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- (Envoys): You say, "Okay. My biggest pertinent question has a little bit of lead in. All of the
- skills that made dreamweaving tenuously viable have been removed or otherwise gutted by the overhaul.
- Attrition was removed, and the replacement for the attrition has now been removed. The more powerful
- motes have been replaced with common afflictions and so on."
- (Envoys): You say, "Was the skillset intended to force 1v1s and to only work in the context of a
- Nirvana 1v1? In other words - should the report be focused around making the Nirvana experience more
- competitive or in bringing back strength/utility (which will probably necessitate de-emphasizing
- dreamjacking)"
- (Envoys): Estarra says, "The former."
- (Envoys): You say, "Okay, so it's not meant to really be useful outside of Nirvana? Without
- significant upgrades, all of the things that made dreamweavers useful (sleeplocks) don't work there.
- "
- (Envoys): Estarra says, "Well the intent was to move away from attrition b/c there's so much
- negative feedback about attrition. Dreamjacking to nirvana is really a unique tactic (so those who
- like that tactic would want the skillset). However, it's not necessarily "useless" outside of
- nirvana, there's enough to keep you competitive in a group situation. And admittedly this means that
- it's not the best skill for arena battles."
- (Envoys): You say, "I agree with the first part of that."
- (Envoys): You say, "Outside of nirvana, the use of dreamweaving is memoryloss, which everyone agrees
- is an absurdly long blackout that needs nerfing."
- 8300h, 9300m, 7800e, 10p Bexk-
- (Envoys): Estarra says, "Ok."
- (Envoys): You say, "All of the other effects and afflictions can be found in poisons, curse scrolls,
- or basic enchants."
- (Envoys): You say, "The problem I'm having is twofold."
- (Envoys): You say, "First, it's way too easy to dreamjack someone, regardless of how easy it is to
- actually fight them in Nirvana. This leads to using dreamjack as a powerless, basically unavoidable
- maze or fleshstone skill. Making dreamjack too restricted on the other hand, guts a skill that only
- functions in Nirvana, so that's a really tight line."
- (Envoys): You say, "That's theoretically fixable."
- (Envoys): Estarra says, "Well i disagree that it "only" functions in nirvana but I am following you."
- (Envoys): You say, "The backbone of dreamweaving as in the sleeplocks. In a combat context (so, not
- talking about the utility of going out of phase to steal items etc.), the active abilities of a
- dreamweaver are to channel (drain ego), flick motes (stupidity, amnesia, undoing, mindsoothe, or
- epilepsy), and to use a command through induce."
- (Envoys): You say, "The removal of the sleep attrition still preserved sleeplocking via a triple
- sleep/void combo to put an enemy down long enough. There just isn't enough active sleeping for that
- to be possible anymore."
- (Envoys): Estarra says, "What if we just add deepsleep and void back?"
- (Envoys): You say, "That would help some, on that front. It would still be in a hurting place, but
- might not be as toothless."
- (Envoys): You say, "Second, Nirvana is in no way set up to facilitate 1v1s in a fair way. Basically,
- the dreamweaver will need to set up a demesne on the spot with their target trapped in tower. This
- is because of the massive area and randomization of dreamjacking means that you can't practically
- prep a demesne, or expect your target to ever enter your demesne. For most classes, there will
- either be no incentive to fight the dreamweaver in their demesne - leading back to problem one with
- cheap maze. For others, it will be too easy to find and stomp the melder before they can prepare
- their demesne adequatly. If dreamjacking is changed to putting the victim into a more melder-
- controlled arena, the utter ease of dreamjacking becomes insane and it might be a death sentence. On
- the other hand, it's too hard to realistically engage a target any other way."
- (Envoys): You say, "Or to put it another way - trapped in a tower with the other class."
- (Envoys): You say, "If you're lucky, that other class is a guardian or wiccan, who cannot fight in
- Nirvana at all."
- (Envoys): You say, "But then they'll just run away constantly."
- (Envoys): Estarra says, "That seems easy enough. A flow type skill in nirvana or a summoning skill
- (puts target in random area of your demesne (must have demesne) -- that seems like an easy solution.
- "
- (Envoys): You say, "That brings the second part of the issue. Then it's an unstoppable "get put into
- a prepped demesne with zero recourse" dreamjacking effect."
- (Envoys): Estarra says, "Limit summoning as a power skill, still can resist it. you still have to
- deal with a dreamweaver in nirvana."
- (Envoys): You say, "In my opinion, the best way to solve both of these problems is to de-emphasize
- the nirvana-as-a-forced-1v1 aspect and use nirvana as an interesting fueling/upkeep effect. Make
- Dreamjacking less easy to do, but such that it's still possible to catch someone who isn't paying
- attention or who is being otherwise occupied in it. Do the 'forces you into an arena with the meld'
- change, whatever that might be. Buff (and add some) nirvana 'summons' effects like beast and blade.
- Make all of the summons summonable in weaker forms in the corporeal body."
- (Envoys): You say, "Do qol changes like making motes free to weave in nirvana."
- (Envoys): You say, "And add more utility to Nirvana."
- (Envoys): Estarra says, "I like the forced 1v1. people always tell me lusternia is always group
- combat. This would be a unique way to increase 1v1 battles not to mention the tactic of
- strategically taking people out of group combats."
- (Envoys): You say, "Heh. The problem is that only druids are really capable of a 1v1 duel with
- another class, and certainly not without any of the sleeping attacks dreamweaving used to have."
- (Envoys): You say, "And not under the conditions in Nirvana."
- (Envoys): You say, "As a side note, it was mentioned that some skills are supposed to be stronger in
- Nirvana, but I can only find skills that don't work at all in Nirvana."
- (Envoys): You say, "Do you know what the empowered skills are supposed to be?"
- (Envoys): Estarra says, "What do you mean empowered?"
- (Envoys): You say, "The AB for dreamrealm says: " As you progress in Dreamweaving, you will discover
- some abilities that are stronger when in the dreamrealm...""
- (Envoys): Estarra says, "Oh thinks like burst is stronger."
- (Envoys): Estarra says, "Things."
- (Envoys): You say, "Oh."
- (Envoys): You say, "Burst isn't very useful, heh. Okay! I couldn't figure out what was different,
- that'd be why."
- (Envoys): You say, "Alright. I have a bunch of general changes to the existing skills that should
- happen and so on, not really sure how to solve both of those mentioned essential problems without
- creating worse ones."
- (Envoys): You say, "Oh, the regen penalties."
- (Envoys): You say, "Is anyone married to those?"
- (Envoys): Estarra says, "I'm open to anything really, but again, I would prefer if 1v1 nirvana
- dreamjack reamins as a viable tactic in some manner."
- (Envoys): You say, "Yeah. I think it should be preserved, I just think that it being the central
- required mechanic is a bad direction."
- (Envoys): You say, "Dreamweavers should be able to participate in regular combat to a similar extent
- as other choices or they aren't going to pick dreamweaving. The current mechanics don't bring enough
- to the table (I don't think) for that to be the case right now, or even with Nirvana fixes."
- (Envoys): Estarra says, "Well i look forward to your report!"
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