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- ################################################
- # Survival Games #
- # #
- # Developed by #
- # Double0negative #
- # #
- # #
- # mc-sg.org #
- # #
- ################################################
- ###DO NOT CHANGE THIS UNLESS YOU WANT YOUR CONFIG TO RESET###
- config-version: 1
- #set how many players are needed for the game
- #to auto-start. Once the player limit is reached
- #it will wait for x amount of seconds for
- #additional players. Auto start vote means that
- #x percent of players need to vote with /sg vote
- #for the game to begin
- auto-start-players: 20
- auto-start-time: 15
- auto-start-vote: 75
- #If the player queue is enabled the if a player
- #tries to join a game that is not joinable
- #(ie ingame) the player will be added to a
- #queue line to join the next time the game
- #is open
- enable-player-queue: false
- #if set to true, commands not associated with
- #the survival games will not be allowed to
- #players in-game
- disallow-commands: true
- #set how long each player should
- #be invincible for after the start of
- #the game in seconds
- grace-period: 15
- #Sets if chest should be restocked on the first
- #night. If set to true this will also have the side
- #effect of setting the world time to Day at the start
- #of the game. This is only temporary until per-arena time
- #has been implemented
- restock-chest: true
- block:
- place:
- whitelist:
- - 18
- - 105
- - 31
- - 37
- - 38
- - 50
- - 103
- - 43
- break:
- whitelist:
- - 18
- - 105
- - 31
- - 37
- - 38
- - 50
- - 103
- - 43
- #if mob-progression is enabled, then the
- #difficulty of mobs and amount of mobs
- #spawning will increase with a decrease
- #of players. The ratio defines how much
- #harder it should get for every person
- #out. a ratio of 2 whould mean 2x harder
- #The mob blacklist definesmobs that should
- #not spawn.
- ##________NOT IMPLEMETED____________
- mob-progression:
- enabled: true
- ratio: 2
- mob-blacklist:
- - slime
- #if set to true, the logging manager
- #will use sql to save block data. Otherwise
- #it will be stored into memory.
- logging:
- usesql: false
- #settings for the endgame. This enables
- #when there are only x amount of players
- #remaining. If place chest is enabled then
- #when the player limit is reached, a chest
- #will be placed inside the radius of every
- #remain player contianing random items for
- #that player. If fire-lighting is enabled
- #the a lighting strike will be fired at the
- #location of each player every x seconds to
- #notify the other players of their location
- endgame:
- players: 3
- fire-lighting:
- enabled: true
- interval: 20
- #settings for connecting to the
- #sql server. These settings will
- #be used for both the online webstats
- #and for logging block changes for the
- #automated rollback. Prefix is what all
- #tables used for surivalgames will be
- #prefixed with. This should stay the same
- # for most cases. Server prefix allows you
- #To prefix arenaID's with a server prefix.
- #This is useful if you have multiple servers
- #and you want to have them on the same database
- #and they have the same arenaID's but you want to
- #keep them seperate. If you only have 1 server,
- #leave this blank.
- sql:
- host: 'localhost'
- port: 3306
- user: 'root'
- pass: ''
- database: 'survivalgames'
- prefix: 'sg_'
- server-prefix : ''
- #Settings for the webstats. If enabled, stats
- #such as k/d record, wins, win streaks, kill
- #streaks etc will be saved. If webserver is
- #enabled then a webserver will be started on the
- #<yourserverip>:<port> and allow people to view
- #the stats online.
- ##_______Online webserver not implemented. Use the
- #PHP backend instead. ______________
- stats:
- enabled: false
- points:
- kill: 10
- win: 300
- position: 7
- killstreak:
- base: 10
- multiplier: 2
- killstreak:
- level1: '&e{player}&7 Double Kill!'
- level2: '&e{player}&9 Multi Kill!'
- level3: '&e{player}&5 Ultra Kill!'
- level4: '&e{player}&4 Unbelievable Kill!'
- level5: '&e{player}&a&kii&4&l Unbelievable+!&a&kii'
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