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- What i did here: Tweaked each hold bounty costs taking taking in account what types of crimes which are more severe in that Hold.
- Default (If a Hold doesn't have a specific cost for certain bounty it will be this default cost below)
- Murder: 3000g (was 1000g)
- Assault: 300g (was 40g)
- Pickpocket: 150g (was 25g)
- Trespass: 100g (was 5g)
- Steal Multiplier: 2x (was 0.5x)
- Escape Prison: 1000g (was 100g)
- Werewolf/Vampires: 3000g (was 1000g)
- Steal Horse: 500g (was 100g)
- Hold specific
- Whiterun (economic centre)
- Pickpocket: 200g (default 150g)
- Steal Multiplier: 2.5x (default 2.0x)
- Falkreath (recent events)
- Werewolf/Vampires: 5000g (default 3000g)
- The Reach (Markarth) (Blood is cheaper than ale in Markarth, but silver is not)
- Murder: 1500g (default 3000g)
- Assault: 100g (default 300g)
- Pickpocket: 300g (default 150g)
- Trespass: 250g (default 100g)
- Escape Prison: 800g (default 1000g)
- Haafingar (Solitude) (recent events)
- Murder: 4000g (default 3000g)
- Assault: 500g (default 300g)
- Hjaamarch (Morthal) (not fond of newcomers/recent events with vampires)
- Trespass: 400g (default 100g)
- Werewolf/Vampires: 4000g (default 3000g)
- The Pale (Dawnstar) (industrial centre)
- Steal Multiplier: 4x (default 2.0x)
- Winterhold (due to low population)
- Murder: 6000g (default 3000g)
- Escape Prison: 2000g (default 1000g)
- Eastmarch (Windhelm) (fear of spies)
- Pickpocket: 300g (default 150g)
- Trespass: 200g (default 100g)
- Steal Multiplier: 3x (default 2.0x)
- The Rift (Riften) (city of crime)
- Pickpocket: 75g (default 150g)
- Steal Multiplier: 1x (default 2.0x)
- Escape Prison: 500g (default 1000g)
- Guards don't attack on sight
- Receive a set of fine clothes in jail instead of the prison hags :)
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