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Commander Felix

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Jan 19th, 2013
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  1. Name: Commander Felix
  2. Gender: Male
  3. Race: Unicorn
  4. Diety: Celestia
  5. Alignment: Lawful Neutral
  6. Class: Spess Mage
  7. Skills:
  8. Improved Spellcasting: passive; for every spell you know or learn, you also know one Improved version of that spell. Whenever you cast the spell, you can choose to cast either the normal or Improved version, using the recharge of the version you cast to determine the next time you can cast that spell. Learning an additional variant costs 1 skill point.
  9. Unicorn Telekinesis(Racial): spell; manipulate objects through sheer force of will. Complex tasks and heavier objects may require more focus.
  10. -Improved- - Improved Telekinesis(Racial): spell, recharge 2; use sheer force of will to perform highly detailed or complex tasks such as watchmaking, or lifting extreme weights or multiple individuals.
  11. Wink: automatic spell, recharge 2; you may target yourself or a willing or helpless subject or an unattended item within 10 meters of you within line of sight; the target is warped to an unoccupied space within the same range. Warping a hostile target or carried item is Min+2
  12. -Improved- - Teleport: spell, recharge 2; warps yourself or a single target of any type within 50 meters of you within line of sight to an unoccupied destination within the same range. Warping a hostile target or carried item is Min+2.
  13. Magic Bolt: spell, recharge 2; this volatile energy attack lets you roll once to damage a target twice, but crit-fails on 2-. This spell can apply one Elementalist effect when cast.
  14. -Improved- - Storm Bolt: spell, recharge 3; you attack a single target multiple times with a single roll, increasing your chance to crit fail for each additional attack (3- for 3 attacks, 5- for 5 attacks, etc) up to a maximum of 9 regardless of other modifiers. This spell can apply one Elementalist effect when cast.
  15. Animate: Animate up to 3 light objects for a limited time. Objects animated are given a will of their own to move about. That will is still tied to the will of the caster but requires no concentration to sustain on his part(unless in special circumstance). Animated objects move around either along the ground or through the air via telekinesis. On a roll of 1 while commanding the animated items they fly completely out of control attacking anything nearby. 2 charges
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  18. Mark: Open Book and Quill(+2 knowledge checks)
  19. Hits/Wounds: 5/5
  20.  
  21. Weapons:
  22. Light Phaser(hoof mounted)
  23. Forcepike (+1 vs cheecky bastards)
  24.  
  25.  
  26. Invetory:
  27. Glasses (-2 perception when removed)(thermographic)
  28. Hoof Mounted Computer (Catalyst)
  29. -Communnicator
  30. -Light Phaser
  31. -Transportalponder(+2 wink, displacement, or teleport)
  32. -Neural Interface.(Allows hacking)
  33. -Navigational Computer
  34. -Small transmitter dish (extendable)
  35.  
  36. First Officer's Uniform(extra-dimensional pockets)
  37. -Forcepike (+1 vs cheecky bastards)
  38. -Bitcard (500 spessbits)
  39. -First Aid kit
  40. -50 ft rope
  41. -Small Chemistry Kit
  42. -Sliderule
  43. -Standard Spyglass
  44. -10cm Refracting Telescope(3 pieces)
  45. -Radiation medicine
  46. -Library Card
  47. -Oxygen Mask (tank 2 hours)
  48. -Spacesuit (Thrusters 3 liters of fuel)
  49. -ID Pad
  50.  
  51. Catalyst:
  52. Unicorn's Horn (Old- Doesn't work as well as it used to)
  53. Hoof Mounted Computer
  54.  
  55.  
  56. Traits:
  57. This old unicorn is light brown with a black mane and beard that is flecked with grey. Behind his thick glasses shine lavender eyes. A single silver earring can be seen in his left ear. He wears blue officer clothes.
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