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Jul 28th, 2015
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  1. Error while attempting to connect to lobby in matchmaking
  2. UnityEngine.Debug:LogWarning(Object)
  3. LobbyLogic:StartMatchmaking(GameType) (at Assets/BreachAssets/BreachCommon/Scripts/Lobby/LobbyLogic.cs:106)
  4. MatchLoadoutController:StartMatchmaking() (at Assets/BreachAssets/BreachCommon/Scripts/UI/Controllers/Lobby/MatchLoadoutController.cs:27)
  5. LobbyBuilder:ProceedMatchMaking() (at Assets/BreachAssets/BreachCommon/Scripts/SceneBuilders/LobbyBuilder.cs:155)
  6. LobbyBuilder:<CheckServerVersion>m__86(Boolean) (at Assets/BreachAssets/BreachCommon/Scripts/SceneBuilders/LobbyBuilder.cs:143)
  7. <Check>c__Iterator1E:MoveNext() (at Assets/BreachAssets/BreachCommon/Scripts/SceneBuilders/ServerVersioning.cs:34)
  8. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9. LobbyBuilder:CheckServerVersion() (at Assets/BreachAssets/BreachCommon/Scripts/SceneBuilders/LobbyBuilder.cs:145)
  10. MatchLoadoutController:OnViewGameStarted() (at Assets/BreachAssets/BreachCommon/Scripts/UI/Controllers/Lobby/MatchLoadoutController.cs:76)
  11. BreachUI.MatchLoadoutView:OnStartGameClick() (at Assets/BreachAssets/BreachCommon/UI/Code/Lobby/MatchLoadoutView.cs:30)
  12. UnityEngine.Events.UnityEvent:Invoke()
  13. ViewTransitionEvents:PlayIntro() (at Assets/BreachAssets/BreachCommon/UI/Code/Common/ViewTransitionEvents.cs:13)
  14. UnityEngine.Events.UnityEvent:Invoke()
  15. MatchLoadoutPicker:StartGamePressed() (at Assets/BreachAssets/BreachCommon/UI/Code/Lobby/MatchLoadoutPicker.cs:15)
  16. UnityEngine.EventSystems.EventSystem:Update()
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