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  1. /*
  2. For DayZ Epoch
  3. Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
  4. */
  5. startLoadingScreen ["","RscDisplayLoadCustom"];
  6. cutText ["","BLACK OUT"];
  7. enableSaving [false, false];
  8.  
  9. //REALLY IMPORTANT VALUES
  10. dayZ_instance = 11; //The instance
  11. dayzHiveRequest = [];
  12. initialized = false;
  13. dayz_previousID = 0;
  14.  
  15. //disable greeting menu
  16. player setVariable ["BIS_noCoreConversations", true];
  17. //disable radio messages to be heard and shown in the left lower corner of the screen
  18. enableRadio false;
  19. // May prevent "how are you civillian?" messages from NPC
  20. enableSentences false;
  21.  
  22. // DayZ Epoch config
  23. spawnShoremode = 1; // Default = 1 (on shore)
  24. spawnArea= 1500; // Default = 1500
  25.  
  26. MaxVehicleLimit = 800; // Default = 50
  27. MaxDynamicDebris = 500; // Default = 100
  28. dayz_MapArea = 14000; // Default = 10000
  29. dayz_maxLocalZombies = 50; // Default = 30
  30.  
  31. // Default Loadout Config for New Spawns
  32. DefaultMagazines = ["M9","ItemBandage","ItemBandage","ItemMorphine","FoodCanFrankBeans","ItemSodaPepsi","ItemPainkiller","ItemHeatPack"];
  33. DefaultWeapons = ["ItemFlashlightRed","ItemMap","ItemToolbox","ItemHatchet","15Rnd_9x19_M9","15Rnd_9x19_M9"];
  34. DefaultBackpack = "DZ_TerminalPack_EP1";
  35. DefaultBackpackWeapon = "";
  36.  
  37. dayz_paraSpawn = false;
  38.  
  39. dayz_minpos = -1;
  40. dayz_maxpos = 16000;
  41.  
  42. dayz_sellDistance_vehicle = 10;
  43. dayz_sellDistance_boat = 30;
  44. dayz_sellDistance_air = 40;
  45.  
  46. MaxDynamicDebris = 0; // Max number of road debris spawns (Default: 100)
  47.  
  48. dayz_maxAnimals = 5; // Default: 8
  49. dayz_tameDogs = true;
  50. DynamicVehicleDamageLow = 0; // Default: 0
  51. DynamicVehicleDamageHigh = 100; // Default: 100
  52.  
  53. DZE_BuildOnRoads = false; // Default: False
  54.  
  55. EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
  56. dayz_fullMoonNights = true;
  57.  
  58. //Load in compiled functions
  59. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
  60. progressLoadingScreen 0.1;
  61. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
  62. progressLoadingScreen 0.2;
  63. call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
  64. progressLoadingScreen 0.4;
  65. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
  66. progressLoadingScreen 0.5;
  67. call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
  68. call compile preprocessFileLineNumbers "compiles.sqf"; //Compile custom compiles
  69. progressLoadingScreen 1.0;
  70.  
  71. "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
  72.  
  73. if (isServer) then {
  74. call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
  75. //Compile vehicle configs
  76.  
  77. // Add trader citys
  78. _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
  79. _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
  80. };
  81.  
  82. if (!isDedicated) then {
  83. //Conduct map operations
  84. 0 fadeSound 0;
  85. waitUntil {!isNil "dayz_loadScreenMsg"};
  86. dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
  87.  
  88. //Run the player monitor
  89. _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
  90. _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
  91.  
  92. //anti Hack
  93.  
  94. // Epoch Admin Tools
  95. [] execVM "admintools\AdminList.sqf";
  96. [] execVM "admintools\Activate.sqf";
  97.  
  98. if ( !((getPlayerUID player) in AdminList) && !((getPlayerUID player) in ModList) && !((getPlayerUID player) in tempList)) then
  99. {
  100. execVM "\z\addons\dayz_code\system\antihack.sqf";
  101. };
  102.  
  103. execVM "service_point\service_point.sqf";
  104.  
  105. //Lights
  106. //[21,04,false,true,false,50,200,300,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
  107.  
  108. // Mission System Markers
  109.  
  110.  
  111. #include "\z\addons\dayz_code\system\REsec.sqf"
  112.  
  113. //Start Dynamic Weather
  114. execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
  115.  
  116.  
  117. #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
  118.  
  119. execvm 'agn_SafeZoneCommander.sqf';
  120.  
  121. execVM "custom_monitor.sqf";
  122.  
  123. //R3F Towing and shit (or whatever you want to title it)
  124. execVM "R3F_ARTY_AND_LOG\init.sqf"
  125.  
  126.  
  127. //if (!isServer) then {
  128. [] execVM "debug\addmarkers.sqf";
  129. [] execVM "debug\addmarkers75.sqf";
  130. };
  131.  
  132. };
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