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dscottwilson

UE4 Packaging unknown error

Dec 4th, 2016
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  1. LogPlatformFile: Not using cached read wrapper
  2. LogInit:Display: RandInit(1003582108) SRandInit(1003582108).
  3. LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
  4. LogStats: Stats thread started at 0.186604
  5. LogPluginManager: Loaded Plugin Paper2D, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
  6. LogPluginManager: Loaded Plugin LightPropagationVolume, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
  7. LogPluginManager: Loaded Plugin BlankPlugin, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
  8. LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
  9. LogPluginManager: Loaded Plugin GitSourceControl, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
  10. LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
  11. LogPluginManager: Loaded Plugin NullSourceCodeAccess, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
  12. LogPluginManager: Loaded Plugin OneSkyLocalizationService, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
  13. LogPluginManager: Loaded Plugin PerforceSourceControl, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
  14. LogPluginManager: Loaded Plugin SubversionSourceControl, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
  15. LogPluginManager: Loaded Plugin UObjectPlugin, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
  16. LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
  17. LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
  18. LogPluginManager: Loaded Plugin AudioCapture, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/AudioCapture/AudioCapture.uplugin
  19. LogPluginManager: Loaded Plugin EpicSurvey, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
  20. LogPluginManager: Loaded Plugin MacGraphicsSwitching, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
  21. LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
  22. LogPluginManager: Loaded Plugin PluginBrowser, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
  23. LogPluginManager: Loaded Plugin SpeedTreeImporter, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
  24. LogPluginManager: Loaded Plugin SuperSearchEditor, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
  25. LogPluginManager: Loaded Plugin AlembicImporter, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
  26. LogPluginManager: Loaded Plugin BlueprintStats, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
  27. LogPluginManager: Loaded Plugin CharacterAI, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
  28. LogPluginManager: Loaded Plugin CodeEditor, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
  29. LogPluginManager: Loaded Plugin CodeView, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
  30. LogPluginManager: Loaded Plugin HTML5Networking, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
  31. LogPluginManager: Loaded Plugin OSVR, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
  32. LogPluginManager: Loaded Plugin Phya, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/Phya/Phya.uplugin
  33. LogPluginManager: Loaded Plugin SignificanceManager, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
  34. LogPluginManager: Loaded Plugin SimpleHMD, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
  35. LogPluginManager: Loaded Plugin StereoPanorama, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
  36. LogPluginManager: Loaded Plugin StructBox, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
  37. LogPluginManager: Loaded Plugin LowEntryExtStdLib, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Marketplace/LowEntryExtStdLib/LowEntryExtStdLib.uplugin
  38. LogPluginManager: Loaded Plugin AndroidMedia, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
  39. LogPluginManager: Loaded Plugin AvfMedia, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
  40. LogPluginManager: Loaded Plugin MediaPlayerEditor, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
  41. LogPluginManager: Loaded Plugin WmfMedia, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
  42. LogPluginManager: Loaded Plugin MessagingDebugger, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
  43. LogPluginManager: Loaded Plugin TcpMessaging, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
  44. LogPluginManager: Loaded Plugin UdpMessaging, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
  45. LogPluginManager: Loaded Plugin LevelSequenceEditor, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
  46. LogPluginManager: Loaded Plugin MatineeToLevelSequence, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
  47. LogPluginManager: Loaded Plugin NetcodeUnitTest, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
  48. LogPluginManager: Loaded Plugin NUTUnrealEngine4, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
  49. LogPluginManager: Loaded Plugin OnlineSubsystemGameCircle, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGameCircle/OnlineSubsystemGameCircle.uplugin
  50. LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
  51. LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
  52. LogPluginManager: Loaded Plugin OnlineFramework, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
  53. LogPluginManager: Loaded Plugin OnlineSubsystem, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
  54. LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
  55. LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
  56. LogPluginManager: Loaded Plugin OnlineSubsystemNull, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
  57. LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
  58. LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
  59. LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
  60. LogPluginManager: Loaded Plugin IOSTapJoy, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
  61. LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
  62. LogPluginManager: Loaded Plugin AnalyticsMulticast, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
  63. LogPluginManager: Loaded Plugin Apsalar, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
  64. LogPluginManager: Loaded Plugin FileLogging, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
  65. LogPluginManager: Loaded Plugin Flurry, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
  66. LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
  67. LogPluginManager: Loaded Plugin AndroidMoviePlayer, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
  68. LogPluginManager: Loaded Plugin AppleMoviePlayer, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
  69. LogPluginManager: Loaded Plugin ArchVisCharacter, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
  70. LogPluginManager: Loaded Plugin CableComponent, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
  71. LogPluginManager: Loaded Plugin CustomMeshComponent, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
  72. LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
  73. LogPluginManager: Loaded Plugin GearVR, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
  74. LogPluginManager: Loaded Plugin GoogleVRController, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
  75. LogPluginManager: Loaded Plugin GoogleVRHMD, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
  76. LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
  77. LogPluginManager: Loaded Plugin LeapMotion, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
  78. LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
  79. LogPluginManager: Loaded Plugin MIDIDevice, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/MIDIDevice/MIDIDevice.uplugin
  80. LogPluginManager: Loaded Plugin MobilePatchingUtils, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin
  81. LogPluginManager: Loaded Plugin Ansel, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Nvidia/Ansel/Ansel.uplugin
  82. LogPluginManager: Loaded Plugin OculusAudio, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
  83. LogPluginManager: Loaded Plugin OculusInput, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
  84. LogPluginManager: Loaded Plugin OculusLibrary, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
  85. LogPluginManager: Loaded Plugin OculusRift, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
  86. LogPluginManager: Loaded Plugin Oodle, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
  87. LogPluginManager: Loaded Plugin ProceduralMeshComponent, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
  88. LogPluginManager: Loaded Plugin SoundMod, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
  89. LogPluginManager: Loaded Plugin SoundVisualizations, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
  90. LogPluginManager: Loaded Plugin SteamController, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
  91. LogPluginManager: Loaded Plugin SteamVR, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
  92. LogPluginManager: Loaded Plugin WebBrowserWidget, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
  93. LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
  94. LogPluginManager: Loaded Plugin WindowsMoviePlayer, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
  95. LogPluginManager: Loaded Plugin ScriptPlugin, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
  96. LogPluginManager: Loaded Plugin SlateRemote, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
  97. LogPluginManager: Loaded Plugin EditorTests, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/EditorTests/EditorTests.uplugin
  98. LogPluginManager: Loaded Plugin FbxAutomationTestBuilder, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/FbxAutomationTestBuilder/FbxAutomationTestBuilder.uplugin
  99. LogPluginManager: Loaded Plugin FunctionalTestingEditor, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/FunctionalTestingEditor/FunctionalTestingEditor.uplugin
  100. LogPluginManager: Loaded Plugin RuntimeTests, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/RuntimeTests/RuntimeTests.uplugin
  101. LogPluginManager: Loaded Plugin ScreenshotTools, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/ScreenshotTools/ScreenshotTools.uplugin
  102. LogInit: Using libcurl 7.47.1
  103. LogInit: - built for x86_64-pc-win32
  104. LogInit: - supports SSL with OpenSSL/1.0.2g
  105. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  106. LogInit: - other features:
  107. LogInit: CURL_VERSION_SSL
  108. LogInit: CURL_VERSION_LIBZ
  109. LogInit: CURL_VERSION_IPV6
  110. LogInit: CURL_VERSION_ASYNCHDNS
  111. LogInit: CURL_VERSION_LARGEFILE
  112. LogInit: CURL_VERSION_IDN
  113. LogInit: CurlRequestOptions (configurable via config and command line):
  114. LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
  115. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  116. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  117. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  118. LogInit: Build: ++UE4+Release-4.14-CL-3195953
  119. LogInit: Engine Version: 4.14.0-3195953+++UE4+Release-4.14
  120. LogInit: Compatible Engine Version: 4.14.0-3195953+++UE4+Release-4.14
  121. LogInit: Net CL: 3195953
  122. LogDevObjectVersion: Number of dev versions registered: 13
  123. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 7
  124. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  125. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
  126. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 8
  127. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 17
  128. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
  129. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  130. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  131. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  132. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  133. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
  134. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 1
  135. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
  136. LogInit: Compiled (64-bit): Nov 12 2016 02:14:10
  137. LogInit: Compiled with Visual C++: 19.00.23026.00
  138. LogInit: Build Configuration: Development
  139. LogInit: Branch Name: ++UE4+Release-4.14
  140. LogInit: Command line:
  141. LogInit: Base directory: G:/Program Files (x86)/Epic Games/4.14/Engine/Binaries/Win64/
  142. LogInit: Installed Engine Build: 1
  143. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  144. LogInit: Object subsystem initialized
  145. LogInit: Selected Device Profile: [Windows]
  146. LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  147. LogInit: Computer: RIGEL
  148. LogInit: User: Daniel
  149. LogInit: CPU Page size=65536, Cores=4
  150. LogInit: High frequency timer resolution =3.906248 MHz
  151. LogMemory: Memory total: Physical=15.9GB (16GB approx)
  152. LogMemory: Platform Memory Stats for Windows
  153. LogMemory: Process Physical Memory: 283.18 MB used, 283.18 MB peak
  154. LogMemory: Process Virtual Memory: 264.75 MB used, 264.75 MB peak
  155. LogMemory: Physical Memory: 8860.68 MB used, 7384.48 MB free, 16245.16 MB total
  156. LogMemory: Virtual Memory: 695.71 MB used, 7384.48 MB free, 134217728.00 MB total
  157. LogTextLocalizationManager: No specific translations for ('en-GB') exist, so ('en') translations will be used.
  158. LogD3D11RHI: D3D11 adapters:
  159. LogD3D11RHI: 0. 'NVIDIA GeForce GTX 970' (Feature Level 11_0)
  160. LogD3D11RHI: 4058/0/8122 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
  161. LogD3D11RHI: 1. 'Intel(R) HD Graphics 4600' (Feature Level 11_0)
  162. LogD3D11RHI: 112/0/2048 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
  163. LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  164. LogD3D11RHI: 0/0/8122 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  165. LogD3D11RHI: 3. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  166. LogD3D11RHI: 0/0/8122 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  167. LogD3D11RHI: Chosen D3D11 Adapter: 0
  168. LogD3D11RHI: Creating new Direct3DDevice
  169. LogD3D11RHI: GPU DeviceId: 0x13c2 (for the marketing name, search the web for "GPU Device Id")
  170. LogWindows: EnumDisplayDevices:
  171. LogWindows: 0. 'NVIDIA GeForce GTX 970' (P:1 D:1)
  172. LogWindows: 1. 'NVIDIA GeForce GTX 970' (P:0 D:1)
  173. LogWindows: 2. 'NVIDIA GeForce GTX 970' (P:0 D:0)
  174. LogWindows: 3. 'NVIDIA GeForce GTX 970' (P:0 D:0)
  175. LogWindows: 4. 'Intel(R) HD Graphics 4600' (P:0 D:0)
  176. LogWindows: 5. 'Intel(R) HD Graphics 4600' (P:0 D:0)
  177. LogWindows: 6. 'Intel(R) HD Graphics 4600' (P:0 D:0)
  178. LogWindows: 7. 'iDisplay (Microsoft Corporation - WDDM v1.1)' (P:0 D:0)
  179. LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
  180. LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 970
  181. LogD3D11RHI: Driver Version: 376.09 (internal:21.21.13.7609, unified:376.09)
  182. LogD3D11RHI: Driver Date: 11-24-2016
  183. LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  184. LogD3D11RHI: Async texture creation enabled
  185. LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
  186. LogShaderCompilers: Guid format shader working directory is -23 characters bigger than the processId version (../../../../../../Users/Daniel/Documents/Unreal Projects/SCGD_Shooter/Intermediate/Shaders/WorkingDirectory/10120/).
  187. LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Daniel/AppData/Local/Temp/UnrealShaderWorkingDir/D6F2A88C45E7E75639F40CB422F004A6/'.
  188. LogShaderCompilers:Display: Using Local Shader Compiler.
  189. LogTemp:Display: Loaded TP AllDesktopTargetPlatform
  190. LogTemp:Display: Loaded TP MacClientTargetPlatform
  191. LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
  192. LogTemp:Display: Loaded TP MacServerTargetPlatform
  193. LogTemp:Display: Loaded TP MacTargetPlatform
  194. LogTemp:Display: Loaded TP WindowsClientTargetPlatform
  195. LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
  196. LogTemp:Display: Loaded TP WindowsServerTargetPlatform
  197. LogTemp:Display: Loaded TP WindowsTargetPlatform
  198. LogTemp:Display: Loaded TP AndroidTargetPlatform
  199. LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
  200. LogTemp:Display: Loaded TP Android_ATCTargetPlatform
  201. LogTemp:Display: Loaded TP Android_DXTTargetPlatform
  202. LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
  203. LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
  204. LogTemp:Display: Loaded TP Android_MultiTargetPlatform
  205. LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
  206. LogTemp:Display: Loaded TP HTML5TargetPlatform
  207. LogTemp:Display: Loaded TP IOSTargetPlatform
  208. LogTemp:Display: Loaded TP TVOSTargetPlatform
  209. LogTemp:Display: Loaded TP LinuxClientTargetPlatform
  210. LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
  211. LogTemp:Display: Loaded TP LinuxServerTargetPlatform
  212. LogTemp:Display: Loaded TP LinuxTargetPlatform
  213. LogTargetPlatformManager:Display: Building Assets For Windows
  214. LogDerivedDataCache:Display: Max Cache Size: 512 MB
  215. LogDerivedDataCache: Loaded boot cache 0.05s 52MB C:/Users/Daniel/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
  216. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Daniel/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc
  217. LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Daniel/Documents/Unreal Projects/SCGD_Shooter/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  218. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  219. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Daniel/Documents/Unreal Projects/SCGD_Shooter/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  220. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  221. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  222. LogDerivedDataCache: Using Local data cache path C:/Users/Daniel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  223. LogInit: Selected Device Profile: [Windows]
  224. LogContentStreaming: Texture pool size is 0.00 MB
  225. LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
  226. LogSimplygon: Simplygon DLL not present - disabling.
  227. LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
  228. LogMeshUtilities: No automatic skeletal mesh reduction module available
  229. LogMeshUtilities: No automatic mesh merging module available
  230. LogNetVersion: GetLocalNetworkVersion: CL: 3195953, ProjectName: scgd_shooter, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 3209578488
  231. LogAssetRegistry: FAssetRegistry took 0.0220 seconds to start up
  232. LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.410145 seconds
  233. LogUObjectArray: 31946 objects as part of root set at end of initial load.
  234. LogUObjectAllocator: 6935840 out of 0 bytes used by permanent object pool.
  235. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  236. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  237. LogSlate: Using Freetype 2.6.0
  238. LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  239. LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  240. LogTcpMessaging: Initializing TcpMessaging bridge
  241. LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  242. LogMaterial: Uniform references updated for custom material expression Custom.
  243. SourceControl: Info Source control is disabled
  244. SourceControl: Info Source control is disabled
  245. SourceControl: Info Source control is disabled
  246. SourceControl: Info Source control is disabled
  247. LogLinker:Warning: Can't find file '/Game/PlayerBlueprints/ThirdPersonOverview'
  248. LogLinker:Warning: Can't find file '/Game/PlayerBlueprints/ThirdPersonOverview'
  249. LogUObjectGlobals:Warning: Failed to find object 'Class /Game/PlayerBlueprints/ThirdPersonOverview.ThirdPersonOverview_C'
  250. LogEngine: Initializing Engine...
  251. LogHMD: Failed to initialize OpenVR with code 108
  252. LogAIModule: Creating AISystem for world Untitled
  253. LogInit: XAudio2 using 'Headset Earphone (HyperX 7.1 Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
  254. LogInit: FAudioDevice initialized.
  255. LogDerivedDataCache:Error: Could not save memory cache C:/Users/Daniel/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
  256. LogInit: Texture streaming: Enabled
  257. LogInit: Transaction tracking system initialized
  258. BlueprintLog: New page: Editor Load
  259. LocalizationService: Info Localization service is disabled
  260. LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
  261. LogCook:Display: Mobile HDR setting 1
  262. LogFileCache: Scanning file cache for directory 'G:/Users/Daniel/Documents/Unreal Projects/SCGD_Shooter/Content/' took 0.02s
  263. SourceControl: Info Source control is disabled
  264. Cmd: MAP LOAD FILE="../../../../../../Users/Daniel/Documents/Unreal Projects/SCGD_Shooter/Content/Maps/InitialMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  265. LightingResults: New page: Lighting Build
  266. MapCheck: New page: Map Check
  267. LightingResults: New page: Lighting Build
  268. LogAIModule: Creating AISystem for world InitialMap
  269. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  270. Cmd: MAP CHECKDEP NOCLEARLOG
  271. MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 42.04ms to complete.
  272. LogFileHelpers: Loading map 'InitialMap' took 1.102
  273. LogCollectionManager: Loaded 0 collections in 0.001935 seconds
  274. LogFileCache: Scanning file cache for directory 'G:/Users/Daniel/Documents/Unreal Projects/SCGD_Shooter/Saved/Collections/' took 0.01s
  275. LogFileCache: Scanning file cache for directory 'G:/Users/Daniel/Documents/Unreal Projects/SCGD_Shooter/Content/Developers/Daniel/Collections/' took 0.01s
  276. LogFileCache: Scanning file cache for directory 'G:/Users/Daniel/Documents/Unreal Projects/SCGD_Shooter/Content/Collections/' took 0.01s
  277. LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
  278. LogContentBrowser: Native class hierarchy populated in 0.0072 seconds. Added 2215 classes and 437 folders.
  279. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  280. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  281. LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0006 seconds. Added 13 classes and 0 folders.
  282. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0005 seconds. Added 0 classes and 0 folders.
  283. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders.
  284. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
  285. LogCrashTracker: Crashtracker disabled due to settings.
  286. LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  287. LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0008 seconds. Added 1 classes and 2 folders.
  288. LogLoad: (Engine Initialization) Total time: 69.55 seconds
  289. LogLoad: (Engine Initialization) Total Blueprint compile time: 0.33 seconds
  290. LogExternalProfiler: Found external profiler: VSPerf
  291. LogExternalProfiler: Using external profiler: VSPerf
  292. LogOcInput: OculusInput pre-init called
  293. LogContentStreaming: Texture pool size now 1000 MB
  294. LogRenderer: Reallocating scene render targets to support 1208x576 NumSamples 1 (Frame:2).
  295. LogAssetRegistry: Asset discovery search completed in 31.3383 seconds
  296. LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
  297. LogCollectionManager: Fixed up redirectors for 0 collections in 0.000012 seconds (updated 0 objects)
  298. UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
  299. UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="G:/Users/Daniel/Documents/Unreal Projects/SCGD_Shooter/SCGD_Shooter.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="G:/Users/Daniel/Documents/Unreal Projects/SCGD_Shooter/SCGD_Shooter.uproject" -cook -stage -archive -a
  300. rchivedirectory="H:/Games design/New folder" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
  301. UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
  302. UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject
  303. UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
  304. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: G:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe SCGD_Shooter Win64 Development -Project="G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" "G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" -remoteini="G:
  305. \Users\Daniel\Documents\Unreal Projects\SCGD_Shooter" -noxge -generatemanifest -NoHotReload
  306. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
  307. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.1556089s to run UnrealBuildTool.exe, ExitCode=0
  308. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: G:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe SCGD_Shooter Win64 Development -Project="G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" "G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" -remoteini="G:
  309. \Users\Daniel\Documents\Unreal Projects\SCGD_Shooter" -noxge -NoHotReload -ignorejunk
  310. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for SCGD_Shooter (no existing makefile)
  311. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
  312. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
  313. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.9413227s to run UnrealBuildTool.exe, ExitCode=5
  314. UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): G:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe SCGD_Shooter Win64 Development -Project="G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter
  315. \SCGD_Shooter.uproject" "G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" -remoteini="G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.12.04-17.58.39.txt'
  316. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
  317. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
  318. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
  319. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
  320. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
  321. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio
  322. nary`2 InTargetToManifest)
  323. UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
  324. UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
  325. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
  326. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  327. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments)
  328. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
  329. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
  330. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
  331. UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
  332. UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
  333. PackagingResults:Error: Error Unknown Error
  334. LogHttp:Warning: 0000020AEBB76680: request failed, libcurl error: 7 (Couldn't connect to server)
  335. LogHttp:Warning: 0000020AEBB76680: libcurl info message cache 0 ( Trying 52.5.234.188...)
  336. LogHttp:Warning: 0000020AEBB76680: libcurl info message cache 1 (connect to 52.5.234.188 port 443 failed: Timed out)
  337. LogHttp:Warning: 0000020AEBB76680: libcurl info message cache 2 ( Trying 54.173.79.154...)
  338. LogHttp:Warning: 0000020AEBB76680: libcurl info message cache 3 (connect to 54.173.79.154 port 443 failed: Timed out)
  339. LogHttp:Warning: 0000020AEBB76680: libcurl info message cache 4 (Failed to connect to datarouter.ol.epicgames.com port 443: Timed out)
  340. LogHttp:Warning: 0000020AEBB76680: libcurl info message cache 5 (Closing connection 1)
  341. LogHttp:Warning: 0000020A82CE4E80: request failed, libcurl error: 6 (Couldn't resolve host name)
  342. LogHttp:Warning: 0000020A82CE4E80: libcurl info message cache 0 (Hostname in DNS cache was stale, zapped)
  343. LogHttp:Warning: 0000020A82CE4E80: libcurl info message cache 1 (Could not resolve host: datarouter.ol.epicgames.com)
  344. LogHttp:Warning: 0000020A82CE4E80: libcurl info message cache 2 (Closing connection 2)
  345. UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
  346. UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="G:/Users/Daniel/Documents/Unreal Projects/SCGD_Shooter/SCGD_Shooter.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="G:/Users/Daniel/Documents/Unreal Projects/SCGD_Shooter/SCGD_Shooter.uproject" -cook -stage -archive -a
  347. rchivedirectory=G:/Games -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
  348. UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
  349. UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject
  350. UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
  351. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: G:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe SCGD_Shooter Win64 Development -Project="G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" "G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" -remoteini="G:
  352. \Users\Daniel\Documents\Unreal Projects\SCGD_Shooter" -noxge -generatemanifest -NoHotReload
  353. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.0775381s to run UnrealBuildTool.exe, ExitCode=0
  354. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: G:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe SCGD_Shooter Win64 Development -Project="G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" "G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" -remoteini="G:
  355. \Users\Daniel\Documents\Unreal Projects\SCGD_Shooter" -noxge -NoHotReload -ignorejunk
  356. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for SCGD_Shooter (no existing makefile)
  357. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
  358. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
  359. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.8772615s to run UnrealBuildTool.exe, ExitCode=5
  360. UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): G:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe SCGD_Shooter Win64 Development -Project="G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter
  361. \SCGD_Shooter.uproject" "G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" -remoteini="G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.12.04-18.03.57.txt'
  362. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
  363. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
  364. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
  365. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
  366. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
  367. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio
  368. nary`2 InTargetToManifest)
  369. UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
  370. UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
  371. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
  372. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  373. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments)
  374. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
  375. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
  376. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
  377. UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
  378. UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
  379. PackagingResults:Error: Error Unknown Error
  380. UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
  381. UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="G:/Users/Daniel/Documents/Unreal Projects/SCGD_Shooter/SCGD_Shooter.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="G:/Users/Daniel/Documents/Unreal Projects/SCGD_Shooter/SCGD_Shooter.uproject" -cook -stage -archive -a
  382. rchivedirectory="H:/Games design/New folder" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
  383. UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
  384. UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject
  385. UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
  386. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: G:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe SCGD_Shooter Win64 Development -Project="G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" "G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" -remoteini="G:
  387. \Users\Daniel\Documents\Unreal Projects\SCGD_Shooter" -noxge -generatemanifest -NoHotReload
  388. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.1055604s to run UnrealBuildTool.exe, ExitCode=0
  389. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: G:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe SCGD_Shooter Win64 Development -Project="G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" "G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" -remoteini="G:
  390. \Users\Daniel\Documents\Unreal Projects\SCGD_Shooter" -noxge -NoHotReload -ignorejunk
  391. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for SCGD_Shooter (no existing makefile)
  392. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
  393. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
  394. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.6180209s to run UnrealBuildTool.exe, ExitCode=5
  395. UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): G:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe SCGD_Shooter Win64 Development -Project="G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter
  396. \SCGD_Shooter.uproject" "G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" -remoteini="G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.12.04-18.06.22.txt'
  397. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
  398. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
  399. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
  400. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
  401. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
  402. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio
  403. nary`2 InTargetToManifest)
  404. UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
  405. UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
  406. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
  407. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  408. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments)
  409. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
  410. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
  411. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
  412. UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
  413. UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
  414. PackagingResults:Error: Error Unknown Error
  415. UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
  416. UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="G:/Users/Daniel/Documents/Unreal Projects/SCGD_Shooter/SCGD_Shooter.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="G:/Users/Daniel/Documents/Unreal Projects/SCGD_Shooter/SCGD_Shooter.uproject" -cook -stage -archive -a
  417. rchivedirectory="H:/Games design/New folder" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
  418. UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
  419. UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject
  420. UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
  421. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: G:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe SCGD_Shooter Win64 Development -Project="G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" "G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" -remoteini="G:
  422. \Users\Daniel\Documents\Unreal Projects\SCGD_Shooter" -noxge -generatemanifest -NoHotReload
  423. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.0925484s to run UnrealBuildTool.exe, ExitCode=0
  424. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: G:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe SCGD_Shooter Win64 Development -Project="G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" "G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" -remoteini="G:
  425. \Users\Daniel\Documents\Unreal Projects\SCGD_Shooter" -noxge -NoHotReload -ignorejunk
  426. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for SCGD_Shooter (no existing makefile)
  427. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
  428. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
  429. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.687569s to run UnrealBuildTool.exe, ExitCode=5
  430. UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): G:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe SCGD_Shooter Win64 Development -Project="G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter
  431. \SCGD_Shooter.uproject" "G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" -remoteini="G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.12.04-18.13.21.txt'
  432. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
  433. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
  434. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
  435. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
  436. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
  437. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio
  438. nary`2 InTargetToManifest)
  439. UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
  440. UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
  441. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
  442. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  443. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments)
  444. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
  445. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
  446. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
  447. UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
  448. UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
  449. PackagingResults:Error: Error Unknown Error
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