Magicat

Mystery Mansion: Premium assists

Dec 28th, 2016
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  1. Centaur Man (300 Zenny): 34 Health, 20 Attack, 2 Defense, 6 Heal. Power (+6 Health, +10 Attack, +2 Defense, +2 Heal. Power)
  2. Moves: Centaur Arrow (pierces defense, lowers enemy attack by one. Laser-efficiency), Centaur Flash (lowers enemy defense by 10%, 50% chance to blind* enemy. Electric-efficiency), Centaur Healer (.75x Heal. Power; one turn cooldown [unlocks at level 2]), Cover (automatically send assist to take damage [unlocks at level 2], Centaur Blast (+5 Attack, hits all enemies [unlocks at level 4]), Refresh (remove status effects from the player [unlocks at level 7]), ???
  3. Role: Paladin
  4. Role Ability: Adrenaline- Heal. Power x3 when Health below 30%
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  6. Tomahawk Man (300 Zenny): 20 Health, 60 Attack, 2 Defense (+4 Health, +15 Attack, +1 Defense)
  7. Moves: Tomahawk Toss (Lowers enemy's attack by 5%. Cutter-efficiency), Feather Toss (-30 Attack, hits all enemies. Wind/Cutter efficiency [unlocked at level 2]), Armor Shine (increases defense by 2 for one battle [unlocked at level 2]), Brass Smasher (+50 Attack, 5 recoil damage (unlocks at level 4)), Armor Bust (-15% enemy defense [unlocks at level 7]), ???
  8. Role: Fighter
  9. Role Ability: Neverdulling Weaponry- Any attacks that inflict 60 Damage or less (after defense calculation) will get a 1.5x damage increase.
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  11. Auto (280 Zenny): 24 Health, 35 Attack, 3 Defense, 4 Heal. Power (+5 Health, +10 Attack, +1 Defense, +1.5 Heal. Power)
  12. Moves: Auto Fan (inflicts damage; follows Wind-efficiency), Auto Cannon (+30 Attack, 4 recoil damage. Laser/Missile efficiency), Energy Bolt (.5x Heal. Power [unlock at level 2]), Tamper (All enemy's stats -5%, 50% chance to get 7-20 Bolts [unlocks at level 4]), Oil Pump (+5 Attack, follows Earth-efficiency (2x Attack when a flame attack is used by the player on the same turn [unlocks at level 6])
  13. Role: Auto
  14. Role Ability: Scavenger- Zenny found in-battle is multiplied by 1.3x, players get an additional 5% merchant discount
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  16. *Blinded monsters have a 50% chance to fail to attack for 1 turn
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