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Player.log

Nov 1st, 2015
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  1. Setting breakpad minidump AppID = 349020
  2. Steam_SetMinidumpSteamID: Caching Steam ID: 76561198074581148 [API loaded no]
  3. Stacktrace:
  4.  
  5.  
  6. Native stacktrace:
  7.  
  8. /home/myusername/.local/share/Steam/SteamApps/common/Hyperspace Pinball/hp_Data/Mono/x86/libmono.so(+0x894bb) [0xf58694bb]
  9. /home/myusername/.local/share/Steam/SteamApps/common/Hyperspace Pinball/hp_Data/Mono/x86/libmono.so(+0x219c3) [0xf58019c3]
  10. linux-gate.so.1(__kernel_rt_sigreturn+0) [0xf779eb80]
  11. /home/myusername/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libX11.so.6(XQueryExtension+0x1b) [0xf7544aeb]
  12. /home/myusername/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libX11.so.6(XInitExtension+0x4c) [0xf753887c]
  13. /home/myusername/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libXext.so.6(XextAddDisplay+0x54) [0xf71448e4]
  14. /usr/lib32/libGL.so.1(+0x3d6c3) [0xf768d6c3]
  15.  
  16. Debug info from gdb:
  17.  
  18. ERROR: ld.so: object '/home/myusername/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  19. ptrace: Operación no permitida.
  20. No threads.
  21.  
  22. =================================================================
  23. Got a SIGSEGV while executing native code. This usually indicates
  24. a fatal error in the mono runtime or one of the native libraries
  25. used by your application.
  26. =================================================================
  27.  
  28. L_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint
  29. GLX Extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_swap_control GLX_NV_swap_group GLX_OML_swap_method GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_swap_barrier GLX_SGIX_swap_group GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_context_flush_control
  30. Setting maxVSyncInterval to 4
  31. GL: Detected 1600 MB VRAM
  32. AudioManager: Using PulseAudio: Default Output Device
  33. Begin MonoManager ReloadAssembly
  34. Platform assembly: /home/myusername/.local/share/Steam/SteamApps/common/Hyperspace Pinball/hp_Data/Managed/UnityEngine.dll (this message is harmless)
  35. Loading /home/myusername/.local/share/Steam/SteamApps/common/Hyperspace Pinball/hp_Data/Managed/UnityEngine.dll into Unity Child Domain
  36. Platform assembly: /home/myusername/.local/share/Steam/SteamApps/common/Hyperspace Pinball/hp_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
  37. Loading /home/myusername/.local/share/Steam/SteamApps/common/Hyperspace Pinball/hp_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
  38. Platform assembly: /home/myusername/.local/share/Steam/SteamApps/common/Hyperspace Pinball/hp_Data/Managed/Assembly-CSharp.dll (this message is harmless)
  39. Loading /home/myusername/.local/share/Steam/SteamApps/common/Hyperspace Pinball/hp_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
  40. Platform assembly: /home/myusername/.local/share/Steam/SteamApps/common/Hyperspace Pinball/hp_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
  41. Loading /home/myusername/.local/share/Steam/SteamApps/common/Hyperspace Pinball/hp_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
  42. Platform assembly: /home/myusername/.local/share/Steam/SteamApps/common/Hyperspace Pinball/hp_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
  43. Loading /home/myusername/.local/share/Steam/SteamApps/common/Hyperspace Pinball/hp_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
  44. Platform assembly: /home/myusername/.local/share/Steam/SteamApps/common/Hyperspace Pinball/hp_Data/Managed/UnityEngine.UI.dll (this message is harmless)
  45. Loading /home/myusername/.local/share/Steam/SteamApps/common/Hyperspace Pinball/hp_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
  46. Platform assembly: /home/myusername/.local/share/Steam/SteamApps/common/Hyperspace Pinball/hp_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
  47. Loading /home/myusername/.local/share/Steam/SteamApps/common/Hyperspace Pinball/hp_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
  48. Platform assembly: /home/myusername/.local/share/Steam/SteamApps/common/Hyperspace Pinball/hp_Data/Managed/Vectrosity.dll (this message is harmless)
  49. Loading /home/myusername/.local/share/Steam/SteamApps/common/Hyperspace Pinball/hp_Data/Managed/Vectrosity.dll into Unity Child Domain
  50. Platform assembly: /home/myusername/.local/share/Steam/SteamApps/common/Hyperspace Pinball/hp_Data/Managed/System.Core.dll (this message is harmless)
  51. - Completed reload, in 0.046 seconds
  52. Default vsync count 0
  53. requesting resize -1 x -1
  54. Using native desktop resolution 1920 x 1080
  55.  
  56. Selecting FBConfig
  57. GLX_FBCONFIG_ID=43
  58. GLX_BUFFER_SIZE=32
  59. GLX_DOUBLEBUFFER=1
  60. GLX_RED_SIZE=8
  61. GLX_GREEN_SIZE=8
  62. GLX_BLUE_SIZE=8
  63. GLX_ALPHA_SIZE=8
  64. GLX_DEPTH_SIZE=24
  65. GLX_STENCIL_SIZE=8
  66. GLX_SAMPLES_ARB=2
  67. GLX_SAMPLE_BUFFERS_ARB=1
  68. GLX_CONFIG_CAVEAT=NONE
  69.  
  70. requesting fullscreen 1920 x 1080 at 0 Hz
  71. Desktop is 1920 x 1080 @ 60 Hz
  72. GLContext: failed to activate 0xb023428
  73. GLContext: failed to activate 0xb023428
  74. Using libudev for joystick management
  75.  
  76.  
  77. Importing game controller configs
  78. Platform assembly: /home/myusername/.local/share/Steam/SteamApps/common/Hyperspace Pinball/hp_Data/Managed/System.dll (this message is harmless)
  79. Platform assembly: /home/myusername/.local/share/Steam/SteamApps/common/Hyperspace Pinball/hp_Data/Managed/System.Xml.dll (this message is harmless)
  80. Platform assembly: /home/myusername/.local/share/Steam/SteamApps/common/Hyperspace Pinball/hp_Data/Managed/UnityScript.Lang.dll (this message is harmless)
  81. Platform assembly: /home/myusername/.local/share/Steam/SteamApps/common/Hyperspace Pinball/hp_Data/Managed/Boo.Lang.dll (this message is harmless)
  82. WARNING: Shader Unsupported: 'Skybox/6 Sided' - Pass '' has no vertex shader
  83. WARNING: Shader Unsupported: 'Skybox/6 Sided' - Setting to default shader.
  84. WARNING: Shader Unsupported: 'Legacy Shaders/VertexLit' - Pass '' has no vertex shader
  85. WARNING: Shader Unsupported: 'Legacy Shaders/VertexLit' - Setting to default shader.
  86. WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'PREPASS' has no vertex shader
  87. WARNING: Shader Unsupported: 'Legacy Shaders/Specular' - Pass 'PREPASS' has no vertex shader
  88. WARNING: Shader Unsupported: 'UI/Default' - Pass '' has no vertex shader
  89. WARNING: Shader Unsupported: 'UI/Default' - Setting to default shader.
  90. WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/VertexLit' - Pass '' has no vertex shader
  91. WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/VertexLit' - Setting to default shader.
  92. WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Specular' - All passes removed
  93. WARNING: Shader Unsupported: 'GUI/Text Shader' - Pass '' has no vertex shader
  94. WARNING: Shader Unsupported: 'GUI/Text Shader' - Setting to default shader.
  95. WARNING: Shader Unsupported: 'Hidden/VignetteShader' - Pass '' has no vertex shader
  96. WARNING: Shader Unsupported: 'Hidden/VignetteShader' - Setting to default shader.
  97. WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Diffuse' - Pass 'PREPASS' has no vertex shader
  98. WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Specular' - Pass 'PREPASS' has no vertex shader
  99. WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Specular' - Pass 'PREPASS' has no vertex shader
  100. WARNING: Shader Unsupported: 'Hidden/LensFlareCreate' - Pass '' has no vertex shader
  101. WARNING: Shader Unsupported: 'Hidden/LensFlareCreate' - Setting to default shader.
  102. WARNING: Shader Unsupported: 'Hidden/BlendOneOne' - Pass '' has no vertex shader
  103. WARNING: Shader Unsupported: 'Hidden/BlendOneOne' - Setting to default shader.
  104. WARNING: Shader Unsupported: 'Hidden/CubeBlend' - Pass '' has no vertex shader
  105. WARNING: Shader Unsupported: 'Hidden/CubeBlend' - Pass '' has no vertex shader
  106. WARNING: Shader Unsupported: 'Hidden/CubeBlend' - Setting to default shader.
  107. WARNING: Shader Unsupported: 'Hidden/SeparableBlurPlus' - Pass '' has no vertex shader
  108. WARNING: Shader Unsupported: 'Hidden/SeparableBlurPlus' - Setting to default shader.
  109. WARNING: Shader Unsupported: 'Hidden/CubeCopy' - Pass '' has no vertex shader
  110. WARNING: Shader Unsupported: 'Hidden/CubeCopy' - Pass '' has no vertex shader
  111. WARNING: Shader Unsupported: 'Hidden/CubeCopy' - Setting to default shader.
  112. WARNING: Shader Unsupported: 'Hidden/BrightPassFilterForBloom' - Pass '' has no vertex shader
  113. WARNING: Shader Unsupported: 'Hidden/BrightPassFilterForBloom' - Setting to default shader.
  114. WARNING: Shader Unsupported: 'Mobile/Particles/Additive' - Pass '' has no vertex shader
  115. WARNING: Shader Unsupported: 'Mobile/Particles/Additive' - Setting to default shader.
  116. WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Diffuse' - All passes removed
  117. WARNING: Shader Unsupported: 'Hidden/Blend' - Pass '' has no vertex shader
  118. WARNING: Shader Unsupported: 'Hidden/Blend' - Setting to default shader.
  119. WARNING: Shader Unsupported: 'Hidden/MultipassHollywoodFlares' - Pass '' has no vertex shader
  120. WARNING: Shader Unsupported: 'Hidden/MultipassHollywoodFlares' - Setting to default shader.
  121. WARNING: Shader Unsupported: 'Hidden/Internal-DeferredReflections' - Pass '' has no vertex shader
  122. WARNING: Shader Unsupported: 'Hidden/Internal-DeferredReflections' - Setting to default shader.
  123. WARNING: Shader Unsupported: 'Hidden/CubeBlur' - Pass '' has no vertex shader
  124. WARNING: Shader Unsupported: 'Hidden/CubeBlur' - Pass '' has no vertex shader
  125. WARNING: Shader Unsupported: 'Hidden/CubeBlur' - Setting to default shader.
  126. WARNING: Shader Unsupported: 'Hidden/Internal-DeferredShading' - Pass '' has no vertex shader
  127. WARNING: Shader Unsupported: 'Hidden/Internal-DeferredShading' - Setting to default shader.
  128. WARNING: Shader Unsupported: 'Hidden/Internal-Flare' - Pass '' has no vertex shader
  129. WARNING: Shader Unsupported: 'Hidden/Internal-Flare' - Setting to default shader.
  130. Changing real window size to 1920 x 1016
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