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- #Based on NeverSink Loot Filter
- Show # 6-Links
- LinkedSockets 6
- Rarity < Unique
- SetTextColor 255 255 255
- SetBackgroundColor 20 20 20
- SetBorderColor 180 180 180
- SetFontSize 45
- PlayAlertSound 1 100
- Show # 5-Links
- LinkedSockets 5
- Rarity < Unique
- SetFontSize 40
- SetBorderColor 136 136 255
- PlayAlertSound 2 300
- Show # 6-Sockets
- Sockets 6
- Rarity <= Rare
- SetFontSize 40
- SetBackgroundColor 213 159 15
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- PlayAlertSound 5 200
- #------------------------------------
- # [0204] Exclusive bases: Atlas bases, talismans
- #------------------------------------
- # These bases are valuable crafting due to their rarity and strong implicit.
- Show #$crafting, egc, top
- BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
- Rarity < Rare
- ItemLevel >= 84
- SetTextColor 255 255 255
- SetBackgroundColor 20 20 20
- SetBorderColor 180 180 180
- SetFontSize 45
- PlayAlertSound 1 100
- Show #$crafting, egc, top
- BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
- Rarity < Rare
- SetTextColor 255 255 255
- SetBackgroundColor 20 20 20
- SetBorderColor 180 180 180
- SetFontSize 42
- PlayAlertSound 1 100
- Show #$crafting, egc, top
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Rarity < Rare
- ItemLevel >= 84
- SetTextColor 255 255 255
- SetBackgroundColor 20 20 20
- SetBorderColor 180 180 180
- SetFontSize 42
- PlayAlertSound 1 100
- Show #$crafting, egc, top
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Rarity < Rare
- SetTextColor 255 255 255
- SetBackgroundColor 20 20 20
- SetBorderColor 180 180 180
- SetFontSize 40
- PlayAlertSound 1 100
- Show
- BaseType "Talisman"
- SetFontSize 40
- SetTextColor 255 255 255
- SetBackgroundColor 20 20 20
- SetBorderColor 180 180 180
- SetFontSize 42
- PlayAlertSound 1 100
- # endgame bases
- Show #$crafting, egc, top
- BaseType "Hubris Circlet" "Vaal Regalia"
- Rarity < Rare
- ItemLevel >= 84
- SetTextColor 255 255 255
- SetBackgroundColor 20 20 20
- SetBorderColor 180 180 180
- SetFontSize 42
- PlayAlertSound 1 100
- #------------------------------------
- # [0207] Warband items
- #------------------------------------
- # This section handles additional crafting bases.
- Show
- Corrupted False
- Identified True
- Class "Helmets" "Boots"
- Rarity Magic
- ItemLevel = 82
- SetFontSize 36
- SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
- SetTextColor 129 15 213 200
- SetBackGroundColor 255 255 255
- Show
- Corrupted False
- Identified True
- Class "Daggers" "Wands" "Sceptres"
- Rarity Magic
- ItemLevel = 84
- SetFontSize 34
- SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
- SetTextColor 129 15 213 200
- SetBackGroundColor 255 255 255
- # chancing
- Show #$chancing (with sound), top %D2
- BaseType "Sorcerer Boots"
- Rarity Normal
- SetFontSize 40
- SetTextColor 200 200 200 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 200 200 200 # BORDERCOLOR: T1 Chancing
- #chisel recipe
- Show #$chisel, recipes, top %D3
- Quality = 20
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- Rarity Rare
- SetFontSize 38
- SetBorderColor 255 255 119
- Show #$chisel, recipes, top %D3
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- Rarity Normal
- SetFontSize 38
- SetBorderColor 200 200 200
- Show #$chisel, recipes %D3
- Quality > 12
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- Rarity Magic
- SetFontSize 36
- SetBorderColor 136 136 255
- # chromatic items
- Show #$rgb %H2
- SocketGroup RGB
- Rarity Normal
- SetFontSize 40
- SetBorderColor 200 200 200
- Show #$rgb %H2
- SocketGroup RGB
- Rarity Magic
- SetFontSize 40
- SetBorderColor 136 136 255
- #------------------------------------
- # [0212] Endgame-start 4-links
- #------------------------------------
- Show #$nonmf %D1
- LinkedSockets >= 4
- DropLevel >= 64
- Class "Boots" "Gloves" "Body Armour" "Helmets"
- Rarity < Rare
- ItemLevel < 72
- SetFontSize 38
- # very rare
- Show
- Class "Fishing Rod"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #===============================================================================================================
- # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
- #===============================================================================================================
- Hide # Minimize junk instead of hiding (if "Show")
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity < Rare
- ItemLevel > 60
- SetFontSize 20
- #===============================================================================================================
- # [[0400]] Currency - PART 1 - Common currency
- #===============================================================================================================
- Show
- Class Currency
- BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
- SetFontSize 38
- SetBackgroundColor 0 0 0
- SetTextColor 170 158 130
- SetBorderColor 170 158 130
- SetFontSize 38
- PlayAlertSound 7 200
- Show
- Class Currency
- BaseType "Orb of Transmutation" "Blacksmith's"
- SetFontSize 36
- SetBackgroundColor 0 0 0
- SetTextColor 170 158 130
- SetBorderColor 170 158 130
- SetFontSize 38
- PlayAlertSound 7 200
- Show #%H3
- Class Currency
- BaseType "Portal Scroll" "Scroll of Wisdom" "Armourer's" "Orb of Augmentation"
- SetBackgroundColor 0 0 0
- SetTextColor 170 158 130
- SetBorderColor 170 158 130
- SetFontSize 38
- PlayAlertSound 7 200
- #===============================================================================================================
- # [[0500]] RARE ITEMS (ENDGAME)
- #===============================================================================================================
- #------------------------------------
- # [0501] Rare crafting bases
- #------------------------------------
- Show #$crafting, egc, top
- BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Onyx Amulet" "Diamond" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Kris"
- Rarity Rare
- ItemLevel >= 84
- SetFontSize 42
- SetBackgroundColor 0 0 0
- SetTextColor 255 255 0
- SetBorderColor 255 255 0
- Show #$topcrafting, ilvl84
- Class Rings Amulet Belts
- BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Ambusher"
- Rarity Rare
- ItemLevel >= 84
- SetFontSize 40
- SetBackgroundColor 0 0 0
- SetTextColor 255 255 0
- SetBorderColor 255 255 0
- Show #$topcrafting, ilvl83 %D1
- BaseType "Demon Dagger" "Imperial Skean"
- Rarity Rare
- ItemLevel >= 83
- SetFontSize 38
- SetBackgroundColor 0 0 0
- SetTextColor 255 255 0
- SetBorderColor 255 255 0
- Show #$topcrafting, ilvl83 %D1
- Class Daggers
- BaseType "Sai"
- Rarity Rare
- ItemLevel >= 83
- SetFontSize 38
- SetBackgroundColor 0 0 0
- SetTextColor 255 255 0
- SetBorderColor 255 255 0
- #------------------------------------
- # [0502] T1 rare items
- #------------------------------------
- Show #$crafting, egc, top
- BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 40
- SetBackgroundColor 0 0 0
- SetTextColor 255 255 0
- SetBorderColor 255 255 0
- Show #$crafting, egc, top
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 40
- SetBackgroundColor 0 0 0
- SetTextColor 255 255 0
- SetBorderColor 255 255 0
- #------------------------------------
- # [0504] Amulets, Jewels, Rings, Belts
- #------------------------------------
- #Amulets, rings and jewels don't care much about the droplevel
- #Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue
- Show #$trinkets, jewels, tiny
- Class Jewel
- Rarity Rare
- SetFontSize 40
- SetTextColor 255 255 119
- SetBorderColor 255 255 119
- Show #$great, tiny
- Class Rings Amulets Belts
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 38
- SetBackgroundColor 0 0 0
- SetTextColor 255 255 0
- SetBorderColor 255 255 0
- Show #$great, tiny
- Class Rings Amulets Belts
- Rarity Rare
- SetFontSize 38
- SetTextColor 255 255 119
- SetBorderColor 255 255 119
- Show #$great, tiny, breach
- Class Rings
- BaseType "Breach"
- Rarity <= Rare
- ItemLevel >= 75
- SetFontSize 40
- SetTextColor 130 25 255 255 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
- SetBackgroundColor 255 255 255
- Show #$great, tiny, breach
- Class Rings
- BaseType "Breach"
- Rarity <= Rare
- SetFontSize 38
- SetTextColor 130 25 255 255 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
- SetBackgroundColor 255 255 255
- # GEMS
- Show
- Quality >= 15
- Class Gem
- BaseType "Empower" "Enlighten"
- SetFontSize 42
- SetTextColor 30 150 180 255 # TEXTCOLOR: T1 Gem
- SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show
- Quality >= 20
- Class Gem
- SetFontSize 42
- SetTextColor 30 150 180 255 # TEXTCOLOR: T1 Gem
- SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
- Show # Drop only good gems
- Class Gem
- BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Vaal Breach"
- SetFontSize 40
- SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
- PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
- Show
- Quality >= 17
- Class "Gems"
- SetFontSize 40
- SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # Drop only meh gems
- Class Gem
- BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
- SetFontSize 38
- SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
- Show #%H3
- Quality > 0
- Class "Gems"
- SetFontSize 38
- SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
- # hide in endgame
- Show #%H3
- Class Gems
- SetFontSize 34
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- #===============================================================================================================
- # [[0800]] FLASKS (Endgame rules)
- #===============================================================================================================
- Show #$flask, recipe, glass, top
- Quality = 20
- BaseType "Flask"
- Rarity Normal
- SetFontSize 40
- SetBorderColor 200 200 200
- Show #$flask, recipe, glass, top
- Quality = 20
- BaseType "Flask"
- Rarity Magic
- SetFontSize 40
- SetBorderColor 136 136 255
- Show #$flask, recipe, glass
- Quality >= 15
- BaseType "Flask"
- Rarity Normal
- SetFontSize 40
- SetBorderColor 200 200 200
- Show #$flask, recipe, glass
- Quality >= 15
- BaseType "Flask"
- Rarity Magic
- SetFontSize 40
- SetBorderColor 136 136 255
- Show #$flask, utility %D2
- Class "Utility Flasks"
- Rarity <= Magic
- SetFontSize 38
- #===============================================================================================================
- # [[0900]] HIDE LAYER 3: Random Endgame Flasks
- #===============================================================================================================
- Hide #$flask
- BaseType Flask
- Rarity <= Magic
- ItemLevel >= 74
- SetFontSize 20
- #===============================================================================================================
- # [[1000]] Maps, fragments and labyrinth items
- #===============================================================================================================
- #------------------------------------
- # [1001] Labyrinth items, Offerings and Unique Maps
- #------------------------------------
- Show # Maps:Unique
- Class Maps
- Rarity Unique
- SetFontSize 42
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
- PlayAlertSound 4 300 # DROPSOUND: T1 maps
- Show
- BaseType "Offering to the Goddess"
- SetFontSize 42
- SetBorderColor 74 230 58
- SetTextColor 74 230 58
- PlayAlertSound 4 300 # DROPSOUND: T1 maps
- Show
- Class "Labyrinth"
- SetFontSize 42
- SetBorderColor 74 230 58
- SetTextColor 74 230 58
- #------------------------------------
- # [1002] Top tier maps (T15-16)
- #------------------------------------
- Show # Maps:T16
- Class Maps
- BaseType "Forge of the Phoenix Map" "Maze of the Minotaur Map" "Lair of the Hydra Map" "Pit of the Chimera Map" "Vaal Temple Map"
- SetFontSize 45
- SetTextColor 100 0 122 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
- SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # Maps:T15
- DropLevel >= 82
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # Maps:T14
- DropLevel >= 81
- Class Maps
- SetFontSize 44
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
- PlayAlertSound 4 300 # DROPSOUND: T1 maps
- Show # Maps:T13
- DropLevel >= 80
- Class Maps
- SetFontSize 43
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
- PlayAlertSound 4 300 # DROPSOUND: T1 maps
- Show # Maps:T12
- DropLevel >= 79
- Class Maps
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
- PlayAlertSound 4 300 # DROPSOUND: T1 maps
- Show # Maps:T11
- DropLevel >= 78
- Class Maps
- SetFontSize 41
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
- PlayAlertSound 4 300 # DROPSOUND: T1 maps
- Show # Maps:T10
- DropLevel >= 77
- Class Maps
- SetFontSize 39
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 4 300 # DROPSOUND: T1 maps
- Show # Maps:T9
- DropLevel >= 76
- Class Maps
- SetFontSize 39
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 4 300 # DROPSOUND: T1 maps
- Show # Maps:T8
- DropLevel >= 75
- Class Maps
- SetFontSize 38
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 4 300 # DROPSOUND: T1 maps
- Show # Maps:T7
- DropLevel >= 74
- Class Maps
- SetFontSize 38
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 4 300 # DROPSOUND: T1 maps
- Show # Maps:T6
- DropLevel >= 73
- Class Maps
- SetFontSize 38
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 4 300 # DROPSOUND: T1 maps
- Show # Maps:T5 %H3
- DropLevel >= 72
- Class Maps
- SetFontSize 36
- SetBackgroundColor 0 0 0 185 # BACKGROUND: T1-T5 maps, optional leveling
- PlayAlertSound 4 200 # DROPSOUND: T2 maps
- Show # Maps:T4 %H3
- DropLevel >= 71
- Class Maps
- SetFontSize 36
- SetBackgroundColor 0 0 0 185 # BACKGROUND: T1-T5 maps, optional leveling
- PlayAlertSound 4 200 # DROPSOUND: T2 maps
- Show # Maps:T3 %H3
- DropLevel >= 70
- Class Maps
- SetFontSize 36
- SetBackgroundColor 0 0 0 185 # BACKGROUND: T1-T5 maps, optional leveling
- PlayAlertSound 4 200 # DROPSOUND: T2 maps
- Show # Maps:T2 %H3
- DropLevel = 69
- Class Maps
- SetFontSize 35
- SetBackgroundColor 0 0 0 185 # BACKGROUND: T1-T5 maps, optional leveling
- PlayAlertSound 4 200 # DROPSOUND: T2 maps
- Show # Maps:T1 %H3
- DropLevel < 69
- Class Maps
- SetFontSize 35
- SetBackgroundColor 0 0 0 185 # BACKGROUND: T1-T5 maps, optional leveling
- PlayAlertSound 4 200 # DROPSOUND: T2 maps
- Show # Safetyline
- Class Maps
- SetFontSize 42
- PlayAlertSound 4 300 # DROPSOUND: T1 maps
- Show
- Class "Map Fragments"
- SetFontSize 42
- SetBorderColor 74 230 58
- SetTextColor 74 230 58
- SetBackgroundColor 25 25 25 155
- PlayAlertSound 5 200
- #===============================================================================================================
- # [[1100]] Currency - PART 2 - Rare currency
- #===============================================================================================================
- #------------------------------------
- # [1101] Regular Rare Currency
- #------------------------------------
- Show
- Class Currency
- BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Master Cartographer" "Stacked Deck"
- SetFontSize 42
- SetBackgroundColor 213 159 15
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- PlayAlertSound 5 200
- Show
- Class Currency
- BaseType "Blessed Orb" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Cartographer's Chisel" "Glassblower's Bauble" "Cartographer's Sextant" "Silver Coin"
- SetFontSize 40
- SetBackgroundColor 213 159 15
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- PlayAlertSound 5 200
- #------------------------------------
- # [1102] Top Currency
- #------------------------------------
- Show #$top
- Class Currency
- BaseType "Mirror of Kalandra" "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
- SetFontSize 45
- SetTextColor 255 0 0 255
- SetBorderColor 255 0 0 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 8 200 # DROPSOUND: T1 Drop
- #------------------------------------
- # [1103] Essence Tier List
- #------------------------------------
- Show
- Class Currency
- BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
- SetFontSize 42
- SetTextColor 40 40 200 255
- SetBorderColor 40 40 200 255
- SetBackgroundColor 255 255 255
- PlayAlertSound 2 300
- Show
- Class Currency
- BaseType "Screaming Essence of"
- SetFontSize 40
- SetTextColor 0 0 0 255
- SetBorderColor 0 0 0 255
- SetBackgroundColor 15 180 200 255
- PlayAlertSound 2 300
- Show
- Class Currency
- BaseType "Wailing Essence of"
- SetFontSize 38
- SetTextColor 0 0 0 255
- SetBorderColor 0 0 0 255
- SetBackgroundColor 30 159 200 255
- PlayAlertSound 2 300
- Show
- Class Currency
- BaseType "Weeping Essence of"
- SetFontSize 36
- SetTextColor 0 0 0 255
- SetBorderColor 0 0 0 255
- SetBackgroundColor 30 159 200
- PlayAlertSound 2 300
- Show
- Class Currency
- BaseType "Muttering Essence of"
- SetFontSize 36
- SetTextColor 0 0 0 255
- SetBorderColor 0 0 0 255
- SetBackgroundColor 30 159 200
- Show
- Class Currency
- BaseType "Whispering Essence of"
- SetFontSize 34
- SetTextColor 0 0 0 255
- SetBorderColor 0 0 0 255
- SetBackgroundColor 30 159 200
- #------------------------------------
- # [1104] Special items
- #------------------------------------
- Show # Blessing
- Class Currency
- BaseType "Blessing"
- SetFontSize 45
- SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- Show # Splinter
- Class Currency
- BaseType "Splinter"
- SetFontSize 40
- SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Currency
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- Show
- Class Currency
- BaseType "Perandus Coin"
- SetFontSize 40
- SetBorderColor 74 230 58
- SetTextColor 74 230 58
- Show
- Class Currency
- BaseType "Unshaping Orb" "Cartographer's Seal"
- SetFontSize 42
- SetBorderColor 74 230 58
- SetTextColor 74 230 58
- Show
- Class Currency
- BaseType "Prophecy"
- SetFontSize 40
- SetBorderColor 74 230 58
- SetTextColor 74 230 58
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #===============================================================================================================
- # [[1200]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
- #===============================================================================================================
- #------------------------------------
- # [1201] Exceptions to prevent ident. mistakes
- #------------------------------------
- Show
- Class "Divination"
- BaseType "The Wolf's Shadow"
- SetFontSize 38
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
- SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #------------------------------------
- # [1202] T1 - Top tier cards
- #------------------------------------
- Show
- Class "Divination"
- BaseType "The Doctor" "The Fiend" "House of Mirrors" "Hunter's Reward" "Abandoned Wealth" "The Artist" "Bowyer's Dream" "The Brittle Emperor" "The Celestial Justicar" "The Dapper Prodigy" "The Dark Mage" "The Devastator" "The Dragon's Heart" "The Ethereal" "The Formless Sea" "Heterochromia" "The Hunger" "The Immortal" "The Last One Standing" "The Offering" "The Queen" "The Thaumaturgist" "Wealth and Power" "The Enlightened"
- SetBorderColor 153 255 255
- PlayAlertSound 5 200 # DROPSOUND: T1 Drop
- #------------------------------------
- # [1203] T2 - Great cards
- #------------------------------------
- Show
- Class "Divination"
- BaseType "The Cartographer" "The Chains that Bind" "Chaotic Disposition" "Emperor of Purity" "The Harvester" "The Hoarder" "The King's Heart" "Last Hope" "Mawr Blaidd" "The Penitent" "Pride Before the Fall" "The Scavenger" "The Sephirot" "The Valkyrie" "The Vast" "The Warlord" "The Wolf" "Stormcaller" "Earth Drinker" "The Surveyor" "The Void"
- SetFontSize 42
- SetBorderColor 153 255 255
- PlayAlertSound 9 88
- #------------------------------------
- # [1204] T3 - Decent cards
- #------------------------------------
- Show
- Class "Divination"
- BaseType "The Aesthete" "The Arena Champion" "The Avenger" "Blind Venture" "The Body" "Boundless Realms" "The Calling" "Coveted Possession" "The Cursed King" "The Encroaching Darkness" "The Fletcher" "Gemcutter's Promise" "The Gladiator" "Glimmer of Hope" "Grave Knowledge" "Hope" "Humility" "The Inventor" "Jack in the Box" "The Jester" "Lost Worlds" "Lucky Connections" "Lysah's Respite" "Merciless Armament" "Rats" "The Risk" "The Road to Power" "Scholar of the Seas" "The Soul" "The Spoiled Prince" "The Survivalist" "Time-Lost Relic" "Tranquillity" "The Tyrant" "The Union" "The Wind" "The Wrath" "Fox" "Lucky Deck" "Treasure Hunter" "Vinia's Token" "Trial" "Death" "Dialla's Subjugation"
- SetFontSize 40
- SetBorderColor 153 255 255
- PlayAlertSound 9 88
- #------------------------------------
- # [1205] T5 - Format trash tier cards... before
- #------------------------------------
- Show #%H3
- Class "Divination"
- BaseType "Carrion Crow" "Other Cheek" "Hermit" "King's Blade" "Prosperity" "Metalsmith's Gift"
- SetFontSize 34
- SetBorderColor 153 255 255
- PlayAlertSound 9 88
- #------------------------------------
- # [1206] T4 - ...showing the remaining cards
- #------------------------------------
- Show
- Class "Divination"
- SetFontSize 38
- SetBorderColor 153 255 255
- PlayAlertSound 9 88
- #===============================================================================================================
- # [[1300]] Currency - PART 4 - remaining items
- #===============================================================================================================
- Show #%H3
- Class Currency
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- Show #%H3
- Class Stackable Currency
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- #===============================================================================================================
- # [[1400]] Uniques!
- #===============================================================================================================
- #------------------------------------
- # [1401] Exceptions
- #------------------------------------
- Show
- SocketGroup WWWWWW
- BaseType "Simple Robe"
- Rarity Unique
- SetFontSize 45
- SetTextColor 175 96 37
- SetBackgroundColor 31 15 2
- SetBorderColor 175 96 37
- PlayAlertSound 1 100
- Show # 6-Links
- LinkedSockets 6
- Rarity Unique
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 8 200
- #------------------------------------
- # [1402] Tier 1 uniques
- #------------------------------------
- Show # T1
- BaseType "Varnished Coat" "Gold Ring" "Ursine Pelt" "Champion Kite Shield" "Sapphire Flask" "Occultist" "Glorious" "Titanium" "Siege Axe" "Prophecy Wand" "Sacrificial Garb" "Sorcerer Boots" "Topaz Flask" "Deicide Mask" "Imperial Skean" "Rawhide Boots" "Assassin's Garb" "Ezomyte Burgonet" "Vaal Regalia" "Silver Flask" "Jewelled Foil" "Gladiator Plate" "Prismatic Jewel" "Crusader Boots" "Jasper Chopper" "Slaughter Knife"
- Rarity Unique
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- #------------------------------------
- # [1403] Tier 2 uniques
- #------------------------------------
- Show # 6-Links
- LinkedSockets = 5
- Rarity Unique
- SetFontSize 45
- SetBorderColor 175 96 37 255
- Show # T2
- BaseType "Corrugated Buckler" "Savant's Robe" "Two-Stone" "Judgement Staff" "Full Wyrmscale" "Gavel" "Archon Kite Shield" "Conjurer Boots" "Nightmare Bascinet" "Sharkskin Boots" "Granite Flask" "Imperial Staff" "Deerskin Gloves" "Karui Sceptre" "Paua Ring" "Vaal Axe" "Spine Bow" "Sinner Tricorne" "Hubris" "Strapped Mitts" "Eternal Sword" "Onyx Amulet" "Penetrating Arrow Quiver" "Broadhead Arrow Quiver" "Fiend Dagger" "Exquisite Leather" "Stibnite Flask" "Desert Brigandine" "Terror Claw"
- Rarity Unique
- SetFontSize 42
- SetBorderColor 175 96 37 255
- #------------------------------------
- # [1404] Prophecy-Material Uniques
- #------------------------------------
- Show # TFated
- BaseType "Iron Ring" "Coral Ring" "Jade Amulet" "Plate Vest" "Ornate Sword" "Scholar Boots" "Iron Staff" "Spiraled Wand" "Sledgehammer" "Long Bow" "Crude Bow" "Royal Bow" "Woodsplitter" "Jade Hatchet" "Painted Buckler" "Plank Kite Shield" "War Buckler" "Gilded Sallet" "Iron Hat" "Vine Circlet" "Goathide Gloves" "Coral Amulet" "Fire Arrow Quiver" "Serrated Arrow Quiver" "Death Bow"
- Rarity Unique
- SetFontSize 40
- SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
- SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
- SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base
- #------------------------------------
- # [1405] Random Uniques
- #------------------------------------
- Show # T3
- Rarity Unique
- SetFontSize 40
- SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- #===============================================================================================================
- # [[1500]] Exceptions - Quest Items etc.
- #===============================================================================================================
- Show
- Class Quest Items
- BaseType "Shaper's Orb"
- SetFontSize 42
- SetBorderColor 74 230 58
- SetTextColor 74 230 58
- Show
- Class Quest Items
- SetFontSize 42
- SetBorderColor 74 230 58
- SetTextColor 74 230 58
- #===============================================================================================================
- # [[1600]] LEVELING - Flasks
- #===============================================================================================================
- #------------------------------------
- # [1601] Hide outdated flasks
- #------------------------------------
- Hide #$flask, lvl
- Class "Life Flask" "Mana Flask"
- BaseType Flask
- BaseType Small Medium Large Greater Grand
- ItemLevel >= 35
- SetFontSize 20
- Hide #$flask, lvl
- Class "Life Flask" "Mana Flask"
- BaseType Flask
- BaseType Giant Colossal Sacred
- ItemLevel >= 53
- SetFontSize 20
- #------------------------------------
- # [1602] Hybrid flasks (normal)
- #------------------------------------
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Small"
- Rarity Normal
- ItemLevel <= 15
- SetFontSize 38
- SetTextColor 200 200 200
- SetBorderColor 200 200 200
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Medium"
- Rarity Normal
- ItemLevel <= 25
- SetFontSize 38
- SetTextColor 200 200 200
- SetBorderColor 200 200 200
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Large"
- Rarity Normal
- ItemLevel <= 35
- SetFontSize 38
- SetTextColor 200 200 200
- SetBorderColor 200 200 200
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Colossal"
- Rarity Normal
- ItemLevel <= 45
- SetFontSize 38
- SetTextColor 200 200 200
- SetBorderColor 200 200 200
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Sacred"
- Rarity Normal
- ItemLevel <= 55
- SetFontSize 38
- SetTextColor 200 200 200
- SetBorderColor 200 200 200
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Hallowed"
- Rarity Normal
- ItemLevel <= 67
- SetFontSize 38
- SetTextColor 200 200 200 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 200 200 200 # BORDERCOLOR: Leveling: strong highlight
- #------------------------------------
- # [1603] Hybrid flasks (magic)
- #------------------------------------
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Small"
- Rarity Magic
- ItemLevel <= 15
- SetFontSize 38
- SetTextColor 136 136 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 136 136 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Medium"
- Rarity Magic
- ItemLevel <= 25
- SetFontSize 38
- SetTextColor 136 136 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 136 136 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Large"
- Rarity Magic
- ItemLevel <= 35
- SetFontSize 38
- SetTextColor 136 136 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 136 136 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Colossal"
- Rarity Magic
- ItemLevel <= 45
- SetFontSize 38
- SetTextColor 136 136 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 136 136 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Sacred"
- Rarity Magic
- ItemLevel <= 55
- SetFontSize 38
- SetTextColor 136 136 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 136 136 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Hallowed"
- Rarity Magic
- ItemLevel <= 66
- SetFontSize 38
- SetTextColor 136 136 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 136 136 255 # BORDERCOLOR: Leveling: strong highlight
- #------------------------------------
- # [1604] Life/Mana Flask - Normal (Kudos to Antnee)
- #------------------------------------
- Show #$flask, lvl
- Class Flask
- BaseType "Small"
- Rarity Normal
- ItemLevel <= 5
- SetFontSize 38
- SetTextColor 200 200 200 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 200 200 200 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Medium"
- Rarity Normal
- ItemLevel <= 8
- ItemLevel >= 3
- SetFontSize 38
- SetTextColor 200 200 200 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 200 200 200 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Large"
- Rarity Normal
- ItemLevel <= 12
- ItemLevel >= 5
- SetFontSize 38
- SetTextColor 200 200 200 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 200 200 200 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Greater"
- Rarity Normal
- ItemLevel <= 18
- ItemLevel >= 12
- SetFontSize 38
- SetTextColor 200 200 200 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 200 200 200 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Grand"
- Rarity Normal
- ItemLevel <= 24
- ItemLevel >= 18
- SetFontSize 38
- SetTextColor 200 200 200 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 200 200 200 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Giant"
- Rarity Normal
- ItemLevel <= 30
- ItemLevel >= 24
- SetFontSize 38
- SetTextColor 200 200 200 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 200 200 200 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Colossal"
- Rarity Normal
- ItemLevel <= 37
- ItemLevel >= 30
- SetFontSize 38
- SetTextColor 200 200 200 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 200 200 200 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Sacred"
- Rarity Normal
- ItemLevel <= 42
- ItemLevel >= 36
- SetFontSize 38
- SetTextColor 200 200 200
- SetBorderColor 200 200 200
- Show #$flask, lvl
- Class Flask
- BaseType "Hallowed"
- Rarity Normal
- ItemLevel <= 48
- ItemLevel >= 42
- SetFontSize 38
- SetTextColor 200 200 200 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 200 200 200 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Sanctified"
- Rarity Normal
- ItemLevel <= 55
- ItemLevel >= 48
- SetFontSize 38
- SetTextColor 200 200 200 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 200 200 200 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Divine"
- Rarity Normal
- ItemLevel <= 66
- ItemLevel >= 60
- SetFontSize 38
- SetTextColor 200 200 200 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 200 200 200 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Eternal"
- Rarity Normal
- ItemLevel <= 66
- ItemLevel >= 65
- SetFontSize 38
- SetTextColor 200 200 200 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 200 200 200 # BORDERCOLOR: Leveling: strong highlight
- #------------------------------------
- # [1605] Life/Mana Flask - Magic (Kudos to Antnee)
- #------------------------------------
- Show #$flask, lvl
- Class Flask
- BaseType "Small"
- Rarity Magic
- ItemLevel <= 5
- SetFontSize 38
- SetTextColor 136 136 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 136 136 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Medium"
- Rarity Magic
- ItemLevel <= 8
- ItemLevel >= 3
- SetFontSize 38
- SetTextColor 136 136 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 136 136 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Large"
- Rarity Magic
- ItemLevel <= 12
- ItemLevel >= 5
- SetFontSize 38
- SetTextColor 136 136 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 136 136 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Greater"
- Rarity Magic
- ItemLevel <= 18
- ItemLevel >= 12
- SetFontSize 38
- SetTextColor 136 136 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 136 136 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Grand"
- Rarity Magic
- ItemLevel <= 24
- ItemLevel >= 18
- SetFontSize 38
- SetTextColor 136 136 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 136 136 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Giant"
- Rarity Magic
- ItemLevel <= 30
- ItemLevel >= 24
- SetFontSize 38
- SetTextColor 136 136 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 136 136 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Colossal"
- Rarity Magic
- ItemLevel <= 37
- ItemLevel >= 30
- SetFontSize 38
- SetTextColor 136 136 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 136 136 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Sacred"
- Rarity Magic
- ItemLevel <= 42
- ItemLevel >= 36
- SetFontSize 38
- SetTextColor 136 136 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 136 136 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Hallowed"
- Rarity Magic
- ItemLevel <= 48
- ItemLevel >= 42
- SetFontSize 38
- SetTextColor 136 136 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 136 136 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Sanctified"
- Rarity Magic
- ItemLevel <= 55
- ItemLevel >= 48
- SetFontSize 38
- SetTextColor 136 136 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 136 136 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Divine"
- Rarity Magic
- ItemLevel <= 67
- ItemLevel >= 60
- SetFontSize 38
- SetTextColor 136 136 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 136 136 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flask
- BaseType "Eternal"
- Rarity Magic
- ItemLevel <= 66
- ItemLevel >= 65
- SetFontSize 38
- SetTextColor 136 136 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 136 136 255 # BORDERCOLOR: Leveling: strong highlight
- #------------------------------------
- # [1606] Show remaining flasks
- #------------------------------------
- Show #$flask, lvl
- BaseType Flask
- Rarity <= Magic
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- #===============================================================================================================
- # [[1700]] LEVELING - RARES
- #===============================================================================================================
- #------------------------------------
- # [1701] Leveling rares - tier list
- #------------------------------------
- Show #$leveling, small, autosmall, bhg, great
- Class "Boots"
- Rarity Rare
- ItemLevel < 30
- SetFontSize 40
- SetBorderColor 255 255 119
- Show #$leveling, small, autosmall, bhg, great
- Class "Boots" "Helmets" "Gloves"
- Rarity Rare
- ItemLevel < 65
- SetFontSize 38
- SetBorderColor 255 255 119
- Show #$leveling, good, exception
- Class "Sceptres" "Daggers" "Wands"
- Rarity Rare
- ItemLevel < 65
- SetFontSize 38
- SetBorderColor 255 255 119
- Show #$leveling, small, good
- Width <= 1
- Height <= 3
- Rarity Rare
- ItemLevel < 10
- SetFontSize 40
- SetBorderColor 255 255 119
- Show #$leveling, small, good
- Width <= 2
- Height <= 2
- Rarity Rare
- ItemLevel < 10
- SetFontSize 40
- SetBorderColor 255 255 119
- Show #$leveling, good
- Rarity Rare
- ItemLevel < 10
- SetFontSize 38
- Show #$leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 5
- Rarity Rare
- ItemLevel < 15
- SetFontSize 38
- SetBorderColor 255 255 119
- Show #$leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 5
- Rarity Rare
- ItemLevel < 15
- SetFontSize 38
- SetBorderColor 255 255 119
- Show #$leveling, good
- DropLevel > 5
- Rarity Rare
- ItemLevel < 15
- SetFontSize 35
- SetBorderColor 255 255 119
- Show #$leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 10
- Rarity Rare
- ItemLevel < 20
- SetFontSize 35
- SetBorderColor 255 255 119
- Show #$leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 10
- Rarity Rare
- ItemLevel < 20
- SetFontSize 35
- SetBorderColor 255 255 119
- Show #$leveling, good
- DropLevel > 10
- Rarity Rare
- ItemLevel < 20
- SetFontSize 30
- Show #$leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 15
- Rarity Rare
- ItemLevel < 25
- SetFontSize 35
- SetBorderColor 255 255 119
- Show #$leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 15
- Rarity Rare
- ItemLevel < 25
- SetFontSize 35
- SetBorderColor 255 255 119
- Show #$leveling, good
- DropLevel > 15
- Rarity Rare
- ItemLevel < 25
- SetFontSize 30
- Show #$leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 20
- Rarity Rare
- ItemLevel < 30
- SetFontSize 35
- SetBorderColor 255 255 119
- Show #$leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 20
- Rarity Rare
- ItemLevel < 30
- SetFontSize 35
- SetBorderColor 255 255 119
- Show #$leveling, good
- DropLevel > 20
- Rarity Rare
- ItemLevel < 30
- SetFontSize 30
- Show #$leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 25
- Rarity Rare
- ItemLevel < 35
- SetFontSize 35
- SetBorderColor 255 255 119
- Show #$leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 25
- Rarity Rare
- ItemLevel < 35
- SetFontSize 35
- SetBorderColor 255 255 119
- Show #$leveling, good
- DropLevel > 25
- Rarity Rare
- ItemLevel < 35
- SetFontSize 30
- Show #$leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 30
- Rarity Rare
- ItemLevel < 40
- SetFontSize 35
- SetBorderColor 255 255 119
- Show #$leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 30
- Rarity Rare
- ItemLevel < 40
- SetFontSize 35
- SetBorderColor 255 255 119
- Show #$leveling, good
- DropLevel > 30
- Rarity Rare
- ItemLevel < 40
- SetFontSize 30
- Show #$leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 35
- Rarity Rare
- ItemLevel < 45
- SetFontSize 35
- SetBorderColor 255 255 119
- Show #$leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 35
- Rarity Rare
- ItemLevel < 45
- SetFontSize 35
- SetBorderColor 255 255 119
- Show #$leveling, good
- DropLevel > 35
- Rarity Rare
- ItemLevel < 45
- SetFontSize 30
- Show #$leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 40
- Rarity Rare
- ItemLevel < 50
- SetFontSize 35
- SetBorderColor 255 255 119
- Show #$leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 40
- Rarity Rare
- ItemLevel < 50
- SetFontSize 35
- SetBorderColor 255 255 119
- Show #$leveling, good
- DropLevel > 40
- Rarity Rare
- ItemLevel < 50
- SetFontSize 30
- Show #$leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 45
- Rarity Rare
- ItemLevel < 55
- SetFontSize 35
- SetBorderColor 255 255 119
- Show #$leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 45
- Rarity Rare
- ItemLevel < 55
- SetFontSize 35
- SetBorderColor 255 255 119
- Show #$leveling, good
- DropLevel > 45
- Rarity Rare
- ItemLevel < 55
- SetFontSize 30
- Show #$leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 50
- Rarity Rare
- ItemLevel < 60
- SetFontSize 35
- SetBorderColor 255 255 119
- Show #$leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 50
- Rarity Rare
- ItemLevel < 60
- SetFontSize 35
- SetBorderColor 255 255 119
- Show #$leveling, good
- DropLevel > 50
- Rarity Rare
- ItemLevel < 60
- SetFontSize 30
- Show #$leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 55
- Rarity Rare
- ItemLevel < 65
- SetFontSize 35
- SetBorderColor 255 255 119
- Show #$leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 55
- Rarity Rare
- ItemLevel < 65
- SetFontSize 35
- SetBorderColor 255 255 119
- Show #$leveling, good
- DropLevel > 55
- Rarity Rare
- ItemLevel < 65
- SetFontSize 30
- #------------------------------------
- # [1702] Leveling rares - remaining rules
- #------------------------------------
- Show #$leveling, small
- Width <= 1
- Height <= 3
- Rarity Rare
- ItemLevel < 65
- SetFontSize 35
- SetBorderColor 255 255 119
- Show #$leveling, small
- Width <= 2
- Height <= 2
- Rarity Rare
- ItemLevel < 65
- SetFontSize 35
- SetBorderColor 255 255 119
- Show #leveling, ok, small
- Width <= 2
- Height <= 2
- Rarity Rare
- ItemLevel < 65
- SetFontSize 30
- SetBorderColor 255 255 119
- Show #leveling, ok, small
- Width <= 1
- Height <= 3
- Rarity Rare
- ItemLevel < 65
- SetFontSize 30
- SetBorderColor 255 255 119
- Show #leveling, ok
- Rarity Rare
- ItemLevel < 20
- SetFontSize 35
- Show #leveling, ok
- Rarity Rare
- ItemLevel < 65
- SetFontSize 32
- #===============================================================================================================
- # [[1800]] LEVELING - Useful items
- #===============================================================================================================
- #------------------------------------
- # [1801] Jewellery
- #------------------------------------
- Show #$trinkets, lvl
- BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
- Rarity Normal
- ItemLevel < 12
- SetFontSize 40
- SetTextColor 200 200 200 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 200 200 200 # BORDERCOLOR: Leveling: strong highlight
- Show #$trinkets, lvl
- BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
- ItemLevel < 12
- SetFontSize 40
- SetTextColor 136 136 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 136 136 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$trinkets, lvl
- Class "Rings" "Amulets" "Belts"
- Rarity Normal
- ItemLevel < 15
- SetFontSize 36
- SetTextColor 200 200 200 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 200 200 200 # BORDERCOLOR: Leveling: strong highlight
- Show #$trinkets, lvl
- Class "Rings" "Amulets" "Belts"
- Rarity Magic
- ItemLevel < 20
- SetFontSize 36
- SetTextColor 136 136 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 136 136 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$trinkets, lvl
- Class "Rings" "Amulets" "Belts"
- Rarity Normal
- ItemLevel < 35
- SetTextColor 200 200 200 # TEXTCOLOR: Normal Items: Strong Highlight
- Show #$trinkets, lvl
- Class "Rings" "Amulets" "Belts"
- Rarity Magic
- ItemLevel < 45
- SetFontSize 34
- SetTextColor 136 136 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 136 136 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$trinkets, lvl, quivers
- Class Rings Amulets Belts Quivers
- Rarity Magic
- ItemLevel <= 66
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- #------------------------------------
- # [1802] Boots
- #------------------------------------
- Show #$lvl, small
- LinkedSockets = 4
- Class "Boots"
- Rarity = Magic
- ItemLevel < 67
- SetFontSize 38
- SetTextColor 136 136 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 136 136 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$lvl, small
- Class "Boots"
- Rarity = Magic
- ItemLevel < 25
- SetFontSize 38
- SetTextColor 136 136 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 136 136 255 # BORDERCOLOR: Leveling: strong highlight
- #------------------------------------
- # [1803] Caster weapons
- #------------------------------------
- Show #$lvl, caster
- LinkedSockets = 3
- Class "Sceptres" "Wands" "Daggers"
- Rarity <= Magic
- ItemLevel < 35
- SetFontSize 36
- SetBorderColor 136 136 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$lvl, caster
- Class "Sceptres" "Wands" "Daggers"
- Rarity = Magic
- ItemLevel < 25
- SetFontSize 36
- SetBorderColor 136 136 255 # BORDERCOLOR: Leveling: strong highlight
- #------------------------------------
- # [1804] Linked gear
- #------------------------------------
- Show #$lvl, links
- LinkedSockets >= 4
- Rarity Normal
- ItemLevel <= 66
- SetFontSize 36
- SetTextColor 200 200 200 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 200 200 200 # BORDERCOLOR: Leveling: strong highlight
- Show #$lvl, links
- LinkedSockets >= 4
- Rarity Magic
- ItemLevel <= 66
- SetFontSize 36
- SetTextColor 136 136 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 136 136 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$lvl, links
- LinkedSockets >= 3
- Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- Rarity Normal
- ItemLevel <= 25
- SetFontSize 36
- SetTextColor 200 200 200 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 200 200 200 # BORDERCOLOR: Leveling: strong highlight
- Show #$lvl, links
- LinkedSockets >= 3
- Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- Rarity Magic
- ItemLevel <= 25
- SetFontSize 36
- SetTextColor 136 136 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 136 136 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$lvl, links
- LinkedSockets >= 3
- Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- Rarity Normal
- ItemLevel <= 60
- SetTextColor 200 200 200 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 200 200 200 # BORDERCOLOR: Leveling: strong highlight
- Show #$lvl, links
- LinkedSockets >= 3
- Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- Rarity Magic
- ItemLevel <= 60
- SetTextColor 136 136 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 136 136 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$lvl, other
- LinkedSockets >= 3
- Rarity Normal
- ItemLevel < 12
- SetFontSize 38
- SetBorderColor 200 200 200
- Show #$lvl, other
- LinkedSockets >= 3
- Rarity Magic
- ItemLevel < 12
- SetFontSize 38
- SetBorderColor 136 136 255
- #===============================================================================================================
- # [[1900]] Levelling - normal and magic item progression
- #===============================================================================================================
- #------------------------------------
- # [1901] Normal items - First 12 levels - exceptions
- #------------------------------------
- Show #$start, lvl, bulky
- Width = 2
- Height >= 3
- Class "Body Armours" "Shields"
- Rarity Normal
- ItemLevel < 12
- Show #$start, lvl, bulky
- Width = 2
- Height >= 4
- Rarity Normal
- ItemLevel < 12
- Show #$start, lvl, small
- Width <= 1
- Height <= 4
- Rarity Normal
- ItemLevel <= 12
- Show #$start, lvl, small
- Width <= 2
- Height <= 2
- Rarity Normal
- ItemLevel <= 12
- Show #$start, lvl
- Rarity Normal
- ItemLevel < 12
- SetFontSize 32
- #------------------------------------
- # [1902] Normal weapons - progression
- #------------------------------------
- Show
- DropLevel >= 8
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 13
- SetFontSize 32
- Show
- DropLevel >= 9
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 14
- SetFontSize 32
- Show
- DropLevel >= 11
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 16
- SetFontSize 32
- Show
- DropLevel >= 14
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 18
- SetFontSize 30
- Show
- DropLevel >= 17
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 20
- SetFontSize 30
- Show
- DropLevel >= 19
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 22
- SetFontSize 30
- Show
- DropLevel >= 21
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 24
- SetFontSize 30
- Show
- DropLevel >= 24
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 26
- SetFontSize 30
- Show
- DropLevel >= 26
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 28
- SetFontSize 30
- Show
- DropLevel >= 28
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 30
- SetFontSize 30
- Show
- DropLevel >= 30
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 32
- SetFontSize 30
- Show
- DropLevel >= 32
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 34
- SetFontSize 30
- Show
- DropLevel >= 34
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 36
- SetFontSize 30
- Show
- DropLevel >= 37
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 38
- SetFontSize 30
- Show
- DropLevel >= 39
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 40
- SetFontSize 30
- Show
- DropLevel >= 41
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 42
- SetFontSize 30
- Show
- DropLevel >= 46
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 48
- SetFontSize 30
- Show
- DropLevel >= 48
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 50
- SetFontSize 30
- Show
- DropLevel >= 50
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 52
- SetFontSize 30
- Show
- DropLevel >= 52
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 54
- SetFontSize 30
- Show
- DropLevel >= 54
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 56
- SetFontSize 30
- Show
- DropLevel >= 56
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 58
- SetFontSize 30
- Show
- DropLevel >= 60
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 62
- SetFontSize 30
- Show
- DropLevel >= 65
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 66
- SetFontSize 30
- Show
- DropLevel >= 67
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 67
- SetFontSize 30
- #------------------------------------
- # [1903] Magic items - progression
- #------------------------------------
- Show #$start, lvl, bulky
- Width = 2
- Height >= 3
- Class "Body Armours" "Shields"
- Rarity Magic
- ItemLevel < 12
- Show #$start, lvl, bulky
- Width = 2
- Height >= 4
- Rarity Magic
- ItemLevel < 12
- Show #$start, lvl, small
- Width <= 1
- Height <= 4
- Rarity Magic
- ItemLevel <= 12
- Show #$start, lvl, small
- Width <= 2
- Height <= 2
- Rarity Magic
- ItemLevel <= 12
- Show #$start, lvl
- Rarity Magic
- ItemLevel < 12
- SetFontSize 32
- Show
- Rarity Magic
- ItemLevel < 24
- SetFontSize 32
- Show
- Rarity Magic
- ItemLevel < 36
- SetFontSize 26
- #===============================================================================================================
- # [[2000]] HIDE LAYER 5 - Remaining Items
- #===============================================================================================================
- Show
- Rarity Rare
- ItemLevel > 61
- Hide # Minimize junk instead of hiding (if "Show")
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- SetFontSize 26
- SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Levelling-Trash
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- #===============================================================================================================
- # [[2100]] CATCHALL - if you see pink items - send me a mail please - should never happen
- #===============================================================================================================
- Show # SafetyLine!
- SetFontSize 45
- SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
- SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
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