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Mobmanager/abilities.yml

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  1. # MobManager v2.6a by Michael McKnight (ShadowDog007)
  2. # http://dev.bukkit.org/bukkit-mods/mobmanager/
  3. # Ability Global Config
  4. # #######################################################################
  5. # EnabledWorlds
  6. # #######################################################################
  7. # List of all the worlds which MobManagers Abilities is active in
  8. # MobManager Abilities will not have any effect on worlds not listed here
  9. #
  10. # #######################################################################
  11. # AbilitySets
  12. # #######################################################################
  13. # Here you define your ability sets for each mob type, giving them names
  14. # which are used in MobAbilities.
  15. # Names must be totally unique (Different case does not count)
  16. # Names must not contain spaces
  17. #
  18. # EXAMPLE:
  19. # AbilitySets:
  20. # ExampleSet:
  21. # Abilities:
  22. # BabyRate: 0.0
  23. # AngryRate: 0.0
  24. # ChargedRate: 0.0
  25. # Name:
  26. # - Chance: 1
  27. # Name: '&aExampleSet'
  28. # ShowOverhead: true
  29. # BirthSpawn: []
  30. # DeathSpawn: []
  31. # PotionEffects: []
  32. # HealthBonus: []
  33. # DamageMulti: []
  34. # ArmourSet: []
  35. # Item_Hand: []
  36. # Drops: []
  37. #
  38. # WolfExample:
  39. # MobType: WOLF
  40. # Abilities:
  41. # AngryRate: 1.0
  42. #
  43. # CreeperExample:
  44. # MobType: CREEPER
  45. # Abilities:
  46. # ChargedRate: 1.0
  47. #
  48. # MiscExampleSet:
  49. # MobType: ZOMBIE
  50. # ProtectFromDespawner: true
  51. # ApplyNormalAbilities: true
  52. # Abilities: {}
  53. #
  54. # Nodes:
  55. # - MobType: Defines the default type of this Ability Set
  56. # - ProtectFromDespawner: If true, mobs with this Ability Set
  57. # will be protected from MobManagers despawner
  58. # - ApplyNormalAbilities: If true, normal abilities will be applied
  59. # on top of the Ability Sets abilities.
  60. # (Ability Set abilities will override normal ones if they exist)
  61. # - Abilities: Defines the abilities which will be applied
  62. # to the set
  63. #
  64. # NOTE: Since v2.5 Abilities for AbilitySets are created in almost
  65. # the exact same way as normal abilities. Refer to them for
  66. # information on their use.
  67. #
  68. # NOTE: The MobType Node is only used in /mm spawnset to determine
  69. # which mob should be spawned along with a given AbilitySet
  70. # (If a MobType is not provided)
  71. #
  72. # NOTE: A default AbilitySet exists with no abilities. To use this call
  73. # The AbilitySet 'NONE' under 'ApplySets' for your mob
  74. #
  75. # #######################################################################
  76. # LimitBonusSpawns
  77. # #######################################################################
  78. # If this is true Bonus spawns (From Birth/Death Spawns) will be
  79. # restricted by the Limiter component of MobManager.
  80. # (So you do not go over your mob limits)
  81. #
  82. # If this is false Bonus spawns (From Birth/Death Spawns) will always
  83. # spawn every mob
  84. #
  85. # #######################################################################
  86. # BonusSpawnRange
  87. # #######################################################################
  88. # This is the default range used as the maximum range a mob can spawn
  89. # away from....
  90. # - A player when using /mm pspawn
  91. # - A parent mob when a Birth/Death spawns occurs
  92. #
  93. # #######################################################################
  94. # BonusSpawnHeightRange
  95. # #######################################################################
  96. # This is the default height range used as the maximum height a mob
  97. # can spawn away from....
  98. # - A player when using /mm pspawn
  99. # - A parent mob when a Birth/Death spawn occurs
  100. #
  101. # #######################################################################
  102. # UseCircleLocationGeneration
  103. # #######################################################################
  104. # If this is true MobManager uses an algorithm which generates random
  105. # locations in a circle around a center location when spawning
  106. # mobs.
  107. #
  108. # If this is false a (About 3.6 times faster) algorithm is used instead which
  109. # generates random locations in a square around the center location
  110. #
  111. # It is recommended that this is left as false
  112. #
  113. # #######################################################################
  114. # BonusSpawnUseRadius
  115. # #######################################################################
  116. # This value determines if Birth/Death spawns uses random locations
  117. # around the parent mob to spawn child mobs
  118. # true = use random locations
  119. # false = don't use random locations
  120. #
  121. # #######################################################################
  122. # CommandSpawnUseRadius
  123. # #######################################################################
  124. # This value determines if the command /mm spawn uses random locations
  125. # around the center location to spawn mobs
  126. # true = use random locations
  127. # false = don't use random locations
  128. #
  129. # #######################################################################
  130. # CommandPSpawnUseRadius
  131. # #######################################################################
  132. # This value determines if the command /mm pspawn uses random locations
  133. # around the players location to spawn mobs
  134. # true = use random locations
  135. # false = don't use random locations
  136. #
  137. # #######################################################################
  138. # CommandPSpawnRadiusAllowCenter
  139. # #######################################################################
  140. # If this is true then /mm pspawn and /mm pspawnset will not allow
  141. # mobs to spawn on top of a player.
  142. # This can sometimes happen when the player is in an enclosed space
  143. #
  144. # #######################################################################
  145. # UseWorldSettings
  146. # #######################################################################
  147. # If this is false then settings 'EnabledSpawnReasons' and 'MobAbilities'
  148. # will have no effect, and the global configuration for mobs will be used
  149. #
  150. # NOTE: This setting does nothing in the global config
  151. #
  152. # #######################################################################
  153. # EnabledSpawnReasons
  154. # #######################################################################
  155. # When a Mob spawns, it is spawned with a given 'SpawnReason'
  156. # This list defines which of those 'SpawnReasons' that MobManager
  157. # will check for.
  158. # If a mob spawns with a listed 'SpawnReason' MobManager will apply
  159. # abilities to the mob
  160. #
  161. # Hint: If you have other plugins which spawn mobs with special gear
  162. # you can remove CUSTOM from the list of enabled spawn reasons
  163. # so MobManager does not interfere with this
  164. #
  165. # Note: By default all spawn reasons are checked
  166. #
  167. # Valid spawn reasons can be found here:
  168. # http://jd.bukkit.org/apidocs/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  169. #
  170. # #######################################################################
  171. # MobAbilities
  172. # #######################################################################
  173. # Contains settings you can use to edit mob attributes.
  174. #
  175. # Mob settings in world files will override global settings
  176. #
  177. # Mob names must be acquired from here:
  178. # http://jd.bukkit.org/apidocs/org/bukkit/entity/EntityType.html
  179. # And should be in all upper-case
  180. #
  181. # There are currently two types of mob Attributes/Abilities:
  182. # 1) Rate: These have a single fixed chance of doing something
  183. #
  184. # rates are written as a simple number between 1.0 and 0.0
  185. #
  186. # 2) ChanceList: These are a list of chances with values associated
  187. # with each chance. The chance of a given value being selected is
  188. # (chance) / (Sum of all chances)
  189. #
  190. # Each ChanceList has keys which can be used to customize the abilities
  191. # These keys can have numbers, strings or lists as their values.
  192. #
  193. # NOTE: Every Ability requires the key 'Chance'
  194. #
  195. # ChanceLists are written as below
  196. # <OPTION>:
  197. # - CHANCE: <Chance>
  198. # <KEY>: <Options>
  199. #
  200. # Read more about MobAbilities here:
  201. # http://dev.bukkit.org/server-mods/mobmanager/pages/explanations/mob-abilities/
  202. #
  203. # ################
  204. # SpawnRate (Rate)
  205. # ################
  206. # A number between 0.0 and 1.0
  207. # Represents the chance a mob will be allowed to spawn.
  208. #
  209. # E.G. if SpawnRate was 0.5 there would be a 50% chance that any mob
  210. # which attempts to spawn will be allowed to spawn
  211. # This setting can be used to reduce the number of certain mobs on your
  212. # server. (Possibly Freeing up space for other mobs)
  213. #
  214. #
  215. # ################
  216. # EquipmentDropChance (Rate)
  217. # ################
  218. # A number between 0.0 and 1.0
  219. # Represents the chance a mob will drop held items upon death
  220. #
  221. # NOTE: This only works when using Armour or Item_Hand abilities
  222. #
  223. # ################
  224. # BabyRate (Rate)
  225. # ################
  226. # A number between 0.0 and 1.0
  227. # Represents the chance a mob will be turned into a baby.
  228. #
  229. # E.G. if SpawnRate was 0.5 there would be a 50% chance that a mob
  230. # which spawns will be turned into a baby
  231. # This setting only works for Animals and Zombies
  232. #
  233. # ################
  234. # AngryRate (Rate)
  235. # ################
  236. # A number between 0.0 and 1.0
  237. # Represents the chance a wolf will become angry.
  238. #
  239. # E.G. if AngryRate was 0.5 there would be a 50% chance that a wolf
  240. # which spawns will be set as angry
  241. # This setting only works for Wolves
  242. #
  243. # ################
  244. # ChargedRate (Rate)
  245. # ################
  246. # A number between 0.0 and 1.0
  247. # Represents the chance a creeper will become charged.
  248. #
  249. # E.G. if ChargedRate was 0.5 there would be a 50% chance that a creeper
  250. # which spawns will become charged
  251. # This setting only works for Creepers
  252. #
  253. # ################
  254. # Name (ChanceList)
  255. # ################
  256. # A list of names which can be applied to the mob
  257. #
  258. # Keys:
  259. # - Name: (String) The name which will be applied to the mob
  260. # Colour can be added using and & then the colour code
  261. # you wish to use
  262. # - ShowOverhead: (true/false) Shows the mobs name above its head
  263. #
  264. # NOTE: If ShowOverhead is false
  265. # The mobs name is still shown above its head but
  266. # only when the player looks directly at the mob
  267. #
  268. # EXAMPLE:
  269. # MobAbilities:
  270. # ZOMBIE:
  271. # Name:
  272. # - Chance: 1
  273. # Name: Steve
  274. # ShowOverhead: true
  275. # - Chance: 1
  276. # Name: '&aSickSteve'
  277. # ShowOverhead: true
  278. #
  279. # ################
  280. # BirthSpawn / DeathSpawn (ChanceList)
  281. # ################
  282. # A list of mobs which will spawn on a given mob
  283. # upon Birth or Death of the given mob.
  284. #
  285. # Keys:
  286. # - MobType: The mobtype which the mob will spawn as.
  287. # Set MobType as NONE if you want to provide a chance for
  288. # no mob to spawn
  289. # - AbilitySet: The ability set which will be applied to the mob
  290. # Ignore this setting if you want Mobs to spawn with random
  291. # abilities.
  292. # - Count: The number of mobs which will be spawned upon
  293. # birth/death of the mob
  294. # - Range: The range in which bonus mobs will spawn around
  295. # the original mob
  296. # - HeightRange: The maximum height difference between
  297. # the original mob and the spawned mobs
  298. #
  299. # NOTE: You must always provide a MobType UNLESS you provide
  300. # an AbilitySet which has a default MobType set.
  301. #
  302. # ################
  303. # PotionEffects (ChanceList)
  304. # ################
  305. # This is a list of potion effects which will be added to an mob
  306. # These potion effects will last the duration of the entities life.
  307. #
  308. # Valid potion effects can be found here:
  309. # http://jd.bukkit.org/rb/apidocs/org/bukkit/potion/PotionEffectType.html
  310. # NOTE: You can also use NONE as a potion effect, which essentially means
  311. # no potion effect will be added to the mob if it gets this ability
  312. #
  313. # Keys:
  314. # - Effects: A list of potion effects to apply to the mob
  315. # Effects can have an additional parameter to set the potency of
  316. # the effect. <PotionType>:<Potency>
  317. #
  318. # EXAMPLE:
  319. # MobAbilities:
  320. # ZOMBIE:
  321. # PotionEffects:
  322. # - Chance: 9
  323. # Effects:
  324. # - NONE
  325. # - Chance: 1
  326. # Effects:
  327. # - SPEED:1
  328. # - STRENGTH
  329. # - REGENERATION
  330. #
  331. # ################
  332. # HealthBonus (ChanceList)
  333. # ################
  334. # A list of chances + bonus health for the mob
  335. # Health Bonuses are added on to the mobs normal health
  336. # They can be negative (So they reduce the mobs normal health)
  337. #
  338. # Keys:
  339. # - Bonus: The bonus HP to give to a mob (Must be a whole number)
  340. #
  341. # EXAMPLE:
  342. # MobAbilities:
  343. # ZOMBIE:
  344. # HealthBonus:
  345. # - Chance: 99
  346. # Bonus: 0
  347. # - Chance: 1
  348. # Bonus: 9001
  349. #
  350. # ################
  351. # DamageMulti (ChanceList)
  352. # ################
  353. # A list of chances + damage multipliers for the mob
  354. # When a mob does damage it multiplies the normal damage
  355. # with the multiplier.
  356. # NOTE: Multipliers can stack with damage multipliers from AbilitySets
  357. #
  358. # Keys:
  359. # - Multi: The damage multiplier
  360. # (Must have a decimal component e.g. 1.0 NOT 1)
  361. #
  362. # EXAMPLE:
  363. # MobAbilities:
  364. # ZOMBIE:
  365. # DamageMulti:
  366. # - Chance: 9
  367. # Multi: 2.0
  368. # - Chance: 1
  369. # Multi: 1.0
  370. #
  371. # ################
  372. # ArmourSet (ChanceList)
  373. # ################
  374. # ArmourSet is a list of armour materials to be put on a mob
  375. # Armour is picked per position (Helmet/Chestplate/Leggings/Boots)
  376. # Armour can also have enchantments added
  377. #
  378. # Valid armour materials are:
  379. # - DIAMOND
  380. # - IRON
  381. # - CHAIN
  382. # - GOLD
  383. # - LEATHER
  384. # - NONE
  385. # - DEFAULT
  386. #
  387. # Valid Armour Positions are:
  388. # - Helmet
  389. # - Chestplate
  390. # - Leggings
  391. # - Boots
  392. #
  393. # The chosen armour is put on the mob when it spawns.
  394. # NOTE: NONE means that the mob will have NO armour.
  395. # DEFAULT will leave the mob with whatever armour it had beforehand
  396. #
  397. # Keys:
  398. # - Pieces: List of each piece of armour to give to the mob
  399. # Contains the following sub-keys:
  400. # - Position: The position to put the armour
  401. # (e.g. Helmet/Chestplate etc)
  402. # - Material: The material for the armour
  403. # - DropChance: The chance (Between 0.0 and 1.0) for the
  404. # piece of armour to drop when the mob dies
  405. # - Enchantments: A list of enchantments to be added to the armour
  406. # (In the format '<enchantment>:<level>')
  407. #
  408. # EXAMPLE:
  409. # MobAbilities:
  410. # ZOMBIE:
  411. # ArmourSet:
  412. # - Chance: 1
  413. # Pieces:
  414. # - Position: HELMET
  415. # Material: DIAMOND
  416. # Enchantments:
  417. # - PROTECTION_FIRE
  418. # - Position: CHESTPLATE
  419. # Material: LEATHER
  420. # DropChance: 1.0
  421. # - Position: LEGGINGS
  422. # Material: NONE
  423. # - Position: BOOTS
  424. # Material: CHAIN
  425. # DropChance: 0.0
  426. # Enchantments:
  427. # - PROTECTION_FALL:2
  428. #
  429. # - Chance: 4 # This would produce no change to the mobs armour
  430. #
  431. # ################
  432. # Item_Hand (ChanceList)
  433. # ################
  434. # This is a list of items mobs can start with.
  435. # Items are given by their ID number and are placed in the mobs hand
  436. #
  437. # Check here for item id's: http://www.minecraftwiki.net/wiki/Data_values
  438. #
  439. # For no item use the ID for Air (Which is 0)
  440. #
  441. # To not replace the item a mob spawns with use -1
  442. #
  443. # Keys:
  444. # - ID: The ID of the item to be placed in the mobs hand
  445. #
  446. # EXAMPLE:
  447. # MobAbilities:
  448. # SKELETON-WITHER:
  449. # Item_Hand:
  450. # - Chance: 1
  451. # ID: 276
  452. # - Chance: 2
  453. # ID: 261
  454. # - Chance: 7
  455. # ID: -1
  456. #
  457. # ################
  458. # Drops (ChanceList)
  459. # ################
  460. # This is a list of chances/items that
  461. # will be dropped upon the mobs death
  462. #
  463. # Check here for item id's:
  464. # http://www.minecraftwiki.net/wiki/Data_values
  465. # For a list of enchantment names go here:
  466. # http://jd.bukkit.org/rb/apidocs/org/bukkit/enchantments/Enchantment.html
  467. #
  468. # Keys:
  469. # - Drops: List of maps which define what items are dropped
  470. # for the given chance.
  471. # Drops has additional keys:
  472. # - ID: The id of the item to be dropped
  473. # - Data: The data to be added to the item
  474. # - MinCount: The minimum number of the item to be dropped
  475. # - MaxCount: The maximum number of the item to be dropped
  476. # - MinDurability: The minimum durability on the item
  477. # - MaxDurability: The maximum durability on the item
  478. # - Title: The name to be applied to the item (Supports & colour codes)
  479. # - Lore: List of strings to be set as the lore for the item
  480. # (Supports & colour codes)
  481. # - Enchantments: A list of enchantments to add to the item
  482. #
  483. # - Replace: If true, vanilla drops are replaced with new drops
  484. # If false, new drops are dropped with vanilla drops
  485. # Default is false
  486. #
  487. #
  488. # EXAMPLE:
  489. # MobAbilities:
  490. # ZOMBIE:
  491. # Drops:
  492. # - Chance: 1
  493. # Replace: true
  494. # Drops:
  495. # - ID: 367
  496. # MinCount: 1
  497. # MaxCount: 3
  498. # - ID: 267
  499. # MinCount: -1
  500. # MaxCount: 1
  501. # Durability: 20
  502. # Enchantments:
  503. # - DAMAGE_ALL:2
  504. #
  505. # <MobType>
  506. # Drops:
  507. # - Chance: 1
  508. # Replace: <True/False>
  509. # Drops:
  510. # - ID: <Item_Id>
  511. # Data: <Item_Data>
  512. # MinCount: <Min count>
  513. # MaxCount: <Max Count>
  514. # Enchantments:
  515. # - <Enchantment_1>
  516. # - <Enchantment_2>:<Enchantment_2_Level>
  517. #
  518. # NOTE: If neither MinCount or MaxCount are provided min/maxcount is
  519. # set to 1
  520. # NOTE: If MinCount is negative this gives the item a lesser chance
  521. # to spawn
  522. # NOTE: If MinCount is given by MaxCount is not, MaxCount is
  523. # set the same as MinCount
  524. # NOTE: Enchantments can only be added to items which support them
  525. #
  526. #
  527. # ################
  528. # ApplySets (ChanceList)
  529. # ################
  530. # Here you set chances and the given AbilitySets to apply to a mob
  531. #
  532. # NOTE: If an ability set is applied to a mob
  533. # no other abilities will be applied to it.
  534. #
  535. # AbilitySets are formatted like so (Using Zombie as an example)
  536. #
  537. # Keys:
  538. # - SetName: The name of the AbilitySet to be applied to the mob
  539. #
  540. # MobAbilities:
  541. # ZOMBIE:
  542. # ApplySets:
  543. # - Chance: <Chance>
  544. # SetName: <SetName>
  545. #
  546. # NOTE: Ability sets must be defined in 'AbilitySets'
  547. # in the global abilities.yml
  548. #
  549. #
  550. # #######################################################################
  551.  
  552. EnabledWorlds:
  553. - Comeleib
  554. - Comeleib_nether
  555. LimitBonusSpawns: true
  556. BonusSpawnRange: 16
  557. BonusSpawnHeightRange: 4
  558. CommandPSpawnMinRange: 8
  559. UseCircleLocationGeneration: false
  560. BonusSpawnUseRadius: false
  561. CommandSpawnUseRadius: false
  562. CommandPSpawnUseRadius: true
  563. CommandPSpawnRadiusAllowCenter: false
  564. AbilitySets: {}
  565. EnabledSpawnReasons:
  566. - NATURAL
  567. - JOCKEY
  568. - CHUNK_GEN
  569. - SPAWNER
  570. - EGG
  571. - SPAWNER_EGG
  572. - LIGHTNING
  573. - BED
  574. - BUILD_SNOWMAN
  575. - BUILD_IRONGOLEM
  576. - BUILD_WITHER
  577. - VILLAGE_DEFENSE
  578. - VILLAGE_INVASION
  579. - BREEDING
  580. - SLIME_SPLIT
  581. - CUSTOM
  582. - DEFAULT
  583. MobAbilities: {}
  584. MobType: PIG
  585. ProtectFromDespawner: true
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