Guest User

asdfadf

a guest
Mar 29th, 2016
287
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.30 KB | None | 0 0
  1. // Uncomment (remove the `//' from) one of the groups if you want to use them.
  2. // ----------------------------------------------------------------------------
  3.  
  4. // Good connection
  5. cl_cmdrate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
  6. cl_interp .033 // change to whatever you like for certain classes projectiles/popping uber/flames = .0152 hitscan = .031 on bad connections = .062
  7. cl_interp_ratio 1
  8. cl_lagcompensation 1
  9. cl_pred_optimize 2
  10. cl_smooth 0
  11. cl_smoothtime 0.01
  12. cl_updaterate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
  13. rate 60000 // anything above 62,000 is completely useless, anything above 48,000ish is useless in HL
  14.  
  15. // Competitive connection // Very few servers will have these settings
  16. //cl_cmdrate 128
  17. //cl_interp .007 // this will likely have to be user defined .007 should be roughly the lowest interp, hit scan might do well at .0152 for this
  18. //cl_interp_ratio 1
  19. //cl_lagcompensation 1
  20. //cl_pred_optimize 2
  21. //cl_smooth 0
  22. //cl_smoothtime 0.01
  23. //cl_updaterate 128
  24. //rate 90000 // With higher tick rates you have more bandwidth being used
  25.  
  26. // Bad connection
  27. //cl_cmdrate 40
  28. //cl_interp 0
  29. //cl_interp_ratio 2
  30. //cl_lagcompensation 1
  31. //cl_pred_optimize 2
  32. //cl_smooth 0
  33. //cl_smoothtime 0.01
  34. //cl_updaterate 40
  35. //rate 35000
Advertisement
Add Comment
Please, Sign In to add comment