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- for (int z = 0; z < 3; ++z)
- cells[x][y][z] = Cell<Cube>(
- this,
- Vec3 {
- position.x + x * dp,
- position.y + y * dp,
- position.z + z * dp
- },
- glm::angleAxis(0.f, 0.f, 0.f, 1.f)
- );
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