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Furcadia DS

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Jul 31st, 2014
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  1.  
  2. (0:80) When a furre clicks DragonSpeak Button 2,
  3. (1:18) and the triggering furre (moved from/is standing at) object type 1,
  4. (1:52) and 1 step(s) southwest (down and left) from the triggering furre is object 5,
  5. (5:350) set variable %foalpositiont to the X,Y position the triggering furre (moved from/is standing at).
  6. (5:353) move the position in variable %foalpositiont southeast (down and right) 1 step(s).
  7. (5:312) set variable %foalchance to the total of rolling 1 dice with 5 sides plus 0.
  8. (5:181) hide the triggering furre's DragonSpeak Button 2.
  9.  
  10. (0:80) When a furre clicks DragonSpeak Button 2,
  11. (1:18) and the triggering furre (moved from/is standing at) object type 1,
  12. (1:52) and 1 step(s) southwest (down and left) from the triggering furre is object 5,
  13. (5:350) set variable %foalposition to the X,Y position the triggering furre (moved from/is standing at).
  14. (5:353) move the position in variable %foalposition southeast (down and right) 1 step(s).
  15. (5:352) move the position in variable %foalposition northeast (up and right) 1 step(s).
  16. (5:312) set variable %foalchance to the total of rolling 1 dice with 20 sides plus 0.
  17. (5:181) hide the triggering furre's DragonSpeak Button 2.
  18.  
  19.  
  20. (0:80) When a furre clicks DragonSpeak Button 2,
  21. (1:202) and variable %foalchance is less than 12,
  22. (1:18) and the triggering furre (moved from/is standing at) object type 1,
  23. (1:52) and 1 step(s) southwest (down and left) from the triggering furre is object 5,
  24. (3:2) at position (%foalpositiont.x,%foalpositiont.y) on the map,
  25. (5:4) place object type 6.
  26.  
  27. (0:80) When a furre clicks DragonSpeak Button 2,
  28. (1:201) and variable %foalchance is more than 15,
  29. (1:18) and the triggering furre (moved from/is standing at) object type 1,
  30. (1:52) and 1 step(s) southwest (down and left) from the triggering furre is object 5,
  31. (3:2) at position (%foalpositiont.x,%foalpositiont.y) on the map,
  32. (5:4) place object type 7.
  33.  
  34. (0:80) When a furre clicks DragonSpeak Button 2,
  35. (1:200) and variable %foalchance is equal to 13,
  36. (1:18) and the triggering furre (moved from/is standing at) object type 1,
  37. (1:52) and 1 step(s) southwest (down and left) from the triggering furre is object 5,
  38. (3:2) at position (%foalposition.x,%foalposition.y) on the map,
  39. (5:4) place object type 6.
  40. (3:2) at position (%foalpositiont.x,%foalpositiont.y) on the map,
  41. (5:4) place object type 6.
  42.  
  43. (0:80) When a furre clicks DragonSpeak Button 2,
  44. (1:200) and variable %foalchance is equal to 14,
  45. (1:18) and the triggering furre (moved from/is standing at) object type 1,
  46. (1:52) and 1 step(s) southwest (down and left) from the triggering furre is object 5,
  47. (3:2) at position (%foalposition.x,%foalposition.y) on the map,
  48. (5:4) place object type 6.
  49. (3:2) at position (%foalpositiont.x,%foalpositiont.y) on the map,
  50. (5:4) place object type 7.
  51.  
  52. (0:80) When a furre clicks DragonSpeak Button 2,
  53. (1:200) and variable %foalchance is equal to 15,
  54. (1:18) and the triggering furre (moved from/is standing at) object type 1,
  55. (1:52) and 1 step(s) southwest (down and left) from the triggering furre is object 5,
  56. (3:2) at position (%foalposition.x,%foalposition.y) on the map,
  57. (5:4) place object type 7.
  58. (3:2) at position (%foalpositiont.x,%foalpositiont.y) on the map,
  59. (5:4) place object type 7.
  60.  
  61.  
  62. *Endtriggers* 8888 *Endtriggers*
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