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- # MobManager v2.6a by Michael McKnight (ShadowDog007)
- # http://dev.bukkit.org/bukkit-mods/mobmanager/
- # Ability Global Config
- # #######################################################################
- # EnabledWorlds
- # #######################################################################
- # List of all the worlds which MobManagers Abilities is active in
- # MobManager Abilities will not have any effect on worlds not listed here
- #
- # #######################################################################
- # AbilitySets
- # #######################################################################
- # Here you define your ability sets for each mob type, giving them names
- # which are used in MobAbilities.
- # Names must be totally unique (Different case does not count)
- # Names must not contain spaces
- #
- # EXAMPLE:
- # AbilitySets:
- # ExampleSet:
- # Abilities:
- # BabyRate: 0.0
- # AngryRate: 0.0
- # ChargedRate: 0.0
- # Name:
- # - Chance: 1
- # Name: '&aExampleSet'
- # ShowOverhead: true
- # BirthSpawn: []
- # DeathSpawn: []
- # PotionEffects: []
- # HealthBonus: []
- # DamageMulti: []
- # ArmourSet: []
- # Item_Hand: []
- # Drops: []
- #
- # WolfExample:
- # MobType: WOLF
- # Abilities:
- # AngryRate: 1.0
- #
- # CreeperExample:
- # MobType: CREEPER
- # Abilities:
- # ChargedRate: 1.0
- #
- # MiscExampleSet:
- # MobType: ZOMBIE
- # ProtectFromDespawner: true
- # ApplyNormalAbilities: true
- # Abilities: {}
- #
- # Nodes:
- # - MobType: Defines the default type of this Ability Set
- # - ProtectFromDespawner: If true, mobs with this Ability Set
- # will be protected from MobManagers despawner
- # - ApplyNormalAbilities: If true, normal abilities will be applied
- # on top of the Ability Sets abilities.
- # (Ability Set abilities will override normal ones if they exist)
- # - Abilities: Defines the abilities which will be applied
- # to the set
- #
- # NOTE: Since v2.5 Abilities for AbilitySets are created in almost
- # the exact same way as normal abilities. Refer to them for
- # information on their use.
- #
- # NOTE: The MobType Node is only used in /mm spawnset to determine
- # which mob should be spawned along with a given AbilitySet
- # (If a MobType is not provided)
- #
- # NOTE: A default AbilitySet exists with no abilities. To use this call
- # The AbilitySet 'NONE' under 'ApplySets' for your mob
- #
- # #######################################################################
- # LimitBonusSpawns
- # #######################################################################
- # If this is true Bonus spawns (From Birth/Death Spawns) will be
- # restricted by the Limiter component of MobManager.
- # (So you do not go over your mob limits)
- #
- # If this is false Bonus spawns (From Birth/Death Spawns) will always
- # spawn every mob
- #
- # #######################################################################
- # BonusSpawnRange
- # #######################################################################
- # This is the default range used as the maximum range a mob can spawn
- # away from....
- # - A player when using /mm pspawn
- # - A parent mob when a Birth/Death spawns occurs
- #
- # #######################################################################
- # BonusSpawnHeightRange
- # #######################################################################
- # This is the default height range used as the maximum height a mob
- # can spawn away from....
- # - A player when using /mm pspawn
- # - A parent mob when a Birth/Death spawn occurs
- #
- # #######################################################################
- # UseCircleLocationGeneration
- # #######################################################################
- # If this is true MobManager uses an algorithm which generates random
- # locations in a circle around a center location when spawning
- # mobs.
- #
- # If this is false a (About 3.6 times faster) algorithm is used instead which
- # generates random locations in a square around the center location
- #
- # It is recommended that this is left as false
- #
- # #######################################################################
- # BonusSpawnUseRadius
- # #######################################################################
- # This value determines if Birth/Death spawns uses random locations
- # around the parent mob to spawn child mobs
- # true = use random locations
- # false = don't use random locations
- #
- # #######################################################################
- # CommandSpawnUseRadius
- # #######################################################################
- # This value determines if the command /mm spawn uses random locations
- # around the center location to spawn mobs
- # true = use random locations
- # false = don't use random locations
- #
- # #######################################################################
- # CommandPSpawnUseRadius
- # #######################################################################
- # This value determines if the command /mm pspawn uses random locations
- # around the players location to spawn mobs
- # true = use random locations
- # false = don't use random locations
- #
- # #######################################################################
- # CommandPSpawnRadiusAllowCenter
- # #######################################################################
- # If this is true then /mm pspawn and /mm pspawnset will not allow
- # mobs to spawn on top of a player.
- # This can sometimes happen when the player is in an enclosed space
- #
- # #######################################################################
- # UseWorldSettings
- # #######################################################################
- # If this is false then settings 'EnabledSpawnReasons' and 'MobAbilities'
- # will have no effect, and the global configuration for mobs will be used
- #
- # NOTE: This setting does nothing in the global config
- #
- # #######################################################################
- # EnabledSpawnReasons
- # #######################################################################
- # When a Mob spawns, it is spawned with a given 'SpawnReason'
- # This list defines which of those 'SpawnReasons' that MobManager
- # will check for.
- # If a mob spawns with a listed 'SpawnReason' MobManager will apply
- # abilities to the mob
- #
- # Hint: If you have other plugins which spawn mobs with special gear
- # you can remove CUSTOM from the list of enabled spawn reasons
- # so MobManager does not interfere with this
- #
- # Note: By default all spawn reasons are checked
- #
- # Valid spawn reasons can be found here:
- # http://jd.bukkit.org/apidocs/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
- #
- # #######################################################################
- # MobAbilities
- # #######################################################################
- # Contains settings you can use to edit mob attributes.
- #
- # Mob settings in world files will override global settings
- #
- # Mob names must be acquired from here:
- # http://jd.bukkit.org/apidocs/org/bukkit/entity/EntityType.html
- # And should be in all upper-case
- #
- # There are currently two types of mob Attributes/Abilities:
- # 1) Rate: These have a single fixed chance of doing something
- #
- # rates are written as a simple number between 1.0 and 0.0
- #
- # 2) ChanceList: These are a list of chances with values associated
- # with each chance. The chance of a given value being selected is
- # (chance) / (Sum of all chances)
- #
- # Each ChanceList has keys which can be used to customize the abilities
- # These keys can have numbers, strings or lists as their values.
- #
- # NOTE: Every Ability requires the key 'Chance'
- #
- # ChanceLists are written as below
- # <OPTION>:
- # - CHANCE: <Chance>
- # <KEY>: <Options>
- #
- # Read more about MobAbilities here:
- # http://dev.bukkit.org/server-mods/mobmanager/pages/explanations/mob-abilities/
- #
- # ################
- # SpawnRate (Rate)
- # ################
- # A number between 0.0 and 1.0
- # Represents the chance a mob will be allowed to spawn.
- #
- # E.G. if SpawnRate was 0.5 there would be a 50% chance that any mob
- # which attempts to spawn will be allowed to spawn
- # This setting can be used to reduce the number of certain mobs on your
- # server. (Possibly Freeing up space for other mobs)
- #
- #
- # ################
- # EquipmentDropChance (Rate)
- # ################
- # A number between 0.0 and 1.0
- # Represents the chance a mob will drop held items upon death
- #
- # NOTE: This only works when using Armour or Item_Hand abilities
- #
- # ################
- # BabyRate (Rate)
- # ################
- # A number between 0.0 and 1.0
- # Represents the chance a mob will be turned into a baby.
- #
- # E.G. if SpawnRate was 0.5 there would be a 50% chance that a mob
- # which spawns will be turned into a baby
- # This setting only works for Animals and Zombies
- #
- # ################
- # AngryRate (Rate)
- # ################
- # A number between 0.0 and 1.0
- # Represents the chance a wolf will become angry.
- #
- # E.G. if AngryRate was 0.5 there would be a 50% chance that a wolf
- # which spawns will be set as angry
- # This setting only works for Wolves
- #
- # ################
- # ChargedRate (Rate)
- # ################
- # A number between 0.0 and 1.0
- # Represents the chance a creeper will become charged.
- #
- # E.G. if ChargedRate was 0.5 there would be a 50% chance that a creeper
- # which spawns will become charged
- # This setting only works for Creepers
- #
- # ################
- # Name (ChanceList)
- # ################
- # A list of names which can be applied to the mob
- #
- # Keys:
- # - Name: (String) The name which will be applied to the mob
- # Colour can be added using and & then the colour code
- # you wish to use
- # - ShowOverhead: (true/false) Shows the mobs name above its head
- #
- # NOTE: If ShowOverhead is false
- # The mobs name is still shown above its head but
- # only when the player looks directly at the mob
- #
- # EXAMPLE:
- # MobAbilities:
- # ZOMBIE:
- # Name:
- # - Chance: 1
- # Name: Steve
- # ShowOverhead: true
- # - Chance: 1
- # Name: '&aSickSteve'
- # ShowOverhead: true
- #
- # ################
- # BirthSpawn / DeathSpawn (ChanceList)
- # ################
- # A list of mobs which will spawn on a given mob
- # upon Birth or Death of the given mob.
- #
- # Keys:
- # - MobType: The mobtype which the mob will spawn as.
- # Set MobType as NONE if you want to provide a chance for
- # no mob to spawn
- # - AbilitySet: The ability set which will be applied to the mob
- # Ignore this setting if you want Mobs to spawn with random
- # abilities.
- # - Count: The number of mobs which will be spawned upon
- # birth/death of the mob
- # - Range: The range in which bonus mobs will spawn around
- # the original mob
- # - HeightRange: The maximum height difference between
- # the original mob and the spawned mobs
- #
- # NOTE: You must always provide a MobType UNLESS you provide
- # an AbilitySet which has a default MobType set.
- #
- # ################
- # PotionEffects (ChanceList)
- # ################
- # This is a list of potion effects which will be added to an mob
- # These potion effects will last the duration of the entities life.
- #
- # Valid potion effects can be found here:
- # http://jd.bukkit.org/rb/apidocs/org/bukkit/potion/PotionEffectType.html
- # NOTE: You can also use NONE as a potion effect, which essentially means
- # no potion effect will be added to the mob if it gets this ability
- #
- # Keys:
- # - Effects: A list of potion effects to apply to the mob
- # Effects can have an additional parameter to set the potency of
- # the effect. <PotionType>:<Potency>
- #
- # EXAMPLE:
- # MobAbilities:
- # ZOMBIE:
- # PotionEffects:
- # - Chance: 9
- # Effects:
- # - NONE
- # - Chance: 1
- # Effects:
- # - SPEED:1
- # - STRENGTH
- # - REGENERATION
- #
- # ################
- # HealthBonus (ChanceList)
- # ################
- # A list of chances + bonus health for the mob
- # Health Bonuses are added on to the mobs normal health
- # They can be negative (So they reduce the mobs normal health)
- #
- # Keys:
- # - Bonus: The bonus HP to give to a mob (Must be a whole number)
- #
- # EXAMPLE:
- # MobAbilities:
- # ZOMBIE:
- # HealthBonus:
- # - Chance: 99
- # Bonus: 0
- # - Chance: 1
- # Bonus: 9001
- #
- # ################
- # DamageMulti (ChanceList)
- # ################
- # A list of chances + damage multipliers for the mob
- # When a mob does damage it multiplies the normal damage
- # with the multiplier.
- # NOTE: Multipliers can stack with damage multipliers from AbilitySets
- #
- # Keys:
- # - Multi: The damage multiplier
- # (Must have a decimal component e.g. 1.0 NOT 1)
- #
- # EXAMPLE:
- # MobAbilities:
- # ZOMBIE:
- # DamageMulti:
- # - Chance: 9
- # Multi: 2.0
- # - Chance: 1
- # Multi: 1.0
- #
- # ################
- # ArmourSet (ChanceList)
- # ################
- # ArmourSet is a list of armour materials to be put on a mob
- # Armour is picked per position (Helmet/Chestplate/Leggings/Boots)
- # Armour can also have enchantments added
- #
- # Valid armour materials are:
- # - DIAMOND
- # - IRON
- # - CHAIN
- # - GOLD
- # - LEATHER
- # - NONE
- # - DEFAULT
- #
- # Valid Armour Positions are:
- # - Helmet
- # - Chestplate
- # - Leggings
- # - Boots
- #
- # The chosen armour is put on the mob when it spawns.
- # NOTE: NONE means that the mob will have NO armour.
- # DEFAULT will leave the mob with whatever armour it had beforehand
- #
- # Keys:
- # - Pieces: List of each piece of armour to give to the mob
- # Contains the following sub-keys:
- # - Position: The position to put the armour
- # (e.g. Helmet/Chestplate etc)
- # - Material: The material for the armour
- # - DropChance: The chance (Between 0.0 and 1.0) for the
- # piece of armour to drop when the mob dies
- # - Enchantments: A list of enchantments to be added to the armour
- # (In the format '<enchantment>:<level>')
- #
- # EXAMPLE:
- # MobAbilities:
- # ZOMBIE:
- # ArmourSet:
- # - Chance: 1
- # Pieces:
- # - Position: HELMET
- # Material: DIAMOND
- # Enchantments:
- # - PROTECTION_FIRE
- # - Position: CHESTPLATE
- # Material: LEATHER
- # DropChance: 1.0
- # - Position: LEGGINGS
- # Material: NONE
- # - Position: BOOTS
- # Material: CHAIN
- # DropChance: 0.0
- # Enchantments:
- # - PROTECTION_FALL:2
- #
- # - Chance: 4 # This would produce no change to the mobs armour
- #
- # ################
- # Item_Hand (ChanceList)
- # ################
- # This is a list of items mobs can start with.
- # Items are given by their ID number and are placed in the mobs hand
- #
- # Check here for item id's: http://www.minecraftwiki.net/wiki/Data_values
- #
- # For no item use the ID for Air (Which is 0)
- #
- # To not replace the item a mob spawns with use -1
- #
- # Keys:
- # - ID: The ID of the item to be placed in the mobs hand
- #
- # EXAMPLE:
- # MobAbilities:
- # SKELETON-WITHER:
- # Item_Hand:
- # - Chance: 1
- # ID: 276
- # - Chance: 2
- # ID: 261
- # - Chance: 7
- # ID: -1
- #
- # ################
- # Drops (ChanceList)
- # ################
- # This is a list of chances/items that
- # will be dropped upon the mobs death
- #
- # Check here for item id's:
- # http://www.minecraftwiki.net/wiki/Data_values
- # For a list of enchantment names go here:
- # http://jd.bukkit.org/rb/apidocs/org/bukkit/enchantments/Enchantment.html
- #
- # Keys:
- # - Drops: List of maps which define what items are dropped
- # for the given chance.
- # Drops has additional keys:
- # - ID: The id of the item to be dropped
- # - Data: The data to be added to the item
- # - MinCount: The minimum number of the item to be dropped
- # - MaxCount: The maximum number of the item to be dropped
- # - MinDurability: The minimum durability on the item
- # - MaxDurability: The maximum durability on the item
- # - Title: The name to be applied to the item (Supports & colour codes)
- # - Lore: List of strings to be set as the lore for the item
- # (Supports & colour codes)
- # - Enchantments: A list of enchantments to add to the item
- #
- # - Replace: If true, vanilla drops are replaced with new drops
- # If false, new drops are dropped with vanilla drops
- # Default is false
- #
- #
- # EXAMPLE:
- # MobAbilities:
- # ZOMBIE:
- # Drops:
- # - Chance: 1
- # Replace: true
- # Drops:
- # - ID: 367
- # MinCount: 1
- # MaxCount: 3
- # - ID: 267
- # MinCount: -1
- # MaxCount: 1
- # Durability: 20
- # Enchantments:
- # - DAMAGE_ALL:2
- #
- # <MobType>
- # Drops:
- # - Chance: 1
- # Replace: <True/False>
- # Drops:
- # - ID: <Item_Id>
- # Data: <Item_Data>
- # MinCount: <Min count>
- # MaxCount: <Max Count>
- # Enchantments:
- # - <Enchantment_1>
- # - <Enchantment_2>:<Enchantment_2_Level>
- #
- # NOTE: If neither MinCount or MaxCount are provided min/maxcount is
- # set to 1
- # NOTE: If MinCount is negative this gives the item a lesser chance
- # to spawn
- # NOTE: If MinCount is given by MaxCount is not, MaxCount is
- # set the same as MinCount
- # NOTE: Enchantments can only be added to items which support them
- #
- #
- # ################
- # ApplySets (ChanceList)
- # ################
- # Here you set chances and the given AbilitySets to apply to a mob
- #
- # NOTE: If an ability set is applied to a mob
- # no other abilities will be applied to it.
- #
- # AbilitySets are formatted like so (Using Zombie as an example)
- #
- # Keys:
- # - SetName: The name of the AbilitySet to be applied to the mob
- #
- # MobAbilities:
- # ZOMBIE:
- # ApplySets:
- # - Chance: <Chance>
- # SetName: <SetName>
- #
- # NOTE: Ability sets must be defined in 'AbilitySets'
- # in the global abilities.yml
- #
- #
- # #######################################################################
- EnabledWorlds:
- - Comeleib
- - Comeleib_nether
- LimitBonusSpawns: true
- BonusSpawnRange: 16
- BonusSpawnHeightRange: 4
- CommandPSpawnMinRange: 8
- UseCircleLocationGeneration: false
- BonusSpawnUseRadius: false
- CommandSpawnUseRadius: false
- CommandPSpawnUseRadius: true
- CommandPSpawnRadiusAllowCenter: false
- AbilitySets: {}
- EnabledSpawnReasons:
- - NATURAL
- - JOCKEY
- - CHUNK_GEN
- - SPAWNER
- - EGG
- - SPAWNER_EGG
- - LIGHTNING
- - BED
- - BUILD_SNOWMAN
- - BUILD_IRONGOLEM
- - BUILD_WITHER
- - VILLAGE_DEFENSE
- - VILLAGE_INVASION
- - BREEDING
- - SLIME_SPLIT
- - CUSTOM
- - DEFAULT
- MobAbilities: {}
- MobType: PIG
- ProtectFromDespawner: true
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