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May 24th, 2016
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Java 0.75 KB | None | 0 0
  1.  
  2.    
  3.     private void map(GL4 gl, int[] index_array, float[] vertex_array, float[] model_array, float[] joint_array, float[] inv_bind_array)
  4.     {
  5.         m_ibo.bind(gl);
  6.         m_ibo.map(gl, index_array);
  7.        
  8.         m_vbo.bind(gl);
  9.         m_vbo.map(gl, vertex_array);
  10.        
  11.         m_model_ubo.bind(gl, m_shader.getUniformBlockLocation("model_matrix_buff"), UniformBuffer.MODEL_INDEX, m_shader.getHandle());
  12.         m_model_ubo.map(gl, model_array);
  13.        
  14.         m_joint_ubo.bind(gl, m_shader.getUniformBlockLocation("anim_joint_buff"), UniformBuffer.JOINT_INDEX, m_shader.getHandle());
  15.         m_joint_ubo.map(gl, joint_array);
  16.        
  17.         m_inv_bind_ubo.bind(gl, m_shader.getUniformBlockLocation("inv_bind_buff"), UniformBuffer.INVERSE_BIND_INDEX, m_shader.getHandle());
  18.         m_inv_bind_ubo.map(gl, inv_bind_array);
  19.     }
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