Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- LogPlatformFile: Not using cached read wrapper
- LogInit:Display: RandInit(1003582108) SRandInit(1003582108).
- LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
- LogStats: Stats thread started at 0.186604
- LogPluginManager: Loaded Plugin Paper2D, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
- LogPluginManager: Loaded Plugin LightPropagationVolume, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
- LogPluginManager: Loaded Plugin BlankPlugin, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
- LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
- LogPluginManager: Loaded Plugin GitSourceControl, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
- LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
- LogPluginManager: Loaded Plugin NullSourceCodeAccess, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
- LogPluginManager: Loaded Plugin OneSkyLocalizationService, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
- LogPluginManager: Loaded Plugin PerforceSourceControl, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
- LogPluginManager: Loaded Plugin SubversionSourceControl, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
- LogPluginManager: Loaded Plugin UObjectPlugin, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
- LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
- LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
- LogPluginManager: Loaded Plugin AudioCapture, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/AudioCapture/AudioCapture.uplugin
- LogPluginManager: Loaded Plugin EpicSurvey, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
- LogPluginManager: Loaded Plugin MacGraphicsSwitching, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
- LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
- LogPluginManager: Loaded Plugin PluginBrowser, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
- LogPluginManager: Loaded Plugin SpeedTreeImporter, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
- LogPluginManager: Loaded Plugin SuperSearchEditor, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
- LogPluginManager: Loaded Plugin AlembicImporter, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
- LogPluginManager: Loaded Plugin BlueprintStats, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
- LogPluginManager: Loaded Plugin CharacterAI, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
- LogPluginManager: Loaded Plugin CodeEditor, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
- LogPluginManager: Loaded Plugin CodeView, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
- LogPluginManager: Loaded Plugin HTML5Networking, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
- LogPluginManager: Loaded Plugin OSVR, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
- LogPluginManager: Loaded Plugin Phya, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/Phya/Phya.uplugin
- LogPluginManager: Loaded Plugin SignificanceManager, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
- LogPluginManager: Loaded Plugin SimpleHMD, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
- LogPluginManager: Loaded Plugin StereoPanorama, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
- LogPluginManager: Loaded Plugin StructBox, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
- LogPluginManager: Loaded Plugin LowEntryExtStdLib, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Marketplace/LowEntryExtStdLib/LowEntryExtStdLib.uplugin
- LogPluginManager: Loaded Plugin AndroidMedia, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
- LogPluginManager: Loaded Plugin AvfMedia, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
- LogPluginManager: Loaded Plugin MediaPlayerEditor, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
- LogPluginManager: Loaded Plugin WmfMedia, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
- LogPluginManager: Loaded Plugin MessagingDebugger, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
- LogPluginManager: Loaded Plugin TcpMessaging, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
- LogPluginManager: Loaded Plugin UdpMessaging, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
- LogPluginManager: Loaded Plugin LevelSequenceEditor, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
- LogPluginManager: Loaded Plugin MatineeToLevelSequence, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
- LogPluginManager: Loaded Plugin NetcodeUnitTest, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
- LogPluginManager: Loaded Plugin NUTUnrealEngine4, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
- LogPluginManager: Loaded Plugin OnlineSubsystemGameCircle, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGameCircle/OnlineSubsystemGameCircle.uplugin
- LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
- LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
- LogPluginManager: Loaded Plugin OnlineFramework, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
- LogPluginManager: Loaded Plugin OnlineSubsystem, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
- LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
- LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
- LogPluginManager: Loaded Plugin OnlineSubsystemNull, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
- LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
- LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
- LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
- LogPluginManager: Loaded Plugin IOSTapJoy, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
- LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
- LogPluginManager: Loaded Plugin AnalyticsMulticast, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
- LogPluginManager: Loaded Plugin Apsalar, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
- LogPluginManager: Loaded Plugin FileLogging, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
- LogPluginManager: Loaded Plugin Flurry, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
- LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
- LogPluginManager: Loaded Plugin AndroidMoviePlayer, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
- LogPluginManager: Loaded Plugin AppleMoviePlayer, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
- LogPluginManager: Loaded Plugin ArchVisCharacter, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
- LogPluginManager: Loaded Plugin CableComponent, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
- LogPluginManager: Loaded Plugin CustomMeshComponent, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
- LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
- LogPluginManager: Loaded Plugin GearVR, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
- LogPluginManager: Loaded Plugin GoogleVRController, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
- LogPluginManager: Loaded Plugin GoogleVRHMD, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
- LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
- LogPluginManager: Loaded Plugin LeapMotion, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
- LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
- LogPluginManager: Loaded Plugin MIDIDevice, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/MIDIDevice/MIDIDevice.uplugin
- LogPluginManager: Loaded Plugin MobilePatchingUtils, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin
- LogPluginManager: Loaded Plugin Ansel, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Nvidia/Ansel/Ansel.uplugin
- LogPluginManager: Loaded Plugin OculusAudio, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
- LogPluginManager: Loaded Plugin OculusInput, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
- LogPluginManager: Loaded Plugin OculusLibrary, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
- LogPluginManager: Loaded Plugin OculusRift, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
- LogPluginManager: Loaded Plugin Oodle, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
- LogPluginManager: Loaded Plugin ProceduralMeshComponent, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
- LogPluginManager: Loaded Plugin SoundMod, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
- LogPluginManager: Loaded Plugin SoundVisualizations, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
- LogPluginManager: Loaded Plugin SteamController, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
- LogPluginManager: Loaded Plugin SteamVR, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
- LogPluginManager: Loaded Plugin WebBrowserWidget, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
- LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
- LogPluginManager: Loaded Plugin WindowsMoviePlayer, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
- LogPluginManager: Loaded Plugin ScriptPlugin, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
- LogPluginManager: Loaded Plugin SlateRemote, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
- LogPluginManager: Loaded Plugin EditorTests, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/EditorTests/EditorTests.uplugin
- LogPluginManager: Loaded Plugin FbxAutomationTestBuilder, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/FbxAutomationTestBuilder/FbxAutomationTestBuilder.uplugin
- LogPluginManager: Loaded Plugin FunctionalTestingEditor, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/FunctionalTestingEditor/FunctionalTestingEditor.uplugin
- LogPluginManager: Loaded Plugin RuntimeTests, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/RuntimeTests/RuntimeTests.uplugin
- LogPluginManager: Loaded Plugin ScreenshotTools, From G:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/ScreenshotTools/ScreenshotTools.uplugin
- LogInit: Using libcurl 7.47.1
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with OpenSSL/1.0.2g
- LogInit: - supports HTTP deflate (compression) using libz 1.2.8
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_LIBZ
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
- LogInit: Build: ++UE4+Release-4.14-CL-3195953
- LogInit: Engine Version: 4.14.0-3195953+++UE4+Release-4.14
- LogInit: Compatible Engine Version: 4.14.0-3195953+++UE4+Release-4.14
- LogInit: Net CL: 3195953
- LogDevObjectVersion: Number of dev versions registered: 13
- LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 7
- LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
- LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 8
- LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 17
- LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
- LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
- LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
- LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 1
- LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
- LogInit: Compiled (64-bit): Nov 12 2016 02:14:10
- LogInit: Compiled with Visual C++: 19.00.23026.00
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++UE4+Release-4.14
- LogInit: Command line:
- LogInit: Base directory: G:/Program Files (x86)/Epic Games/4.14/Engine/Binaries/Win64/
- LogInit: Installed Engine Build: 1
- LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogInit: Object subsystem initialized
- LogInit: Selected Device Profile: [Windows]
- LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- LogInit: Computer: RIGEL
- LogInit: User: Daniel
- LogInit: CPU Page size=65536, Cores=4
- LogInit: High frequency timer resolution =3.906248 MHz
- LogMemory: Memory total: Physical=15.9GB (16GB approx)
- LogMemory: Platform Memory Stats for Windows
- LogMemory: Process Physical Memory: 283.18 MB used, 283.18 MB peak
- LogMemory: Process Virtual Memory: 264.75 MB used, 264.75 MB peak
- LogMemory: Physical Memory: 8860.68 MB used, 7384.48 MB free, 16245.16 MB total
- LogMemory: Virtual Memory: 695.71 MB used, 7384.48 MB free, 134217728.00 MB total
- LogTextLocalizationManager: No specific translations for ('en-GB') exist, so ('en') translations will be used.
- LogD3D11RHI: D3D11 adapters:
- LogD3D11RHI: 0. 'NVIDIA GeForce GTX 970' (Feature Level 11_0)
- LogD3D11RHI: 4058/0/8122 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
- LogD3D11RHI: 1. 'Intel(R) HD Graphics 4600' (Feature Level 11_0)
- LogD3D11RHI: 112/0/2048 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
- LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
- LogD3D11RHI: 0/0/8122 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
- LogD3D11RHI: 3. 'Microsoft Basic Render Driver' (Feature Level 11_0)
- LogD3D11RHI: 0/0/8122 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
- LogD3D11RHI: Chosen D3D11 Adapter: 0
- LogD3D11RHI: Creating new Direct3DDevice
- LogD3D11RHI: GPU DeviceId: 0x13c2 (for the marketing name, search the web for "GPU Device Id")
- LogWindows: EnumDisplayDevices:
- LogWindows: 0. 'NVIDIA GeForce GTX 970' (P:1 D:1)
- LogWindows: 1. 'NVIDIA GeForce GTX 970' (P:0 D:1)
- LogWindows: 2. 'NVIDIA GeForce GTX 970' (P:0 D:0)
- LogWindows: 3. 'NVIDIA GeForce GTX 970' (P:0 D:0)
- LogWindows: 4. 'Intel(R) HD Graphics 4600' (P:0 D:0)
- LogWindows: 5. 'Intel(R) HD Graphics 4600' (P:0 D:0)
- LogWindows: 6. 'Intel(R) HD Graphics 4600' (P:0 D:0)
- LogWindows: 7. 'iDisplay (Microsoft Corporation - WDDM v1.1)' (P:0 D:0)
- LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
- LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 970
- LogD3D11RHI: Driver Version: 376.09 (internal:21.21.13.7609, unified:376.09)
- LogD3D11RHI: Driver Date: 11-24-2016
- LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
- LogD3D11RHI: Async texture creation enabled
- LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
- LogShaderCompilers: Guid format shader working directory is -23 characters bigger than the processId version (../../../../../../Users/Daniel/Documents/Unreal Projects/SCGD_Shooter/Intermediate/Shaders/WorkingDirectory/10120/).
- LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Daniel/AppData/Local/Temp/UnrealShaderWorkingDir/D6F2A88C45E7E75639F40CB422F004A6/'.
- LogShaderCompilers:Display: Using Local Shader Compiler.
- LogTemp:Display: Loaded TP AllDesktopTargetPlatform
- LogTemp:Display: Loaded TP MacClientTargetPlatform
- LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
- LogTemp:Display: Loaded TP MacServerTargetPlatform
- LogTemp:Display: Loaded TP MacTargetPlatform
- LogTemp:Display: Loaded TP WindowsClientTargetPlatform
- LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
- LogTemp:Display: Loaded TP WindowsServerTargetPlatform
- LogTemp:Display: Loaded TP WindowsTargetPlatform
- LogTemp:Display: Loaded TP AndroidTargetPlatform
- LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
- LogTemp:Display: Loaded TP Android_ATCTargetPlatform
- LogTemp:Display: Loaded TP Android_DXTTargetPlatform
- LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
- LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
- LogTemp:Display: Loaded TP Android_MultiTargetPlatform
- LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
- LogTemp:Display: Loaded TP HTML5TargetPlatform
- LogTemp:Display: Loaded TP IOSTargetPlatform
- LogTemp:Display: Loaded TP TVOSTargetPlatform
- LogTemp:Display: Loaded TP LinuxClientTargetPlatform
- LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
- LogTemp:Display: Loaded TP LinuxServerTargetPlatform
- LogTemp:Display: Loaded TP LinuxTargetPlatform
- LogTargetPlatformManager:Display: Building Assets For Windows
- LogDerivedDataCache:Display: Max Cache Size: 512 MB
- LogDerivedDataCache: Loaded boot cache 0.05s 52MB C:/Users/Daniel/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
- LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Daniel/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc
- LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Daniel/Documents/Unreal Projects/SCGD_Shooter/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Daniel/Documents/Unreal Projects/SCGD_Shooter/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
- LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- LogDerivedDataCache: Using Local data cache path C:/Users/Daniel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
- LogInit: Selected Device Profile: [Windows]
- LogContentStreaming: Texture pool size is 0.00 MB
- LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
- LogSimplygon: Simplygon DLL not present - disabling.
- LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
- LogMeshUtilities: No automatic skeletal mesh reduction module available
- LogMeshUtilities: No automatic mesh merging module available
- LogNetVersion: GetLocalNetworkVersion: CL: 3195953, ProjectName: scgd_shooter, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 3209578488
- LogAssetRegistry: FAssetRegistry took 0.0220 seconds to start up
- LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.410145 seconds
- LogUObjectArray: 31946 objects as part of root set at end of initial load.
- LogUObjectAllocator: 6935840 out of 0 bytes used by permanent object pool.
- LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- LogSlate: Using Freetype 2.6.0
- LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- LogTcpMessaging: Initializing TcpMessaging bridge
- LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- LogMaterial: Uniform references updated for custom material expression Custom.
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- LogLinker:Warning: Can't find file '/Game/PlayerBlueprints/ThirdPersonOverview'
- LogLinker:Warning: Can't find file '/Game/PlayerBlueprints/ThirdPersonOverview'
- LogUObjectGlobals:Warning: Failed to find object 'Class /Game/PlayerBlueprints/ThirdPersonOverview.ThirdPersonOverview_C'
- LogEngine: Initializing Engine...
- LogHMD: Failed to initialize OpenVR with code 108
- LogAIModule: Creating AISystem for world Untitled
- LogInit: XAudio2 using 'Headset Earphone (HyperX 7.1 Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogDerivedDataCache:Error: Could not save memory cache C:/Users/Daniel/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
- LogInit: Texture streaming: Enabled
- LogInit: Transaction tracking system initialized
- BlueprintLog: New page: Editor Load
- LocalizationService: Info Localization service is disabled
- LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
- LogCook:Display: Mobile HDR setting 1
- LogFileCache: Scanning file cache for directory 'G:/Users/Daniel/Documents/Unreal Projects/SCGD_Shooter/Content/' took 0.02s
- SourceControl: Info Source control is disabled
- Cmd: MAP LOAD FILE="../../../../../../Users/Daniel/Documents/Unreal Projects/SCGD_Shooter/Content/Maps/InitialMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- LightingResults: New page: Lighting Build
- MapCheck: New page: Map Check
- LightingResults: New page: Lighting Build
- LogAIModule: Creating AISystem for world InitialMap
- LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- Cmd: MAP CHECKDEP NOCLEARLOG
- MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 42.04ms to complete.
- LogFileHelpers: Loading map 'InitialMap' took 1.102
- LogCollectionManager: Loaded 0 collections in 0.001935 seconds
- LogFileCache: Scanning file cache for directory 'G:/Users/Daniel/Documents/Unreal Projects/SCGD_Shooter/Saved/Collections/' took 0.01s
- LogFileCache: Scanning file cache for directory 'G:/Users/Daniel/Documents/Unreal Projects/SCGD_Shooter/Content/Developers/Daniel/Collections/' took 0.01s
- LogFileCache: Scanning file cache for directory 'G:/Users/Daniel/Documents/Unreal Projects/SCGD_Shooter/Content/Collections/' took 0.01s
- LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
- LogContentBrowser: Native class hierarchy populated in 0.0072 seconds. Added 2215 classes and 437 folders.
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
- LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0006 seconds. Added 13 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0005 seconds. Added 0 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
- LogCrashTracker: Crashtracker disabled due to settings.
- LogUObjectGlobals:Warning: Failed to find object 'Class None.'
- LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0008 seconds. Added 1 classes and 2 folders.
- LogLoad: (Engine Initialization) Total time: 69.55 seconds
- LogLoad: (Engine Initialization) Total Blueprint compile time: 0.33 seconds
- LogExternalProfiler: Found external profiler: VSPerf
- LogExternalProfiler: Using external profiler: VSPerf
- LogOcInput: OculusInput pre-init called
- LogContentStreaming: Texture pool size now 1000 MB
- LogRenderer: Reallocating scene render targets to support 1208x576 NumSamples 1 (Frame:2).
- LogAssetRegistry: Asset discovery search completed in 31.3383 seconds
- LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
- LogCollectionManager: Fixed up redirectors for 0 collections in 0.000012 seconds (updated 0 objects)
- UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
- UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="G:/Users/Daniel/Documents/Unreal Projects/SCGD_Shooter/SCGD_Shooter.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="G:/Users/Daniel/Documents/Unreal Projects/SCGD_Shooter/SCGD_Shooter.uproject" -cook -stage -archive -a
- rchivedirectory="H:/Games design/New folder" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
- UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
- UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject
- UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: G:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe SCGD_Shooter Win64 Development -Project="G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" "G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" -remoteini="G:
- \Users\Daniel\Documents\Unreal Projects\SCGD_Shooter" -noxge -generatemanifest -NoHotReload
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.1556089s to run UnrealBuildTool.exe, ExitCode=0
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: G:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe SCGD_Shooter Win64 Development -Project="G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" "G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" -remoteini="G:
- \Users\Daniel\Documents\Unreal Projects\SCGD_Shooter" -noxge -NoHotReload -ignorejunk
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for SCGD_Shooter (no existing makefile)
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.9413227s to run UnrealBuildTool.exe, ExitCode=5
- UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): G:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe SCGD_Shooter Win64 Development -Project="G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter
- \SCGD_Shooter.uproject" "G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" -remoteini="G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.12.04-17.58.39.txt'
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio
- nary`2 InTargetToManifest)
- UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
- UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
- UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
- UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
- PackagingResults:Error: Error Unknown Error
- LogHttp:Warning: 0000020AEBB76680: request failed, libcurl error: 7 (Couldn't connect to server)
- LogHttp:Warning: 0000020AEBB76680: libcurl info message cache 0 ( Trying 52.5.234.188...)
- LogHttp:Warning: 0000020AEBB76680: libcurl info message cache 1 (connect to 52.5.234.188 port 443 failed: Timed out)
- LogHttp:Warning: 0000020AEBB76680: libcurl info message cache 2 ( Trying 54.173.79.154...)
- LogHttp:Warning: 0000020AEBB76680: libcurl info message cache 3 (connect to 54.173.79.154 port 443 failed: Timed out)
- LogHttp:Warning: 0000020AEBB76680: libcurl info message cache 4 (Failed to connect to datarouter.ol.epicgames.com port 443: Timed out)
- LogHttp:Warning: 0000020AEBB76680: libcurl info message cache 5 (Closing connection 1)
- LogHttp:Warning: 0000020A82CE4E80: request failed, libcurl error: 6 (Couldn't resolve host name)
- LogHttp:Warning: 0000020A82CE4E80: libcurl info message cache 0 (Hostname in DNS cache was stale, zapped)
- LogHttp:Warning: 0000020A82CE4E80: libcurl info message cache 1 (Could not resolve host: datarouter.ol.epicgames.com)
- LogHttp:Warning: 0000020A82CE4E80: libcurl info message cache 2 (Closing connection 2)
- UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
- UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="G:/Users/Daniel/Documents/Unreal Projects/SCGD_Shooter/SCGD_Shooter.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="G:/Users/Daniel/Documents/Unreal Projects/SCGD_Shooter/SCGD_Shooter.uproject" -cook -stage -archive -a
- rchivedirectory=G:/Games -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
- UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
- UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject
- UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: G:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe SCGD_Shooter Win64 Development -Project="G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" "G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" -remoteini="G:
- \Users\Daniel\Documents\Unreal Projects\SCGD_Shooter" -noxge -generatemanifest -NoHotReload
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.0775381s to run UnrealBuildTool.exe, ExitCode=0
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: G:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe SCGD_Shooter Win64 Development -Project="G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" "G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" -remoteini="G:
- \Users\Daniel\Documents\Unreal Projects\SCGD_Shooter" -noxge -NoHotReload -ignorejunk
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for SCGD_Shooter (no existing makefile)
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.8772615s to run UnrealBuildTool.exe, ExitCode=5
- UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): G:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe SCGD_Shooter Win64 Development -Project="G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter
- \SCGD_Shooter.uproject" "G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" -remoteini="G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.12.04-18.03.57.txt'
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio
- nary`2 InTargetToManifest)
- UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
- UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
- UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
- UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
- PackagingResults:Error: Error Unknown Error
- UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
- UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="G:/Users/Daniel/Documents/Unreal Projects/SCGD_Shooter/SCGD_Shooter.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="G:/Users/Daniel/Documents/Unreal Projects/SCGD_Shooter/SCGD_Shooter.uproject" -cook -stage -archive -a
- rchivedirectory="H:/Games design/New folder" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
- UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
- UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject
- UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: G:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe SCGD_Shooter Win64 Development -Project="G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" "G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" -remoteini="G:
- \Users\Daniel\Documents\Unreal Projects\SCGD_Shooter" -noxge -generatemanifest -NoHotReload
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.1055604s to run UnrealBuildTool.exe, ExitCode=0
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: G:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe SCGD_Shooter Win64 Development -Project="G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" "G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" -remoteini="G:
- \Users\Daniel\Documents\Unreal Projects\SCGD_Shooter" -noxge -NoHotReload -ignorejunk
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for SCGD_Shooter (no existing makefile)
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.6180209s to run UnrealBuildTool.exe, ExitCode=5
- UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): G:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe SCGD_Shooter Win64 Development -Project="G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter
- \SCGD_Shooter.uproject" "G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" -remoteini="G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.12.04-18.06.22.txt'
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio
- nary`2 InTargetToManifest)
- UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
- UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
- UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
- UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
- PackagingResults:Error: Error Unknown Error
- UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
- UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="G:/Users/Daniel/Documents/Unreal Projects/SCGD_Shooter/SCGD_Shooter.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="G:/Users/Daniel/Documents/Unreal Projects/SCGD_Shooter/SCGD_Shooter.uproject" -cook -stage -archive -a
- rchivedirectory="H:/Games design/New folder" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
- UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
- UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject
- UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: G:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe SCGD_Shooter Win64 Development -Project="G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" "G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" -remoteini="G:
- \Users\Daniel\Documents\Unreal Projects\SCGD_Shooter" -noxge -generatemanifest -NoHotReload
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.0925484s to run UnrealBuildTool.exe, ExitCode=0
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: G:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe SCGD_Shooter Win64 Development -Project="G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" "G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" -remoteini="G:
- \Users\Daniel\Documents\Unreal Projects\SCGD_Shooter" -noxge -NoHotReload -ignorejunk
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for SCGD_Shooter (no existing makefile)
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.687569s to run UnrealBuildTool.exe, ExitCode=5
- UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): G:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe SCGD_Shooter Win64 Development -Project="G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter
- \SCGD_Shooter.uproject" "G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter\SCGD_Shooter.uproject" -remoteini="G:\Users\Daniel\Documents\Unreal Projects\SCGD_Shooter" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.12.04-18.13.21.txt'
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio
- nary`2 InTargetToManifest)
- UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
- UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
- UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
- UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
- PackagingResults:Error: Error Unknown Error
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement