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- Initialize engine version: 5.2.1f1 (44735ea161b3)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1429]
- Renderer: AMD Radeon R9 200 Series
- Vendor: ATI
- VRAM: 3072 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1
- Default GameObject Tag: Player already registered
- (Filename: Line: 88)
- Begin MonoManager ReloadAssembly
- Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Psychocat The Answer\Psychocat_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading H:\Program Files (x86)\Steam\steamapps\common\Psychocat The Answer\Psychocat_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Psychocat The Answer\Psychocat_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading H:\Program Files (x86)\Steam\steamapps\common\Psychocat The Answer\Psychocat_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Psychocat The Answer\Psychocat_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading H:\Program Files (x86)\Steam\steamapps\common\Psychocat The Answer\Psychocat_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Psychocat The Answer\Psychocat_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading H:\Program Files (x86)\Steam\steamapps\common\Psychocat The Answer\Psychocat_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Psychocat The Answer\Psychocat_Data\Managed\UnityEngine.Advertisements.dll (this message is harmless)
- Loading H:\Program Files (x86)\Steam\steamapps\common\Psychocat The Answer\Psychocat_Data\Managed\UnityEngine.Advertisements.dll into Unity Child Domain
- Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Psychocat The Answer\Psychocat_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading H:\Program Files (x86)\Steam\steamapps\common\Psychocat The Answer\Psychocat_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Psychocat The Answer\Psychocat_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading H:\Program Files (x86)\Steam\steamapps\common\Psychocat The Answer\Psychocat_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Psychocat The Answer\Psychocat_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
- Loading H:\Program Files (x86)\Steam\steamapps\common\Psychocat The Answer\Psychocat_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Psychocat The Answer\Psychocat_Data\Managed\System.Core.dll (this message is harmless)
- - Completed reload, in 0.066 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 3600x1080 at -1680,0
- <RI> Initialized touch support.
- Steamworks.CallResult`1[Steamworks.NumberOfCurrentPlayers_t]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- maplesyrupghost
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Psychocat The Answer\Psychocat_Data\Managed\System.dll (this message is harmless)
- Setting up 6 worker threads for Enlighten.
- Thread -> id: 424 -> priority: 1
- Thread -> id: 1a98 -> priority: 1
- Thread -> id: 18fc -> priority: 1
- Thread -> id: 1b24 -> priority: 1
- Thread -> id: 2088 -> priority: 1
- Thread -> id: 2298 -> priority: 1
- Received stats and achievements from Steam
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Called GetNumberOfCurrentPlayers()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- The number of players playing your game: 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.635875 ms
- Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 568.
- Total: 0.264849 ms (FindLiveObjects: 0.037892 ms CreateObjectMapping: 0.025656 ms MarkObjects: 0.171303 ms DeleteObjects: 0.029603 ms)
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