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Krekian

insumb logs

Jun 3rd, 2015
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  1. [13:49:17] Krekian: cg you wanna try working in mitchi somehow around here. Maybe before gmpost?
  2. [13:49:44] Krekian: Like, oh hey I'm roofjumping and this guy appeared
  3. [13:49:51] Krekian: bluh
  4. [13:50:06] CannonGerbil: and add more stuff to the scene?
  5. [13:50:10] CannonGerbil: nah
  6. [13:50:12] Krekian: Yes
  7. [13:50:18] CannonGerbil: the scene is already overcrowded as it is
  8. [13:50:26] Krekian: Mreh.
  9. [13:50:38] CannonGerbil: right now I'm thinking of him popping up in the middle of the battle
  10. [13:50:56] CannonGerbil: like, mitchi saving yozora during the final fight or something
  11. [13:51:10] CannonGerbil: then everyone can react to the monkey after the youma is dead
  12. [13:51:22] CannonGerbil: I'll think on it
  13. [13:51:23] Krekian: Righto.
  14. [13:51:33] CannonGerbil: but it seems decent right now
  15. [13:51:43] Krekian: Yeah, so mitchi has combat applications now?
  16. [13:51:50] Krekian: Did you work out stats and such?
  17. [13:51:56] Krekian: Or just fluff,
  18. [13:53:59] CannonGerbil: nah, I'm thinking of just fluffing it as defense
  19. [13:54:16] CannonGerbil: or alternatively binding status effect
  20. [13:54:35] CannonGerbil: either that, or mitchi spots an attack coming from the opposite direction
  21. [13:54:37] CannonGerbil: something like that
  22. [13:54:52] CannonGerbil: depends on how the battle plays out, but yeah, I think it could work
  23. [14:00:26] Krekian: alright.
  24. [14:14:37] Crasian: Alright what news
  25. [14:15:02] CannonGerbil: not much has changed
  26. [14:15:10] CannonGerbil: got a better plan for introducing mtichi now
  27. [14:15:21] CannonGerbil: otherwise we are timeskipping after this
  28. [14:16:53] Crasian: What's your plan?
  29. [14:17:05] CannonGerbil: have him show up mid youma battle
  30. [14:17:19] CannonGerbil: at a critical juncture or something, near the end
  31. [14:17:30] Krekian: morning cras
  32. [14:17:39] CannonGerbil: then once the youma is defeated everyone can react to it
  33. [14:17:40] Krekian: my internet just died and was reborn
  34. [14:18:50] CannonGerbil: ah
  35. [14:19:02] CannonGerbil: how's everything?
  36. [14:19:35] Krekian: its still dying on and off
  37. [14:19:43] Crasian: Hey Krek
  38. [14:19:49] Crasian: @Cannon: I see
  39. [14:24:58] Crasian: I feel like I should have further thoughts on the matter
  40. [14:25:24] Crasian: But honestly I'm currently lacking in any sort of motivation to attempt to streamline the RP
  41. [14:25:35] Crasian: Or whathave you
  42. [14:26:01] CannonGerbil: well, it's not finalized yet, and alot of it depends on how the battle goes
  43. [14:26:31] CannonGerbil: like, if it is a drawn out big boss type fight mitchi will pop up pretty late in the hunt
  44. [14:26:57] CannonGerbil: but if it is more of a puzzle boss mitchi will probably pop up pretty early to help with things
  45. [14:27:11] CannonGerbil: can't really tell in advance, so...
  46. [14:27:22] Crasian: I just grow irritated at lack of explosions
  47. [14:27:46] Crasian: Also Masaki keeps facepalming in the background
  48. [14:28:05] CannonGerbil: yeah, me too
  49. [14:28:14] Crasian: "These are the reasons we don't jump into combat you idiots " <-- Masaki's esponse to nearly every single post so far
  50. [14:28:18] CannonGerbil: this scene was supposed to be a quick transition scene
  51. [14:28:32] CannonGerbil: not a "hoshi screws up again, everyone react"
  52. [14:28:55] CannonGerbil: followed by a "another magic is strange/awesome" moment
  53. [14:30:00] Crasian: Silver Lining: It gets more of the exposition out of the way
  54. [14:30:14] Crasian: At least this way it's not a huge mess of exposition in the middle of combat
  55. [14:31:05] CannonGerbil: eh, but still
  56. [14:33:01] Crasian: Well look, if you want do a more tightly planned RP, I'm in favor, but we've had this argument before
  57. [14:33:13] Crasian: Large tracts of stuff that you think are important I think are useless
  58. [14:33:30] CannonGerbil: yeah, I guess, and I didn't catch the issue when the idea was first proposed either
  59. [14:35:14] Crasian: Like, I think I said this before
  60. [14:35:29] Crasian: if you'd asked me what to do, I'd have skipped this youma entirely
  61. [14:35:53] Crasian: Or rather pushed it back 24 hours
  62. [14:36:05] CannonGerbil: I was in favour of that too
  63. [14:36:16] Crasian: And do a scene with everyone going "Look at what I found out about my magic!" in the club room
  64. [14:36:24] CannonGerbil: but then everyone wanted to get a combat scene out
  65. [14:36:28] CannonGerbil: therefore this happened
  66. [14:36:50] CannonGerbil: hell, cras, you were here for the vote, no?
  67. [14:36:52] Crasian: Well you wanted to do something about Mitchi
  68. [14:37:05] Crasian: Something about Mitchi jumping some bitches at lunch the next day
  69. [14:37:15] CannonGerbil: yeah, I though I could fit it into the clubroom
  70. [14:37:23] CannonGerbil: but then there's way too many things already going on
  71. [14:39:10] CannonGerbil: but, yes, mitchi needs to happen before the end of today
  72. [14:39:31] Crasian: <waves arms>
  73. [14:39:45] Crasian: Like, I don't see why that's useful to you
  74. [14:39:51] Crasian: What's the Goons At Lunch scene for?
  75. [14:40:13] CannonGerbil: character establishment, plot threads and plot hooks
  76. [14:40:35] CannonGerbil: basically, it's to establish her carefree attitude to magic usage
  77. [14:41:29] CannonGerbil: plus, the goons are a loose plot thread
  78. [14:41:36] Krekian: Yeah I gave up. Using Mobile internet now
  79. [14:41:44] Krekian: Crappy but works. Hi
  80. [14:41:54] CannonGerbil: hey panda
  81. [14:42:00] Krekian: So yeah.
  82. [14:43:03] CannonGerbil: Yozora and the crew did hit them pretty hard back at the mall, they'll be looking for payback
  83. [14:44:03] CannonGerbil: plus, do you really not see how the girls magicailly retatlating agaisnt a bully would be interesting?
  84. [14:46:50] Crasian: Not really
  85. [14:47:03] Crasian: It's basically just ROFLstomp followed by "Ufufufufu, you have no power here~"
  86. [14:47:11] CannonGerbil: uh, no
  87. [14:47:20] Crasian: And showing off Yozora's "lolmagic" can be accomplished in innumerable other ways
  88. [14:48:45] CannonGerbil: yes, but the bullies are a loose plot thread, and it also allows yozora to demonstrate that character trait at the same time
  89. [14:49:26] Crasian: Why do they matter?
  90. [14:49:57] CannonGerbil: because they played a pretty big role in the Hoshi plotline
  91. [14:50:19] CannonGerbil: and it's pretty much set up that they will come back with a vengence
  92. [14:50:34] CannonGerbil: you know, narrative conventions and all that
  93. [14:50:54] Crasian: Thats a terrible reason
  94. [14:50:58] Crasian: And besides
  95. [14:51:17] Crasian: In Railgun, Kuroko totally beats up several goons
  96. [14:51:30] Crasian: They swear they'll get her next time
  97. [14:51:40] Krekian: huh
  98. [14:51:42] Krekian: okay, anyway.
  99. [14:51:42] Crasian: And are never seen again
  100. [14:51:49] CannonGerbil: ...that's not what happened, cras
  101. [14:51:50] Crasian: Goons say that shit, it's a thing
  102. [14:52:21] Krekian: I do have plans to have someone visit during lunch on day 2
  103. [14:52:44] Krekian: mr. creep specifically
  104. [14:53:25] CannonGerbil: yeah, we know that, that's why I had the plan in the first place
  105. [14:53:47] Krekian: uh. gonna ask cras.
  106. [14:53:52] Krekian: what are you expecting to happen
  107. [14:54:23] Crasian: misc.
  108. [14:54:35] Crasian: Literally, just misc.
  109. [14:54:40] Krekian: uh, not about the goons. but plotwise
  110. [14:55:20] Krekian: like, character interaction is the whole thing.
  111. [14:55:26] Krekian: Uh.
  112. [14:55:29] Krekian: Fuck
  113. [14:55:52] CannonGerbil: character simulation is a significant portion of any MB game, yeah
  114. [14:56:09] Krekian: yeeeeeeeeeah but once you get into simulation territory it gets weird tooo
  115. [14:56:24] Krekian: falls down the slope of, then why dont we simulate everything else
  116. [14:56:35] Krekian: mruh
  117. [14:56:41] Crasian: If we do character simulation I'm leaving
  118. [14:56:47] CannonGerbil: that's why narrative conventions exist
  119. [14:56:53] Crasian: Character simulation is absolutely not useful or interesting
  120. [14:57:02] Crasian: Yes let's have characters interacting endlessly!
  121. [14:57:03] CannonGerbil: ...cras, you run an MB game
  122. [14:57:05] Krekian: uh
  123. [14:57:09] Crasian: Oh look randomly a youma!
  124. [14:57:12] CannonGerbil: what the fuck?
  125. [14:57:15] Crasian: Five turns later oh look it's dead!
  126. [14:57:24] Krekian: 2-3 turns on average
  127. [14:57:34] Crasian: Okay
  128. [14:57:36] Crasian: Sure
  129. [14:57:37] Crasian: Point is
  130. [14:57:39] Krekian: I'm not helping!
  131. [14:57:40] Krecart: I don't think the turns were the point
  132. [14:57:42] Crasian: More conflict is good
  133. [14:57:53] Crasian: Character interaction inevitably is just heads talking
  134. [14:57:55] Krekian: Yeah, but okay. This is kinda of a big deal.
  135. [14:57:57] Crasian: Also Soap Opera Drama
  136. [14:58:16] Krekian: Like, expectations.
  137. [14:58:44] CannonGerbil: uh, cras, what exactly were you expecting when you joined this game?
  138. [14:59:07] CannonGerbil: because I seriously have no idea at this point
  139. [14:59:14] Crasian: I expected Not Soap Operas
  140. [14:59:24] Crasian: Avoid Soap Opera, obtain Plot
  141. [14:59:41] Crasian: Soap Operas bore me, I've seen them ten million times
  142. [14:59:48] Crasian: "Oh but she loves the other guy!"
  143. [15:00:00] Crasian: "SUDDENLY LOVE TRIANGLE"
  144. [15:00:01] CannonGerbil: ...
  145. [15:00:41] CannonGerbil: (facepalm)
  146. [15:00:44] Krekian: Yeah, okay. How about people falling apart and supporting each other.
  147. [15:00:59] Krekian: Also I'm going to need a definition of plot.
  148. [15:01:15] Crasian: I need to go to work
  149. [15:01:18] Crasian: Well
  150. [15:01:19] Krekian: Later cras
  151. [15:01:19] Crasian: School
  152. [15:01:29] Crasian: So sorry I can't actually continue this discussion
  153. [15:01:37] Crasian: Fwiw, Cannon, your facepalm is not helpful
  154. [15:01:49] Crasian: "Falling apart and supporting each other" is also really vague
  155. [15:02:10] Crasian: Soap opera territory includes that in spades, after all.
  156. [15:03:21] CannonGerbil: let me put it this way, what you describe as soap opera stuff? That's about half of what every MB game is
  157. [15:04:27] * Krecart forgot he doesn't have work today. Was almost out the door. Carry on :V
  158. [15:04:28] CannonGerbil: the other half varies depending on the game, KrekMB seems to have a greater focus on mystery solving and meguca politics
  159. [15:04:33] CannonGerbil: heh
  160. [15:04:44] Krekian: Oh man that would have sucked.
  161. [15:04:50] Krekian: Grats?
  162. [15:05:01] Krekian: Well, now you are clean. That is a good thing for fluffies to be.
  163. [15:06:36] Crasian: On 6/3/15, at 9:03 AM, CannonGerbil wrote:
  164. > let me put it this way, what you describe as soap opera stuff? That's about half of what every MB game is
  165.  
  166. Yeah okay, and is it endless spiraling "and then Plot Twist!!1!ONE! :D :D :D :P"
  167. [15:06:51] CannonGerbil: ...uh, no
  168. [15:06:55] Crasian: Because I'm honestly serious when i say i-- okay
  169. [15:06:58] CannonGerbil: think more slice of life stuff
  170. [15:07:14] CannonGerbil: seriously, cras, you run an MB game
  171. [15:07:20] CannonGerbil: how do you not know this?
  172. [15:07:32] Crasian: I have a very clear view of what I want out of Pirategucas
  173. [15:07:45] Crasian: Largely in the sense that I've been told to stop trying
  174. [15:07:57] Crasian: Which pisses me off but hey, players want what they want
  175. [15:07:58] CannonGerbil: the majority of almost every MB game is going to consist of character interactions and personal sideplots
  176. [15:08:37] Crasian: Pirategucas is intentionally structures around the assumption that it will play like Skyrim
  177. [15:08:42] Crasian: *structured
  178. [15:08:53] Crasian: As in I made a plot, and the plot is approachable at any time from any angle
  179. [15:09:36] Crasian: I can shift timelines around without any issue, and all the plot tension occurs within closed arcs inside of each Main Quest Event.
  180. [15:10:16] Crasian: If you want to do other stuff, that's fine, it doesn't actually change anything in the main story, because the conflicts are completely divorced from the characters.
  181. [15:10:33] Crasian: Now if that's the case here, then we're all good and the discussion can be closed near permanently
  182. [15:10:55] Crasian: But my impression is that this is a more Sherlockian Plot, in which case the character drama is absolutely not the main focus, ever.
  183. [15:11:22] CannonGerbil: cras, this is an RP, not a story
  184. [15:11:33] Daniel Cotillo: ^
  185. [15:11:34] CannonGerbil: there can be more than one main focus in an RP
  186. [15:11:47] CannonGerbil: and the focus frequently shifts in phases
  187. [15:11:50] Daniel Cotillo: There will be character interactions.
  188. [15:12:02] Daniel Cotillo: Is part of what a RP means.
  189. [15:12:30] Daniel Cotillo: And it boggles my mind that you didn't consider that, Cras
  190. [15:12:46] Crasian: Look there are character interactions in literally everything written
  191. [15:12:48] Daniel Cotillo: Also, hi. You guys talk a lot so fuck reading logs.
  192. [15:12:59] Crasian: "There will be character interactions" = "There will be words"
  193. [15:13:06] Crasian: Of course there's going to be character interaction
  194. [15:13:25] Crasian: If there was no character interaction it'd be the one head floating in space mumbling to itself
  195. [15:13:31] Crasian: Which is also boring as fuck
  196. [15:14:03] Daniel Cotillo: Yeah, but don't say we're ditching your plot because of it (because that's what I got when you said "what we as players want")
  197. [15:14:19] Daniel Cotillo: Because we're not.
  198. [15:14:35] Crasian: Fine, sorry
  199. [15:14:39] Crasian: I don't mean to insult you
  200. [15:15:33] Crasian: It's just
  201. [15:15:37] Crasian: It's been six fucking months
  202. [15:15:41] Crasian: More like 7
  203. [15:15:47] Crasian: We have literally walked onto a boat
  204. [15:15:53] Crasian: Part of this is you guys post damn slowly
  205. [15:16:13] Crasian: Most of this is that Pirates posts damn slowly
  206. [15:16:32] Crasian: But you could also be posting about plot relevant stuff and hashing out how you guys will interact on the side
  207. [15:16:46] Daniel Cotillo: Dude, I'm done with Carmen until someone else (Ginny or Azura or Elvira) wants to bring something else.
  208. [15:16:51] Crasian: Or hell, it actually makes more story-telling sense if you're unfamiliar with each other and :| because you don't trust anyone else
  209. [15:17:04] Daniel Cotillo: Rook's been busy with life, and soon it will be Ugo.
  210. [15:17:17] Crasian: I'm not saying that this is fundamentally wrong
  211. [15:17:25] Daniel Cotillo: Remember, you also have been busy with life and we waited for you.
  212. [15:17:33] Crasian: You can hash out the char-inter earlier if you want
  213. [15:18:21] Crasian: Yes well, that's fair
  214. [15:18:27] Crasian: I'm just frustrated with Pirates
  215. [15:18:27] CannonGerbil: i'm getting the distinct feeling that this is deeper than me
  216. [15:18:34] Crasian: So I apologize
  217. [15:18:47] CannonGerbil: so, I'mma go head off and watch a giant robot get it's ass kicked by two girls
  218. [15:18:53] CannonGerbil: seeya in abit
  219. [15:20:38] Daniel Cotillo: I get you're frustrated, Cras. I would be the same if I was the GM of a game no one posts. But they give legitimate reason so I would have to respect it. We didn't forget pirates. We're just too damn busy.
  220. [15:20:41] Krecart: [9:18:49 AM] CannonGerbil: so, I'mma go head off and watch a giant robot get it's ass kicked by two girls
  221.  
  222. <<< Man, that shouldn't be as vague a statement as it is.
  223. [15:20:51] Daniel Cotillo: And you're fine Cras. Don't worry.
  224. [15:21:31] Crasian: Regarding this RP
  225. [15:21:35] Crasian: As in Krekgucas
  226. [15:21:37] Daniel Cotillo: Heading off to read sky.
  227. [15:21:40] Daniel Cotillo: Almost there.
  228. [15:21:51] Crasian: Actually no
  229. [15:21:52] Daniel Cotillo: And the cyborg arc is looking good so far :D
  230. [15:21:55] Crasian: I need to go to school
  231. [15:21:56] Crasian: bye
  232. [15:22:05] Daniel Cotillo: See ya Cras.
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