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Jan 17th, 2013
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  1. for(u32 jj=0; jj<caves_count+bruises_count; jj++)
  2. {
  3. int avg_height = (int)
  4. ((base_rock_level_2d(data->seed, v2s16(node_min.X, node_min.Z)) +
  5. base_rock_level_2d(data->seed, v2s16(node_max.X, node_max.Z))) / 2);
  6. if ((node_max.Y + node_min.Y) / 2 > avg_height)
  7. break;
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