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- 0. Name and Age at Death
- Arlette Badian
- 13 years old
- 1. Fragments of Memory & Premonitions
- Everyday life - Doesn't remember much of her past, only that she was happy with how everyday life went for her. Clearest memory was of tea parties with friends while outdoors, under a table with an umbrella over it.
- Time of Blessedness - She remembers a peaceful time with no fighting and very little to want for. She remembers dancing in front of a crowd of people while somebody played the violin, and is convinced she was a nobleman's daughter. She's trying to imitate the manners she vaguely recalls from that time.
- Loss - Compared to her idealized past, she finds the current state of affairs horrible, and tries to distract herself from it in any way she can.
- 2. Positions
- Court: Tactical Dolls who analyze the situation calmly and make sound decisions.
- Starting Position: Limbo.
- 3. Classes
- Baroque - Mutated beast. Unarmed CQC DPS and regeneration. 0-2-0.
- Thanatos - CQC weapon user. Skills annihilate enemies. 1-0-1.
- 4. Skills
- Court : Advice
- (Timing : Check) (Cost : 0) (Range : 0-2)
- Support 1 or Hinder 1.
- (Do as I say.)
- Court : Composure
- (Timing : Auto) (Cost : None) (Range : Self)
- You gain +1 to the die roll on Action Checks.
- (I've seen worse.)
- Baroque : Instrument of Evil
- (Timing : Auto) (Cost : None) (Range : Self)
- When you deal damage with an Attack Maneuver, you may declare the use of this Skill to increase the damage by 1.
- However, the "Dismember", "Explosive", "Chain Attack" and "Area Attack" properties are all lost.
- (Riffraff.)
- Baroque : Super Strength
- (Timing : Auto) (Cost : None) (Range : Self)
- Your Unarmed and Melee Attacks deal +1 damage.
- (They're hideous, aren't they?)
- Thanatos : Judgment
- (Timing : Check) (Cost : 0) (Range : Self)
- Use this Skill only when you make a Melee Attack. The result of the Attack Check becomes 6, and no other Skill can affect this result.
- (Naturally.)
- 5. Parts
- Head : 1 Armament
- Kung Fu
- (Timing : Auto) (Cost : None) (Range : Self)
- Maximum Action Points +1
- (Martial Arts is a normal person thing!)
- Head : 2 Mutation
- Animal Ears
- (Timing : Auto) (Cost : None) (Range : Self)
- Maximum Action Points +1. If you make an Action Check using this Part, a Critical Failure does not destroy the Part.
- (Please don't stare. Please.)
- Head : 1 Enhancement
- Adrenaline
- (Timing : Auto ) (Cost : None) (Range : Self)
- Maximum Action Points +1
- (I'm so excited!)
- Arms : 1 Mutation
- Claws
- (Timing : Action) (Cost : 2) (Range : 0)
- Unarmed Attack 2.
- (Normal people don't have claws...)
- Torso : 2 Enhancement
- Reflexes
- (Timing : Auto) (Cost : None) (Range : 0)
- Maximum Action Points +1.
- (Here they come!)
- Action Points : 13/13
- Normal Parts :
- Arms
- Fist
- (Timing : Action) (Cost : 2) (Range : 0)
- Unarmed Attack 1.
- (Away with you!)
- Arms
- Arm
- (Timing : Check) (Cost : 1) (Range : 0)
- Support 1
- (Here, allow me.)
- Arms
- Shoulder
- (Timing : Action) (Cost : 4) (Range : Self)
- Move 1
- (Step aside, please.)
- Legs
- Bone x 2
- (Timing : Action) (Cost : 3) (Range : Self)
- Move 1
- (Tally-ho!)
- Legs
- Foot
- (Timing : Check) (Cost : 1) (Range : 0)
- Hinder 1
- (Not so fast!)
- Head
- Brain
- (Timing : Auto) (Cost : None) (Range : Self)
- Maximum Action Points +2
- (Naturally.)
- Head
- Eyeballs
- (Timing : Auto) (Cost : None) (Range : Self)
- Maximum Action Points +1
- (A scruffy bunch...)
- Head
- Jaw
- (Timing : Action) (Cost : 2) (Range : 0)
- Unarmed Attack 1
- (I don't... I don't know what came over me.)
- Torso
- Spine
- (Timing : Action) (Cost : 1) (Range : 0)
- One maneuver you use on the next Count during this Round has its Cost reduced by 1 (to a minimum of 0)
- (Get ready to meet your maker!)
- Torso
- Entrails x 2
- (Timing : Auto) (Cost : None) (Range : None)
- None.
- (Those don't go there...)
- Summary:
- Head - Brain, Eyeballs, Jaw, Kung Fu, Adrenaline, Animal Ears
- Arms - Fists, Arms, Shoulders, Claws
- Torso/Body - Spine, Entrails, Entrails, Reflexes, Cute Clothes
- Legs - Bone, Bone, Foot
- 6. Fetters
- Torso : Cute clothes ("It's very pretty, isn't it?")
- Your Treasure. At the end of the Battle Phase, you may remove one Madness Point from a Fetter of your choice. If this Part is destroyed, remove it from your Owned Parts.
- Rose : Devoted ("I can trust her, I'm sure of it.")
- Stanley : Hateful ("Rather scruffy fellow...")
- Yuri Sunday : Friendly ("Such a sweet girl.")
- Lain North : Dependent ("Reliable. She'll do.")
- Bio :
- Arlette is a sweet and kindly girl who wants her old life back. At any cost. She has been working towards that goal for a long, long time, and done many terrible deeds to reach it. But it'll all be worth it, she's sure of it! That's why she keeps going!
- Red hair in life - Currently faded.
- Green eyes in life - Currently dull and mostly colorless.
- Scar across the bridge of her nose - Doesn't remember how she got it. Ashamed of it because it makes her look abnormal.
- Dog ears - Deeply ashamed of them.
- Hulking arms - Very deeply ashamed of them.
- Gothic Lolita dress - Normal people wear clothes like this!
- Platform shoes - Normal people wear shoes!
- Silver locket - Contains a picture of her and... Some man she doesn't recognize.
- Personality :
- Nice - Kind of snooty and aloof, though.
- Ambitious - Aim for that goal! Be number one!
- Risk taker - And do anything, ANYTHING to get it.
- Manipulative - Even if it means using people to achieve that end. What's a little more on top of past sins?
- Wrong conclusion - That's not how you use Occam's Razor.
- Self-conscious - Anything she does that clashes with her appearance and behavior reflecting her ideal of a 'normal' person is something she finds shameful.
- Worldly - Acts like it. When she doesn't know what she's talking about, she will make something up on the spot.
- Happy to teach - Likes to instruct others on the finer points of being a normal person and what they do.
- Interests :
- Getting her old life back - To the exclusion of just about everything else.
- Normal people stuff - Tries to emulate things she thinks normal, living people do, so she can be ready for when she's not dead anymore.
- Quirks :
- Mirrors - Does not like looking in mirrors, feels she's repulsive and actively avoids her own reflection.
- 'Normal person' - Strives to emulate what she thinks normal people do, though will do things that are abnormal in pursuit of her goal.
- Pinky out - Whenever she's using her hands, she usually has her pinky finger extended. This includes fighting.
- Malaproper - Sometimes uses the wrong words for things and messes up phrases.
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