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- var target : Transform;
- var distanceMin = 10.0;
- var distanceMax = 15.0;
- var distanceInitial = 12.5;
- var scrollSpeed = 1.0;
- var xSpeed = 250.0;
- var ySpeed = 120.0;
- var yMinLimit = -20;
- var yMaxLimit = 80;
- private var x = 0.0;
- private var y = 0.0;
- private var distanceCurrent = 0.0;
- @script AddComponentMenu ("Camera-Control/Key Mouse Orbit")
- function Start () {
- var angles = transform.eulerAngles;
- x = angles.y;
- y = angles.x;
- distanceCurrent = distanceInitial;
- // Make the rigid body not change rotation
- if (rigidbody)
- rigidbody.freezeRotation = true;
- }
- function LateUpdate () {
- if (target) {
- x += Input.GetAxis("Horizontal") * xSpeed * 0.02;
- y -= Input.GetAxis("Vertical") * ySpeed * 0.02;
- distanceCurrent -= Input.GetAxis("Mouse ScrollWheel") * scrollSpeed;
- distanceCurrent = Mathf.Clamp(distanceCurrent, distanceMin, distanceMax);
- y = ClampAngle(y, yMinLimit, yMaxLimit);
- var rotation = Quaternion.Euler(y, x, 0);
- var position = rotation * Vector3(0.0, 0.0, -distanceCurrent) + target.position;
- transform.rotation = rotation;
- transform.position = position;
- }
- }
- static function ClampAngle (angle : float, min : float, max : float) {
- if (angle < -360)
- angle += 360;
- if (angle > 360)
- angle -= 360;
- return Mathf.Clamp (angle, min, max);
- }
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