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- Error while attempting to connect to lobby in matchmaking
- UnityEngine.Debug:LogWarning(Object)
- LobbyLogic:StartMatchmaking(GameType) (at Assets/BreachAssets/BreachCommon/Scripts/Lobby/LobbyLogic.cs:106)
- MatchLoadoutController:StartMatchmaking() (at Assets/BreachAssets/BreachCommon/Scripts/UI/Controllers/Lobby/MatchLoadoutController.cs:27)
- LobbyBuilder:ProceedMatchMaking() (at Assets/BreachAssets/BreachCommon/Scripts/SceneBuilders/LobbyBuilder.cs:155)
- LobbyBuilder:<CheckServerVersion>m__86(Boolean) (at Assets/BreachAssets/BreachCommon/Scripts/SceneBuilders/LobbyBuilder.cs:143)
- <Check>c__Iterator1E:MoveNext() (at Assets/BreachAssets/BreachCommon/Scripts/SceneBuilders/ServerVersioning.cs:34)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- LobbyBuilder:CheckServerVersion() (at Assets/BreachAssets/BreachCommon/Scripts/SceneBuilders/LobbyBuilder.cs:145)
- MatchLoadoutController:OnViewGameStarted() (at Assets/BreachAssets/BreachCommon/Scripts/UI/Controllers/Lobby/MatchLoadoutController.cs:76)
- BreachUI.MatchLoadoutView:OnStartGameClick() (at Assets/BreachAssets/BreachCommon/UI/Code/Lobby/MatchLoadoutView.cs:30)
- UnityEngine.Events.UnityEvent:Invoke()
- ViewTransitionEvents:PlayIntro() (at Assets/BreachAssets/BreachCommon/UI/Code/Common/ViewTransitionEvents.cs:13)
- UnityEngine.Events.UnityEvent:Invoke()
- MatchLoadoutPicker:StartGamePressed() (at Assets/BreachAssets/BreachCommon/UI/Code/Lobby/MatchLoadoutPicker.cs:15)
- UnityEngine.EventSystems.EventSystem:Update()
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