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- Gun changes round 1 (6/22)
- 'Ove Glove':$900,000
- Damage: 18 -> 19
- Rate of Fire: .2
- Freeze: .05
- Reload: .5
- Spread: 0.065 (7.44°)
- Clipsize: 32
- Ove glove was in a bad spot. At its price, it was significantly worse than the competition (ares, navy, TG, Sg552). In fact, the S6 was essentially the same gun (.2 fire rate, 0.05 freeze), with 19 damage. This damage upgrade to the Ove makes it more in line with other 900k guns, giving it a unique mix of heavy fire power and moderate damage.
- 'SG552': $900,000
- Damage: 21
- Rate of Fire: 0.3
- Freeze: 0.05
- Reload: 0.25 -> 0.3 *****
- Spread: 0.1 (11.45°)
- Clipsize: 40 -> 32 *****
- I meant to include this on the first list of updates. The 552 had a larger clip, lower reload, higher damage than the other guns in its class. Despite the "worse" rate of fire, the gun was super easy to hold D and wall with with the spread. These changes bring the gun in line with the other weapons in its class.
- The TG will remain untouched. It's got super high reload, but a big clip and is balanced accordingly.
- 'Ares Rifle'
- Damage: 22
- Rate of Fire: .30
- Freeze: .05
- Reload: .35
- Spread: 0.035 (4.01°)
- Clipsize: 28 -> 24 ***** clip changed to even amount
- Ares rifle was just a little too strong. As someone who's used the ares extensively over the past 4 months, I think it's actually close to balanced. The weak points of reload and rate of fire compensate for the damage. However, nerfing the clip slightly will exacerbate the reload downside to the gun, and make it not quite as powerful.
- 'MP5 Navy':$900,000
- Damage: 20
- Rate of Fire: .25
- Freeze: .05
- Reload: .3
- Spread: 0.03 (3.43°)
- Clipsize: 30 ->26 ***** clip changed to even amount
- Navy has dominated the field for the longest time. It was able to do everything. It was best in raids, best in spars, best up close, and pretty effective long range. This used to be somewhat justifiable by its rarity. Now it's surprisingly common, and it's just too strong. This change doesn't break the gun. It's still amazing. This is more of a behind-the-scenes change.
- 'P90':$600,000
- Damage: 15 -> 16
- Rate of Fire: .15
- Freeze: .05
- Reload: .4 -> .3
- Spread: 0.12 (13.75°)
- Clipsize: 50
- P90 used to be one of my favorite guns. People just never use it anymore, and I can see why. It's simply outclassed by nearly everything else out there now. A little more damage and a shorter reload will hopefully make this gun competitive in spars again at least.
- 'Shipka':$700,000
- Damage: 20
- Rate of Fire: .35
- Freeze: .05
- Reload: .35
- Spread: 0.09 (10.31°) -> 0.08 *****
- Clipsize: 30
- Just a slight decrease in the spread of the gun. As it stood, the two bullets for shipka were significantly better than DR and ACR because of how much they spread out.
- 'DesertRaven:'$625,000
- Damage: 20
- Rate of Fire: .25 *****
- Freeze: .05
- Reload: .35
- Spread: 0.02 (2.29°)
- Clipsize: 32
- After some very serious testing, I found that I drastically underestimated the perceived fire rate difference that comes from a gun being semiauto and automatic. The DR, despite having the same stats on the surface as Navy, actually feels slower. At .3 freeze, it's actually quite unusable. It's fine how it is.
- 'ACR':$850,000
- Damage: 20
- Rate of Fire: .3
- Freeze: .05
- Reload: .3
- Spread: 0.05 (5.72°) -> 0.02 *****
- Clipsize: 36
- -Now automatic
- On the surface, ACR has good stats, but it just feels clunky. Making it automatic just makes it feel a lot smoother and easier to use.
- * After testing, I realized how much better an automatic ACR is. It can put up incredible walls. Along with the change to automatic, I'm nerfing the spread. This makes the 2 bullet nature of the gun less pronounced. This effectively lets the 2-bullet guns stay unique. The shipka is spready, the DR is fast, and the ACR is now automatic-fast (in between).
- 'P2K':$300,000(X2)
- Damage: 20
- Rate of Fire: .3
- Freeze: .05
- Reload: .35
- Spread: 0 (0°)
- Clipsize: 16(x2)
- -now automatic
- P2ks used to be automatic and they were really fun. Currently, 2 handed guns aren't competing with the other top tier weapons. Stat-wise, the P2ks are great. This change will just make them feel smoother hopefully.
- 'Flak Cannon'
- Damage: 15
- Rate of Fire: .41
- Freeze: .16
- Reload: 0.25 -> .3
- Spread: 0.24 (27.5°)
- Clipsize: 10 -> 8
- Flak cannon is way too strong for the price. Increasing the reload and decreasing the clip will stop it from being so spammable. It should be a use-specific weapon, not a gun that can be used in spars or as a primary gun.
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