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- // Uncomment (remove the `//' from) one of the groups if you want to use them.
- // ----------------------------------------------------------------------------
- // Good connection
- cl_cmdrate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
- cl_interp .033 // change to whatever you like for certain classes projectiles/popping uber/flames = .0152 hitscan = .031 on bad connections = .062
- cl_interp_ratio 1
- cl_lagcompensation 1
- cl_pred_optimize 2
- cl_smooth 0
- cl_smoothtime 0.01
- cl_updaterate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
- rate 60000 // anything above 62,000 is completely useless, anything above 48,000ish is useless in HL
- // Competitive connection // Very few servers will have these settings
- //cl_cmdrate 128
- //cl_interp .007 // this will likely have to be user defined .007 should be roughly the lowest interp, hit scan might do well at .0152 for this
- //cl_interp_ratio 1
- //cl_lagcompensation 1
- //cl_pred_optimize 2
- //cl_smooth 0
- //cl_smoothtime 0.01
- //cl_updaterate 128
- //rate 90000 // With higher tick rates you have more bandwidth being used
- // Bad connection
- //cl_cmdrate 40
- //cl_interp 0
- //cl_interp_ratio 2
- //cl_lagcompensation 1
- //cl_pred_optimize 2
- //cl_smooth 0
- //cl_smoothtime 0.01
- //cl_updaterate 40
- //rate 35000
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