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- XA Subheader Information
- ========================
- XA subheader information is 8 bytes, 2 blocks of 4 bytes, each block being identical.
- Byte Offset
- 0 file number
- 1 channel number
- 2 submode
- 3 coding info
- 4 file number
- 5 channel number
- 6 submode
- 7 coding info
- Byte 0, File Number
- =============
- 0 standard data file
- 1-255 interleaved
- Byte 1, Channel Number
- ======================
- 0-15 ADPCM
- 0-31 Data/Video
- ADPCM data can only be up to 16 channels, this would be reduced to 8 if the PlayStation didn't have double speed CD-ROM access
- Byte 2, Submode
- ===============
- Split into 8 bits:
- Bit# Field Description
- 7 EOF set at end of file
- 6 Real time sector
- 5 Form
- 4 Trigger for use with application
- 3 Data set if data sector
- 2 Audio set if audio sector
- 1 Video set if video sector
- 0 EOR end of record
- Byte 3, Coding Information
- ==========================
- Split into 8 bits:
- Bit# Field Description
- 7 Reserved 0
- 6 Emphasis emphasis
- 5,4 Bits per sample 00 = 4bit (level B/C)
- 01 = 8bit (level A)
- 3,2 Sample rate 00 = 37.8kHz (level A/B)
- 01 = 18.9kHz (level C)
- 1,0 mono/stereo 00 = mono
- 01 = stereo
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