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  1. Mega-Venu team
  2.  
  3. Venusaur @ Venusaurite
  4. Ability: Chlorophyll
  5. EVs: 248 HP / 236 Def / 4 SpD / 20 Spe
  6. Bold Nature
  7. IVs: 0 Atk
  8. - Giga Drain
  9. - Sludge Bomb
  10. - Synthesis
  11. - Leech Seed
  12.  
  13. The spread dodges the 2hko from +3 manaphy ice beam after rocks factoring the recovery from giga drain, the rest maximizes the physical bulk and speed creeps the standard spread
  14.  
  15. Heatran @ Leftovers
  16. Ability: Flash Fire
  17. EVs: 252 HP / 4 SpD / 252 Spe
  18. Timid Nature
  19. - Lava Plume
  20. - Toxic
  21. - Taunt
  22. - Stealth Rock
  23.  
  24. Latios @ Life Orb
  25. Ability: Levitate
  26. EVs: 8 HP / 32 Def / 216 SpA / 252 Spe
  27. Timid Nature
  28. - Draco Meteor
  29. - Psyshock
  30. - Roost
  31. - Defog
  32.  
  33. Ev spread takes QA from +2 jolly pinsir after rocks, can be situationally useful against xtrashine's birdspam. Still is a tough matchup.
  34.  
  35. Landorus-Therian @ Choice Scarf
  36. Ability: Intimidate
  37. EVs: 252 Atk / 24 Def / 232 Spe
  38. Jolly Nature
  39. - Earthquake
  40. - U-turn
  41. - Stone Edge
  42. - Superpower
  43.  
  44. Bisharp @ Black Glasses
  45. Ability: Defiant
  46. EVs: 252 Atk / 4 Def / 252 Spe
  47. Adamant Nature
  48. - Knock Off
  49. - Swords Dance
  50. - Iron Head
  51. - Sucker Punch
  52.  
  53. Keldeo-Resolute @ Choice Specs
  54. Ability: Justified
  55. EVs: 4 Def / 252 SpA / 252 Spe
  56. Timid Nature
  57. IVs: 0 Atk
  58. - Scald
  59. - Secret Sword
  60. - Hydro Pump
  61. - Icy Wind
  62.  
  63. The last slot is a toss up between hp bug (this team has a hard time with offensive starmie) and icy wind. The latter allows keldeo to remove latios and dragonite (it has some setup opportunities vs this team)
  64.  
  65. Mega-zard-x team
  66.  
  67. Charizard-Mega-X @ Charizardite X
  68. Ability: Tough Claws
  69. EVs: 156 HP / 188 Atk / 4 SpD / 160 Spe
  70. Adamant Nature
  71. - Flare Blitz
  72. - Dragon Claw
  73. - Roost
  74. - Dragon Dance
  75.  
  76. Ferrothorn @ Leftovers
  77. Ability: Iron Barbs
  78. EVs: 252 HP / 88 Def / 168 SpD
  79. Relaxed Nature
  80. IVs: 0 Spe
  81. - Gyro Ball
  82. - Leech Seed
  83. - Stealth Rock
  84. - Protect
  85.  
  86. Latias @ Life Orb
  87. Ability: Levitate
  88. EVs: 4 Def / 252 SpA / 252 Spe
  89. Timid Nature
  90. IVs: 0 Atk
  91. - Draco Meteor
  92. - Psychic
  93. - Defog
  94. - Healing Wish
  95.  
  96. Landorus-Therian @ Choice Scarf
  97. Ability: Intimidate
  98. EVs: 232 Atk / 24 Def / 252 Spe
  99. - Earthquake
  100. - U-turn
  101. - Stone Edge
  102. - Superpower
  103.  
  104. Weavile @ Choice Band
  105. Ability: Pressure
  106. EVs: 252 Atk / 4 SpD / 252 Spe
  107. Jolly Nature
  108. - Ice Shard
  109. - Icicle Crash
  110. - Knock Off
  111. - Low Kick
  112.  
  113. Rotom-Wash @ Leftovers
  114. Ability: Levitate
  115. EVs: 248 HP / 172 Def / 88 Spe
  116. Bold Nature
  117. IVs: 0 Atk
  118. - Volt Switch
  119. - Hydro Pump
  120. - Will-O-Wisp
  121. - Pain Split
  122.  
  123. http://www.smogon.com/forums/threads/m-charizard-x-balance.3543537/#post-6567285 This is the rmt in case you're wondering about ev spreads, etc...Band/LO are both good on weavile, but they come with their side effects. I prefer band bc LO wears you down too fast, especially with rocks up. Speed investiment on rotom outspeed jolly crawdaunt.
  124.  
  125. Mega-hera team
  126.  
  127. Heracross-Mega @ Heracronite
  128. Ability: Guts
  129. EVs: 196 HP / 176 Atk / 136 Spe
  130. Adamant Nature
  131. - Swords Dance
  132. - Close Combat
  133. - Pin Missile
  134. - Rock Blast
  135.  
  136. Kills clef at +2 (also the evs in Atk are a jump point) speed is for adamant bish b4 mega evo.
  137.  
  138. Heatran @ Leftovers
  139. Ability: Flash Fire
  140. EVs: 252 HP / 4 SpD / 252 Spe
  141. Timid Nature
  142. IVs: 0 Atk
  143. - Lava Plume
  144. - Toxic
  145. - Taunt
  146. - Stealth Rock
  147.  
  148. Latios @ Life Orb
  149. Ability: Levitate
  150. EVs: 4 Def / 252 SpA / 252 Spe
  151. Timid Nature
  152. IVs: 0 Atk
  153. - Draco Meteor
  154. - Psychic
  155. - Roost
  156. - Defog
  157.  
  158. Thundurus @ Life Orb
  159. Ability: Defiant
  160. EVs: 68 Atk / 188 SpA / 252 Spe
  161. Naive Nature
  162. - Thunderbolt
  163. - Knock Off
  164. - Superpower
  165. - Hidden Power [Ice]
  166.  
  167. Jirachi @ Choice Scarf
  168. Ability: Serene Grace
  169. EVs: 252 Atk / 4 Def / 252 Spe
  170. Jolly Nature
  171. - Iron Head
  172. - U-turn
  173. - Fire Punch
  174. - Healing Wish
  175.  
  176. Rotom-Wash @ Leftovers
  177. Ability: Levitate
  178. EVs: 248 HP / 172 Def / 88 Spe
  179. Bold Nature
  180. IVs: 0 Atk
  181. - Volt Switch
  182. - Hydro Pump
  183. - Thunder Wave
  184. - Pain Split
  185.  
  186. Scarflando over thundurus is an option to better deal with fast electrics, but I don't like having two scarfer on the same team. Rotom has twave to lure and paralyze zard-x. Mega-diancie and mega zam are a huge threats, probably this team can be tweaked further but don't have any ideas.
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