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Any obvious changes before I make an RMT?

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May 29th, 2015
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  1. Clefable @ Leftovers
  2. Ability: Magic Guard
  3. EVs: 248 HP / 172 Def / 84 SpD / 4 Spe
  4. Calm Nature
  5. IVs: 0 Atk
  6. - Calm Mind
  7. - Moonblast
  8. - Encore
  9. - Soft-Boiled
  10.  
  11. Tornadus-Therian @ Assault Vest
  12. Ability: Regenerator
  13. EVs: 132 HP / 160 SpA / 216 Spe
  14. Timid Nature
  15. - Hurricane
  16. - Hidden Power [Ice]
  17. - Knock Off
  18. - U-turn
  19.  
  20. Charizard @ Charizardite X
  21. Ability: Blaze
  22. EVs: 104 HP / 216 Atk / 188 Spe
  23. Jolly Nature
  24. - Dragon Dance
  25. - Flare Blitz
  26. - Earthquake
  27. - Roost
  28.  
  29. Hippowdon @ Leftovers
  30. Ability: Sand Stream
  31. EVs: 176 HP / 232 Def / 100 SpD
  32. Impish Nature
  33. - Earthquake
  34. - Slack Off
  35. - Stealth Rock
  36. - Stone Edge
  37.  
  38. Ferrothorn @ Leftovers
  39. Ability: Iron Barbs
  40. EVs: 252 HP / 100 Def / 156 SpD
  41. Relaxed Nature
  42. IVs: 0 Spe
  43. - Leech Seed
  44. - Gyro Ball
  45. - Spikes
  46. - Power Whip
  47.  
  48. Starmie @ Leftovers
  49. Ability: Natural Cure
  50. EVs: 16 HP / 252 SpA / 240 Spe
  51. Timid Nature
  52. - Scald
  53. - Rapid Spin
  54. - Reflect Type
  55. - Recover
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