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dxmanager.h

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Aug 19th, 2015
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  1. #pragma once
  2. #include <d3d10.h>
  3. class DXManager
  4. {
  5. public:
  6.     bool InitializeDirect3dApp(HINSTANCE* hInstance, HWND* hwnd, ID3D10Device* d3dDevice, IDXGISwapChain* swapChain, ID3D10RenderTargetView* renderTargetView, int* width, int* height, bool* windowed);
  7.     void DrawScene(ID3D10Device* d3dDevice, IDXGISwapChain* swapChain, ID3D10RenderTargetView* renderTargetView);
  8.     bool InitScene();
  9. };
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