas, and Bullet Bills, which can be defeated by jumping directly on them. At the end of each world, the brothers come face to face with Bowser, who must be stopped before the quest can continue.Power-ups play an integral part in Super Mario Bros. When Mario jumps and hits a question mark block from underneath, an item is revealed. This could be a coin, mushroom, fire flower, or star. The mushroom is the game's most important item -- it makes Mario grow to over twice his normal size and strength, giving him the ability to break bricks with his jump-punch. It also allows him to be hit once without losing a life. Once Mario is in this "super" state, he can collect a fire flower that lets him shoot fireballs. Stars provide temporary invincibility, and 100 coins earn you an extra life.</gameplot>
  2152. </rom>
  2153. <rom>
  2154. <name>Super C</name>
  2155. <filename>F:\Spill\NES\Super C.zip</filename>
  2156. <platform>Nintendo Entertainment System</platform>
  2157. <thumb>F:\Spill\NES\Thumbs\Super C.jpg</thumb>
  2158. <fanart></fanart>
  2159. <genre>Shooter</genre>
  2160. <release>1990</release>
  2161. <publisher></publisher>
  2162. <gameplot>In the sequel to the fast paced shooting adventure "Contra," you are once again called upon to save the planet from an attack of despicable alien creatures. New weapons are at your disposal to take down the hideous alien beasts that dare cross your path. The action is played out mostly in side-scrolling areas with a couple of over-head levels included for variety. Gamers can also team up for 2 player simultaneous shooting action. There is no save feature in Super C. Just all out war to the bitter end.</gameplot>
  2163. </rom>
  2164. <rom>
  2165. <name>Bionic Commando</name>
  2166. <filename>F:\Spill\NES\Bionic Commando (USA).zip</filename>
  2167. <platform>Nintendo Entertainment System</platform>
  2168. <thumb>F:\Spill\NES\Thumbs\Bionic Commando (USA).jpg</thumb>
  2169. <fanart></fanart>
  2170. <genre>Shooter</genre>
  2171. <release>1988</release>
  2172. <publisher></publisher>
  2173. <gameplot>Super Joe has been captured during his attempt to stop the secret Abatros (sic) plan, and in Bionic Commando it's up to you to save him. What makes this game unique is that it's impossible to jump, so vertical movement can only be achieved through the use of your grappling hook arm. It's difficult at first but eventually becomes second nature. This unorthodox control scheme, combined with one-hit deaths, rewards stealth and careful movement. A compelling storyline, great graphics and a memorable soundtrack cement its place in the NES pantheon of excellent games. Interestingly, the Japanese version was called Top Secret: Hitler's Revival and featured neo-Nazis as enemies and Adolf Hitler as the final boss. </gameplot>
  2174. </rom>
  2175. <rom>
  2176. <name>Mega Man 2</name>
  2177. <filename>F:\Spill\NES\Mega Man 2 (USA).zip</filename>
  2178. <platform>Nintendo Entertainment System</platform>
  2179. <thumb>F:\Spill\NES\Thumbs\Mega Man 2 (USA).jpg</thumb>
  2180. <fanart></fanart>
  2181. <genre>Shooter</genre>
  2182. <release>1989</release>
  2183. <publisher></publisher>
  2184. <gameplot>The sequel to one of the best games on the NES, Mega Man 2 is as good or better than the original. The blue bomber has returned to take on eight more robots, this time created by Dr. Wily himself: Bubble Man, Quick Man, Metal Man, Crash Man, Wood Man, Heat Man, Flash Man and Air Man. The graphics are so good that they compare favorably to many Genesis games, and each level features a wonderful musical theme that is far superior to the usual discombobulated bleeps and bloops found on so many NES titles. Yet as excellent as the graphics and sounds are, the gameplay and controls are even better. There are nine huge levels of play fraught with unexpected dangers and challenges, including the final confrontation with the evil scientist Dr. Wily. </gameplot>
  2185. </rom>
  2186. <rom>
  2187. <name>Marble Madness</name>
  2188. <filename>F:\Spill\NES\Marble Madness.zip</filename>
  2189. <platform>Nintendo Entertainment System</platform>
  2190. <thumb>F:\Spill\NES\Thumbs\Marble Madness.jpg</thumb>
  2191. <fanart></fanart>
  2192. <genre>Puzzle</genre>
  2193. <release>1989</release>
  2194. <publisher></publisher>
  2195. <gameplot>Guide a marble across six increasingly challenging courses in Marble Madness for NES. Based on 1984's trackball-powered arcade game, Marble Madness on NES offers two Control Pad configurations: one that moves the marble 90°, and one that moves it at 45° angles. Nudge the shiny sphere up and down ramps, through tunnels, and on catapults while avoiding hazards such as acid pools, rival marbles, and more. Complete each stage as quickly as possible to accumulate the most points. Marble Madness also offers two-player simultaneous action in addition to its solo game.</gameplot>
  2196. </rom>
  2197. <rom>
  2198. <name>Contra</name>
  2199. <filename>F:\Spill\NES\Contra.zip</filename>
  2200. <platform>Nintendo Entertainment System</platform>
  2201. <thumb>F:\Spill\NES\Thumbs\Contra.jpg</thumb>
  2202. <fanart></fanart>
  2203. <genre>Shooter</genre>
  2204. <release>1988</release>
  2205. <publisher></publisher>
  2206. <gameplot>One of the most beloved shooters of the NES era, Contra harbors a not-so-hidden secret: It's ridiculously hard unless you use the so-called Konami Code to give yourself 30 lives. But with the code in place, the difficulty level is relaxed enough to let you enjoy it for the accomplished and polished shooter it is. You (and an optional friend) control Lance and Bill, two soldiers dropped into the jungle to battle the alien menace known as Red Falcon. With its two-player simultaneous action, variety of weapons, and horizontal, vertical and pseudo-3D stages, Contra became the standard by which future platform shooters would be judged. </gameplot>
  2207. </rom>
  2208. <rom>
  2209. <name>Battletoads</name>
  2210. <filename>F:\Spill\NES\Battletoads (USA).zip</filename>
  2211. <platform>Nintendo Entertainment System</platform>
  2212. <thumb>F:\Spill\NES\Thumbs\Battletoads (USA).jpg</thumb>
  2213. <fanart></fanart>
  2214. <genre>Action</genre>
  2215. <release>1991</release>
  2216. <publisher></publisher>
  2217. <gameplot>A distinctly humorous action game, Battletoads pits two giant amphibians, Zitz and Rash, against the Evil Dark Queen. Aided by the vultureish Professor T-Bird, the duo launches an all-out assault to rescue their pal Pimple. The game's 12 levels are huge, gorgeously rendered and full of surprises. Besides beating up on foes, the 'toads contend with other challenges like climbing ropes and racing jet bikes. Character animation is fluid, and the controls are smooth and responsive. With Battletoads, Rare combines a great sense of humor (especially in the two-player mode) with a surprisingly good storyline and near-perfect gameplay. </gameplot>
  2218. </rom>
  2219. <rom>
  2220. <name>Mega Man 3</name>
  2221. <filename>F:\Spill\NES\Mega Man 3 (USA).zip</filename>
  2222. <platform>Nintendo Entertainment System</platform>
  2223. <thumb>F:\Spill\NES\Thumbs\Mega Man 3 (USA).jpg</thumb>
  2224. <fanart></fanart>
  2225. <genre>Shooter</genre>
  2226. <release>1990</release>
  2227. <publisher></publisher>
  2228. <gameplot>Mega Man returns for his largest adventure to date in Mega Man 3. The surprisingly resilient Dr. Wily has concocted yet another plan for world domination: tricking Mega Man's creator, Dr. Light, into giving him the plans needed to build an indestructible robot. Mega Man must now battle eight new mechanical minions before confronting Dr. Wily's latest creation. As with the two previous games in Capcom's platform shooter series, you are free to tackle the eight initial stages in any order.Gameplay in each side-scrolling stage once again involves fighting your way to the boss, defeating it, and acquiring its signature weapon for use on subsequent stages. In addition to jumping and shooting, the Blue Bomber can now perform a slide maneuver. He can also call on a new robotic canine sidekick named Rush. This powerful pooch can switch into the equivalent of a springboard, submarine, or helicopter to help you clear each area. Complete all eight stages to reveal an additional four levels featuring the android adversaries from Mega Man 2.</gameplot>
  2229. </rom>
  2230. <rom>
  2231. <name>Mega Man 4</name>
  2232. <filename>F:\Spill\NES\Mega Man 4 (USA).zip</filename>
  2233. <platform>Nintendo Entertainment System</platform>
  2234. <thumb>F:\Spill\NES\Thumbs\Mega Man 4 (USA).jpg</thumb>
  2235. <fanart></fanart>
  2236. <genre>Shooter</genre>
  2237. <release>1992</release>
  2238. <publisher></publisher>
  2239. <gameplot>Mega Man 4 is a respectable entry in the series that manages to sneak a few new elements into the now familiar gameplay. The most notable addition is Mega Man's standard "mega buster" weapon, which can be charged by holding the B button. There's also a new robot named Fliptop, who appears occasionally to provide you with power-ups, and a new villain, Dr. Cossack. As always, you're up against a series of robot bosses whose weapons provide the means for defeating other bosses. This time around, your foes include Dust Man, Bright Man, Skull Man, Dive Man, Ring Man, Pharaoh Man, Toad Man and Drill Man. </gameplot>
  2240. </rom>
  2241. <rom>
  2242. <name>Mega Man 5</name>
  2243. <filename>F:\Spill\NES\Mega Man 5 (USA).zip</filename>
  2244. <platform>Nintendo Entertainment System</platform>
  2245. <thumb>F:\Spill\NES\Thumbs\Mega Man 5 (USA).jpg</thumb>
  2246. <fanart></fanart>
  2247. <genre>Shooter</genre>
  2248. <release>1992</release>
  2249. <publisher></publisher>
  2250. <gameplot>Released less than a year after Mega Man 4, Mega Man 5 continues the series' tradition of solid gameplay, pitting the eponymous character against his brother Proto Man and his band of eight robot masters: Gravity Man, Stone Man, Charge Man, Crystal Man, Napalm Man, Gyro Man and Star Man. Rush and Fliptop are on hand to help the blue bomber in his quest, as is a new bird-like robot called Beat, who can be obtained by collecting the letters to spell "Mega Man V." The graphics and soundtrack live up to what players have come to expect from the series -- they're some of the best the NES has to offer. </gameplot>
  2251. </rom>
  2252. <rom>
  2253. <name>Mega Man 6</name>
  2254. <filename>F:\Spill\NES\Mega Man 6 (USA).zip</filename>
  2255. <platform>Nintendo Entertainment System</platform>
  2256. <thumb>F:\Spill\NES\Thumbs\Mega Man 6 (USA).jpg</thumb>
  2257. <fanart></fanart>
  2258. <genre>Shooter</genre>
  2259. <release>1994</release>
  2260. <publisher></publisher>
  2261. <gameplot>The last Mega Man to appear on the NES, Mega Man 6 is essentially more of the same, which might be good or bad depending on your overall opinion of the series. The billionaire Mr. X has hijacked eight robots from a worldwide competition and is planning to use them to take over the world. As expected, it's up to Mega Man to defeat Knight Man, Yamato Man, Centaur Man, Wind Man, Blizzard Man, Tomahawk Man, Plant Man and Flame Man. All the familiar gameplay elements are here, with the one noteworthy add-on being the new "Power Mega Man" armor that Rush can transform into. </gameplot>
  2262. </rom>
  2263. <rom>
  2264. <name>Super Mario Bros. 2</name>
  2265. <filename>F:\Spill\NES\Super Mario Bros. 2 (USA).zip</filename>
  2266. <platform>Nintendo Entertainment System</platform>
  2267. <thumb>F:\Spill\NES\Thumbs\Super Mario Bros. 2 (USA).jpg</thumb>
  2268. <fanart></fanart>
  2269. <genre>Action</genre>
  2270. <release>1988</release>
  2271. <publisher></publisher>
  2272. <gameplot>For the U.S. sequel to Super Mario Bros., Nintendo retrofitted an Arabian-themed Japanese game called Yumekojo Doki Doki Panic with the familiar Mario clan. Other than a few minor graphical changes, the two games are nearly identical. With the Mushroom Kingdom safe for the time being, Mario and his crew seek out new adventures in Sub-Con, a dream world taken over by the demented Wart. This sequel is missing the two-player feature of the original but adds the ability to choose from four playable characters at the beginning of each level: Mario, Luigi, the Princess, and Toadstool. The game is made up of seven words divided into 20 levels, and the end of each world contains a boss that must be defeated before proceeding. An entirely new cast of enemies is introduced, including Shy-Guys, Snifits, and Bomb-ombs, and most of the power-ups from the first game are missing or have different uses. Mushrooms function as extra lives, and coins are used to play the bonus slot-machine game at the end of each level. Each character now has a life meter that can be refilled by hearts (which also make the characters "big").Rather than jumping on enemies to defeat them, Super Mario Bros. 2's primary attack method involves picking up items and throwing them. Vegetables can be plucked from the grass and thrown, but other enemies will also work. In certain areas, a magic potion will emerge from the grass instead of a vegetable, and this potion can be used to temporarily enter Sub-space, an area that often contains a mushroom or heart, and where the grass reveals coins.Each playable character has a complex interaction between their speed, strength, and jumping ability. To put it simply, Mario is average in each category, Luigi can jump the highest, the Princess can float but is otherwise weak, and Toad can't jump well but is the strongest.Although it was originally based on a non-Mario game, many of the items, enemies, and gameplay concepts introduced in Super Mario Bros. 2 went on to play an integral role in future Mario adventures. The game was re-released as part of Super Mario All-Stars for the Super NES in 1993, and in Japan as Super Mario USA in 1992.</gameplot>
  2273. </rom>
  2274. <rom>
  2275. <name>Super Mario Bros. 3</name>
  2276. <filename>F:\Spill\NES\Super Mario Bros. 3 (USA) (Rev A).zip</filename>
  2277. <platform>Nintendo Entertainment System</platform>
  2278. <thumb>F:\Spill\NES\Thumbs\Super Mario Bros. 3 (USA) (Rev A).jpg</thumb>
  2279. <fanart></fanart>
  2280. <genre>Action</genre>
  2281. <release>1990</release>
  2282. <publisher></publisher>
  2283. <gameplot>Often considered the pinnacle of 8-bit achievement, Super Mario Bros. 3 is an epic platformer that combines classic gameplay, excellent level design, stellar graphics, and memorable music to create a truly remarkable gaming experience. The most highly anticipated game of its time, it went on to sell over 18 million copies worldwide to become the best-selling game ever in the U.S. Unlike Super Mario Bros. 2, which diverted from the first game in both story and gameplay, Super Mario Bros. 3 returns to more familiar territory, with Princess Toadstool once again being kidnapped by Bowser and the Mario Bros. again coming to her rescue. Although the gameplay builds on the basic running and jumping of the original, a wealth of new features have been added, including a map screen, bonus games, the capability to store multiple power-ups, and, most importantly, the introduction of "suits" for Mario and Luigi to wear. These suits function much like the mushroom and fire flower power-ups in the original, endowing the character with additional powers such as flight, swimming prowess, and the ability to throw hammers. The game's huge world consists of eight distinctly themed lands, ranging from Grass Land to Ice Land to Pipe Land. The map screen allows players to complete certain levels out of order or skip them altogether, giving the game a nonlinear feel. In a two-player game, Mario and Luigi work together by alternating turns whenever a player finishes a level or loses a life, but they can also compete in a special version of Mario Bros., accessible by selecting an already completed level on the map screen. The only questionable aspect of the game's structure is that there is no password or save feature, meaning players have to finish the entire adventure in one sitting. This really can't be considered a flaw, but it does greatly add to the challenge of completing Super Mario Bros. 3's long quest.</gameplot>
  2284. </rom>
  2285. <rom>
  2286. <name>Kirby's Adventure</name>
  2287. <filename>F:\Spill\NES\Kirby's Adventure (USA).zip</filename>
  2288. <platform>Nintendo Entertainment System</platform>
  2289. <thumb>F:\Spill\NES\Thumbs\Kirby's Adventure (USA).jpg</thumb>
  2290. <fanart></fanart>
  2291. <genre>Action</genre>
  2292. <release>1993</release>
  2293. <publisher></publisher>
  2294. <gameplot>As they've proven over and over again with the Super Mario Bros. series, Nintendo is brilliant when it comes to making cute, involving, immensely enjoyable platformers. Kirby's Adventure furthers Nintendo's illustrious reputation by way of a little pink ball who can perform the basics of running, jumping ,and swimming, in addition to a variety of special maneuvers including sliding, shooting air pellets, and spitting back at enemies anything he may have swallowed. Also, when Kirby gobbles up an enemy with a special attribute (such as the ability to shoot beams or wield hammers), he will take on that attribute. Adding to the game's variety and enormous replay value are bosses that are a joy to do battle with, cleverly designed levels, and an assortment of fun mini-games (such as Egg Catcher) that will really suck you in. </gameplot>
  2295. </rom>
  2296. <rom>
  2297. <name>Double Dragon</name>
  2298. <filename>F:\Spill\NES\Double Dragon (USA).zip</filename>
  2299. <platform>Nintendo Entertainment System</platform>
  2300. <thumb>F:\Spill\NES\Thumbs\Double Dragon (USA).jpg</thumb>
  2301. <fanart></fanart>
  2302. <genre>Action</genre>
  2303. <release>1988</release>
  2304. <publisher></publisher>
  2305. <gameplot>Adapted from the groundbreaking arcade game, Double Dragon for the NES disappointed coin-op connoisseurs with its lack of a two-player simultaneous mode in the main mode of the game. There is a tacked on two-player mirror match feature in which players fight one-on-one, Street Fighter-style battles, but it hardly compensates. Joystick jockeys were also puzzled by the game's RPG-like use of experience points, which increase with every hit, giving Billy use of more moves in later levels. In addition, the level designs have been altered, jumping is a bit awkward, there are fewer enemies onscreen and, naturally, the graphics have been simplified. Still, despite all this, the game manages to be a fun and challenging side-scrolling brawler, thanks to some solid punching, kicking, obstacle-avoiding action. </gameplot>
  2306. </rom>
  2307. <rom>
  2308. <name>River City Ransom</name>
  2309. <filename>F:\Spill\NES\River City Ransom.zip</filename>
  2310. <platform>Nintendo Entertainment System</platform>
  2311. <thumb>F:\Spill\NES\Thumbs\River City Ransom.jpg</thumb>
  2312. <fanart></fanart>
  2313. <genre>Action</genre>
  2314. <release>1990</release>
  2315. <publisher></publisher>
  2316. <gameplot>Ah, high school -- host to wedgies, bad food, acne and social politics. Unfortunately, these are the least of the worries on Alex and Ryan's minds, as the meanest gang lord in River City is holding their entire high school hostage - including Ryan's girlfriend! "With my gangs of students and vicious bosses roaming the streets, no one can stop me now. Meet my demands -- or else!" wrote Slick. It was this "or else!" that especially struck fear into the hearts of the River City citizens, in addition to confusion as to what his demands were.Confused and helpless to do anything about the situation, the River City population is relying upon Alex and Ryan to put an end to Slick's reign of terror. But to take down Slick and rescue Cyndy, Alex and Ryan will have to fight their way through the rough, gang-filled streets of River City between them and River City High School using their fists, feet and whatever blunt instruments they happen to find along the way.Selecting from Alex or Ryan in one-player mode, or both in two-player mode, you're armed with a plethora of attacks and moves to flatten your foes, ranging from the basic punches, kicks, jumps, and sprinting, to jump kicks, sprinting jumps, tag-team maneuvers, and wielding or throwing weapons and enemies. In addition, environments you'll journey through are filled with ways to pound your foes; you can rebound off walls and let loose with a flying kick, climb atop walls, benches and other structures to put the drop on your enemies, or even knock them into a pit.A multitude of weapons and objects can be found along the streets or acquired by smacking them out of the hands of foes, including lead pipes, wooden two-by-fours and metal chains you can swing or throw, brass knuckles and rocks adding a little more power to a punch, and trash cans, wooden crates and tires, which can be tossed or stood upon. Weapons may even be used against other weapons; swinging a lead pipe at a rock will whack it back towards the sender.It's a good thing you have all of this at your disposal, because over nine gangs are standing in your way, including lower level thugs such as Harry, Larry, Terry, Perry, Jerry, Cary, Gary and Ralph of the Generic Dudes, to the big boys from The Plague, The Zombies and The Cowboys. Each gang has a mean boss such as Thor or Rocko and each guard their home turf, ranging from Sticksville and Armstrong Thru-Way to the WSL Co. Warehouse and finally, River City High School, doing everything they can to prevent you from passing through.Defeating your enemies is where role-playing elements come into play; gang members drop money in the form of coins, which you may collect and use to purchase food and items from malls and shopping plazas located throughout River City. Each mall or shopping area contains a variety of sushi bars, bookstores, coffee shops and fast food joints. You can choose to eat-in at restaurants or snag some grub for replacing your energy on the road, while bookstores or shoe stores allow you to purchase items raising your attributes and teaching you new techniques.Techniques such as Stone Hands or Dragon Feet speed up your attacks to pummel your foes at an accelerated rate, while Acro Circus allows you to perform a spinning jump, allowing you to leap over and trounce foes more easily. Attributes include your agility, defense, will power, strength, throwing ability, punching and kicking strengths, proficiency at wielding weapons, and stamina, in addition to your remaining hit points.Alex and Ryan each possess a bar of health and when this reaches zero from one hundred percent, they'll be knocked unconscious by their foe, then awaken at the last mall or shopping center they visited, money stolen by the miscreant. River City Ransom utilizes a password based save system. A password may be retrieved at any time through the submenu, allowing you to return to the fray later with your attributes, items and location intact.</gameplot>
  2317. </rom>
  2318. </roms>
  2319. </launcher>
  2320. <launcher>
  2321. <name>Nintendo 64</name>
  2322. <application>C:\Program Files (x86)\Project 64 1.7.0.9\Project64.exe</application>
  2323. <args></args>
  2324. <rompath>F:\Spill\Nintendo 64\</rompath>
  2325. <thumbpath>F:\Spill\Nintendo 64\Thumbs\</thumbpath>
  2326. <fanartpath>F:\Spill\Nintendo 64\Fanart\</fanartpath>
  2327. <romext>zip</romext>
  2328. <platform>Adventure Vision</platform>
  2329. <thumb>F:\Spill\Nintendo 64\Thumbs\Nintendo_64.png</thumb>
  2330. <fanart>F:\Spill\Nintendo 64\</fanart>
  2331. <genre></genre>
  2332. <release></release>
  2333. <publisher></publisher>
  2334. <launcherplot></launcherplot>
  2335. <wait>true</wait>
  2336. <roms>
  2337. <rom>
  2338. <name>Perfect Dark</name>
  2339. <filename>F:\Spill\Nintendo 64\Perfect Dark (U) (V1.1) [!].zip</filename>
  2340. <platform>Nintendo 64</platform>
  2341. <thumb>F:\Spill\Nintendo 64\Thumbs\Perfect Dark (U) (V1.1) [!].JPG</thumb>
  2342. <fanart></fanart>
  2343. <genre>Shooter</genre>
  2344. <release>2000</release>
  2345. <publisher></publisher>
  2346. <gameplot>Developer Rare's anticipated first-person follow-up to GoldenEye 007 thrusts gamers into a futuristic world run by an evil corporation called dataDyne. As a field agent for the benevolent Carrington Institute, Joanna Dark is sent to investigate the troubling actions of dataDyne in a series of missions that begins with a mysterious kidnapping and culminates in an intergalactic conflict between two alien races.Joanna's first case involves protecting one of dataDyne's whistle-blowing scientists, who contacted the Carrington Institute for help. Joanna must infiltrate the corporation, find and rescue the frightened doctor, and make it back in one piece. Thus begins the single-player campaign, which features nine missions spanning 17 levels. Dark will equip a number of advanced weapons and powerful gadgets while advancing through otherworldly locales inspired by Blade Runner and other sci-fi films. Perhaps the most notable weapon in Perfect Dark's arsenal is the FarSight XR 20, a gun that allows you to "see" opponents through walls or barriers.Perfect Dark also features an array of multiplayer options. Four-player deathmatch, king of the hill, and capture-the-flag variants are included, with the ability to add computer-controlled "simulants" as either friends or foes. "Co-Operative" mode lets two friends progress through the story together, while the "Counter-Operative" mode has one player guiding Joanna Dark as the other controls an enemy. The rival player can assume control of random enemy characters until Dark is defeated or the level is complete. "Challenge Mode" offers 30 scenarios that will have you gunning for simulants under a variety of conditions. Up to four players can play this mode, and each contest can be played up to four times (with one, two, three, and four participants).</gameplot>
  2347. </rom>
  2348. <rom>
  2349. <name>Super Mario 64</name>
  2350. <filename>F:\Spill\Nintendo 64\Super Mario 64 (U) [!].zip</filename>
  2351. <platform>Nintendo 64</platform>
  2352. <thumb>F:\Spill\Nintendo 64\Thumbs\Super Mario 64 (U) [!].JPG</thumb>
  2353. <fanart></fanart>
  2354. <genre>Action</genre>
  2355. <release>1996</release>
  2356. <publisher></publisher>
  2357. <gameplot>The well-traveled Mario embarks on his most visually striking adventure to date, one that finds the mustachioed plumber running, jumping, and flying across 3D realms for the first time. While the storyline might not surprise veteran players -- Princess Peach has been abducted yet again by Mario's turtle-shelled nemesis, Bowser -- the control scheme and play mechanics offer a new take on the best-selling platform series. The Nintendo 64's distinctive controller allows Mario to tiptoe, walk, and run simply by varying pressure on the analog stick. The yellow buttons control the camera, while others initiate triple jumps, back flips, ground pounds, and more. Mario can even swing and fling large boss characters by twirling the analog stick after grabbing them.The 15 main worlds in Super Mario 64 are linked together from within Peach's castle. While exploring the hallowed halls and royal rooms, players will encounter paintings leading to new and varied environments. From snow- and lava-filled realms to lagoons and deserts, each world is home to seven golden stars that Mario must collect to unlock additional areas in the castle. Players will complete an assortment of tasks to acquire all 120 stars, from locating eight red coins to racing a giant penguin. Familiar enemies such as goombas, koopas, and chain chomps will appear sporadically throughout each area, allowing Mario to perfect his patented butt-bounce. The ultimate goal is to find and defeat Bowser in a series of three one-on-one showdowns.</gameplot>
  2358. </rom>
  2359. <rom>
  2360. <name>GoldenEye 007</name>
  2361. <filename>F:\Spill\Nintendo 64\GoldenEye 007 (U) [!].zip</filename>
  2362. <platform>Nintendo 64</platform>
  2363. <thumb>F:\Spill\Nintendo 64\Thumbs\GoldenEye 007 (U) [!].JPG</thumb>
  2364. <fanart>F:\Spill\Nintendo 64\Fanart\GoldenEye 007 (U) [!].JPG</fanart>
  2365. <genre>Shooter</genre>
  2366. <release>1997</release>
  2367. <publisher></publisher>
  2368. <gameplot>The top-secret electromagnetic satellite known as GoldenEye has fallen into enemy hands. It is believed the Janus Syndicate, an international terrorist organization, has stolen the key to the device in an attempt to render the world powerless. Your mission is to prevent the satellite from being activated. Rare's third Nintendo 64 game is a first-person shooter based on 1995's GoldenEye, the film marking Pierce Brosnan's debut as spy James Bond. The action spans 18 missions, each featuring multiple objectives, from powering-down a communications dish to disarming bombs.Nineteen weapons range from silenced pistols and sniper rifles to proximity mines and throwing knives. To help you complete your objectives, Q has supplied your character with an array of gadgets. These include a covert modem, watch laser, microcamera, bomb defuser, door decoder, key analyzer, watch magnet, and plastique. After fulfilling your duties for Her Majesty's Secret Service, the single-player game is not over. Another difficulty level becomes available, offering new objectives to fulfill on top of previous ones. Enemy soldiers will also become harder to defeat.You can also challenge up to three friends in the split-screen multiplayer mode. Eight scenarios, named after Bond films, offer varied styles of play, from standard deathmatches to team battles. In "You Only Live Twice," each player is given two lives to eliminate the opposition. The The Living Daylights" has you trying to hold a flag for as long as possible. "The Man With the Golden Gun" involves searching for the pistol that kills with one bullet, while "Licensed to Kill" makes every shot fatal. Adjustable options include time or point limits, arena location, weapons, and health levels.</gameplot>
  2369. </rom>
  2370. <rom>
  2371. <name>The Legend of Zelda: Majora's Mask</name>
  2372. <filename>F:\Spill\Nintendo 64\The Legend of Zelda - Majora's Mask (USA).zip</filename>
  2373. <platform>Nintendo 64</platform>
  2374. <thumb>F:\Spill\Nintendo 64\Thumbs\The Legend of Zelda - Majora's Mask (USA).JPG</thumb>
  2375. <fanart></fanart>
  2376. <genre>Role-Playing</genre>
  2377. <release>2000</release>
  2378. <publisher></publisher>
  2379. <gameplot>The land of Hyrule is once again in a state of unrest. Skull Kid has stolen the all-powerful Majora's Mask, Link's faithful steed Epona, and the musically enchanted Ocarina of Time. Adding insult to injury, the miscreant transformed our hero into a lowly Deku Scrub upon entering a portal to another dimension. Trapped in a parallel universe, Link must overcome his condition to find and stop Skull Kid before the world is thrown into complete chaos. And he has 72 hours to do it.The Legend of Zelda: Majora's Mask is the sequel to one of the most critically acclaimed games released on the 64-bit platform. Using an enhanced version of the 3D engine found in 1998's Ocarina of Time, Majora's Mask offers an identical control system with a completely new storyline. The player as Link must complete the game within three days to triumph over evil. During this period, which roughly translates into 72 minutes of real time, you must journey through dungeons and rescue as many people as possible.Interestingly enough, the hero cannot and will not succeed on his first attempt. Majora's Mask allows the player to experience the same three days over and over again in order to learn more about the parallel world in which Link is trapped. Since the denizens all adhere to distinct daily schedules, you will need to revisit areas at various times to find and meet all of the characters in the game.Rescuing certain characters earns you items needed to complete your quest, some of which will become a permanent part of your inventory when you start anew. Since one of your first tasks is to recover the stolen ocarina, you'll be able to return to day one of your adventure by playing the fabled "Song of Time." Any wealth acquired during your quest can also be saved at the town bank so you don't have to start each new day penniless.Those familiar with Ocarina of Time will remember the masks that Link could wear and sell for profit. As evidenced by the title, masks also play an important role in this game, as they grant Link new powers. Our hero's initial curse finds him with the abilities of a Deku Scrub, a plant-like creature that can spit out nuts, perform spin attacks, and even fly to a certain extent, using its petals like a helicopter. Once you succeed in reverting back to your original form, the Deku Mask lets you take advantage of the creature's powers to access otherwise unattainable areas. Other masks include those of Goron and Zora, two races prominently featured in Ocarina of Time. The Goron mask gives Link the abilities of the rock-like Goron people, providing him with superhuman strength and speed (rocks can roll, after all), while the Zora mask imbues Link with the power to propel himself underwater like a dolphin. The Legend of Zelda: Majora's Mask is the second game on the system to require the 4MB Expansion Pak accessory to play.</gameplot>
  2380. </rom>
  2381. <rom>
  2382. <name>Banjo-Tooie</name>
  2383. <filename>F:\Spill\Nintendo 64\Banjo-Tooie (U) [!].zip</filename>
  2384. <platform>Nintendo 64</platform>
  2385. <thumb>F:\Spill\Nintendo 64\Thumbs\Banjo-Tooie (U) [!].JPG</thumb>
  2386. <fanart>F:\Spill\Nintendo 64\Fanart\Banjo-Tooie (U) [!].JPG</fanart>
  2387. <genre>Action</genre>
  2388. <release>2000</release>
  2389. <publisher></publisher>
  2390. <gameplot>Banjo's ugly nemesis Gruntilda, the witch who once captured his little sister Tooty, vows revenge on the bumbling bear and his friends in this sequel to developer Rare's first 3D platform game. The adventure takes place across nine themed areas, with boss characters to battle, hundreds of collectibles to find, and 14 mini-games to unlock. Banjo-Tooie also marks the debut of Kazooie as a separate playable character. No longer tucked away inside Banjo's backpack, Kazooie is free to roam the land using her distinct moves. Players will even have the opportunity to control Mumbo Jumbo and transform into different objects to complete specific tasks.As is the rule with most sequels to successful games, a number of enhancements can be found in the presentation. Some of the improvements to the graphics engine include real-time lighting, widescreen support, higher quality textures, and a refined camera system. Audiophiles will note the surround sound option in addition to the interactive soundtrack that dynamically changes depending on where you are in a level. As an added bonus, once a mini-game is unlocked in the main adventure, it becomes available for multiplayer competition from the menu screen.</gameplot>
  2391. </rom>
  2392. <rom>
  2393. <name>The Legend of Zelda 64 Ocarina of Time - Master Quest</name>
  2394. <filename>F:\Spill\Nintendo 64\The Legend of Zelda 64 Ocarina of Time - Master Quest.zip</filename>
  2395. <platform>Nintendo 64</platform>
  2396. <thumb>F:\Spill\Nintendo 64\Thumbs\The Legend of Zelda 64 Ocarina of Time - Master Quest.JPG</thumb>
  2397. <fanart></fanart>
  2398. <genre></genre>
  2399. <release></release>
  2400. <publisher></publisher>
  2401. <gameplot></gameplot>
  2402. </rom>
  2403. <rom>
  2404. <name>Mission: Impossible</name>
  2405. <filename>F:\Spill\Nintendo 64\Mission Impossible (U) [!].zip</filename>
  2406. <platform>Nintendo 64</platform>
  2407. <thumb>F:\Spill\Nintendo 64\Thumbs\Mission Impossible (U) [!].JPG</thumb>
  2408. <fanart></fanart>
  2409. <genre>Action</genre>
  2410. <release>1998</release>
  2411. <publisher></publisher>
  2412. <gameplot>Loosely based on the 1996 film starring Tom Cruise, Mission: Impossible for Nintendo 64 follows the story of IMF agent Ethan Hunt as he chooses to accept five missions spanning 20 levels. The action is played from a third-person perspective as players guide Hunt through such varied locales as the KGB Headquarters, the Russian Embassy in Prague, and the CIA. Each level offers multiple objectives, from rescuing hostages to destroying enemy installations, which are completed with the help of high-tech equipment. A total of 22 gadgets are available, including a face maker to disguise Ethan's identity, explosive gum, and a bungee cord. The last is used during a sequence in which players must download information from a computer locked inside a guarded vault within the CIA.Ethan Hunt can also use weapons such as sniper rifles, dart guns, rocket launchers, and pistols, but the game's emphasis is on puzzle solving and stealth rather than overt displays of force. Enforcing this unwritten rule is the game's limited number of bullets, forcing players to think before they act. Each mission begins with a debriefing narrated by a voiceover, along with a dossier of current team members as well as situational updates via the IMF Communicator. The IMF Field Scanner is another integral part of missions, as it highlights key locations, personnel, and items in a radar display. Two game variants include Possible and Impossible, with the latter option offering additional mission objectives and more challenging enemies. Progress during the game can be saved to one of four files on the cartridge.</gameplot>
  2413. </rom>
  2414. <rom>
  2415. <name>Banjo-Kazooie</name>
  2416. <filename>F:\Spill\Nintendo 64\Banjo-Kazooie (U) [!].zip</filename>
  2417. <platform>Nintendo 64</platform>
  2418. <thumb>F:\Spill\Nintendo 64\Thumbs\Banjo-Kazooie (U) [!].JPG</thumb>
  2419. <fanart>F:\Spill\Nintendo 64\Fanart\Banjo-Kazooie (U) [!].JPG</fanart>
  2420. <genre>Action</genre>
  2421. <release>1998</release>
  2422. <publisher></publisher>
  2423. <gameplot>Nasty witch Gruntilda has stumbled upon the perfect invention: a machine to transform ugliness into beauty. Since mirrors shatter whenever she draws near, Gruntilda was looking for a new makeover, especially after years of watching her sister get all the choice warlocks. Alas, before the transformation could begin, she first needed a volunteer: the hopelessly cute Tooty, beloved sister of a banjo-strumming bear.Thus begins the story of a dim-witted honey bear named Banjo, a rambunctious breegull named Kazooie, and the rhyming witch Gruntilda. All characters play crucial roles as you explore the colorful worlds of Mumbo's Mountain, Treasure Trove Cove, Clanker's Cavern, Bubblegloop Swamp, Freezeezy Peak, Gobi's Valley, Mad Monster Mansion, Rusty Bucket Bay, and Click Clock Wood. Your goal is to defeat the wily witch and rescue Tooty from a makeover most extreme.Before players can enter these lands, however, they must first find the requisite number of jigsaw pieces or musical notes, both of which are found scattered throughout the worlds. If this seems daunting, keep in mind Banjo is not alone in his journey. Since Kazooie rests inside Banjo's backpack, players can swap between the two at any time to make use of each character's special abilities.As Banjo, you'll be able to climb, punch, jump, swim, and somersault to reach new areas or to defeat enemies. As Kazooie, you'll be able to fire eggs, perform beak barges, run up steep slopes, glide through the air, and perform beak stomps. Together, Banjo and Kazooie can fly, flip, and perform other aerial acrobatics. Rare's first platform game on Nintendo 64 also supports the Rumble Pak accessory to let you "feel" each move with vibration feedback.</gameplot>
  2424. </rom>
  2425. <rom>
  2426. <name>Super Smash Bros.</name>
  2427. <filename>F:\Spill\Nintendo 64\Super Smash Bros. (U) [!].zip</filename>
  2428. <platform>Nintendo 64</platform>
  2429. <thumb>F:\Spill\Nintendo 64\Thumbs\Super Smash Bros. (U) [!].JPG</thumb>
  2430. <fanart></fanart>
  2431. <genre>Fighting</genre>
  2432. <release>1999</release>
  2433. <publisher></publisher>
  2434. <gameplot>Super Smash Bros. is a four-player brawler that pits popular Nintendo characters in comical combat situations throughout well-known locales. Fighters include Mario, Link, Donkey Kong, Yoshi, Samus Aran, Kirby, Fox McCloud, Pikachu, and four bonus characters waiting to be unlocked. You'll battle outside such venues as Hyrule Castle, Yoshi's Island, the Congo Jungle, Planet Zebes, Sector Z, Peach's Castle, Dream Land, and Saffron City.Gamers can brawl their way through the single-player mode, or challenge up to three friends in four multiplayer game types: "Stock" (limited number of lives), "Stock Team" (teams share limited lives), "Time" (knock off as many players as you can within the time limit), and "Time Team" (timed team battles). The single-player option features bonus rounds, boss battles, and unusual fighting situations across 11 levels. Players will square off against multiple Yoshis, try to knock over a gigantic Donkey Kong, and even slug it out against an enormous hand. In addition to each character's distinctive moves (such as Mario's fireball or Samus Aran's screw attack), various weapons and power-ups can be used in each stage. These items appear randomly and include beam swords, baseball bats, fans, turtle shells, and hammers. The goal throughout each stage is to knock rival characters completely off the playing field by using basic moves such as throws, shields, projectile attacks, and melee attacks. Progress is automatically saved to cartridge, and the Rumble Pak accessory is supported for vibration feedback.</gameplot>
  2435. </rom>
  2436. <rom>
  2437. <name>Rayman 2: The Great Escape</name>
  2438. <filename>F:\Spill\Nintendo 64\Rayman 2 - The Great Escape (U) [!].zip</filename>
  2439. <platform>Nintendo 64</platform>
  2440. <thumb>F:\Spill\Nintendo 64\Thumbs\Rayman 2 - The Great Escape (U) [!].JPG</thumb>
  2441. <fanart></fanart>
  2442. <genre>Action</genre>
  2443. <release>1999</release>
  2444. <publisher></publisher>
  2445. <gameplot>Robo-Pirates have taken over the peaceful world of the Teensies! Now a few ragtag groups of rebels have vowed to defend their planet from a fierce pirate named Razorbeard and his metallic minions. Rayman and his trusted friend Globox are two such heroes, determined to take on as many of the robots as possible.For a while, their plan worked perfectly. Rayman used his powerful energy spheres to stun the robots while Globox created rain clouds to rust their bodies. Alas, their valiant efforts weren't enough. The army was simply too enormous, and the rest of the rebel groups eventually became isolated from each other. All of the leaders except one were captured, and the Robo-Pirates assumed control over the very heart of the planet. Rayman heard the bitter news from Ly, a magical fairy who could always be counted on when the chips were down. Unfortunately, her powers have been weakened from the pirates' destruction of the Primordial Core, so she could not warn Rayman in time to prevent him from being captured. While Rayman was fending off a particularly nasty group of robots, Admiral Razorbeard ensnared the hero and promised him a lifetime of slavery.Globox managed to escape the threat, and he reluctantly left as his best friend struggled helplessly in the clenched grip of a gigantic robot. Rayman had told Globox to seek out Ly and begin plans to stop the invasion, but it was hard to leave a friend in need. As he disappeared into the tall grass, Globox heard the following words from his friend: "It's not over yet, pirate! I'll find a way to escape and then I'll make you wish you'd never been born!"Thus begins the story of Rayman 2: The Great Escape, the sequel to 1995's Rayman, which appeared on the PlayStation, Saturn, Jaguar and PC platforms. For those new to the series, the game stars a creature with no legs, neck or arms. While the original version was a side-scrolling platform game featuring 2D sprites, Rayman 2 is a 3D adventure composed of 13 worlds and 45 areas that cover such exotic locales as rainforests, jungles, canyons, caves, volcanoes and glaciers.The default perspective is set behind the lead character as he struggles to escape Razorbeard's clutches so he can reunite with his friends. Moves at his disposal include firing short blasts of energy, climbing walls, swinging across chasms and swimming through water. Rayman will also learn new techniques as the game progresses, and he'll even be able to fly using his hair as a propeller! Along the way you'll run across various characters who will help you achieve your goals. As in the original Rayman, you are required to rescue creatures trapped in cages and find certain objects that will allow you to save the world. In this case, it is finding the 1,000 fragments of the Primordial Core, the source of the planet's energy that was destroyed by the pirates.By finding these glimmering beams of light, referred to as Yellow Lums, Rayman will be able to repair the damage caused by Razorbeard and his robotic gang. Also on hand are two other types of Lums: Green and Red. Each Green Lum acts as a checkpoint so Rayman can resume from where he left off should he die. The Red Lum will energize Rayman whenever he finds himself low on health. Other Lums will grant him special powers or techniques once touched.Rayman 2: The Great Escape supports the optional Expansion Pak accessory for high-resolution graphics, but a Controller Pak is needed in order to save progress (each save uses one page out of 123). The game also lets users play in one of five languages (English, French, Spanish, Italian and German), adjust the screen display and set the level of sound.</gameplot>
  2446. </rom>
  2447. <rom>
  2448. <name>Jet Force Gemini</name>
  2449. <filename>F:\Spill\Nintendo 64\Jet Force Gemini (U) [!].zip</filename>
  2450. <platform>Nintendo 64</platform>
  2451. <thumb>F:\Spill\Nintendo 64\Thumbs\Jet Force Gemini (U) [!].JPG</thumb>
  2452. <fanart></fanart>
  2453. <genre>Shooter</genre>
  2454. <release>1999</release>
  2455. <publisher></publisher>
  2456. <gameplot>Rare's sixth game on Nintendo 64 has you playing as a young man, his twin sister, and a robotic dog in an effort to stop an evil tyrant named Mizar and his insectoid army. Not all characters are playable at once, however. The three members of the Gemini Squadron have been separated from one another, so it's up to you as Juno, the male hero, to find Vela and Lupus somewhere on the planet. The protagonists feature separate routes throughout the game as well as unique abilities. You'll eventually explore all routes with each character to attain special powers, reach new areas, and fight more powerful enemies. The action is played from a third-person viewpoint as you fight swarms of insects using your standard-issue Jet Force pistol. As you make your way through the game's 15 worlds, you'll acquire more powerful weapons like a rapid-fire machine gun, sniper rifle, plasma shotgun, heat-seeking shuriken, and devastating cluster bomb. The battles with the alien insects, referred to as drones, are a key part of Jet Force Gemini, since you cannot progress unless all hostile threats within the area are eliminated. Once you've defeated the remaining drones, a sealed door will open up and you'll be able to explore more of the level.In addition to the shooting action, players will have to solve various puzzles, leap across platforms, and converse with characters such as Floyd, a flying robot. Once activated, Floyd can be controlled by a friend in the two-player Cooperative Adventure mode. The 256-Megabit cartridge also features three multiplayer modes: Battle Mode, Racing, and Target Practice. Battle Mode has up to four players hunting each other on a split screen, while Racing features hovercraft competitions across multiple laps and timed scenarios. The third multiplayer mode, Target Practice, is played from a first-person viewpoint as you quickly shoot down drones emerging from the scenery.</gameplot>
  2457. </rom>
  2458. <rom>
  2459. <name>Blast Corps</name>
  2460. <filename>F:\Spill\Nintendo 64\Blast Corps (U) (V1.1) [!].zip</filename>
  2461. <platform>Nintendo 64</platform>
  2462. <thumb>F:\Spill\Nintendo 64\Thumbs\Blast Corps (U) (V1.1) [!].JPG</thumb>
  2463. <fanart>F:\Spill\Nintendo 64\Fanart\Blast Corps (U) (V1.1) [!].JPG</fanart>
  2464. <genre>Puzzle</genre>
  2465. <release>1997</release>
  2466. <publisher></publisher>
  2467. <gameplot>Four members of the elite Blast Corps face their most perilous operation yet: two nuclear missiles have started to leak while en route to a safe detonation site. The carrier supporting them has suffered heavy damage, and in order to reach its destination as quickly as possible, it has been programmed to follow the most direct path through populated areas. Your goal is to use every vehicle at your disposal to clear a path for the carrier so it makes it through unscathed. The slightest impact will have catastrophic results, so you need to work fast by demolishing buildings and removing any potential obstacles. You must also be on the lookout for six hidden scientists who can disarm the weapons. Fifteen vehicles are at your disposal, some of which are needed simply to reach others on a particular stage. The "Ramdozer" is designed similarly to a bulldozer, and the "Backlash" is modeled after a dump truck. The "Skyfall" resembles a dune buggy, while the "Thunderfist" is a large robot with an enormous hand for bashing. The "Cyclone Suit" is used to tumble into structures, the "J-Bomb" is a flying robot that stomps on buildings, and the "Ballista" is a futuristic cycle with twin missile launchers. There's also the "Sideswipe," a truck with two powerful panels on either side to crush objects. More traditional offerings include a van, police car, train, and boat.Players will be able to unlock 57 levels from a 3D map of the world. In addition to completing the main carrier missions, there are also four medals (platinum, gold, silver, and bronze) to earn by finding communication points, destroying all buildings, rescuing survivors, locating RDUs, and finishing levels within certain time limits. At the end of each stage, players will receive score breakdown and ranking. They can then start a new level or revisit a cleared stage to improve their performance. While accumulated medals are saved directly to cartridge, a Controller Pak with at least 14 free pages is needed to store additional statistics or save files. Blast Corps is developer Rare's second release on Nintendo 64, after Killer Instinct: Gold.</gameplot>
  2468. </rom>
  2469. <rom>
  2470. <name>Harvest Moon 64</name>
  2471. <filename>F:\Spill\Nintendo 64\Harvest Moon 64 (U) [!].zip</filename>
  2472. <platform>Nintendo 64</platform>
  2473. <thumb>F:\Spill\Nintendo 64\Thumbs\Harvest Moon 64 (U) [!].JPG</thumb>
  2474. <fanart></fanart>
  2475. <genre>Role-Playing</genre>
  2476. <release>1999</release>
  2477. <publisher></publisher>
  2478. <gameplot>Like any farmer, you've always wanted to be outstanding in your field. Now your chance is here and in full color. You'll be able to embark on a stirring tale of a man with his hoe who's trying to be successful enough at farming to attract a the girl of your dreams. In Harvest Moon 64, you'll have to plan ahead to be sure you're ready for the changing seasons and other events that may cause you problems if you try to tackle them only as they come. Since your farm's in a rather run down state when you first hop onboard the farming bandwagon, you'll have to rely on your neighbors to help you revitalize your farm. Along the way you'll get the chance to raise a faithful dog and a sturdy load bearing pony to really kick off this dog and pony show properly. The game offers a wide variety of time keeping and information services to keep you abreast of the latest developments in the farming arena. talking around town will also net you opportunities to meet prospective marriage partners and get to know them. The game features a calendar that marks important days for you remember and the television will help keep you entertained and informed with a little channel surfing. The game will also help keep track of some of your biggest achievements. With a little care and some insight, you'll be able to work the fields and revel in your success after all your hard work is done. Just remember that you reap what you sew, so keep that scythe sharp.</gameplot>
  2479. </rom>
  2480. <rom>
  2481. <name>Conker's Bad Fur Day</name>
  2482. <filename>F:\Spill\Nintendo 64\Conker's Bad Fur Day (U) [!].zip</filename>
  2483. <platform>Nintendo 64</platform>
  2484. <thumb>F:\Spill\Nintendo 64\Thumbs\Conker's Bad Fur Day (U) [!].JPG</thumb>
  2485. <fanart>F:\Spill\Nintendo 64\Fanart\Conker's Bad Fur Day (U) [!].JPG</fanart>
  2486. <genre>Action</genre>
  2487. <release>2001</release>
  2488. <publisher></publisher>
  2489. <gameplot>The game once known as Twelve Tales: Conker 64 has undergone several changes throughout its development cycle. Rare initially designed the game to be an adorable 3D platformer in the mold of Banjo-Kazooie. Then, in May 2000, the company revealed that the game had taken a decidedly different turn. The previously harmless game, renamed Conker's Bad Fur Day, would now carry a "Mature" rating by the ESRB.The star of the show is a squirrel named Conker. He isn't your average, bushy-tailed mascot, though -- he swears, defecates and raises hell in a big way. As its bloody, gore-filled opening scene indicates, the game attempts a South Park style of parody-based, gross-out humor. In it, Conker is thrown into the middle of a beach invasion inspired by Saving Private Ryan. As he runs, the bodies of his companions are torn to pieces by the enemy weaponry.The game is rife with profanity, violence and other "politically incorrect" action. For example, one of the boss characters, a massive bronze statue, tries to crush Conker with his private parts. One of the crazier levels has Conker facing off against a trio of fire-breathing demons. How does Conker choose to take out the flaming baddies? He latches onto a keg of beer, drinks his fill, and stumbles in a drunken stupor to the lair of his enemies. At this point, he begins to urinate all over the offending devils, dousing the flames and allowing passage to the next level.Despite its subject matter, the basic gameplay is modeled after the Banjo-Kazooie engine. Conker travels through a number of 3D worlds, taking the time to complete objectives and fight a number of enemies. The analog joystick controls his movement, while the buttons command different abilities. The A button makes Conker jump into the air, and the B button unleashes a frying pan attack. The camera can be centered on the squirrel by using the shoulder triggers.Conker's Bad Fur Day supports the Rumble Pak for vibration feedback and Expansion Pak for high-resolution visuals. In addition, it offers a four-player deathmatch mode.</gameplot>
  2490. </rom>
  2491. <rom>
  2492. <name>Wetrix</name>
  2493. <filename>F:\Spill\Nintendo 64\Wetrix (U) [!].zip</filename>
  2494. <platform>Nintendo 64</platform>
  2495. <thumb>F:\Spill\Nintendo 64\Thumbs\Wetrix (U) [!].JPG</thumb>
  2496. <fanart></fanart>
  2497. <genre>Puzzle</genre>
  2498. <release>1998</release>
  2499. <publisher></publisher>
  2500. <gameplot>Wetrix is an unusual puzzle game that has you building up a 3D landscape in order to catch water that rains down from the sky. Each game begins with a flat area of land floating in the middle of the screen. Unless you build raised edges to store the impending water, represented by groups of bubbles, the resulting liquid will trickle down the area's edges and gradually fill a vertical meter called the drain. If too much water spills off the playing area, the drain will overflow and end the game.Gameplay involves quickly finding a spot for each piece or object that appears at the top of the screen. Walls are created by rotating and dropping randomly shaped pieces, while the landscape is instantly raised or lowered by positioning pieces called "uppers" and "downers." Fireballs evaporate water, bombs create dangerous holes, and ice cubes freeze water for a short time. In addition to positioning pieces, you'll have to watch out for various dangers, such as devastating earthquakes that trigger when there's too much land on the playing field.Bonus points are awarded for creating multiple lakes, generating rainbows by reaching a certain water volume, or having rubber duckies appear whenever a lake reaches a certain depth. In addition to the single-player mode, you can compete head-to-head against a friend via split-screen display. Other options include a challenge mode, where you have to work your way out of several scenarios, a practice mode that shows you how to use each piece, and a handicap option that lets you adjust certain parameters. High scores can be saved directly to the cartridge or via Controller Pak accessory.</gameplot>
  2501. </rom>
  2502. <rom>
  2503. <name>Paper Mario</name>
  2504. <filename>F:\Spill\Nintendo 64\Paper Mario (U) [!].zip</filename>
  2505. <platform>Nintendo 64</platform>
  2506. <thumb>F:\Spill\Nintendo 64\Thumbs\Paper Mario (U) [!].JPG</thumb>
  2507. <fanart></fanart>
  2508. <genre>Role-Playing</genre>
  2509. <release>2001</release>
  2510. <publisher></publisher>
  2511. <gameplot>Paper Mario is a role-playing game set in the Mario Bros. universe, featuring the jumping plumber himself as the main character. The game gets its name from its unique graphical presentation, which features paper-thin 2D characters that interact in a detailed, 3D-rendered world. Many tried-and-true Mario conventions prevail in the game, including "stomp" attacks, power-ups and coins that appear when Mario bounces against blocks. Several characters from past Mario games also make appearances. Combat is turn-based, but Mario has the freedom to walk around and explore as he wishes. He'll have to make friends as he makes his way through the adventure, too, as many of the game's challenges require teamwork. Text-based interaction with other characters keeps the story moving along.</gameplot>
  2512. </rom>
  2513. <rom>
  2514. <name>Mario Kart 64</name>
  2515. <filename>F:\Spill\Nintendo 64\Mario Kart 64 (U) [!].zip</filename>
  2516. <platform>Nintendo 64</platform>
  2517. <thumb>F:\Spill\Nintendo 64\Thumbs\Mario Kart 64 (U) [!].JPG</thumb>
  2518. <fanart></fanart>
  2519. <genre>Racing</genre>
  2520. <release>1997</release>
  2521. <publisher></publisher>
  2522. <gameplot>Mario Kart 64 is the 64-bit sequel to one of the best-selling games of the 16-bit era. Mario and his peers race against each other around lap-based tracks, using special items to their advantage. Items of mischief with roots in the Nintendo universe include banana peels, Koopa Troopa shells, ghosts, invincibility stars and more.Eight of Nintendo's best-known characters -- Mario, Luigi, Peach, Toad, Yoshi, Donkey Kong, Wario and Bowser -- make an appearance in the sequel. Sixteen circuit tracks are divided among four Cups (Mushroom, Flower, Star and Special) and four battle tracks are included, too.Mario Kart 64 also features the same gameplay modes as the original. Mario GP, which is for one or two players, pits your character in a series of races against the rest of the computer-controlled field. The VS mode is for two to four players, with no computer competition. Little "kart bombs" populate the track to make things even more interesting. Battle is the famous mode in which two to four players chase each other around a closed arena. A Time Trial mode also exists for one player. For the sequel, Nintendo implemented a feature that enables ghost riders of your best races to be saved. Additionally, the go-karts are available in three engine sizes: 50cc, 100cc and 150cc. The engine size affects the speed of the game.Peripheral support is available with the Controller Pak and Rumble Pak. The game does contain a built-in EEPROM chip to save your options and your best times, but an entire Controller Pak is required to save two ghost riders from the Time Trial mode.</gameplot>
  2523. </rom>
  2524. <rom>
  2525. <name>Sin and Punishment [Japanese]</name>
  2526. <filename>F:\Spill\Nintendo 64\Sin and Punishment.zip</filename>
  2527. <platform>Nintendo 64</platform>
  2528. <thumb>F:\Spill\Nintendo 64\Thumbs\Sin and Punishment.JPG</thumb>
  2529. <fanart></fanart>
  2530. <genre>Shooter</genre>
  2531. <release>2000</release>
  2532. <publisher></publisher>
  2533. <gameplot></gameplot>
  2534. </rom>
  2535. <rom>
  2536. <name>Nuclear Strike 64</name>
  2537. <filename>F:\Spill\Nintendo 64\Nuclear Strike 64 (U) [!].zip</filename>
  2538. <platform>Nintendo 64</platform>
  2539. <thumb>F:\Spill\Nintendo 64\Thumbs\Nuclear Strike 64 (U) [!].JPG</thumb>
  2540. <fanart></fanart>
  2541. <genre>Shooter</genre>
  2542. <release>1999</release>
  2543. <publisher></publisher>
  2544. <gameplot>"Nuclear devices come in all shapes and sizes. So do the lunatics who use them. Anyone who tells you the threat of thermonuclear war is over is a fool, an enemy or both." Thus begins Nuclear Strike 64, a game that has you stacked against formidable odds and limited resources. As a member of the covert Strike Team, it is your job to prevent terrorists from acting on their apocalyptic urges. You will carry out your role unhampered by governmental regulation, because well, you do not officially exist.The current situation is as follows: a former CIA Intelligence Officer is believed to have a nuclear device in his power and may already be in the jungles of Southeast Asia. If he should continue to amass his troops unchecked, there could be serious repercussions for the entire planet. The Strike Team must infiltrate this area and do whatever is necessary to ensure that this rogue American, Colonel James LeMonde, cannot continue whatever he is planning. Before and during each mission, rest assured that you will be updated of any new developments. Nuclear Strike 64 is a translation of 1997's Nuclear Strike for the PlayStation, the fifth game in Electronic Arts Strike series of aerial combat games. For those unfamiliar with the series, the game is played from an overhead view as you pilot a heavily armed Apache attack chopper from a third-person viewpoint. As you fly over the battlefields comprising each mission, you will have to deal with tanks, boats, troops and other vehicles looking to thwart your progress.In order to advance to the next mission, you have to complete a series of objectives that may change at any time during play. As you fly over the texture-mapped terrain within a particular region, you have the option to switch to an overhead map that highlights enemies, your target objectives and any potential assets. Your chopper has a limited capacity of fuel, ammunition and armor, so you'll have to replenish each by flying over certain areas and picking equipment up with a winch (which automatically drops whenever your chopper is directly above the item in question).Each map will also have various landing zones used to drop off passengers or switch between vehicles. Besides your Super Apache, players will be able to use the following vehicles to carry out their objectives: a Sea Apache, AV-8 Sea Harrier, PACV Hovercraft, M1-HX Abrams Tank, Bradley APC, A-10X Prototype Warthog, AH-6, AH-1W Super Cobra, RAH-66 Comanche, MI-28 Havoc and a Hokum. Exclusive to this Nintendo 64 version is an automatic reticle system that locks onto enemy vehicles by surrounding the closest target in green. As you fire at a highlighted craft, the reticle will eventually turn red to signify critical damage.Nuclear Strike 64 allows players to save their progress to a Controller Pak after each completed mission, but players have three attempts before the game is over. Those owning a Rumble Pak will be able to feel vibration feedback during explosions and hits to their vehicle, and the optional Expansion Pak is supported for Medium resolution and improved frame rates due to the additional 4MB of memory. Options include three difficulty settings, four controller configurations and the ability to enter game codes to influence play.</gameplot>
  2545. </rom>
  2546. <rom>
  2547. <name>Donkey Kong 64</name>
  2548. <filename>F:\Spill\Nintendo 64\Donkey Kong 64 (U) [!].zip</filename>
  2549. <platform>Nintendo 64</platform>
  2550. <thumb>F:\Spill\Nintendo 64\Thumbs\Donkey Kong 64 (U) [!].JPG</thumb>
  2551. <fanart>F:\Spill\Nintendo 64\Fanart\Donkey Kong 64 (U) [!].JPG</fanart>
  2552. <genre>Action</genre>
  2553. <release>1999</release>
  2554. <publisher></publisher>
  2555. <gameplot>Those bumbling Kremlings, the crocodile servants of King K. Rool, have managed to smash the motorized island stronghold of their enormous army near Kong Isle. Okay, so the plan hit a snag. It wasn't as if the whole mission had to be scrapped.That's the beauty of world domination, you can just start anywhere you want until the whole thing is yours. In this case, the starting point was Kong Isle, home of those bloody aggravating apes that single-handedly destroyed years of thoughtful planning on the part of His Majesty.That was all about to end. With a single shot from the Blast-o-Matic, Kong Isle would be reduced to a rather large pile of squished bananas. Yet the gun wasn't quite operational, a characteristic of so many enormous weapons of mass destruction before it, and the King was beside himself with grief.How could he be so close and yet so far? The Kremling army saw their beloved K. Rool moping about the fortress and hatched a plan: while the technicians worked on bringing the weapon up to speed, they would swim out to capture as many Kongs and Golden Bananas as they could. In what is to be Nintendo's last high-profile release before the millennium, Donkey Kong 64 continues Rare's adventure series that began on the Super NES in 1994. The leap in technology from 16- to 64-bit means this rendered ape has been given the full 3D treatment, complete with eight polygonal worlds and special effects that require the use of an Expansion Pak in order to play. Since this is the first game on the system that will not run without the peripheral, Nintendo has bundled the 4MB memory upgrade along with the game for an MSRP of $59.99.As Donkey Kong, your first task is to rescue your nephew Diddy from imprisonment in a world called Jungle Japes. Along the way, you'll be able to swing from vines, slap beavers silly, bounce on Kremlings, blast through barrels and visit dear ol' dad Cranky for some secret potions that will give you added moves (which apply to all characters you'll play as).These moves won't be free, however, as you'll need to cough up coins to satisfy your irate primate father. Also on hand is Funky Kong, who has dabbled in the weapons business long enough to offer each character a special gun (for a reasonable fee, of course). Once acquired, the selected weapon will be able to fire coconuts, peanuts, feathers, grapes or explosive pineapples, depending on the character. In addition to Donkey Kong and Diddy, players will be able to find and rescue Tiny Kong, Lanky Kong and Chunky Kong. Subsequent worlds will have players exploring the Angry Aztec, Frantic Factory, Gloomy Galleon, Fungi Forest, Crystal Caves, Creepy Castle and Hideout Helm on their way to battle K. Rool. Besides Kremlings, each world is filled with 100 bananas to collect, various Banana Bunch Coins, special Golden Bananas that open up new worlds, explosive oranges that can be thrown like grenades, and five pieces of a blueprint that will help a sneaky weasel named Snide determine how to destroy K. Rool's doomsday device. Donkey Kong 64 also requires cooperation with the friends you rescue, since certain coins and bananas are color-coded to match a particular ape. Each world also offers several puzzles that can only be solved by using a specific character, whether it's opening up a gate by firing Donkey Kong's Coconut Cannon or using Chunky Kong's massive strength to move boulders.Every banana-yellow cartridge offers three built-in save files that let players resume their progress after turning off the system. The game also supports the Rumble Pak accessory to provide vibration feedback during play, and even includes a separate Battle mode for four-player simultaneous action. As you progress through the main game (Adventure mode), you will be able to unlock two types of multi-player contests: Monkey Smash and Battle Arena. Monkey Smash involves competing against up to three other players in your choice of environment and game type: Survival (smash your opponent(s) until you are the only one left), Coin Hoard (the player with the most coins wins), Time (whoever has the most smashes at the end of the time limit is the winner), Capture (the player holding the DK Coin after time has expired is the winner) and Capture Pad (same as Capture only you have to run over numerical pads while holding the coin). Battle Arena takes place on a single screen as your compete in five modes: Wins, Coin Hoard, Survival, Capture and Time. While the modes are similar to those found in the Monkey Smash game, Battle Arena involves fighting inside a ring. The player who manages to score the most ring outs is therefore considered the winner in both the Wins and Time modes, while Survival simply involves staying alive as you knock your competition out of contention.To commemorate the event, Nintendo has released a separate "Limited Edition Donkey Kong 64 Bundle" that includes the following: a special transparent green Nintendo 64, one green controller, an Expansion Pak accessory and a yellow Donkey Kong 64 cartridge. This bundle found its way onto store shelves on November 22 for a suggested retail price of $129.95.</gameplot>
  2556. </rom>
  2557. <rom>
  2558. <name>1080° Snowboarding</name>
  2559. <filename>F:\Spill\Nintendo 64\1080 Snowboarding (JU) [!].zip</filename>
  2560. <platform>Nintendo 64</platform>
  2561. <thumb>F:\Spill\Nintendo 64\Thumbs\1080 Snowboarding (JU) [!].JPG</thumb>
  2562. <fanart>F:\Spill\Nintendo 64\Fanart\1080 Snowboarding (JU) [!].JPG</fanart>
  2563. <genre>Sports</genre>
  2564. <release>1998</release>
  2565. <publisher></publisher>
  2566. <gameplot>From the team that brought you Wave Race 64 comes 1080° Snowboarding, a racing game that has you thrashing down mountains from a perspective behind your character. Six game modes include the following: Match Race, Time Attack, Trick Attack, Contest, Versus Match, and Training. The heart of the game is the Match Race, where you'll choose one of five characters and eight authentic Lamar boards before advancing through six snow-covered courses, each offering multiple shortcuts. Time Attack is your chance to show how fast you can fly down each course, while those who simply want to perform tricks can do so in either the Trick Attack or Contest modes. Trick Attack lets you choose any of the unlocked courses (plus two stunt-oriented courses) to pull off as many aerial moves as possible before time expires. Contest has you aiming for the highest total score in a series of five courses. The harder the tricks, the more points you'll earn in each play mode.Versus mode lets you challenge a friend via split-screen display, while Training gives you an opportunity to practice over 25 tricks. All five characters wear authentic Tommy Hilfiger clothing and are rated from one to ten in technique, maximum speed, balance, power, and jump. Each board is also rated in stability, edge control, acceleration, response, and flex (stiffness). If you're good enough, not to mention fast enough, you'll be able to unlock three hidden riders and one extra board.</gameplot>
  2567. </rom>
  2568. </roms>
  2569. </launcher>
  2570. </launchers>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement