Manaony

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Sep 27th, 2015
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  1. Name: Jillian Tribe
  2. Race (Determines bonuses): Tuatha de Dannan and their human offspring
  3. Color: (Determined map color): Green Yellow trim
  4. Fluff (Determines bonuses): The Tuatha are gifted humans, they become great warrior, mage, craftsman or leader. When a Tuatha has children with a human, their descendant are larger and stronger than the human equivalent they are also easily recognized by their red hair. The Jillian are tasked with keeping the hidden hills that saw the birth of Tuatha, some claim some of the mound even have portal leading to their secret realms.
  5. Government Type (Determines some stats): Tuatha family units are in charge of their human follower and offspring.
  6. Economy Type (Determines some stats): Barther
  7. Religion (Determines magic): Human worship the Tuatha while the Tuatha are more animistic
  8.  
  9. http://pastebin.com/73pF0yEU
  10.  
  11. Name: Jillian Tribe
  12. Population: 23.3 (1/turn)
  13. Food: (Good)
  14. Raw Currency: 64 (+5/turn)
  15. Legitimacy: Even.
  16. Culture: 6
  17. Industry: 4
  18. Unique Buildings: The Hidden Hills. Alchemy Lab. [Trade Port]
  19. Defenses: Traps [weak], Tower Defense Network [Basic]
  20. Military Units: 4 Tuathan Infantry Units (Medium) 1 Tuathan Sword Guards (Very Strong) 2 Tuathan Bow-Infantry Sections [Very Strong][Infiltrate]
  21. Resources: Wood, Stone, Healing Moss (sustainable), Blightfern (Sustainable), Baader Potato (some), Magical Sword (Sword Guard), Pitch (some), Mammoth [Some], copper [unmined], Feywood [a lot]
  22. Magic/Spells: [Natural] (Control Trees, Good) (Animal Communication) [Alchemy] Acid Spray [Primitive]
  23. Technology: Stone, Wood, healing moss jacket, Ironwood Fabrication, Hard Terrain Warfare [Mediocre], Ranged Combat [Average], poisoned weapon [Simple], Farming [Simple], Exotic Animal Training [Primitive](3/8), Acids [Primitive]
  24. Territory: 19 Hex. (7/10)
  25.  
  26. Bonuses/Eccentricities:
  27. 1. Mystical: Tuathans have an affinity to magic and nature; this makes the development of their magical abilities easier.
  28. 2. Gigantic: Tuathans gain a combat advantage against smaller units. Roll an additional d3 and add it to a combat roll.
  29.  
  30. Eccentricity:
  31. 1. Naturalistic: Tuathans have trouble developing industry and exploiting nature. Rolls that attempt to develop industrial power at the expensive of the natural order will suffer.
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