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NyxGrimlock

RPt

Oct 31st, 2014
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  1. ====================================================================
  2. == C:\TCAFiles\Users\RichardF\6635\6635.exe
  3. == C:\TCAFiles\Users\RichardF\6635\6635.exe -ip=212.129.53.223 -port=2702 -mod=@DayZLingor;@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server; -name=DayZConfig -config=DayZConfig\config.cfg -cfg=DayZConfig\basic.cfg -profiles=DayZConfig
  4. =====================================================================
  5. Exe timestamp: 2014/08/27 16:07:18
  6. Current time: 2014/11/01 03:58:13
  7.  
  8. Version 1.63.125548
  9. Item STR_EQUIP_NAME_41 listed twice
  10. Item STR_EQUIP_DESC_41 listed twice
  11. Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
  12. File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
  13. Unsupported language English in stringtable
  14. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  15. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
  16. <English>From world.guns.ru: &lt'
  17. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  18. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
  19. <Italian>From world.guns.ru: &lt'
  20. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  21. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
  22. <Spanish>From world.guns.ru: &lt'
  23. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  24. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
  25. <French>From world.guns.ru: &lt'
  26. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  27. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
  28. <Czech>From world.guns.ru: &lt'
  29. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  30. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
  31. <Russian>From world.guns.ru: &lt'
  32. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  33. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
  34. <Polish>From world.guns.ru: &lt'
  35. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  36. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
  37. <Hungarian>From world.guns.ru: &lt'
  38. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  39. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
  40. </Key>
  41. <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
  42. <German>Compact assault rifle with silenced grenade launcher&lt'
  43. Item STR_VIL_DN_BS1 listed twice
  44. Item STR_AUTHOR_VILAS listed twice
  45. Item STR_VIL_EASTERN listed twice
  46. Item STR_VIL_WEAPONS listed twice
  47. Item str_dss_10rnd_vss listed twice
  48. Item str_dss_20rnd_vss listed twice
  49. Item str_dn_20rnd_9x39_sp5_vss listed twice
  50. Item str_dn_ak_107_gl_pso listed twice
  51. Item str_dn_ak_107_kobra listed twice
  52. Item str_dn_M40A3 listed twice
  53. Item str_dn_rpk_74 listed twice
  54. Item str_ep1_dn_fn_fal listed twice
  55. Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
  56. Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
  57. Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
  58. Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
  59. Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
  60. Updating base class HouseBase->, by ibr\ibr_airports\config.bin/CfgVehicles/House/
  61. Updating base class ->HouseBase, by ibr\ibr_hangars\config.bin/CfgVehicles/House/
  62. Updating base class HouseBase->, by ibr\lingor_objects\config.cpp/CfgVehicles/House/
  63. Updating base class ->HouseBase, by mbg_buildings_2\config.bin/CfgVehicles/House/
  64. Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
  65. Updating base class ->Ruins, by ca\structures_e\config.bin/CfgVehicles/Ruins_EP1/
  66. Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
  67. Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
  68. Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
  69. Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
  70. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
  71. Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
  72. Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
  73. Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
  74. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
  75. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
  76. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
  77. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
  78. Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
  79. Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
  80. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
  81. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
  82. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
  83. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
  84. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
  85. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
  86. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
  87. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
  88. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
  89. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
  90. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
  91. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
  92. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
  93. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
  94. Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
  95. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
  96. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
  97. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
  98. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
  99. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
  100. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
  101. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
  102. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
  103. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
  104. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
  105. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
  106. Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
  107. Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
  108. Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
  109. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
  110. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
  111. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
  112. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
  113. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
  114. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
  115. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
  116. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
  117. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
  118. Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
  119. Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
  120. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
  121. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
  122. Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
  123. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
  124. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
  125. Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
  126. Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
  127. Updating base class Default->, by chn_crocodile\config.bin/CfgFaces/Man/
  128. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
  129. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
  130. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
  131. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
  132. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
  133. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
  134. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
  135. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
  136. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
  137. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
  138. Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
  139. Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
  140. Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
  141. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
  142. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
  143. Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
  144. Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
  145. Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
  146. Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
  147. Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
  148. Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
  149. Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgFaces/Man/
  150. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
  151. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
  152. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
  153. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
  154. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
  155. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
  156. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
  157. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
  158. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
  159. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
  160. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
  161. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
  162. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
  163. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
  164. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
  165. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
  166. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
  167. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
  168. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
  169. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
  170. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
  171. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
  172. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
  173. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
  174. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
  175. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
  176. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
  177. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
  178. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
  179. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
  180. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
  181. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
  182. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
  183. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
  184. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
  185. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
  186. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
  187. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
  188. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
  189. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
  190. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
  191. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
  192. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
  193. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
  194. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
  195. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
  196. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
  197. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
  198. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
  199. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
  200. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
  201. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
  202. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
  203. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
  204. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
  205. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
  206. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
  207. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
  208. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
  209. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
  210. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
  211. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
  212. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
  213. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
  214. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
  215. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
  216. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
  217. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
  218. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
  219. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
  220. Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
  221. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
  222. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
  223. Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
  224. Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
  225. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
  226. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
  227. Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
  228. Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
  229. Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
  230. Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
  231. Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
  232. Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
  233. Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
  234. Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
  235. Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
  236. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
  237. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
  238. Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
  239. Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
  240. Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
  241. Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
  242. Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
  243. Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
  244. Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
  245. Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
  246. Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
  247. Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
  248. Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
  249. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
  250. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
  251. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
  252. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
  253. Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
  254. Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
  255. Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
  256. Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
  257. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
  258. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
  259. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
  260. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
  261. Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
  262. Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
  263. 3:59:17 Server error: Player without identity Sexed A Pastry (id 1940118554)
  264. 3:59:17 Server error: Player without identity Sexed A Pastry (id 1940118554)
  265. 3:59:17 Server error: Player without identity Sexed A Pastry (id 1940118554)
  266. 3:59:17 Server error: Player without identity Sexed A Pastry (id 1940118554)
  267. 3:59:17 Server error: Player without identity Sexed A Pastry (id 1940118554)
  268. 3:59:17 Server error: Player without identity Sexed A Pastry (id 1940118554)
  269. 3:59:17 Server error: Player without identity Sexed A Pastry (id 1940118554)
  270. 3:59:17 Server error: Player without identity Sexed A Pastry (id 1940118554)
  271. 3:59:17 Server error: Player without identity Sexed A Pastry (id 1940118554)
  272. 3:59:17 Server error: Player without identity Sexed A Pastry (id 1940118554)
  273. 3:59:17 Server error: Player without identity Sexed A Pastry (id 1940118554)
  274. 3:59:17 Server error: Player without identity Sexed A Pastry (id 1940118554)
  275. 3:59:17 Server error: Player without identity Sexed A Pastry (id 1940118554)
  276. 3:59:17 Server error: Player without identity Sexed A Pastry (id 1940118554)
  277. 3:59:17 Server error: Player without identity Sexed A Pastry (id 1940118554)
  278. 3:59:17 Server error: Player without identity Sexed A Pastry (id 1940118554)
  279. 3:59:17 Server error: Player without identity Sexed A Pastry (id 1940118554)
  280. 3:59:17 Server error: Player without identity Sexed A Pastry (id 1940118554)
  281. 3:59:32 Old style material 207 used in ReportStack not available
  282. 3:59:32 Old style material 207 used in ReportStack not available
  283. 3:59:33 Land_Lamp_Small_EP1: hide - unknown animation source HitBulb
  284. 3:59:33 Old style material 206 used in ReportStack not available
  285. 3:59:33 Old style material 207 used in ReportStack not available
  286. 3:59:33 Old style material 206 used in ReportStack not available
  287. 3:59:33 Old style material 207 used in ReportStack not available
  288. 3:59:37 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
  289. 3:59:38 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
  290. 3:59:38 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
  291. 3:59:38 "DayZ Epoch: MPframework inited"
  292. 3:59:39 Warning Message: Script custom\DynamicWeatherEffects.sqf not found
  293. 3:59:40 Old style material 204 used in ReportStack not available
  294. 3:59:40 Old style material 205 used in ReportStack not available
  295. 3:59:51 "infiSTAR.de - Waiting for BIS_fnc_init..."
  296. 3:59:51 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
  297. 3:59:51 Warning Message: Script low_admins.sqf not found
  298. 3:59:51 Warning Message: Script normal_admins.sqf not found
  299. 3:59:51 Warning Message: Script super_admins.sqf not found
  300. 3:59:51 Warning Message: Script blacklist.sqf not found
  301. 3:59:51 "infiSTAR.de - iproductVersion: 23102014IAHAT336B | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Lingor | dayz_instance: 7 | missionName: DayZ_Epoch_7"
  302. 3:59:51 "infiSTAR.de - _fnc_RandomGen: {
  303. _arr = ["Z","N","J","t","N","T","x","x","Q","j","K","k","D","u","E","j","a","U","c","S","F","T","J","i","r","e","T","m","N","t"];
  304. _gen = "p";
  305. for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
  306. _num = str(round(random 999998));
  307. _gen = _gen + '_' + _num;
  308. _gen
  309. }"
  310. 3:59:51 "infiSTAR.de - _randvar1: pNtSJaTZ_156665"
  311. 3:59:51 "infiSTAR.de - _randvar2: pZNmNckm_714799"
  312. 3:59:51 "infiSTAR.de - _randvar3: pJajDauZ_475262"
  313. 3:59:51 "infiSTAR.de - _randvar4: prrxuaSN_547543"
  314. 3:59:51 "infiSTAR.de - _randvar5: pJSKxxTT_45900"
  315. 3:59:51 "infiSTAR.de - _randvar6: pTeTrxxJ_22938"
  316. 3:59:51 "infiSTAR.de - _randvar8: pejrtTaF_278215"
  317. 3:59:51 "infiSTAR.de - _randvar9: pKimQZcT_41831"
  318. 3:59:51 "infiSTAR.de - _randvar11: piiNTTEx_533017"
  319. 3:59:51 "infiSTAR.de - _randvar12: pQJTEkaD_393742"
  320. 3:59:51 "infiSTAR.de - _randvar13: pNkeuaEU_997288"
  321. 3:59:51 "infiSTAR.de - _randvar19: pNeTrTNt_631863"
  322. 3:59:51 "infiSTAR.de - _randvar20: pJujJJmc_559181"
  323. 3:59:51 "infiSTAR.de - _randvar26: pJmTtNxu_948060"
  324. 3:59:51 "infiSTAR.de - _randvar27: pmTJSjrt_683020"
  325. 3:59:51 "infiSTAR.de - _randvar25: pUSENUJZ_47870"
  326. 3:59:51 "infiSTAR.de - _randvar28: pcSQSKaT_284303"
  327. 3:59:51 "infiSTAR.de - _randvar29: pJSTNxai_25496"
  328. 3:59:51 "infiSTAR.de - _randvar30: pcTTjkJJ_604696"
  329. 3:59:51 "infiSTAR.de - _randvar31: pueTaxQm_238821"
  330. 3:59:51 "infiSTAR.de - _randvar32: pNExTTQT_87044"
  331. 3:59:51 "infiSTAR.de - _randvar33: pFKNDrET_184395"
  332. 3:59:51 "infiSTAR.de - _randvar34: pTcDUceT_250355"
  333. 3:59:51 "infiSTAR.de - _randvar35: pNtNTQrN_372442"
  334. 3:59:51 "infiSTAR.de - _randvar36: pTmJxtKa_564815"
  335. 3:59:51 "infiSTAR.de - _randvar10: PVAHR_0_edwbqij_201859"
  336. 3:59:51 "infiSTAR.de - infiSTAR_DLL_PATH: "
  337. 3:59:52 "infiSTAR.de - AntiHack LOADED!"
  338. 3:59:52 "infiSTAR.de - CREATING AdminMenu"
  339. 3:59:52 "infiSTAR.de - ADDING PublicVariableEventHandlers"
  340. 3:59:52 "infiSTAR.de - AntiHack FULLY LOADED"
  341. 3:59:52 "Res3tting B!S effects..."
  342. 3:59:52 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
  343. 3:59:57 Error in expression <ainMarker = createMarker ["MainMarker", Ccoords];
  344. _MainMarker setMarkerColor "Co>
  345. 3:59:57 Error position: <Ccoords];
  346. _MainMarker setMarkerColor "Co>
  347. 3:59:57 Error Undefined variable in expression: ccoords
  348. 3:59:57 File mpmissions\DayZ_Epoch_7.Lingor\debug\addmarkers.sqf, line 2
  349. 3:59:57 Error in expression <Marker75 = createMarker["MainMarker75", MCoords];
  350. _MainMarker75 setMarkerColor ">
  351. 3:59:57 Error position: <MCoords];
  352. _MainMarker75 setMarkerColor ">
  353. 3:59:57 Error Undefined variable in expression: mcoords
  354. 3:59:57 File mpmissions\DayZ_Epoch_7.Lingor\debug\addmarkers75.sqf, line 2
  355. 3:59:57 "HIVE: Starting"
  356. 3:59:57 "HIVE: trying to get objects"
  357. 3:59:57 "HIVE: found 300 objects"
  358. 3:59:57 "HIVE: Commence Object Streaming..."
  359. 3:59:58 "HIVE: got 0 Epoch Objects and 300 Vehicles"
  360. 3:59:59 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
  361. 3:59:59 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
  362. 4:00:00 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
  363. 4:00:00 UH1Y_DZE: ObsGun - unknown animation source ObsGun
  364. 4:00:08 "HIVE: Vehicle Spawn limit reached!"
  365. 4:00:08 "HIVE: Spawning # of Debris: 500"
  366. 4:00:08 "HIVE: Spawning # of Ammo Boxes: 3"
  367. 4:00:08 "HIVE: Spawning # of Veins: 50"
  368. 4:00:08 "Total Number of spawn locations 11"
  369. 4:00:08 "[DZAI] Initializing DZAI version 2.1.2 Release Build 08232014 using base path z\addons\dayz_server\DZAI."
  370. 4:00:09 "infiSTAR.de - Player-Log: Sexed A Pastry(76561197996120339) - 0h 00min | ******ADMIN******"
  371. 4:00:09 "[DZAI] Reading DZAI configuration file."
  372. 4:00:09 "[DZAI] DZAI configuration file loaded."
  373. 4:00:11 "[DZAI] Compiling DZAI functions."
  374. TAR.de - _randvar11: piiNTTEx_533017"
  375. 3:59:51 "infiSTAR.de - _randvar12: pQJTEkaD_393742"
  376. 3:59:51 "infiSTAR.de - _randvar13: pNkeuaEU_997288"
  377. 3:59:51 "infiSTAR.de - _randvar19: pNeTrTNt_631863"
  378. 3:59:51 "infiSTAR.de - _randvar20: pJujJJmc_559181"
  379. 3:59:51 "infiSTAR.de - _randvar26: pJmTtNxu_948060"
  380. 3:59:51 "infiSTAR.de - _randvar27: pmTJSjrt_683020"
  381. 3:59:51 "infiSTAR.de - _randvar25: pUSENUJZ_47870"
  382. 3:59:51 "infiSTAR.de - _randvar28: pcSQSKaT_284303"
  383. 3:59:51 "infiSTAR.de - _randvar29: pJSTNxai_25496"
  384. 3:59:51 "infiSTAR.de - _randvar30: pcTTjkJJ_604696"
  385. 3:59:51 "infiSTAR.de - _randvar31: pueTaxQm_238821"
  386. 3:59:51 "infiSTAR.de - _randvar32: pNExTTQT_87044"
  387. 3:59:51 "infiSTAR.de - _randvar33: pFKNDrET_184395"
  388. 3:59:51 "infiSTAR.de - _randvar34: pTcDUceT_250355"
  389. 3:59:51 "infiSTAR.de - _randvar35: pNtNTQrN_372442"
  390. 3:59:51 "infiSTAR.de - _randvar36: pTmJxtKa_564815"
  391. 3:59:51 "infiSTAR.de - _randvar10: PVAHR_0_edwbqij_201859"
  392. 3:59:51 "infiSTAR.de - infiSTAR_DLL_PATH: "
  393. 3:59:52 "infiSTAR.de - AntiHack LOADED!"
  394. 3:59:52 "infiSTAR.de - CREATING AdminMenu"
  395. 3:59:52 "infiSTAR.de - ADDING PublicVariableEventHandlers"
  396. 3:59:52 "infiSTAR.de - AntiHack FULLY LOADED"
  397. 3:59:52 "Res3tting B!S effects..."
  398. 3:59:52 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
  399. 3:59:57 Error in expression <ainMarker = createMarker ["MainMarker", Ccoords];
  400. _MainMarker setMarkerColor "Co>
  401. 3:59:57 Error position: <Ccoords];
  402. _MainMarker setMarkerColor "Co>
  403. 3:59:57 Error Undefined variable in expression: ccoords
  404. 3:59:57 File mpmissions\DayZ_Epoch_7.Lingor\debug\addmarkers.sqf, line 2
  405. 3:59:57 Error in expression <Marker75 = createMarker["MainMarker75", MCoords];
  406. _MainMarker75 setMarkerColor ">
  407. 3:59:57 Error position: <MCoords];
  408. _MainMarker75 setMarkerColor ">
  409. 3:59:57 Error Undefined variable in expression: mcoords
  410. 3:59:57 File mpmissions\DayZ_Epoch_7.Lingor\debug\addmarkers75.sqf, line 2
  411. 3:59:57 "HIVE: Starting"
  412. 3:59:57 "HIVE: trying to get objects"
  413. 3:59:57 "HIVE: found 300 objects"
  414. 3:59:57 "HIVE: Commence Object Streaming..."
  415. 3:59:58 "HIVE: got 0 Epoch Objects and 300 Vehicles"
  416. 3:59:59 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
  417. 3:59:59 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
  418. 4:00:00 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
  419. 4:00:00 UH1Y_DZE: ObsGun - unknown animation source ObsGun
  420. 4:00:08 "HIVE: Vehicle Spawn limit reached!"
  421. 4:00:08 "HIVE: Spawning # of Debris: 500"
  422. 4:00:08 "HIVE: Spawning # of Ammo Boxes: 3"
  423. 4:00:08 "HIVE: Spawning # of Veins: 50"
  424. 4:00:08 "Total Number of spawn locations 11"
  425. 4:00:08 "[DZAI] Initializing DZAI version 2.1.2 Release Build 08232014 using base path z\addons\dayz_server\DZAI."
  426. 4:00:09 "infiSTAR.de - Player-Log: Sexed A Pastry(76561197996120339) - 0h 00min | ******ADMIN******"
  427. 4:00:09 "[DZAI] Reading DZAI configuration file."
  428. 4:00:09 "[DZAI] DZAI configuration file loaded."
  429. 4:00:11 "[DZAI] Compiling DZAI functions."
  430.  
  431.  
  432. =====================================================================
  433. == C:\TCAFiles\Users\RichardF\6635\6635.exe
  434. == C:\TCAFiles\Users\RichardF\6635\6635.exe -ip=212.129.53.223 -port=2702 -mod=@DayZLingor;@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server; -name=DayZConfig -config=DayZConfig\config.cfg -cfg=DayZConfig\basic.cfg -profiles=DayZConfig
  435. =====================================================================
  436. Exe timestamp: 2014/08/27 16:07:18
  437. Current time: 2014/11/01 04:00:37
  438.  
  439. Version 1.63.125548
  440. Item STR_EQUIP_NAME_41 listed twice
  441. Item STR_EQUIP_DESC_41 listed twice
  442. Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
  443. File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
  444. Unsupported language English in stringtable
  445. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  446. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
  447. <English>From world.guns.ru: &lt'
  448. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  449. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
  450. <Italian>From world.guns.ru: &lt'
  451. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  452. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
  453. <Spanish>From world.guns.ru: &lt'
  454. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  455. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
  456. <French>From world.guns.ru: &lt'
  457. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  458. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
  459. <Czech>From world.guns.ru: &lt'
  460. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  461. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
  462. <Russian>From world.guns.ru: &lt'
  463. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  464. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
  465. <Polish>From world.guns.ru: &lt'
  466. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  467. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
  468. <Hungarian>From world.guns.ru: &lt'
  469. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  470. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
  471. </Key>
  472. <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
  473. <German>Compact assault rifle with silenced grenade launcher&lt'
  474. Item STR_VIL_DN_BS1 listed twice
  475. Item STR_AUTHOR_VILAS listed twice
  476. Item STR_VIL_EASTERN listed twice
  477. Item STR_VIL_WEAPONS listed twice
  478. Item str_dss_10rnd_vss listed twice
  479. Item str_dss_20rnd_vss listed twice
  480. Item str_dn_20rnd_9x39_sp5_vss listed twice
  481. Item str_dn_ak_107_gl_pso listed twice
  482. Item str_dn_ak_107_kobra listed twice
  483. Item str_dn_M40A3 listed twice
  484. Item str_dn_rpk_74 listed twice
  485. Item str_ep1_dn_fn_fal listed twice
  486. Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
  487. Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
  488. Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
  489. Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
  490. Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
  491. Updating base class HouseBase->, by ibr\ibr_airports\config.bin/CfgVehicles/House/
  492. Updating base class ->HouseBase, by ibr\ibr_hangars\config.bin/CfgVehicles/House/
  493. Updating base class HouseBase->, by ibr\lingor_objects\config.cpp/CfgVehicles/House/
  494. Updating base class ->HouseBase, by mbg_buildings_2\config.bin/CfgVehicles/House/
  495. Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
  496. Updating base class ->Ruins, by ca\structures_e\config.bin/CfgVehicles/Ruins_EP1/
  497. Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
  498. Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
  499. Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
  500. Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
  501. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
  502. Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
  503. Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
  504. Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
  505. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
  506. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
  507. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
  508. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
  509. Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
  510. Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
  511. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
  512. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
  513. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
  514. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
  515. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
  516. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
  517. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
  518. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
  519. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
  520. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
  521. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
  522. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
  523. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
  524. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
  525. Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
  526. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
  527. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
  528. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
  529. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
  530. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
  531. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
  532. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
  533. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
  534. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
  535. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
  536. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
  537. Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
  538. Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
  539. Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
  540. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
  541. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
  542. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
  543. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
  544. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
  545. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
  546. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
  547. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
  548. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
  549. Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
  550. Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
  551. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
  552. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
  553. Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
  554. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
  555. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
  556. Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
  557. Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
  558. Updating base class Default->, by chn_crocodile\config.bin/CfgFaces/Man/
  559. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
  560. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
  561. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
  562. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
  563. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
  564. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
  565. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
  566. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
  567. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
  568. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
  569. Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
  570. Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
  571. Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
  572. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
  573. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
  574. Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
  575. Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
  576. Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
  577. Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
  578. Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
  579. Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
  580. Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgFaces/Man/
  581. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
  582. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
  583. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
  584. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
  585. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
  586. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
  587. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
  588. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
  589. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
  590. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
  591. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
  592. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
  593. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
  594. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
  595. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
  596. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
  597. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
  598. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
  599. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
  600. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
  601. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
  602. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
  603. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
  604. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
  605. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
  606. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
  607. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
  608. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
  609. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
  610. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
  611. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
  612. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
  613. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
  614. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
  615. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
  616. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
  617. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
  618. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
  619. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
  620. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
  621. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
  622. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
  623. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
  624. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
  625. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
  626. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
  627. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
  628. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
  629. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
  630. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
  631. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
  632. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
  633. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
  634. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
  635. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
  636. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
  637. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
  638. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
  639. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
  640. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
  641. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
  642. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
  643. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
  644. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
  645. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
  646. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
  647. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
  648. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
  649. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
  650. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
  651. Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
  652. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
  653. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
  654. Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
  655. Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
  656. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
  657. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
  658. Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
  659. Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
  660. Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
  661. Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
  662. Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
  663. Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
  664. Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
  665. Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
  666. Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
  667. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
  668. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
  669. Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
  670. Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
  671. Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
  672. Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
  673. Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
  674. Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
  675. Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
  676. Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
  677. Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
  678. Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
  679. Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
  680. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
  681. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
  682. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
  683. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
  684. Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
  685. Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
  686. Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
  687. Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
  688. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
  689. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
  690. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
  691. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
  692. Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
  693. Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
  694. 4:02:02 Server error: Player without identity Sexed A Pastry (id 2105762976)
  695. 4:02:02 Server error: Player without identity Sexed A Pastry (id 2105762976)
  696. 4:02:02 Server error: Player without identity Sexed A Pastry (id 2105762976)
  697. 4:02:02 Server error: Player without identity Sexed A Pastry (id 2105762976)
  698. 4:02:02 Server error: Player without identity Sexed A Pastry (id 2105762976)
  699. 4:02:02 Server error: Player without identity Sexed A Pastry (id 2105762976)
  700. 4:02:02 Server error: Player without identity Sexed A Pastry (id 2105762976)
  701. 4:02:02 Server error: Player without identity Sexed A Pastry (id 2105762976)
  702. 4:02:02 Server error: Player without identity Sexed A Pastry (id 2105762976)
  703. 4:02:02 Server error: Player without identity Sexed A Pastry (id 2105762976)
  704. 4:02:02 Server error: Player without identity Sexed A Pastry (id 2105762976)
  705. 4:02:02 Server error: Player without identity Sexed A Pastry (id 2105762976)
  706. 4:02:02 Server error: Player without identity Sexed A Pastry (id 2105762976)
  707. 4:02:02 Server error: Player without identity Sexed A Pastry (id 2105762976)
  708. 4:02:02 Server error: Player without identity Sexed A Pastry (id 2105762976)
  709. 4:02:02 Server error: Player without identity Sexed A Pastry (id 2105762976)
  710. 4:02:02 Server error: Player without identity Sexed A Pastry (id 2105762976)
  711. 4:02:02 Server error: Player without identity Sexed A Pastry (id 2105762976)
  712. 4:02:02 Server error: Player without identity Sexed A Pastry (id 2105762976)
  713. 4:02:38 Old style material 207 used in ReportStack not available
  714. 4:02:39 Old style material 207 used in ReportStack not available
  715. 4:02:39 Land_Lamp_Small_EP1: hide - unknown animation source HitBulb
  716. 4:02:40 Old style material 206 used in ReportStack not available
  717. 4:02:40 Old style material 207 used in ReportStack not available
  718. 4:02:40 Old style material 206 used in ReportStack not available
  719. 4:02:40 Old style material 207 used in ReportStack not available
  720. 4:02:48 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
  721. 4:02:48 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
  722. 4:02:48 "DayZ Epoch: MPframework inited"
  723. 4:02:50 Warning Message: Script custom\DynamicWeatherEffects.sqf not found
  724. 4:02:52 Old style material 204 used in ReportStack not available
  725. 4:02:52 Old style material 205 used in ReportStack not available
  726. 4:03:02 "infiSTAR.de - Waiting for BIS_fnc_init..."
  727. 4:03:02 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
  728. 4:03:02 Warning Message: Script low_admins.sqf not found
  729. 4:03:02 Warning Message: Script normal_admins.sqf not found
  730. 4:03:02 Warning Message: Script super_admins.sqf not found
  731. 4:03:02 Warning Message: Script blacklist.sqf not found
  732. 4:03:02 "infiSTAR.de - iproductVersion: 23102014IAHAT336B | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Lingor | dayz_instance: 7 | missionName: DayZ_Epoch_7"
  733. 4:03:02 "infiSTAR.de - _fnc_RandomGen: {
  734. _arr = ["Z","N","J","t","N","T","x","x","Q","j","K","k","D","u","E","j","a","U","c","S","F","T","J","i","r","e","T","m","N","t"];
  735. _gen = "p";
  736. for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
  737. _num = str(round(random 999998));
  738. _gen = _gen + '_' + _num;
  739. _gen
  740. }"
  741. 4:03:02 "infiSTAR.de - _randvar1: pKTJjNkm_861836"
  742. 4:03:02 "infiSTAR.de - _randvar2: prNNmrcx_828526"
  743. 4:03:02 "infiSTAR.de - _randvar3: pJrDmNUJ_506588"
  744. 4:03:02 "infiSTAR.de - _randvar4: pixNmNJj_319252"
  745. 4:03:02 "infiSTAR.de - _randvar5: pSkScJFN_292650"
  746. 4:03:02 "infiSTAR.de - _randvar6: pTmQSjNJ_5042"
  747. 4:03:02 "infiSTAR.de - _randvar8: pSkrSxjm_911028"
  748. 4:03:02 "infiSTAR.de - _randvar9: pjtDmEuN_40775"
  749. 4:03:02 "infiSTAR.de - _randvar11: pjNeJSNr_74222"
  750. 4:03:02 "infiSTAR.de - _randvar12: pDeKETQT_790311"
  751. 4:03:02 "infiSTAR.de - _randvar13: pETEeKTe_891204"
  752. 4:03:02 "infiSTAR.de - _randvar19: pjZTxkTj_201498"
  753. 4:03:02 "infiSTAR.de - _randvar20: pukxEJJF_242442"
  754. 4:03:02 "infiSTAR.de - _randvar26: pTKrriJj_181163"
  755. 4:03:02 "infiSTAR.de - _randvar27: piTNxTTt_154879"
  756. 4:03:02 "infiSTAR.de - _randvar25: pUJuJkxJ_970120"
  757. 4:03:02 "infiSTAR.de - _randvar28: pDQEaNtN_176949"
  758. 4:03:02 "infiSTAR.de - _randvar29: pkNJtxjj_518171"
  759. 4:03:02 "infiSTAR.de - _randvar30: pkSkutcT_753565"
  760. 4:03:02 "infiSTAR.de - _randvar31: pmUxTNZj_859095"
  761. 4:03:02 "infiSTAR.de - _randvar32: pNjJiatj_601131"
  762. 4:03:02 "infiSTAR.de - _randvar33: pKJjJaKF_485663"
  763. 4:03:02 "infiSTAR.de - _randvar34: pDJSexTx_82529"
  764. 4:03:02 "infiSTAR.de - _randvar35: pQNFNQek_724624"
  765. 4:03:02 "infiSTAR.de - _randvar36: ptxTUTUN_582127"
  766. 4:03:02 "infiSTAR.de - _randvar10: PVAHR_0_sbwylwr_111716"
  767. 4:03:02 "infiSTAR.de - infiSTAR_DLL_PATH: "
  768. 4:03:03 "infiSTAR.de - AntiHack LOADED!"
  769. 4:03:03 "infiSTAR.de - CREATING AdminMenu"
  770. 4:03:03 "infiSTAR.de - ADDING PublicVariableEventHandlers"
  771. 4:03:03 "infiSTAR.de - AntiHack FULLY LOADED"
  772. 4:03:03 "Res3tting B!S effects..."
  773. 4:03:04 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
  774. 4:03:08 Error in expression <ainMarker = createMarker ["MainMarker", Ccoords];
  775. _MainMarker setMarkerColor "Co>
  776. 4:03:08 Error position: <Ccoords];
  777. _MainMarker setMarkerColor "Co>
  778. 4:03:08 Error Undefined variable in expression: ccoords
  779. 4:03:08 File mpmissions\DayZ_Epoch_7.Lingor\debug\addmarkers.sqf, line 2
  780. 4:03:08 Error in expression <Marker75 = createMarker["MainMarker75", MCoords];
  781. _MainMarker75 setMarkerColor ">
  782. 4:03:08 Error position: <MCoords];
  783. _MainMarker75 setMarkerColor ">
  784. 4:03:08 Error Undefined variable in expression: mcoords
  785. 4:03:08 File mpmissions\DayZ_Epoch_7.Lingor\debug\addmarkers75.sqf, line 2
  786. 4:03:08 "HIVE: Starting"
  787. 4:03:08 "HIVE: trying to get objects"
  788. 4:03:09 "HIVE: found 300 objects"
  789. 4:03:09 "HIVE: Commence Object Streaming..."
  790. 4:03:09 "HIVE: got 0 Epoch Objects and 300 Vehicles"
  791. 4:03:10 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
  792. 4:03:10 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
  793. 4:03:11 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
  794. 4:03:11 UH1Y_DZE: ObsGun - unknown animation source ObsGun
  795. 4:03:20 "infiSTAR.de - Player-Log: Sexed A Pastry(76561197996120339) - 0h 00min | ******ADMIN******"
  796. 4:03:21 "HIVE: Vehicle Spawn limit reached!"
  797. 4:03:21 "HIVE: Spawning # of Debris: 500"
  798. 4:03:21 "HIVE: Spawning # of Ammo Boxes: 3"
  799. 4:03:21 "HIVE: Spawning # of Veins: 50"
  800. 4:03:21 "Total Number of spawn locations 11"
  801. 4:03:21 "[DZAI] Initializing DZAI version 2.1.2 Release Build 08232014 using base path z\addons\dayz_server\DZAI."
  802. 4:03:21 "[DZAI] Reading DZAI configuration file."
  803. 4:03:21 "[DZAI] DZAI configuration file loaded."
  804. 4:03:21 "[DZAI] Compiling DZAI functions."
  805. 4:03:26 "[DZAI] DZAI functions compiled."
  806. 4:03:26 "[DZAI] Epoch classnames loaded."
  807. 4:03:27 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: lingor. ModName: epoch (Ver: 1.0.5.1). DZAI_dynamicWeaponList: true. VerifyTables: true."
  808. 4:03:27 "[DZAI] AI spawn settings: Static: true. Dynamic: false. Air: true. Land: true."
  809. 4:03:27 "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: true. DZAI_zombieEnemy: true."
  810. 4:03:27 "[DZAI] DZAI loading completed in 5.85201 seconds."
  811. 4:03:56 "DEBUG: Too many at [600.515,1500.47]"
  812. 4:04:15 "infiSTAR.de PlayerConnected: ["76561197996120339","Sexed A Pastry"]"
  813. 4:04:15 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"
  814. 4:04:16 "EPOCH EVENTS INIT"
  815. 4:04:24 "DEBUG: Too many at [4478.33,5048.68]"
  816. 4:04:29 "DEBUG: Too many at [1720.6,535.767]"
  817. 4:04:37 "WAI: AI Config File Loaded"
  818. 4:04:38 "WAI: Initialising missions"
  819. 4:04:38 "WAI: AI Monitor Started"
  820. 4:05:22 [DZMS]: Starting DayZ Mission System.
  821. 4:05:22 [DZMS]: DZAI Found! Using DZAI's Relations!
  822. 4:05:24 [DZMS]: Currently Running Version: 1.1FIN
  823. 4:05:24 [DZMS]: Mission and Extended Configuration Loaded!
  824. 4:05:24 [DZMS]: lingor Detected. Map Specific Settings Adjusted!
  825. 4:05:24 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!
  826. 4:05:26 [DZMS]: Loading ExecVM Functions.
  827. 4:05:26 [DZMS]: Loading Compiled Functions.
  828. 4:05:26 [DZMS]: Loading All Other Functions.
  829. 4:05:26 [DZMS]: Mission Functions Script Loaded!
  830. 4:05:27 [DZMS]: Major Mission Clock Starting!
  831. 4:05:29 [DZMS]: Mission Marker Loop for JIPs Starting!
  832. 4:05:29 [DZMS]: Minor Mission Clock Starting!
  833. 4:06:04 "[DZAI] Verified 194 unique classnames in 29.545 seconds."
  834. 4:06:04 "Lingor static spawn configuration loaded."
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