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- #pragma once
- #include <d3d10.h>
- class DXManager
- {
- public:
- bool InitializeDirect3dApp(HINSTANCE* hInstance, HWND* hwnd, ID3D10Device* d3dDevice, IDXGISwapChain* swapChain, ID3D10RenderTargetView* renderTargetView, int* width, int* height, bool* windowed);
- void DrawScene(ID3D10Device* d3dDevice, IDXGISwapChain* swapChain, ID3D10RenderTargetView* renderTargetView);
- bool InitScene();
- };
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