Advertisement
Guest User

aaaaaadawd

a guest
Feb 11th, 2016
52
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 19.52 KB | None | 0 0
  1. // Definistanje textdravova
  2. new PlayerText:BoatTxd0[MAX_IGRACA];
  3. new PlayerText:BoatTxd1[MAX_IGRACA];
  4. new PlayerText:BoatTxd2[MAX_IGRACA];
  5. new PlayerText:BoatTxd3[MAX_IGRACA];
  6. new PlayerText:BoatTxd4[MAX_IGRACA];
  7. new PlayerText:BoatTxd5[MAX_IGRACA];
  8. new PlayerText:BoatTxd6[MAX_IGRACA];
  9. new PlayerText:BoatTxd7[MAX_IGRACA];
  10. new PlayerText:BoatTxd8[MAX_IGRACA];
  11. new PlayerText:BoatTxd9[MAX_IGRACA];
  12. new PlayerText:BoatTxd10[MAX_IGRACA];
  13. new PlayerText:BoatTxd11[MAX_IGRACA];
  14. new PlayerText:BoatTxd12[MAX_IGRACA];
  15. new PlayerText:BoatTxd13[MAX_IGRACA];
  16. new PlayerText:BoatTxd14[MAX_IGRACA];
  17. new PlayerText:BoatTxd15[MAX_IGRACA];
  18. new PlayerText:BoatTxd16[MAX_IGRACA];
  19. new PlayerText:BoatTxd17[MAX_IGRACA];
  20. new PlayerText:BoatTxd18[MAX_IGRACA];
  21. new PlayerText:BoatTxd19[MAX_IGRACA];
  22. new PlayerText:BoatTxd20[MAX_IGRACA];
  23.  
  24. // In OnPlayerConnect prefferably, we procced to create our textdraws:
  25. BoatTxd0[i] = CreatePlayerTextDraw(i, 490.000000, 108.000000, "_");
  26. PlayerTextDrawBackgroundColor(i, BoatTxd0[i], 255);
  27. PlayerTextDrawFont(i, BoatTxd0[i], 1);
  28. PlayerTextDrawLetterSize(i, BoatTxd0[i], 0.800000, 25.000000);
  29. PlayerTextDrawColor(i, BoatTxd0[i], -1);
  30. PlayerTextDrawSetOutline(i, BoatTxd0[i], 0);
  31. PlayerTextDrawSetProportional(i, BoatTxd0[i], 1);
  32. PlayerTextDrawSetShadow(i, BoatTxd0[i], 1);
  33. PlayerTextDrawUseBox(i, BoatTxd0[i], 1);
  34. PlayerTextDrawBoxColor(i, BoatTxd0[i], 100);
  35. PlayerTextDrawTextSize(i, BoatTxd0[i], 123.000000, 0.000000);
  36. PlayerTextDrawSetSelectable(i, BoatTxd0[i], 0);
  37.  
  38. BoatTxd1[i] = CreatePlayerTextDraw(i, 138.000000, 99.000000, "verona beach boat dealership");
  39. PlayerTextDrawBackgroundColor(i, BoatTxd1[i], 255);
  40. PlayerTextDrawFont(i, BoatTxd1[i], 3);
  41. PlayerTextDrawLetterSize(i, BoatTxd1[i], 0.509999, 1.999999);
  42. PlayerTextDrawColor(i, BoatTxd1[i], -1);
  43. PlayerTextDrawSetOutline(i, BoatTxd1[i], 1);
  44. PlayerTextDrawSetProportional(i, BoatTxd1[i], 1);
  45. PlayerTextDrawSetSelectable(i, BoatTxd1[i], 0);
  46.  
  47. BoatTxd2[i] = CreatePlayerTextDraw(i, 473.000000, 101.000000, "x");
  48. PlayerTextDrawBackgroundColor(i, BoatTxd2[i], 255);
  49. PlayerTextDrawFont(i, BoatTxd2[i], 1);
  50. PlayerTextDrawLetterSize(i, BoatTxd2[i], 0.600000, 2.299999);
  51. PlayerTextDrawColor(i, BoatTxd2[i], -939523841);
  52. PlayerTextDrawSetOutline(i, BoatTxd2[i], 0);
  53. PlayerTextDrawSetProportional(i, BoatTxd2[i], 1);
  54. PlayerTextDrawSetShadow(i, BoatTxd2[i], 0);
  55. PlayerTextDrawSetSelectable(i, BoatTxd2[i], 1);
  56.  
  57. BoatTxd3[i] = CreatePlayerTextDraw(i, 127.000000, 126.000000, "marquis");
  58. PlayerTextDrawBackgroundColor(i, BoatTxd3[i], 100);
  59. PlayerTextDrawFont(i, BoatTxd3[i], 5);
  60. PlayerTextDrawLetterSize(i, BoatTxd3[i], 0.490000, 1.000000);
  61. PlayerTextDrawColor(i, BoatTxd3[i], -1);
  62. PlayerTextDrawSetOutline(i, BoatTxd3[i], 0);
  63. PlayerTextDrawSetProportional(i, BoatTxd3[i], 1);
  64. PlayerTextDrawSetShadow(i, BoatTxd3[i], 1);
  65. PlayerTextDrawUseBox(i, BoatTxd3[i], 1);
  66. PlayerTextDrawBoxColor(i, BoatTxd3[i], 150);
  67. PlayerTextDrawTextSize(i, BoatTxd3[i], 118.000000, 102.000000);
  68. PlayerTextDrawSetPreviewModel(i, BoatTxd3[i], 484);
  69. PlayerTextDrawSetPreviewRot(i, BoatTxd3[i], -16.000000, 0.000000, -55.000000, 1.000000);
  70. PlayerTextDrawSetSelectable(i, BoatTxd3[i], 1);
  71.  
  72. BoatTxd4[i] = CreatePlayerTextDraw(i, 247.000000, 126.000000, "squalo");
  73. PlayerTextDrawBackgroundColor(i, BoatTxd4[i], 100);
  74. PlayerTextDrawFont(i, BoatTxd4[i], 5);
  75. PlayerTextDrawLetterSize(i, BoatTxd4[i], 0.490000, 1.000000);
  76. PlayerTextDrawColor(i, BoatTxd4[i], -1);
  77. PlayerTextDrawSetOutline(i, BoatTxd4[i], 0);
  78. PlayerTextDrawSetProportional(i, BoatTxd4[i], 1);
  79. PlayerTextDrawSetShadow(i, BoatTxd4[i], 1);
  80. PlayerTextDrawUseBox(i, BoatTxd4[i], 1);
  81. PlayerTextDrawBoxColor(i, BoatTxd4[i], 150);
  82. PlayerTextDrawTextSize(i, BoatTxd4[i], 118.000000, 102.000000);
  83. PlayerTextDrawSetPreviewModel(i, BoatTxd4[i], 446);
  84. PlayerTextDrawSetPreviewRot(i, BoatTxd4[i], -16.000000, 0.000000, -55.000000, 1.000000);
  85. PlayerTextDrawSetSelectable(i, BoatTxd4[i], 1);
  86.  
  87. BoatTxd5[i] = CreatePlayerTextDraw(i, 367.000000, 126.000000, "tropic");
  88. PlayerTextDrawBackgroundColor(i, BoatTxd5[i], 100);
  89. PlayerTextDrawFont(i, BoatTxd5[i], 5);
  90. PlayerTextDrawLetterSize(i, BoatTxd5[i], 0.490000, 2.100000);
  91. PlayerTextDrawColor(i, BoatTxd5[i], -1);
  92. PlayerTextDrawSetOutline(i, BoatTxd5[i], 0);
  93. PlayerTextDrawSetProportional(i, BoatTxd5[i], 1);
  94. PlayerTextDrawSetShadow(i, BoatTxd5[i], 1);
  95. PlayerTextDrawUseBox(i, BoatTxd5[i], 1);
  96. PlayerTextDrawBoxColor(i, BoatTxd5[i], 150);
  97. PlayerTextDrawTextSize(i, BoatTxd5[i], 118.000000, 102.000000);
  98. PlayerTextDrawSetPreviewModel(i, BoatTxd5[i], 454);
  99. PlayerTextDrawSetPreviewRot(i, BoatTxd5[i], -16.000000, 0.000000, -55.000000, 1.000000);
  100. PlayerTextDrawSetSelectable(i, BoatTxd5[i], 1);
  101.  
  102. BoatTxd6[i] = CreatePlayerTextDraw(i, 367.000000, 231.000000, "reefer");
  103. PlayerTextDrawBackgroundColor(i, BoatTxd6[i], 100);
  104. PlayerTextDrawFont(i, BoatTxd6[i], 5);
  105. PlayerTextDrawLetterSize(i, BoatTxd6[i], 0.490000, 1.000000);
  106. PlayerTextDrawColor(i, BoatTxd6[i], -1);
  107. PlayerTextDrawSetOutline(i, BoatTxd6[i], 0);
  108. PlayerTextDrawSetProportional(i, BoatTxd6[i], 1);
  109. PlayerTextDrawSetShadow(i, BoatTxd6[i], 1);
  110. PlayerTextDrawUseBox(i, BoatTxd6[i], 1);
  111. PlayerTextDrawBoxColor(i, BoatTxd6[i], 150);
  112. PlayerTextDrawTextSize(i, BoatTxd6[i], 118.000000, 100.000000);
  113. PlayerTextDrawSetPreviewModel(i, BoatTxd6[i], 453);
  114. PlayerTextDrawSetPreviewRot(i, BoatTxd6[i], -16.000000, 0.000000, -55.000000, 1.000000);
  115. PlayerTextDrawSetSelectable(i, BoatTxd6[i], 1);
  116.  
  117. BoatTxd7[i] = CreatePlayerTextDraw(i, 247.000000, 231.000000, "dinghy");
  118. PlayerTextDrawBackgroundColor(i, BoatTxd7[i], 100);
  119. PlayerTextDrawFont(i, BoatTxd7[i], 5);
  120. PlayerTextDrawLetterSize(i, BoatTxd7[i], 0.490000, 1.000000);
  121. PlayerTextDrawColor(i, BoatTxd7[i], -1);
  122. PlayerTextDrawSetOutline(i, BoatTxd7[i], 0);
  123. PlayerTextDrawSetProportional(i, BoatTxd7[i], 1);
  124. PlayerTextDrawSetShadow(i, BoatTxd7[i], 1);
  125. PlayerTextDrawUseBox(i, BoatTxd7[i], 1);
  126. PlayerTextDrawBoxColor(i, BoatTxd7[i], 150);
  127. PlayerTextDrawTextSize(i, BoatTxd7[i], 118.000000, 100.000000);
  128. PlayerTextDrawSetPreviewModel(i, BoatTxd7[i], 473);
  129. PlayerTextDrawSetPreviewRot(i, BoatTxd7[i], -16.000000, 0.000000, -55.000000, 1.000000);
  130. PlayerTextDrawSetSelectable(i, BoatTxd7[i], 1);
  131.  
  132. BoatTxd8[i] = CreatePlayerTextDraw(i, 127.000000, 231.000000, "coastguard");
  133. PlayerTextDrawBackgroundColor(i, BoatTxd8[i], 100);
  134. PlayerTextDrawFont(i, BoatTxd8[i], 5);
  135. PlayerTextDrawLetterSize(i, BoatTxd8[i], 0.490000, 1.000000);
  136. PlayerTextDrawColor(i, BoatTxd8[i], -1);
  137. PlayerTextDrawSetOutline(i, BoatTxd8[i], 0);
  138. PlayerTextDrawSetProportional(i, BoatTxd8[i], 1);
  139. PlayerTextDrawSetShadow(i, BoatTxd8[i], 1);
  140. PlayerTextDrawUseBox(i, BoatTxd8[i], 1);
  141. PlayerTextDrawBoxColor(i, BoatTxd8[i], 150);
  142. PlayerTextDrawTextSize(i, BoatTxd8[i], 118.000000, 100.000000);
  143. PlayerTextDrawSetPreviewModel(i, BoatTxd8[i], 472);
  144. PlayerTextDrawSetPreviewRot(i, BoatTxd8[i], -16.000000, 0.000000, -55.000000, 1.000000);
  145. PlayerTextDrawSetSelectable(i, BoatTxd8[i], 1);
  146.  
  147. BoatTxd9[i] = CreatePlayerTextDraw(i, 154.000000, 194.000000, "marquis");
  148. PlayerTextDrawBackgroundColor(i, BoatTxd9[i], 255);
  149. PlayerTextDrawFont(i, BoatTxd9[i], 3);
  150. PlayerTextDrawLetterSize(i, BoatTxd9[i], 0.440000, 1.900000);
  151. PlayerTextDrawColor(i, BoatTxd9[i], -1);
  152. PlayerTextDrawSetOutline(i, BoatTxd9[i], 0);
  153. PlayerTextDrawSetProportional(i, BoatTxd9[i], 1);
  154. PlayerTextDrawSetShadow(i, BoatTxd9[i], 1);
  155. PlayerTextDrawSetSelectable(i, BoatTxd9[i], 0);
  156.  
  157. BoatTxd10[i] = CreatePlayerTextDraw(i, 150.000000, 206.000000, "~g~$350.000");
  158. PlayerTextDrawBackgroundColor(i, BoatTxd10[i], 255);
  159. PlayerTextDrawFont(i, BoatTxd10[i], 1);
  160. PlayerTextDrawLetterSize(i, BoatTxd10[i], 0.390000, 1.699999);
  161. PlayerTextDrawColor(i, BoatTxd10[i], -1);
  162. PlayerTextDrawSetOutline(i, BoatTxd10[i], 1);
  163. PlayerTextDrawSetProportional(i, BoatTxd10[i], 1);
  164. PlayerTextDrawSetSelectable(i, BoatTxd10[i], 0);
  165.  
  166. BoatTxd11[i] = CreatePlayerTextDraw(i, 276.000000, 194.000000, "squalo");
  167. PlayerTextDrawBackgroundColor(i, BoatTxd11[i], 255);
  168. PlayerTextDrawFont(i, BoatTxd11[i], 3);
  169. PlayerTextDrawLetterSize(i, BoatTxd11[i], 0.440000, 1.900000);
  170. PlayerTextDrawColor(i, BoatTxd11[i], -1);
  171. PlayerTextDrawSetOutline(i, BoatTxd11[i], 0);
  172. PlayerTextDrawSetProportional(i, BoatTxd11[i], 1);
  173. PlayerTextDrawSetShadow(i, BoatTxd11[i], 1);
  174. PlayerTextDrawSetSelectable(i, BoatTxd11[i], 0);
  175.  
  176. BoatTxd12[i] = CreatePlayerTextDraw(i, 262.000000, 206.000000, "~g~$1.000.000");
  177. PlayerTextDrawBackgroundColor(i, BoatTxd12[i], 255);
  178. PlayerTextDrawFont(i, BoatTxd12[i], 1);
  179. PlayerTextDrawLetterSize(i, BoatTxd12[i], 0.390000, 1.699999);
  180. PlayerTextDrawColor(i, BoatTxd12[i], -1);
  181. PlayerTextDrawSetOutline(i, BoatTxd12[i], 1);
  182. PlayerTextDrawSetProportional(i, BoatTxd12[i], 1);
  183. PlayerTextDrawSetSelectable(i, BoatTxd12[i], 0);
  184.  
  185. BoatTxd13[i] = CreatePlayerTextDraw(i, 402.000000, 194.000000, "tropic");
  186. PlayerTextDrawBackgroundColor(i, BoatTxd13[i], 255);
  187. PlayerTextDrawFont(i, BoatTxd13[i], 3);
  188. PlayerTextDrawLetterSize(i, BoatTxd13[i], 0.440000, 1.900000);
  189. PlayerTextDrawColor(i, BoatTxd13[i], -1);
  190. PlayerTextDrawSetOutline(i, BoatTxd13[i], 0);
  191. PlayerTextDrawSetProportional(i, BoatTxd13[i], 1);
  192. PlayerTextDrawSetShadow(i, BoatTxd13[i], 1);
  193. PlayerTextDrawSetSelectable(i, BoatTxd13[i], 0);
  194.  
  195. BoatTxd14[i] = CreatePlayerTextDraw(i, 391.000000, 206.000000, "~g~$299.999");
  196. PlayerTextDrawBackgroundColor(i, BoatTxd14[i], 255);
  197. PlayerTextDrawFont(i, BoatTxd14[i], 1);
  198. PlayerTextDrawLetterSize(i, BoatTxd14[i], 0.390000, 1.699999);
  199. PlayerTextDrawColor(i, BoatTxd14[i], -1);
  200. PlayerTextDrawSetOutline(i, BoatTxd14[i], 1);
  201. PlayerTextDrawSetProportional(i, BoatTxd14[i], 1);
  202. PlayerTextDrawSetSelectable(i, BoatTxd14[i], 0);
  203.  
  204. BoatTxd15[i] = CreatePlayerTextDraw(i, 399.000000, 298.000000, "reefer");
  205. PlayerTextDrawBackgroundColor(i, BoatTxd15[i], 255);
  206. PlayerTextDrawFont(i, BoatTxd15[i], 3);
  207. PlayerTextDrawLetterSize(i, BoatTxd15[i], 0.440000, 1.900000);
  208. PlayerTextDrawColor(i, BoatTxd15[i], -1);
  209. PlayerTextDrawSetOutline(i, BoatTxd15[i], 0);
  210. PlayerTextDrawSetProportional(i, BoatTxd15[i], 1);
  211. PlayerTextDrawSetShadow(i, BoatTxd15[i], 1);
  212. PlayerTextDrawSetSelectable(i, BoatTxd15[i], 0);
  213.  
  214. BoatTxd16[i] = CreatePlayerTextDraw(i, 391.000000, 309.000000, "~g~$180.000");
  215. PlayerTextDrawBackgroundColor(i, BoatTxd16[i], 255);
  216. PlayerTextDrawFont(i, BoatTxd16[i], 1);
  217. PlayerTextDrawLetterSize(i, BoatTxd16[i], 0.390000, 1.699999);
  218. PlayerTextDrawColor(i, BoatTxd16[i], -1);
  219. PlayerTextDrawSetOutline(i, BoatTxd16[i], 1);
  220. PlayerTextDrawSetProportional(i, BoatTxd16[i], 1);
  221. PlayerTextDrawSetSelectable(i, BoatTxd16[i], 0);
  222.  
  223. BoatTxd17[i] = CreatePlayerTextDraw(i, 283.000000, 297.000000, "dinghy");
  224. PlayerTextDrawBackgroundColor(i, BoatTxd17[i], 255);
  225. PlayerTextDrawFont(i, BoatTxd17[i], 3);
  226. PlayerTextDrawLetterSize(i, BoatTxd17[i], 0.440000, 1.900000);
  227. PlayerTextDrawColor(i, BoatTxd17[i], -1);
  228. PlayerTextDrawSetOutline(i, BoatTxd17[i], 0);
  229. PlayerTextDrawSetProportional(i, BoatTxd17[i], 1);
  230. PlayerTextDrawSetShadow(i, BoatTxd17[i], 1);
  231. PlayerTextDrawSetSelectable(i, BoatTxd17[i], 0);
  232.  
  233. BoatTxd18[i] = CreatePlayerTextDraw(i, 277.000000, 309.000000, "~g~$30.000");
  234. PlayerTextDrawBackgroundColor(i, BoatTxd18[i], 255);
  235. PlayerTextDrawFont(i, BoatTxd18[i], 1);
  236. PlayerTextDrawLetterSize(i, BoatTxd18[i], 0.390000, 1.699999);
  237. PlayerTextDrawColor(i, BoatTxd18[i], -1);
  238. PlayerTextDrawSetOutline(i, BoatTxd18[i], 1);
  239. PlayerTextDrawSetProportional(i, BoatTxd18[i], 1);
  240. PlayerTextDrawSetSelectable(i, BoatTxd18[i], 0);
  241.  
  242. BoatTxd19[i] = CreatePlayerTextDraw(i, 143.000000, 297.000000, "coastguard");
  243. PlayerTextDrawBackgroundColor(i, BoatTxd19[i], 255);
  244. PlayerTextDrawFont(i, BoatTxd19[i], 3);
  245. PlayerTextDrawLetterSize(i, BoatTxd19[i], 0.440000, 1.900000);
  246. PlayerTextDrawColor(i, BoatTxd19[i], -1);
  247. PlayerTextDrawSetOutline(i, BoatTxd19[i], 0);
  248. PlayerTextDrawSetProportional(i, BoatTxd19[i], 1);
  249. PlayerTextDrawSetShadow(i, BoatTxd19[i], 1);
  250. PlayerTextDrawSetSelectable(i, BoatTxd19[i], 0);
  251.  
  252. BoatTxd20[i] = CreatePlayerTextDraw(i, 153.000000, 309.000000, "~g~$150.000");
  253. PlayerTextDrawBackgroundColor(i, BoatTxd20[i], 255);
  254. PlayerTextDrawFont(i, BoatTxd20[i], 1);
  255. PlayerTextDrawLetterSize(i, BoatTxd20[i], 0.390000, 1.699999);
  256. PlayerTextDrawColor(i, BoatTxd20[i], -1);
  257. PlayerTextDrawSetOutline(i, BoatTxd20[i], 1);
  258. PlayerTextDrawSetProportional(i, BoatTxd20[i], 1);
  259. PlayerTextDrawSetSelectable(i, BoatTxd20, 0);
  260.  
  261. // You can now use PlayerTextDrawShow, PlayerTextDrawHide and
  262. // PlayerTextDrawDestroy functions to show, hide, and destroy the textdraw.
  263.  
  264. FUNCTION: PokaziBoatKatalog(playerid)
  265. {
  266. PlayerTextDrawShow(playerid,BoatTxd0[playerid]);
  267. PlayerTextDrawShow(playerid,BoatTxd1[playerid]);
  268. PlayerTextDrawShow(playerid,BoatTxd2[playerid]);
  269. PlayerTextDrawShow(playerid,BoatTxd3[playerid]);
  270. PlayerTextDrawShow(playerid,BoatTxd4[playerid]);
  271. PlayerTextDrawShow(playerid,BoatTxd5[playerid]);
  272. PlayerTextDrawShow(playerid,BoatTxd6[playerid]);
  273. PlayerTextDrawShow(playerid,BoatTxd7[playerid]);
  274. PlayerTextDrawShow(playerid,BoatTxd8[playerid]);
  275. PlayerTextDrawShow(playerid,BoatTxd9[playerid]);
  276. PlayerTextDrawShow(playerid,BoatTxd10[playerid]);
  277. PlayerTextDrawShow(playerid,BoatTxd11[playerid]);
  278. PlayerTextDrawShow(playerid,BoatTxd12[playerid]);
  279. PlayerTextDrawShow(playerid,BoatTxd13[playerid]);
  280. PlayerTextDrawShow(playerid,BoatTxd14[playerid]);
  281. PlayerTextDrawShow(playerid,BoatTxd15[playerid]);
  282. PlayerTextDrawShow(playerid,BoatTxd16[playerid]);
  283. PlayerTextDrawShow(playerid,BoatTxd17[playerid]);
  284. PlayerTextDrawShow(playerid,BoatTxd18[playerid]);
  285. PlayerTextDrawShow(playerid,BoatTxd19[playerid]);
  286. PlayerTextDrawShow(playerid,BoatTxd20[playerid]);
  287. }
  288.  
  289. FUNCTION: SakrijBoatKatalog(playerid)
  290. {
  291. PlayerTextDrawHide(playerid,BoatTxd0[playerid]);
  292. PlayerTextDrawHide(playerid,BoatTxd1[playerid]);
  293. PlayerTextDrawHide(playerid,BoatTxd2[playerid]);
  294. PlayerTextDrawHide(playerid,BoatTxd3[playerid]);
  295. PlayerTextDrawHide(playerid,BoatTxd4[playerid]);
  296. PlayerTextDrawHide(playerid,BoatTxd5[playerid]);
  297. PlayerTextDrawHide(playerid,BoatTxd6[playerid]);
  298. PlayerTextDrawHide(playerid,BoatTxd7[playerid]);
  299. PlayerTextDrawHide(playerid,BoatTxd8[playerid]);
  300. PlayerTextDrawHide(playerid,BoatTxd9[playerid]);
  301. PlayerTextDrawHide(playerid,BoatTxd10[playerid]);
  302. PlayerTextDrawHide(playerid,BoatTxd11[playerid]);
  303. PlayerTextDrawHide(playerid,BoatTxd12[playerid]);
  304. PlayerTextDrawHide(playerid,BoatTxd13[playerid]);
  305. PlayerTextDrawHide(playerid,BoatTxd14[playerid]);
  306. PlayerTextDrawHide(playerid,BoatTxd15[playerid]);
  307. PlayerTextDrawHide(playerid,BoatTxd16[playerid]);
  308. PlayerTextDrawHide(playerid,BoatTxd17[playerid]);
  309. PlayerTextDrawHide(playerid,BoatTxd18[playerid]);
  310. PlayerTextDrawHide(playerid,BoatTxd19[playerid]);
  311. PlayerTextDrawHide(playerid,BoatTxd20[playerid]);
  312. }
  313.  
  314. // Za stvaranje broda
  315. 1: 109.1333, -1780.2693, 1.0008
  316.  
  317. // Pickup za kupovinu i label
  318. - 121.5129, -1788.1272, 2.0057 -
  319.  
  320. //
  321. BoatTxd2 - X - Gasenje Textdrava
  322. BoatTxd3 - Marquis
  323. BoatTxd2 - Squalo
  324. BoatTxd2 - Tropic
  325. BoatTxd2 - Reefer
  326. BoatTxd2 - Dinghy
  327. BoatTxd2 - Coastguard
  328. (446) Squalo: $1,000,000.
  329. (453) Reefer: $180,000.
  330. (454) Tropic: $299,999.
  331. (472) Coastguard: $150,000.
  332. (473) Dinghy: $30,000.
  333. (484) Marquis: $350,000.
  334.  
  335. // Mapa pristanista | Verona Beach 1 by Zekiloni
  336. CreateDynamicObject(6300, 148.56786, -1768.92102, -7.05213, 0.00000, 0.00000, 0.00000);
  337. CreateDynamicObject(3620, 113.58907, -1780.47839, 15.38699, 0.00000, 0.00000, -90.00000);
  338. CreateDynamicObject(11495, 109.20251, -1815.88916, 0.80130, 0.00000, 0.00000, 0.00000);
  339. CreateDynamicObject(11495, 107.19400, -1804.01648, 0.80130, 0.00000, 0.00000, 90.00000);
  340. CreateDynamicObject(11495, 99.08606, -1827.78784, 0.80130, 0.00000, 0.00000, -90.00000);
  341. CreateDynamicObject(11495, 121.08520, -1827.78784, 0.80130, 0.00000, 0.00000, 90.00000);
  342. CreateDynamicObject(11495, 131.18080, -1837.87732, 0.80130, 0.00000, 0.00000, 0.00000);
  343. CreateDynamicObject(11495, 110.98240, -1839.62280, 0.80130, 0.00000, 0.00000, 180.00000);
  344. CreateDynamicObject(11495, 85.20400, -1804.01648, 0.80130, 0.00000, 0.00000, 90.00000);
  345. CreateDynamicObject(11495, 63.22650, -1804.01648, 0.80130, 0.00000, 0.00000, 90.00000);
  346. CreateDynamicObject(11495, 107.19400, -1788.10852, 0.80130, 0.00000, 0.00000, 90.00000);
  347. CreateDynamicObject(11495, 107.19400, -1772.47180, 0.80130, 0.00000, 0.00000, 90.00000);
  348. CreateDynamicObject(1232, 142.43291, -1804.11987, 3.50640, 0.00000, 0.00000, 0.00000);
  349. CreateDynamicObject(1232, 132.89220, -1804.11987, 3.50640, 0.00000, 0.00000, 0.00000);
  350. CreateDynamicObject(1232, 124.56810, -1804.30139, 3.50640, 0.00000, 0.00000, 0.00000);
  351. CreateDynamicObject(1280, 137.88200, -1804.12000, 1.38450, 0.00000, 0.00000, -90.00000);
  352. CreateDynamicObject(1280, 128.57449, -1804.11987, 1.38450, 0.00000, 0.00000, -90.00000);
  353. CreateDynamicObject(1461, 99.83925, -1803.23901, 1.78401, 0.00000, 0.00000, 0.00000);
  354. CreateDynamicObject(1461, 76.05190, -1803.23901, 1.78400, 0.00000, 0.00000, 0.00000);
  355. CreateDynamicObject(1461, 87.65140, -1803.23901, 1.78400, 0.00000, 0.00000, 0.00000);
  356. CreateDynamicObject(1461, 63.76240, -1803.23901, 1.78400, 0.00000, 0.00000, 0.00000);
  357. CreateDynamicObject(970, 120.47868, -1807.42554, 1.54766, 0.00000, 0.00000, 0.00000);
  358. CreateDynamicObject(970, 124.81240, -1807.42554, 1.54770, 0.00000, 0.00000, 0.00000);
  359. CreateDynamicObject(970, 129.11729, -1807.42554, 1.54770, 0.00000, 0.00000, 0.00000);
  360. CreateDynamicObject(970, 133.39940, -1807.42554, 1.54770, 0.00000, 0.00000, 0.00000);
  361. CreateDynamicObject(970, 137.68311, -1807.42554, 1.54770, 0.00000, 0.00000, 0.00000);
  362. CreateDynamicObject(970, 142.02440, -1807.42554, 1.54770, 0.00000, 0.00000, 0.00000);
  363. CreateDynamicObject(970, 146.31320, -1807.42554, 1.54770, 0.00000, 0.00000, 0.00000);
  364. CreateDynamicObject(970, 118.18377, -1800.83777, 1.54770, 0.00000, 0.00000, 90.00000);
  365. CreateDynamicObject(970, 118.18380, -1796.12744, 1.54770, 0.00000, 0.00000, 90.00000);
  366. CreateDynamicObject(970, 118.18380, -1791.32324, 1.54770, 0.00000, 0.00000, 90.00000);
  367. CreateDynamicObject(970, 118.18380, -1784.91992, 1.54770, 0.00000, 0.00000, 90.00000);
  368. CreateDynamicObject(970, 118.18380, -1775.64038, 1.54770, 0.00000, 0.00000, 90.00000);
  369. CreateDynamicObject(970, 118.18380, -1780.28333, 1.54770, 0.00000, 0.00000, 90.00000);
  370. CreateDynamicObject(638, 118.54069, -1801.06104, 1.66657, 0.00000, 0.00000, 0.00000);
  371. CreateDynamicObject(638, 118.54070, -1796.22827, 1.66660, 0.00000, 0.00000, 0.00000);
  372. CreateDynamicObject(638, 118.54070, -1791.31958, 1.66660, 0.00000, 0.00000, 0.00000);
  373. CreateDynamicObject(638, 118.54070, -1784.96143, 1.66660, 0.00000, 0.00000, 0.00000);
  374. CreateDynamicObject(638, 118.54070, -1780.20374, 1.66660, 0.00000, 0.00000, 0.00000);
  375. CreateDynamicObject(638, 118.54070, -1775.68530, 1.66660, 0.00000, 0.00000, 0.00000);
  376. CreateDynamicObject(970, 118.18380, -1769.18347, 1.54770, 0.00000, 0.00000, 90.00000);
  377. CreateDynamicObject(1232, 124.56810, -1795.24976, 3.50640, 0.00000, 0.00000, 0.00000);
  378. CreateDynamicObject(1232, 124.56810, -1785.62048, 3.50640, 0.00000, 0.00000, 0.00000);
  379. CreateDynamicObject(1461, 139.86508, -1807.24902, 1.74140, 0.00000, 0.00000, 180.00000);
  380. CreateDynamicObject(1461, 131.24600, -1807.24902, 1.74140, 0.00000, 0.00000, 180.00000);
  381. CreateDynamicObject(1461, 122.64100, -1807.24902, 1.74140, 0.00000, 0.00000, 180.00000);
  382. CreateDynamicObject(1280, 124.32952, -1790.31665, 1.38450, 0.00000, 0.00000, 180.00000);
  383. CreateDynamicObject(1346, 130.11911, -1799.01794, 2.25950, 0.00000, 0.00000, 180.00000);
  384. CreateDynamicObject(1346, 141.82069, -1799.01794, 2.25950, 0.00000, 0.00000, 180.00000);
  385. CreateDynamicObject(1346, 130.11909, -1788.76379, 2.25950, 0.00000, 0.00000, 180.00000);
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement