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psychocat

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Feb 1st, 2016
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  1. Initialize engine version: 5.2.1f1 (44735ea161b3)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1429]
  5. Renderer: AMD Radeon R9 200 Series
  6. Vendor: ATI
  7. VRAM: 3072 MB (via DXGI)
  8. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1
  9. Default GameObject Tag: Player already registered
  10.  
  11. (Filename: Line: 88)
  12.  
  13. Begin MonoManager ReloadAssembly
  14. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Psychocat The Answer\Psychocat_Data\Managed\UnityEngine.dll (this message is harmless)
  15. Loading H:\Program Files (x86)\Steam\steamapps\common\Psychocat The Answer\Psychocat_Data\Managed\UnityEngine.dll into Unity Child Domain
  16. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Psychocat The Answer\Psychocat_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  17. Loading H:\Program Files (x86)\Steam\steamapps\common\Psychocat The Answer\Psychocat_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  18. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Psychocat The Answer\Psychocat_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  19. Loading H:\Program Files (x86)\Steam\steamapps\common\Psychocat The Answer\Psychocat_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  20. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Psychocat The Answer\Psychocat_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  21. Loading H:\Program Files (x86)\Steam\steamapps\common\Psychocat The Answer\Psychocat_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  22. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Psychocat The Answer\Psychocat_Data\Managed\UnityEngine.Advertisements.dll (this message is harmless)
  23. Loading H:\Program Files (x86)\Steam\steamapps\common\Psychocat The Answer\Psychocat_Data\Managed\UnityEngine.Advertisements.dll into Unity Child Domain
  24. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Psychocat The Answer\Psychocat_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  25. Loading H:\Program Files (x86)\Steam\steamapps\common\Psychocat The Answer\Psychocat_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  26. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Psychocat The Answer\Psychocat_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  27. Loading H:\Program Files (x86)\Steam\steamapps\common\Psychocat The Answer\Psychocat_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  28. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Psychocat The Answer\Psychocat_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
  29. Loading H:\Program Files (x86)\Steam\steamapps\common\Psychocat The Answer\Psychocat_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
  30. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Psychocat The Answer\Psychocat_Data\Managed\System.Core.dll (this message is harmless)
  31. - Completed reload, in 0.066 seconds
  32. <RI> Initializing input.
  33.  
  34. <RI> Input initialized.
  35.  
  36. desktop: 1920x1080 60Hz; virtual: 3600x1080 at -1680,0
  37. <RI> Initialized touch support.
  38.  
  39. Steamworks.CallResult`1[Steamworks.NumberOfCurrentPlayers_t]
  40.  
  41. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  42.  
  43. maplesyrupghost
  44.  
  45. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  46.  
  47. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Psychocat The Answer\Psychocat_Data\Managed\System.dll (this message is harmless)
  48. Setting up 6 worker threads for Enlighten.
  49. Thread -> id: 424 -> priority: 1
  50. Thread -> id: 1a98 -> priority: 1
  51. Thread -> id: 18fc -> priority: 1
  52. Thread -> id: 1b24 -> priority: 1
  53. Thread -> id: 2088 -> priority: 1
  54. Thread -> id: 2298 -> priority: 1
  55. Received stats and achievements from Steam
  56.  
  57.  
  58. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  59.  
  60. Called GetNumberOfCurrentPlayers()
  61.  
  62. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  63.  
  64. The number of players playing your game: 5
  65.  
  66. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  67.  
  68. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  69. UnloadTime: 0.635875 ms
  70.  
  71. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 568.
  72. Total: 0.264849 ms (FindLiveObjects: 0.037892 ms CreateObjectMapping: 0.025656 ms MarkObjects: 0.171303 ms DeleteObjects: 0.029603 ms)
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